There are a lot of reasons to love Resident Evil 4, but something that jumped out at me while playing through the remake is how it feels like a medley of homages to some of the greatest horror movie monsters and antagonists of all time. There’s no way of telling how many of these actually are deliberate nods to other fiction, and how much it’s my own brain jumping to conclusions, but it’s still fun to dissect the many weird parts that make up this masterpiece of a game.
It’s pretty safe to say The chainsaw-wielding burlap sack-wearing Dr. Salvador takes some inspiration from The Texas Chainsaw Massacre’s Leatherface, and quite possibly Jason Voorhees’ baggier, less athletic look from Friday The 13th Part 2. Del Lago might be more salamander than shark, but that whole boss fight would be right at home in the third act of a Jaws movie. The lumbering El Gigante bears a striking resemblance to the cave troll in The Fellowship of the Ring. This seems even more apparent in the remake, as the later El Gigante encounters have the giants wearing armor that would absolutely fit the dress code of Sauron’s ranks. That one might not seem quite like an iconic movie monster, but bear in mind the Lord of the Rings movies were on everyone’s minds around the time RE4 was in development.
Las Plagas, the parasites that act as the connective tissue of Resident Evil 4’s menagerie of monsters, look like distant cousins of the face-hugging larvae made famous in Alien. We see the Plagas genetically engineered into all sorts of critters throughout the game, but a couple of them are especially Xenomorphian. The insectoid nature and hive-based society of the Navistadors mimic the bugs in Aliens, but there’s also the sleek, black, whip-tailed Verdugo, whose appearance and behavior bear more resemblance to the sole monster in the first Alien.
Video games have been cribbing beats from action movies since forever.
Meanwhile, every time one of Resident Evil 4’s Ganados reveals its inner plaga, there’s an explosion of flailing flesh, teeth, eyes, and claws, which is straight from the playbook of the titular critter in John Carpenter’s The Thing. Much like how The Thing has several increasingly imposing forms, so do RE4’s bad guys, both eventually taking massive final forms that are towering masses of tentacles that don’t even try to appear human.
Video games have been cribbing beats from action movies since forever, but Resident Evil 4 steering the series from tense, survival horror to faster-paced action horror feels a lot like James Cameron’s approach to sequels. Aliens turned Alien’s haunted house into a rollercoaster ride, and Terminator 2: Judgment Day is more fight than flight compared to the first film. Leon Kennedy utilizes quite a few tactics from T2, freezing the Verdugo with liquid nitrogen and dropping Los Gigantes into a vat of molten metal. On the other hand, Regenerators might not be able to turn into molten metal or impersonate members of the LAPD, but they’re almost as hard to kill as a T-1000.
Stephen Sommers might not be quite as well-known a filmmaker as James Cameron, but a few of his action-horror movies seem to have informed Resident Evil 4. The 1998 film Deep Rising features a phenomenally gross tentacled monster that at one point gets fended off with a shotgun blast to the eyeball, and the explosive climax involves a guy and a girl fleeing a collapsing structure on a jet ski. Sound familiar?
No matter where in the individual parts of Resident Evil 4 come from, the way they come together creates something wholly unique and wonderfully nightmarish.
One horrifying boss that unfortunately (or maybe thankfully) didn’t make the cut for the remake is U-3, a chimera that blended human and scorpion anatomy, much like Dwayne Johnson’s first big screen performance as The Scorpion King in The Mummy Returns, another Stephen Sommers joint with CGI that might as well be pulled from a GameCube game. Coincidentally, the third Mummy installment, The Tomb of the Dragon Emperor, has Brendan Fraser’s character sporting a fleece-lined leather jacket a lot like Leon’s and armed with a Thompson submachine gun, which Resident Evil fans might know better as a Chicago typewriter.
The influence of horror writer H.P. Lovecraft in pop-culture can’t be overstated, though the feature film adaptations of his work have rarely achieved more than a cult status (which is fitting, considering how much Lovecraft’s work involves cults.) One such adaptation, the 2001 Stuart Gordon film Dagon, seems to be the single biggest inspiration for Resident Evil 4.
Despite being named after the short story Dagon, it more closely follows the novella The Shadow Over Innsmouth. The film follows a guy trying to rescue his girlfriend, who’s been kidnapped by members of a cult that worships an ancient sea monster — many of whom are mutating into sea creatures themselves. Though the novella was set along the coast of New England, the movie takes place a Spanish fishing village named “Imboca” (which is cute, as boca is Spanish for mouth) which makes sense, as it was produced in Spain. Why the game also takes place in Spain is unclear, but hey, it works. That said, it would be funny to see Leon accosted by a bunch of longshoremen with thick Maine accents.
Without grilling the original development team about what was going through their heads while making the original 20 years ago, it’s impossible to say what parts of Resident Evil 4 were rooted in other works of horror fiction. Ultimately, it doesn’t matter, because no matter where in the individual parts of Resident Evil 4 come from, the way they come together creates something wholly unique and wonderfully nightmarish.
ground pound attacks are better than reloads dumping unspent ammo. 60% against 40%, that one, which is a satisfying outcome. Chunky disagreement but a clear outcome. This week, I ask you to think carefully about two quite different cycles, one repeating and one resuming. What’s better: time loops, or resuming interrupted reloads?
Soapbox features enable our individual writers and contributors to voice their opinions on hot topics and random stuff they’ve been chewing over.
Today, in response to the disappointment among some Zelda fans who (from what we’ve seen so far) think Tears of the Kingdom is looking too similar to BOTW, Alana looks back on some past instances when Nintendo returned for a second pass…
Forza Horizon 5 Rally Adventure is here! Get the all-new expansion in the Forza Horizon 5 Premium Add-ons Bundle, Premium Edition, and Expansions Bundle.
Kick up massive dust trails in the rugged Sierra Nueva and explore six new biomes while driving 10 incredible new cars, including the all-electric 2022 Ford F-150 Lightning Platinum.
Xbox Game Pass players can supercharge their Forza Horizon 5 experience with the Premium Add-ons Bundle, discounted to $29.99 USD on the Microsoft Store until April 3.
The Premium Add-ons Bundle includes Forza Horizon 5 Rally Adventure, Forza Horizon 5: Hot Wheels, Car Pass, VIP and the Welcome Pack.
Today is an exciting day for all of us here at Playground Games as we bring you Forza Horizon 5 Rally Adventure. This is our second massive expansion for Forza Horizon 5, and it introduces players to the rugged Sierra Nueva, where you’ll get to drive purpose-built rally monsters in dirt, asphalt and challenging night races across miles of Horizon’s most thrilling routes.
Available now on Xbox Series X|S, Xbox One, PC on Windows and Steam, and Cloud Gaming (Beta), buckle up for a closer look at the driving expeditions that await in Forza Horizon 5 Rally Adventure.
Rally Around Sierra Nueva
To create a uniquely Horizon rally experience, we designed 38 miles (61km) of the most exciting driving roads ever in Forza Horizon full of unpredictable turns with steep inclines, blind crests and asphalt jumps. Pack some extra tires and keep those brakes handy, as massive sand trails kicked up by the vehicles ahead could stop you in your tracks! These dust plumes are physics-driven and result in the most complex weather effect in a Forza Horizon game.
To fully utilize its incredible roads and terrain, we’ve given Sierra Nueva the largest number of racing events of any Horizon expansion in an exciting new career, where you’ll get to join three rally teams and take on timed point-to-point Horizon Rally stages and traditional Horizon Races. Listen out for navigator callouts as your co-driver follows the action from the dynamic Horizon Rally Helicopter, which includes the dramatic night-time spotlight – essential for those low visibility routes!
Sierra Nueva also introduces several new biomes to explore including the town of Pueblo Artza, a huge Abandoned Quarry perfect for some Gymkhana action, epic deformable Sand Dunes, the tight and twisting Desert Gorge, rolling Green Hills, and an entirely smashable Palm Forest. You’ll even find the remote village of Cráteres Secos nestled into a breathtaking crater.
With its vast topography, rich vegetation, stunning vistas and an ideal mix of asphalt, dirt and rugged deformable sand roads, Sierra Nueva gives you and your friends the perfect playground to experience Horizon Rally in your favorite cars. Go out there and leave your mark in the mud!
Build A Rally Monster
To ensure players can create their ultimate rally monster before venturing out into the wilds of Sierra Nueva, the latest Forza Horizon 5 series update introduces new tuning features for all players. These include all-new rally parts and body kits, adjustable Tire Profile Size on select vehicles to fit massive wheel arches, and an anti-lag system that delivers more power to turbocharged engines while producing spectacular flame effects and fire-cracker audio. It looks and sounds amazing!
We’ve also added launch control as a new driving assist option so everyone can experience those perfect rally starts, which are made even better thanks to our friends at Epitaph Records, who are serving up 15 new punk songs on the airwaves to accompany your hard-rock rally adventures.
If you’re looking for a purpose-built rally monster, Forza Horizon 5 Rally Adventure features 10 stunning new cars including performance trucks like the all-electric 2022 Ford F-150 Lightning Platinum, off-road buggies such as the 1973 Hoonigan Volkswagen Baja Beetle Class 5/1600 ‘Scumbug’ and a rally legend that is the 2001 Ford #4 Ford Focus RS, which is also your starter car in the new rally career.
New cars and cosmetic items are unlocked by completing Reputation Challenges for each of the three rally teams. For more details on how this feature works and an overview of the new car unlocks, check out the Forza.net blog.
Start Your Engines
Forza Horizon 5 Rally Adventure is included in the Forza Horizon 5 Premium Add-ons Bundle, Premium Edition, and Expansions Bundle. If you have any of those, you’re already set and can start playing now. Just be sure to download both the latest Forza Horizon 5 game update and the Forza Horizon 5 Rally Adventure expansion from either the Microsoft Store or Steam.
For those of you who do not yet own Forza Horizon 5, all versions of the game are now 40% off the full price on the Microsoft Store and Steam.
Get started on your journey to Sierra Nueva by locating the Rally Adventure icon on the northwest coast of the game map. Once you see the Horizon Badlands drones, you’re in the right place. Complete the expedition and Sierra Nueva will be open for exploration. Players will have access to their full garage and can discover the new map and career in their favorite cars without any class restrictions.
Players who are brand-new to Forza Horizon 5 will unlock Sierra Nueva once they’ve completed the main game’s initial experience, which includes the first 15 minutes of gameplay.
Your Ultimate Horizon Adventure awaits! Explore the vibrant and ever-evolving open world landscapes of Mexico with limitless, fun driving action in hundreds of the world’s greatest cars. The Premium Edition includes the all-new expansion FORZA HORIZON 5 RALLY ADVENTURE coming March 29, Forza Horizon 5: Hot Wheels, VIP, Car Pass and the Welcome Pack.
GAME PASS MEMBERS get all the EXTRA CONTENT included with the Premium Edition at one low price! The Forza Horizon 5 Premium Add-Ons Bundle includes the all-new expansion FORZA HORIZON 5 RALLY ADVENTURE coming March 29, Forza Horizon 5: Hot Wheels, VIP, Car Pass and the Welcome Pack.
Upgrade your game to Premium today and you’ll be set to experience FORZA HORIZON 5 RALLY ADVENTURE, a new game expansion that challenges you to drive purpose-built rally monsters to conquer the rugged Sierra Nueva. This add-on requires Forza Horizon 5 (game sold separately).
Your FORZA HORIZON 5 RALLY ADVENTURE is here! Drive purpose-built rally monsters and conquer the rugged Sierra Nueva. Join three rally teams and attack Horizon’s most thrilling routes ever in Horizon Rally and Horizon Races. Feel the intensity of massive dust trails and deformable sand roads in 10 new cars and experience the bursting flames of anti-lag. Explore dramatic craters, an abandoned quarry and an entirely smashable palm forest.
FORZA HORIZON 5 RALLY ADVENTURE is included with the Forza Horizon 5 Premium Edition, Expansions Bundle, and Premium Add-Ons Bundle. This add-on requires Forza Horizon 5 (game sold separately).
Your Ultimate Horizon Adventure awaits! Explore the vibrant and ever-evolving open world landscapes of Mexico with limitless, fun driving action in hundreds of the world’s greatest cars. The Deluxe Edition includes the full game and Car Pass.
Your Ultimate Horizon Adventure awaits! Explore the vibrant and ever-evolving open world landscapes of Mexico with limitless, fun driving action in hundreds of the world’s greatest cars.
Hogwarts Legacy soared high on the charts as the best-selling game of February 2023, while The Last Of Us sales rose with it.
The sales numbers were shared by Mat Piscatella, executive director and games industry analyst at Circana (formerly known as NPD), showing Hogwarts Legacy ranked first in February sales for PlayStation, Xbox, and Steam. Not only is the game last month’s best-seller, but it is also the best-selling game of 2023 year-to-date, surpassing Call of Duty: Modern Warfare 2, the Dead Space remake, Madden NFL 23, and FIFA 23.
The sales of The Last Of Us games climbed up the charts last month as well, but still trailed behind the Wizarding World title. The Last Of Us: Part 1 ranked 6th on the sales chart (up from 11th in January), besting Wild Hearts, Like A Dragon: Ishin!, and Octopath Traveler 2 — all of which are new releases. Meanwhile, The Last Of Us: Part 2 ranked 18th (up from 41st in the previous month), trailing just behind Sonic Frontiers, which was released in November.
Hogwarts Legacy’s sales success was due in no small part to the PS5, which drove hardware spending up to 29%. It was also named the best-selling console of the last month.
Hogwarts Legacy is available now on PS5, Xbox Series X/S, and Steam. It will be released on PS4 and Xbox One on May 5, and on Nintendo Switch July 25.
Cristina Alexander is a freelance writer for IGN. She has contributed her work to various publications, including Digital Trends, TheGamer, Twinfinite, Mega Visions, and The Escapist. To paraphrase Calvin Harris, she wears her love for Sonic the Hedgehog on her sleeve like a big deal. Follow her on Twitter @SonicPrincess15.
2023 might finally be the year where 2TB PS5 SSDs might actually be worth the upgrade. Last year, prices for 1TB PS5 SSDs averaged around $150, whereas 2TB SSDs hovered closer to $300. This year, we’re seeing 1TB SSDs trickle below the $100 price point and 2TB SSDs are under $200. The reason PS5 SSD upgrades are pricey is that you can’t use any old SSD and expect it to perform well on the PS5 console. You’ll want to pick up an PCIe Gen4 x4 M.2 solid state drive with a rated 5,500MB/s read speed to match the PS5’s internal drive. That means, for better or for worse, picking a top-shelf SSD.
Note that Sony recommends a heatsink attached to your SSD. Not all SSDs listed here have pre-installed heatsinks. For the ones that do, we’ll be sure to mention it. For the ones that don’t, all you have to do is purchase your own heatsink (we recommend this one for $10) and install it yourself. It’s very easy.
Adata Premium 2TB PS5 SSD for $112.50
This is easily the lowest price we’ve seen so far for a 1TB PS5-compatible SSD. The Adata Premium SSD boasts transfer speeds of up to 6,100MB/s, which is more than fast enough to surpass the PS5’s recommended minimum speed threshold of 5,500MB/s. It includes a thin aluminum heatspreader that will work fine with the PS5 console, but you can easily get a beefier heatsink (we recommend this one for $10) if you’re concerned about the heat.
Crucial P5 Plus 2TB PS5 SSD for PS5 for $131.99
Crucial’s newest M.2 SSD meets all the requirements for your PS5 SSD upgrade. It supports transfer speeds of up to 6,660MB/s which is well above the 5,500MB/s minimum threshold. Yes there are faster SSDs out there, but if your intention is to put this in your PS5, then that extra speed is worthless because you’re bottlenecked by the original PS5 SSD. If you’re worried about opening up your PS5 case, don’t worry it’s very easy. Crucial has an official YouTube PS5 SSD install guide to see you through the process.
Samsung 1TB PS5 SSD for $75
Samsung SSDs need no introduction. They’ve made some of the most popular and reliable PS5 SSDs on the market. The 980 Pro has been out for a while now, but it’s still one of Samsung’s fastest M.2 PCIe SSD, with only the newly released 990 Pro being faster. It is fully PS5 compatible in terms of form factor and performance, with blistering speeds of up to 7,100MB/s. It goes toe to toe with other well-known options like the WD Black SN850 and the Seagate Firecuda 530.
WD 2TB PS5 SSD from $159.99
Amazon is offering a 2TB WD Black SN850X with preinstalled heatsink for only $179.99.The SN850X is the successor to the SN850 SSD. It has newer flash chips (BiCS5 vs BiCS4) and an updated firmware, which combined offer improved sequential and random read/write speeds. For PC gamers, there’s also an updated Game Mode 2.0 utility that’s designed to tune the SSD for better performance during gaming sessions.
Corsair MP600 PRO LPX 2TB “Optimized for PS5” SSD with Heatsink for Only $154.99
Corsair is a very well known brand for DIY PC builders. Corsair makes some of the best gaming products on the market, and that includes solid-state memory like RAM and SSDs. The MP600 Pro is the same super-fast M.2 NVMe PCIe x4 Gen4 SSD that’s marketed for enthusiast gaming PC builds. This one is “optimized for PS5” because it includes a rugged preinstalled heatsink that is slim enough to fit in the PS5 bay without any issues. Performance wise, the MP600 Pro matches the best SSDs out there with its 7,100MB/sec sequential read and 6,800MB/sec sequential write speeds.
Patriot Viper VP4300 2TB PS5 SSD for $142.99
Amazon is offering the Patriot Viper VP4300 2TB M.2 2280 PCIe Gen4 x 4 Internal Gaming Solid State Drive, which is compatible with the PS5 console, for only $142.99. This makes it definitely the lowest price we’ve seen for a brand name 2TB PS5 SSD, especially since this one even includes a slim aluminum heatshield. The VP4300 is an M.2 2280 PCIe Gen4 x4 solid state drive with rated transfer speeds of 7,400MB/s read and 6,800MB/s write. That makes it well above the PS5’s recommended 5,600MB/s speed requirement.
More PS5 SSD Deals
There may be other SSD deals out there, but these are the PS5 SSDs we’ve tried ourselves and highly recommend. They also double up as outstanding boot drives for your gaming PC, in case you don’t need additional storage for your PS5 console.
How easy is it to install the SSD?
It’s extremely easy! Removing the case cover is completely toolless. In fact, the only screw you have to remove is the one that keeps the cover for the SSD bay in place. You don’t even put it back when you’re done. Sony has a quick and easy YouTube video guide.
What if the SSD I bought doesn’t have a heatsink?
Sony recommends you install an SSD that has an attached heatsink. If the SSD you purchase doesn’t include one, it’s simple enough to buy one for about $10 on Amazon and add it yourself. Most of these heatsinks are just attached using an adhesive like thermal tape.
For more deals, take a look at our daily deals for today.
We’re back with another exclusive Magic: The Gathering reveal – this time, a first look at six cards from the upcoming set March of the Machine, including one that’s part of a potential two-card combo to instantly kill your opponent in Magic’s Standard format. We also spoke with Set Design Lead Dave Humpherys from Wizards of the Coast about the designs behind each card and the brand new “battle” card type.
Flip through this slideshow to see all the new cards, and read on to hear Humpherys’ thoughts on them:
Potentially the most notable of these cards is Invasion of Tarkir, which is a battle card – the first new permanent type in Magic since WOTC introduced the now-ubiquitous planeswalkers nearly 16 years ago. When you play a battle you get an immediate effect, but you then choose an opponent to defend it – dealing enough damage to the battle (either with attacking creatures or direct spells) will allow you to flip it over into a new card, in this case a very angry dragon. Humpherys says they discussed whether battles could simply be enchantments or lands, but that “conceptually what we were aiming for just didn’t really make sense as any existing card type.”
WOTC hopes that battles will be playable right out of the gate, with Humpherys also telling us that other design teams have already expressed interest in potentially using them as part of future sets. “If they play as well as we’re hoping,” he explains, “they should show up from time to time in worlds where they make sense for the current story, but I doubt they’ll ever be in every set.” To help enable that, March of the Machine’s battles all have the “siege” subtype, providing some flexibility for WOTC to change or iterate on their design down the line.
“Voldaren Thrillseeker with Yargle and Multani was a very intentional interaction”
Two more of our reveals today are part of card cycle in March of the Machine that partners previously individual legendary characters from a given plane onto a single card – in this case, Baral and Kari Zev from Kaladesh and Rankle and Torbran from Kaldheim. Humpherys says “it’s great when we can find a way to fuse together abilities that the characters are known for to create a twist that would otherwise look cohesive enough for a new creature card we might make.”
A previously revealed team-up was the somewhat comical Yargle and Multani, which is simply an 18/6 creature with no abilities, but another of our reveals that uses the new Backup mechanic recontextualizes that legendary team-up to deadly effect. Creatures with Backup can give +1/+1 counters and temporary abilities to another creature when they enter the battlefield, and Voldaren Thrillseeker’s ability enables a two-card one-turn-kill combo within March of the Machine as a result. While it takes 10 mana of three different colors to pull of in a single turn, using Voldaren Thrillseeker to buff Yargle and Multani allows you to immediately have a 20 power creature that you can sacrifice to theoretically kill your opponent outright.
“Voldaren Thrillseeker with Yargle and Multani was a very intentional interaction that we believed would be fun content given the mana costs of those cards and ways to disrupt that combo with removal or life gain,” Humphreys assures. He also explains that he led set design for Ikoria, which had a way to give other creatures new abilities in the Mutate mechanic, indicating that they were confident about using a similar idea here.
Our last two cards are the first Phyrexian “lord” (Magic’s colloquial term for a creature that buffs other creatures of the same type) we’ve seen, as well as a Phyrexianized version of the fan-favorite enchantment Shark Typhoon. Notably, the latter is one of the cards in March of the Machine that creates Magic’s first transforming token, creating what is essentially an egg you can pay mana to hatch into a real creature. Humpherys even says that the idea for Chrome Host Seedshark came about because the concept art for those Incubator tokens looked a bit like shark eggs.
You can read my full interview with Dave Humpherys below with plenty more interesting tidbits about these cards, but this is far from the only thing Magic has cooking right now. While March of the the Machine will release early next month, we also had the exclusive first reveal of its Lord of the Rings crossover set arriving later this year.
IGN: Battles are the first new permanent type since Planeswalkers, and we’ve seen how big of an impact those had on Magic. Do you expect Battles to be similarly impactful, showing up in every set from now on?
Dave Humpherys, Set Design Lead for March of the Machine: We intentionally framed these as Battles as opposed to something more like Planes so that they could be used in a large variety of future settings. Other design teams have expressed interest in using them. If they play as well as we’re hoping, they should show up from time to time in worlds where they make sense for the current story, but I doubt they’ll ever be in every set. For now, we’re eager to see what players enjoy the most about them so we know how to deliver on future designs.
Why make a new permanent type at all? Was this simply the best way to express a new design you had in mind, or were you consciously looking to shake up the game in some new way?
Conceptually what we were aiming for just didn’t really make sense as any existing card type. We certainly discussed whether they should be lands or enchantments as the mechanic was evolving. A danger of new card type is a lack of ways to interact with it. Fortunately, the game engine allows interaction via attacking and blocking for them and the rewards for winning the battle are in casting card types already in the game. A new card type is cool though. We just need to be sustainable in when we do it.
“Conceptually what we were aiming for just didn’t really make sense as any existing card type.”
Mark Rosewater spoke on his podcast once about how it’s tricky to dial in the balance of a new thing like this – specifically the very first Equipment cards, in that instance. Are you looking to play it safe with the first run of Battles so that they don’t cause balance issues, or are you hoping these will be played competitively right out of the gate?
While we know creating a new card type like Battles that there would be risks, we approached it more from a standpoint of determining how we could mitigate those dangers systematically rather than by aiming under on power level. We do hope these will be playable right out of the gate.
Is Siege the only current type of Battle? Was part of the intent with introducing subtypes right away to leave you more design space in the future?
Siege is the only current subtype for Battle. As I noted earlier, there were other future teams exploring the design space of Battles, so we knew we wanted to set things up in a way that would be compatible for other functionality and keep design space open for future iterations of Battles.
When it comes to character choice, what goes into making the perfect legendary team-up?
I don’t think there’s any one formula for the perfect team-up. I think they are a lot of fun when the two characters share overlap in identities but also stark contrasts. It’s great when we can find a way to fuse together abilities that the characters are known for to create a twist that would otherwise look cohesive enough for a new creature card we might make.
Is there a particular pair you thought about giving a card that you were sad didn’t make the final cut?
I believe all the pairs we were most excited about made it to print. We kept adding more to the set and made yet more for the prerelease. There were some pairs we just didn’t come up with satisfying mechanical designs for, but not for any that I didn’t feel like didn’t eventually land on a significantly more satisfying design for from that plane.
“I believe all the pairs we were most excited about made it to print.”
Was there ever a time when these team-ups were two cards using the “partner with” mechanic, or was the idea always to merge their abilities onto one?
The idea for these was always to merge two characters into one card. “Partner with” is also mechanically something we’re more likely to use in non-Standard-legal products.
The Backup mechanic on Voldaren Thrillseeker seems like it could result in some pretty unexpected combos depending on what abilities are linked to it – for example, just within this set, you can use it with the previously revealed Yargle and Multani to deal 20 damage. Did you have to come up with any rules when designing backup abilities given the three-decades of creatures they could interact with in eternal formats, and do you have any thoughts about that two-card combo specifically?
Voldaren Thrillseeker with Yargle and Multani was a very intentional interaction that we believed would be fun content given the mana costs of those cards and ways to disrupt that combo with removal or life gain. There weren’t any rules we felt we needed to make other than just testing out designs. I led the set design for Ikoria and thus also the mutate designs in that set, which means that I especially enjoy combining of abilities like this but also felt confident we could do so again with this mechanic.
We’ve already seen iconic characters be compleated and how that affects their mechanics, but it’s fun to see Chrome Host Seedshark, which is basically the compleated version of the enchantment Shark Typhoon. What were some of the challenges or joys of compleating certain iconic Magic concepts and tropes in addition to characters?
The joys of the process were largely in looking around our entire multiverse and finding what we’d love to see in phyrexianized form. Seeing what our artists can create with that is then immensely satisfying. The idea of the Chrome Host Seedshark in part came from my thinking that some the Incubator tokens in concept art push looked a lot like shark eggs to me and suggesting this concept. I also loved that we compleated some of our creature in forms that were callbacks to some past iconic Phyrexian creatures. There weren’t many challenges other than running out of space in the set to do all the creatures we otherwise might have wanted to see.
Phyrexian Butcher is the first proper “lord” for Phyrexian creatures. Why did you decide to wait until March of the Machine for that instead of introducing it on the Phyrexian’s home plane in All Will Be One?
There were just so many Phyrexian creatures in All Will Be One that having a card that cared about them felt almost too easy, at least in the context of sealed and draft where over 90% of the creatures had that creature type. We realized the desire for cards that cared about them though and knew that March of the Machine had them as a percentage of the set that was more fitting for limited and would still be soon enough for constructed.
Tom Marks is IGN’s Deputy Reviews Editor. He loves card games, puzzles, platformers, puzzle-platformers, and lots more. You can follow him here.
the last time we did some Reader’s Choice polls, so I thought you might like to know that this popular rodent is more than half-off on Amazon at present as part of the firm’s Spring Sale. That makes it a great time to pick up a mouse that’s like three models in one…