The Best Quick-Playing Board Games in 2024

Time is one of the great enemies of even the best board games. It’s often hard enough to get a group of people together in the same space for a gaming session, doubly so if you need to find several hours to play the latest heavy, epic title. So there’s an instant market for faster-playing games. They’re also great for family play or for casually breaking out for a quick game before you head out for the evening. But as you’ll soon find out from our list of suggestions, small and fast doesn’t mean light or boring: from timer-based games to hilarious dexterity games, you’ll soon discover that fast often equals fun.

TL;DR: The Best Quick-Playing Board Games

Scout

Ignore the pointless circus theme; this is a fantastic little set collection card game with a devious twist: You can’t change the order of cards in your hand. Nevertheless, you have to work with what you’ve been dealt to try and beat whatever’s in the middle of the table, with higher value cards beating lower value, and longer runs and sets beating shorter ones.

If you can’t – as is often the case – the person who played those cards gets a point, and you have to pick a card up, making it easier for the next player and allowing you to slot it into your hand where you like, creating new combos for future plays. It’s fast, furious and surprisingly hard to master, with timing your best plays properly critical for success. No wonder it was a nominee for the prestigious Spiel des Jahres award the year it was released.

5-Minute Dungeon

One way to ensure a game is quick playing is to run it to an absolutely punishing timer, which is how 5-Minute Dungeon manages to do exactly what it says on the box. Build a deck of dungeon challenges, pick a character, start the timer, and then it’s down to the adventuring party, working together, to defeat the dungeon in real-time.

Each trap or monster needs a particular set of symbols to banish, but you don’t have time to coordinate your plays properly, leading to a desperate slapping down of wasted cards, cries of woe, and forgetting of special character abilities in the heat of the moment. You’ll need to try and slow down just enough to chart a path through the chaos while still keeping up with the clock, and finding a moment to delight in the hilarious artwork and fantasy meme riffs.

Fuse

Another timed game, this one sets the clock at 10 minutes, which your group must use to try and defuse as many bombs as possible from a deck of bomb cards. On your turn you’ll draw and roll as many dice, which come in different colors, as there are players, then discuss and divide them up while the timer ticks down. Each bomb card comes with a dizzying array of color and number requirements for dice to defuse it, from simple addition or equality to actually making stacks of dice in particular combinations.

The uncertainty of drawing and rolling never fails to give this game a thrilling edge, while probability ensures there’s some good strategy to doling out the dice. If you want to up the ante, there are some super-hard bombs to shuffle in for extra challenge.

Kites

A whole different take on the cooperative real-time mechanism, Kites comes with several sand timers of different lengths and colors, which represent different kites that you’ve got to keep in the air. On your turn, you play a card and flip any timers that match its colored icons. Your goal, as a group, is simply to stop any one of the timers from running out.

This is much easier said than done, and the game has an extraordinary spinning plates feeling as you desperately speed round the table, trying to flip timers trickling out their very last grains. Once you’ve mastered the basics, you can add more colors and special challenge cards to keep your game in the air for longer, just like the titular kites.

Klask

Possibly the shortest game on the entire list, with almost no setup time and games that can be over in seconds. But that’s no problem when it’s so addictive you’ll want to go again right away! Klask is a simple dexterity game where you use a magnet to steer a paddle that knocks a little plastic ball around the playing area, aiming to get it into your opponent’s goal while defending your own.

To add even more skill and amusement value to an already breakneck experience, there are also magnetic obstacles to avoid, lest they stick to your paddle and make your shots even more unpredictable. It’s such a fast, fun, fickle game that you’ll be using that short play time to host mini-tournaments.

Strike

Strike is a fast-paced push-your-luck game that gets even faster the more players choose to tempt fate. Everyone starts with a fistful of dice and, on your turn, you throw one into the “arena”, an oval box insert, possibly aiming to knock existing dice there around. What you’re looking for are matching numbers, which you can add to your dice collection, ending your turn.

If you don’t get any matches, you can pass or continue throwing, which ups your chance of matching but also risks leaving more options for others if you don’t. Each dice has an X instead of a 1, meaning it’s removed from the game instantly, and the last player left with dice wins. It’s an addictive combination of luck, dexterity and playing the odds and once it’s reeled you in there are tournament rules for extended play.

Sail!

Most folks are familiar with the common playing card mechanic of trick-taking, which really helps this two-player cooperative game run faster. You’re working together to steer a pirate ship through dangerous seas, pursued by a hungry kraken. The symbols you pair on your trick might inch your craft forward, injure the sea monster, cause it to attack you, or do nothing at all.

But you’re not allowed to tell your shipmate what’s in your hand, only pass one card to them at the start of each turn, which has to try and speak volumes as to your plans. This makes every single play a mini-drama of tension and release in an overall arc of terror as you try to balance tricks won, movement and keeping the beast at bay. With six scenarios of punishing difficulty, this is a lot of game in a small box.

Coup

Bluffing on hidden roles is a great way to fit a lot of game into a small package, and Coup give you the biggest bluffing bang in the smallest box. Each player gets two role cards which give special powers like taking extra coins or cheap assassinations. The aim is to knock out your opponent’s roles, putting them out of the game.

The genius twist is that, whatever roles you’re dealt, you can execute any power in the game, providing no-one catches you at it. Most roles have the chance to block one another, which is fine until it becomes clear that someone is claiming one they don’t have. Then all hell breaks loose as the accusations start flying and no-one wants to be first to make the actual challenge. Because if you’re wrong, it’s you that looses out and not the target.

Love Letter

Another bluffing game but with much more dynamic roles, Love Letter sees the players competing to get the titular epistle to the princess, who is also the highest-valued card. You start with a card and, on your turn, draw another and choose which to play. Each card has a number and a special effect, two of which knock other players out of the round based on whether you can either guess what card they’re holding or beat the value of that card against yours.

Other cards protect you, let you swap cards with another player or peek at their held card. The last two players left compare card values, and the highest wins. It’s a devious little game of social engineering, just like real courtly courtship, and while the rules suggest you play the superfast rounds multiple times to determine an overall winner, it’s also easily fun enough to play a single quick-fire hand.

Draftosaurus

Games of Draftosaurs begin with players grabbing a handful of dino-meeples – which are cute enough to justify owning this game on their own – at random from a bag. Then, you take it turns to roll the dice and place a dinosaur on your dino-zoo playmat. The dice-roller can place where they want, but all other players have to obey the rule on the dice face. There are a number of different enclosures, each with their own simple placement rules and scoring opportunities. Then, everyone passes the remaining dinosaurs to your left and repeat until all the pieces have been placed, and the scores tallied to find a winner.

The combination of random roll and passing on gives the game some interesting teeth as you ponder whether to risk pieces in higher-scoring options or keep back something your neighbor is collecting. Easy to learn and fast to play, it’s a quick filler that can easily end up being popular enough to play all evening.

Ticket to Ride: London / New York

The enormously successful Ticket to Ride franchise is based on players collecting sets of colored cards and playing them to claim routes on a map. Most of your points come from tickets that you score if you connect their printed destinations, but fail to complete the route, and you’ll lose those points instead.

It’s a brilliant recipe that forces you to balance the desire to collect against the risk of other players slapping down the cards before you. These two variants keep that addictive core gameplay loop, but make it quick by giving you only a tiny, cramped board to play on, leaving you feeling like you’re scuffling in a phone booth. Each has its own unique twist to the recipe, with London offering bonus points for completing districts and New York for linking up tourist hotspots.

How to Speed Up Slower Games

Medium-length games can become quick-playing games with a few house rules, or tweaks to your setup and your play style, although all the players will have to be on board with the changes, and you’ll need to go through it with them beforehand. Here are some hints on places you can make up time.

Firstly, you can mimic what a lot of the games on this list already do and add a timer, limiting the amount of time a player has to complete their turn. Some people will absolutely hate this, but others won’t mind, and a few will even thrive in the pressure cooker environment that results. This is a particularly good trick for games that have a negotiation element, as the timer ups the skill required to communicate your deals as concisely as possible.

A surprising number of games are also amenable to turn overlap, especially ones that have limited player interaction. While one player is collecting the resources earned during their turn, for example, the next player can begin working on theirs. You can overlap at any point of the turn where parts of the game that might impact the next player – like cards available in a market, say – aren’t changing. In low-interaction games, that can be a surprising amount of time saved.

Finally, it can also help to ban mobile devices, and even things like pencils and paper, at the table. This ensures everyone is focussed on what needs to be done in the game at all times, not spending time taking notes, or – worse – scrolling social media, and can actually improve the atmosphere and sociability around the game. And if you can’t do that, you can consider embracing it and playing online instead, using a service like BoardGameArena to take care of all that painstaking setup and administration time for you.

Matt Thrower is a contributing freelancer for IGN, specializing in tabletop games. He’s also been published in The Guardian, Dicebreaker and Senet Magazine as well as being the author and co-author of several books on board games. You can reach him on BlueSky at @mattthr.bsky.social.

What’s on your bookshelf?: Director’s cuttlefish edition

Hello reader who is also a reader, and welcome back to Booked For The Week – our regular Sunday chat with a selection of cool industry folks about books! Except, as reader’s of last week’s edition will know, this is a lie. There are no industry folks, cool or otherwise, in this week’s column. It is simply a placeholder – as voted for by you ravenous spine-fiends – while I take a break for the rest of July.

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Soapbox: Why I Love A Good Map, And That Time I Mapped Yoshi’s Melons For Nintendo Power

Worth a thousand words.

Soapbox features enable our individual writers and contributors to voice their opinions on hot topics and random stuff they’ve been chewing over. Today, Nathan goes mapping the pixels…


What is your greatest video game pet peeve? That one thing that, when present, ruins your experience, no matter how good the game is otherwise? For me, it’s a bad in-game map.

Read the full article on nintendolife.com

Poll: Box Art Brawl: Duel – Castlevania: Dawn Of Sorrow

BAT!

Welcome back to another edition Box Art Brawl!

Last week, we matched up two covers from Capcom’s Gargoyle’s Quest II: The Demon Darkness and oof, it was a close one! Japan’s action-packed cartoony take just about walked away with the win, taking 53% of the vote and leaving Europe and North America’s shared design with the remaining 47%.

Read the full article on nintendolife.com

Daily Deals: Kingdom Hearts All-in-One Package, God of War Ragnarok, Sony INZONE 4K Monitor, and More

After a long week, the weekend is finally here, and we’re rounding up some of the best deals you can find. This weekend, you can expect to save on new video games, accessories, and monitors. The best deals for Saturday, July 27, include the Kingdom Hearts All-in-One package, Final Fantasy XVI, the Sony 27″ INZONE M9 Monitor, and more.

Kingdom Hearts All-in-One Package for $39.13

If you’re itching to start a new series, Kingdom Hearts is one of the best out there to jump into. From Tetsuya Nomura, Kingdom Hearts mashes together the worlds of Disney and Square Enix to tell the tale of light and darkness. This All-in-One package contains a total of ten games, with everything up to Kingdom Hearts III included. Now is the perfect time to get caught up before Kingdom Hearts IV, so pick up the All-in-One bundle today and jump into Sora’s journey.

God of War Ragnarok for $37.99

Years later, God of War Ragnarok is still one of the best PS5 games you can pick up. This action game acts as the sequel to 2018’s God of War, following Kratos and Atreus as Fimbulwinter looms. If you’ve yet to play this game, this is a great time to pick up Ragnarok at a discount and see why so many players love this series. $37.99 is a fantastic price, and you’re not likely to see anything lower outside of major holiday sales toward the end of the year.

Final Fantasy XVI for $29.99

Final Fantasy XVI for PlayStation 5 has hit a new all time low at Amazon at $29.99. As one of the biggest titles of 2023, FFXVI brings a wide variety of new systems and elements to the world of Final Fantasy. You play as Clive Rosfield on a mission to track down the one who killed your brother as a child. You can expect larger-than-life setpieces, mesmerizing boss battles, and a memorable soundtrack from Masayoshi Soken.

27% Off Sony 27” INZONE M9 4K HDR 144Hz HDMI 2.1 Gaming Monitor

The Sony INZONE line of monitors is a fantastic choice for anyone looking to upgrade their display arrangement. This M9 model features a 4K HDR display with a refresh rate of 144Hz. With HDMI 2.1, the PlayStation 5 or Xbox Series X|S can take advantage of higher frame rates. Backlighting is a major focus as well, with 96 local dimming zones to ensure no detail goes unnoticed. This is the lowest price the M9 has been at, so now is as good of a time as ever to pick up a new monitor.

PowerA Kirby Controller for $39.99

You can always use an extra controller, and this PowerA Kirby controller is perfect for Nintendo Switch! One of the best features of this PowerA controller is the addition of two mappable buttons on the map, which can come in handy in fighting games or any other title. Additionally, two AA batteries will power this device for over 30 hours, so you won’t need to charge it.

Spider-Man: Miles Morales Ultimate Edition on Sale for $37.99

Amazon has Spider-Man: Miles Morales Ultimate Edition listed for $37.99, which is one of the lowest prices we’ve seen. This is an amazing deal since you’re essentially getting both Spider-Man: Miles Morales and Spider-Man Remastered for under $20 each. Both rarely go on sale for that low, so this is your best option to pick up these games.

Final Fantasy VII Rebirth for $54.99

For the second time this year, you can pick up Final Fantasy VII Rebirth on sale. This sequel to 2020’s Final Fantasy VII Remake brings Cloud, Tifa, Aerith, Barret, and Red XIII outside of Midgar for the very first time, with Sephiroth looming and moving in on his goals. This experience offers well over 100 hours of content, with 36 sidequests and a main story over 40 hours long. If you haven’t played Final Fantasy VII Rebirth, now is the time to score one of the best 2024 titles out there at a discount.

One Piece Odyssey for $19.99

This deal on One Piece Odyssey is fresh, being the lowest we’ve seen this RPG yet. Offering turn-based combat, One Piece Odyssey looks to create a fun experience with an original story featuring the beloved Straw Hat Pirates. If you’ve already played Pirate Warriors 4 and are itching for a return to the world of One Piece, now is the time to do so with Odyssey priced at just $19.99!

Feature: The Famicom Failure That Almost Bankrupted HAL, But Shaped Nintendo’s Future

HAL be there.

Unless you’re a dedicated Famicom collector, it’s unlikely that you’ve heard of Metal Slader Glory. Released right at the tail end of the Famicom’s life in 1991, the year after the release of the Super Famicom, Metal Slader Glory never made it out of Japan, and it proved to be a massive flop for HAL Laboratory. But the very magnitude of its failure helps to explain the close relationship that exists between Nintendo and HAL today, with the latter producing games like the first two Super Smash Bros. entries and the Kirby series exclusively for Nintendo consoles.

“It’s famous for being one of the most expensive Famicom games of its time,” said Satoru Iwata of Metal Slader Glory in a 1999 interview with Used Games magazine (translated by Shmuplations). Iwata, who became president of HAL in 1993 and then president of Nintendo in 2002, worked as a producer on the game, which took four years to finish in a time when game development was often measured in months, not years. “It’s actually kind of amazing that we stuck to it, persevered, and eventually released it,” he continued, “but from a management perspective it was a mistake.”

Read the full article on nintendolife.com