Review: Meg’s Monster – A One-Of-A-Kind Adventure That Hits You In The Feels

Trust me, bro. You’re gonna cry.

There are a lot of forgettable little indie RPGs floating around on the Nintendo Switch eShop, but it’d be a mistake to lump developer Odencat’s Meg’s Monster in with them. In fact, despite appearances of turn-based battles and an underworld filled with monsters to battle, we’d argue that Meg’s Monster isn’t an RPG at all, but rather a game that walks a fine line between the adventure and visual novel genres with light puzzles sprinkled in. It also has humour and heart in equal measure, making for a perfect little game to devote a weekend to.

Meg’s Monster begins with the titular Meg waking up in a trash heap in the underworld. She soon meets two monsters, Golan and Roy. Golan is quite happy that a child-sized snack waltzed up to them. Roy, on the other hand, has eyes only for an oily substance known as Magic Tar. However, as Golan goes to gobble up Meg, they soon find out her cries trigger an apocalypse. Golan convinces the reluctant and nearly indestructible Roy to keep her safe as they try to find her mom by smuggling her out of the underworld.

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Parks Board Game Review

America is justly proud of its remaining areas of untamed wilderness, much of which is preserved through its national parks system. It’s been an inspiration to both artists and board game designers down the years, the latter giving us titles as diverse as hobby fare Cascadia to the much more mainstream National Parks-Opoly. But 2019’s PARKS aims to give you the best of both worlds with some accessible tactical play married to art from the 59 Parks print series.

What’s in the Box

The stylized waterfall art of the PARKS box cover is a lovely piece of work, but it doesn’t prepare you for the treasures inside. Beneath the rules booklet, there are two custom trays of wooden components, suns and droplets, mountains and trees, all dyed in appealing pastel tones. There are also a number of brown wildlife tokens, each and every one cut to resemble a different animal.

Underneath that there’s a plain tri-fold board and then at the bottom, there are several decks of cards, some large, some small. The largest cards are those for the national parks themselves. There’s no need for them to be so big except to showcase the glorious artwork from the 59 Parks print series that adorns each one. The smaller cards don’t have such impressive imagery but make up for it with little details like the fine layout and a lot of subtle gold shimmer to give them a luxurious feel.

You can see the same touches on the enamelled first player token, the wooden hiker pieces and all the counters you need to punch out, including board segments and a wonderful series of nature “photographs,” stylized in the same way as the park cards. Everything packs away neatly and securely in the sculpted tray that lines the bottom of the box. That tray showcases how much thought has gone into the physical design of PARKS and the results are delightful.

Rules and how it Plays

Your goal in PARKS is to steer a tag-team pair of hikers through as many of the biggest and most spectacular national parks as you can across four “seasons.” You do this by purchasing park cards from a face-up selection using the game’s four resources: the relatively common sun and water and the rarer forests and mountains. You can also get wildlife tokens which work as wild cards and can be spent in place of any resource.

A new board is constructed at random for each season out of the various board segments, making sure you have to vary your strategy a little every time. A season has an associated special effect, like gaining a bonus sun each time you get a forest, and a weather pattern which puts bonus resource markers on some of the segments. The first player to land on that segment gets the bonus alongside the special effects it provides to every visitor. These inbuilt effects mostly allow you to gain or swap resources.

So far, so ordinary. The tricksy thing about PARKS is that you’re allowed to move your hiker as far along the trail as you wish, but you can only go forward. So if there’s a space you particularly want, you’re caught in a conundrum between grabbing it now and skipping all the other useful spaces in between, or risking another player pipping you to the post. Of course, they’re all struggling with the same dilemma, too. You block a space you occupy although players can spend their campfire token to snuggle up to you if they want.

Campfire tokens are refreshed when your first hiker reaches the end of the trail, and this is your second problem. When you get there you can either use your resources to buy a park, spend sun tokens to buy gear which gives you future bonuses or discounts, or reserve a park card for your own future purchase and get the shiny first player token for the next round.

If you buy a card, which is the most common action, a new one gets added to the display. And this is both angsty and annoying at once. There’s a certain satisfaction in snatching a valuable card someone else has clearly been saving up for, and it adds to the strategies involved in pacing your hikers along the trail. But the fast turnover of cards and the random replacement tend to torpedo attempts at long-term strategy. PARKS is much more of a tactical affair.

You do get a choice of secret goal cards to work towards at the end of the game, like buying at least seven sun’s worth of gear, but these are so hard to achieve and give such paltry rewards that they rarely figure. Rather, strategy in this game is more about making sure you’ve got opportunities to get what you need. Mostly, these come from canteen cards. You start with one of the former and can gain more on certain spaces: they’re cards that cost one water to activate and get you either extra resources or the chance to exchange resources for other kinds.

Good play in PARKS is thus very much about knowing when to speed up and slow down on the trail to snaffle opportunities when they come your way. You’ll need to balance the time it takes to make use of your canteens and resource-swapping opportunities, with the flexibility it offers for the ever-changing makeup of cards on offer. You can also grab bonus points by taking photos in some spaces which cost two resources but then give you the camera. While you hold it, photos only cost one and you can take an extra snap at the end of each season. Knowing the right moment to steal the camera is yet another timing-based tactical decision you’ll need to add to your growing arsenal.

Despite the gorgeous presentation and the occasional thematic flourish, like the way the season card determines the weather, PARKS is an odd bird in terms of conveying its subject. There’s really nothing to link your open choice of destination or the constant turnover of park cards with the actual act of hiking. It’s really very abstract. Yet the game has such a wonderful visual evocation of the great outdoors that this actually feels vaguely confusing, as though there ought to be additional rules and game elements that simply aren’t there.

Where to Buy

Skull and Bones: Savage Storm Expands on the World of the Ubisoft Game

Ubisoft’s Skull and Bones may have been delayed yet again, but there is one way to get a taste of this long-awaited pirate-themed video game. Skull and Bones: Savage Storm is a spinoff from Dark Horse Comics, and IGN has an exclusive preview of the first issue.

Check out the slideshow gallery below to see several pages from Skull and Bones: Savage Storm #1:

Savage Storm is co-written by John Jackson Miller and James Mishler, with art by Christian Rosado, colors by Roshan Kurichiyanil and cover art by Pius Bak. Here’s Dark Horse’s official description for the first issue:

A merchant vessel on the high seas is besieged by a vicious crew of pirates, but the fighting is interrupted by a devastating typhoon. When the storm crashes in, it leaves predator and prey stranded on an island somewhere in the Indian Ocean. Discover the mysteries and danger that will betide them all. A gritty story set in the merciless world of Ubisoft’s upcoming pirate game.

Skull and Bones: Savage Storm #1 will be released on Wednesday, March 1. You can preorder the digital version on Amazon now. Dark Horse is also releasing a hardcover art book called The Art of Skull and Bones.

For more on Skull and Bones, check out every Ubisoft game in development that we know of, and the biggest games coming in 2023.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

Poll: What Did You Think Of The February 2023 Pokémon Presents, Then?

Feeling sleepy?

Another Pokémon Presents showcase has come and gone, with new announcements including DLC for Pokémon Scarlet and Violet, a collaboration between Pokémon and Netflix in the form of Pokémon Concierge, the re-emergence of Pokémon Sleep, and more.

We’ll be honest, it wasn’t quite the knockout showcase we were hoping for here at Nintendo Life. With the prior announcements that Pokémon Stadium and Pokémon Trading Card Game would be coming to Nintendo Switch Online, we were perhaps looking to be surprised with some release dates or — dare we say it — shadow drops.

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Battle your Way through the Void in Neo-Noir Love Story El Paso, Elsewhere

Summary

  • From the mind behind Space Warlord Organ Trading Simulator comes a neo-noir third-person shooter about killing the monster you loved.
  • Battle supernatural creatures from across space and time with an arsenal of deadly weapons.
  • El Paso, Elsewhere is coming to Xbox consoles and PC this Fall.

Sometimes, your greatest enemies are your own memories.

We’re telling a new kind of love story in El Paso, Elsewhere, the latest title from my studio, the developers behind Space Warlord Organ Trading Simulator, Strange Scaffold. A nightmarish one-way trip set deep beneath a motel in El Paso, Texas, you’ll unravel a tale about addiction and heartbreak as you shoot and stake monsters from horror movies and our own minds. El Paso, Elsewhere is coming to Xbox One, Xbox Series X|S, and PC this Fall.

screenshot

The setup is, after learning that the world as we know it is going to be destroyed in an arcane ritual, recovering drug addict and Black folklore researcher James Savage returns to his hometown of El Paso, Texas. In a fight to save reality itself from being consumed by the Forces Beyond, he has to travel to a strange motel, clearing the floors that have mysteriously appeared beneath it of horrific creatures while saving hostages along the way. The lord of the vampires – and his ex – Draculae, is behind the plot, opening old wounds and abandoned coping mechanisms.

Inspired by the Max Payne-era of games, El Paso, Elsewhere is combining raw third-person action with a heavy, neo-noir narrative. As James Savage, you’ll be able to mow down the monstrous creatures you come across with a variety of weapons, including dual pistols, uzis, shotguns and – naturally – stakes. When you run out of ammo, you can always smash the wooden furniture located throughout the dimension-hopping biomes under the motel for more stakes. But you have to be careful: staking a creature means getting painfully close to the monsters guarding Draculae.

Interior

Savage also has some extra tricks up his sleeve, including Bullet Time. By diving or with the press of a single button, you can make the world slow down, letting you aim precise headshots or dodge attacks with ease. You can also leap into the air and bounce off of nearby walls to give your dive more airtime or a better vantage point. With near-inhuman movements and the ammo littering the floors you’ll explore, you will be able to tear through Draculae’s army.

But not every battle can be fought with guns. Through his descent, Savage will battle with his own memories – coming to terms with everything that brought him back to his hometown of El Paso, Texas and the fact that he might have to kill the monster he once loved. Through lush, minimal 3D cinematics, you’ll learn the tragic story of James and Draculae, and the roads they traveled to end up once again facing each other—this time, as enemies at the end of the world.

screenshot

El Paso, Elsewhere is set to launch this Fall on Xbox Series X|S, Xbox One, and PC. Follow us on Twitter at @StrangeScaffold or visit https://linktr.ee/strangescaffold for more.

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A Fox, a Sword and a Shield: the Only Ingredients you Need to Become a Hero

Sons of the Forest system requirements, PC performance and the best settings to use

Sons of the Forest to be my leisure time bag, though it’s always entertaining to performance-test a PC game that’s constantly trying to kill you. This analysis and settings guide, then, is brought to you the ragged nerves of someone that’s spent several hours being screamed at by camouflaged cannibals, having only survived long enough to hear them by consuming several tins of cat food. Honestly, I am more cat food than man at this point.

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Pokémon Presents February 2023: Everything Announced During the Pokémon Day 2023 Celebration

Pokémon Day 2023 is in full swing and, as is tradition, The Pokémon Company hosted a special Pokémon Presents event on February 27 to unveil all the exciting developments coming in the world of Pokémon.

Featuring all manners of announcements from the Pokémon games, TCG, television series, and more, the headlining reveal was perhaps in Pokémon Scarlet and Violet’s Hidden Treasure of Area Zero expansion.

IGN has you covered right here with every single bit of news, big and small, that was announced during the February Pokémon Presents event.

Pokémon World Championship Dates and Key Art Revealed

The Pokémon Company kicked off the special by announcing the dates for the Pokémon World Championship taking place in Yokohama, Japan, alongside the event’s key art.

From August 11 to 23, 2023, Pokémon players of the trading card game, Scarlet and Violet, Pokémon GO, and more will meet to compete for the title of Pokémon Master.

The key art, drawn in a traditional Japanese style, features Pokémon Scarlet and Violet’s starter Pokémon alongside Pikachu, of course, and can be viewed below.

Pokémon Trading Card Game Classic Announced

A new version of the original Pokémon Trading Card Game’s Base Set was announced next in the form of the Pokémon Trading Card Game Classic.

Though its exact nature is still unclear, this appears to be a one-off purchase, almost like a board game, of classic Pokémon card decks with a game board and pieces included.

Described by The Pokémon Company CEO Tsunekazu Ishihara as “a premium Pokémon TCG set that will last a lifetime,” the event asked we be patient and wait for more information.

Pokémon Concierge Is a Stop-Motion Animation Series For Netflix

Another surprise announcement followed in the form of Pokémon Concierge, a partnership between The Pokémon Company and Netflix.

The series will be created using stop-motion animation and features Haru, the concierge of the Pokémon Resort, and her trusty partner Pokémon Psyduck.

We don’t know much else about Pokémon Concierge, but it will be an original story and, from the looks of things, will be relatively light-hearted and bright.

Pokémon Unite Is Getting Sword’s Zacian

The legendary Pokémon Zacian from Pokémon Sword is officially coming to Pokémon Unite with its Sovereign Sword special attack.

Its addition to the game is also being celebrated with a special Zacian’s Weald event and players can also pick up a gold Zacian boost emblem using the Gift Code POKEMONDAY.

Details on the Pokémon Unite Asia Championship League was also shared, and The Pokémon Company promised that plenty more updates are on the way.

Pokémon Café ReMix Gets Scarlet and Violet DLC

Pokémon Café ReMix is getting DLC based on Pokémon Scarlet and Violet DLC as the three starter Pokémon, Sprigatito, Fuecoco, and Quaxly, are coming to the game.

Available as part of the mini-games or as a new member of staff, the three new Pokémon are also joined by Victini, Mimikyu, Eevee, and Celebi who are returning as delivery candidates.

Finally, a special outfit for Greninja is being made available in celebration of Pokémon Day in the form of the Great Chef.

Pokémon Masters EX Gets Rally With Six Classic Trainers

Six new classic Pokémon trainers are appearing in a rally in Pokémon Masters EX.

Cynthia from Diamond and Pearl, Iris and Alder from Black and White, Diantha from X and Y, Steven from Ruby and Sapphire, Lance from Red and Blue will be available to partner up with.

A handful of other announcements were made from the game, including for DLC inspired by Pokémon Sword and Shield.

Pokémon Sleep Wakes Up, Launching This Summer

Pokémon Sleep was officially re-revealed during the event with a release window of summer 2023.

The app will track your sleeping patterns and will show you different sleep styles of the many different pocket monsters you can encounter in the game.

It aims to “turn sleeping into entertainment by having a player’s time spent sleeping, and the time they wake up, affect the gameplay,” letting players “wake up with Pokémon every morning.”

Pokémon GO Plus+ Announced for Pokémon Sleep and Pokémon GO

The Pokémon Company may already have released the Pokémon GO Plus, but it has now announced the Pokémon GO Plus+ (said as plus plus).

The new gadget is designed to work with Pokémon Sleep and, of course, Pokémon GO, and will be available on July 21 this year. A Pikachu inside the device will sing players lullabies and gets friendlier the more sleep the trainer gets.

As for its Pokémon GO functionality, the device will finally allow players to catch Pokémon and spin Poke-Stops automatically, a feature that’s otherwise only been available through third-party alternatives.

Pokémon Scarlet and Violet Expansions Announced

Pokémon Scarlet and Violet are getting expansions akin to Pokémon Sword and Shields DLC, delivering two major story expansions to the games later this year.

The first will be available in fall 2023 and is called The Teal Mask, during which players will visit an area beyond the Paldea region called Kitakami. The second expansion is The Indigo Disk and will be released in winter 2023 and have players attend Blueberry Academy as an exchange student.

Pokémon Home connectivity was also announced for Scarlet and Violet, though only a vague “early 2023” date was revealed, while Pokémon GO connectivity is available as of today. Finally, the Walking Wake and Iron Leaves Tera Raid Battles are now available in Scarlet and Violet respectively.

Ryan Dinsdale is an IGN freelancer and acting UK news editor. He’ll talk about The Witcher all day.

Kerbal Space Program 2 early access review: a catastrophic re-entry

Kerbal Space Program 2. The extremely anticipated sequel to everyone’s favourite rocket-building space exploration game is a hot mess. A list of bugs longer than a Saturn V reads like a terrible medical diagnosis: quivering periapsis, unpredictable methane leakage, late-stage separation anxiety, loose payloads, non-stop burning, and sensitive nodes.

The developers, smiling bravely in circumstances presumably beyond their control, describe the launch as like dropping a kid off for their first day at school. Well the kid forgot their lunchbox, their uniform, their books and their pencil case. They showed up at the wrong school, on a Saturday during half-term. If you were stranded on a desert island and had to recreate Kerbal Space Program from memory using nothing but coconuts and string, it would look something like Kerbal Space Program 2. The game is nowhere approaching finished, it barely resembles the promotional videos, and it isn’t ready, even by Early Access standards.

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Pokémon Sleep Will Help You Get A Good Night’s Rest, Coming This Year

Be careful not to snore(lax).

In one of the more unexpected announcements from today’s Pokémon Presents presentation, the company announced that a new sleep tracking app called Pokémon Sleep will be launching later on this year.

Pokémon Sleep will measure how good of a night’s rest you get and store the results for analysis. By sleeping with your phone next to you, the app will measure your stages of dozing, snoozing and slumbering, with different Pokémon appearing on your screen depending on how well you kip.

Read the full article on nintendolife.com