Ultimate Audio Bang #30: Steam’s most wishlisted FPS is in our crosshairs

Ultimate Audio Bang, we get an update on Hayden’s knees and the various ways in which he’s attempting to save them. We also take a gander at fantasy FPS Dark And Darker, Steam’s most wishlisted ‘shooter’. I’m less keen on it than Hayden is.

In the second part of the pod, we talk about the goals we’ve achieved in theHunter: Call Of The Wild, including a tale about moose and a deer that knocked me out.

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Random: This Official Wailord Pokémon Plush Could Actually Squash You

“Big. Blue. Buddy.”.

A big, heavy Pokémon deserves a big ol’ plushie, right? That’s obviously what The Pokémon Center thought with Wailord, who has a big of a reputation among Pokemon fans for its size.

Well, it’s a whale, so it should be big, right? Right. So it makes sense that you can buy a 57 ¾ inch-sized Wailord plush — that’s just shy of 1.5 metres, by the way. That’s 1/10th of the size of Wailord itself, so if you buy ten, then you can get an idea of just how big is. So what we’re saying is, yes, a plushie could squash you.

Read the full article on nintendolife.com

Destiny 2: Where Is Xur Today? Location and Exotic Items for February 17-21

The gun genie, Xûr, is now live in Destiny 2 for the weekend until next week’s reset. If you’re looking to get your some shiny new Exotic armor or weapons for your Guardian, look no further.

Each week, Xûr has a random assortment of Exotic armor, one for each Guardian class, as well as a random Exotic Weapon and an Exotic Engram available for purchase. In addition to his Exotic wares, he’s got a random collection of Legendary weapons and armor to deck out your Guardians.

We’ve rounded up all the info on Xûr for the week including where to find Xûr, which Exotic weapons and armor are available, as well as which Legendary weapons you should pick up, either for PvE or PvP.

Where Is Xûr Today?

Xûr’s location can be found at The Tower on February 17 through February 21. To reach him, travel to the landing point at The Courtyard and make your way to the Hangar. Hang a left when entering the hangar and you’ll come face-to-face with space Amazon.com.

What’s Xûr Selling Today?

Exotic Engram

The Queenbreaker – Exotic Linear Fusion Rifle

Young Ahamkara’s Spine – Exotic Hunter Gauntlets

  • 2 Mobility
  • 13 Resilience
  • 19 Recovery
  • 14 Discipline
  • 6 Intellect
  • 10 Strength
  • Total: 64

Eternal Warrior – Exotic Titan Helmet

  • 9 Mobility
  • 11 Resilience
  • 12 Recovery
  • 2 Discipline
  • 17 Intellect
  • 13 Strength
  • Total: 64

Wings of Sacred Dawn – Exotic Warlock Chest Armor

  • 18 Mobility
  • 2 Resilience
  • 10 Recovery
  • 6 Discipline
  • 9 Intellect
  • 16 Strength
  • Total: 61

The Hunter chestpiece and the Titan helmet are decent rolls, but none of the exotic weapons this week are particularly great.

Exotic Weapons

Hawkmoon – Exotic Hand Cannon

  • Paracausal Shot
  • Hammer-Forged Rifling
  • Alloy Magazine
  • Eye of the Storm
  • Smooth Grip

Dead Man’s Tale – Exotic Scout Rifle

  • Cranial Spike
  • Smallbore
  • Flared Magwell
  • Vorpal Weapon
  • Hand-Laid Stock

Hawkmoon‘s roll this week isn’t amazing (Eye of the Storm can be great, but is pretty situational), but Dead Man’s Tale has a fantastic roll with one of my favorite perks: Vorpal Weapon.

Legendary Weapons

Vulpecula – Hand Cannon

  • Fluted Barrel/Polygonal Rifling
  • Tactical Mag/Flared Magwell
  • Tunnel Vision
  • Explosive Payload
  • Handling Masterwork

Tarantula – Linear Fusion Rifle

  • Full Bore/Smallbore
  • Accelerated Coils/Particle Repeater
  • Genesis
  • Dragonfly
  • Charge Time Masterwork

The Third Axiom – Pulse Rifle

  • Extended Barrel/Fluted Barrel
  • Appended Mag/Light Mag
  • Feeding Frenzy
  • Rampage
  • Vanguard’s Vindication
  • Handling Masterwork

Sojourner’s Tale – Shotgun

  • Arrowhead Brake/Hammer-Forged Rifling
  • Appended Mag/Steady Rounds
  • Moving Target
  • Dragonfly
  • Reload Speed Masterwork

Punching Out – Sidearm

  • Arrowhead Brake/Chambered Compensator
  • Extended Mag/Armor-Piercing Rounds
  • Encore
  • Wellspring
  • Vanguard’s Vindication/Suros Synergy
  • Handling Masterwork

Escape Velocity – Submachine Gun

  • Model 6 Loop/Model 8 Red
  • Accurized Rounds/Extended Mag
  • Overflow
  • Quickdraw
  • Range Masterwork

Extraordinary Rendition – Submachine Gun

  • Extended Barrel/Hammer-Forged Rifling
  • Appended Mag/Tactical Mag
  • Surplus
  • Thresh
  • Stability Masterwork

None of the weapons this week are going to blow you away, but The Third Axiom Pulse rifle has potential. Escape Velocity also has a pretty good roll that might be worth trying out.

Warlock Legendary Armor

For Warlocks, Xûr is selling the Holdfast set which includes:

Holdfast Gauntlets

  • 15 Mobility
  • 2 Resilience
  • 15 Recovery
  • 25 Discipline
  • 2 Intellect
  • 6 Strength
  • Total: 65

Holdfast Chest Armor

  • 14 Mobility
  • 12 Resilience
  • 7 Recovery
  • 10 Discipline
  • 6 Intellect
  • 16 Strength
  • Total: 65

Holdfast Helmet

  • 2 Mobility
  • 14 Resilience
  • 16 Recovery
  • 7 Discipline
  • 14 Intellect
  • 9 Strength
  • Total: 62

Holdfast Leg Armor

  • 24 Mobility
  • 2 Resilience
  • 2 Recovery
  • 6 Discipline
  • 10 Intellect
  • 15 Strength
  • Total: 59

Holdfast Bond

Warlocks are looking pretty great this week with two high-stat rolls worth considering.

Titan Legendary Armor

For Titans, Xûr is selling the Holdfast set which includes:

Holdfast Gauntlets

  • 9 Mobility
  • 16 Resilience
  • 6 Recovery
  • 6 Discipline
  • 16 Intellect
  • 12 Strength
  • Total: 65

Holdfast Chest Armor

  • 12 Mobility
  • 16 Resilience
  • 2 Recovery
  • 20 Discipline
  • 10 Intellect
  • 2 Strength
  • Total: 62

Holdfast Helmet

  • 2 Mobility
  • 6 Resilience
  • 23 Recovery
  • 10 Discipline
  • 15 Intellect
  • 7 Strength
  • Total: 63

Holdfast Leg Armor

  • 7 Mobility
  • 9 Resilience
  • 15 Recovery
  • 9 Discipline
  • 2 Intellect
  • 19 Strength
  • Total: 61

Holdfast Mark

Titans have one decent roll this week with those high-stat guantlets, though they aren’t particularly spikey, unfortunately.

Hunter Legendary Armor

For Hunters, Xûr is selling the Holdfast set which includes:

Holdfast Gauntlets

  • 16 Mobility
  • 12 Resilience
  • 2 Recovery
  • 16 Discipline
  • 2 Intellect
  • 9 Strength
  • Total: 57

Holdfast Chest Armor

  • 26 Mobility
  • 2 Resilience
  • 2 Recovery
  • 7 Discipline
  • 10 Intellect
  • 15 Strength
  • Total: 62

Holdfast Helmet

  • 7 Mobility
  • 17 Resilience
  • 7 Recovery
  • 12 Discipline
  • 10 Intellect
  • 10 Strength
  • Total: 63

Holdfast Leg Armor

  • 6 Mobility
  • 6 Resilience
  • 17 Recovery
  • 14 Discipline
  • 9 Intellect
  • 7 Strength
  • Total: 59

Holdfast Cloak

Hunters don’t have anything to recommend them this week — sorry, cloak bois!

That’s a wrap on Xûr for this week, Guardians! What did you think of the Lightfall ViDoc this week? Let us know in the comments! For more on Destiny, check out all the news from the Lightfall reveal and read about how Sony’s purchase of Bungie fits into its larger plans.

Travis Northup is a writer for IGN. You can follow him on Twitter @TieGuyTravis and read his games coverage here.

Share of the Week: Romance

Last week, we asked you share the love, by highlighting romance in the game of your choice using #PSshare #PSBlog. Here are this week’s romantic shares:

Comput_ART shares Aloy making a heart with her hands in Horizon Forbidden West

ForgottenJasmin shares Cloud and Tifa embracing in Final Fantasy VII Remake.

Mur4dQ shares Cody and May from It Takes Two standing in front of a broken clock

_nvrheardofit shares Markus and North pressing palms together in Detroit: Become Human

skykiller1000 shares Ellie showing Dina her tattoo in The Last of Us Part II

CarrotsCaptures shares a set of Light Elf and Dark Elf lovers from God of War Ragnarök.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? 

THEME: Horizon Forbidden West

SUBMIT BY: 11:59 PM PT on February 22, 2023

Next week, we head back to the future of Horizon Forbidden West to celebrate its one year anniversary. Share epic moments from Aloy’s adventure using #PSshare #PSBlog for a chance to be featured.

Outbound Ghost devs DMCA strike their own game and accuse publisher of withholding royalties

The Outbound Ghost was delisted from Steam after a statement from lead dev Conrad Grindheim claimed his relationship with publisher Digerati had “dissolved.” Soon after, Digerati filed a lawsuit against developer Conradical over a breach of contract and “several false defamatory” statements. When reporting on the original news, CJ thought the messy situation could get messier, and he was right. Grindheim has now DMCA’d his own game on console storefronts and accused Digerati of withholding royalties.

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Like a Dragon: Ishin! Review

I had been under the impression that bringing a gun to a knife fight was strictly the Chicago way, but apparently it was the way of the samurai too – at least if the mix of gunslinging and sword-swinging in Like a Dragon: Ishin! is any indication. This 2023 remake of a 2014 Yakuza series spin-off that was previously only available to Japanese audiences transposes the tried and tested street fighting formula from modern Tokyo onto the final days of Japan’s Edo period, replacing the weaponised traffic cones and potted plants with katanas and primitive pistols. It suffers somewhat as far as its substories and side activities go, with both not quite up to the standard set by subsequent releases, but a card-augmented combat system keeps the fighting fresh and the crime story plot is packed with more delicious pulp than a Nashi pear. Like a Dragon: Ishin! might not be on the cutting edge of the katana blade, but it rarely strays onto the dull side either.

It appears you can take the Yakuza story out of the streets of modern Tokyo, but you can’t take the modern gangsters out of the Yakuza story. The events of Like a Dragon: Ishin! may take place in 1860s Kyoto and feature characters loosely based on real historical figures, but most of the roles in its main cast are filled with a host of recognisable faces from other Yakuza games. Thus its protagonist Sakamoto Ryoma, a disgraced ronin out to avenge the murder of his adoptive father, is clearly just series stalwart, Kazuma Kiryu, right down to his permanent scowl and unwavering sense of justice. I must admit that even as a longtime fan it initially got a little confusing when Kazuma Kiryu playing Sakamoto Ryoma went undercover as Saito Hajime in order to infiltrate the Shinsengumi police force. Still, my fondness for him helped me buy into his plight almost immediately, and although Ishin’s story beats are similar to those featured in several other Yakuza games, setting its figurative (and literal) backstabbing against the backdrop of a potential Japanese civil war made the stakes feel higher than those surrounding the typical turf battles.

Like a Dragon: Ishin! might not be on the cutting edge of the katana blade, but it rarely strays onto the dull side either.

Unlike recent releases from developer Ryu Ga Gotoku that feature English voice casts like Yakuza: Like a Dragon and Lost Judgment, Ishin can only be played with the original Japanese audio with subtitles. That may be considered a negative to some, but personally I like experiencing these stories with dialogue delivered in the characters’ native tongue, and it seems even more appropriate in this case given that Ishin takes place at a time when Japan was still largely sheltered from Western influences. That said, even with the translated subtitles turned on, there are a great deal of period-specific references to regions, religions, and regiments that I found to be almost impenetrable early on. Constantly pausing dialogue in Ishin’s opening hours in order to consult the in-game glossary (along with Google) to help fill in the gaps did upset the rhythm of the storytelling somewhat, but over the course of my 30-hour playtime I learned to distinguish a goshi from a joshi, and ultimately came away feeling more enlightened about a crucial period in Japanese history that I previously knew very little about.

I was less inspired by the environment itself, however. 19th century Kyoto’s woodland surroundings certainly make for a nice change of scenery from the bustling urban jungle of present day Tokyo, and much like Kamurocho it’s arguably best experienced at night, trading neon-soaked streets littered with drunken locals for lantern-lit lanes littered with… well, also plenty of drunken locals. (It turns out sake has been making Japanese people feel jolly for well over a thousand years.) However, while Ishin’s small slice of Japan’s original capital city is not without its standout sections, such as the bustling marketplace lining the canals in the Fushimi district, there are also far too many bland back streets that make navigating your way around a bit less appealing. I found myself far more reliant on the trip-skipping palanquin service in Ishin than I ever made use of the taxi services in other Yakuza adventures.

Katanarama

As with any other Yakuza game, the rustic riverside streets aren’t just meant for sightseeing, but also fight-spreeing, and Like a Dragon: Ishin! introduces a blend of blades and bullets that makes its combat feel refreshingly distinct from other entries in the series for the most part. Ryoma has four different fighting stances that you can switch between on the fly, allowing you to go from the smash and bash of the barehanded Brawler technique to the slash and dash of the Swordsman style with a tap of the D-pad. They vary in usefulness, though, and I found the pistol-only Gunman style to be particularly inconsistent in its implementation. It either made life too easy by allowing me to fill hallways of sword-swinging enemies with unlimited rounds of hot lead before they could get close enough to strike back, or its fickle auto-targeting would frustratingly force me to shoot at foes in the distance rather than the warrior in front of me threatening to clean out my ears with a sharpened spear.

I found the Wild Dancer style proved to be by far the most fun and reliable combat stance in Like a Dragon: Ishin!, and thus its skill tree is the one I invested in most heavily. Wild Dancer finds Ryoma at his most fleet-footed, composed of a combination of fast sword-slashes and a spinning blast of gunfire that’s excellent for crowd control, along with a twirling evade move that can be chained together to pinball him out of harm’s way and into a position of power. The fact that its faster attacks came at the cost of it dealing slightly less damage overall made it less effective against the more brutish bosses, but at that point I’d just smoothly switch to the deliberate and powerful Swordsman technique and indulge in a more steadily-paced samurai showdown.

While I may have relied on only two of the four fighting stances available to me for the vast majority of the adventure, they still provided enough variety to entertain. That’s particularly when used in tandem with Ishin’s unique Trooper card system, which effectively allows for custom support loadouts for each of Ryoma’s fighting styles. I enjoyed experimenting with different decks of cards, from the more passive Troopers that provide boosts to your attack power and health, to far more outlandish assault cards like a chicken that lays egg-shaped proximity mines and even your own personal attack bear. There are hundreds of these Trooper cards to uncover in Ishin and each card can be leveled up in combat, fused with other cards, or even promoted to unlock more powerful abilities, bringing a welcome amount of depth and strategy – and a splash of welcome silliness – to what initially seems like a fairly straightforward action game on the surface.

Better Homes and Gaidens

Ishin gives Ryoma plenty of opportunities to keep his sword sheathed, and one of the more substantial side activities sees him become the caretaker to a small farm in order to support a local orphan named Haruka. It’s a pretty involved process – you must carefully arrange your vegetable crops to maximise your return on each harvest, invest in additions such as chicken coops and scarecrows to further increase the farm’s output, and then meet meal delivery requests by completing simple Cooking Mama-style mini-games in order to turn a profit. I’ll be honest, farming simulation is really not for me, and if I ever make a stop in Stardew Valley it will be merely to ask for directions to the nearest highway so I can hightail it out of there. Still, this farm is an entirely optional undertaking and it certainly provides a more chilled out change of pace to take a sharp blade to radishes instead of ronins, if that’s the sort of thing you’re after.

Considering I enter each Yakuza adventure with a cocked fist rather than a green thumb, I was far more invested in the 40 different dungeon crawling missions offered at the Shinsengumi barracks. These provide an opportunity for farming of a decidedly more violent variety, running blade-first through bandit hideouts in order to scavenge precious materials required to forge more powerful weapons at the blacksmith, as well as level up your trooper cards to be fighting fit ahead of the next story mission. The reused cave backdrop does start to feel somewhat samey, but the layouts, door switches, and trap and enemy placements are shuffled up consistently enough to make each gauntlet run feel distinct. Even after completing Ishin’s main story, I’ve returned to the barracks to mop up the remaining Shinsengumi dispatches that I missed on my way through because I find them so satisfying to complete.

Elsewhere a lot of the series’ side activity staples are present and accounted for, with various types of gambling including poker and chicken racing, karaoke, and dance mini-games just a few of the distractions to indulge in. There are some fun ye olde Yakuza spins on modern mini-games to be found, too – instead of smacking baseballs in a batting cage you get to slice cannon balls in half with a well-timed swing of your sword, for example – but the bulk of these archaic amusements just can’t compete with the more dazzling diversions to be found in the contemporary settings of other Yakuza and Judgment games. Trading Club Sega arcades and go kart races for fishing and woodchopping feels a bit like forgoing a fun night on the town for a sleepy weekend away at your grandparents’ place – it’s still enjoyable and not without its charms, but it doesn’t exactly get your heartrate up.

Rarely does any task in Ishin go entirely unrewarded, no matter how innocuous it may seem. 

The substories that can be stumbled upon are similarly lacking in any real surprises. In most Yakuza games you can’t make your way from A to B without taking an unexpected detour into WTF territory, but Ishin’s substories are mostly more conservative by comparison. There are some rare offbeat exceptions, and I was certainly amused when an errand to buy perfume for a young lady suddenly swerved into a frenetic chase sequence with a lustful salesman hot on my tail like a horny Pepé Le Pew, but for the most part these interactions with locals are pretty subdued compared to the more outrageous scenarios experienced elsewhere in the series. That said, although helping an old lady to find her way home is pretty uneventful (though certainly noble), it’s still worth doing since Ishin’s Virtue system rewards you for almost every interaction you have – whether it’s a substory, shopping at a store, or feeding a stray dog. The Virtue points you earn can be spent on everything from upgrading Ryoma’s sprinting stamina to expanding Haruka’s farm, so rarely does any task in Ishin go entirely unrewarded, no matter how innocuous it may seem.

Like A Dragon Ishin review: a step backwards in the best way

Like A Dragon: Ishin feels like a step backward, but in a brilliant way. Kiryu and co. may have moved onto a turn-based future, yet Sakomoto Ryoma and his pals have turned back the clock to an Edo period of brawlin’ and chicken betting that’s most reminiscent of Yakuza 0, only it’s not the roaring 80s but the bloody 1800s. There’s nothing here that will convert those who aren’t keen on the series, but if you’re an ardent fan or a newcomer eager to experience its wild swings between serious and silly, Ishin is an excellent place to start.

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Gallery: The Stunning Sights Of Super Nintendo World In Hollywood

Let’s-a goooo!

This week, our good pal and Video Producer Zion was lucky enough to visit Super Nintendo World in Hollywood.

The park is now officially open to the public after a period of technical rehearsals, with none other than Shigeru Miyamoto in attendance at the grand opening. While Zion wasn’t able to catch Miyamoto-san during his time at the park, he did run into another top executive that you might have heard of.

Read the full article on nintendolife.com