Earth Defense Force 6 Review

Some studios will spend years of development time and hundreds of millions of dollars chasing emotional, Hollywood-quality stories and realistic graphics, but the Earth Defense Force series proudly prefers to remain the most pure video game nonsense ever conceived. Don’t be fooled by the PS3-era graphics, atrocious voice acting, absurd story, and uneven technical performance of Earth Defense Force 6 – developer Sandlot knows exactly what it’s doing with this over-the-top satire that makes Helldivers 2 look highbrow by comparison. Like its predecessors, EDF6 leans into its rough edges and silly cooperative mayhem, prioritizing mindless fun above all else, and the result is yet another wonderfully amusing entry in the ongoing saga. But even going in with the right expectations, it’s not all sunshine and dismembered thoraxes, as this inadvisably long campaign has tons of repetition, plenty of levels that are more boring than amusing, and at times crosses the line from knowingly campy to just plain bad. Still, this giant insect-filled monster fest is more often than not a hilariously good time, and that’s something we could certainly use more of.

Earth Defense Force 6 is a goofy as heck cooperative third-person shooter that throws you and up to three friends into a version of our world under siege by aliens. Called the Primus, these primarily insectoid invaders are a grab bag of dorky monsters that range from generic flying drones, knockoff Godzilla kaiju, oversized evil Battletoads, massive spiders that jump everywhere, and more. Across the 80+ hours it took me to complete its 147 level main campaign, you’ll blast these low-res goons to bits using a growing arsenal of guns, rocket launchers, grenades, turrets, vehicles, and giant Gundam mechs, some of which feel great while others are experiments gone horribly wrong. Wrap all of this ridiculousness in some contentedly outdated graphics and a framerate that becomes unstable whenever your explosive shenanigans reach a fever pitch, and you’re in for an uproarious good time.

It’s hard to beat rocket launchers that can level cityscapes in seconds.

You’ll also bounce between four returning character classes: the Ranger, a standard soldier whose only advantage is that their weapons are the best around; the Wing Diver, a Valkyrie-like class whose jet-pack and wings give her unmatched mobility (offset by the fact that she’s killed by a light breeze); the Air Raider, an often second-fiddle support class who specializes in calling in massive bombing runs, relies on gadgets like drones to squish bugs, and can summon vehicles to deal serious damage; and the Fencer, a dual-wielding tank class who can absorb serious damage with a giant shield and smash things to bits in melee, but who is also quite difficult to play well. It might be a little milquetoast, but I favor the Ranger – it’s just hard to beat rocket launchers that can level cityscapes in a few seconds and assault rifles that plow through hundreds of aliens with ease.

While the stories in Earth Defense Force games have always been charming rubbish, EDF 6 sets a new bar with a tale that actively makes no sense at various points (even if, like me, you’re following along very closely and occasionally taking notes). It makes heavy use of time travel and has humanity losing the war against the Primus, only for you and the aliens to both go back in time to try again – but the good guys perplexingly make very little use of the knowledge gained in the previous timeline, so you’ll have to watch them slowly piece together what’s happening while you and your character are already miles ahead of the buffoons trying saving humanity.

Most of the time, this insanity is as amusing as you might hope, like when one part introduces giant frog enemies and says they’re “just like humans” without addressing the fact that they’re clearly frogs, then later introduces cliche humanoid gray martian enemies and describes them as “not humanoid.” Other times, though, it’s just painful, like one section where they explain the origins and biological breakdown of a flying dragon monster while making you fight it about five times in a row, reminiscent of a filler episode of Dragonball Z.

The story’s insanity is as amusing as you might hope most of the time.

The extremely poorly written story is eclipsed in its dreadfulness only by the voice acting, which sounds like it was performed by some poor souls who were rejected by their local improv troupes and decided to give video game voices a try. One part nearly made me spit-take when a character says, in the most monotone voice imaginable, “you have no idea how relieved I am” – you’re right, my dude, I definitely do not. But between all of that cringey dialogue and senseless plot development, there’s a ton of joy. There is still plenty of the kind of bad-by-design silliness at which EDF excels, and the times where it manages to walk that line properly are a gift that keeps on giving.

Thankfully, the heart and soul of Earth Defense Force 6, its over-the-top combat against all manner of blurry foes, is actually a lot of fun – and oftentimes pretty darn challenging. Dodging, dashing, and flying out of the way as monsters, aliens, overgrown insects, and robots rock the screen (and threaten the framerate) is exactly the kind of action-packed madness I love about this series, and it’s never been done better than in this iteration. The fundamentals of that action may be almost identical to what we got a few games ago, but EDF6 adds a ton of weapons and new enemy types to the mix and then dreams up interesting scenarios to put you in, like one level where you’re defending a beach from an entire army of giant poisonous reptiles. Playing through on the normal difficulty can be challenging enough, especially if you don’t have a competent crew at your back, but it gets absolutely insane once you dial that up to the harder options. It requires an intense amount of grinding to get the requisite powerful weapons and armor to put up a fight, plus a team who absolutely knows what they’re doing. As with prior entries, combat’s simple setup and silly attitude don’t get in the way of being extremely entertaining and genuinely satisfying to overcome, and that can make it pretty hard to put down.

That said, some of the design decisions definitely go a step beyond janky fun and into being straight up obnoxious, like how if you’re killed and waiting to be revived by a teammate, you just have to sit there staring at your own corpse until they come to get you. There’s no option to watch what other players are doing if they aren’t standing right by you and no respawn timer, which is just plain boring. There are also a handful of maps you’ll find yourself running missions on quite a few times, and while the enemies and objectives are usually at least a little different, the lack of variety definitely grated on me at times. Also, you’re occasionally made to play some slower-paced, story-focused levels that are simply the worst, though they at least only show up at a few specific moments. This isn’t the kind of story that’s at all worth slowing down the pacing to tell, and those segments just absolutely waste your time in a campaign that’s already way longer than it probably should be.

The 2TB Crucial T500 PS5 SSD with Pre-Installed Heatsink Is Down to $136

Today Amazon is offering the recently released Crucial T500 2TB PCIe 4.0 M.2 NVMe SSD with pre-installed heatsink for only $135.84. The Crucial T500 was released in October of 2023 and it is currently one of the top performing PCIe 4.0 SSDs on the market. This solid state drive works equally well as additional storage for your PS5 console or as a blazing fast boot drive for your gaming rig.

2TB Crucial T500 SSD (PS5 Compatible) for $135.84

The T500 is Crucial’s newest flagship PCIe 4.0 SSD and replaces the P5 Plus. The T500 utilizes a Phison E25 controller with 232-layer Micron TLC NAND flash memory. It has proven to be one of the fastest SSDs on the market with sequential speeds of 7,300/6,800MB/s and random speeds of 1.15M/1.44M IOPs. It’s on par with other top-tier SSDs like the WD Black SN850X, the Samsung 990 Pro, and the SK Hynix P41 Platinum and it’s currently the least expensive of the bunch. It’s also backed by a 5 year warranty.

The Crucial T500 also makes for an excellent PS5 SSD. It fulfills all of Sony’s requirements, like a minimum read speed of 5,500MB/s and a PCI-Express Gen4x4 interface. A robust aluminum heatsink is also already pre-installed, so you don’t need to spend time and money installing one yourself.

If you’re looking for more SSD storage upgrade options for your PS5 console, check out our best PS5 SSD deals of 2024. There are even less expensive options if you’re not married to any brand.

Talking Point: Will The Switch Ever Get A ‘Nintendo Selects’ Range?

Discounted delights.

Before the June Direct came along, we were starting to think that 2024 would be the year of remakes and remasters on Switch. We had Another Code: Recollection, Mario vs. Donkey Kong, Paper Mario: The Thousand-Year Door and Luigi’s Mansion 2 HD already banked and that was before Donkey Kong Country Returns HD (releasing in 2025) was added to the pile. Sure, new titles like Echoes of Wisdom and Mario & Luigi: Brothership left things looking a little brighter, but, like it or not, as the Switch keeps chugging through its eighth year, Nintendo is clearly relying on the old faithful to tide us over until new hardware.

It’s no surprise, of course. Game development is no walk in the park, and despite the Switch’s undoubtedly impressive library, there are still a handful of classics that are yet to make the jump to the hybrid console *cough Wind Waker cough*. It’s the way that most Nintendo consoles go in their senior years, but these late-life lineups have historically been counterbalanced by a ‘Nintendo Selects’ range, a chance for owners to catch up on some of the console’s bestsellers at a reduced price.

Read the full article on nintendolife.com

Star Wars Outlaws Hands On: Choice and Consequence Rule in the Galaxy’s Underworld

Star Wars Outlaws Hands On: Choice and Consequence Rule in the Galaxy’s Underworld

As I hurtled through the dry, ochre-toned wasteland of Toshara on the back of a rusty speeder, I quickly came to the realisation that Star Wars Outlaws could be the game I’ve always dreamed of. While there are timeless stories revolving around the plight of the Jedi and the Empire – the vast, colourful world of Star Wars always alluded to more beneath the hood and left me with one major question: what are the consequences of interstellar conflict for anyone that wasn’t born with magical powers?

During a recent preview event, I had the opportunity to play through two sections of the game for a full three hours – exploring a portion of its open world, and discovering a darker, more destitute setting where inhabitants must survive however they can. And it looks awesome. 

Kay Vess, our protagonist, is a perfect example of a survivor in a war-torn galaxy. Star Wars Outlaws is set between the events of “Star Wars: The Empire Strikes Back” and “Star Wars: Return of the Jedi”, and so Vader’s rule has rippled into even the most far-flung corners of the Galaxy Far, Far Away. On Toshara, a moon dominated by criminals, Kay is tasked with infiltrating the base of Gorak, a local kingpin. Stealth is key here, and as Kay, I deftly slip past meandering guards with an array of quiet takedowns at my disposal for anyone that spots me. Kay can also unlock additional abilities that’ll help – the Fast Talker ability offers a quick way to quickly yap your way out of a full-blown enemy showdown, for example.

What’s even better, is that Kay’s trusty companion Nix is also a handy tool, and can be commanded to create enemy distractions, attack if needed, or even collect a piece of loot that’s just out of reach. This is a mandatory stealth mission, but in the context of the plot it makes total sense – Kay isn’t here to go blasters blazing (this time), it’s a delicate mission that requires discretion. When things go awry, Kay ends up discovering information that is of use to Gorak, and is given a choice to tell him about it or keep it to herself.

This is where the power of choice and allegiances comes in. While playing, I was introduced to four different crime syndicates: Crimson Dawn, The Hutt Cartel, Ashiga Clan, and The Pyke Syndicate – each with their own designs on how to rule the underworld. Kay can foster good and bad reputations with each of the clans – having a good reputation will grant her privileged access to their districts and benefits. Having a negative reputation will make a syndicate less receptive, and even hostile in some cases.

Assisting one syndicate can affect how a different one feels about you too, so it pays to be cautious in who you align with. Gorak is aligned with the latter, and I chose to be generous with my information about a plot to overthrow him. I loved this element of decision-making; as a player, I’m not just on the rails of a pre-scripted story, but getting input in how the story plays out and how the world reacts to Kay, which feels great.

Once that exchange concluded, I stepped out onto the gritty, neon-soaked streets of Mirogana to explore freely. Here, you’ll find vendors offering new equipment, items, cosmetics for Kay that’ll offer new enhancements, and other goodies. The essence of a world ruled by crime is in full force here, characters around me spoke in hushed tones about objectionable schemes, while Empire guards slyly took bribes from enterprising scoundrels. All of this makes the settings of Star Wars Outlaws feel truly alive, and showcased the seedy underside of galaxy in all its questionable glory.

I was prompted to make several more reputation choices in the next few missions, the first coming at the end of a job for The Hutt Cartel. As Kay, I politely declined the request to double cross the Hutts and hand over my goods to Crimson Dawn, which resulted in a… less polite shootout with the clan’s double-crossing agent. Later, during a mission to upgrade Kay’s blaster, I was given the option to steal a necessary part from the Pyke Syndicate or Crimson Dawn, and, having already chosen to annoy the latter, opted to “liberate” the goods from their district. This variation in how to approach jobs and who to favour again plays magnificently into crafting your own version of the underworld, where allegiances can change in seconds and no one can be trusted. 

From there, I set out to explore the arid deserts of Toshara in my first taste of Star Wars Outlaws‘ open world environments. I zoomed past several points of interest, including desert-beaten structures housing collectables, loot, or random events. Exploring those structures led me to a cache of Empire loot ripe for the taking, while another saw me stand off against a band of pirates raiding a homestead. Just like walking around Mirogana, veering offroad to take care of these tasks makes Toshara feel like a living, dynamic place – and of course, snagging a bit of loot is never a bad thing. Even in this select area, the environments felt stuffed with little things to do and secrets to discover.

Another section of my preview took me to the stars, quite literally, and put me at the helm of Kay’s ship. Engaging in a swift battle against some TIE Fighters felt pretty approachable off the bat, the controls were smooth, similar to those of Starfield, and the ship’s tracking module made short work of pesky enemy ships. After that, I landed on the frigid, icy shores of Kijimi, to look for a safecracker. Kijimi is ruled by The Ashiga Clan, but, just like on Toshara, The Crimson Dawn is looking to dethrone them. 

I couldn’t resist a quick roam around Kijimi’s surroundings (and a few bets placed on the virtual Fathier Racing holo table situated in the bar) simply because these environments are absolutely stunning. Total care has gone in to make Toshara and Kimiji feel vibrant and authentic, and I can’t wait to see what other notable Star Wars locations look like.

But enough of looking at the buildings, there are several objectives at hand. Kay needs to win favour with the Ashiga Clan and their Queen, culminating in a mission to steal a mysterious relic. Having already made my way through a stealth mission back on Toshara, I opted for the most chaotic entrance possible, blasting guards and foes into oblivion in fierce firefights, while commanding Nix to attack anyone that proved to be more laserproof than expected. The blaster combat feels extremely satisfying – hits pack a punch, much like grenades, and the option to take out shields with ease or simply stun foes gave a breadth of options in how to clean up what became a pretty outrageous gunfight in the middle of a tranquil setting, which was extremely fun.

The choice that Star Wars Outlaws gives you to craft your own reputation as Kay’s unfolds feels excellent – and I thoroughly enjoyed getting to explore and immerse myself in both new and familiar locations from the Star Wars universe. However, quite uniquely, I’m seeing them from Kay’s nebulous perspective as a well-meaning outcast just doing her best to survive in an underworld brimming with duplicitous characters, and I can’t wait to play more. Thankfully, there’s not much longer to wait either – Star Wars Outlaws launches on Xbox Series X|S on August 30. 

Xbox Live

Star Wars Outlaws

UBISOFT


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Experience the first-ever open world Star Wars™ action-adventure game and explore distinct locations across the galaxy, both iconic and new. Risk it all as scoundrel Kay Vess, seeking freedom and the means to start a new life. Fight, steal, and outwit your way through the galaxy’s crime syndicates as you join the galaxy’s most wanted.

If you’re willing to take the risk, the galaxy is full of opportunity.

DISCOVER A GALAXY OF OPPORTUNITY
Explore distinct locations with bustling cities and cantinas. Race across sprawling outdoor landscapes on your speeder. Each location brings new adventures, unique challenges, and enticing rewards if you’re willing to take the risk.

EXPERIENCE AN ORIGINAL SCOUNDREL STORY
Live the high-stakes lifestyle of an outlaw. Turn any situation to your advantage with Nix by your side: fight with your blaster, overcome enemies with stealth and gadgets, or find the right moments to distract enemies and gain the upper hand.

EMBARK ON HIGH-STAKES MISSIONS
Take on high-risk, high-reward missions from the galaxy’s crime syndicates. Steal valuable goods, infiltrate secret locations, and outwit enemies as one of the galaxy’s most wanted. Every choice you make influences your ever-changing reputation.

JUMP INTO THE PILOT SEAT
Pilot your ship, the Trailblazer, as you engage in thrilling dogfights with the Empire and other foes. Find the right opportunities to chase, evade, and attack to get the upper hand.

The post Star Wars Outlaws Hands On: Choice and Consequence Rule in the Galaxy’s Underworld appeared first on Xbox Wire.

Star Wars Outlaws: hands-on report

Ubisoft Massive is almost ready to let PS5 players become a notorious space scoundrel in the first open-world Star Wars game, coming to PS5 on August 30. Crash landing onto the lush yet dangerous moon of Toshara, I spent time as rookie rogue Kay Vess, meeting her little buddy Nix, discovering visual options inspired by the original trilogy, and taking jobs for crime syndicates.  

Nix the lovable critter companion

Kay’s furry and all-too-cute partner Nix (“not a pet,” stresses his voice actor, Dee Bradley Baker) has already gained a dedicated and adoring following. Yes, the doe-eyed Merqaal is genuinely helpful, from distracting guards with cuteness (or causing explosions), and picking up weapons, to showing players interactive elements in the environment… but it’s Nix’s little touches that’ll win over fans across the galaxy.

Gain boosters for your speeder and Nix is forced to hang on for dear life, his little tail and hind legs flailing in the air. If you aim Kay’s blaster at him, he’ll impishly mimic being shot and roll over to play dead, causing Kay to chuckle and encourage his performance.

Star Wars at its most vibrant

Outlaws executes open-world Star Wars with flair, delivering a rich and responsive environment that’s lively and joyful to explore. Floating fishing nets ripple in the wind. Broken starship detritus is scattered across lakes, mountains, and moisture farms. And yes, you can pet the… well, animals far more exotic than dogs, and even feed some of the fauna native to Toshara.

Ubisoft Massive has also created discoverable vista points where you can stop and watch beautiful-yet-deadly world go by. The scenic views are striking enough to encourage players to seek them all out.

Capturing the original trilogy vibe

The Star Wars Outlaws team knows it’s a big deal to set its game between The Empire Strikes Back and Return of the Jedi, and has gone the extra parsecs to make it feel authentic to its source material.

To that end, you can select a special 21.9 cinematic mode that creates a widescreen effect and replicates the lenses Lucasfilm used when shooting Episodes 4 to 6. The result is a gritty, nostalgic visual grain with a modern-day high-definition punch.

Variety is the spice of scoundrel life

Whether it’s overhearing the juiciest scoundrel scuttlebutt or hitting up gangland bosses for work, there are plenty of objectives to tackle across Outlaws.

One mission, New Tricks, involves hunting down an ion module for your blaster to disrupt some pesky electrical systems. The quest begins with a hunt for the right merchant, then spirals into an adventure through the bustling city of Mirogana and into the craggy wilds.

Meanwhile, a Hutt task demands you steal a client list, but at any time you can deviate from your current mission to sneak into an outpost, “slice” through encrypted info databases, race speeder bikes, infiltrate mysterious shelters, or help townsfolk repel gunslinging bandits (…or not. You’re an outlaw, after all). 

Whether you’re eager to put your blaster to good use or prefer to venture across the Outer Rim, there are plenty of wretched hives of scum and villainy to explore when Star Wars Outlaws lands on PS5 August 30.

Star Wars Outlaws: The Final Preview

It seems impossible that Star Wars Outlaws is the first-ever open-world Star Wars game, but indeed it’s true. With that first comes plenty of expectation, but also lots of excitement – particularly when the studio handling the effort is Massive Entertainment, the talented developers of The Division. Speaking personally, I confess that I don’t often get hyped up for too many open-world games these days outside of those made by Rockstar – as those can be counted on to raise the bar every single time – but I have been plenty hyped for Outlaws. After all, it’s set after Empire Strikes Back, you play as a Han Solo-caliber scoundrel instead of yet another Jedi, and you’ve got an awesome alien creature pet named Nix by your side at all times, who promises to have an impact on gameplay and not just follow our hero Kay Vess around being adorable. In other words, it’s got a lot going for it on paper.

And while it doesn’t seem like Outlaws will do any Rockstar-like bar-raising, after playing a near-final build of it for four hours across two different sections of gameplay, I can say it’s still one of my most anticipated games yet to come out in a busy second half of 2024, and it feels very Star Wars in all the right ways.

Ubisoft has developed a reputation for making “checklist” open-world games; big spaces where you’re given a to-do list of sidequests and activities to complete outside of the golden path. Generally this is not a compliment. But one of the things that impressed me about Star Wars Outlaws is that I didn’t get the sense that I was just checking boxes to inch closer to 100% game completion. Don’t get me wrong – there is plenty to do in Outlaws, but those sidequests and activities feel a lot more organic than they do in the publisher’s other games. For example, while wandering around the town of Mirogana on the planet Toshara, I walked by an arcade mini-game of sorts. I wandered up and played a round. I also stumbled upon a betting stand where I could wager on holographic-horse races. I managed to bet on the right one by sheer good luck, which gave me a chuckle later when I discovered a datapad lying around elsewhere that gave me a strong hint on who to lay my money on. I also encountered a down-on-their-luck gambling addict who begged me for money. I obliged, enabling his vice and leaving with a promise that he’d share in his winnings should he find himself back on Lady Luck’s good side. Naturally, there’s also a cantina, and I even saw a Sabacc table, but I lacked sufficient funds at the time to buy in and play.

Massive has, based on what I’ve seen so far, done an excellent job of setting an authentic Star Wars stage.

All of these optional activities feel very natural on the planets and towns of Outlaws, and that’s true in part because of the excellent art direction that makes every location ooze Star Wars authenticity. From the lighting to the architecture to the NPCs milling about, Massive has, based on what I’ve seen so far, done an excellent job of setting an authentic Star Wars stage.

I’d be remiss if I didn’t add how the story of Star Wars Outlaws only supports and reinforces all of this. Kay is just out to make her way in an unforgiving galaxy, lying or double-crossing as she needs to in order to look out for number one. This plays out in occasional dialogue choices that pop up during cutscenes, adding a bit more player agency to what would otherwise be a mini-Star Wars in-game movie. Will those choices affect how the plot ultimately plays out? I wouldn’t bet on it, but there is a laudable faction reputation system that tracks how much (or little) each of the in-game syndicates likes you. Double-cross the Hutts and you’ll harm your reputation with them, but increase your standing with the Crimson Dawn. Piss off a faction enough and they won’t let you into their territory (meaning you’ll have to sneak in and stay undetected if you want access).

But, you’re probably wondering, what of the moment-to-moment gameplay? In this, Star Wars Outlaws made me happy. This is a stealth game if you want it to be. And if you mess up in that attempt, I honestly like that you don’t have a lightsaber to save you. You’ll have to use Kay’s blaster – which, yes, is upgradeable – to get out of trouble, and that adds to the sense of danger because you’re not a laser sword-wielding demigod. As such, the blaster battles felt like they had meaningful stakes, and the stealth gameplay had a bit of weight to it because I knew that I’d be up against it if I messed up.

Naturally, there’s lockpicking too in the form of data spikes, and I quite like how Outlaws handles it. Each lock has a particular audio signature, and it’s up to you to match that pattern by pressing the right trigger in time with the beeps. The longer you take, the more likely you are to be spotted. Similarly, the hacking minigame is also really fun. Here, you’ll need to line up the right symbols in the right order, which usually takes multiple attempts. Fail too often and you’ll fail the hack entirely. It took me a few tries to wrap my head around, but once I did I really enjoyed the opportunities I got to do some hacking.

The core stealth gameplay is aided by the breakout star of Outlaws, Nix. Yes, Nix is the BD-1 of this game, but compared to Cal Kestis’s droid companion, Kay’s organic pal can do a lot more for you. He can distract an enemy – by getting the bad guy’s attention and adorably playing dead – or flat-out attack them. He can hit buttons or switches too, and retrieve items. This is useful when you’re pinned down in a firefight and a more potent A300 Blaster Rifle is across the room. Nix can fetch it and drop it at your feet without you leaving cover. I even like how Outlaws handles these larger weapons: they can’t be reloaded, meaning that once you fire all the rounds, you just drop the empty gun and go back to your trusty blasters. This is likely a design decision to ensure that Kay never feels overpowered, thus making sure the player is always on their toes in combat.

Finally, you couldn’t have an open-world Star Wars game without ways to get around that expanse, and in Outlaws, Kay has a speeder bike that, as you’d guess, can also be upgraded. You can win credits doing races, or just stop off along the way to your destination at some interesting-looking pit stop. The bike controls well – it almost feels like driving a boat in Waverace 64 in that it’s pretty fast and maneuverable but hardly handles like it’s on rails.

Complementing this is Kay’s ship, the Trailblazer (and yes, it’s upgradeable). I got to do a bit of outer-space ship-to-ship combat, and I had a good time! I’ll need plenty more time in the pilot’s seat to really solidify my opinion here, but flying the Trailblazer made a good first impression.

If there’s one thing that concerned me during my hands-on time, it’s bugs. Outlaws went gold well before the preview event, meaning that if I wasn’t playing the certification build, it was something mighty close. And while yes, there will inevitably be a day-one patch as most games have nowadays, it was still disappointing to see as many annoying little – admittedly mostly visual and harmless – glitches as I did. Hopefully that day-one update will knock out the bulk of them.

Ultimately, though, I had a fantastic time with Star Wars Outlaws. Open-world games tend to be jacks-of-all-trades, masters-of-none, and while I’m not sure Outlaws will master any of its gameplay components, it nonetheless not only does them all very well, but it does so with a convincing Star Wars sheen. And since there’s somehow never been an open-world Star Wars game before, it feels new, fresh, and most welcome. I’m glad this is arguably the first big-name game out this Fall on August 30, because I can’t wait to play more of it.

Ryan McCaffrey is IGN’s executive editor of previews and host of both IGN’s weekly Xbox show, Podcast Unlocked, as well as our long-form interview show, IGN Unfiltered. He’s a North Jersey guy, so it’s “Taylor ham,” not “pork roll.” Debate it with him on Twitter at @DMC_Ryan.

Mysty-eyed point-and-clicker Neyyah brings back the glory of pre-rendered backdrops in August

If you miss Myst, but feel only vertigo and disgust for its recent 3D reinventions, you might find yourself salivating over first-person point-and-clicker Neyyah – a Mystalike or more precisely, Rivenalike from Defy Reality Entertainment and MicroProse, which has just been dated for early access release on 27th August. Real-time movement and exploration? Rotatable polygons? Pfff. These are firmly pre-rendered worlds, just like Grandpappy Atrus used to bake.

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How to Play Through the Canon Star Wars Games in Order

Although Star Wars has become a fixture of movie culture over the generations, it’s also left a signature stamp on the world of video games. From LEGO spin-offs and NES movie adaptations to pod-racing simulators, it’s hard to talk to someone about games they loved as a kid without the words Star Wars cropping up in there somewhere.

And as the series has grown into a powerhouse in the gaming world, so too have video games become a key part of the Star Wars universe as a whole. In recent years, we’ve seen more and more video games become official parts of the franchise’s canon timeline, whether that’s Cal Kestis’ adventures through a post-Order-66 world in the Star Wars Jedi series or Iden Versio’s transformation from Empire trooper to Resistance hero in 2017’s Star Wars Battlefront 2.

So, for those looking to catch up with the video-game-exclusive chapters of the Star Wars history books, let’s take a look at all of the canon Star Wars games in chronological order.

Jump to:

How Many Canon Star Wars Games Are There?

Considering Star Wars has been making its way to video game consoles for over four decades at this point, there are a lot of Star Wars games spread across the history of the series. To be specific, there are well over 100 Star Wars games in total, including everything from first-person shooters and tactical strategy games to dance titles and even educational point-and-click adventures.

That’s a lot of games, although only a very small selection are part of the series’ official storyline. Since Disney wiped the extended universe from the canon, there are now eight games canon to the timeline of the series. Only one of these games won’t feature on our chronological list, and that’s Star Wars: Uprising. Although the mobile RPG was an official continuation of the Star Wars story, it was closed down back in 2016 due to low player counts and is no longer available.

We also haven’t included any of the Star Wars web browser games or titles that act as retellings of the events of the main story, such as the Star Wars Journeys series.

All Canon Star Wars Games in Chronological Order

1. Star Wars Jedi: Fallen Order

The first notch on the official canon timeline, Star Wars Jedi: Fallen Order is set half a decade after the events of Star Wars: Revenge of The Sith, and follows a survivor of the Order 66 Jedi purge.

After years of hiding from the Empire and their ruthless Jedi-hunting soldiers, the Inquisitors, Fallen Order’s story sees former padawan Cal Kestis rekindle with the force after his powers are discovered, sending him on a galaxy-wide adventure in the hopes of rebuilding the Jedi order. Along the way, he’s pursued by the merciless Second Sister; a powerful Sith Inquisitor determined to hunt Cal down and put a stop to his plans.

Fallen Order takes heavy inspiration from the soulslike genre, with players exploring iconic and all-new planets while taking part in frantic, fast-paced lightsaber duels and building their arsenal of force powers. It was the beginning of a franchise for developer Respawn Entertainment, who went on to make a sequel four years later. Speaking of…

2. Star Wars Jedi: Survivor

The official sequel to Fallen Order, Star Wars Jedi: Survivor is set five years after the events of the previous game. Now an older and more wizened Jedi Knight, we pick up Cal’s story as he searches for a place to hide from the Empire and raise a new crop of Force sensitive warriors. However, after discovering a powerful Jedi who served during the High Republic era, Cal quickly becomes embroiled in a new battle which tests his abilities and connection to the Jedi teachings.

Much like its predecessor, Survivor focuses heavily on soulslike combat spread across several explorable planets, taking players to new locations alongside a few fan favorites. All the while they’ll get to test their mettle with brand new fighting stances, allowing them to duel-wield a saber and a blaster, or channel Kylo Ren, and carve through their foes with a powerful crossguard lightsaber.

3. Vader Immortal: A Star Wars VR Series

Set after Revenge of the Sith and before Rogue One, Vader Immortal: A Star Wars VR Series takes place over three episodes and follows a nameless smuggler who becomes entangled in a mysterious plot tied to Darth Vader’s past.

After their ship is pulled out of hyperspace by the Empire, the smuggler is forced to explore Vader’s castle on Mustafar, where they learn about a mystical artifact with the power to conquer death. Vader Immortal aimed to grant players the childhood dream of wielding a lightsaber with their own hands, planting them in the world of Star Wars via a VR headset and fully immersing them in the Jedi experience.

4. Star Wars: Battlefront 2 (2017)

Although Star Wars: Battlefront 2’s multiplayer takes place across the various eras of Star Wars history, the story mode begins just after the events of Star Wars: Return of the Jedi. It follows Iden Versio: the commander of an Imperial squadron known as Inferno Squad. Spanning thirty years, it follows Versio and her allies’ journey, from the destruction of the Second Death Star all the way to the climax of Star Wars: The Force Awakens.

Along the way, she meets various iconic characters and explores some of Star Wars’ most famous battlegrounds, including Bespin, Endor and Naboo. In-game, players can expect plenty of third and first-person firefights, battling across lovingly recreated maps while wielding blasters, flying ships and even picking up a lightsaber as one of the game’s many hero characters.

5. Star Wars: Squadrons

The next notch on the timeline belongs to Star Wars: Squadrons; EA’s space-fighting spin-off. Strapping players into an array of iconic starships, they’ll engage in huge battles across the vast reaches of the galaxy, getting into intense dog fights from behind the controls of X-Wings, Tie Fighters and more.

Although the beginning of the story takes place during the events of A New Hope, the bulk of Squadrons’ campaign is set after the Return of the Jedi, with players switching between the roles of a Resistance and Empire pilot.

Shifting back and forth between both perspectives, it tells the story of a secret Rebel project codenamed Starhawk, which poses a major threat to the Empire. Intending to prevent its completion, the Empire rushes to stop the plans, leading to plenty of all-out, space-based skirmishes.

6. Star Wars: Hunters

Hitting shelves in 2024, Star Wars: Hunters is a free-to-play multiplayer arena shooter set after the events of Return of the Jedi. It sees players pick one of several heroes and team up with friends, taking on rival teams in fast-paced combat.

Like most hero-based shooters, players can dive into a large roster of characters each with their own unique weapons and abilities, with the list featuring everything from droid Jedis and Wookie berserkers to Mon Calamari technicians and even a Jawa tag team.

7. Star Wars: Droid Repair Bay

Set during the events of The Last Jedi, Star Wars: Droid Repair Bay is an entirely free VR experience that tasks players with repairing BB-8 and a series of other droids. They’ll have to remove and replace faulty parts, tweak circuits and ensure the droids are ready for field deployment. Droid Repair Bay was a tie-in with the release of Star Wars: The Last Jedi, with players cast as a mechanic on the Raddus space station shortly before its battle with the Supremacy dreadnought during the events of the film.

8. Star Wars: Tales from the Galaxy’s Edge

The final slot on the timeline comes via Star Wars: Tales from the Galaxy’s Edge. Set between the events of The Last Jedi and The Rise of Skywalker, Galaxy’s Edge is a VR experience where players step into the shoes of a nameless droid mechanic and explore the planet of Batuu: the same setting as Disneyland Park’s Star-Wars-themed attraction.

After crash-landing on Batuu to evade smugglers that boarded your ship, Galaxy’s Edge has you shooting your way through First Order soldiers and Guavian criminals while solving puzzles and delving deeper into the planet’s various mysteries. It eventually got an expansion called The Last Call, which allowed players to train as a Jedi and suit up as the legendary assassin droid, IG-88.

All Canon Star Wars Games in Release Order

  1. Star Wars Uprising (2015)
  2. Star Wars Battlefront 2 (2017)
  3. Star Wars: Droid Repair Bay (2017)
  4. Vader Immortal: A Star Wars VR Series (2019)
  5. Star Wars Jedi: Fallen Order (2019)
  6. Star Wars: Squadrons (2020)
  7. Star Wars: Tales From The Galaxy’s Edge (2020)
  8. Star Wars Jedi: Survivor (2023)
  9. Star Wars: Hunters (2024)

What’s Next for Star Wars Video Games?

Although the current list of canon video games in the Star Wars universe is relatively small, over the next few years, it appears to be growing significantly. On August 30, Ubisoft is set to add another major entry to the franchise in Star Wars: Outlaws. An open-world RPG casting players as underworld thief Kay Vess, it promises expansive worlds to explore and a new canon story, featuring some returning Star Wars characters like Jabba the Hutt and Qi’ra.

In terms of projects a little further out, Heavy Rain developer, Quantic Dream, announced back in 2021 that it’s working on a Star Wars title set during the High Republic era titled Star Wars: Eclipse. Amy Hennig also revealed she was working on a Star Wars game with Skydance Media back in 2022, while Saber Interactive’s CEO recently confirmed that the Star Wars: Knights of the Old Republic Remake is still in the works. In short, it seems we can expect plenty more visits to a galaxy far, far away over the next few years.

Callum Williams is a freelance media writer with years of experience as a game critic, news reporter, guides writer and features writer.

Sony Confirms (Officially This Time) Helldivers 2’s Next Premium Warbond, Freedom’s Flame

After Sony itself accidentally revealed the premium warbond Freedom’s Flame for Helldivers 2, it has now made it official alongside an August 8 release date.

The theme for Freedom’s Flame is, predictably, burn damage and survivability, with new weapons, armor, emotes, capes, and skins all set to hit the game next week, Mitch Ayre, Junior Community Manager at developer Arrowhead Games Studios, said in a post on the PlayStation Blog.

As with previous Premium Warbonds, expect Freedom’s Flame to cost 1,000 Super Credits. While you can earn Super Credits from gameplay and the warbond itself, you can also buy them for real-world money. Via the in-game shop, 1,000 Super Credits costs $9.99. Premium warbonds do not expire, so you can work your way through them at your own pace safe in the knowledge their items will remain available.

Here’s everything included in Helldivers 2’s Premium Warbond, Freedom’s Flame

Firepower

Primary:

SG-451 Cookout

Burn, baby, burn! A pump action shotgun that unleashes a burst of incendiary phosphorus pellets at your helpless enemies.

FLAM-66 Torcher

A lightweight flamethrower shooting pressurized fuel through a nozzle into a roaring, open flame. Sounds safe. It isn’t. Watch where you’re standing.

Secondary:

P-72 Crisper

A flamethrower that fits in your pocket for the Helldiver on the go! What will those guys think of next? This lovely compact handgun projects a jet of freedom flames over short distances.

Booster:

Fiery Drop – Firebomb Hellpods

Scorch the earth (and anything else) below as you touch down with attitude and ignite the dropsite.

Armor:

I-09 Heatseeker

Proudly display the burnished blood-red plates that were forged in righteous fire, like the heroes they were wrought to protect — a true vision of democracy.

I-102 Draconaught

Ah, there’s nothing quite like those satisfying screeches as the enemies of freedom burn. Enjoy it all in this 14-cm sheathed silica fiber foam armor with an exclusive tube-to-ear feature.

Armor Passive

Inflammable! Enjoy 75% damage resistance to fire as you run head-first into danger like the unstoppable legend your mum said you’d be.

Title: Fire Safety Officer

You can now call yourself a Fire Safety Officer. Doesn’t come with a certificate.

Skin: Safety Orange

Repaint your Shuttle, Hellpod, and Exosuit in striking Safety Orange.

Capes & Cards

Purifying Eclipse

A heartfelt tribute to the Liberation of Choepessa IV in the First Galactic War, in which so much orbital ordnance was detonated that its sun was occluded by ash for an entire lunar cycle.

The Breach

The final mission of the 361st Freedom’s Flame saw this storied unit deploy into the heart of a Supervolcano in a mission of heroic sacrifice. Triggering a huge eruption, this act of incredible bravery wiped out a massive Terminid swarm. As documented in the bestselling graphic novel ‘The Breach,’ it is available at all good bookshops on Super Earth.

Emotes

Big Stretch, Deep Reflection, and Thoracic Collision Exultation Maneuver Co-emote. If you’re going to win. Win in style.

Freedom’s Flame is set to arrive two days after the Escalation of Freedom update, Helldivers 2’s biggest so far. This update, due out August 6, adds new missions, objectives, enemies, planets, and even a new difficulty mode.

Helldivers 2’s explosive launch across PC and PlayStation 5 in February saw it become the fastest-selling PlayStation game of all time, with an incredible 12 million copies sold in 12 weeks. IGN’s Helldivers 2 review returned a 9/10. We said: “Helldivers 2’s combat feels fantastic, its missions stay fresh and interesting, and its smart progression system doesn’t nickel and dime you.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Zelda: Tears Of The Kingdom Ganondorf Figma Scores 2025 Release, Pre-Orders Now Live

“Do not look away”.

After being teased earlier this year, Good Smile Company has finally given us a proper look at the upcoming Tears of the Kingdom Ganondorf figma and it’s a beauty.

Set to release in Q4 2025, the highly-detailed figure retails for $84.99 / €104 (or your regional equivalent) and pre-orders are now live from both the North American and European Good Smile websites.

Read the full article on nintendolife.com