Helldivers 2 Gets New Illuminate Enemies, Weapon Customization and Progression, and Superstore Changes as Part of Huge Update

Helldivers 2 has released a major new update to the game, which adds new Illuminate enemies, weapon customization and progression, and makes changes to the Superstore. Patch 01.003.000 is out now across PC and PlayStation 5.

Following a number of teases from developer Arrowhead, Helldivers 2 has unleashed a new invasion push from the Illuminate alien faction. This brings with it new enemies, as detailed on the PlayStation Blog, including the Stingray (jetfighters that provide Illuminate support from the sky, targeting Helldivers and lining up devastating strafing runs), and the Crescent Overseer, which has the ability to lay barrages on Helldivers in cover. There’s also the Fleshmob, which is described as a “failed” Illuminate experiment: “a Frankenstein’s monster of Voteless parts turned into a brute battlefield force that the Helldivers must work hard to destroy.”

Arrowhead teased “sightings of other, even larger ships, though details remain unclear on their abilities.” So perhaps there will be more for players to discover once they jump into the game.

Meanwhile, Helldivers 2 now has weapon customization and progression for the first time. Now, most primary weapons have levels that are achievable by completing missions, which then in turn unlock new attachments obtainable through Requisition. In addition to attachments, players can also unlock patterns for their weapons.

Here’s the official blurb:

Whether it’s tweaking sights for precision, changing color patterns, adjusting magazines for ammo capacity, muzzles to optimize weapon performance characteristics or adjusting under-barrel attachments for the handling you want, you’re in command of how your weaponry performs on the battlefield. This level of individual attunement is sure to make your favorite primary best in its class.

Arrowhead has also unlocked and deployed a stash of patterns for the FRV themed on the Viper Commandos, Freedom’s Flame, Chemical Agents, and Truth Enforcers Warbonds. This backlog of patterns unlock on May 15, with the launch of the Masters of Ceremony Warbond.

And finally, the Superstore has been changed so items you want are always available, as opposed to players having to wait for items to come back into rotation.

Outside new features, patch 01.003.000 brings with it an extensive balance pass, with changes to spread, drag, sway, melee weapons stamina cost, shrapnel spawning, and fire damage.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Valve are expanding the Steam Deck Verified system to cover future SteamOS devices

Steam Deck owners will be familiar with the practice of peering into a new game’s Steam store page and hoping, begging, praying to whatever god is yet to abandon this cruel joke of a reality that it has a little green tick mark on it. This is, of course, the Steam Deck Verified programme, wherein Valve gives good behaviour stickers to games that function fully on their handheld PC.

Soon, this system – so often a source of relief and disappointment – will be expanded, with a view to rating games for compatibility with SteamOS as a whole. As the announcement post explains, that’s because the first non-Steam Deck SteamOS handheld, a new version of the Lenovo Legion Go S, is launching soon, with the possibility of more in the future.

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Stellar Blade PC Release Date, Features, New Boss Fight, and 25 New Outfits Revealed by Leaked Sony Trailer

The PC version of Stellar Blade launches via Steam on June 11 along a raft of PC-specific features, a trailer leaked by Sony itself has revealed.

The trailer, published by Sony Interactive Entertainment on the PlayStation YouTube channel before it was removed, also revealed a Complete Edition of Shift Up’s popular PS5 action game. As you’d expect, the internet captured the trailer, which we expect will be released officially soon.

The Complete Edition includes the base game and all the DLC released so far for both PS5 and PC. The news comes over a year after Stellar Blade’s successful April 2024 launch on PS5.

Stellar Blade has all the features you’d expect on PC, including AI upscaling via Nvidia DLSS 4 and AMD FSR 3, an unlocked framerate, Japanese and Chinese voiceover, ultrawide display support, higher resolution environment textures, and DualSense support for haptic feedback and trigger effects.

Elsewhere, the trailer reveals a new boss battle vs Mann, Leader of the Sentinels, and 25 new costumes, which we presume will also be made available on PS5. Players have also noticed that, at the end of the trailer, Eve lets go of a memory stick — a sequence that isn’t in the base game. Some are now speculating Stellar Blade is set for a new ending or maybe even DLC.

Stellar Blade was a big hit for Korean developer Shift Up, bringing in $43 million in royalties in its last financial year. It expects the PC version to outsell the PS5 version, which sold more than 1 million copies in two months. Shift Up has said it’s considering making another game in the franchise, too.

Stellar Blade sees players take on the role of Eve as she battles against unknown invaders to reclaim Earth in fast paced action role-playing game combat. It earned a 7/10 in IGN’s review and proved popular otherwise, quickly selling a million copies.

“Stellar Blade is great in all of the most important ways for an action game, but dull characters, a lackluster story, and several frustrating elements of its RPG mechanics prevent it from soaring along with the best of the genre,” we said.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

“Communists attacked the Wild West” for booze in shooter RPG Chambers

Your FPS cup likely runneth over this month with Doom: The Dark Ages (unless you’ve got good taste. Nah, I’m just messing. It’s alright) but if you’d like a top up, spare a thought for the early access release of “comedic RPG shooter” Chambers. It’s from Mr. Pink and JFJ, the former of which made Golden Light, which Edwin called “the world’s most disgusting FPS”. Have you the read the Maw? Do you know how much it takes to disgust Edwin? Here’s a little looksee.

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Clair Obscur: Expedition 33 doesn’t require reflexes, says player who beat the game without dodges or parries

Yes, yes, I’m opting for the scoundrel’s gambit and reporting on a Reddit post. Of a self-imposed challenge run, no less! But I adored the bejeezus out of Clair Obscur: Expedition 33, and figured this was worth sharing in case it convinces a couple of you to give it a go. Redditor HunterIV4 has chronicled their journey to beat the RPG without dodging, parrying, or even using the powerful gradient parries, in a bid to show that Sekiro reflexes aren’t as crucial to success as they might seem. Thanks, cheery RPS fanzine PC Gamer.

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Yes, Nightdive Is Aware Its Games Would Be “Great” With Switch 2 Mouse Support

“That’s how they were originally intended to be played”.

The Nintendo Switch 2 Joy-Con controllers include mouse capabilities which opens the new system up to even more games. We’ve already seen how third-party titles like Civilization VII will support this feature when the new device arrives this June, and it seems other developers are just excited.

Speaking to RPG Site recently, Nightdive’s CEO Stephen Kick noted just how big the added mouse feature is as a lot of his studio’s games are obviously “intended to be played” this way:

Read the full article on nintendolife.com

Limited Run’s Switch 2 Numbered Releases Will Reportedly Include The “Full Game On The Cartridge”

Forever physical, kind of…

Physical distributor Limited Run Games recently announced a Switch 2 game-key card collector’s edition of the Atlus release RAIDOU Remastered – stating in fine print how this was not part of the company’s “numbered release” line.

We mentioned at the time how it could take a different approach with other releases (including its numbered line) and this has now reportedly been confirmed. Speaking to a Limited Run marketing representative at PAX East 2025, Boss Rush Network was told the following:

Read the full article on nintendolife.com

Nintendo Music Adds More Than 100 Pokémon Songs In The Latest Update

I choose you, Sword and Shield.

The Nintendo Music app gave us a Zelda playlist last week, and now it’s back with a new soundtrack. This time it’s the Pokémon Sword and Shield soundtrack – featuring tracks such as Battle! and even some work from the Undertale creator Toby Fox.

All up there are a whopping 138 tracks with a total runtime of 4 hours and 43 minutes. So this more than makes up for the week we missed out on. You can see the full tracklist over on the Nintendo Music app, which can be downloaded on Android and iOS.

Read the full article on nintendolife.com

Nintendo Showcases Switch 2’s Fancy New Battery Charge Settings

Room for more.

Just when you thought that the Nintendo Today! app had showcased just about every facet of the Switch 2 that we could possibly hope to see, the Big N pulls out yet another reveal. Today, it’s all about the console’s fancy new charge settings and how they’re working to keep batteries healthy for longer.

As highlighted in the app, Switch 2 will feature a new ‘Stop Charging Around 90%’ option in the system settings. As the name suggests, this feature will slow the console’s charging speed as it approaches 90% and then stop once it hits the figure.

Read the full article on nintendolife.com

Play Together Your Way – Lost Twins 2 Co-Op Demo is Out Now on Xbox

Summary

  • Fresh co-op twist on the genre.
  • Guide siblings Abi and Ben through a magical world.
  • Unique co-op mechanics focused on timing, communication, and shared problem-solving.

Hi everyone! I’m Fawad Asghar, one of the developers at Playdew, a small indie studio based in Pakistan. Today, I’m thrilled to share that the co-op demo for Lost Twins 2 is now live on Xbox Series X|S and Windows Store.

Whether you’re a seasoned puzzle pro or someone who just wants to hang out and explore a cozy game with a friend, the co-op mode in Lost Twins 2 was designed with you in mind.

Play Together, Your Way

In Lost Twins 2, players guide separated siblings Abi and Ben through a whimsical, shifting world. But in co-op, it’s not just about solving puzzles—it’s about solving them together.

While making the co-op mode, the focus was on the flexibility for all skill levels. One player can take the lead while the other supports, or both can play equally—it’s up to you. There’s no pressure, no fail states, and no “wrong” way to play. The design encourages collaboration without frustration, making it perfect for partners, siblings, or friends of any age.

Lost Twins screenshot

Puzzles That Feel Shared, Not Split

Every puzzle in co-op mode requires teamwork, but never at the expense of fun. You might be sliding tiles to form new paths while your partner activates switches or times jumps—every action has a purpose, and every small success feels like a shared win.

It’s the kind of gameplay that encourages conversation, laughter, and those wonderful “Wait, try this!” moments.

Lost Twins screenshot

Puzzles That Reward Partnership

We wanted the co-op puzzles to strike a satisfying balance: accessible enough to keep the adventure flowing, yet intricate enough to require thoughtful planning. No puzzle ever feels unfair. Moments of realization and breakthrough come with a rush of satisfaction, especially knowing that success only happens when both players work in sync. The experience is crafted to reward patience, communication, and creative thinking.

Lost Twins screenshot

A World Full of Charm

Beyond the clever puzzles, Lost Twins 2 delivers an environment full of warmth and wonder. The handcrafted visuals, the subtle animations, the cozy vibe—it all comes together to create a world you’ll want to get lost in. And when you explore it with a friend, the emotional connection deepens even more.

This co-op demo is just a taste of what’s to come. Lost Twins 2 is shaping up to be something truly special—an experience full of charm, challenge, and heartfelt moments shared between two players.

Try the co-op demo now on Xbox, and don’t forget to wishlist the full game on the Xbox Store to join Abi and Ben on their full adventure when it launches later this year!

Lost Twins 2

Playdew

Lost Twins 2 is an incredibly cute puzzle adventure that will challenge, entertain and maybe even inspire you. Guide Abi and Ben on their journey to find a way back home across a whimsical polygonal playground crafted with an enormous amount of care. Is the mystical Fenghuang leading them home or steering them down a rabbit hole?

Inspired by Miyazaki, the art style merges soft, painterly backgrounds with simplified, memorable characters and fluid animations. Each frame is crafted meticulously with pride – specific lighting techniques, thoughtful composition, and immense attention to detail mean that every single moment you’ll spend playing Lost Twins 2 will be a feast for the eyes. The original musical score is atmospheric, soothing, and thematic to complement the art style.

The puzzles in Lost Twins 2 are painstakingly designed, with elegant solutions that make you feel, momentarily, like a genius. They are hard enough to present a challenge but logical enough that you’ll be able to solve them within a few attempts. There is a joy to be discovered in every level in Lost Twins 2.

A signature sliding puzzle mechanic forms the core complemented by mechanics such as pressure switches, water gates, breakable domes, lifts, elevators, and more to ensure that the pace of the game never falters. There’s no repetition in the puzzles, each new puzzle will feel interesting and unique.

Team up in co-op mode and solve puzzles together! Work with a friend to swap tiles, activate mechanisms, and overcome obstacles as you guide Abi and Ben toward their long-awaited reunion. Whether playing solo or cooperatively, the journey is one of exploration, creativity, and heartwarming moments.

The goal is to delight both children and adults with a gameplay experience that is based on discovery, tinkering, and exploration–not on conflict and threat. There are no timers, no enemies, no deaths, not even any dialogues to read – just a poetic, visually breathtaking world full of puzzles challenging your wits. A cerebral and pleasant experience for everyone, never frustrating without proper reward, never dull or monotonous.

The post Play Together Your Way – Lost Twins 2 Co-Op Demo is Out Now on Xbox appeared first on Xbox Wire.