Welcome to Next Week on Xbox! In this weekly feature we cover all the games coming soon to Xbox Series X|S, Xbox One, Windows, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!
The open skies await as you take on the role of a wandering dragon rider in search of a lost civilization. Presented in a nostalgic low-poly art style and allowing total freedom of flight from the beginning of your journey, Ayre and the Crystal Comet is a chill experience designed for exploration and discovery, without the pressures of combat or complex stat management. Search a vast open world from atop your dragon, or land and investigate locales on foot.
The mysterious God of Rock has revived the souls of the universe’s greatest musicians to clash for his entertainment. Blending rhythm-based gameplay with fighting game mechanics in tense 1v1 matches, choose from a dozen unique fighters, each with their own design, mechanics, and harmonic attacks. Soften up your opponent by executing normal moves and building meter by hitting notes to the beat of the song, then spend your meter to unleash EX and special moves do damage and add complexity to their tracks.
Disney Speedstorm is the ultimate hero-based combat racing game, set on high-speed circuits inspired by Disney and Pixar worlds. A thrilling arcade racing experience where players will need to master each character’s unique skills on the racetrack and claim victory. Available for pre-order across three Founder’s Packs: Standard, Deluxe, and Ultimate.
Available on day one with Game Pass: The piglins are threatening to consume the Overworld. Are you the hero this gentle land needs? Explore lush biomes to make alliances with new friends and familiar mobs, then face the piglins in epic battles. But be warned – they always fight back. Playable on Cloud, Console, and PC.
In the kingdom of Demacia, the Mageseekers hold the power to oppress magic-using citizens in the name of public order — by inducting and indoctrinating them, locking them away, or driving them into hiding. As Sylas, a spell-stealing mage who has just broken free of his unjust captivity, you will wield the chains that once bound you and liberate your homeland from tyranny, one Mageseeker at a time, in this action RPG that takes place in the League of Legends universe.
Get ready for a wild ride, spy-lovers! As a top-secret agent, you’ll embark on thrilling mini missions to stop an evil mastermind’s plan for global domination! With seven pulse-pounding missions to complete, you’ll jet-set to exotic locations all over the globe, from luxurious hotels to swanky casinos, all while hot on the trail of the infamous Royale Diamond.
It’s time to revisit your favorite late-night coffee shop and reconnect with your fantasy friends over a warm drink or two. You are a barista, and your customers aren’t always humans, listen to their stories and influence their hearts with a warm cup of coffee or two.
Tin Hearts – April 20 Optimized for Xbox Series X|S / Smart Delivery
Guide a troop of mischievous tin soldiers through a magical toy-filled world using a variety of whimsical and inventive contraptions to bounce, shoot and glide them to their goal. March through 40+ levels of time-bending, soldier-routing riddles, forge new paths for your toys to follow, and solve increasingly elaborate puzzles to unravel the emotional, thought-provoking story, of Albert J. Butterworth, a genius inventor of Victorian times. Try the demo here.
The much-loved zombie saga is back with a unique formula of horror, dark humor, and over the top zombie-slaying, spanning an epic pulp adventure. Dead Island 2 is a thrilling first-person action RPG that’s stylish, vibrant, and flooded with zombie infection. Explore iconic, gore-drenched Los Angeles. Meet larger-than-life characters. Slay countless foes in exquisitely bloody detail. And evolve to become the ultimate zombie slayer!
Become an all-powerful witch and wield nature’s magic to heal the world. Tap into the strength of nature to craft spells and ready yourself for the mysterious challenges ahead as you work with your friendly cat familiar, Huckleberry, to beat back the deathly Miasma that’s corrupting the land.
Like its predecessor, Star Wars Jedi: Survivor is a game packed full of massive, striking environments and memorable creatures. It seems only fitting that the game receives an art book that delves deeper into the design and evolution of such an ambitious Star Wars project.
IGN can exclusively reveal The Art of Star Wars Jedi: Survivor, the latest in Dark Horse’s ever-growing lineup of video game-themed art books. Check out the cover art below:
The Art of Star Wars: Jedi Survivor is a 192-page hardcover book featuring a mixture of concept art and developer commentary on the game. The art featured within ranges from early concept designs to final renders of the games environments, characters, weapons and ships.
In addition, Dark Horse will be releasing a Deluxe Edition version of The Art of Star Wars Jedi: Survivor. The Deluxe Edition includes additional bonuses like metallic printed elements, a protective slipcase and a folio with an exclusive lithograph print.
The standard hardcover is priced at $49.99, while the Deluxe Edition is priced at $99.99. Both versions will be released on December 12, 2023 in bookstores and December 13 in comic shops.
EA recently released the final gameplay trailer for Jedi: Survivor ahead of the game’s releaselater in April. In our preview of the game, IGN said: Our “main takeaway from roughly five hours with the upcoming sequel, Star Wars Jedi: Survivor, is that it felt like [we were] systematically crossing off the issues I had with Fallen Order.”
Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.
Jackie Robinson was the first African American to play in Major League Baseball during the modern era. A true trailblazer in many areas, including sports, media, and the civil rights movement.
Jackie stood for class, the love of the game, and equality. He was a powerful force of positive change that changed the landscape of sports and the world today.
As has been tradition each season since 2004, MLB will celebrate the anniversary of Jackie Robinson’s historic MLB debut as he broke baseball’s color barrier throughout the league on April 15, 1947.
In partnership with the Jackie Robinson Foundation, Sony Interactive Entertainment, The Players Association, and Major League Baseball you can purchase the Jackie Robinson Foundation Charity Pack ($4.99 USD, from April 14, 2023 through April 29, only on US digital platform stores where MLB The Show is sold). PlayStation and San Diego Studio will donate 100% of the proceeds* from this pack after store platform fee deductions are applied to the Jackie Robinson Foundation. These donations will continue to support the JRF/PlayStation-MLB The Show Scholars Program to help reduce the achievement gap in higher education.
Your purchase of the Jackie Robinson Foundation Charity Pack grants you: 5,000 Stubs, Jackie Robinson Foundation (JRF) bat skins, Jackie Robinson Day profile icon and a Jackie Robinson profile banner icon for use in MLB The Show 23
Jackie Robinson played a pivotal role in societal change as a champion of racial equality and social justice. In turn, the Jackie Robinson Foundation continues that legacy as one of the best scholarship and leadership development programs for students from underrepresented groups for the past 50 years.
We’re now in our third year of this groundbreaking partnership with the Jackie Robinson Foundation. We’d like to introduce you to our first cohorts of JRF/PlayStation MLB The Show Scholars:
Kevin Evans
Cedar Hill, Texas
University of Texas at Austin
Computer Science
Class of 2026
Select High School Accomplishments:
Graduated in the top 1% of his class
Academic Awards – English Literature and Physics
National Honor Society, President
Student Council, Vice President
UT Austin Computer Science Academy – provided C++ coding for use in projects throughout the UT system
Roblox Studios, Game Programmer – designed and implemented game in LUA language, managed player data
Mayor’s Teen Council of Cedar Hill, Vice President
Asim Arnold
Dacula, Georgia
Georgia Institute of Technology
Computer Engineering
Class of 2026
Select High School Accomplishments:
Graduated with a 4.0 cumulative GPA
Completed coursework for college credit
AP Scholar
National Honor Society
Future Business Leaders of America
Donate: Code – provided volunteer computer coding services and instruction
Amnesty Decoders – assisted Amnesty International researchers by volunteering technology skills for human rights-related research
Dominic Bruce-Moore
Springfield, Massachusetts
Northeastern University
Communications and Media Studies
Class of 2026
Select High School Accomplishments:
Graduated in the top 10% of his class with a 3.96 cumulative GPA
National Honor Society
Academic Honors – Latin, History, and Music
Student Council, Vice President
Student Government Association, Treasurer
Student Anchors, Peer Tutor
Sir Golden Ace – created video game content for Twitch gaming platform as well as Youtube
Collin Jones
North Plainfield, New Jersey
New Jersey Institute of Technology
Game and Interactive Media Design
Class of 2026
Select High School Accomplishments:
Graduated with a 3.85 cumulative GPA
Completed coursework for college credit
National Honor Society
National Society of High School Scholars
Student Council
Union Catholic High School, Student Ambassador
Varsity Track & Field
Lance Rodgers
Oxon Hill, Maryland
University of Maryland – College Park
Computer Engineering
Class of 2026
Select High School Accomplishments:
Graduated in the top of his class with a 4.0 cumulative GPA
Completed coursework for college credit
National Honor Society
Earned honors at school science fair multiple times
National Society of Black Engineers (NSBE) – Junior Chapter, Lead Intern
Developed and conducted STEM workshops, led team of six counselors, led workshops and presentations on Roller Coaster Tycoon amusement park simulation game; attended NSBE national conference
Varsity Basketball
Varsity Soccer
Daisha Lafford
Milwaukee, Wisconsin
North Carolina A&T University
Computer Graphics
Class of 2026
Select High School Accomplishments:
Graduated first in her class class with a 4.0 cumulative GPA
National Honor Society
Academic Decathlon, Team Member – competed in state-level competitions every year
Milwaukee Youth Arts Center, Advisory Board Member & Co-Chair of Marketing Committee
First Stage Theater – Young Company, Actor and Summer Intern – earned first place in national Shakespeare competition
Link Crew, Freshman Mentor
Varsity Volleyball
Exposure and the lack of career readiness programming to the industry is one of the biggest hurdles facing underrepresented talent seeking to join the gaming industry. It’s why our partnership with the Jackie Robinson Foundation is so important.
We want to realize the power of education and career opportunities and allow for better economic equality and equity. Bringing more diversity into our communities, our products, and our games. We couldn’t be happier to continue our partnership with the JRF and Jackie’s family as we strive to achieve these goals.
In addition, anyone with MLB The Show 23 and an internet connection can play the Jackie Robinson’s Storyline which sheds more light on Jackie’s illustrious career that started with the Kansas City Monarchs. Upon completion of Jackie’s Storyline, you unlock his Sanford Green Card.
We’ll also be supercharging the Sanford Greene Jackie Robinson card to celebrate Jackie Robinson Day.
*PlayStation will donate 100% of the proceeds (minimum of $3.49 USD per pack) sold will be donated. To (See console’s online stores for details) the JRF Foundation after store platform fee deductions are applied. This purchase is not tax deductible.
I spent my morning trying and failing to rise from the depths of a vast Brutalist tower in Beton Brutal, a new first-person platformer. It’s a challenging climb yet a curiously chill vibe, perhaps because any time I fall all the way down, I’m delighted to be back surrounded by overgrown plants and sculptures rising from a pond. The developer says Beton Brutal “tries to replicate and build upon the parkour mechanics seen in Minecraft,” and I think I have a lot to learn. I didn’t even know Minecraft had parkour.
Now that we know of Ganondorf’s appearance in TOTK, we’ve been reminiscing about all of the times that we have faced the Gerudo warlock in the past in an attempt to work out which version is the best. For many of us, our introduction to Ganon’s human form came in Ocarina of Time, though with Big-G appearing on several separate occasions across a variety of mainline games and spin-offs, there are a good number of versions to choose between.
The Logitech G305 Lightspeed, a top-tier wireless gaming mouse that normally retails for £60, has dropped to £30 at Amazon UK this morning. Here’s why we rate it.
In short, the G305 offers a lightweight design, fast and reliable Lightspeed wireless, 300 hours of battery life and a comfortable shape, making it ideal for a wide range of use case for competitive gaming on a desktop PC to a light, comfy mouse for working on a laptop in a cafe.
A good strategy game is ultimately one about choice. Which units to create, where to allocate resources, which strategies to implement. The right decisions lead to victory, while the wrong ones force you to adapt and adjust or else suffer bitter defeat. I found myself at the crossroads of these decisions time and again as I played Minecraft Legends, Mojang and Blackbird Interactive’s simplified take on an action-RTS. It doesn’t always do a perfect job opening the door of this often intimidating genre to a wider audience, but the way it largely manages to streamline things without losing most of those important tactical moments is what makes Minecraft Legends work.
Simplicity is one of Minecraft Legends greatest strengths. Evil Piglins from the Nether are invading, because that’s what evil Piglins do, and it’s your job to build up the forces needed to drive them back. You’ll do that by exploring a procedurally generated continent for resources, allies, and secrets to discover, destroying Piglin bases and defending friendly settlements from the invaders as you do. There are no levels, and the minimalistic story is mostly just cutscenes announcing the arrival of larger Piglin forces. Once you’ve cleared all the Piglins out, victory is yours, and you can start another run from scratch on a brand new map.
Minecraft’s iconic blocky style has been well established across its many spin-offs and adaptations by now, but it’s still extremely well implemented here. The entire world looks like it was pulled straight from the main Minecraft series, with landscapes, NPCs, and blocks of ore that are identical to their counterparts. It all looks great thanks to a vibrant color palette and some excellent lighting – as is Minecraft tradition, nights bring added danger from aggressive enemies, but it’s hard to dread their arrival when it’s preceded by gorgeous sunsets over stunning vistas.
Unlike Starcraft or Command and Conquer, where you occupy the seat of some far off overseer commanding a complex legion of forces from above that landscape, Legends puts on you the field of battle directly similar to the Overlord series, giving you control of a warrior fighting alongside a small squad of summonable units. There’s a handful of interesting unit types, each with a very clear niche that they fill. Cobblestone Golems have a lot of health but aren’t great at dealing damage quickly, Plank Golems are the opposite, Mossy Golems heal, etc. The fact that it is so straightforward is great, as it makes it easy to jump right into the action without a steep learning curve or thick manual to memorize.
Smaller army sizes help keep things manageable.
The commands you give your soldiers tend to boil down to “go kill things over there” or “follow me” and are equally easy to issue whether you’re using a gamepad or mouse controls. That’s partly thanks to armies being made of dozens of units rather than hundreds, which keeps things manageable. It’s genuinely fun to smash the gate of a Piglin Fort and send in a horde of your own to run roughshod over everything in its path.
There are some drawbacks to that simplicity, however. In theory, certain units work great as counters to specific enemies – Skeleton Archers, for example, should be the go-to choice for dealing damage to the massive flail-wielding Portal Guards from a distance. But abundant resources and the ability to instantly spawn forces sometimes makes it easier to just overwhelm enemies with pure numbers, taking a lot of the thought out of certain battles.
It’s also disappointing that there’s no way to create battle groups of specific units – you can command all of a certain unit type at once, but not custom groups of mixed troops. It would have been great fun to be able to quickly issue orders to a squad of damage spongy zombies mixed with healing units to push the front line, supporting them with a group of archers protected by Plank Golems raining pain upon the Piglins. But that level of fine control isn’t really feasible, and that’s a shame.
Fortunately, the fact that you participate directly in battles brings with it a chance to make some clever choices. As the hero, you are significantly more powerful than any individual soldier in your army, always mounted and armed with a sword that swings in wide arcs. This opens up opportunities to do things like create swarms of Cobblestone Golems for an invasion, then tell them to focus on destroying buildings while you protect them, or send units to guard one side of a friendly settlement while you cover the other. It’s the kind of mental push-pull that makes strategy games so much fun.
Figuring out the best way to build each base is a lot of fun.
This wouldn’t be a Minecraft game without gathering resources and building, and that’s translated in a slick and intuitive way. Allays are small fairy-like creatures that assist with these tasks – one type focuses on resource gathering, letting you point them at a grove of trees or a quarry filled with ore and strip the resources completely independently, while the other carries out building instructions, quickly assembling structures like golem spawners or arrow towers, provided the resources are available. It’s an exceptionally easy system to use that works in a very natural way, letting you go from idea to construction with just two button presses or mouse clicks.
The Piglin army will attack a settlement most nights, with each new assault highlighted on the world map, but quickly assembling walls and gates to hold them back is a breeze thanks to those industrious Allays. Figuring out the best way to build each base is a lot of fun – adding structures like an Architect Hut to repair buildings or a Masonry to convert wooden defensive structures to stone is a constant drain on resources, but they can lead to a much more fortified town that’s better able to withstand the rampaging armies of the Nether. The choice of whether to forage for more resources to keep building or hunker down for the coming battle is compelling, and I relished each opportunity to make and execute a plan.
The independent operation of your Allays feeds into the strategy elements of combat in interesting ways, too. I would often find myself defending a settlement from an invading force of Piglins and command walls be built as I fought. If wood supplies ran low, I would have to ride to a nearby forest and start the collection process, letting both sets of Allays work while I continued the fight. But Piglins will go out of their way to target the fragile Allays, keeping this mid-battle backup from being too overpowered by forcing me to think twice before leaving them unprotected.
A structure called the Well of Fates acts as your primary home base. This is where you start, the default respawn location when you die, and where you do most of your upgrading. Destroyed Piglin structures drop Prismarine, which is used to construct upgrade structures that allow you to do things like command more troops or store more materials in general. There’s a limited number of places these can be built, and I found myself sweating the decisions about whether to increase the size of my army, open up opportunities to mine specialty ores like coal and redstone, or add more Allays to expedite resource gathering.
Unfortunately, the difficulty curve has a few kinks in it.
The Piglins themselves don’t sit on their hands (hooves?) waiting for you to build up armies to come smash them, either. They produce bases and outposts of their own, with increasing complexity as time goes on. What begins as some quick pillaging of a few buildings at the start eventually becomes long sieges of intricate fortresses that can take multiple in-game days. Whether to press the advantage or turn your attention toward defending vulnerable areas elsewhere is a constant mental struggle that creates a nice sense of tension.
Unfortunately, the difficulty curve has a few kinks in it. The last few hours of my 16-hour playthrough slowed to a crawl as enemies with massive amounts of health joined the fray, like the heavily armored Pigmadillos. It’s great that enemies with unique designs and attacks still continue to show up, but the size of the armies they fill becomes a slog. This is an even bigger problem when attacking an enemy base on a high plateau – assembling an attack force only to realize half of them fell off a cliff on the march up due to suspect pathfinding is frustrating. Legends loses some of its potential as an onboarding opportunity for the strategy genre because of these endgame struggles.
Fortunately, good construction options can mitigate some of those pain points. Siege tools like the Redstone Launcher, which acts somewhat like a long range cannon fixture, can help clear a landing point, and crafting bridges or stairs to cross gaps and ascend hills is a snap. The Cure Netherrack ability that slowly transforms the corrupted ground under Piglin bases is a standout difference maker, too, allowing the assembly of buildings and golem spawners inside enemy territory. These are fun ways to turn the tide, but it can be a little uncharacteristically daunting that making the most of every single tool in your belt feels like the only viable option to clear the highest level outposts.
Minecraft Legends is fun solo, but it excels in multiplayer.
Minecraft Legends is fun solo, but it excels in multiplayer. The entire campaign can be played in co-op with up to three other friends, where resources are split but everyone has full autonomy to act independently. Dividing tasks like resource gathering, base building, and combat alleviates many frustrations, and it’s just a lot of fun to charge into battle with your allies. It’s the best way to play, and sharing the elation of victory with friends doesn’t get old.
PVP, meanwhile, has an interesting wrinkle to it: two teams go head-to-head on a randomized map, with players on each team controlling a hero while sharing resources and golems. Matchmade games are designed for 3v3 or 4v4, but private games can have any mix of up to four players on either side. One game my team worked to destroy Piglin bases early so we could afford upgrades quickly, focusing on making the most powerful army possible before clashing with other humans. Another game we were wiped out when our opponents stealthily built a Redstone Launcher within range of our base, focusing almost entirely on defending that while it crushed our structures. The strategic elements that other humans can bring are much more interesting than facing the CPU.
Surveying the sprawling piglin outpost before me, a plan forms. With a flourish of button presses from my controller, I spawn a sizeable army of zombies. They’ll zomble their way up the main path, and with their high health pools they’ll cut into the vast piglin forces and buy me time. With another flourish a contingent of friendly creepers scuttles along behind me. I lead them on a flanking attack to he outpost, targeting their spawners while the main piglin army is occupied with my frontal assault. A masterpiece of tactical engineering!
Or it would have been, if my minions weren’t so bloody stupid. Half my zombies fell off the staircase they were climbing due to their terrible pathfinding, and burned up in the lava moat below. Meanwhile, I sent my creepers off to explode against the first spawner I found. Only one of them got there; the others relentlessly humped a wall they could easily have climbed, until Piglins surrounded and slaughtered them. I returned to my starting point with what remained of my army, a fair bit poorer in resources, and a great deal poorer in patience.
Welcome to Minecraft Legends, a strange mixture of real-time strategy and open-world adventure which frustrates and impresses in equal measure. There’s half a great game lurking here, but it’s marred by inadequacies that have nibbled away at me like piglins at my walls. This game could have been so much more.
This Tera Raid event is now officially live! Once again, you’ll be able to catch this special Typhlosion between now and 16th of April. It will then be available between 21st April and 23rd April.
If you are wondering who is behind the voice, it’s Matthew Mercer – known as Cole Cassidy (McCree) in the Overwatch series, Leon S. Kennedy in Resident Evil 6 and more recently as Chrom in Fire Emblem Engage. He’s also worked on a lot of anime from Attack on Titan, One Piece to Hunter x Hunter.