Video: Metroid Prime Remastered – Switch Vs. GameCube Comparison

Looks gooood. Can confirm.

Metroid Prime Remastered, you say? Geez, that shadow-dropped, like, 20 hours ago, gramps.

Look, we’ve been busy, okay? Amongst documenting all the exciting news from the first Nintendo Direct of 2023, we Europeans had to squeeze in a few hours of shut-eye between then and now, too, so please forgive us for repeating a sentiment you’ve likely seen a lot on the internet already today — or one you’ve expressed yourself after experiencing the game firsthand — but Metroid Prime Remastered looks utterly lovely, doesn’t it!?

Read the full article on nintendolife.com

Calling all Pilots: SD Gundam Battle Alliance comes to Xbox Game Pass!

Are you ready for intense, multiplayer mechanized combat? SD Gundam Battle Alliance is now available on Xbox Game Pass for you to push your pilot skills to the next level. Do battle in this action RPG where you take control of various Mobile Suits from the Mobile Suit Gundam franchise. Play with AI or squad up with 2 of your friends to smash foes head-on as you explore a brand new story featuring many familiar faces!

Correct A False World

The G-Universe needs help! Lead a 3-unit squad to correct this distorted timeline and repair the broken history. Along the way, you’ll be able to team up with Mobile Suits and pilots across the Gundam franchise and build the true Battle Alliance. It’s up to you to right the wrong history.

Image of Gundam Beamsabre

Customize Your Mobile Suit

Completing missions earns you Capital – allowing you to level up your suits and increase the stats that fit your playstyle. Additionally, you can swap parts to enhance various stats to further make your favorite Mobile Suit truly yours.

Screenshot of upgrade screen from SD Gundam Battle Alliance

Launch Into Battle With Friends

Get extra assistance in missions from friends! Multiplayer allows you to play with up to 2 other players to form a 3-person team. Experience intense action with your friends and create the best team to take on foes. Venturing the battlefield is always more enjoyable with friends to back you up!

SD Gundam Battle Alliance multiplayer screenshot

Featured Mobile Suit Gundam Series

Obtain Mobile Suits from different Gundam series and grab your favorite unit.

  • Mobile Suit Gundam
  • Mobile Suit Gundam 0080: War in the Pocket
  • Mobile Suit Gundam: The 08th MS Team
  • Mobile Suit Gundam Thunderbolt
  • Mobile Suit Gundam 0083: Stardust Memory
  • Mobile Suit Gundam: Char’s Counterattack
  • Mobile Suit Gundam: Char’s Counterattack Beltorchika’s Children

Available Now

SD Gundam Battle Alliance brings Mobile Suits and characters across the Mobile Suit Gundam universe into one all-action RPG where you must rewrite the G: Universe and correct history. Build the Battle Alliance that stands the test of time and history with friends or solo.

SD Gundam Battle Alliance is available NOW on the Xbox Game Pass. We await you in the G: Universe, Pilots!

Xbox Live
Xbox Play Anywhere

SD GUNDAM BATTLE ALLIANCE

Bandai Namco Entertainment America Inc.


205


$59.99

$47.99
PC Game Pass
Xbox Game Pass

In SD Gundam Battle Alliance, Mobile Suits and characters from across Mobile Suit Gundam history take center stage in this all-new action RPG.

• A Battle Alliance to Correct a False World
The story takes place in G: Universe, a world where Gundam canon twists and turns in ways no one can predict.
To correct this world’s distorted history, the player leads a 3-unit squadron consisting of Mobile Suits and pilots from across Gundam history – a true Battle Alliance.
What Awaits Beyond False History…

• Combo action with stunning visuals and dynamic animation
Indulge in a wide array of Mobile Suit weaponry to crush many foes with! Control Mobile Suits portrayed with realistic weathering that showcases them as weapons of war as they tear across the battlefield with dynamic animations.

• Strange phenomena known as Breaks are twisting legendary moments from Gundam history, and you’re in charge to fix them.
Experience Gundam history’s most famous scenes as you develop new Mobile Suits to add to your arsenal. Gather Capital and expansion parts to transform your favorite machine into the ultimate MS.

• Tackle missions with friends in multiplayer!
Launch into battle with 2 partners to back you up. In multiplayer, you can play through the game with up to 2 other players in a 3-person team. Enjoy this new SD Gundam action RPG solo, or with friends.

• Featured Series
Mobile Suit Gundam
Mobile Suit Gundam 0080: War in the Pocket
Mobile Suit Gundam: The 08th MS Team
Mobile Suit Gundam Thunderbolt
Mobile Suit Gundam 0083: Stardust Memory
Mobile Suit Zeta Gundam
Mobile Suit Gundam ZZ
Mobile Suit Gundam: Char’s Counterattack
Mobile Suit Gundam: Char’s Counterattack Beltorchika’s Children
Mobile Suit Gundam Unicorn
Mobile Suit Gundam F91
Mobile Suit Crossbone Gundam
Mobile Suit V Gundam
Mobile Fighter G Gundam
Mobile Suit Gundam Wing
After War Gundam X
Turn A Gundam
Mobile Suit Gundam SEED
Mobile Suit Gundam SEED Astray
Mobile Suit Gundam SEED VS Astray
Mobile Suit Gundam SEED Destiny
Mobile Suit Gundam 00
Mobile Suit Gundam 00 The Movie -Awakening of the Trailblazer-
Reconguista in G
Mobile Suit Gundam: Iron-Blooded Orphans
Musha Knight Command: SD Gundam Scramble

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Star Wars Jedi: Survivor – Meet 8 of Cal’s Enemies | IGN First

A good action game lives and dies by the strength of its combat, true, but combat mechanics are just one part of the equation. Equally important are the enemies that put those combat mechanics to the test. And so one of the things that I was most curious about during my visit to Respawn was the enemy design of Star Wars Jedi: Survivor. Fortunately, I had Design Director Jason de Heras and Production Director Kasumi Shishido to walk me through a handful of new enemy types that are determined to stand in the way of Cal Kestis.

Droids

Early on the team at Respawn knew that they wanted to incorporate more droids into the fold as far as enemies go. And true enough, there are tons of droids to fight against in Jedi Survivor, from the weak fodder-like “Roger, Roger” B1 Battle Droids, to the formidable Droideka’s (also known as those cool roller droids from the prequel movies). According to Shishido, Droids give the team much more freedom when it comes to what they can do and what types of weapons they’re able to use. Let’s individually check a handful of these droids and talk about what went into their design.

B1 Droids

The B1 Droids cover the role of the “fodder” enemy archetype on the planet Koboh. They’re as weak as can be, falling to just a single saber slash or reflected blaster shot, but they’re usually found in large groups and can still be a dangerous threat thanks to their range and their tendency for hitting Cal while they’re off screen. Most notably though, their banter is hilarious. Respawn has really upped their game in Jedi Survivor when it comes to amusing enemy conversations, so while it may be tempting to just wipe them out with a single force push, exercise some restraint for a few moments to let the dialogue play out and you’ll be rewarded with a good laugh.

B2 Droids

The B2 Droids are the bruisers of the droid family. They take a fair amount of hits to bring down and can pack a heavy melee punch, while also being armed with both a blaster and a missile launcher to deal damage from afar. They’re certainly no pushover, but fall in this really nice spot where once you learn to time parries on their melee attacks, reflect their blaster shots, and always be on the lookout to force pull their missiles, they become much less of a threat.

BX Droids

BX Droids are among the more agile droids and will surely put your melee combat skills to the test, as they will regularly parry your attacks and execute multi-hitting spin techniques, while also leaping around the battlefield and being an elusive target. These droids have canonically been shown to use Vibro Swords and go up against Jedi, which according to the team, really gave them a perfect mid-level enemy that can go toe-to-toe against Cal without feeling too fragile.

Droideka

You may know them more colloquially as “destroyer droids” or “those rolling droids from the prequels,” but they’re actually called Droidekas. I didn’t get a chance to face off against these in my own playtime, but from what I was told by design director Jason de Heras, fans should expect them to behave as you’d expect from the movies and shows. “They’ve got the bubble shield. That’s classic to the IP, so you know, we have to use that. We have to find a way to make that into the design. So they’ve got the bubble shield, they roll, and they actually incorporate that into their melee, so you can’t just stun-lock it forever,” he said.

IG-100 Magna Guard

The IG-100 Magna Guards are highly formidable enemies that anyone who’s a big fan of the Clone Wars series should immediately recognize. These are General Grievous’s elite bodyguards, and as such, they are highly skilled melee warriors that can give a Jedi a run for their money. De Heras describes the Magna Guards as a “superior elite” type of enemy that can be offensive, defensive, counter you, and attack in weird rhythms to try and throw your own counters off.

Shield Trooper

The Shield Trooper was born from a simple need: The team wanted a Scout Trooper that survived a little bit longer. But as with just about every enemy in Star Wars Jedi: Survivor, there are several ways to bring them down. You could hack away at their shield with your lightsaber and eventually knock it away, but that would make you vulnerable to the other enemies surrounding you. You could try to maneuver around it and slash its back, but they’re generally pretty good at tracking you and you’d have to find some way to distract them. The ideal way to deal with them, though, is to hold down your force pull to yank their shield away, and then Captain America it right back at them. Star Wars Jedi: Survivor is full of moments like this where you can use your force abilities in ways that make sense to gain an advantage in combat, without explicitly being told to do so.

DT Sentry Droid

The impetus for the DT Sentry Droid was that the team needed a big brute enemy. And so Respawn turned to Star Wars Rebels and found this guy. One of the things that was really appealing about the DT Sentry Droid as an enemy was that they could have different loadouts, and so there are three variations of this enemy that you’ll do battle with. One might have a staff and a missile, another might have a hammer, and another might come equipped with a blaster. Shishido said that fans of Rebels and The Bad Batch should understand how menacing these droids are, and that the first moment you encounter them will be a real “oh shit” kind of moment. De Heras also added that these are one of the few droids where you could hack off one of its limbs and it’d still come at you, with its combat capabilities impacted by the loss of a limb.

KX Security Droid Enforcer

The KX Security Droid enforcer appeared in Fallen Order, famously, as that droid that likes to grab and choke slam you. This particular variant, however, will not be doing any choke slams as they now come equipped with a stun baton – the weapon of the Scout Troopers. The story behind that is that these droids were used as the trainers of Scout Troopers, and thus are basically three times as dangerous as a scout trooper would be. De Heras said that they wanted to make the KX Droid in Survivor a brawler type of enemy that could block and counter, and that they had thought about making it a hybrid style of enemy that could also grab you, but that mixing archetypes like that often muddies that design.

This is but a small sample size of the enemies that players can expect to encounter over the course of their journey in Star Wars Jedi: Survivor. There are still all sorts of hostile wildlife that you’ll encounter on the various planets, plus imperialists and other human factions like the Bedlam Raiders found on Koboh. It’s also just a small part of our continuing coverage of Star Wars Jedi: Survivor, so keep on checking IGN all throughout the month of February for more.

Mitchell Saltzman is an editorial producer at IGN. You can find him on twitter @JurassicRabbit

Ironwood Studios returns with a first look at the gameplay of Pacific Drive

It’s good to be back in the Zone! I’m Blake from Ironwood Studios, and I’m here to show you a little more of what’s happening out in the wilderness of Pacific Drive.

Life inside the wall is extremely dangerous, you’ll have to rely on a trusty station wagon when you venture out from the old auto shop. Be sure to fill up on gas before you head out on each trip into the Zone: letting your tank run dry out there is a good way to meet a bad end. Explore twisted landscapes and long-abandoned facilities as you scrap and scrounge for resources to keep your car running long enough to make a safe return. Make it back in one piece and use your haul of collected materials to repair and upgrade your wagon before you head back out for more.


Ironwood Studios returns with a first look at the gameplay of Pacific Drive

As shown in our newest trailer, you’ll encounter all sorts of strange Anomalies, most of which aren’t too friendly. There are warped towers that arc out heavy bolts of electricity at anything that accidentally wanders too close, and underground hunks of metal ripping across the ground, shredding both earth and your tires. When collecting supplies you’ll want to stay close to your car, one of those menacing flying junk piles could sneak away with it without you noticing. You’ll need to closely observe and understand these Anomalies to figure out what you need to build to survive the next encounter. Kit out your car with gear to resist their attempts at ending your runs, and upgrade car panels from bare sheet metal all the way up to specialized armor plates that protect against the worst of the Zone’s elements.

When it comes to modifying your car, it’s not just about the fortifications. Add new racks to your car and strap them down with extra gear for the road: fuel tanks, wind-power generators, and automatic parking brakes. You’ll want every little edge you can get when you’re out in the Zone. Everyone needs extra space to store their junk on the roof rack, but you can also mount a controllable spotlight, a lightning rod to keep your battery charged when it gets a little extra stormy, or classified gadgets based on the experimental tech you find out on your runs.

As you chart the Zone, each expedition brings you deeper and deeper behind the walls. Your journeys will take you across challenging terrain, each area home to its own suite of nightmarish Anomalies. With these new risks come new rewards: certain resources can only be found in dangerous places. Just make sure your car is equipped for the task: if you’re heading into the muck of the marshes, you’ll want to change to some wheels that can handle mud and water. If you’ve got to cross an eternally-dark valley, some roof-mounted lights to illuminate the way forward are going to be pretty important. And if you’re like me, maybe you find yourself getting caught by lightning a few times too often – a high-tech engine upgrade solves that ‘can’t get out of here fast enough’ problem pretty quick.

Speaking of terrible weather and strange cataclysmic events in the Zone, we need to talk about the Zone Storms. These sweeping maelstroms rip apart the map, re-shaping the wilderness, and doing massive damage to anything (or anyone) caught out in them. Radiation is a common concern while trundling through the forest but once a full-force Zone Storm hits, it’s better to try and outrun it completely than to be blasting through the trees, hoping your car holds up as you watch your dashboard melt to pieces around you. Keep that gas pedal floored and the car pointed at the Gateway—each successful return is one step closer to escaping the Zone.

Scavenge resources, explore abandoned facilities, upgrade your garage and your ride — then go deeper into the wilderness to solve the mysteries and urban legends of the Zone. The utopian hope of strange new technologies might be gone, but their remnants still linger.

Pacific Drive is coming to PlayStation 5 in 2023.

Pacific Drive is shaping up to be an electric mix of roguelike and driving survival

Pacific Drive was first announced during one of Sony’s State Of Play streams a couple of months ago, my initial thoughts were, ‘Hey, that spooky first-person driving game has some cool sci-fi vibes about it that makes it look like Control on wheels,’ and, ‘Man, I want to find out more immediately.’ Well, thanks to a recent press presentation, I have found out more about Ironwood Studio’s survival roadtrip game, and it’s a lot more roguelike-y than I was expecting. Here’s everything I learned.

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Zelda: Tears of the Kingdom Has the Largest File Size of Any First Party Nintendo Switch Game

The Legend of Zelda: Tears of the Kingdom has the largest file size of any first party Nintendo Switch game, even coming in larger than its predecessor Breath of the Wild.

As spotted by Reddit user Bob (below) and confirmed on the Nintendo eShop, the base file size of Tears of the Kingdom comes in at 18.2 GB.

While this is still a small number in comparison to PlayStation 5 and Xbox Series games, which can often use upwards of 100 GB of storage, it’s enough to put Tears of the Kingdom atop the list of first party Switch games.

Breath of the Wild was once the largest first party Switch game by a long shot at 14.4 GB, though other Nintendo first party titles have since brushed shoulders with it such as Xenoblade Chronicles 3 at 14.38 GB and Fire Emblem Engage at 12.68 GB.

The larger file size certainly indicates that Tears of the Kingdom will be a bigger game than Breath of the Wild and other first party Switch titles, evidenced further by Nintendo giving it a $69.99 price tag.

The company is beginning to share more on the highly anticipated sequel as we inch closer to its May 12 release date, with a new trailer revealing that a classic Ocarina of Time enemy may be making a return. Nintendo also revealed Tears of the Kingdom’s collector’s edition and a new Amiibo launching alongside the game at its February 8 Nintendo Direct.

Ryan Dinsdale is an IGN freelancer and acting UK news editor. He’ll talk about The Witcher all day.

The Settlers original creator returns to city-building with Pioneers Of Pagonia

The Settlers was first released. The series is still going strong at Ubisoft, but its original creator Volker Wertich is returning to the genre with Pioneers Of Pagonia, a similar city-building sim. The game is currently in development at indie studio Envision Entertainment and it’ll be entering early access on Steam by the end of this year.

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Pikmin 4 Is Up for Preorder

Pikmin 4 is set to release exclusively for Nintendo Switch on July 21, 2023. The latest entry in this series about tiny plant-like aliens exploring a strange planet introduces several new elements, including Ice Pikmin and a roly-poly dog named Oatchi. Pikmin 4 is now available for preorder (see it at Best Buy).

Preorder Pikmin 4

No special, deluxe, or collectors editions have been announced for Pikmin 4, so the standard edition is your only option.

Pikmin 4 Trailer

What is Pikmin 4?

Pikmin is a series of real-time strategy games that date back to 2001, when the original title appeared on the Nintendo GameCube. This fourth entry has been a long time coming, with Shigeru Miyamoto saying back in 2015 that it was “very close to completion.” Seven years later, it’s finally set to release in July.

This installment introduces a new Ice Pikmin that can free enemies and the environment to help your alien flora navigate the strange planet they find themselves on. The plants aren’t alone this time around, either, as they get help from a rotund dog called Oatchi, who can smash through barriers and carry Pikmin on its back while swimming across ponds and puddles.

Overall, it looks like good fun for fans of the series or anyone interested in picking up a colorful, cartoonish strategy game.

Other Preorder Guides

Chris Reed is a deals expert and commerce editor for IGN. You can follow him on Twitter @_chrislreed or on Mastodon @chrislreed.

Guide: Where To Buy Metroid Prime Remastered On Switch

Best physical deals + digital discounts!

Despite the many rumours we’ve had over the past few years surrounding potential Metroid Prime remasters, the official reveal of the game during Nintendo’s recent Direct presentation was still one of the standout moments of the show.

Metroid Prime Remastered is already available digitally, but there’s also a lovely physical copy headed our way very soon indeed. All the details you need on how to get your hands on it for the best price (including a discount on the digital version) can be found below.

Read the full article on nintendolife.com

How Clash: Artifacts of Chaos Uses Traditional Techniques to Look Like an Animated Illustration

Video games can use many different styles to create a unique look and feel. For Clash: Artifacts of Chaos, we knew from the beginning that we wanted to use a very colorful and non-realistic one for many reasons: to set it apart from other games in the genre, to allow us to stylize and exaggerate the animation and color palette, and to approximate the illustrations and punk-fantasy art that inspired the creation of the world in the first place.

Stylized rendering is a powerful tool that highlights that “What to draw?” and “How to draw it?” are two different questions. This is the third time we have visited the surreal world of Zenozoik and its primitive humanoid animal inhabitants, but it is the first time we are approaching the “how to draw it” with a really different technique!

Clash: Artifacts of Chaos gif

There are many ways we could have gone, and we tested several different styles before landing on the one we used. By choosing what to simplify and what to exaggerate, you get very different effects. One of the more interesting styles we tested was a painterly thick brushstroke look (above). It allowed very expressive shapes, a messy almost impressionistic look, and was certainly very different.

We eventually decided against this style because of the excessive simplification it produced: our artists always wanted to add more small details to characters and environments, details which would not really shine in this impressionistic style.

Clash: Artifacts of Chaos screenshot

The rendering style we ended up going for is called hatching, or crosshatching. It is a drawing style that creates shading and conveys lighting by drawing closely spaced lines. The closer the lines are together, the darker the area will appear. This style is often used in traditional drawings, illustrations, and comic books, and gives the artwork a hand-drawn look. This technique allowed us to achieve an illustrated style while still preserving detail.

By separating the lighting information and conveying light intensity and detail mostly with the ink pencil linework, we can treat color as a separate layer. This allows us to use more artificial color schemes which would look strange in a realistic rendering style but feel consistent with the look of an illustration. Violet and orange skies, characters with blue or yellow skin, orange dirt, cyan and green mineral deposits in the mountain walls… we intentionally use saturated colors, or color combinations hard to find in nature to convey this is a different world.

Clash: Artifacts of Chaos screenshot

One of the main challenges to make the hatching style work was to make sure that it worked at different distances and different levels of detail. It is not just drawing lines on the surfaces, because what works for small details up close might not work for a mountain at a distance. Also some features must be preserved more carefully, like character eyes which are a focus point and must always remain well defined and sharp. The linework needs to be consistent to seem like it was all done with the same tool.

Finally, while we have designed a very specific look for the game, we still chose to enable configuration options for players to personalize the look. Players can choose a cleaner look or add and remove effects. We even left in a comic book inspired black and white mode, which is not ideal for readability, but is still very cool to play with!

Clash: Artifacts of Chaos screenshot

Clash: Artifacts of Chaos will be released on March 9 and is available now for pre-order on Xbox Series X|S and Xbox One. If you are interested in keeping track of all future news, devs blogs and trailers, don’t hesitate to follow us on Twitter or join our official Discord server.

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Clash: Artifacts of Chaos

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