Under Night In-Birth II Sys:Celes Adds A New DLC Fighter

Welcome, Uzuki.

The Arc System Works fighting game UNDER NIGHT IN-BIRTH II Sys:Celes today adds a new character to the roster.

In case you missed the previous announcement, it’s Uzuki “the witness of all deaths” and “the Black Monger who lurks in the night”. The Uzuki DLC will set you back $4.99 USD (or your regional equivalent). This character is also available in the season pass for $9.99, which includes four new DLC characters all up.

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First Look at Animalities in Mortal Kombat 1 | SDCC 2024

NetherRealm has revealed animalities for Mortal Kombat 1 in what marks a return of the fatality variant after a 29-year absence.

Animalities, which made their debut in 1995’s Mortal Kombat 3, let the victorious character turn into an animal before tearing their victim apart in typically gory fashion.

During a panel at San Diego Comic-Con 2024 attended by IGN, NetherRealm showed off Mortal Kombat 1’s animalities with teaser footage. Rain, for example, turns into a puffer fish who explodes from the inside of his opponent.

A new trailer showed off more animalities, including hyena, hippo, gorilla, t-rex skeleton, and wolf finishers. Of course, Scorpion turns into a scorpion. Mileena turns into a preying mantis.

The animalities reveal came as part of the announcement of Mortal Kombat 1’s second year of content and the Khaos Reigns DLC. Kombat Pack 2 includes another six DLC characters, all of which had been datamined ahead of their announcement. They are:

  • Cyrax
  • Sektor
  • Noob Saibot
  • Ghostface
  • Conan the Barbarian
  • T-1000

Animalities can be performed by all playable fighters and will be available in conjunction with the Mortal Kombat 1: Khaos Reigns release on September 24.

Meanwhile, all owners of Mortal Kombat 1 will receive a free MK 95 Scorpion character skin, inspired by the original Mortal Kombat (1995) film, available today.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Paradox CEO admits company made “wrong calls in several projects” in wake of Life By You’s cancellation

Paradox Interactive appear from the outside to be a company run by dice roll. That was the case earlier this year when they cancelled Sims competitor Life By You and closed its developers, weeks after it had missed a project release date.

“It is clear that we have made the wrong calls in several projects, especially outside of our core, and this must change,” writes CEO Fredrik Wester in an interim financial report, released today.

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Soapbox: 20 Years After His Last Mainline Appearance, Tingle Deserves A Comeback

Yes, TWENTY years.

Soapbox features enable our individual writers and contributors to voice their opinions on hot topics and random stuff they’ve been chewing over. Today, Jim is manifesting a comeback for Zelda’s most iconic NPC…


If you have made it past the headline, chances are you fall into one of the following camps. One: You believe that Tingle deserves another mainline Zelda appearance. Two: You hate Tingle and everything he stands for. Three: You think we must have made a typo because there’s no way it’s been 20 years since Tingle last appeared in a mainline game. Four: A strange combination of all the above. Well, buckle up buddy, because here comes the cold, hard facts.

Read the full article on nintendolife.com

Castle Crashers Is Getting Steam DLC Over a Decade After Release

The smash hit Xbox 360-era 2D side-scrolling hack-and-slash game, Castle Crashers, is getting DLC on Steam over a decade after its launch on the platform.

Earlier today, developer The Behemoth unveiled Castle Crasher’s upcoming DLC, Painter Boss Paradise, during a YouTube livestream. The DLC will not only see an artistic update to its ensemble cast and weapons, but it will also let players design their characters using the Steam workshop. Paint Boss Paradise will also introduce a new playable character named Paint Junior, whom the devs describe as someone who can “vanquish enemies with the very power of their imagination.” Seeing as how the live stream is titled “The Behemoth Roadmap,” Painter Boss Paradise’s announcement wasn’t couched with a release date, though The Behemoth says it will divulge those details at a later date.

Castle Crashers DLC wasn’t the only thing The Behemoth announced today. In tandem with its yet-to-be-revealed release date tease for Painter Boss Paradise, The Behemoth also listed a slew of updates for its other previous release games:

  • Battleblock Theater is getting a quality-of-life update addressing visuals, frame rates, and bug fixes on Steam as well as a console port for Xbox Series X/S.
  • Pit People is also receiving a quality-of-life update
  • Alien Hominid HD and Alien Hominid Invasion are coming to PlayStation 4 and PlayStation 5

Capping off Behemoth’s cavalcade of announcements was a tease saying its next game is being prototyped. Little is known whether or not the upcoming game will be the long-awaited Castle Crasher 2 or if it will be a brand new game entirely. All the same, The Behemoth fans have a lot of gaming to look forward to in the coming days.

In our 9/10 review of Castle Crashers, we wrote, “Castle Crashers takes the best elements of traditional side-scrolling beat-em-ups and adds lots of flair. There’s some great humor here and some nice surprises that will please most. Of course, the most important thing is that it’s a whole lot of fun — especially when you play with friends.”

Isaiah Colbert is a freelance writer for IGN. You can follow them on Twitter @ShinEyeZehUhh.

Grand Theft Auto 6 Among Games Exempt from Video Game Voice Actor Strike

Yesterday, SAG-AFTRA officially announced that it is officially on strike; this time, it is for video game voice actors. As the strike commences, many games currently in development will be affected due to the labor strikes. However, one notable game that will not be affected is Rockstar Games’ upcoming open-world game, which is undoubtedly one of next year’s most highly anticipated titles: Grand Theft Auto 6.

First reported by Kotaku and independently verified by IGN, Grand Theft Auto 6 is exempt from the video game voice actor strike. Take-Two declined IGN’s request for comment.

Additionally, this claim of GTA 6’s exemption from the video game voice actors strike can be verified by heading to the SAG-AFTRA database, which includes a search tool allowing SAG-AFTRA members to search for the struck status of video game projects. Below, you can read the message on SAG-AFTRA’s website regarding GTA VI’s exemption.

“While not struck, this game is produced by a struck company. If you have been engaged under a daily contract for this game, you can show solidarity with your fellow union members by choosing not to sign new contracts on the game. However, you may work the game and will not be disciplined for doing so.”

GTA 6 is exempt from the video game voice actors strike because games already in production before August 25, 2023, including live service games, are covered by the previous contractual agreement between SAG-AFTRA and gaming companies. However, actors may still choose not to work on the game in solidarity with fellow members and cannot be penalized by employers.

Grand Theft Auto 6 was officially revealed in December 2023. Its first trailer became a mega-hit for Rockstar Games, becoming YouTube’s most-viewed video game reveal within 24 hours. Set in the modern-day fictionalized version of Florida, players control Lucia and an unnamed male, who fans theorize is named Jason.

Upon its initial reveal, Rockstar confirmed that GTA 6 would be released in 2025. However, Take-Two Interactive would narrow that release window in May 2024, when CEO Strauss Zelnick told IGN in an interview that the company was “highly confident” that GTA would not be delayed, while also revealing the game would be released in Fall 2025 for PS5 and Xbox Series X/S.

While GTA 6 remains technically unaffected by the strikes, that does not mean the gaming industry will feel the effects of this ongoing labor strike. For more on what the strike means for gamers, check out our FAQ that runs down why the voice actors are on strike and why the union is seeking AI protections in its next contract.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Valorant Out Now on PS5 and Xbox Series X and S

Valorant has launched on PlayStation 5 and Xbox Series X and S in open beta form, Riot has announced.

The free-to-play team-based shooter already enjoys enormous popularity on PC, where it launched first in 2020. But there are some key differences between the PC version and this console port.

On PC, hip-fire is Valorant’s primary shooting mode, and aim-down-sights (ADS) is a secondary, supporting mode. For the console port, Riot created Focus, a new shooting mode that functions much like hip-fire but with reduced sensitivity.

In a post on Xbox Wire, Microsoft said Valorant on console lets players shoot from the hip whenever they need speed in moving both their camera and aim (think: peeking around corners and dodging) but with the ability to utilize Focus mode whenever they need to pull off a precise, calibrated headshot.

“Some of the Agent abilities have been adapted for the new input controls, and various tunings across the board have all contributed to the team’s number one priority: capturing the dynamic pacing and mechanically expressive feel of the original,” Microsoft continued.

Because of this difference, Valorant does not feature crossplay between PC and console (crossplay is available between PS5 and Xbox Series X and S). “This is primarily due to a focus on maintaining the title’s competitive integrity, given the control changes required to bring the game to console,” Microsoft explained.

There is, however, shared cross-progression across PC and console, which means your inventory carries over. So, if you unlock skins on PC or console, they’ll work across the two. Similarly, battle pass progression carries across both versions.

The open beta comes ahead of the full console launch, which on Xbox includes bonuses for Game Pass subscribers. In the open beta and the full launch, Game Pass members unlock every Agent released so far, as well as any new additions on day one.

In addition to console ports, Riot announced in 2021 that it is working on a mobile version of Valorant. Riot promised that the mobile version would provide “the same competitive Valorant experience” currently available on PC. However, news on this version has been scarce since its initial announcement.

Last October, Bloomberg reported that Valorant had 28 million monthly players, with 70% of the player-base belonging to Gen Z.

In our review of Valorant, IGN wrote: “Valorant is a clever tactical hero shooter that’s plenty deep and a lot of fun to master.”

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Poll: Do You Prefer Fire Emblem: Three Houses Or Engage?

Fight fire with fire.

Believe it or not, today marks five years since Fire Emblem: Three Houses launched on Switch. We’d imagine that most of you SRPG fans out there have polished it off by this point — we’d go even further to wager that you have likely done the same for its successor, Fire Emblem Engage, which is now a little over a year old.

Despite existing in the same series, anyone who has played the two latest titles will have noticed the staggering differences between them. Three Houses (the first home console release for the franchise in over a decade, let’s not forget) took things in a bold new direction, with a game that was just as tied to its social sim appeal as it was to the tactical battles. The turn-based shenanigans were all still present and correct — bar the removal of the iconic Weapon Triangle — but the moments between were packed with OTT drama, romance and slice-of-life activities to make the whole experience feel that bit different. Brilliant, but different.

Read the full article on nintendolife.com

Valorant’s Xbox Series X|S Open Beta Begins Today – Here’s Why It’s No Simple Port

Valorant Hero Image

Valorant’s Xbox Series X|S Open Beta Begins Today – Here’s Why It’s No Simple Port

Valorant enters Open Beta on Xbox… today! It comes ahead of a full console launch that brings some major bonuses for Game Pass members. Having been lucky enough to have had a chance to play it at Riot’s Los Angeles studio, it’s clear that this is no simple port –  the team has meticulously retooled this modern classic team shooter for Xbox.

For those unfamiliar, Valorant follows in the genre footsteps of competitive shooters like the legendary PC title Counter-Strike. Unlike that game’s military-themed setting, however, Valorant is set on a futuristic version of Earth, where players pick from a variety of Agents rooted in a specific culture, location and visual style. Beyond their weaponry, each is equipped with a distinct set of tactical skills that can be used for things like gathering intel, reinforcing areas, scouting enemy positions, breaking through defenses, and dominating territories in various ways.

It offers a deft mix of dynamic action and tactical considerations, driven by kinetic gunplay and the creative use of unique player abilities. All of this adds up to a highly skill-based but also highly strategic shooter, which has kept the      Valorant community vibrant – and the game ever-evolving – since its PC debut in 2020.

Riot is sparing no effort in bringing the title to Xbox. Primarily, that comes through reproducing the finely-tuned balance that’s made the PC title such a hit – the team went through many iterations of translating the original mouse-and-keyboard controls to gamepad input. Perhaps the landmark new feature in this regard is what’s being called Focus mode.

On PC, Hip-Fire is the primary shooting mode, and Aim-Down-Sights is a secondary, supporting mode; the team experimented with multiple adaptations and gamepad sensitivities to try to accurately reproduce this on console, but never found a combination they were completely happy with. Hip-Fire didn’t feel the same, and the player didn’t have the same range of possibilities; the result was an overall dampened level of player expressiveness.

Enter Focus, a new shooting mode that functions much like Hip-Fire, but with reduced sensitivity. This lets players shoot from the hip whenever they need speed in moving both their camera and aim (think: peeking around corners and dodging) but with the ability to utilize Focus mode whenever they need to pull off a precise, calibrated headshot. Some of the Agent abilities have been adapted for the new input controls, and various tunings across the board have all contributed to the team’s number one priority: capturing the dynamic pacing and mechanically expressive feel of the original.

It’s worth noting that while there will be cross-play across consoles, cross-play will not be available between PC and console player matches; this is primarily due to a focus on maintaining the title’s competitive integrity, given the control changes required to bring the game to console. There will, however, be shared cross-progression across PC and console, meaning that your inventory will carry over—if you unlock skins on PC or on console, they’ll work across the two. Battle Pass, likewise, will maintain progress on both versions.

In terms of content, Valorant on Xbox maintains 1:1 continuity with everything the PC title has accrued since launch: all maps, weapons, modes and characters are included (and, with a Game Pass membership, you unlock every Agent released so far, as well as any new additions on day one). The game has received countless updates and tweaks since its debut, and all of this polish will therefore be available in the day one build on Xbox.

Jumping in on Xbox Series X, Valorant feels immediately familiar and playable with Xbox controller input. In the game’s standard mode (dubbed “Unrated”), two teams compete in a points-based 5v5 format, taking turns attacking and defending positions across six  maps. As in Counter-Strike, players can buy guns, armor, and abilities at the start of each round, and careful strategy in this phase is essential for achieving the most effective loadouts possible.

The game’s punchy, colorful visuals feel at home on big living room TV screens, and everything runs at a silky-smooth framerate. Most importantly, the game feels great with the Xbox controller, from running and gunning to scoring a clutch headshot in Focus mode.

As with Counter-Strike, Valorant’s seemingly simple mechanics and structure belie an extremely deep, strategic experience. While it’s an easy game to pick up for anyone with experience playing first-person shooters, there’s a lot beneath the surface: learning all of the 24 current characters’ abilities and eccentricities, the 15 unique maps, and achieving both the muscle memory and strategic exploits required to win entail a level of dedication that has certainly helped give the game its long tail.

Indeed, Valorant’s console release speaks to Riot’s hope that this long tail will keep extending itself. “We’re getting to the starting line as we like to say,” says executive producer Andy Ho. “This is a game that we don’t have an end date in mind for. We want to invest in it on an infinite horizon, so that players feel like their investment into the game is always going to be worth it.”

Valorant begins its Xbox Series X|S Open Beta today. In Open Beta and the full launch version, Game Pass members will unlock all Agents.

The post Valorant’s Xbox Series X|S Open Beta Begins Today – Here’s Why It’s No Simple Port appeared first on Xbox Wire.