Major Company of Heroes 3 Update Will Add In-Game Cosmetics, Timed Challenges, and More

Sega and Relic Entertainment announced that Company of Heroes 3 is receiving a new update called Operation Sapphire Jackal.

The game’s first major update includes daily and weekly challenges for players to compete in both multiplayer and co-modes. These challenges include tasks such as destroying 50 vehicles with anti-tank guns and gaining 50 veteran ranks with Wehrmacht infantry. Completing these challenges will earn players Merit, an in-game earnable currency that can be used to unlock cosmetics.

These new in-game cosmetics can be used to customize units and armies in both single-player and multiplayer modes. They can also be unlocked via War Bonds, a purchasable in-game currency, along with the earnable Merit in-game currency. War Bonds can only be earned by buying War Bond packs.

“One of our goals with the In-Game Store is to ensure there is always a balanced mix of earnable and paid content available so that players can choose how they use the store, and that there is unlockable content available to everyone,” Relic Entertainment explained in a blog post. “This will apply to everything in the store when it launches, and as we move forward.”

Additionally, there are several bug fixes and quality-of-life improvements, including a new voice-over for the Ghurka infantry and clearer descriptions to more accurately reflect abilities, units, and upgrades, as well as updated unique player color options with allies being cool colors and enemies being warm colors.

Company of Heroes 3 launched on February 23 for PC, while PS5 and Xbox Series X|S versions are coming later this year. In IGN’s Company of Heroes 3 single-player campaign review, we said, “Company of Heroes 3’s single-player campaigns remix the series’ signature WW2 combat, but they wrap it up in a boring, buggy strategic map and a mismatched story.”

For the game’s multiplayer portion, we said, “Outfoxing your human foes remains excellent in Relic’s latest, Company of Heroes 3. The heart of this World War 2 RTS’ combat and faction design is stronger than ever.”

George Yang is a freelance writer for IGN. He’s been writing about the industry since 2019 and has worked with other publications such as Insider, Kotaku, NPR, and Variety.

When not writing about video games, George is playing video games. What a surprise! You can follow him on Twitter @Yinyangfooey

Ubisoft Pulls Out of E3 2023 After Previously Committing to the Show

Ubisoft will not be a part of E3 2023 after all, the company has revealed.

In a statement to VGC, the Assassin’s Creed publisher said it will hold its own, separate event in Los Angeles the same week as E3.

“E3 has fostered unforgettable moments across the industry throughout the years,” Ubisoft’s statement reads. “While we initially intended to have an official E3 presence, we’ve made the subsequent decision to move in a different direction, and will be holding a Ubisoft Forward Live event on 12th June in Los Angeles. We look forward to sharing more details with our players very soon.”

In February, Ubisoft CEO Yves Guillemot said the company would have “a lot of things to show” at E3 2023, becoming the first major publisher to confirm attendance for the event. Ubisoft’s upcoming slate includes Assassin’s Creed Mirage, Skull and Bones, and Avatar: Frontiers of Pandora, as the company plans to “launch a lot of games” in its next financial year. But now, Ubisoft pulling out of the event leaves E3’s lineup in serious question.

With Ubisoft out of the picture, as well as no presence from Xbox, PlayStation, or Nintendo, there are currently no major publishers announced for E3 2023. Earlier this month, E3 organizer ReedPop said that “Exhibitors from AAA companies to indie darlings and tech companies will be announced leading up to the expo.”

The in-person component of E3 2023 is set for June 13-26 at the Los Angeles Convention Center. This is ReedPop’s first year handling the event, but the company has experience putting on shows like New York Comic Con, Pax, Star Wars Celebration, and more. This will be E3’s first in-person show since 2019.

Logan Plant is a freelance writer for IGN covering video game and entertainment news. He has over six years of experience in the gaming industry with bylines at IGN, Nintendo Wire, Switch Player Magazine, and Lifewire. Find him on Twitter @LoganJPlant.

Gran Turismo 4 Cheat Codes Discovered Nearly 20 Years After Release

Cheat codes have been found for Gran Turismo 4, which launched almost two decades ago in 2005 for PlayStation 2.

These cheat codes were discovered by Twitter user Nenkaai, but it’s unclear how they found them in the first place. These newly uncovered chat codes provide benefits for players when the corresponding buttons have been input into the game. However, they can only be used once 365 in-game days have passed in Gran Turismo 4:

  • Earn 10,000,000 Credits in the GT Mode screen: Select, Left, Right, Right, Down, Up, Up, Left, Down, Up, Right, Left, Down, L1, R1, Select
  • Pass any license in the License selection screen: Select, R1, Select, R1, Select, L2, L2, R2, R2, L1, Select, L1, Select
  • Earn a Gold rating at any specific license test in the License Test selection screen: Select, Select, R1, R2, L2, L2, Select, L1, R1, Select, R2, L1, Select
  • Earn a Gold rating at any event in the Event Course Selection screen: Select, L1, Up, Up, Select, R1, Down, Down, Select, L2, Select, R2, Select

Furthermore, the prizes that come with earning a gold rating in events are also unlocked as well and 24-hour races can be skipped over. The codes apparently even work in the 2006 motorcycle game Tourist Trophy, which uses the same game engine that Gran Turismo 4 does.

This is quite the find for such an old game to have new discoveries, as the franchise is one of the most influential ever in the racing genre. The latest entry, Gran Turismo 7, was released last year for PS4 and PS5, as well as PS VR2 through a free in-game update.

In IGN Gran Turismo 4 review, we said, “GT4 is the greatest ideation of GT3 that’s possible on the PS2. There’s no doubt that this game absolutely kills everything else around in terms of graphics, sound effects, and force feedback. The license tests, circuits, missions, hundreds of cars, and dozens of tracks all add up to what is still one hell of an addictive racing game.”

George Yang is a freelance writer for IGN. He’s been writing about the industry since 2019 and has worked with other publications such as Insider, Kotaku, NPR, and Variety.

When not writing about video games, George is playing video games. What a surprise! You can follow him on Twitter @Yinyangfooey

Samba De Amigo: Party Central Welcomes Sonic To The Maraca Mayhem

Shake your speed shoes.

Samba de Amigo: Party Central will be getting Sonic the Hedgehog content when it launches exclusively on Switch this summer.

The blue blur will be joining the maraca-shaking monkey on the stage with two Sonic songs — ‘Escape from the City’ from Sonic Adventure 2 and ‘Fist Bump’ from Sonic Forces. There’s also a stage based on City Escape from Sonic Adventure 2, and Sonic will be shaking down.

Read the full article on nintendolife.com

Final Fantasy XIV’s Stormblood expansion free for a limited time, starting today 

You’ve saved Eorzea in Final Fantasy XIV Online: A Realm Reborn and resolved a centuries’ old conflict with the dragons in Heavensward… what’s next for the Warrior of Light?

It’s time to head to the Far East. It’s time for Stormblood. And from now until May 8, 2023, this massive expansion is completely free for players who own or buy the Final Fantasy XIV Online Starter Edition!

Final Fantasy XIV: Stormblood took the critically acclaimed MMORPG to the next level, with a compellingly dark new story full of twists, turns and quests a-plenty, new mechanics, new jobs to get to grips with and a whole new part of the world to explore. Let’s take a closer look.

What is Final Fantasy XIV: Stormblood about?

After the events of Final Fantasy XIV: Heavensward, it’s time to take the fight to the sinister Garlean Empire. You and your allies make plans to liberate the conquered city state of Ala Mhigo, and you head out to meet the resistance.

Of course, things don’t really go to plan and before long you’re confronted by a new enemy… one who might be even stronger than the fabled Warrior of Light.

Meanwhile, in the Far East nation of Doma, freedom fighters struggle to rekindle the fires of hope in their countrymen. Will you be the spark that ignites the flames of rebellion and pushes the Empire out once and for all?

The main campaign of Stormblood is a sprawling epic that’s full of political intrigue, surprising revelations, and thrilling action. 

What was added to Final Fantasy XIV in the Stormblood expansion?

Stormblood broadened the already vast world of the game with new regions that are quite unlike anything in the game before. Ala Mhigo and Doma are the lands of monks, and ninja and samurai respectively, with a beautiful aesthetic inspired by the Far East.

They provide a terrific setting for the game’s main scenario to unfold – plus plenty of additional quests mean that there’s always something new to discover amongst the regions’ vast and beautiful landscapes.

The expansion also includes two additional jobs. When it comes to combat, do you prefer melee or magic? Stormblood asks: why not have both? The Red Mage job added in the expansion hands you a rapier and a magicked crystal medium, letting you dive in and out of combat, assault enemies with red magic, and even link multiple spells for massive damage. It’s a highly mobile, highly entertaining DPS role that’s really fun to play with.

Of course, the second job added in the expansion is just as wild… you can be a Samurai! This is another DPS job all about mastering the arts of Sen and Kenki. With your katana in hand, you can cut a swathe through foes, to build your power and unleash it in the form of powerful combos.

There are also plenty of new dungeons, new tribes and primals to encounter, a particularly awesome raid series from the creators of Final Fantasy XII and Final Fantasy Tactics that sees you ‘Return to Ivalice’ and much, much more.

It’s a massive amount of content, and – to remind you – it’s completely free! For full details on eligibility and how to claim your copy of Stormblood, head over to our support centre.

If we’ve piqued your interest in Stormblood, the FFXIV team at Square Enix will be releasing a series of deeper dives over the next few weeks, including interviews with the developers. Be sure to follow the official FFXIV channels to hear more.

I hope you’re excited to experience this unforgettable chapter in the Final Fantasy XIV Online saga.

I’ll see you in Ala Mhigo!

Remnant 2 – The First Hands-On Preview | IGN First

In nearly every way, Remnant 2 feels like it’s shaping up to be a proper sequel to Gunfire Games’ underrated soulslike from 2019. Lovingly referred to as “Dark Souls with guns” by its community, Remnant: From The Ashes punched above its weight in many ways with just a handful of scrappy indie developers working on the project at the outset. Four years later, that team has the support of its new titanic parent company Embracer Group and has ballooned to over 60 people and counting, and in my time playing Remnant 2, the results of that doubling down were clear: this sequel seems like it’s going to absolutely rule. The gunplay is heads and tails above its predecessor, the buildcrafting is an RPG nerd’s dream, the enemies and bosses are relentless and badass, and the vastly improved procedural generation engine is one of the most ambitious things I’ve seen from a soulslike in a very long time.

The night before I got my hands on Remnant 2, I spent some time replaying the first game in my hotel room, and the thing that immediately struck me when booting up the sequel was just how much better it looks. Where From The Ashes was a bit drab aesthetically, Remnant 2 is absolutely bursting with color and detailed characters. Whether I was hanging around the rustic sanctuary of Ward 13 or running through Yaesha under the glow of an eerie crimson sun, the leap forward is no mere facelift – it’s a complete overhaul.

But more importantly, Remnant 2 feels much more on par with its third-person shooter peers than its predecessor in terms of both movement and combat. For starters, melee combat is not only a practical option compared to the first game’s wimpy slashing, but it actually feels good to get up close and beat someone down when bullets just won’t do. I used everything from shotguns to rifles, and even a crossbow, and each felt satisfying and ferocious (even if some felt a bit overpowered in the early version I played).

The number of enemies and dastardly ways they attack you also seems like a step up, just from the small number of biomes I was able to explore. Whether I was fighting giant, slippery lizards, floating tentacled aliens, or creepy root-infested cultists, there was always a new enemy waiting around every corner.

“The sequel’s killer feature though, is the ambitious improvements it aims to make to its procedurally generated levels.”

Boss fights have also been tuned up, especially when it comes to the first game’s irritating overuse of adds during them. Gunfire Games clearly heard the feedback from players loud and clear, and most bosses I took down either made light use of them or made them the primary obstacle while some other puzzle waited to be solved. For example, I fought one boss called the Mother Mind, a giant plant monster who bombarded me with explosive pollen, and faced only a few floating adds in between damage phases, while in another fight against an enemy called Legion, a dark deity who tried to drive my character insane, I fought off waves of adds while trying to figure out the trick to overcoming the boss’ maddening gaze.

Moving around has also been reworked, as jumping between gaps is now possible – and my prayers have been answered regarding the first game’s most annoying feature: the stamina meter. Now it only applies during combat, meaning you don’t have to worry about getting arbitrarily slowed down every few seconds when exploring the world. Jumping around and climbing makes exploration and engaging the bad guys a lot more interesting, since clever use of verticality and putting gaps between you and your enemy allow for some fun moments. Plus, now there’s dozens of exciting new ways to fall to your death – something I was apparently fond of doing.

The sequel’s killer feature though, is the ambitious improvements it aims to make to its procedurally generated levels. Where the first Remnant mixed up the layout of levels and which enemies would spawn, Remnant 2 takes it to an entirely new level by randomly generating practically every element of your adventure. In fact, even the tutorial will differ from player-to-player as the starting area is assigned randomly between a few different options. Beyond that, you can expect boss fights, side quests, NPCs and storylines to all differ from that of your friends, making each new playthrough feel like a significantly different experience.

Finally, there’s the numerous ways in which character buildcrafting has been improved. Instead of picking a base class and slapping on a few weapons and modifiers from there, Remnant 2 has a staggering number of options for you to choose from, like its fantastic multiclass system that lets you mix and match archetypes like the Gunslinger or the Handler to create a unique cocktail of perks and abilities. Beyond that, the number of trinkets and items you can use to customize your build has been expanded, including new ways to customize your Dragon Heart healing item that may prove to be a game changer for players.

I played quite a bit of Remnant: From The Ashes, but everything I’ve seen from its sequel points to Remnant 2 being my next addiction. Simply put, I haven’t been able to stop thinking about it. Here’s hoping the finished product turns out as promising as my early peek at it suggested.

A decade later, the Lutece Twins are still the best thing in BioShock Infinite

BioShock Infinite that finally convinced me to take the plunge. And I can’t exactly complain: the series’ Rapture arc — made up of the first and second games, plus the prequel novel by none other than John “The Crow” Shirley — now makes up maybe 10% of my personality, having given me two of my favourite video games, my favourite video game tie-in book, and a front-running contender for my favourite video game locale all at once.

I just wish that, after all that prep I did for it, I’d actually liked BioShock Infinite a bit more.

Read more