Author: Game Infliction
Sid Meier’s Civilization VI: What to Do on Your First 50 Turns
Summary
- We’ve assembled some starter tips to help during the early phases of Sid Meier’s Civilization VI.
- From scouting early and often to clearing out those pesky barbarian camps, this guide will help establish your footing within this epic turn-based strategy game.
- Sid Meier’s Civilization VI is available now with Xbox Game Pass, PC Game Pass, and Cloud.
Now that Sid Meier’s Civilization VI is available with Xbox Game Pass, PC Game Pass, and Cloud, many of you may be diving into this grand strategy game for the first time, while others may be returning after some time away from their conquering days. Either way, we thought we’d lend a hand to give some starter tips to help get your civilizations established during your first 50 Turns or so.
Some Core Starting Tips
- Ocean Front Views: It’s helpful to establish your city near waterways or the coast. It opens more options (trade, food, etc.) for your civilization as you start out. For example, establishing a city on the coast immediately gives you a Sailing research bonus that can come in handy later as you embark upon the waves.
- Robots Are Your Friend: Use Automate Exploration on your Warriors/Scouts early on so you can concentrate on getting your core strategy in place. Their pathfinding ability is pretty good and can give you early insight into future desirable city state locations and Barbarian camps (more on that later).
- Set and Forget: Use the Queue system early and often in both research and unit creation. This too allows you to think about the rest of your layout and exploration while the Turns quickly roll by (and it will go by faster than you think!). Ideally, your first Units should be some combination of Scout, Warrior, Slinger/Archer, and Builder in whatever order you choose.
Pick a Route to Victory and Work Towards It
There are five Victory Conditions (Science, Culture, Religion, Domination, and Score – Diplomacy is available in the Gathering Storm DLC) and each Civilization Leader has a core strength that you should lean into and not away from. For example, Cleopatra (Egypt) gives you Gold and Food bonuses for trade routes, so look to establish those early to help your civilization grow to take advantage of this.
A lot of this information and strategy can be mapped out for you early on from the in-game Technology Tree. It will also give you a rough approximation of how many turns it will take for you to unlock some of these skills. You can even add numerous technologies to a build queue so you can “set and forget” as you work on other aspects of your world domination plan. Or, to make it even easier, if you have a victory condition in mind, simply scroll to the right and select that desired Technology and the game will map out the ideal tech to unlock to achieve it, automatically add it to your queue, and you’ll be on your way.
Seeing as how we’re trying to get up to speed in 50 turns today, we’d recommend you unlock the “Core 3” as soon as you can which are Pottery, Animal Husbandry, and Mining. In less than 30 turns, all of those should be unlocked which opens several other paths for you to start progressing towards and tiles for you to extract resources from. They’re key to you finding early success in the game since they feed into just about everything.
Scout Early, Find Your Neighbors, Discover Resources
Knowledge is key to success and that comes in revealing the “fog of war” on the world map in Civilization VI. Sending Scouts into the world can yield resource locations, other civilizations, villages, and those pesky Barbarian Camps (more on those in a minute). Scouts can also stumble upon National Wonders which can give a boost to Astrology.
And while a Scout is the obvious unit to use here, Warriors can also be used as an alternate early on. Your odds of another civilization invading your just-established settlement are relatively low early on and sending your Warrior out as a “cheap Scout” can yield early round benefits before you can build a dedicated Scout (which takes about 5 turns). Once you do have your Scout in place, you should pull your Warrior back close to home because the Barbarians can put a serious wrinkle in your plans for early expansion. Speaking of…
Clear Out Barbarians ASAP
Despite your best laid plans, all of it can come quickly crushing down by just a couple of unwelcome raids via the local Barbarian population. It’s advisable you don’t ignore this thorn in your side and look to counter their raids by building some Warriors and Slingers/Archers to seek out their camps and wipe them out entirely.
Before that happens, you should start to plan this offensive. Your Warriors can gain XP by taking out Barbarian Scouts, who are relatively weak. If you can level them up, it will tilt these one-on-one battles more in your favour. Personally, we’ve found that a good combo of 2 Slinger/Archer units with 1 Warrior unit is the best approach during the early game phase. Once you can upgrade Slingers to Archers (by researching Archery after Animal Husbandry), their line of sight allows you to start picking off the Barbarian raiders much further away, allowing you to weaken them for your Warriors to clean up.
Taking care of these Barbarian encampments are key for your success early on so you can start to build ideal units that can bring your expansion plans to fruition, like Settlers, Builders, and Traders that are free from raiders.
Build Builders
By about Turn 30 you should be close to unlocking Pottery, Animal Husbandry, and Mining which will allow you to take advantage of the resources near your starting location (located on adjacent tiles). Builders will be your key unit at this next early phase of the game as you want to get your local economy up and running as fast as you can, which can then open Trading, and feed into your expansion plans.
Builders can only be used three times before they’re expired, but they have the power to Build Improvements instantly – no waiting around for your Farm to take shape. So, if you happen to start out in a very feature rich area, it may be wise to queue two of them up during this phase of the game if you can afford it. They can also be used to repair damaged titles (for free!) that may get raided by Barbarians or other hostile civilizations.
The other unique thing about Builders in Civilization VI is that they can also Harvest Resources to yield a lump sum to the parent city if you’re in immediate need of resources, like food for example. Later, as you unlock bronze working, you can also use a Builder to remove features to help with further expansions, like placements of campuses. Just be mindful you’re not stripping something that you intend to build later. For example, a Wonder such as Stonehenge needs to be built next to Stone.
We hope these starter tips help you in your quest for domination in Civilization VI. As you’ll no doubt discover (or become reacquainted with), there are dozens upon dozens of different ways to approach the game and much more in-depth strategies to consider as you get into the deeper levels of the game around turns 100 though 200. For now, we hope you enjoy playing Sid Meier’s Civilization VI today with Xbox Game Pass, PC Game Pass, and Cloud. Happy conquering!
Sid Meier’s Civilization VI
2K
$29.99
$23.99
Civilization VI for Xbox One includes the latest game updates and improvements and four pieces of additional content which adds four new civilizations, leaders, and scenarios:
•Vikings Scenario Pack
•Poland Civilization & Scenario Pack
•Australia Civilization & Scenario Pack
•Persia and Macedon Civilization & Scenario Pack
Features:
•PLAY YOUR WAY: The path to victory is the one you determine. Become the most scientifically advanced civilization, dominate through sheer military power, or become the foremost destination for the cultural arts.
•THE WORLD’S GREATEST LEADERS: Play as one of 24 different leaders from various countries around the world and throughout history. Build an empire of lucrative trade routes with Cleopatra of Egypt, flex the military might of your legions with Trajan of Rome, or develop a powerhouse of culture with Hojo Tokimune of Japan. Each of the leaders can be played any way you prefer, with unique abilities, units, and infrastructure in their quest for victory.
•EXPANSIVE EMPIRES: See the marvels of your empire spread across the map. Settle in uncharted lands, improve your surroundings, build new districts, and see your cities – and your civilization – prosper.
•ACTIVE RESEARCH: Unlock boosts that speed your civilization’s progress through history. To advance more quickly, use your units to actively explore, develop your environment, and discover new cultures.
•DYNAMIC DIPLOMACY: Interactions with other civilizations change over the course of the game, from primitive first interactions where conflict is a fact of life, to late game alliances and negotiations.
•EXCITING AND UNIQUE SCENARIOS: Civilization VI on Xbox One includes four playable scenarios, each with a different setting and style of gameplay inspired by history. Be part of the colonization of Australia in “Outback Tycoon,” defend Poland from invaders in “Jadwiga’s Legacy,” choose a Viking leader to conquer Europe in “Vikings, Raiders, and Traders!”, or conquer the known world in the “Conquests of Alexander.”
•COOPERATIVE AND COMPETITIVE MULTIPLAYER: Up to 4 players can cooperate or compete for supremacy via online multiplayer.
Sid Meier’s Civilization® VI
2K
Key Features:
EXPANSIVE EMPIRES
• See the marvels of your empire spread across the map like never before. Each district, wonder, and improvement is built on its own hex, allowing you to customize your city to your heart’s content.
• From the Commercial Hub to the Spaceport, every district provides unique and powerful bonuses. Pick and choose which districts to build to fit your needs!
• Build better than your opponents, place yourself strategically for your allies, and become the best civilization
ACTIVE RESEARCH
• Boost your civilization’s progress through history to unlock powerful bonuses before anyone else! To advance more quickly, use your units to actively explore, develop your environment, and discover new cultures.
• Research isn’t just limited to science. Explore the Civics tree to unlock powerful new governments and cultural policies
• Cultivate the civilization that fits your playstyle, or switch it up every time you play!
DYNAMIC DIPLOMACY
• As the game progresses, so do your diplomatic relationships. From primitive first interactions where conflict is a fact of life, to late game alliances and negotiations.
• Carry influence with nearby city states to gain its diplomatic allegiance and earn game-changing city-state bonuses
• Enlist spies to gather crucial intel on rival civilizations, steal precious resources, and even topple governments.
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Dying Light Developer Reveals More Info About Its RPG Alongside New Art
Dying Light developer Techland has revealed more information and another piece of concept art for its upcoming open-world fantasy action RPG, which is shaping up to look like a big departure from the studio’s previous works.
On Twitter, Techland shared just a bit more information about its unannounced title, writing, “Our newest game is set to be a narrative-driven #fantasy epic with an exotic open world ready to be explored. We strive to create a compelling story-focused #AAA title that combines and refines the best aspects of gameplay that Techland is known for.”
Along with that, Techland posted a piece of concept art, showing a character climbing a tree looking out at a vast, lush world littered with ruins. There also appears to be a broken moon or planet in the sky.
Techland shared a similar tease nearly a year ago, where we also learned the studio brought on narrative director Karolina Stachyra and narrative lead Arkadiusz Borowik for the project, a pair of fantasy veterans who previously worked on The Witcher 2 and 3. The studio also has talent with credits on games such as Prince of Persia: The Sands of Time, Mad Max, Deathloop, Horizon Zero Dawn, and more.
We don’t have a title or release window for this game, knowing little beyond the concept art and that Techland wants to make this game a “fully next-gen experience”.
Techland’s last game was 2022’s Dying Light 2, which we called. “Another in a long series of big, ambitious games whose potential greatness is visible just beneath a grimey layer of bugs”. In addition to work on the new IP, Techland is just one year into a five-year plan of post-launch content for Dying Light 2.
Logan Plant is a freelance writer for IGN covering video game and entertainment news. He has over six years of experience in the gaming industry with bylines at IGN, Nintendo Wire, Switch Player Magazine, and Lifewire. Find him on Twitter @LoganJPlant.
Coffee Talk Episode 2 will be available from Game Pass on day one
Twitch CEO Emmett Shear Is Stepping Down After 16 Years
Emmett Shear, CEO of uber-popular streaming platform Twitch, is resigning from his position after more than 16 years at the helm.
Shear announced his departure in a Twitter thread today. According to screenshots of his blog post, the birth of his son made him pause and reflect on his future at Twitch. He compared its growth from a 24/7 reality show to a site where streamers can broadcast their gameplay to millions of people to raising a child — his first child.
“Twitch often feels to me like a child I’ve been raising as well,” Shear said. “And while I will always want to be there if Twitch needs me, at 16 years old it feels to me that Twitch is ready to move out of the house and venture alone. So it is with great poignancy that I share my decision to resign from Twitch as CEO.”
In October 2006 we started working on live video for the internet. That became Twitch. More than 16 years later, I’m now a father and ready to move to my next phase of life. I wrote a blog post, but the short version is: thank you so much to everyone who built this with me.
— Emmett Shear (@eshear) March 16, 2023
Dan Clancy, the current president of Twitch, will now serve as CEO effective immediately. Shear will continue working at Twitch in an advisory role.
Growing pains
Shear founded Twitch in October 2006 as a 24/7 reality show named Justin.tv, named after one of his co-founders, Justin Kan, and made to document Kan’s life.
As the years passed, Shear said he didn’t think a round-the-clock reality series focusing on one person was the best idea, so in 2013, Justin.tv grew and transformed into Twitch, a site where streamers can broadcast gameplay of their favorite games for millions of people to watch.
In the last decade, it put Fortnite on the map, turned Ninja and Pokimane into stars, and became a fully-owned subsidiary of Amazon. It’s also dealt with no shortage of controversies, including a deepfake scandal and more. Either way, Twitch’s influence on the gaming community is undeniable, attracting millions of users per day.
Cristina Alexander is a freelance writer for IGN. She has contributed her work to various publications, including Digital Trends, TheGamer, Twinfinite, Mega Visions, and The Escapist. To paraphrase Calvin Harris, she wears her love for Sonic the Hedgehog on her sleeve like a big deal. Follow her on Twitter @SonicPrincess15.
Earth Of Oryn is a citybuilder with Banished and RimWorld influences
Their first project is publishing Earth Of Oryn, a fellow citybuilder with a medieval setting which is taking inspiration from both Banished, Age Of Empires and RimWorld.
The Steam Deck goes cheap: Steam Spring Sale includes “one-time deal” discounts on the handheld
What’s more, this sale could also be the last time that the Steam Deck joins in a Steam sale, at least for a very long time. Lawrence Yang, a Valve designer who recently spoke to us about the Deck’s first year in the wild, has also told me that the company are “looking at this as a one-time deal in celebration of Steam Deck’s anniversary.” You’ll therefore have until March 23rd, when the Spring Sale ends, to seize a saving on the handheld PC before it returns to base pricing – maybe for good.
All three Steam Deck versions are part of the sale, shedding exactly 10% apiece. The 64GB model is down from £349 / $399 to £314.10 / $359.10, the 256GB model drops from £459 / $529 to £413.10 / $476.10, and the top 512GB model falls from £569 / $649 to £512.10 / $584.10. Unlike the sad old days of 2022, there’s no lengthy waiting period once you put your order in, though I wouldn’t be surprised if it takes the full two weeks of Valve’s one-to-two week delivery estimate, what with the likely surge in demand.
Countdown: 3DS eShop Spotlight – 3D Out Run
#21 – Passing breeze.
For the month before the 3DS and Wii U eShops close for new purchases on 27th March, each day we’re going to highlight a specific eShop game for one of those consoles and give a short pitch as to why we think it deserves your love and attention — before it’s too late. The chance to add these to your library will be gone for good soon and, for one reason or another, these eShop-exclusives are close to our hearts.
Today, Liam highlights a classic retro racer that started out life in the arcades…
Read the full article on nintendolife.com
Build an Empire in Anno 1800, Available Now on Xbox Series X|S
Anno 1800 Console Edition is now available on Xbox Series X|S, and you can play the award-winning city-building strategy game for free from now until March 23. If you have an Xbox Live Gold subscription or an Xbox Game Pass Ultimate membership, you can also access Anno 1800 Console Edition on your Xbox Series X|S through the Xbox Free Play Days event from now until March 24. During the Free Week, you can play all of Anno 1800’s main content, and if you want to continue building your empire after March 23, your progression will carry over if you buy the game.
Set during the Industrial Revolution, Anno 1800 lets you build large cities, establish logistical networks, charter expeditions around the world, and take on your opponents diplomatically, commercially, or militarily. Protect your cities, help your economy grow, and be ready to adapt to any situation that may occur. Explore the story in campaign mode; customize your opponents, victory conditions, and difficulty level in sandbox mode; and challenge friends or play co-op in online multiplayer.
Anno 1800 Console Edition is available in both Standard and Deluxe versions. The Standard version comes with the base game and all the free game updates released for the PC version, while the Deluxe version adds three cosmetic packs: the Amusements Pack lets you add amusement parks; the Pedestrian Zone Pack comes with a variety of ornamental trees and shrubs; and the Vibrant Cities Pack provides diversity among your common Old World city buildings. The PC version’s DLC and Season Passes are not planned for release on consoles, however nine Cosmetic Packs are already available for purchase and a few more are coming soon.
Take advantage of the Free Week in Anno 1800 from now until March 23 on Xbox Series X|S and get ready to build a new world and guide your cities to prosperity!
Anno 1800™ Console Edition – Deluxe
UBISOFT
A RICH EARLY ADOPTER OFFER: contains a digital art book, a digital game soundtrack*, the access to the Imperial Pack and the Console Founder Pack!
A complete package that will totally immerse you in the world of the Industrial Revolution of Anno 1800™.
Welcome to the dawn of the Industrial Age in this city-building real-time strategy game. Experience one of the most exciting and fast-changing periods of all time as you discover new technologies, regions, and societies, implement your own strategy, and build a new world to your design.
Play solo or use the online mode to play PvP or co-op modes: How the world remembers your name is up to you.
THE DAWN OF A NEW ERA: Prove your skills as you create huge cities, plan logistic networks, settle lush new continents, send out expeditions around the globe, and dominate opponents by diplomacy, trade, or warfare.
BUILD YOUR OWN EMPIRE by constructing large metropolises, managing a thriving economy, and protecting your creations from others. To guide your cities to prosperity, you’ll need to learn to adapt to any situation that arises.
A UNIQUE CITY-BUILDER EXPERIENCE: Includes a story-based campaign, customizable sandbox mode, and a multiplayer experience.
NEW FEATURES FOR A NEW AGE, through expeditions across the globe to seek fame and fortune and a new workforce feature that will make the management of your factories more demanding and realistic.
DIFFERENT WAYS TO PLAY: You decide what you want your game to be! Challenge yourself with a variety of AI characters or focus on building and beautifying a huge empire.
*Access the digital artbook and soundtrack upon game release on the official Anno 1800 Console Page: https:\www.annogame.comconsole
Anno 1800™ Console Edition – Standard
UBISOFT
A complete package that will totally immerse you in the world of the Industrial Revolution of Anno 1800™!
Welcome to the dawn of the Industrial Age in this city-building real-time strategy game. Experience one of the most exciting and fast-changing periods of all time as you discover new technologies, regions, and societies, implement your own strategy, and build a new world to your design.
Play solo or use the online mode to play PvP or co-op modes: How the world remembers your name is up to you.
THE DAWN OF A NEW ERA: Prove your skills as you create huge cities, plan logistic networks, settle lush new continents, send out expeditions around the globe, and dominate opponents by diplomacy, trade, or warfare.
BUILD YOUR OWN EMPIRE by constructing large metropolises, managing a thriving economy, and protecting your creations from others. To guide your cities to prosperity, you’ll need to learn to adapt to any situation that arises.
A UNIQUE CITY-BUILDER EXPERIENCE: Includes a story-based campaign, customizable sandbox mode, and a multiplayer experience.
NEW FEATURES FOR A NEW AGE, through expeditions across the globe to seek fame and fortune and a new workforce feature that will make the management of your factories more demanding and realistic than ever.
DIFFERENT WAYS TO PLAY: You decide what you want your game to be! Challenge yourself with a variety of AI characters or focus on building and beautifying a huge empire.
*Access the digital artbook and soundtrack upon game release on the official Anno 1800 Console Page: https:\www.annogame.comconsole
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Inside details from Bungie on Destiny 2: Lightfall’s Root of Nightmares raid
With the recent launch of Destiny 2: Lightfall, the latest expansion for Bungie’s sci-fi action MMO, players have been diving deep into new activities, exploring a new elemental power in Strand, and discovering the secrets of Neptune’s hidden city of Neomuna. A new Destiny 2 expansion also means a new raid – Destiny’s challenging cooperative adventures designed for fireteams of six, built to test players’ skill, problem solving, and ability to work as a team. On March 10, Guardians all over the world delved into the latest – and arguably most visually stunning – raid to date: Root of Nightmares.
To celebrate the launch of Lightfall’s new raid, we recently spoke with three members of the Destiny team: Associate Designer Kailani Marrero, Staff Designer June Meyer, and Design Lead Brian Frank to get behind-the-scenes insights into what it’s like working on (and giving names to) some of the most mysterious, intriguing, and challenging content in all of gaming.
How does the Root of Nightmares raid move the narrative forward following the initial events of Lightfall?
June Meyer: Root of Nightmares sees players investigating The Witness’ pyramid in the aftermath of the end of the Lightfall campaign. In the raid, players get to see firsthand how the Traveler’s Light terraforms the landscape, bringing new life and disrupting the existing environment. We’ve never had a chance to see or influence this process, and the raid gives players the opportunity to transform the environment through their actions.
Kailani Marrero: It was important to ensure that the lessons the player (and the Guardian) learned on Neomuna translated to their journey in the raid. The Guardian spends some time learning to “go with the flow” – especially when coming to terms with Osiris and learning to wield Strand during the campaign – and we took that mentality into the raid encounter. Without spoiling things for those who haven’t experienced the raid yet, the Guardians know who the threat is, and they know that this entity must be taken out. Even in the face of overwhelming odds, there is work to be done and that confidence in yourself, and in your allies, still should remain true.
Q: What are some specific examples of Bungie incorporating narrative themes into the puzzle-like gameplay elements of Destiny 2’s raids?
Brian Frank: In Vow of the Disciple [from Destiny 2: The Witch Queen], the symbols and their meanings were designed as a system from which gameplay events would build statements about the places and characters in our world. Within the context of The Witch Queen’s themes of deception and illusion, they were intended to be evocative of truths, lies, or prophecies. They also help to illicit wonder from players in having to interpret and communicate them to the fireteam in order to progress through the raid.
KM: Narrative themes are often the bow on top of the experience that adds that extra “oomph” to a raid. Many mechanics are done ahead of time with the general narrative concept of the raid in mind and then more context is given by the narrative designer. The bones are there but then you get to build on top of it to make it even cooler and to give context where needed.
JM: The thematic goal with the mechanics of Root of Nightmares was that only through wielding both Light and Darkness can Guardians succeed in their fight against The Witness. Players begin the activity using solely Light and in the second encounter, both Light and Darkness are required but never combined. By the final encounter, players have learned how to combine these elements in truly meaningful ways.
Q: What are some of your favorite raid names from past expansions, and why?
KM: I’m sure that answer would change with every person you ask! I am completely biased and love Root of Nightmares over all of them. It took us a bit to get to a point of agreement – we had a good laugh about the unintentional “blank OF blank” formula – but Root of Nightmares won out because it was just too good to pass up.
This time around, we wanted a name that sounded both mysterious and sinister, and this was the winner by far. Some players may have also picked up on hidden messages in Neomuna hinting at who they might face in the boss fight, and we wanted to pay that off with the raid name. If you know your Destiny lore, certain names immediately come to mind when you think “Nightmares.”
If I had to pick my top three though, it would be: Root of Nightmares, Vow of the Disciple, and Last Wish [from Destiny 2: Forsaken].
JM: Deep Stone Crypt [from Destiny 2: Beyond Light] will always be a special one for me because of its simplicity. The name of the raid revealed everything about the activity and nothing at the same time. We knew that the most important piece for players was letting them know where they were going, but we thought it was critical to keep the player journey under wraps. This was the first name proposed in our discussion and we didn’t bother coming up with other options because we knew it was the best choice.
Q: What goals does the team keep in mind when naming a raid?
BF: Our goal is for the name to capture a sense of mystery, for it to be evocative of an adventure you can imagine your character embarking on, or of a challenge to endure and overcome with your fireteam.
KM: Naming a raid means finding that combination of words that really capture the essence of the activity. They’re usually meant to toe the line between giving you absolutely nothing and everything all at the same time. It’s a difficult-yet-fun challenge!
Q: What else would the Bungie team like players – new or returning to Destiny 2 – to know about how raids fit into the experience?
KM: For me, Destiny raids are such a unique experience. You see a lot of different raid experiences across MMOs, RPGs, and the combination thereof, but to see it in an FPS, for me, is so cool. It’s a challenge for players who are willing to meet it and as a reward you get cool stuff and more story. Wins all around.
BF: As pinnacle cooperative activities, Destiny raids are designed to foster player stories. We set a high bar for coordination and mastery of the challenges unique to each raid. It is very rewarding to succeed, which requires reliance on your fireteam, when at the outset to achieve victory may have seemed impossible.
Q: How can Lightfall players best prepare to partake in the Root of Nightmares raid?
BF: If you’re up for the challenge, the Legendary campaign is a great way to acquire a set of gear that puts you right at the recommended Power level for the raid. Another approach would be to engage in Lightfall and Seasonal ritual activities that offer Power upgrades.
JM: Run Neomuna activities to unlock your Strand fragments, because grappling and mobility are great ways to stay alive in each of the raid encounters. Also, dungeons are a good opportunity to gear up and to dip your toe into more complex endgame activities without needing to get as many teammates together.
KM: Finding a great fireteam is paramount to having fun during any Destiny 2 raid. If you don’t know five other players to raid with, don’t worry! You can use the “Fireteams” feature on the Destiny 2 mobile app to either join an existing raid group or create your own from scratch.
Destiny 2: Lightfall is available now.