Author: Game Infliction
Chrono Cross: The Radical Dreamers Edition Update Now Available, Here Are The Patch Notes
Does it play like a dream?
Following on from Monday’s statement, Chrono Cross: The Radical Dreamers Edition‘s promised update is now available to download on Switch. Square Enix shared the patch notes over on Steam and the official Japanese website, which basically reconfirms the company’s message from earlier in the week.
On the official website, the patch notes state that the game will now run at 60fps in battle on all platforms, though there is an additional caveat with the Switch version — in the final battle only, the game will run at 30fps.
Read the full article on nintendolife.com
Dragon Ball Z: Kakarot Officially Announces “Chaos At The World Tournament” DLC
Based on the 23rd World Martial Arts Tournament.
Dragon Ball Z: Kakarot is still going strong with regular updates and DLC. Following on from a teaser at the start of 2023, Bandai Namco has now officially announced the 23rd World Martial Arts Tournament arc update.
Here’s a description and a few teaser screenshots:
Read the full article on nintendolife.com
Sports Story Is Getting Another Update, Here’s What’s Included (Version 1.0.5)
More changes to the “Secret Dev Room”.
The indie title Sports Story didn’t get off to the best start last year when it was shadow-dropped. Since then, Sidebar Games has been working hard to deliver a number of fixes. With this in mind, Version 1.0.5 will be arriving in the near future.
The patch notes for this update have already been released, and what’s interesting is there are even more updates to the “Secret Dev Room” listed. Here’s the full rundown:
Read the full article on nintendolife.com
EVO 2023 Lineup Announced: Ultimate Marvel vs. Capcom 3 Returns, Street Fighter 6 Debuts
The 2023 roster for this year’s Evo fighting game tournament has been revealed, with Capcom’s Street Fighter 6 set to make its debut in the wake of its official launch this June and Ultimate Marvel vs. Capcom 3 making a high-profile return.
A total of eight fighting games will be featured in competition at Evo 2023, and are listed below:
- Street Fighter 6 – PS4 (Capcom)
- Guilty Gear Strive – PS4 (Arc System Works)
- Mortal Kombat 11: Ultimate – PS4 (Warner Bros. Games)
- Tekken 7 – PS4 (BANDAI NAMCO Entertainment)
- The King of Fighters XV – PS4 (SNK)
- Melty Blood Type Lumina – PS4 (Lasengle)
- Dragon Ball FighterZ – PS4 (BANDAI NAMCO Entertainment)
- Ultimate Marvel vs. Capcom 3 – PS4 (Capcom)
“We are excited to once again feature an incredible lineup of fighting games at Evo 2023 and are thrilled to be including our first Evo Throwback tournament with Ultimate Marvel vs. Capcom 3,” said Evo general manager Rick Thiher in a statement. “This year we’re establishing $25,000 minimum prize pools for each tournament in our lineup, and continuing our efforts to improve the Evo event experience for players and fans.”
Evo returned in 2022 after the 2021 event was cancelled due to COVID-19 concerns. With its genesis in Northern California arcade tournaments dating back to 1996, the Evolution Championship Series, or Evo, was officially founded in 2002. The tournament was acquired by Sony in 2021.
Evo 2023 is scheduled to hit Las Vegas’ Mandalay Bay Resort and Casino on August 4-6, 2023.
Luke is Games Editor at IGN’s Sydney office. You can chat to him on Twitter @MrLukeReilly.
Star Wars Jedi: Survivor – Exclusive Hands-On Preview | IGN First
As a fan of Star Wars, Soulslikes, and big-budget single-player action games, Star Wars Jedi: Fallen Order was a game that spoke to me on multiple levels. It successfully merged the risk/reward elements of From Software’s Souls series with the power fantasy that inherently comes with being a Jedi. That said, it wasn’t a perfect combination. Backtracking without any means of fast travel was annoying, exploration was rewarded primarily with underwhelming cosmetics, and I couldn’t help but wish I could do more with my powers than just push, pull, and slow.
I say all of this because my main takeaway from roughly five hours with the upcoming sequel, Star Wars Jedi: Survivor, is that it felt like I was systematically crossing off the issues I had with Fallen Order. Survivor feels grander without ever letting the burgeoning scope compromise the exploration and sense of discovery that serves as its heart.
My preview time was broken up with me spending about four hours on the planet Koboh, a gigantic and wide open planet that largely serves as Cal’s home away from home throughout the course of Jedi Survivor’s story, and then about an hour on a moon planet to showcase some more traditional combat and platforming encounters that fans have come to expect. Let’s start off with Koboh, because it represents the biggest change in Jedi Survivor versus Fallen Order: A vast open world that sprawls out in every direction, with interesting encounters and rewards everywhere you turn.
Koboh Let’s Go
We’ve already shown you 9 minutes of Koboh gameplay as part of our IGN First coverage, but what we haven’t really gotten to point out is the fact that most of that footage covers only the introduction to the planet, which is a fairly traditional linear portion that guides you through caves, valleys, and mountain trails, but then opens wide up once you get to the Southern Reach – in a moment that brought to my mind the very first time you step out onto the Great Plateau in Breath of the Wild.
My main goal throughout this entire section was to reach the Cantina to find someone to repair my crashed Mantis ship, and I could’ve just booked it over there to get on with the story, but if I did I would’ve missed out on so much meaningful exploration. Off in one direction there was a hidden cave that housed an incredibly tough (and incredibly cool) boss battle that I’d be remiss to spoil for you here, off in another direction there was a Bedlam Raider camp with Stormtrooper armor on spikes and a nasty surprise waiting for me in a trap door that led underground, and if I took another path I’d eventually find a Jedi Chamber that housed a gigantic puzzle room. Other paths still were closed off to me until I found a particular upgrade.
Even better, all of these excursions felt appropriately rewarding. Most offered me skill points for my trouble – which are much more valuable in Survivor due to the fact that there are now individual skill trees for each lightsaber stance, your force powers, and for flat health and force upgrades – and even the treasure chests that offer cosmetic items have vastly improved rewards due to the fact that you can find entirely different outfits for Cal to wear (as opposed to just different designs of ponchos). In addition to that, you can even find new hairstyles to equip Cal with. My personal favorite so far was a bandana that made him look a little bit like Solid Snake from Metal Gear Solid.
Koboh is massive, but thankfully, I never felt lost thanks to some truly excellent map features, like automatic markers that highlight passageways that lead to unexplored areas, symbols that let you know what areas you can’t access yet with your current abilities, a trail that marks the way you just came, and of course, fast travel. Thank Yoda for fast travel. Even better, Cal eventually also gains the ability to tame beasts so he can use them as mounts or as ways to traverse large gaps. All of these additions, on top of just stellar art design, all add up to make the act of exploring Koboh a joy.
Another thing that struck me as I was playing through was how good both the level and enemy design was at setting up opportunities for you to use your force powers in fun ways. Miniboss arenas are full of objects that could be force pulled and thrown to deal big damage, rolling mines are both a constant threat and a constant blessing when you can send them back at pursuing foes, and there were plenty of opportunities to end a battle before it even began by force pushing foes off a ledge. My favorite interaction is when I tried to force pull a staff wielding enemy towards me. He would try to plant his staff into the ground to stop himself, and when that failed, he’d let himself go and attempt to slash while he was pulled towards me. The first time I tried this, he got me, but then I found out that I could parry his desperation attack, which allowed me to still turn the tide in my favor.
Koboh is also not a one-stop shop. It’s a planet that you’re meant to return to many times over the course of Cal’s adventure. Aside from the aforementioned locked passageways that Cal won’t be able to progress through until he gets a specific upgrade, the Cantina and the town it resides in, Rambler’s Ranch, doubles as a sort of home base for Cal. There are vendors to purchase new customization options, colorful NPCs to talk to, and everytime you come back, you can be certain there will be something new to check out.
Fly Me to the Moon (Planet)
The second area I got to play was on an unnamed moon planet that Cal and his companion Bode visit sometime later in the game. In comparison to Koboh, this felt like a much more traditional style of level that would’ve been right at home in Jedi: Fallen Order. That isn’t to take anything away from it though, because it was a ton of fun – with a healthy balance of both death defying platforming challenges and challenging combat encounters.
The thing that most stood out about this level was there was almost a horror theme to it. Turns out that the enemies were expecting Cal, and thus most of them were lying in ambush. The beginning was very tense as it seemed like enemies were hiding around every corner waiting to get the jump on me. Respawn even played to this expectation a few times and would have a harmless droid suddenly come out through the fog, which I totally bit on and sliced the poor innocent bot in half.
Even in a level that was much more linear, there still were plenty of goodies hidden off the beaten path, including Jedi: Survivor’s take on a DMC-like challenge room. In it, I had to face off against wave after wave of what seemed like hundreds upon hundreds of B1 droids that would all go down in one or two hits, but could very easily swarm and overwhelm me. It was an absolute blast – and surprisingly tough as well – once they started mixing in some droids that would self-destruct if I didn’t force push them or otherwise get the heck out of the way in time.
I loved this encounter because it’s something that wouldn’t have made sense within the context of the actual level, but in a sealed-off space where anything goes, it was the perfect kind of combat test. I hope there are a ton more of these and I’d happily search every nook and cranny to find them.
I could go on talking about the Jedi Chamber puzzle rooms, the fun new force powers, the exciting story beats that took place after I stepped foot into the Cantina, or some of the awesome boss battles that I had to overcome, but it’s all stuff that’s probably better experienced for yourself once the game comes out on April 28.
Mitchell Saltzman is an editorial producer at IGN. You can find him on twitter @JurassicRabbit
Lumencraft has mining, shooting, swarming and hits 1.0 next week
Xbox Game Pass Ultimate Friends & Family Plan Expands to Six New Countries
We’re always looking for ways to offer players more choice and value in how they discover and experience games with their friends and family. Beginning today, Xbox players in Chile, Hungary, Israel, New Zealand, South Africa, and Sweden will be able to join a plan that enables up to five friends and family members to share Game Pass Ultimate benefits. These countries will join the players participating in the plan in Colombia and Ireland.
This plan makes it even easier to play the best Game Pass games with friends and family across console, PC, and cloud. You can play at the same time on multiple devices and even play the same game at the same time. Each member can enjoy the library of hundreds of games on console, PC, or cloud (in supported countries).
You can add up to four people to your membership, all with their own unique access to Xbox Game Pass Ultimate games, content, and benefits.
Things to know about this plan:
- The people you share your membership with must reside in the same country as you.
- Joining this plan will convert the time remaining on your membership to time in the new plan, based upon the monetary value of the old membership. For example, a full month of Ultimate will be converted to 18 days of membership for this plan. This way you won’t lose any of the remaining value on your existing subscription. Conversion is final, and users must wait for their new membership to expire before returning to a previous membership.
- Conversion is not available for invited group members. Before joining a group, a group member can cancel their existing subscription or wait for it to expire. If they do not have a Microsoft account, invited friends and family will have to create a new Microsoft account and sign in with it to participate.
- Members with Xbox All Access (in supported countries) won’t be able to participate in this plan.
To join the plan in available countries, visit this link. More details on pricing in your country are available here.
Stay tuned here or @XboxGamePassPC and @XboxGamePass for more games and updates coming soon.
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Destiny Developer Bungie Wins $4.3 Million Anti-Cheating Lawsuit
Bungie has achieved a legal victory in its attempt to stop Destiny 2 cheat sellers, as a judge ruled that cheat maker AimJunkies violated Bungie’s copyright through the creation of its aimbots. Reported by Eurogamer, Bungie has won $4,396,222 in damages and legal fees.
The anti-cheating legal battle has been going on for nearly two years. Bungie first filed the lawsuit against AimJunkies in April 2021, saying that AimJunkies violated its copyright laws by producing cheats.
The case was originally dismissed in May 2021 when a U.S. District Court Judge said there wasn’t enough evidence to prove copyright infrigements. Bungie filed a new complaint just a few weeks later.
Last August, AimJunkies’ parent company Phoenix Digital Group LLC released an aggressive statement against Bungie that read in part, “Bungie and their counsel apparently believe the more s**t you throw at the wall, the greater the possibility of something sticking with the court, no matter how ridiculous or absurd it is in the real world.”
At the time, the company said its features should be officially implemented into Destiny 2. As of November, it seemed the legal battle was starting to lean in Bungie’s favor.
Following this legal victory, Bungie has filed a similar suit against LaviCheats for $6.7 million. It’s the latest step in Bungie’s war on cheating, which has seen the company win $13.5 million in damages from another cheats company.
Elsewhere, Destiny 2 fans are looking forward to Lightfall’s release next week, as Bungie is laying out some big goals for the future of Destiny 2.
Logan Plant is a freelance writer for IGN covering video game and entertainment news. He has over six years of experience in the gaming industry with bylines at IGN, Nintendo Wire, Switch Player Magazine, and Lifewire. Find him on Twitter @LoganJPlant.