Well, having given Redfall a go for 90 minutes I was, perhaps, being a bit dramatic. The game may be open world, and may have some slightly jarring open world-isms, but I felt like Arkane’s magic wasn’t diluted by it all. Their talent for storytelling and level design bubbled to the surface constantly, making exploration a genuine joy. Sure, I have some reservations, but I can’t deny that I’m itching to play it again.
Author: Game Infliction
Character-Full: Why Your Choice of Redfall Hero Will Make All the Difference
Summary
- I went hands-on with Redfall, playing a solo mission twice to discover how much of a difference your character choice will make.
- Redfall launches with four characters, each with wildly differing abilities and upgrade paths, making each paythrough different.
- Redfall arrives on May 2 for Xbox Series X|S and Windows PC, and will be part of Xbox Game Pass and PC Game Pass on day one.
Arkane has always been a studio that puts player choice at the heart of its ideas. Dishonored gives you huge choice about how to approach your hapless targets. Deathloop, created by Arkane Austin’s sister studio in Lyon, lets you tackle its story in a close-to-infinite number of ways. Prey offers you tools to uncover the mystery hidden at its core, but doesn’t stand in the way of you using them however you’d like. It stands to reason that Arkane Austin’s newest project, Redfall, would live by the same code. But the way it’s approaching that player choice is strikingly new – your approach to taking back a vampire-strewn Massachusetts island will be defined as much by the character you choose to play, as it is your actual interactions.
Redfall’s cast of four playable heroes is the largest an Arkane game has offered. After playing through a 90-minute demo twice, using two different solo characters, it becomes abundantly clear what the team is aiming for here – Redfall is a game that opens up in very different directions based on who you play as – in mechanics, in combat, in exploration, and even in the way it tells its story.
The story mission I was presented with was fairly simple. Get to a mansion on the edge of town, enter a scientist’s lab, and discover his connection to the vampire plague that’s seen you trapped on the island. Getting to that mansion is the tougher part. I chose to make a beeline through the heart of Redfall, passing through Vampire Nests and violent cultist territory, and eventually into the mansion grounds – patrolled, as you’d expect, by a large number of enemies. Much of your route is urban by design, meaning tightly packed streets, high walls, and not a huge amount of room in which to manoeuvre.
Each character comes with a range of upgradable skills and, as I discovered, they make an enormous difference to that journey. I played this same mission with two characters – Devinder Crousley and Remi de la Rosa – and found that the way played was affected entirely by that choice. Here’s how those playthroughs went:
Playing With Remi
An elite Navy rescue team member, Remi is the prototypical action star of the bunch. Having spent her life on combat frontlines, she’s equipped to take on Redfall’s many monstrosities with brute force. But she’s also an engineer, and has brought along a robot buddy, Bribón to help her do so with more finesse than simply “stake anything that moves”.
As you might expect, Remi’s toolkit is designed to let her take down groups of enemies from close range (and she has passive upgrade that allow her to increase close range damage, pushing you further down that path), and to keep her alive while she does so. Her most aggressive ability is a sticky C4 charge that can be detonated remotely, letting you damage multiple enemies at once, or set traps as you guide enemies you grief into its path. To help you with the latter, Remi can also use Bribón (who is a separate AI character, with its own healthbar and attacks) to set off a siren, letting you alert multiple enemies and draw them to you.
Combining these two abilities became key to how I got through Redfall’s streets smoothly. After spotting enemies, I’d throw down a C4 charge and set off Bribón’s siren – a group would charge the robot, while I snuck around cover and flanked them. Having upgraded my siren ability to let me do more damage to enemies that had been attracted by it, I’d then finish off the group with a shotgun, using its attached stake to take down any vampires I put into a vulnerable state.
Playing with Remi as a solo character turns Redfall into an action-packed experience, asking you to balance risk and reward constantly.
If things got too hairy, I could turn to Remi’s ultimate ability, Mobilize, creating a rally point that healed me while I was inside its radius. In these moments, I played like a classic tank, absorbing lots of damage while dealing even more of my own. Most vampires can’t be killed with bullets alone, so in battle with multiple monsters, I’d switch out my shotgun-and-stake for a weapon that fired a UV beam – useless against human enemies, but able to turn vampires to stone in short order, letting me shatter them with a simple melee attack.
I cleared vampire nests (psychical spaces that offer big rewards in return for taking on their challenges) and unlocked a safehouse, which offers safe harbour, a new fast travel point, and extra missions. But attracting so much attention on the streets also increased the attention of the island’s Vampire Gods. As I approached the mansion, a lightning storm erupted around me, and saw the appearance of the Rook – a brutal, melee-focused mini-boss sent to kill me for doing so much damage along the way. It’s a lovely, emergent touch, and an extra trial designed to test you after you’ve begun to master combat.
With the experience I earned from taking down the Rook, I also upgraded my C4 charge to let me ‘boom jump’, taking no area of effect damage and eliminating fall damage, but I used this mainly as another means to get behind enemies while they were distracted – and once I entered the mansion grounds, I combined my abilities to clear out as many enemies as possible in its gardens because of how much aggression I could absorb, before entering its winding corridors with a stake launcher (able to one-shot most vampires) to take down any stragglers.
As you can tell, playing with Remi as a solo character turns Redfall into an action-packed experience, asking you to balance risk and reward constantly. But playing as Devinder offered a very different vibe while engaging with the same mission.
Playing With Devinder
Think of Devinder as, essentially, all four Ghostbusters rolled into one – he has the scientific expertise of Spengler, the wonder of Stantz, the cool demeanour of Zeddemore, and the wit of Venkman. A filmmaker and author with an audience interested in the paranormal, his kit revolves around inventions he’s created to find and document supernatural entities – but he’s now had to upgrade it to kill them off as well.
Devinder’s kit is very different to Remi’s. His Arc Javelin is a mid-range attack that acts as a combined stake and area-of-effect attack, sending electricity out to incapacitate enemies (and vampires can be outright killed by being hit by its lightning). His ultimate, Blacklight, is a super-powered UV beam weapon, which can transform an entire area of vampires into stone near-instantly – very useful for getting out of a tight spot.
And this is the interesting thing about playing as Devinder – the final piece of his toolset is as much about avoiding attention as it is dealing with it. The Translocator is Redfall’s closest analogue to Dishonored’s Blink, a throwable device that lets you instantly transport to where it lands. As a result, instead of getting into action on the streets, I spent most of my journey getting onto rooftops, quietly taking out Watchers (a Vampire form that act like roving security cameras) with my Javelin, and sneaking past larger groups.
Think of Devinder as, essentially, all four Ghostbusters rolled into one.
Like with Remi, I took out a Vampire Nest on my way – but instead of running in guns blazing, I carefully scaled a church roof, entering a belltower and creeping into the encounter instead of taking down the guards around it. And without attracting so much ire, I also didn’t have to take on the Rook, who would have been a sterner challenge with a set of weapons built more for long-range combat.
Even the more manicured mansion grounds played out differently with Devinder. Instead of entering through the front gates, I used my translocator to sneak into the back garden, bypassing deadly areas of Blood Mist that had forced Remi to use the front door. It felt like playing the same game made by a different set of developers, with different interests in how to challenge you, adding a puzzle layer on top of its meaty gunplay.
But perhaps my favorite part of playing with Devinder wasn’t mechanical at all – it was how he told the story along the way. As a para-scientist, Devinder’s interactions with all of this weren’t defined by anger, fear, or triumph as much as they were by fascination. Every new type of vampire I met was greeted by Devinder talking about their physiology or behavior, ending with him giving them a name – a Watcher, a Shroud, and so on (clearly, Devinder is the member of the group creating the vampire taxonomy that the rest of the team use). It’s a lovely choice, making playing with Devinder as much of a documentary about the vampire plague as it is an action story.
Mixing it Up
Of course, the two other characters, Layla and Jacob, would have changed this experience for themselves. And this is just in solo play – every character also comes with abilities designed for co-op play (which also increases the number of enemies you need to fight as you go). Remi can upgrade Bribón to heal the whole team is they stay close by, while Devinder can up allies’ damage through ‘Color Commentary’. I’m just as fascinated to see how these disparate toolsets work when combined as I am to try them all solo.
Even at this early stage, this spin on Arkane’s traditional openness to player expression is intoxicating, enlivening both solo and co-op play. I’m very excited to try out those other characters and delve deeper into how Redfall will let us experiment with its tools.
Redfall Bite Back Edition
Bethesda Softworks
Dig your teeth into the Bite Back Edition and receive the Redfall Hero Pass, the Throwback Outfit Pack, Laser Beam multi-weapon skin, and the Tactical Knife Stake weapon attachment for close-range fights. The Redfall Hero Pass gives you access to two future heroes with unique powers and gameplay. The Throwback Outfit Pack includes a unique outfit and backpack for each of the four base heroes inspired by their lives before Redfall.
INCLUDES:
– Redfall Base Game
– Redfall Hero Pass with Two Future Heroes
– Laser Beam Multi-Weapon Skin
– Tactical Knife Stake Weapon Attachment
– Northern Expedition Devinder Outfit
– Eyes in the Dark Jacob Outfit
– War Clothes Layla Outfit
– Engineer Volunteer Remi Outfit
Pre-order or play on Game Pass to receive the Vampire Hunter Pack, including:
– Level 2 Unrivaled Grim Tide Shotgun
– Polar Vortex Multi-Weapon Skin
– Blood Ravager Stake weapon attachment
FEATURES:
Uncover the Truth, Take Back Redfall
The island town of Redfall, Massachusetts, is under siege by a legion of vampires who have blocked out the sun and cut the citizens off from the outside world. Explore the open world and immerse yourself in a deep story campaign as you unravel the mystery behind the vampires’ appearance. Ally with a handful of survivors against the creatures threatening to bleed the town dry.
Slay Alone or Squad Up
Redfall blends single- and multiplayer options seamlessly, allowing the player to venture into the darkness alone or to squad-up for up to four player co-op. Teammates can try different hero loadouts and combine their strengths to find creative solutions to the vampire apocalypse. You will collect an arsenal of specialized weaponry and customize your character with unique upgrades and abilities to suit your playstyle for guns blazing, stealth combat, and everything in-between.
Unconventional Heroes Vs. The Night
Created by science experiments gone wrong and gifted with psychic abilities, Redfall’s vampires will challenge you and your squad to get creative. You will choose from a team of diverse heroes – each with their own character-specific abilities – to overcome the vampire legion and their brood of maniacal followers.
– DEVINDER CROUSLEY – The Verified Cryptid Hunter: A cryptozoologist and aspiring inventor. Armed with weapons of his own creation, he’s on a mission to prove himself.
– LAYLA ELLISON – The Telekinetic Threat: A biomedical engineering student who volunteered for a medical trial where something went very wrong, leaving her with intense telekinetic abilities.
– REMI DE LA ROSA – The Ingenious Ingeniera: A brilliant combat engineer who has spent her life on the frontlines. With the help of her robot cohort, Bribón, she’s determined to help rescue Redfall’s survivors.
– JACOB BOYER – The Deadeye with an Undead Eye: An ex-military sharpshooter turned private contractor. Strange happenings on Redfall have left Jacob with a mysterious vampiric eye and a spectral raven that’s never far from his side.
The Open World of Redfall
Redfall is a true Arkane experience set in a rich world that blends the familiar with the extraordinary. Redfall’s open world is handcrafted by the master level designers behind Prey’s Talos I space station and Dishonored’s Dunwall. From the town’s once-bustling downtown and the haunted forest to the decimated seaside boardwalk and beyond, you will fight through cultist outposts and supernatural psychic spaces as you piece together Redfall’s many mysteries.
Redfall
Bethesda Softworks
Pre-order or Play on Game Pass to receive the Vampire Hunter Pack, including:
– Level 2 Unrivaled Grim Tide Shotgun
– Polar Vortex Multi-Weapon Skin
– Blood Ravager Stake Weapon Attachment
Upgrade to the Bite Back Edition to receive:
– Redfall Base Game
– Redfall Hero Pass with Two Future Heroes
– Laser Beam Multi-Weapon Skin
– Tactical Knife Stake Weapon Attachment
– Throwback Outfit Pack (Unique Outfit for Each Hero)
FEATURES:
Uncover the Truth, Take Back Redfall
The island town of Redfall, Massachusetts, is under siege by a legion of vampires who have blocked out the sun and cut the citizens off from the outside world. Explore the open world and immerse yourself in a deep story campaign as you unravel the mystery behind the vampires’ appearance. Ally with a handful of survivors against the creatures threatening to bleed the town dry.
Slay Alone or Squad Up
Redfall blends single- and multiplayer options seamlessly, allowing the player to venture into the darkness alone or to squad-up for up to four player co-op. Teammates can try different hero loadouts and combine their strengths to find creative solutions to the vampire apocalypse. You will collect an arsenal of specialized weaponry and customize your character with unique upgrades and abilities to suit your playstyle for guns blazing, stealth combat, and everything in-between.
Unconventional Heroes Vs. The Night
Created by science experiments gone wrong and gifted with psychic abilities, Redfall’s vampires will challenge you and your squad to get creative. You will choose from a team of diverse heroes – each with their own character-specific abilities – to overcome the vampire legion and their brood of maniacal followers.
– DEVINDER CROUSLEY – The Verified Cryptid Hunter: A cryptozoologist and aspiring inventor. Armed with weapons of his own creation, he’s on a mission to prove himself.
– LAYLA ELLISON – The Telekinetic Threat: A biomedical engineering student who volunteered for a medical trial where something went very wrong, leaving her with intense telekinetic abilities.
– REMI DE LA ROSA – The Ingenious Ingeniera: A brilliant combat engineer who has spent her life on the frontlines. With the help of her robot cohort, Bribón, she’s determined to help rescue Redfall’s survivors.
– JACOB BOYER – The Deadeye with an Undead Eye: An ex-military sharpshooter turned private contractor. Strange happenings on Redfall have left Jacob with a mysterious vampiric eye and a spectral raven that’s never far from his side.
The Open World of Redfall
Redfall is a true Arkane experience set in a rich world that blends the familiar with the extraordinary. Redfall’s open world is handcrafted by the master level designers behind Prey’s Talos I space station and Dishonored’s Dunwall. From the town’s once-bustling downtown and the haunted forest to the decimated seaside boardwalk and beyond, you will fight through cultist outposts and supernatural psychic spaces as you piece together Redfall’s many mysteries.
Related:
Ghostwire: Tokyo Is Coming to Xbox – Play the All-New Spider’s Thread Update April 12
PC Game Pass Preview is Available for Insiders in 40 New Countries
How Elder Scrolls Online Is Adding a New Class, 8 Years After Launch
Horizon Forbidden West: Burning Shores is available to pre-order today, pre-order bonuses detailed
Aloy’s journey continues in Horizon Forbidden West: Burning Shores — an expansion which sees the fierce Nora hunter pursue a sinister threat in the untamed wilds of a far-future, volcanic Los Angeles which has been wracked by violent tectonic activity. Pre-orders for Burning Shores, which launches on the PlayStation 5 console on April 19, 2023, are available as of today.
Pre-ordering will give players access to the following digital bonuses:
- Blacktide Dye Outfit (available at the first dye merchant)
- Blacktide Sharpshot Bow (available from the first merchant in the Burning Shores)
The story picks up Aloy’s story right where Horizon Forbidden West left off – so, to enter the Burning Shores, you must complete the main quest (up to and including the final quest Singularity) in Horizon Forbidden West. Following the events of Singularity, she will receive a call over her Focus, beginning the DLC.
Aloy will then be able to travel to a dangerous new region south of the Tenakth Clan Lands, where players will experience a compelling new storyline featuring new characters, machines, and adventures – we look forward to sharing more details with you very soon!
Horizon Forbidden West is available now in the PlayStation Plus Game Catalog.
Capcom are remaking Resident Evil 4 in the form of hilarious anime shorts
Tax Heaven 3000 is a free dating sim that claims to do your taxes
Mutant Year Zero devs’ new strategy game Miasma Chronicles arrives in May
Random: Hideki Kamiya Thinks Bayonetta Origins Will Help People Make Babies
Oh myyyy.
Hideki Kamiya is known for making quite bullish claims, but this one definitely takes the biscuit.
As spotted by Kotaku, the Bayonetta creator recently took to Twitter and made a rather bold claim (i.e joke) that Bayonetta Origins: Cereza and the Lost Demon would cause an “unprecedented marriage boom” and help solve Japan’s declining birth rate. Ooh, matron.
Read the full article on nintendolife.com
Indiescovery Episode 6: What the heck is an indie game anyway?
Dragon Ball Xenoverse 2’s Next Free Update Announced, New DLC Character Also Revealed
It’s a Dragon Ball Super: Super Hero crossover.
Bandai Namco’s online multiplayer title Dragon Ball Xenoverse 2 is still getting regular content updates, and the next one, due out 23rd March, adds new raid quests and much more.
Players can look forward to a new Awoken Skill: Beast, new costumes, new CC mascot (including 7 new variants) and a whopping 51 loading screen illustrations. As you can see in the trailer above it will add VS Cell Max.
Read the full article on nintendolife.com
Nintendo Reminds Us Advance Wars For Switch Is One Month Out From Release
Better late than never.
Last month during a Direct broadcast, Nintendo finally locked in a release date for Advance Wars 1+2 Re-Boot Camp, confirming the two-in-one title would be coming to Switch on 21st April 2023.
If you are worried about any last-minute setbacks (again), it seems the game is now officially in the all-clear. Nintendo’s Twitter account has reassured fans there’s now “just one month” to go until this classic series makes its grand return.
Read the full article on nintendolife.com