Author: Game Infliction
Vote now for your favourite survival games of all time
Video: Everything That Could Go Wrong With The Switch’s Successor
No themes AGAIN?!
It’s now been over six years since the Switch launched globally back in 2017. Naturally, our thoughts are beginning to drift over to what could potentially come next from Nintendo. Will the company’s next major hardware be a simple evolution of the Switch itself, or will it be something completely new?
We could hypothesise for days on what the next console could potentially look like, but to debate what might go wrong with it, our pals Felix, Zion, and Craig (Pure Xbox) have put together a video to discuss every little annoying niggle that could potentially burn their toast.
Read the full article on nintendolife.com
Next Week on Xbox: New Games for March 20 to 24
Welcome to Next Week on Xbox! In this weekly feature we cover all the games coming soon to Xbox Series X|S, Xbox One, Windows, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!
Great New Games Spotlight has officially kicked off and we’re excited to bring you a ton of games every week for the next six weeks — more than 100+ new games will launch on Xbox Series X|S and Xbox One between February 28 and April 10 – and if you spend $50 on eligible games and movies, you can receive 2,500 Microsoft Rewards points! Get more details here.
Deceive Inc. – March 21
Optimized for Xbox Series X|S
Go undercover as the world’s greatest secret agents in this multiplayer game of social stealth and subterfuge. Disguise yourself as anyone to blend into the crowd, deploy high-tech gadgets to gain the upper hand, and extract the package before the competition takes it for themselves! No trick is too dirty when you work for Deceive Inc.
Ni no Kuni II: Revenant Kingdom – The Prince’s Edition – March 21
Game Pass
Once upon a time, there was a world torn by endless war. But then came a great king who would change this world forever. Join the young king Evan to establish a new kingdom in the Prince’s Edition, which includes all DLCs. Available on Cloud, Console, and PC.
Superfidos – March 21
Optimized for Xbox Series X|S / Smart Delivery
A platforming game where you explore the vast world of Fluffington as a magical dog hero, traversing different levels in multiple interconnected areas, gathering power-ups, magic, and more. Put your best cape on and help these heroes show Lux they are not called Superfidos for nothing!
Farms are set up on islands over calm and clear water in this tiny fantasy experience. Carefully observe the island, try to memorize it, then shuffle the blocks to reproduce the desired island and it will compose an archipelago.
The Settlers: New Allies – March 22
The Settlers: New Allies is a strategy game with an in-depth build-up experience and real-time strategic battles. Fully reimagined from the ground up, with stunning graphics and detailed animations. Choose among three factions: the Elari, the Maru, and the Jorn. Each has a unique look, playstyle, and background story.
Pilot the most advanced Taurian defense ships, each with their own special capabilities to help drive back the invading forces. Inspired by 1980s top-down arcade-style shooters, you must defend your bases from an enemy invasion.
Dragon Pinball – March 23
Optimized for Xbox Series X|S / Smart Delivery
Experience Dragon Pinball, surpass all the challenges, and defeat the dragon on this exciting pinball machine. Discover all the secrets, complete all the missions, and become number 1 in the world (or the best among your friends), posting your high score on online.
I dream of you and ice cream – March 23
A game about imperialism, the loss of identity, and personal sacrifice. I dream of you and ice cream is a point-and-click adventure game with an emphasis on puzzle solving — for every two puzzles solved, players are rewarded with a partial solution which can be used in another puzzle.
A darkly comedic game of televised chaos that lets you pick what you want to see on TV, no matter what anybody else wants. Egotistical celebrities, dishonest politicians, and strange sponsors clash on the airwaves. You’re here to ensure that the show goes on uninterrupted.
Overcome challenging and dangerous platforms with a variety of different and challenging enemies and make sure you are prepared for the boss at the end of the level where you must demonstrate your expertise! Upgrade your weapon via the in-game store and become more effective in your fight against your enemies.
Lila’s Tale and the Hidden Forest – March 24
In this classical-inspired 2D game, players will explore challenging magical environments, team up with forest animals and defeat nasty enemies. Experience a wonderful adventure and save Solaria!
A puzzle-platformer set in a dystopian world where the invention of a cloning device has messed things up, big time. Armed with a clone gun and a mighty fine mustache, the chore of saving the whole of civilization rests on your shoulders. Don’t blow it.
Resident Evil 4 – March 24
Optimized for Xbox Series X|S
Six years have passed since the biological disaster in Raccoon City. Agent Leon S. Kennedy, one of the survivors of the incident, has been sent to rescue the president’s kidnapped daughter. He tracks her to a secluded European village, where there is something terribly wrong with the locals. And the curtain rises on this story of daring rescue and grueling horror where life and death, terror and catharsis intersect. Featuring modernized gameplay, a reimagined storyline, and vividly detailed graphics, Resident Evil 4 marks the rebirth of an industry juggernaut. Relive the nightmare that revolutionized survival horror.
A malfunction in the defense system of a transport spaceship accidentally killed everyone aboard, except for one last survivor… You and your suspicious orange suit. Explore a maze-like environment, moving from room to room, collecting access cards and finding new upgrades for your suit. Use your skills to outmaneuver dozens of different hazard types, while also trying to find a way out.
Witchcrafty is a platformer with small metroidvania elements that immerse you in a world of magic. Something strange is happening in the Kingdom — the forests are filled with predatory plants, their peace-loving peoples have taken up arms against each other, and goblins were noticed in the deep mines. The little witch must start her journey in search of truth and answers.
Related:
Knives Out: Talking Resident Evil 4’s Updated Combat with the Game’s Producer
Next Week on Xbox: New Games for March 13 to 17
Capcom Spotlight: Exoprimal Release Date, Resident Evil 4 Demo, and More
RPS Time Capsule: the games worth saving from 2012
Random: Watch This GBA SP Get A LEGO Makeover
And it can even play Mario!
We have seen a number of awesome revamped consoles over the years and the best of them leave us feeling slightly heartbroken that we can’t get one of our own. In the case of this fully functional LEGO Game Boy Advance SP, you can consider our hearts well and truly shattered.
This project was taken on by YouTuber Retro Stash Repairs, who decided to give the brilliant little GBA SP a brand new lease of life, brick by brick (thanks, Kotaku). To be clear, this isn’t just a standard version of the console with a bunch of LEGO pieces stuck to the outside, this is a bespoke casing made entirely out of LEGO, with the interior workings of the console added in.
Read the full article on nintendolife.com
IGN UK Podcast 688: What is the Best Shape of Doughnut?
Cardy, Emma, and Mat are here once again to talk absolute nonsense. In amongst that, though, Emma has played 5 hours of Dead Island 2 and tells us all about its delicious gore. Mat has had the pleasure and relative displeasure of seeing both John Wick 4 and Shazam Fury of the Gods. Plus, Cardy has finished Death Stranding so has some 3 year-delayed thoughts.
Got a game for us to play, or just want to tell us the weirdest thing you’ve eaten for breakfast? Drop us an email: ign_ukfeedback@ign.com.
Warhammer 40K: Gladius – Relics Of War is free on Epic right now
Resident Evil 4 Review
In light of the high-quality remakes of Resident Evil 2 and 3 released in 2019 and 2020, it felt like a safe bet that Capcom would do an equally admirable job of rebuilding Resident Evil 4. Even so, when I hit the start button on this 2023 remake of the legendary 2005 action-horror game I wasn’t prepared for how forcefully it would knock my knees out from under me and suplex me headfirst into 16 hours of sustained tension and exhilaration. This fully revitalised campaign dramatically one-ups the original in almost every conceivable way. Its Spanish countryside setting is substantially more sinister, its pacing has been tightened to the point where hardly a single minute is wasted, and its controls have been modernised in order to allow its signature dynamic shooting mechanics to really shine. I’ve been waiting 18 years for a game to thrill me in the same way as Resident Evil 4; as it turns out, this whole time I’ve just been waiting for another Resident Evil 4.
The original Resident Evil 4 is a landmark installment in Capcom’s seminal survival-horror series that, for many, would need no introduction. However, considering it came out back when we assumed that Episode III would be the last Star Wars film and iPhones didn’t even exist yet, I should probably give it some context. At the time it was a big deal for Resident Evil to switch from the series’ traditional fixed-camera perspectives to a then radical over-the-shoulder viewpoint that brought us uncomfortably close to the gore and put the emphasis on reflexes and precision targeting, and as a result Resident Evil 4 was an action-horror epic without peer. Its influence has subsequently been felt in countless other third-person classics like Gears of War, Dead Space, and The Last of Us, and now its original DNA has been extracted, synthesised, and injected into a state-of-the-art host game, mutating it into a menacing new monster that’s breathtaking to behold and immensely intimidating to encounter.
In preparation for this review I returned to the original game for the first time in years and was shocked at how badly this remake was needed. The movement of main star Leon Kennedy felt ridiculously restricted; he struggles to get around as though he’s wearing an old pair of skinny jeans that haven’t fit him since his police academy days, and is immobilised anytime he gets his gun out as though he’s incapable of independent control over his hands and feet at the same time. By modern standards it’s absurd, and would absolutely put off a lot of newcomers before they could begin to understand why this game is so highly regarded.
Sight for Saw Guys
Thankfully, those days are gone. Not unlike the recent Metroid Prime Remastered, this Resident Evil 4 remake plays like a 2023 game. Luxuries like simultaneous twin-stick movement and targeting mean that you can cautiously back away while still keeping your gun trained on the advancing hordes, or side-step out of the way of an incoming crossbow bolt without having to remove your eye from the scope of your rifle. This newfound freedom of movement makes you better equipped to really make the most of the immensely satisfying area-specific damage effects; blowing kneecaps out to expose an enemy to a melee finisher, blasting sticks of dynamite held in the hands of attackers before they have a chance to throw them, or simply reveling in some of the grisliest headshots in the history of video game shotguns.
None of this will shock you if you never played the original, but trust me, it’s a big deal to those of us who are back for round two: the rough edges of a number of other interactions have been filed down, like how crates and barrels can be quickly smashed at the tap of a button rather than having to clumsily line up a knife swing, making it much faster to scramble for ammo and health pickups in the heat of a battle. Weapon switching is now performed instantly with a tap of the D-pad rather than having to pause to hop in and out of the inventory screen, and Leon’s combat knife can also be used to parry enemy attacks or bring a swift finish to staggered foes, or to take enemies out silently after he’s crept up on them with his new ability to crouch. (It must be those looser fitting jeans).
Crucially, though, this overhauled control setup makes combat more enjoyably fluid without compromising any of the challenge when played on the Hardcore setting recommended for returning players. (‘Standard’ and ‘Assisted’ modes are included if you want an easier time of it.) The added benefits of the knife are balanced by the fact that it takes damage with each use, so you can only rely on it sparingly – otherwise it will break like a tiny Master Sword and must be repaired at a merchant before you can resume stabbing.
Meanwhile, enemies move in dangerously erratic ways and have a tendency to quickly overwhelm in numbers, so you still have to make snap decisions when it comes to prioritising targets. They’ve also learnt a few cunning new tricks to trip you up with, like the sneaky way the homicidal villagers will lay down bear traps in the middle of a fight to keep you on your toes while you’re busy flexing your trigger finger. Resident Evil 4 may well give you a more expansive toolset to aid Leon’s survival, but you still need to keep your wits and reflexes sharp – because losing your head amidst a crowd crawling with a murderous mind-controlling parasite can swiftly result in Leon literally losing his. Thankfully, a new checkpoint save system minimises any arduous backtracking from your last manual typewriter save should Leon perish – but purists should take note that the unlockable Professional difficulty mode removes that safety net if you prefer a more punishing run the next time through.
No matter what difficulty you choose, a major strength of Resident Evil 4 is that enemy types are continually shuffled so that you can never really settle into a one-size fits all strategy. Just as you’re comfortably pulling off headshots, they start wearing helmets to force you to target their legs. Then, once you’ve busted more kneecaps than a debt collector, they start coming back to life with deadly whipping tendrils sprouting out of their shoulders. Then, when you’ve figured out how to take out these terrifying mutations efficiently, you come face to face with a seemingly unstoppable waddling tub of nightmare fuel that can regenerate every blown off body part like a T-1000 that was hand-sculpted by Clive Barker. Resident Evil 4 gives you a growing number of guns that all feel great to use, from submachine guns to rocket launchers and the especially powerful magnums, and does its absolute best to ensure you’re leaving very little in the chamber after each frenzied firefight.
I also love how the tactile nature of almost every element in your surroundings can be used as a tactical advantage, provided you can think fast enough on your feet. The chainsaw attacks from the terrifying, sack-hooded Dr. Salvador are just as deadly to Leon as they are to every other enemy in the vicinity, so baiting him into lunging at you and then steering him into a crowd of his own minions is a great way to thin the herd. Meanwhile, dangling oil lanterns can be shot and dropped onto an angry mob to set them all ablaze, but they can also be used to ignite hapless animals like cows who will rage out of control and scorch everyone in their path. When ammunition is always at a premium, it’s both practical and ridiculously entertaining to let a flaming hunk of hamburger do your dirty work.
Spanish Castle Magic
Many of you under 30 might have no clue what Resident Evil 4 is about: it’s perhaps best described as riding a rollercoaster that’s careening off the rails to crash through a row of spectacular haunted houses. What starts as a fairly straightforward rescue mission, with Leon sent into a small Spanish village in search of the US President’s missing daughter Ashley, soon hurtles into a heart-stopping series of battles against giant sea monsters and towering trolls, desperate defenses against crazed hordes in boarded up cabins, outrageous assaults on a heavily fortified castle, skulking sections through shadowy laboratories, explosive minecart chases, and countless run-ins with some truly twisted freaks infected with the mutating Las Plagas parasite, all of which look consistently incredible reimagined on Capcom’s RE Engine (which also powered the last two remakes). The original RE4’s famously flabby final third has been tightened up considerably, and it all builds towards an improved and genuinely imposing final boss fight that took all of my skill and ammo reserves to topple.
Of equal importance to its renovated environments and enemies is the anxiety-inducing audio design. It can’t be overstated how effective the sounds of Resident Evil 4 are when it comes to cultivating a genuine sense of dread. Whether it’s the manic chanting of its parasite-riddled peasant farmers when you enter a new area, the snarl of wolves as they whip through the leaves around you in the castle’s hedge maze, or the throaty rumble of a chainsaw motor idling in the distance, just listening to it all routinely had me inching towards the edge of my seat in anticipation for each enemy encounter, so when the the carnage kicked off and the tension spiked I had hardly any couch left to cling to.
At every step of the journey there are enhancements, both big and small. The original’s gimmicky, quicktime-event-heavy knife battle against Major Krauser has been transformed into a gripping blend of parries and counter-attacks, while the frustration of escorting Ashley through certain sections has been reduced significantly by ditching her health bar so you don’t need to waste valuable green herbs on healing her, and her intelligence has been improved so she’s less prone to foolishly stumble into the hands of a bloodthirsty mob. Elsewhere, there have been considerable structural changes that make the environment feel more cohesive. For instance, in the original game the lake area primarily served as the backdrop to a boss fight, but now you can fully explore the lake and its surroundings by boat, docking at various inlets to scour cabins and caves for additional puzzles, valuable treasures, and hidden horrors lying in wait.
In fact, despite having played the original several times over, there still seemed to be something that surprised me around each and every corner, and the pacing of Leon’s plight never gets bogged down in the sort of storytime stroll that’s become so common in a lot of big-budget single-player adventures. With all due respect to the likes of The Last of Us and God of War Ragnarok – which are both excellent in their own ways – Resident Evil 4 has no time for dialogue-heavy deep and meaningfuls. Leon’s foppish haircut might scream noughties emo but his stoic attitude is all-out ‘80s action hero, and no matter how much I had to Tetris-swap the expanding selection of guns and ammo to fit his inventory case he always seemed to have plenty of room left up his sleeve for a winking one-liner to whip out after a thoroughly insane action sequence before sliding a fresh clip into his submachine gun and running headlong into the next.
Stranger’s Things
When you do need to take a breather, the mysterious merchant returns to keep Leon topped up with a suite of dangerous devices like a quaint form of Q Branch, along with new recipes that allow you to craft the exact ammo types you want when out in the world rather than having to rely on randomised drops. He also pays the bounties on the optional side quests that have been added throughout the campaign, like shooting down hidden blue medallions or tracking down a rare golden chicken egg, which proved to be fun little diversions away from the story’s murderous main path. These bounties are paid in spinel gemstones which can be traded for unique items and upgrades outside of his standard inventory of wares, so although I was initially sad to see the iconic red dot sight removed from Leon’s starting pistol, it only took me a few short quests to be able to buy one and satisfyingly fit it myself.
One thing in particular that I appreciate about the remake’s merchant is that he’s a lot more generous when it comes to the trade-in value of your weapons. In the original it never really made sense to invest too heavily in upgrading the base pistol and shotgun early on, only for their value to drop dramatically when it came time to trade up for some beefier boomsticks. However, in the remake you’re effectively refunded close to the full value of each weapon along with the cost of any upgrades you’ve added to it, so you can re-spec your favourite guns and boost them towards their optimal forms without copping as big a penalty to your purse of Spanish pesetas.
The merchant also gives you access to the new bolt thrower weapon during your first encounter, and its reusable bolts come in handy in the story’s early hours when you’re still finding your feet as far as managing ammunition reserves and crafting resources goes. Yet despite his generous prices and fabulous wares, I couldn’t help but feel a little shortchanged after each transaction; his re-recorded dialogue isn’t delivered with quite the same kind of goofy charm as that of the grizzled original. However, in the scheme of things it says a lot for the overall quality of this remake when the only minor black mark I can give it is for its slightly blander black market dealer – and if this is your first time playing it won’t bother you in the slightest.
It’s also a shame that The Mercenaries mode isn’t included at launch, although it’s reassuring to know that it will be coming as part of a free update sometime in the future, and I’m extremely keen to tackle its frantic time attack challenges with the benefits of Leon’s more malleable move set. In the meantime there’s a New Game+ mode and a lengthy list of in-game challenges to complete in order to unlock additional weapons, costumes, and concept art, though it seems that bonus modes Assignment Ada and Separate Ways that were present in older versions of Resident Evil 4 have either been scrapped or potentially saved for DLC. Their loss isn’t that big of a deal since they were never as huge a draw as The Mercenaries for me personally, but when a campaign is consistently this amazing, it’s hard not to feel greedy for a little bit more.
Resident Evil 4 remake review: an exceptional return to one of the greatest action games of all time
For eighteen tumultuous years, Capcom has tried to surpass the success of Resident Evil 4. The fifth and sixth entries doubled down on the action to mixed results, while seven and eight focused on scares as seen from a first-person viewpoint. Meanwhile, 2019’s Resident Evil 2 remake looked to the past for its inspiration, delivering a masterful retread that blended responsive third-person combat with the exquisite production values of the series’ more modern titles. But with the release of Resident Evil 4 remake, Resident Evil has finally come full circle. Whereas the original release was a rejection of the games that came before, this remake is instead a celebration of where the series went next. Action-focused combat. Photo-realistic environments. Gooey monsters, hammy characters, ridiculous storylines. What better way to remake the highest peak of the series, than to build it upon the foundations of the very games it went on to inspire? Resident Evil 4 is a rambunctious thrill ride that is as good – if not, dare I say it, a bit better – than the original game.