LEGO Star Wars: The Skywalker Saga Highlights PS Plus Monthly Games for August 2024

Sony has announced the PlayStation Plus games for August 2024: LEGO Star Wars: The Skywalker Saga (PS4 and PS5); Five Nights at Freddy’s: Security Breach (PS4 and PS5); and Ender Lilies: Quietus of the Knights (PS4).

In a new PlayStation Blog post, Sony Interactive Entertainment’s Director of Content Acquisition & Operations Adam Michel revealed that all three games will be available to active PlayStation Plus subscribers starting Tuesday, August 6, and have until Monday, September 2, to redeem these digital copies. PS Plus subscribers who have yet to claim the free games for July 2024 (Borderlands 3, NHL 24, and Among Us) have until August 6 to redeem those games as part of their PS Plus subscription.

LEGO Star Wars: The Skywalker Saga is a compilation of video games representing all nine installments in the Skywalker Saga sub-trilogies, starting with A New Hope and concluding with The Rise of Skywalker. It also includes additional characters and DLC characters based on other Star Wars shows and projects, including The Mandalorian and The Book of Boba Fett.

In our review of LEGO Star Wars: The Skywalker Saga, which we awarded an 8 out of 10, my colleague Tristan Ogilvie wrote: “LEGO Star Wars: The Skywalker Saga provides some rollicking reimaginings of Star Wars’ most iconic moments and seats them inside a series of interplanetary playgrounds that are dense with discovery and entertaining diversions.”

Five Nights at Freddy’s Security Breach is a horror game released in 2021 and is the eleventh installment in the widely popular Five Nights at Freddy’s franchise.

Security Breach is set in a mall. Players control a boy named Gregory, who finds himself trapped in Freddy Fazbear’s Mega Pizzaplex. He must survive the night by evading hostile animatronic mascots and other enemies.

Ender Lilies: Quietus of the Knights is an indie ARPG. It was originally released in January 2021 as a Steam Early Access title before a full release in June. Players control Lily, a young priestess who is looking to unravel the mystery regarding a destroyed kingdom of Land’s End.

Its release became quite a hit for Indie games, with Gematsu reporting in March 2022 that the game had sold over 600,000 digital copies across the globe. In February 2024, during a Nintendo Direct showcase, a sequel, Ender Magnolia: Bloom in the Mist, was announced and released on March 24, 2024, for Nintendo Switch, PC, PS4, PS5, and Xbox Series X/S.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Shinji Mikami Wants Suda51 To Make A Killer7 Sequel

But a ‘Complete Edition’ may come first.

During the recent Grasshopper Direct showcase, in which more information was provided on the upcoming Shadow of the Damned: Hella Remastered, legendary Japanese creator Shinji Mikami stated that he would love to see Goichi Suda (better known as ‘Suda51’) create a sequel to the GameCube title Killer7.

The comments, covered by our pals at VGC, came toward the end of the presentation (37.54, to be precise) when both creators were asked to share information on upcoming projects. Mikami was rather coy and simply said “I’ve realised that I want to stay as hands-on as possible when it comes to game creation”, before stating his desire to see Suda51 create a Killer7 sequel.

Read the full article on nintendolife.com

Destiny creators Bungie lay off 220 people and form new studio within Sony to stave off financial ruin

Destiny and Marathon developers Bungie are laying off 220 people – around 17% of their total workforce – as studio heads try to offset a financial crisis brought on by “overly ambitious” expansion, individual project “misfires”, and a wider economic downturn in 2023. Bungie are also transferring a further 155 roles to parent company Sony Interactive Entertainment, and are spinning out an untitled incubation project – an “action game set in a brand-new science-fantasy universe” – to form a new PlayStation studio.

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Werewolf: The Apocalypse – Purgatory Unleashes Dark Choices on Xbox

Summary

  • An intense narrative RPG that weaves supernatural horror with events echoing real-world tensions in Poland’s Białowieża forest.
  • Take on the role a young werewolf battling inner demons in a dangerous land.
  • A unique blend of real-world locations, World of Darkness lore, and RPG mechanics.

Immerse yourself in the dark and politically charged world of Werewolf: The Apocalypse – Purgatory, a narrative-driven RPG set in the acclaimed World of Darkness universe. Developed by Different Tales, this game offers a unique blend of visual novel storytelling and tabletop RPG elements, promising an engaging and thought-provoking experience for Xbox players.

Purgatory casts you as Samira, a 23-year-old Afghan Garou whose werewolf heritage thrusts her into a maelstrom of otherworldly danger and all-too-human strife. Your path winds through a tapestry of richly realized locations, each fraught with its own perils. Haunting flashbacks to Afghanistan’s rugged Panjshir Valley give way to the tense reality of the Belarus-Poland borderlands. From there, your quest leads you through Warsaw’s history-steeped streets and into the primordial depths of Białowieża forest. At every turn, Samira must confront nightmarish beings, peel back layers of sinister plots, and wrestle with the beast that lurks within her own heart.

Purgatory character shot

What sets Purgatory apart is its grounding in real-world events and locations. The game explores the ongoing Belarus-Poland border crisis, where refugees have been caught in a political struggle between nations. You’ll visit actual locations such as Warsaw’s Old Town, the Royal Łazienki Park, and the haunting Stare Powązki necropolis. Each of these settings is brought to life through a distinctive art style that combines photography with hand-drawn elements, creating an atmosphere that’s both familiar and eerily otherworldly.

The game’s mechanics build upon the foundation laid by its predecessor, Heart of the Forest, while introducing new elements inspired by the World of Darkness Fifth Edition. Players will balance Samira’s rage, health, and willpower, while also managing a new “harano” system that reflects her inner despair. Your choices will impact not just the story, but Samira’s own development, as you navigate through different werewolf forms and build your inventory of supernatural Gifts and crucial items.

Purgatory offers two distinct investigative paths for players to explore. Will you delve into the corruption behind the refugee crisis, uncovering the machinations of a Bane-afflicted politician? Or will you investigate an anti-refugee faction within your own Garou society? Each path promises unique challenges and revelations, with your choices shaping the narrative and leading to multiple possible endings.

Purgatory screenshot

The game’s accessibility features ensure that both veterans of the World of Darkness and newcomers can fully engage with its rich lore. Pop-up vocabulary explanations help you understand the unique terms of this universe, while adjustable fonts and customizable text speed ensure a comfortable reading experience for all players.

Purgatory screenshot
Purgatory art

As you progress through the story, you’ll uncover layers of mystery and face difficult moral choices. Will you help Samira overcome her harano and reaffirm her identity as a Garou, or will she spiral further into despair? The choice is yours, and every decision counts in this savage tale of horror and humanity.

Werewolf: The Apocalypse – Purgatory is available now on Xbox. Step into the shadows of Warsaw, confront the harsh realities of the border crisis and shape your own destiny in this thrilling new addition to the World of Darkness.

Ready to unravel the mysteries lurking in the heart of Europe? Werewolf: The Apocalypse – Purgatory is available now on the Xbox Store. Download it today and embark on a journey that blends supernatural horror with all-too-real human struggles!

Xbox Live

Werewolf: The Apocalypse — Purgatory

Different Tales


2


$14.99

$11.99

Dive into Darkness!

Immerse yourself in the gripping world of Werewolf: The Apocalypse — Purgatory, a narrative-driven RPG thriller set in the acclaimed World of Darkness universe. Step into the shoes of Samira, a young werewolf navigating the shadows of Poland and beyond.

Unleash Your Inner Beast

Explore the chilling landscapes of a wintry Białowieża forest, the historic streets of Warsaw, and the memories of Afghanistan. As Samira, you’ll battle monsters, uncover dark conspiracies, and confront your inner turmoil. Each decision you make shapes your destiny, revealing new secrets and leading to multiple endings.

Shape Your Destiny

Choose your path: investigate a supernatural murder or delve into the secrets of a powerful werewolf pack. Your choices impact Samira’s journey, balancing her health, willpower, rage, and skills. Will you guide her towards light or darkness?

Classic RPG Mechanics

Experience a blend of visual novel storytelling and tabletop RPG elements, with mechanics inspired by the legendary World of Darkness Fifth Edition. Manage your inventory, master unique skills, and navigate through harano—a reflection of Samira’s inner despair.

Accessible for All

Whether you’re a veteran of the World of Darkness or a newcomer, Purgatory offers an engaging entry into this rich universe. With pop-up vocabulary explanations, adjustable fonts, and customizable text speed, the game ensures an accessible experience for everyone.

Join Samira in her harrowing quest for truth and survival in Werewolf: The Apocalypse — Purgatory. Will you help her overcome her inner demons and the darkness around her, or will she be consumed by it? The choice is yours!

The post Werewolf: The Apocalypse – Purgatory Unleashes Dark Choices on Xbox appeared first on Xbox Wire.

PlayStation Plus Monthly Games for August: LEGO Star Wars The Skywalker Saga, FNAF Security Breach, Ender Lilies: Quietus of the Knights 

Relive all nine Star Wars films in Lego form, survive an overnight in Freddy Fazbear’s Mega Pizzaplex and journey through a destroyed kingdom with August’s PlayStation Plus Monthly Games lineup. From August 6*, all PlayStation Plus members** can add Lego Star Wars The Skywalker Saga, Five Nights at Freddy’s Security Breach and Ender Lilies: Quietus of the Knights to their game libraries. 

Let’s take a closer look at each game. 

LEGO Star Wars The Skywalker Saga | PS4, PS5

Play through all nine Star Wars saga films in a brand-new LEGO video game unlike any other. Experience fun-filled adventures, whimsical humor, and the freedom to fully immerse yourself in the LEGO Star Wars galaxy. Want to play as a Jedi? A Sith? Rebel, bounty hunter, or droid? LEGO Star Wars: The Skywalker Saga features hundreds of playable characters from throughout the galaxy. Whether on land or in space, a variety of vehicles are yours to command. Jump to lightspeed in the Millennium Falcon, fly the T-47 Airspeeder and battle TIE fighters in Resistance X-wings… it’s the ultimate LEGO Star Wars experience.

Five Nights at Freddy’s Security Breach | PS4, PS5

Five Nights at Freddy’s: Security Breach is the latest installment of the family-friendly horror games from Steel Wool Games. Play as Gregory, a young boy trapped overnight in Freddy Fazbear’s Mega Pizzaplex. With the help of Freddy Fazbear himself, Gregory must survive the near-unstoppable hunt of reimagined Five Nights at Freddy’s characters – as well as new, horrific threats.

Ender Lilies: Quietus of the Knights | PS4

Unravel the mysteries of a destroyed kingdom in this dark fantasy 2D action RPG. Journey through the sprawling and hauntingly beautiful Land’s End, traversing a submerged forest, a sealed-off contaminated underground cavern, and a grand castle. Formidable bosses await that will gladly claim your life given even the slightest chance. Defeat these powerful foes and release them from their unending curse to recruit them as allies. Overcome the challenges before you and search for the truth with powerful knights at your side. 

Last chance to download July’s games

*PlayStation Plus members have until August 6 to add Borderlands 3, NHL 24 and Among Us to their game libraries.

*All three games will be available to PlayStation Plus members on August 6 until September 2. 

**PlayStation Plus Game Catalog lineup may differ in certain regions. Please check the PlayStation Store on launch day for your region’s lineup.

Destiny Developer Bungie Cuts 220 Staff: ‘Some of the Most Difficult Changes We’ve Ever Had to Make as a Studio’

Destiny developer Bungie has today announced significant cuts at the studio that have seen 220 people, or 17% of the studio’s workforce, let go.

The cuts affect every level of the company, including most of the Sony-owned studio’s executive and senior leader roles, Bungie boss Pete Parsons said in a post on Bungie.net. “Today is a difficult and painful day,” Parsons added.

Departing staff will be offered “a generous exit package” that includes severance, bonus, and health coverage, Bungie promised.

Parsons blamed the cuts on the rising costs of development, “industry shifts,” and “enduring economic conditions.” Because of this, Parsons insistsed, Bungie has had to make “substantial changes” to its cost structure and focus development efforts entirely on live service looter shooter Destiny and the upcoming Marathon.

I realize all of this is hard news, especially following the success we have seen with The Final Shape.

The cuts come after what was seen as the successful launch of Destiny 2 expansion The Final Shape. Parsons acknowledged this in his post, but said they were necessary “to refocus our studio and our business with more realistic goals and viable financials.” Parsons also said the cuts were made “after exhausting all other mitigation options,” although he failed to say what they were.

The 220 layoffs come alongside the integration of an additional 155 roles, or 12% of Bungie’s workforce, into parent company Sony Interactive Entertainment over the next few quarters. Parsons said this move saves “a great deal of talent that would otherwise have been affected by the reduction in force.”

That suggests that if Sony hadn’t taken on these 155 roles, 375 staff would have lost their jobs today, and that the actual reduction in Bungie’s workforce over time will be substantially more than 17%, at around 34%.

Meanwhile, Bungie is working with PlayStation Studios to spin out one of its incubation projects, an action game set in a brand-new sci-fi universe, to form a new studio within PlayStation Studios “to continue its promising development. ”

“This will be a time of tremendous change for our studio,” Parsons said.

Parsons went on to explain how Bungie got to this point, confirming that the studio had been “running in the red” after its financial safety margins were exceeded following delays to both The Final Shape and Marathon and a rapid expansion that “stretched our talent too thin.”

Over 850 staff remain at Bungie building Destiny and Marathon, Parsons said.

Here’s the statement in full:

This morning, I’m sharing with all of you some of the most difficult changes we’ve ever had to make as a studio. Due to rising costs of development and industry shifts as well as enduring economic conditions, it has become clear that we need to make substantial changes to our cost structure and focus development efforts entirely on Destiny and Marathon. 

That means beginning today, 220 of our roles will be eliminated, representing roughly 17% of our studio’s workforce.  

These actions will affect every level of the company, including most of our executive and senior leader roles.   

Today is a difficult and painful day, especially for our departing colleagues, all of which have made important and valuable contributions to Bungie. Our goal is to support them with the utmost care and respect. For everyone affected by this job reduction, we will be offering a generous exit package, including severance, bonus and health coverage.

I realize all of this is hard news, especially following the success we have seen with The Final Shape. But as we’ve navigated the broader economic realities over the last year, and after exhausting all other mitigation options, this has become a necessary decision to refocus our studio and our business with more realistic goals and viable financials.

We are committing to two other major changes today that we believe will support our focus, leverage Sony’s strengths, and create new opportunities for Bungie talent.

First, we are deepening our integration with Sony Interactive Entertainment, working to integrate 155 of our roles, roughly 12%, into SIE over the next few quarters. SIE has worked tirelessly with us to identify roles for as many of our people as possible, enabling us together to save a great deal of talent that would otherwise have been affected by the reduction in force.   

Second, we are working with PlayStation Studios leadership to spin out one of our incubation projects – an action game set in a brand-new science-fantasy universe – to form a new studio within PlayStation Studios to continue its promising development.  

This will be a time of tremendous change for our studio.

Let’s unpack how we ended up in this position; it’s important to understand how we got here. 

For over five years, it has been our goal to ship games in three enduring, global franchises. To realize that ambition, we set up several incubation projects, each seeded with senior development leaders from our existing teams. We eventually realized that this model stretched our talent too thin, too quickly.  It also forced our studio support structures to scale to a larger level than we could realistically support, given our two primary products in development – Destiny and Marathon. 

Additionally, in 2023, our rapid expansion ran headlong into a broad economic slowdown, a sharp downturn in the games industry, our quality miss with Destiny 2: Lightfall, and the need to give both The Final Shape and Marathon the time needed to ensure both projects deliver at the quality our players expect and deserve. We were overly ambitious, our financial safety margins were subsequently exceeded, and we began running in the red.

After this new trajectory became clear, we knew we had to change our course and speed, and we did everything we could to avoid today’s outcome. Even with exhaustive efforts undertaken across our leadership and product teams to resolve our financial challenges, these steps were simply not enough.  

As a result, today we must say goodbye to incredible talent, colleagues, and friends.

This will be a challenging time at Bungie, and we’ll need to help our team navigate these changes in the weeks and months ahead. This will be a hard week, and we know that our team will need time to process, to ask questions, and to absorb this news. Today, and over the next several weeks, we will host team meetings and town halls, team breakout sessions, and private, individual sessions to ensure we are keeping our communication open and transparent. 

Bungie will continue to make great games. We still have over 850 team members building Destiny and Marathon, and we will continue to build amazing experiences that exceed our players’ expectations.   

There will be a time to talk about our goals and projects, but today is not that day. Today, our focus is on supporting our people.

In March, multiple sources told IGN that Bungie was in the midst of shifting around its creative leadership on Marathon, including removing long-time Bungie designer Christopher Barrett from the game director role. IGN learned he was being replaced by former Valorant game director Joe Ziegler, who left Riot Games for Bungie in 2022.

At the time, IGN was told that Bungie was pouring resources into getting Marathon out the door. The game’s direction had shifted somewhat under Ziegler’s new leadership, one source said, including moving away from custom player characters in favor of a selectable cast of heroes.

There were also internal fears and rumors that layoffs would immediately follow the release of The Final Shape, with one source saying “nothing adds up” and “something will need to happen to curb costs unless The Final Shape does so well to cover the gap and people can move to Marathon.”

Unfortunately, those fears have now been realized.

Bungie has found itself rocked by a number of major shake-ups in recent years that have tanked morale at the studio and left its future uncertain. Sony officially acquired the studio mid-2022, with the promise it would largely retain a semblance of freedom as an independent subsidiary. Sources told IGN that’s largely remained true, but Bungie has struggled to meet key financial targets, with Destiny 2 significantly underperforming last year.

In October, Bungie laid off roughly 100 of its then-1,200 employees amid greater cost-cutting measures that saw Marathon delayed to 2025 and employee benefits slashed, further damaging the mood internally.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Promise Mascot Agency gets deep dive trailer, continues to be 2025’s most tantalising open world game

I don’t think I’m capable of rivalling Nic’s enthusiasm for Promise Mascot Agency, the new open world game from Paradise Killer devs Kaizen Game Works, so I’ll settle for saying “EEEEE”. The developers have just released a nine-minute explainer video, which teems with scenes of gimp suits, winged vans, rocket-propelled pinkies, vicious card battles against small excited dogs, and a surprisingly in-depth management component. There are bits that make me think of Batman: Arkham City, and bits that make me think of Pathologic, and bits that make me think of Yakuza – a combination fit to burst the brain. Quick, before your brain bursts, watch the video for yourself below.

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Microsoft Reveals Transparent Controller That Rekindles Memories of the OG Xbox Era

Microsoft has revealed a new transparent Xbox controller that rekindles memories of the OG Xbox era: the Sky Cipher Special Edition. It’s available to preorder now at the Microsoft Store for $69.99, with a release date of August 13.

In a post on Xbox Wire, Daniel Ruiz, Sr. Marketing Manager, Xbox Accessories, said the Sky Cipher features a transparent blue design “complemented by metallic features and silver interior parts that shine through from inside, exuding an aura of sophistication and futuristic appeal.”

Leaning into the nostalgia for console generations gone by, Microsoft’s video promoting the new transparent controller begins with the OG Xbox bootup animation. Perhaps Microsoft plans to release a transparent console next?

Here’s the official blurb:

Elevate your experience and style with the Sky Cipher controller. Stay elegantly on target with Sky Blue metallic triggers and a matching D-pad surrounded by a dark blue accent. Refine your game with two-tone thumbsticks featuring Sky Blue bases and dark blue tops. Hold on to the action with rubberized, Sky Blue grips on the back case. Looking closely at the hand grips, you can see the rumble pack vibrate and react to your gameplay.

Otherwise, the Sky Cipher Special Edition is the same Xbox Series X and S wireless controller Microsoft has sold for years, and includes USB-C connectivity, a 3.5mm audio jack, and up to 40 hours of battery life.

Alongside the reveal of this controller is the announcement that the Sky Cipher introduces a new packaging design for Xbox controllers “that embodies our commitment to reducing product carbon footprint.”

Single-use plastics have been removed from the packaging and the traditional paper manual has been replaced with a QR code for a digital quick start guide. Additionally, the packaging is now 22% smaller and 21% lighter, further reducing its environmental footprint (previously 177mm x 175.4mm x 72mm and 152.3g). Sky Cipher is the first Xbox controller to ship in this new packaging.

Microsoft has a long history of releasing custom and specially designed controllers, although in recent years it has faced critisizm for locking some of the more eye-catching peripheraps behind social media competitions. For example, recent Deadpool and Wolverine Xbox controllers released to coincide with the launch of MCY movie Deadpool & Wolverine are only available to competition winners.

The Xbox Wireless Controller – Sky Cipher Special Edition, however, is available to pre-order today in select Xbox markets worldwide for $69.99.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Braid, Anniversary Edition ‘Sold Like Dogs**t,’ Developer Jonathan Blow Says

Braid developer Jonathan Blow has said the recently released anniversary edition of the indie puzzle platformer has sold “horribly,” and indicated he is now struggling to employ staff full-time.

Blow, who also created The Witness, catapulted into the upper echelons of indie video game development after Braid enjoyed enormous success on Xbox Live Arcade in 2008. It’s since become known as one of the greatest indie games of all time, with a number of perfect review scores under its belt.

16 years later, in May 2024, Blow released a remaster with fully repainted artwork, new puzzles, and in-depth commentary, across PC via Steam, Nintendo Switch, PlayStation 4 and 5, Xbox One and Xbox Series X/S, Android, and iOS, with the mobile version released by Netflix to those with an active subscription. The Anniversary Edition was announced during Sony’s State of Play event in August 2020.

As surfaced by a user on ResetEra, a YouTube channel called “Blow Fan” published a compilation of commentary from Blow on Braid, Anniversary Edition’s sales performance, made during a number of livestreams in the months since launch. The picture Blow paints here is clear: Braid, Anniversary Edition has flopped.

It has sold like dogs**t compared to what we need to make for the company to survive.

In one stream dated June 17, Blow said Braid, Anniversary Edition had sold “horribly.” “It has sold like dogs**t compared to what we need to make for the company to survive,” he continued. “So the future is uncertain, let’s put it that way.”

Then, on July 21, Blow was asked again about sales. “No, they’ve been terrible,” he replied. “Utterly terrible.”

In another stream dated July 22, said releasing Braid, Anniversary Edition on so many platforms “made a difference, but the problem is most of those platforms are f***ing dead now.”

“Steam is easily still our biggest platform,” he continued. “There would have been something to be said for just not porting to half those platforms.

“It’s a really interesting thing that we did. We did commentary in a way that nobody’s ever done it, at a much more thorough level than anybody’s ever done it. And at some point, you just have to know that what you did was a good thing, even if the world doesn’t really acknowledge it. And this is one of those cases, I think.”

Then, in a stream on July 27, Blow once again addressed the Braid, Anniversary Edition sales, but this time cast doubt on his company’s ability to employ staff. Responding to a question on how many people at his company were working on the compiler for programming language Jai full-time, Blow said: “None, because we can’t afford to pay anyone because the sales are bad.”

“The whole game industry is having a hard time,” he said.

Blow’s comments have sparked something of an inquest online about why Braid, Anniversary Edition has struggled. In one stream, Blow discounted the impact that bringing the game to conventions and putting it in front of people might have had on the success of the game, saying cons don’t do much to help promote video games. He also said promoting the game on podcasts and YouTube interviews wouldn’t have helped, either. There are others who suggest there was little demand for a Braid remaster in the first place, with the original perfectly playable still all these years later.

Blow’s studio is Thekla, Inc., which also developed and published 2016 first-person puzzle game The Witness. It is said to be working on a number of unannounced projects, including a VR game.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.