Free Play Days – For Honor, Eiyuden Chronicle: Rising, and Naruto to Boruto: Shinobi Striker

Raise your sword…or fist… to kick off this Anime month Free Play Day weekend. Eiyuden Chronicle: Rising and Naruto to Boruto: Shinobi Striker are available this weekend for Xbox Live Gold and Xbox Game Pass Ultimate members to play from Thursday, February 2 at 12:01 a.m. PDT until Sunday, February 5 at 11:59 p.m. PDT. For Honor is available for Xbox Live Gold and Xbox Game Pass Ultimate members to play until February 9.


How to Start Playing


Find and install the games on each of the individual game details page on Xbox.com. Clicking through will send you to the Microsoft Store, where you must be signed in to see the option to install with your Xbox Live Gold or Xbox Game Pass Ultimate membership. To download on console, click on the Subscriptions tab in the Xbox Store and enter the Gold member area to locate the Free Play Days collection on your Xbox One and Xbox Series X|S.


Keep the Fun Going


Purchase the game and other editions at a limited time discount and continue playing while keeping your Gamerscore and earned achievements during the event! Please note that discounts and percentages may vary by title and region.


Game Details


For Honor

Discover For Honor, a groundbreaking melee action game where you choose your warrior from the Knights, the Vikings, and the Samurai and engage in massive battles and confront bosses in intense duels. For Honor will have a free week from February 2-9. Players will have full access to the Standard Edition of For Honor, and those who want to keep battling after the free period will be able to carry on their progression and heroes to the full game once purchased with the game being discounted up to 85% off during the Free Week.

Eiyuden Chronicle: Rising

The prelude to Eiyuden Chronicle: Hundred Heroes, one of the most successful crowdfunded games of all time! Traverse New Neveah with CJ, Isha, and Garoo on an adventure to rebuild the town and expose the evil lurking in the ancient ruins. Eiyuden Chronicle: Rising is an action-RPG featuring a delightful cast of characters and a rich story for you to enjoy in 2.5D. Prepare for action, mystery, humor, and surprises while you seek out magical rune-lenses. You can play Eiyuden Chronicle: Rising on Xbox One, Xbox Series X|S, and with Xbox Game Pass and PC Game Pass. Eiyuden Chronicle: Rising is also available to purchase at the 33% discount during the Anime Month sale.

Naruto to Boruto: Shinobi Striker

Answer the call of the shinobi! Create your own custom shinobi, or select your favorite character, and participate in 4v4 battles where you can unleash a multitude of ninja techniques on your opponents. Follow your ninja way and lead your team to victory! Naruto to Boruto: Shinobi Striker will be on sale during Anime Month through Feb 14 at 90% off. The new Master Character Training Pack: Isshiki Otsutsuki DLC and Starter Pack DLC are now available! The Starter Pack DLC offers 10 ninjutsu and moonlight scrolls to get you started on your ninja way!

Don’t miss out on this exciting Free Play Days for Xbox Live Gold and Xbox Game Pass Ultimate member! Learn more about Free Play Days here and stay tuned to Xbox Wire to find out about future Free Play Days and all the latest Xbox gaming news. 

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Tim Schafer to Be Inducted Into AIAS Hall of Fame at DICE Awards This Month

Double Fine Productions founder Tim Schafer will be inducted into the Academy of Interactive Arts & Sciences (AIAS) Hall of Fame this month at the 26th annual DICE Awards, in recognition of his over 30-year impact on the games industry.

Schafer’s career began at LucasArts in 1989 as a programmer working on games including Indiana Jones and the last Crusade and Maniac Mansion. He was eventually invited by Ron Gilbert to work on The Secret of Monkey Island and its sequel, both of which received massive acclaim. Schafer went on to design games such as Day of the Tentacle, Full Throttle, and Grim Fandango before eventually leaving LucasArts in 2000 to found Double Fine Productions and create Psychonauts, Psychnauts 2, Brutal Legend, and Broken Age.

AIAS Hall of Fame status is given to “game creators who have been instrumental in the development of highly influential games and moving a particular genre forward.” Schafer will join past honorees such as Ed Boon, Connie Booth, Bonnie Ross, Todd Howard, Hideo Kojima, and others.

“Tim has been a beacon of creativity and innovation in the games industry for decades,” said head of PlayStation Creators Greg Rice, who will be presenting the award. “Since the early days of LucasArts he’s been setting the benchmark for storytelling in games, and with the formation of Double Fine he created a place that not only allowed him to continue to deliver incredible games, but also inspire and support others doing the same. He truly is a legend.”

We praised Double Fine’s most recent work under Schafer, Psychonauts 2, for its “weird and wonderfully written story” and its expansion of its predecessor “toward both grander and more intimate threats without losing the joyous childhood adventure vibes of the original.”

The 26th annual DICE Awards will take place on Thursday, February 23, in Las Vegas as a part of the 2023 DICE Summit.

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Hi-Fi Rush Is Exactly What Xbox Needs Right Now

The difference between PlayStation and Xbox over the past generation-plus isn’t just the quantity of exclusives, it’s the quality of them. Microsoft has had precious few exclusives at all, which in and of itself has been a big problem. But worse, the number of those that have been not just good but fantastic is embarrassingly small. And that’s why last week’s surprise reveal and immediate shadow-drop of Tango Gameworks’ rhythm-action game Hi-Fi Rush was so huge for Xbox. It surprised, it delighted, and it’s a viral hit – and it’s exactly what Xbox needs right now.

Rhythm-action games aren’t new. But they’ve also never really been “hit” games. We’ve enjoyed a steady diet of them over the past few years, likely from game developers who themselves are, like many gamers, mourning the seemingly permanent death of the plastic-instrument genre that Guitar Hero and Rock Band pioneered in the late-2000s. And while a number of the new-age rhythm-action games have been good – last year’s Metal: Hellsinger leaned hard into its theme and was an incredibly fun game for doing so – there’s something more approachable and appealing about Hi-Fi Rush. Maybe it’s the literal-cartoon art style and its equally cartoonish plot about a teenager who cuts the line at Vandelay Technologies to get his disabled right arm replaced with a functioning robotic limb, only to end up getting rockstar powers courtesy of the iPod that gets mistakenly fused to his chest during the automated, factory-like procedure.

Hi-Fi Rush makes this silly-sounding premise sing though, with humor, liberal use of the entire color palette (recalling past Xbox cult classics like Jet Set Radio Future and Sunset Overdrive), and gameplay that rewards combo moves and special attacks pulled off to the beat of its incredible soundtrack – including cuts from Nine Inch Nails and The Black Keys – but, crucially, doesn’t penalize you for failing to stay in rhythm. Every moment literally exudes joy, as even the normally boring bits of the environment bop to the beat as your rockstar avatar Chai snaps his fingers or taps his foot.

Both Microsoft and the Xbox community needed this

The result is an instantly lovable game that feels fresh and has taken the gaming community by storm. And Bethesda knew it had something special. Everyone has been talking about Hi-Fi Rush for the past week, and deservedly so. It’s also the beneficiary of great timing; the only other significant release around the same time was the Dead Space remake, which, while outstanding, is hardly gunning for the same audience. Dead Space and Hi-Fi Rush couldn’t be more opposite if they tried!

Furthermore, to be blunt, both Microsoft and the Xbox community needed this. We thought the cloudy days were gone forever in 2021, but the dark skies returned last year, with even Xbox boss Phil Spencer acknowledging the dearth of exclusive game releases over the past 12 months. Xbox’s no-show at The Game Awards in December only further tested fans’ patience. And so, the fact that Microsoft didn’t just give us release dates for key first-half-of-the-year exclusives at its recent Developer_Direct broadcast but also released a kickass new game that very day was a jolt of positivity, enthusiasm, and downright fun that Xbox has been lacking in for much of the early part of this new console generation.

So where are we now as we head into the second month of a critical year for Xbox? Forza Motorsport seems to be pushed to the second half of 2023, and Starfield is still something of a question mark, release-date-wise, but for the moment Xbox fans are eatin’ good thanks to a joyous, totally-out-of-left-field surprise from one of the studios it acquired to solve its first-party game problem. Now if you’ll excuse me, I’ve got some more evil corporate bosses to beat down with my robot guitar arm…

Ryan McCaffrey is IGN’s executive editor of previews and host of both IGN’s weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He’s a North Jersey guy, so it’s “Taylor ham,” not “pork roll.” Debate it with him on Twitter at @DMC_Ryan.

The Electronic Wireless show S2 Ep 1: this podcast is definitely not a fraud

The Electronic Wireless Show podcast returns in 2023 with a new friend and a new format. We ran out of themes, so we’re going to flip to a magazine-ish show, where we discuss some current events as well as the games we’ve been playing. This week we talk about games on film, with everyone bloody loving The Last Of Us TV show and reports that Lara Croft will be hitting the small screen too. We also discuss the reasons a developer might have to come out and clarify that their game is, in fact, real. Plus: “try cutting off their limbs”; what is Forspoken, and why so graphics?

Read more

WWE 2K23 Hands-On Preview

After the infamous WWE 2K20 misstep, the hugely popular WWE 2K22 arrived last year to course-correct the series and revolutionize the way we play simulations of the squared circle. Hot on its heels and looking to capitalise on its predecessor’s revolution this year is WWE 2K23. But from what I’ve played so far, it feels less like it’s standing on the shoulders of the giant, and rather peaking over cautiously.

As to be expected, WWE 2K23 comes with all the bells, whistles, and powerbombs you’d expect from a new WWE game. There’s a whole new roster featuring the likes of the returning Cody Rhodes and the up-and-coming NXT champion, Bron Breakker. Also receiving a yearly upgrade is the wrestler’s attire, music, and general presentation. It’s all as up-to-date as it could be, but outside of these upgrades, I couldn’t help but shake the feeling that, at its core, it was largely the same game as before.

Much like the way lots of sports games iterate on their established winning formula, everything in terms of gameplay in WWE 2K23 has rolled over from the previous game. So much so that despite only having an hour to play the game, I immediately felt at home with the breaker system, combos, reversals, and all the grappling intricacies. If you’re familiar with 2K22, you’ll know exactly what to expect.

For the first time in the series, WWE 2K23 extends the canvas with the addition of an extra ring.

That’s not to say there aren’t a few new clever additions though. The first to stand out is the arrival of the long-awaited and heavily requested match type; WarGames. For the first time in the series, WWE 2K23 extends the canvas with the addition of an extra ring. WarGames features two rings side-by-side with a cage surrounding both, with entrants from either a three or four-man team entering in intervals. From a glance, this could appear like a re-purposed version of any other six or eight-man speciality matches like Hell in a Cell, but there are a couple of interesting details that not only help break this apart from the pack, but also help it stand out in its own right.

Like its real-life counterpart, the WarGames match features an interesting swing in the advantage for either team, with one team being a wrestler short at several intervals. At this point the team with the handicap has to fend off their rivals knowing that they’re at a severe disadvantage, biding their time until one of their teammates can enter the action. That teammate, however, can choose to grab a weapon (or weapons) to not only even the odds but perhaps flip the advantage the other way.

Unlike Hell in a Cell or Elimination Chamber, WarGames’s two-ring setup also affords the player more space to work with, preventing the congestion and clumsiness seen in the aforementioned modes. There’s also an interesting drama that comes from the bout being settled by one pinfall, which could easily happen whilst you’re duking it out in the other ring. This presents an interesting risk/reward conundrum, forcing you to separate from your teammates and potentially miss the important save so you can afford yourself the space to do maximum damage to your opponent. All of this presents an interesting swing in match dynamics and one I’ve not experienced before in a wrestling game. And with WarGames being available as an online mode, I’m excited at the prospect of this back-and-forth concept playing out against other players.

The 2K showcase makes a predictable return to the series, but with its potentially freshest, most exciting pivot yet. Despite the showcase having John Cena – this year’s cover star – as the focus, you never actually get to play as the sixteen-time World champion. Instead, the series of matches now focus on every time John Cena lost an important match, with the player taking control of the superstar who took him down. Not only is the tale of all his losses an interesting story to be told by the man himself between matches, but it also has the benefit of providing variety to the player by not forcing them to play as one character a dozen times in a row.

Even though the mode now offers that much-desired playable character diversity, I’m still slightly cautious about the entertainment value of this showcase. I only got to experience one match from this series which involved the historic ECW One Night Stand match, where Rob Van Dam dethrones Cena as the WWE champion. But from what I saw there appears to be an over-reliance on the (albeit impressive) switch to real-life footage, with several periods of just watching the actual match for minutes at a time. I found myself feeling like I wanted to be back in the action and create these moments myself, not just watching clips of footage that are already burned into my brain. It’s a small niggle from a small sample, and I’m still very interested in playing the full showcase, but I’m slightly worried it’s not everything I hoped for.

I took to this alternate pin kick out option immediately, which surprised even me!

Despite what I said about the gameplay earlier, there is one advertised change that did make a difference to the core mechanics. WWE 2K23 now introduces an optional variety to kicking out of pin attempts, offering the choice for players to flick the right stick in a timed window as opposed to mashing a button. The kick out zone is a sliding bar that decreases in size and moves more unpredictably as the match progresses and your vitality decreases. I took to this alternate option immediately, which surprised even me, but the tactile feel of the flick, the one-to-one representation of the movement, and the last-gasp nature sold me on the concept of accurately reflecting the drama of a WWE match. With the rapid button-pressing option, knowing you’re out for the count is telegraphed early, but the new timed window system always provides the elusive chance of a kick out that you don’t get when the button-pressing demands are beyond the realms of human capability. And what could be more wrestling than the drama of that shocking kick out?

It can be argued that 2K22 set a new benchmark in terms of grappling gameplay, with my personal (and perhaps controversial) opinion being that the series is currently the best it’s ever been. But with this comes the struggle for the next game in the series to do more beyond small iterations, and I feel like this year’s game is in the unfortunate position of struggling to make its own dramatic statement. From what I’ve seen so far, there are certainly some worthwhile and fun steps in WWE 2K23, and fans of WarGames, John Cena, and having an up-to-date roster are in for a treat. I just worry that the final game might not make the impact its revolutionary younger brother did.

Dale Driver is the UK Video Lead for IGN and a lifelong WWE fan/apologist who acknowledges his Tribal Chief. Be thoroughly bored by following him Twitter at @_daledriver.

Deliver Us Mars review: a family and a planet in crisis

Deliver Us The Moon, you may remember the scientists in charge of the moon’s Earth-saving energy beam tech ended up having a bit of a Rapture moment, sabotaging all their good work (and the future of Earth in the process) and buggering off to goodness knows where to start life afresh in their newly birthed utopia. In its sequel, Deliver Us Mars, you find out those rogue astronauts didn’t actually go that far at all. Yep, they hopped on over to the red planet and set up shop there, and when a strange transmission comes through revealing their location, it serves as the catalyst to send yet another crew into space to go and investigate.

This time, though, you’re right at the heart of its central conflict. By casting players as Kathy, the daughter of one of those rogue astronauts, Deliver Us Mars tells a much more fraught and personal tale of what kind of future humanity should be pursuing: should we, in fact, be turning our efforts toward a life in outer space, or should we be doing everything in our power to try and save the dire, pretty much almost dead husk of a planet we call home?

Read more

Temtem Gets New Update To Tackle Switch Crashes, Here Are The Full Patch Notes

Improvements, tweaks and fixes.

The Pokémon-like creature catcher/battler Temtem has today received a fresh new update thanks to the folks at development studio Crema, boosting the game up to ver.1.2.2.

While not quite as large as some of the game’s former updates, this patch is all about tweaking the product as it stands to improve the play experience for as many people as possible. As usual, many of the fixes seen in this update are a product of community suggestions, which is always good to see!

Read the full article on nintendolife.com

Take The Journey Of A Lifetime In Deliver Us Mars, Out Today On Xbox Series X|S and Xbox One

Summary

  • Deliver Us Mars is the sequel to 2019’s Deliver Us The Moon, and it’s out now on Xbox Series X|S and Xbox One.
  • Join a desperate mission to Mars and uncover the mystery of an abandoned colony.
  • Experience a rich narrative and all-new gameplay mechanics as you help save our planet.

In 2019’s Deliver Us The Moon, developer KeokeN Interactive sent players to the Moon to reactivate a vital energy source and pull Earth back from the brink of disaster. In its sequel Deliver Us Mars, out today on Xbox Series X|S and Xbox One, the goal is to give our planet a fighting chance at a bright future – and the only way to do that involves a small crew journeying to Mars on a do-or-die mission.

Developed by a core team of around 20 people, Deliver Us Mars takes their grand vision to an even bigger canvas. Where Deliver Us The Moon had a silent protagonist witnessing events from the past, Deliver Us Mars has a voiced lead who plays a key role in the story, as well as a full cast of supporting characters. New gameplay mechanics like a thrillingly realistic climbing system, first-person zero-G sections and challenging puzzles give that adventure even more variety this time around.

In the near future, Earth has been ravaged by terrible flooding and wild storms as a result of climate change. Only the ARKs – enormous ships with the power to restore plant life and the planet’s atmosphere – can give humanity a shot at safeguarding the world for future generations. Those ARKs, though, are currently in the possession of the shadowy group Outward, who fled with the vessels to Mars and deliberately left the rest of mankind behind to start anew. Discovering the fate of the Outward colonists and the whereabouts of the ARKs are what drive your journey across Mars in this sci-fi adventure.

Deliver Us Mars screenshot

But that larger save-the-world story is just one layer of Deliver Us Mars’ powerful and emotional narrative. At the heart of the game is the relationship between a father and a daughter. You take on the role of young astronaut Kathy Johanson, whose father, Isaac, abandoned her years earlier to join the Outward group as they escaped to Mars. In the present, a mysterious message suggests that Isaac may still be alive – and Kathy is determined to join the World Space Agency’s mission to the Red Planet and discover the truth, even though her father is a wanted fugitive on Earth.

“It was important to have the impact of that relationship bubbling underneath the surface the entire time,” says Ellise Chappell (‘Poldark’, ‘Young Wallander’), who plays Kathy and lends her likeness to the character. “Kathy has been living with unanswered questions for years which I think influences the way she carries herself. This broken relationship informs her interests, her drive, and even her sense of humor, which I think she uses to hide a deep sadness and insecurity. It also makes Kathy feel quite unpredictable as a character – where do her loyalties lie?”

That tension of Kathy’s true motivations will keep players guessing throughout the game: has she truly journeyed to Mars to find the ARKs and save humanity, or does she selfishly want to find her father, a goal not shared by her crewmates? Or does she want both at the same time, possibly jeopardizing the mission?

Deliver Us Mars screenshot

“Apart from being a grand space opera mixed with a psychological family drama, which is in itself and unusual combination – one that works brilliantly – Deliver Us Mars is a game of suspense and wonder and mystery exploring the Red Planet,” says actor and Performance Director Neil Newbon (Resident Evil Village, Baldur’s Gate 3), who plays Kathy’s father, Isaac, and helped bring the motion-captured cutscenes to life in collaboration with KeokeN Interactive. “It has violent undertones without being overtly violent. I think it makes it a thoughtful and well observed piece whilst still being thrilling and captivating as a piece of storytelling. The danger and threat of violence is ever present but not glorified – and that underlying current adds to the tense experience of Kathy’s journey.”

Newbon was such a huge fan of Deliver Us The Moon that he reached out to KeokeN Interactive after completing the game. “I emailed them shortly after its release to ask to work with them about 4 years ago,” he says. Now, he’s one of the sequel’s stars, bringing a great deal of inner conflict to the role of Isaac Johanson, who players will learn about in holographic diaries once they arrive on Mars. Isaac’s regret over leaving Kathy behind years before is a key piece of the overall narrative. “I charted his life and the events that brought him to this terrible decision. It was not an easy moment but as an actor I loved working on these scenes.”

Deliver Us Mars is a game that asks players to make their own minds up about the story, and what’s worth sacrificing for the greater good. While the Outward group initially seem like the villains of the piece, Kathy’s journey across their colonies on Mars exposes a faction that was fraught with infighting and conflict about what they’ve done. Players will experience this parallel story while recovering the ARKs, and retrace Outward’s steps as they endured the harsh realities of attempting to colonize Mars (which, even with the power of the ARKs, was far from easy).

Deliver Us Mars screenshot

“I think Kathy, like most of the characters in Deliver Us Mars, doesn’t fall into either ‘good’ or ‘bad’ archetypes,” says Chappell. “No one is a hero or a villain in this game; each character is a complex representation of what it means to be a human, flaws and all. Kathy is an anti-hero; despite being brave, determined and highly intelligent. She can also be deceptive, short-sighted and reckless. She’s a character who has to make difficult choices which will throw what is ‘right’ and ‘wrong’ into question for the player.”

Players will build a strong connection with Kathy as she endures immense odds to achieve her mission. KeokeN Interactive’s goal is to create a protagonist who feels like a real person, reflecting their grounded approach to sci-fi storytelling that is consistent with the style of the first game.  

Today, they can take that journey to Mars themselves, experiencing gorgeous environments, a huge variety of gameplay types and a finale that’ll stay with them for years to come.

Newbon explains how he hopes players will feel about Deliver Us Mars once they’ve finished the game. “Transported. Moved and wanting to immediately call their closest human beings and tell them that they love them.”

Deliver Us Mars screenshot
Xbox Live

Deliver Us Mars

Frontier Foundry


$29.99

$26.99

Pre-order now and receive a 10% discount.

Sequel to the award-winning Deliver Us The Moon, Deliver Us Mars is an atmospheric sci-fi adventure offering an immersive astronaut experience. Explore new frontiers on a suspense-fuelled, high-stakes mission to recover the ARK colony ships stolen by the mysterious Outward.

A BOLD NEW MISSION
Ten years after the Fortuna mission, humanity is closer than ever to extinction. After a mysterious distress call from Mars, Earth’s youngest astronaut Kathy Johanson joins the Zephyr and its crew on one last mission: to recover the ARK colony ships stolen by the mysterious Outward, and with them, ensure the survival of the human race.

OUT OF THIS WORLD GAMEPLAY
Board the Zephyr as you journey from Earth to the surface of Mars. Traverse and endure its harsh and unforgiving terrain as you quest to discover the secrets left behind by Outward. Use both brains and brawn to overcome mental and physical challenges, find the ARKs, and uncover the motivations of those behind the distress call that brought you here.

A HANDCRAFTED EXPERIENCE
Experience a highly polished and absorbing narrative experience packed with engaging gameplay. Every moment is handcrafted, delivering a suspense-filled, emotion-fuelled narrative alongside music from award-winning composer Sander Van Zanten, state-of-the-art motion capture, and stunning graphics, powered by Unreal Engine.

Deliver Us Mars © 2022 KeokeN Interactive B.V. All rights reserved. Published by Frontier Developments plc. ‘Frontier’ ‘Frontier Foundry’ and the Frontier logo are trademarks of Frontier Developments plc. All rights reserved. Deliver Us Mars uses the Unreal® Engine. Unreal® Engine © 1998-2022, Epic Games, Inc. All rights reserved. Unreal and its logo are Epic’s trademarks or registered trademarks in the US and elsewhere.

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