Feature: Zelda: Tears Of The Kingdom Gameplay Trailer – Every New Detail Revealed

New world, new abilities.

After literal years of waiting, we have finally had a look at some extended gameplay for The Legend of Zelda: Tears of the Kingdom, introduced by legendary series producer Eiji Aonuma no less.

Unlike the trailers that we have seen over the past few months, this was all about some of the new features that we can expect to come across in the Breath of the Wild sequel. This is a Hyrule that will look familiar, it is true, but it certainly seems like there have been a number of changes between the two Switch titles.

Read the full article on nintendolife.com

GDC 2023: Four Incredible New ID@Xbox Games You’ll Be Playing This Year 

At many gaming industry events, high-profile, AAA games tend to garner most of the airtime and ensuing discussion. The Game Developers Conference is different – it’s an event where indies have traditionally stepped into the limelight; indeed multiple showcases were fully populated by upcoming independent titles this year. 

At GDC 2023 we’ve been celebrating 10 years of ID@Xbox with a Preview event showcase featuring a number of titles coming to Xbox consoles and PC this year, showcasing the diversity of genres and styles in independent games. Here’s a look at a few we got to spend some time with. 

Botany Manor 

The debut title from UK-based Balloon Studios nestles comfortably in the burgeoning “Cozy Games” category; my time with this plant-based puzzler was undoubtedly the chillest experience of the conference. Here’s how it works:  

I stepped into a fogged-up greenhouse, and planted a seed which germinated, but would not grow further. Finding clues to the plant’s native land and temperature preferences around the room, I learned to place the plant pot in front of a heat source at the exact right intensity to heat the soil. The plant obliged my efforts by blooming dramatically, clearing out smog in the greenhouse and allowing progress to the next area. The next plant was a bit more complicated; I needed to replicate its favored stormy conditions by mixing chemicals and placing the sprout in front of an old-timey flash camera.  

The more plants you grow, the more puzzles you solve, the further you go. Fans of puzzlers like The Witness and Escape Academy will feel right at home… only cozier. 

My time with this plant-based puzzler was undoubtedly the chillest experience of the conference.

Laure De Mey, creative director at Balloon Studios, promises the final game will be much more open-ended than the linear demo – if a player gets stumped on one plant, they can pursue clues to others across the sprawling manor, returning once they’ve hit on a revelation.  

De Mey explained how the plants grow into the story: “When people see weeds, they pull them out, because they didn’t put them there. These weeds are forgotten flora, and the main character is also a bit forgotten.”  

Botany Manor is part of the just-announced Developer Acceleration Program, and Balloon Studios plans on a release this year. We won’t forget it. 

Planet of Lana  

Another studio’s first title, Planet of Lana comes from Wishfully Studios, a gaming offshoot of Sweden-based artist and animation group Fully Studios – and that artistic influence shows.  

This cinematic puzzle adventure is stunningly animated; evident not just in the movement of main playable character Lana and feline-esque alien companion Mui, but throughout the mysterious world of Novo. Throughout the showcase, I found myself gazing at the gently swaying branches of Planet of Lana‘s lush swamp level – but this isn’t just something you look at, and fortunately the gameplay holds up its end of the package. 

Lana and Mui work together in symbiosis, using their unique strengths to help each other overcome obstacles and enemies as Lana aims to rescue her sister, kidnapped by robots who have besieged the peaceful planet. 

Tom Davis of publisher Thunderful said the game was as “if Studio Ghibli made Inside.”

The demo started off simply; players guide Lana towards a raft to help the hydrophobic Mui cross a bog (even alien cats hate baths, apparently). But this isn’t a one-sided escort mission: hold RT to point and direct Mui to places that Lana can’t get to, like up a high ledge where it can release a vine for Lana to climb. Mui can also interact with the world in unusual ways to allow Lana passage through routes blocked by alien creatures. While it wasn’t part of the demo, I was told puzzle solving extends to combat, as the pair use the environment to defeat enemies and survive, as opposed to direct conflict. 

Tom Davis of publisher Thunderful said the game was as “if Studio Ghibli made Inside.” I was also reminded at times of Ori and the Will of the Wisps… if any of those references made you perk up, you’ll want to keep an eye out for Planet of Lana, which it comes to Xbox consoles and PC with Game Pass this spring. 

Lamplighters League  

From new studios readying their first games for launch to veteran teams prepping their latest creation: Harebrained Schemes, makers of BattleTech and recent Shadowrun Trilogy presented the first playable experience of Lamplighters League, announced earlier this month.  

Lamplighters League is “a globetrotting adventure” set in a stylized take of the 1930s. Initial vibes are very “Indiana Jones meets XCOM“, though after playing for an hour I believe the closer comparison is the excellent Mutant Year Zero. Players control their party from above in a real time “Infiltration mode,” going over or through obstacles via class-specific abilities. Often outnumbered, there’s an emphasis on staying stealthy; you can see how much noise you’re making while moving and interacting.  

Lamplighters League is “a globetrotting adventure” set in a stylized take of the 1930s. Initial vibes are very “Indiana Jones meets XCOM“.

Once detected, the action pauses and proceeds as a turn-based battle until the skirmish is through. Each character has a signature ability which can be used once per mission, and these can be game changers. “Sneak”, for instance drops a decoy and becomes invisible, which helped reestablish strategic positioning after I was clumsily detected in an open area. 

After combat, which can range from a small fray to a pitched battle, the game reverts to Infiltration mode; and levels may feature several different battle sequences. The flexibility in choosing when or even if to engage enemies, paired with the not-often-seen setting make Lamplighters League a must-play for strategy fans when it lands day one with Game Pass for Xbox Series X|S and PC this year.  

Venba 

Also coming to console and PC with Game Pass this year is Venba, a cooking/puzzle game where players experience the lives of an Indian couple who immigrate to Canada via interactive, stylized food prep. 

Each of Venba‘s levels places us a little later in the characters’ lives, with a new recipe to make. Our demo had us prepare idli, a savory rice cake from South India. After reading the recipe, I arranged batter on special plates and set them to steaming… spilling batter everywhere. I should’ve read the recipe more closely! Next time, I placed towels over the plate first, and rotated the trays to allow more even steaming. These came out perfectly, and then I learned more about the couple, and their decision to stay in Canada. 

Venba’s art is inspired by cartoons like “Dexter’s Laboratory” and “Powerpuff Girls,” but more serious.

“A lot of stories about immigrants focus on the kids, but we wanted to talk about the parents,” explained Sam Elkana, lead artist at developer Visai games. “They really sacrifice so much, so we wanted to tell the story from Venba’s perspective.” 

With art inspired by cartoons like “Dexter’s Laboratory” and “Powerpuff Girls,” but more serious, Venba will bake a place in your plans this summer. 

Related:
Gear Up Like the Pros and Play in Style – Xbox Elite Wireless Controller Series 2 Now Available in Vibrant Red or Blue
How Dredge Corrupts ‘Cozy Fishing’ Into ‘Cosmic Horror’
Experience Driving Made Awesome With The Open-World Adventure of LEGO 2K Drive

Bloober Team Clarifies Release Status About Silent Hill 2

Bloober Team has come out and clarified rumors surrounding the Silent Hill 2 remake release status, as well as some inaccurate translations and out-of-context statements. This comes after Bloober Team president Pitor Babieno gave an interview with the Polish site Bankier.pl last week, reportedly saying that the game was “technically ready.”

“As the Bloober Team, we don’t comment on rumors. However, this time we need to take the floor, as some recent statements have been taken out of context, due to inaccurate translations,” the developer said in a statement on Twitter. “Our company’s messages did not contain sales forecasters of specific titles. The figures connected to Silent Hill 2 refer to the potential success of the type of games we will be focusing on in the future.”

Bloober Team continued: “It is also not true that we have announced that Silent Hill 2 is ready for release. Regardless of the development stage, all of our activities are focused on obtaining the highest quality for the finished product—the quality that fans of Silent Hill 2 deserve. We are aware that players are waiting for more information about Silent Hill 2. As soon as such information becomes available, we are sure that Konami, the publisher for the game, will share it with fans.”

According to the interview, Babieno reportedly said that the Silent Hill 2 remake was close to being finished, as well as the game’s release schedule and promotion, were dependent on other partners like Konami.

Now, the studio has issued a statement clarifying the situation. First revealed in October 2022 during a State of Play presentation, there hasn’t been a release date or window confirmed for the remake of Silent Hill 2 just yet. The game will launch for PC and as a timed-console exclusivity for PlayStation 5.

George Yang is a freelance writer for IGN. He’s been writing about the industry since 2019 and has worked with other publications such as Insider, Kotaku, NPR, and Variety.

When not writing about video games, George is playing video games. What a surprise! You can follow him on Twitter @Yinyangfooey

Tears of the Kingdom Switch OLED Preorders Are Now Available

The Legend of Zelda: Tears of the Kingdom is getting its very own limited edition Switch OLED. It was initially revealed during a Tears of the Kingdom gameplay showcase on March 28, and will release on April 28, 2023. It is now available to preorder from select retailers, and you can find links to preorder the console just below.

Preorders for Tears of the Kingdom are also available from all retailers, and you can find out everything you need to know when scoring your copy in our dedicated preorder guide, alongside news on the Link Amiibo, and Collector’s Edition. For more updates on preorders, make sure you’re following @IGNDeals on Twitter.

Where to Preorder The Legend of Zelda: Tears of the Kingdom Limited Edition Nintendo Switch OLED Model

At the time of writing, only Best Buy has the console available to preorder, but this is likely to change very quickly, so stay tuned for more updates. To limit any scalping, Best Buy is allowing only one order per customer, and you need to be logged in to an active Best Buy account to complete your preorder.

This will be the first fully-fledged Zelda-themed Nintendo Switch console as Breath of the Wild launched alongside the base red and blue or grey hardware, though Skyward Sword HD did get its own special Joy-Cons.

Preorder Tears of the Kingdom Switch Pro Controller and Carry Case

A limited edition Nintendo Switch Pro Controller was also announced during the presentation mentioned, featuring a black and white design again decorated with gold patterns and the Tri-Force in the background.

Completing the collection, Nintendo also revealed a Tears of the Kingdom-themed carry case for the console. These will both launch alongside the game on May 12. For more on Tears of the Kingdom, check out these 10 awesome details IGN staff spotted from the gameplay reveal.

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

Why Ninja Gaiden Black Is the Best ‘Pure’ Action Game of All Time

If you were to ask me “Mitchell, what kind of video games do you like,” I honestly don’t know how to really answer that question. I feel like I can find the fun in just about any genre, outside of ones that really require some sort of enthusiast or hobby level interest, like simulation car games, sports games, or walking games.

But if you were to say “No, Mitchell, what’s like… your genre. The bundle of games that you’d save on a sinking ship and be forced to forsake all others.” Well, that’s easy: It’s action games. Or if we want to get extra specific, it’s the subgenre that’s become known as “Character Action Games”

Character action games are my first love in the world of video games. When they’re good, they light my brain up like no other thanks to their challenging yet rewarding difficulty, flashy combat, and moments that just make you feel awesome as the person orchestrating the on-screen chaos.

But while we’ve seen modern sequels and reimaginings of classic series like God of War, Devil May Cry, and Bayonetta, there’s one 3D action game pioneer that still has not seen a new entry in over a decade: Ninja Gaiden. And that’s a dang shame because, in my eyes, Ninja Gaiden Black is the best pure action game of all time.

The Dance of Combat

When talking about what makes Ninja Gaiden Black so dang good, we gotta break the conversation down into three main points. So let’s start with the flashiest of the bunch, the combat, and specifically how it works on both the surface and deeper levels.

While they’re grouped in the same genre, Ninja Gaiden’s combat is actually much different than a game like Devil May Cry or Bayonetta, or really like any other game within the genre. But to focus on DMC and Bayonetta specifically, those games have always been about style and spectacle. They’re the types of game where the expression of combat is just as important as the function of combat. You’re knocking enemies up into the air, hitting them with crazy air combos, knocking them away, pulling them back in, and at a higher level of play, you’re extending those combos with jump cancels, swapping weapons on the fly, and letting your creativity flow freely as you fight your enemies.

In my eyes, Ninja Gaiden Black is the best pure action game of all time.

And while some of that is also true for Ninja Gaiden Black (he is a ninja after all, so there’s an innate coolness to his move set) its combat is less about style and more about doing whatever it takes to stay alive against hyper-aggressive enemies. Key to this is the fact that Ryu can do extraordinarily powerful things to enemies that you just don’t see very often in action games. His flying swallow attack allows him to almost instantly close the distance on any enemy, potentially kill them in one hit with a decapitation, and otherwise deal big damage to them even if it doesn’t lop off their head; the Izuna Drop is a one-touch kill combo on most enemies with huge amounts of splash damage; and on top of all that, Ryu also has access to screen clearing ninpo attacks that deal massive single target and AOE damage.

What it all boils down to is that perhaps more so than just about any other action game out there, once you get a handle on Ryu’s abilities and a couple of upgrades under your belt, playing as Ryu Hayabusa is one of the best power trips ever.

And all of that is speaking purely on a surface level. When you start to dig deeper, Ninja Gaiden’s brilliant combat somehow manages to shine even brighter. At its core is arisk reward mechanic involving essence and Ryu’s Ultimate Techniques. Essence comes in three forms: Yellow, a currency used to purchase items and upgrades at the shop, blue essence restores your life, and red essence restores one of Ryu’s ninpo uses.

But the true value of essence comes from the fact that if you start to charge Ryu’s ultimate attack while there’s essence around, Ryu will suck in the essence around him and instantly charge the attack. If it lands, you get a much larger orb of essence with several times the amount of either currency, health restoration, or ninpo restoration. But if it doesn’t land, then you lose that essence. You can even hold down the block button to make it so that Ryu doesn’t pick up any essence, which lets you maneuver around a combat encounter and try to find the best timing and opportunity to use your ultimate technique.

This “dance” is something that’s so wholly unique to Ninja Gaiden, nothing before or since has a combat system quite like it, especially when you mix in Ryu’s many movement options, the various weapons he can use, and his ranged weapon options. You can hop on enemy heads, run up walls, run across walls, cancel jumps out of your evasive rolls, use smoke bombs to lower an enemy’s defense, use a weapon’s unique trait to wall splat them – it all leads to a style of combat that is very dynamic, frenetic, and always feels fresh because there are so many different effective ways that you have to deal with enemies.

And there needs to be, because the enemies in Ninja Gaiden Black are among the most ferocious you’ll ever face. Which leads us to point number two:

The AI

Ninja Gaiden Black’s enemy AI is a key reason why I love its combat so much, and why it still hasn’t gotten stale even all these years later. Many action games have AI that’re very reactive, meaning they like to circle around your character and primarily respond to what you do. They’ll block, evade, counter attack, or maybe just take the hit. In short, they come to life once you start attacking, but don’t typically push the action.

In many other games, they might be more aggressive, but their attacks are very limited and relatively predictable, making the difficulty be more about juggling multiple enemies at once.

But in Ninja Gaiden Black, the operating word for the AI is relentless. They’re constantly jumping all over the place, dashing in, peppering you from a distance, they’ll grab you if you turtle up, and even at the early stages, there’s just an added level of intensity from the enemies.

Even small fights against basic enemies have tension to them.

Now this isn’t to say that this is the “right” way for action games to be. Variety is the spice of life, and the reactive AI might fit a combat system with more parry heavy combat focus, just like how the more predictable fodder-like AI plays to the strengths of a game like Devil May Cry by giving the player more opportunities to absolutely style on their enemies. Plus, there’s plenty of excitement that comes from the mixing of these basic enemies with the tougher enemies that break these particular molds.

That said, man does the hyper aggression of Ninja Gaiden Black’s enemies go well with the lightning fast pace of its combat and Ryu’s mobility centric combat style. Even small fights against basic enemies have tension to them, and the bigger fights that mix-in large lumbering demons along with the quick ones that have the ability to dart in and out super quickly, are edge of your seat fights for survival.

Mobility

The third key to Ninja Gaiden Black’s gameplay is Ryu’s mobility. No one moves or incorporates that movement into combat quite like Ryu Hayabusa. A lot of this stems from the fact that his jump is super low to the ground, and focused more on horizontal movement than vertical movement. This allows him to quickly jump towards enemies, and enhances the usage of moves like the Flying Swallow, and the guillotine throw.

It also allows for Ryu to really quickly move around a combat space while limiting his vulnerability thanks to the ability to cancel out of an evasive roll with a roll jump. Not only are they invaluable in combat, but they’re also just super fun to use to get around the world.

Above all though, Ryu feels utterly smooth to control. He’s able to go seamlessly from on the ground, to on the wall, to flying swallow, to jumping off enemy heads, to quick-charging an Ultimate Technique. There’s a flow to his movement that’s just a joy to be in control of.

Let’s be fair though: if you plan on jumping into Ninja Gaiden Black for the first time in 2023, you should know that not everything has aged as well as the combat. Its story is completely forgettable, some of its deeper systems could have been better explained to ease the on-ramp for new players, its menus are clunky and require you to constantly call them up in order to equip new weapons and use consumables, and navigation through its world could have used some better direction.

But it is also an action game, and when it comes to its action, Ninja Gaiden Black is a masterclass of combat design, and is the one game that I keep coming back to on a yearly basis, because of this particular blend of deep combat, challenging and aggressive enemy design, and unparalleled mobility options.

Mitchell Saltzman is an editorial producer at IGN. You can find him on twitter @JurassicRabbit

Random: Tears Of The Kingdom’s ‘Ultrahand’ Is A Loving Nod To Nintendo’s Past

Gripping stuff.

In today’s The Legend of Zelda: Tears of the Kingdom gameplay trailer, we found out that yes, Link can indeed build vehicles. And he does this using the brand new ability ‘Ultrahand‘.

Now, if you’ve been around these parts for a while, then you probably spotted this name and went “wait, what, Ultra Hand? Like the 1960s toy?” And we’re pretty sure that’s what this big gameplay feature is referencing. The toy was created in 1996 by Gunpei Yokoi, who played a pretty major role in video game development, as he designed the D-pad, Game Boy, and WonderSwan.

Read the full article on nintendolife.com

Begin Your Shadow Over Morrowind Adventure with The Elder Scrolls Online: Scribes of Fate Dungeon DLC

Summary

  • Venture into two challenging new dungeons today and kick off your Shadow Over Morrowind saga in The Elder Scrolls Online: Scribes of Fate Dungeon DLC.
  • The Scribes of Date Dungeon DLC is available for purchase from the in-game Crown Store.
  • The Elder Scrolls Online: Necrom is available for digital pre-order today on the Xbox Store, available in either Standard, Deluxe, Standard Upgrade, or Deluxe Upgrade.

Live now on Xbox Series X|S and Xbox One, The Elder Scrolls Online: Scribes of Fate is now available via ESO Plus membership or for purchase from the in-game Crown Store. This all-new dungeon DLC features two challenging new dungeons, Bal Sunnar and Scrivener’s Hall, that kick off the events of the Shadow Over Morrowind adventure and the upcoming Necrom chapter.


Bal Sunnar


The Psijic Order needs your help! Investigate the origins of a mysterious temporal anomaly emanating from the House Telvanni township of Bal Sunnar and venture through time itself to shut it down. Be warned, the mages and sorcerers of House Telvanni are quick to protect their secrets and don’t suffer interlopers lightly.

The Elder Scrolls Online: Scribes of Fate Dungeon DLC Screenshot

Scrivener’s Hall


For centuries, the Scribes of Mora had dedicated themselves to the recording of knowledge, both within Tamriel and other, more mysterious realms. However, the upstart Valinna has seized control over this formerly benign cult and threatens to lead them down a dangerous path. Team up with ousted leader Keshargo to confront Valinna’s followers and reclaim the mantle of leadership before the Scribes are forever doomed.

The Elder Scrolls Online: Scribes of Fate Dungeon DLC Screenshot

Knowledge Is Power


Both four-player PvE dungeons challenge you and your allies with new boss battles, monsters to overcome, and long-hidden secrets to uncover. In addition, each dungeon has its own quest and storyline that sets the stage for the Shadow Over Morrowind adventure and the events of the upcoming Necrom chapter. Finally, should you brave Bal Sunnar and Scrivener’s Hall, you’ll be able to claim new rewards specific to these two dungeons, including new item and monster sets, unique collectibles, and more.

The Elder Scrolls Online: Scribes of Fate Dungeon DLC Screenshot

Are you ready to dive deep into the mysteries of House Telvanni and the Scribes of Mora? Two exciting new dungeons await Tamriel’s intrepid adventurers, complete with their own stories, challenges, and rewards. The Elder Scrolls Online: Scribes of Fate is now live on Xbox One and Xbox Series X|S consoles — good luck!

Xbox Live

The Elder Scrolls Online Deluxe Collection: Necrom

Bethesda Softworks


133


$79.99

$63.99

Begin a unique adventure filled with the unparalleled storytelling and deep lore of The Elder Scrolls. Journey to Tamriel – a living, breathing, fantasy universe of magnitude, where your choices shape your experience. Battle, loot, craft, steal or role-play as an archer, mage, merchant, scholar or warrior. Play solo or with friends and combine equipment and abilities to suit your own play style. No game subscription required – buy once, play anytime.

What truths are best left hidden? Discover Necrom and the forbidden secrets of Apocrypha. From the Telvanni Peninsula in Eastern Morrowind to the cosmic realms of the Prince of Fate – fight to uphold reality and unlock the runic power of a new Class – the Arcanist!

PRE-PURCHASE

Pre-purchase the Elder Scrolls Online Deluxe Collection: Necrom now to start your adventure immediately within the game (base game or previous Chapter zones), get instant access to the Sadrith Mora Spore Steed & Pony* pair, plus more items when Necrom launches – as listed below. *Spore Pony pet only available with pre-purchases until 4/18/2023.

Unlock instantly:
• Sadrith Mora Steed & Pony* pair

Get the following at launch:
• Sadrith Mora Formal Attire costume
• Apocryphal Bookwyrm pet
• x1 Unfeathered crate
• x3 Treasure maps
• x2 Experience scrolls (+100% for 1 hour)

COLLECTION

The Elder Scrolls Online Deluxe Collection: Necrom is like “8-games-in-one” and best for adventurers who wish to access the Deluxe items, plus all major Chapter zones, biomes and quest arcs from across Tamriel. The Deluxe Collection: Necrom includes the base game, Necrom, Deluxe items and all previous Chapters, as below.

• Necrom (NEW for 2023)
• High Isle
• Blackwood
• Greymoor
• Elsweyr
• Summerset
• Morrowind
• Base game

NECROM**

UNLOCK THE NEW CLASS – Become empowered by the secrets of Apocrypha and the forbidden knowledge of Hermaeus Mora. The Arcanist is a powerful new Class capable of destructive, restorative, or defensive magic by channelling the arcane, ancient runes, and lost tomes of power.

ALL-NEW ZONES – Explore the Telvanni Peninsula, home of colossal mushrooms, arcane magic, rocky spires and the capital city of Necrom, additionally, behold the forbidden books of the endless library of Apocrypha.

A COSMIC STORY – The Prince of Fate holds secrets too dangerous for mortals or Daedra to comprehend. Now hidden yet turbulent powers threaten Hermaeus Mora’s realm of Apocrypha and if the Daedric Prince’s secret is uncovered, it could unravel all of reality.

NEW WARDEN AND ARCANIST CLASS COMPANIONS – Two new allies seek grand quests and glory! Unlock the Arcanist-power-wielding Redguard and Argonian Warden Companions to battle by your side and keep you company on your journey across Tamriel.

**Available when Necrom launches.

DELUXE

In addition, those who buy the Deluxe Collection: Necrom will receive the Deluxe in-game items when Necrom launches:

• All past Chapter Collector’s Edition / Deluxe items†
• Hermitage Servitor mount
• Cipher’s Eye Pocket Watcher pet
• Dark Lady’s Headrest memento
• Knowledge Eater Armor outfit style
• Leaning / Sitting / Standing Scholar emotes

†Does not include past Chapter pre-order / pre-purchase in-game items.

Xbox Live

The Elder Scrolls Online Collection: Necrom

Bethesda Softworks


133


$59.99

$47.99

Begin a unique adventure filled with the unparalleled storytelling and deep lore of The Elder Scrolls. Journey to Tamriel – a living, breathing, fantasy universe of magnitude, where your choices shape your experience. Battle, loot, craft, steal or role-play as an archer, mage, merchant, scholar or warrior. Play solo or with friends and combine equipment and abilities to suit your own play style. No game subscription required – buy once, play anytime.

What truths are best left hidden? Discover Necrom and the forbidden secrets of Apocrypha. From the Telvanni Peninsula in Eastern Morrowind to the cosmic realms of the Prince of Fate – fight to uphold reality and unlock the runic power of a new Class – the Arcanist!

PRE-PURCHASE

Pre-purchase the Elder Scrolls Online Collection: Necrom now to start your adventure immediately within the game (base game or previous Chapter zones), get instant access to the Sadrith Mora Spore Steed & Pony* pair, plus more items when Necrom launches – as listed below. *Spore Pony pet only available with pre-purchases until 4/18/2023.

Unlock instantly:
• Sadrith Mora Steed & Pony* pair

Get the following at launch:
• Sadrith Mora Formal Attire costume
• Apocryphal Bookwyrm pet
• x1 Unfeathered crate
• x3 Treasure maps
• x2 Experience scrolls (+100% for 1 hour)

COLLECTION

The Elder Scrolls Online Collection: Necrom is like “8-games-in-one” and best for adventurers who wish to access all major Chapter zones, biomes and quest arcs from across Tamriel. The Collection: Necrom includes the base game, Necrom and all previous Chapters, as below.

• Necrom (NEW for 2023)
• High Isle
• Blackwood
• Greymoor
• Elsweyr
• Summerset
• Morrowind
• Base game

NECROM**

UNLOCK THE NEW CLASS – Become empowered by the secrets of Apocrypha and the forbidden knowledge of Hermaeus Mora. The Arcanist is a powerful new Class capable of destructive, restorative, or defensive magic by channelling the arcane, ancient runes, and lost tomes of power.

ALL-NEW ZONES – Explore the Telvanni Peninsula, home of colossal mushrooms, arcane magic, rocky spires and the capital city of Necrom, additionally, behold the forbidden books of the endless library of Apocrypha.

A COSMIC STORY – The Prince of Fate holds secrets too dangerous for mortals or Daedra to comprehend. Now hidden yet turbulent powers threaten Hermaeus Mora’s realm of Apocrypha and if the Daedric Prince’s secret is uncovered, it could unravel all of reality.

NEW WARDEN AND ARCANIST CLASS COMPANIONS – Two new allies seek grand quests and glory! Unlock the Arcanist-power-wielding Redguard and Argonian Warden Companions to battle by your side and keep you company on your journey across Tamriel.

**Available when Necrom launches.

The Elder Scrolls Online Deluxe Upgrade: Necrom

Bethesda Softworks


1


$49.99

$44.99

What truths are best left hidden? Discover Necrom and the forbidden secrets of Apocrypha. From the Telvanni Peninsula in Eastern Morrowind to the cosmic realms of the Prince of Fate – fight to uphold reality and unlock the runic power of a new Class – the Arcanist!

The Elder Scrolls Online Deluxe Upgrade: Necrom requires The Elder Scrolls Online Standard Edtition (base game) to play.

PRE-PURCHASE

Pre-purchase The Elder Scrolls Online Deluxe Upgrade: Necrom now to get instant access to the Sadrith Mora Spore Steed & Pony* pair, plus more items when Necrom launches, as listed below. *Spore Pony pet only available with pre-purchases until 4/18/2023.

Unlock instantly:
• Sadrith Mora Steed & Pony* pair

Get the following at launch:
• Sadrith Mora Formal Attire costume
• Apocryphal Bookwyrm pet
• x1 Unfeathered crate
• x3 Treasure maps
• x2 Experience scrolls (+100% for 1 hour)

NECROM**

UNLOCK THE NEW CLASS – Become empowered by the secrets of Apocrypha and the forbidden knowledge of Hermaeus Mora. The Arcanist is a powerful new Class capable of destructive, restorative, or defensive magic by channelling the arcane, ancient runes, and lost tomes of power.

ALL-NEW ZONES – Explore the Telvanni Peninsula, home of colossal mushrooms, arcane magic, rocky spires and the capital city of Necrom, additionally, behold the forbidden books of the endless library of Apocrypha.

A COSMIC STORY – The Prince of Fate holds secrets too dangerous for mortals or Daedra to comprehend. Now hidden yet turbulent powers threaten Hermaeus Mora’s realm of Apocrypha and if the Daedric Prince’s secret is uncovered, it could unravel all of reality.

NEW WARDEN AND ARCANIST CLASS COMPANIONS – Two new allies seek grand quests and glory! Unlock the Arcanist-power-wielding Redguard and Argonian Warden Companions to battle by your side and keep you company on your journey across Tamriel.

**Available when Necrom launches.

DELUXE

In addition, those who buy the Deluxe Upgrade: Necrom will receive the Deluxe in-game items when Necrom launches:

• Hermitage Servitor mount
• Cipher’s Eye Pocket Watcher pet
• Dark Lady’s Headrest memento
• Knowledge Eater Armor outfit style
• Leaning / Sitting / Standing Scholar emotes

Requires The Elder Scrolls Online, sold separately.

The Elder Scrolls Online Upgrade: Necrom

Bethesda Softworks


1


$39.99

$35.99

What truths are best left hidden? Discover Necrom and the forbidden secrets of Apocrypha. From the Telvanni Peninsula in Eastern Morrowind to the cosmic realms of the Prince of Fate – fight to uphold reality and unlock the runic power of a new Class – the Arcanist!

The Elder Scrolls Online Upgrade: Necrom requires The Elder Scrolls Online Standard Edition (base game) to play.

PRE-PURCHASE

Pre-purchase the Elder Scrolls Online Upgrade: Necrom now to get instant access to the Sadrith Mora Spore Steed & Pony* pair, plus more items when Necrom launches, as listed below. *Spore Pony pet only available with pre-purchases until 4/18/2023.

Unlock instantly:
• Sadrith Mora Steed & Pony* pair

Get the following at launch:
• Sadrith Mora Formal Attire costume
• Apocryphal Bookwyrm pet
• x1 Unfeathered crate
• x3 Treasure maps
• x2 Experience scrolls (+100% for 1 hour)

NECROM**

UNLOCK THE NEW CLASS – Become empowered by the secrets of Apocrypha and the forbidden knowledge of Hermaeus Mora. The Arcanist is a powerful new Class capable of destructive, restorative, or defensive magic by channelling the arcane, ancient runes, and lost tomes of power.

ALL-NEW ZONES – Explore the Telvanni Peninsula, home of colossal mushrooms, arcane magic, rocky spires and the capital city of Necrom, additionally, behold the forbidden books of the endless library of Apocrypha.

A COSMIC STORY – The Prince of Fate holds secrets too dangerous for mortals or Daedra to comprehend. Now hidden yet turbulent powers threaten Hermaeus Mora’s realm of Apocrypha and if the Daedric Prince’s secret is uncovered, it could unravel all of reality.

NEW WARDEN AND ARCANIST CLASS COMPANIONS – Two new allies seek grand quests and glory! Unlock the Arcanist-power-wielding Redguard and Argonian Warden Companions to battle by your side and keep you company on your journey across Tamriel.

**Available when Necrom launches.
Requires The Elder Scrolls Online, sold separately.

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Zelda: Tears of the Kingdom’s Ultra Hand Ability is a Reference to a Classic Nintendo Toy

The Legend of Zelda: Tears of the Kingdom features a ton of new abilities that weren’t in Breath of the Wild, including one that references a classic Nintendo toy.

As revealed in the new ten-minute gameplay showcase, Zelda producer Eiji Aonuma showed off four new abilities of Link’s: Recall, Fuse, Ascend, and Ultrahand.

The last of these is named after a grabbing toy from the late 1960s. The Ultra Hand consisted of several criss-cross plastic tubes that connected a grabber on one end and handles on the other. The concept was simple: kids could use the Ultra Hand to pick things up from far away and drop them elsewhere, not completely unlike Link’s ability in Tears of the Kingdom.

Even more interestingly, the Ultra Hand was invented by Gunpei Yokoi, who would go on to create the video game console D-Pad, the Game Boy, and Game and Watch.

The Ultrahand ability in Tears of the Kingdom lets Link pick things up and move them around too, though it admittedly gets a little bit more complex than its 1960s counterpart. Link can use it to combine different objects, from logs and shields to rocks and pitchforks and seemingly everything else.

Aonuma showed how the ability could be used in several different ways, alongside revealing a ton of other details about Tears of the Kingdom including weapon durability, sky islands, and more. A limited edition Nintendo Switch console was also unveiled.

We previously learned that Tears of the Kingdom will have the largest file size of any first party Nintendo Switch game, include classic enemies from Ocarina of Time, and cost a heftier-than-usual $70 to match its scope, but the main reason fans are excited is because Breath of the Wild is considered one of the best games of all time.

In our 10/10 review, IGN said: “The Legend of Zelda: Breath of the Wild is evocative, exhilarating, and a masterclass in open-world design.”

Ryan Dinsdale is an IGN freelancer and acting UK news editor. He’ll talk about The Witcher all day.