New No Man’s Sky Update Flies Onto Switch Soon, Here Are The Full Patch Notes

Fixing some Interceptor issues.

Hello Games is back with another patch for No Man’s Sky, working to address some of the problems that arose with the recent Interceptor update.

The fixes this time around range across a series of bugs from interior design options to problems with the recently-introduced corruption challenges. As we have come to expect from the developers, many of these problems were submitted by players and have been taken on board and tweaked to continue to improve the overall game experience.

Read the full article on nintendolife.com

Farewell Heardle: Spotify Killing Its Version of Wordle Less Than a Year After Acquisition

Spotify is shutting down Heardle, its musical version of Wordle less than a year after acquiring it.

The music streaming service bought Heardle for an undisclosed amount in July 2022 shortly after it was born out of the Wordle craze. Today, players were shocked to find the following announcement that popped up when logging into the game Friday morning: “Heardle is going away on May 5th.”

The rest of the announcement read, “Thanks for playing Heardle, but unfortunately we have to say goodbye. From May 5th, Heardle will no longer be available. If you have stats that you would like to save, make sure you go to your stats and take a screenshot by May 4th. It won’t be possible to access them after May 4th.”

A Spotify spokesperson confirmed the company is sunsetting the music guessing game in a statement: “After careful consideration, we have made the difficult decision to say goodbye to Heardle as we focus our efforts on other features for music discovery.”

Some fans had some snarky responses to Heardle’s demise, with more than a few feeling that the service had gone downhill since being acquired by Spotify.

The end of Heardle

Spotify’s decision to sunset Heardle comes after the company made sweeping changes to the streaming platform in the past month, from TikTok-style discovery feeds for music and podcasts to the AI DJ, which figures out what kind of music subscribers like and plays it for them based on the algorithm. Heardle hasn’t received any updates, and its playerbase declined significantly.

Heardle launched in February 2022, putting a musical twist on the uber-popular Worldle by giving players six attempts to guess the name of the song and the artist that sang it. When Spotify bought the music game last summer, the company said Heardle is seen “as more than a trivia game: It’s also a tool for musical discovery.” In other words, whether players guess the song right or wrong, the answer will show up at the end of the game and allow them to play that song on Spotify and save it to their playlists.

“We are always looking for innovative and playful ways to enhance music discovery and help artists reach new fans,” Spotify’s global head of music Jeremy Erlich said at the time. “Heardle has proven to be a really fun way to connect millions of fans with songs they know and love and with new songs … and a way to compete with their friends as to who has the best musical knowledge. Since its debut, the game has quickly built a loyal following, and it aligns with our plans to deepen interactivity across the Spotify ecosystem.”

Spotify won’t lay off any employees as a result of Heardle’s closure.

Cristina Alexander is a freelance writer for IGN. She has contributed her work to various publications, including Digital Trends, TheGamer, Twinfinite, Mega Visions, and The Escapist. To paraphrase Calvin Harris, she wears her love for Sonic the Hedgehog on her sleeve like a big deal. Follow her on Twitter @SonicPrincess15.

Nintendo Considering Partnership With Controversial Russia Division Head Even As It Disavows His Side Business

Editor’s Note: The war in Ukraine is an ongoing, painful and emotive topic. IGN urges community members to be respectful when engaging in conversation around this subject and does not endorse harassment of any kind.

With its operations in Russia wound down to the bare minimum, Nintendo still has some obligations to customers in the country who bought Nintendo products before the company left. But according to a recent official statement, Nintendo seems to be looking at a fairly controversial figure to form that partnership.

Questions about Nintendo’s Russian operations began thanks to a report by Russian outlet Kommersant (via Eurogamer), which pointed out the sale of Metroid Prime Remastered in Russia thanks to a company called Achivka. Its appearance on the market was surprising, given that Nintendo wound down operations in the country over a year ago following Russia’s invasion of Ukraine, including the shutdown of the Russian eshop.

Achivka is owned by Yasha Haddazhi, who also happens to be the head of Nintendo Russia, and a fairly controversial figure even without the side import business. Back in 2018, fans called for Haddazhi’s removal as Nintendo Russia head after footage circulated of him verbally abusing hosts of a Russian Mario Kart stream. Additional Russian language reports suggested further abusive behavior toward employees, especially inappropriate remarks made to women who worked with him, and at the time Nintendo confirmed it was investigating his conduct. While the results of the investigation were never published, Haddazhi clearly remained in his role at least until the shuttering of Nintendo Russia last year.

Nevertheless, Nintendo now appears to be considering an ongoing relationship with him. In a statement to Eurogamer, Nintendo reaffirmed its cessation of Russian operations except for “legal, contractual, and administrative requirements.” Its Russian employees contracts have ended, but Nintendo did not say one way or another whether or not Haddazhi was still in his role.

Nintendo still wants to work with Yasha Haddazhi

It did, however, confirm it is seriously considering working with his company, Achivka, as a business partner to offer a “repair and warranty service” for existing Nintendo products in the country. But in the same statement, Nintendo claims no affiliation with companies offering import services like Achivka seems to be running.

We continue to investigate solutions to honour preceding commitments to our customers in the Russian market. In this vein and a spirit of transparency, we are in advanced discussions with potential suppliers of repair and warranty service for Nintendo products that had already been sold in the Russian market, with LLC Achivka being one such potential supplier.

We are aware that several companies in Russia operate parallel imports of goods, including Nintendo products. Nintendo is not affiliated with such companies and has no involvement in parallel import activities in Russia.

Nintendo’s departure from Russia happened following the country’s invasion of Ukraine last February. Nintendo joined numerous other gaming companies that slowed or stopped operations in the country, with many making statements in support of Ukraine or offering aid. In Ukraine itself, many game studios evacuated their operations elsewhere, while others remained, developing their games as the invasion continued. Russia’s war on Ukraine is ongoing over a year later.

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Diablo 4: Blizzard Is Making a Ton of Changes Based on Player Feedback

Blizzard is making a ton of changes to Diablo 4 based on feedback provided by players who participated in its two betas.

Combining this feedback with actual gameplay data allowed Blizzard to review and make changes to Diablo 4 in time for its official launch on June 6.

Minimizing backtracking

The first thing changing is dungeon layouts, with Blizzard saying one of the most common pieces of feedback it received was around backtracking within certain dungeons. Multiple dungeons have since been optimized to reduce this, including Caldera Gate, Defilied Catacombs, Derelict Lodge, Forbidden City, Hoarfrost Demise, Immortal Emanation, Kor Dragan Battacks, Maulwood, and Rimescar Caverns.

“Our primary goal with the layout changes was to reduce certain kinds of backtracking which detract from a player’s experience,” Blizzard said. Structure objectives that previously existed down side paths have now been repositioned to the main area, for example.

“While our dungeons offer a variety of objectives to complete, player feedback stated that the action of completing each objective felt tedious.”

Dungeon events will also occur much more frequently in the final version, as Blizzard has increased the chance for an event to spawn in dungeons from 10% to 60%. Quality of life improvements were made too, such as removing the wait time when depositing an Animus, increasing movement speed when carrying Ancient Statues and equivalent items, and adding a mini-map ping to newly open doors.

“While our dungeons offer a variety of objectives to complete, player feedback stated that the action of completing each objective felt tedious,” Blizzard said. “We hope that providing bonuses, such as the increase to mobility while carrying certain objective items, will streamline and vary the experience of completing objectives. This adjustment is merely a starting point, and we intend to extend this philosophy to keys in a future update.”

Cellars have seen similar changes, as Blizzard has increase the chance for a dungeon event to occur in Cellars. They also now consistently reward players with a chest upon completion. Issues have also been fixed where Cellars would prematurely be marked as completed and the guaranteed elite monster would be absent from the Cellar.

Classes are also changing

Changes have been made to classes too. The Barbarian has received a passive 10% damage reduction, its Whirlwind skill now deals more damage and costs more Fury, and the Double Swing enhancement refunds its full Firy cost when used on Stunned or Knocked Down enemies.

The Druid’s Companion skills will now deal heavily increased damage, all Ultimate skills have had their cooldowns reduced, the usability of Maul and Pulverize has been improved, and using a non-Shapeshifting skill will now transform a Druid back to their human form.

The Necromancer’s summoned minions will die more often, meaning players will need to utilize corpses more often. Meanwhile, many Book of the Dead stat bonuses have been increased, the Corpse Explosion skill has had its damage reduced, and the brightness of Skeletal Warriors and Mages has been lowered.

The Rogue’s Subterfuge skill have had their bonuses increased alongside multiple passive skills, while all Imbuement skills have had their cooldowns increased.

Finally, the Sorcerer’s Charged Bolt’s damage has been increased and the mana cost reduced, Chain Lightning’s damage has been reduced, and the cooldown of the Incinerate skill’s enchantment bonus has been reduced. Firewalls will also now spawn underneath enemies more frequently when using its enchantment bonus and the Lucky Hit chance has been increased for the Meteor skill’s enchantment bonus.

“Whenever we introduce changes to our Classes, it is with the goal of making both them and their Skills feel impactful and powerful,” Blizzard said. “Your feedback has helped us uphold this ideal.

“Some players have adeptly noticed that certain Skills were too powerful. One of our goals for Skills is to have them be interesting to wield and interactive in terms of itemization and combat feel. We’ve made some changes to help in this regard, with one example being the Necromancer’s Minions. We’ve made a change that makes them more vulnerable in combat, which will make raising the dead a more active component of the Necromancer’s gameplay. Launch is just the first step of our class balance journey, and you can expect further updates that iterate on this pillar of Diablo 4.”

A better quality of life.

Blizzard is making further quality of life changes alongside fixing a ton of known issues in Diablo 4 like the Butcher boss becoming unresponsive. A lot of these changes are coming to the game’s user interface, as Blizzard is shifting things around to allow for a better experience.

This starts with the Chat box now being displayed on the left side of the screen when using the centred action bar configuration. A character’s stats will also now be displayed by default when players click the Materials and Stats button within their inventory, while the Move and Interact inputs can now be mapped to one button while the Primary Attack input is mapped to a secondary button. Finally, the text is being changed to a new serif font.

Blizzard will discuss these changes and more in a developer update livestream taking place on April 20 at 11am Pacific / 2pm Eastern / 7pm UK. Game director Joe Shely, associate game director Joseph Piepiora, and associate director of community Adam Fletcher will also share details about the endgame.

The betas, that were a struggle to even join for some people for both KFC and queue time related issues, saw the Sorcerer and Necromancer classes played most, though a total of 46,924,644 deaths were recorded in total in more than 60 million hours played.

Despite all the talk of launch, Blizzard also shared recently that Diablo 4’s Battle Pass will take around 80 hours to complete.

Ryan Dinsdale is an IGN freelancer and acting UK news editor. He’ll talk about The Witcher all day.

Dig Through History On Switch In ‘Hidden Through Time 2: Myths & Magic’

Take that, Time Team.

Publisher Rogueside has announced that Hidden Through Time 2: Myths & Magic will be making its way to the Switch in 2023.

Boasting some adorable visuals, the game sees you hunting for hidden objects across various time periods in the history of mankind, all the while allowing players to alter the world as they see fit, from structure designs to colour combinations. It looks cute!

Read the full article on nintendolife.com

Share of the Week: Leon S. Kennedy

Last week, we asked you to share eye-catching shots of Resident Evil 4’s dependable hero Leon S. Kennedy using the #PSshare and #PSBlog. Here are this week’s highlights:

groovy_snake Leon performs a roundhouse kick

ujb3310 Leon serves a brooding look while wearing a winter hat

Blakers549 Leon wears a mafia-inspired suit while holding the Chicago Sweeper

Leon_REBH Leon wears an eye patch with a blue jacket on

Chitochi222 Leon with his gun drawn bathed in red light

JoeCapri Leon in a red suit of armor holding a rocket launcher

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? 

THEME: Sports
SUBMIT BY: 11:59 PM PT on April 19, 2023

Next week we’re getting competitive with awesome sports moments. Share moments that capture the essence of playing a sport from the game of your choice with #PSshare #PSBlog for a chance to be featured.

Look, just bloody play Loretta, damn you

I’d planned on starting with a line about how Loretta is an exception to how psychological horror games are about trudging around an abandoned mental hospital with the worst torch in the world until the girl from Ringu menaces you. It was already interesting and good enough pretty much right away to earn a recommendation, but after one of what will definitely be several playthroughs, leaving my praise that faint would do it a terrible injustice.

Loretta is goddamn excellent by any standard. Where other games use the mentally unwell narrator to explain everything away with “turns out you’re secretly crazy”, it’s instead just one layer of a complex horror mystery with splashes of drama and noir, whose surprises I’m straining not to spoil.

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Minecraft Pringles are a thing, and I’d quite like some

I’m always up for trying new and odd foods. I mean, I barbecued some womb in a restaurant in Japan recently, and I can confirm that it was like calamari but tougher, and, largely, a lot worse. So, that’s why the idea of Pringles releasing a limited-edition Minecraft Suspicious Stew flavour intrigues me! I would like to give it a go and see if it’s actually quite nice or makes me barf.

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Bungie Continues Anti-Cheating Crack Down as It Targets Third-Party Peripherals

Destiny 2 developer Bungie has revealed a hardened policy designed to deal with cheaters who use third party peripherals that “manipulate the game” to provide an unfair player versus player advantage.

“Our community has grown increasingly frustrated by a form of cheating that uses third-party peripherals with the intent to manipulate the game client,” read a post on the Bungie website spotted by GI.biz “These devices are plugged into a computer or console, where they can, for example, execute simple scripts or trick the game into giving you extra aim assist.”

Bungie made a point of not naming the creators of the offending hardware, but stressed that it would hand out restrictions, warnings, and bans to individuals who use “external aids” specifically designed to “gain an advantage over other players”.

These aids include “programmable controllers, keyboard and mouse adapters, advanced macros, or automation via artificial intelligence” that improve a players ability to control the game by, for example, reducing weapon recoil or increasing aim assist.

However, the Destiny 2 developer stressed that it’s trying to balance protecting its community from cheaters while making sure that the maximum amount of people can play the game. To this end the policy notes that “simply using an accessibility aide to play Destiny 2 where a player could not play otherwise” would not be a violation of the policy.

Bungie often takes a hard stance with Destiny 2 cheat peddlers. Back in 2022 the developer won a legal battle against the company Elite Boss Tech for developing cheat codes for the game, forcing it to stop creating the software and to pay out an eye watering $13.5 million in damages.

Later in 2023 Bungie won another $4,396,322 from cheat makers AimJunkies, who were responsible for creating and selling aimbots for use in Destiny 2. The developer has since filed yet another lawsuit, this time against the company LaviCheats, in which it is pursuing $6.7 million in damages.

Anthony is a freelance contributor covering science and video gaming news for IGN. He has over eight years experience of covering breaking developments in multiple scientific fields and absolutely no time for your shenanigans. Follow him on Twitter @BeardConGamer

Review: Melon Journey: Bittersweet Memories – A Witty Little Nostalgia Trip

Melondramatic, in the best sense.

We are living in an unprecedentedly competitive attention economy, one in which time and energy are increasingly finite and precious. Because of this, it can be easy to overlook games which appear simple and unassuming at first glance: retro monochromatic Game Boy-style graphics, cute-but-childish anthropomorphic characters, 8-bit chiptune soundtrack — Melon Journey: Bittersweet Memories is an old-school adventure RPG nostalgia trip, sure, but it reconnects us to a simpler gaming time and it’s got all the hallmarks of a future hidden gem.

The original Melon Journey was a small RPG maker game created over a decade ago by indie team Froach Club. It quickly became a cult classic, with a sold-out ‘Pocket’ version being released for Game Boy later this year by Limited Run Games. This new entry with the ‘Bittersweet Memories’ subtitle was created as less of a sequel to the original, and more of an expansion on the previous bite-sized explorative adventure.

Read the full article on nintendolife.com