Call of Duty: Black Ops 6 Season 1 Update Returns XP Tokens to Players After Backlash

Call of Duty: Black Ops 6 has a new update that returns XP tokens to players after a backlash sparked by their removal following the launch of Season 1.

Patch notes published today, November 19, confirm “legacy” XP tokens (aka XP tokens you’ve been hoarding since Modern Warfare 2) are now back in players’ hands. Their surprise availability with the launch of Season 1 was welcomed by players deep into the Call of Duty grind, but their equally surprising removal caused an outcry.

At the time, developer Treyarch said it patched the legacy XP tokens out of Black Ops 6 because their accidental introduction, which it blamed on a UI bug, “introduced some potential risk to game stability.”

Elsewhere, today’s update improves the hitmarker user interface to help identify shots more easily, and fixes a number of bugs across Multiplayer and Zombies.

Taking on Zombies mode? We’ve got Essential Zombies Tips and Tricks to help you get started, plus a guide on How to Exfil. Both Zombies maps are full of easter eggs and secrets; here’s everything we’ve found in both Terminus and Liberty Falls, including How to Pack-a-Punch in Liberty Falls and How to Get the Meteor Easter Egg in Terminus.

Call of Duty Black Ops 6 Season 1 November 19, 2024 patch notes:

GLOBAL

Legacy XP Tokens

  • Updated Black Ops 6 to support legacy XP token functionality

Gameplay

  • Improved hitmarker UI to help identify individual shots more easily.

Cosmetics

  • Addressed an issue where weapon sights would be misaligned with the Weaver Repairman Operator Skin equipped.

Store

  • Improved the loading of Tracer and Inspect preview videos for weapons.

MULTIPLAYER

Gunsmith

  • Added several missing langauge translations when swapping attachments.

Scorestreaks

  • Improved steering in reverse with View-Based vehicle controls.

UI

  • Addressed an unintentional bug where MWII and MWIII camos could be applied to Black Ops 6 weapons. Camos from previous titles were not designed for Black Ops 6 weapons and attachments and are not supported due to visual inconsistencies.
  • Addressed an issue where some Perk bags were not displaying when creating loadouts.

Stability

  • Various stability fixes.

ZOMBIES

GobbleGums

  • Addressed an issue that allowed GobbleGums to persist indefinitely.

UI

  • Added additional information for the current saved game in the map selection menu.

Stability

  • Various stability improvements.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Threshold review: put in the shift and you shall be… rewarded

My time with Threshold has been fraught with pain. Five times. Five times I had to restart this psychological horror game because of some game-breaking bug. And yet, I persevered, booting it back up and returning to my government-mandated shift atop a quiet mountain.

Ultimately, I gave Threshold chance after chance because I was totally taken by my shift and my immense desire to find out just what I was actually doing. Anyway, it’s time for me to clock off! I urge you to take over until I’m back. It’s worth it.

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The Wild Story Behind Disco Elysium’s Spiritual Successors: Allegations, Legal Threats, and a USB Stick

When Disco Elysium launched in 2019 to critical and commercial acclaim, some said it had the greatest writing ever in a video game. What’s gone on since between the people who made it, well… you couldn’t make it up.

Five years later, many of the creators of Disco Elysium have struck out on their own, leaving original developer ZA/UM behind to either make spiritual successors or different games entirely. You’d think everyone would be happy getting on with the making of their new games, but lawsuits (both resolved and some ongoing), legal threats, and behind-the-scenes finger pointing have added an element of farce to proceedings.

Then last month, a total of three studios each claiming to be carrying the Disco Elysium torch in one way or another popped up out of nowhere on the same day. What are the chances?

Who are the people behind these studios? And why, behind the scenes, are they at each other’s throats? What involvement does ZA/UM have, if any? And why is everyone talking about the canceled Disco Elysium follow-up floating about on a USB stick?

It’s a complex and messy situation, one I’ve been trying to wrap my head around for the last month. But now I believe I can offer helpful answers.

The main player in this story is Argo Tuulik, one of the original writers on Disco Elysium and co-founder of new studio Summer Eternal. Tuulik resigned from ZA/UM earlier this year (Tuulik confirmed to IGN that he resigned, as opposed to being fired or being made redundant as has been reported). He did so, he said, before a disciplinary hearing during which he expected to be terminated. Why? Because, he alleged, of statements he gave to the press about redundancies at ZA/UM that followed the February cancelation of the standalone follow-up to Disco Elysium, codenamed X7. Tuulik was one of the key creatives behind X7 before it fell by the wayside.

If he had survived that meeting, Tuulik suspected he would have been made redundant, he told IGN. “It was an ‘unemployed man walking’-type of situation either way,” he said.

Enter Dark Math Games and Longdue Games, two new London-based studios with former Disco Elysium staff each working on a different spiritual successor of their own. Tech entrepreneur Riaz Moola, another significant player in this story, founded Longdue via his company CoGrammar, and is an investor in Dark Math, so has a stake in both companies’ success.

IGN understands Tuulik and fellow Summer Eternal co-founder and former ZA/UM developer Dora Klindžić worked at both CoGrammar and Dark Math this year, but left each studio after a short period under a cloud. In the case of CoGrammar, Tuulik resigned. Tuulik left Dark Math after the company declined to renew his contract, IGN understands.

Dark Math is helmed by Kaur Kender, an early investor in ZA/UM and executive producer of Disco Elysium. In March 2023, a bitter legal dispute between Kender and ZA/UM over ownership of the coveted Disco Elysium IP was resolved, with a court ordering Kender to repay ZA/UM CEO Ilmar Kompus for legal fees. Dark Math’s game is called XXX NIGHTSHIFT and, like Disco Elysium, is described as a ‘true detective RPG.’ It looks remarkably like Disco Elysium.

Longdue, however, hasn’t named its “new psychological RPG” or the majority of the people making it. But it is already embroiled in a war of words with Tuulik that has spilled out into the public domain.

Events ramped up when Tuulik publicly revealed legal action against him by ZA/UM, and against he and Klindžić by Riaz Moola’s CoGrammar. On the latter, CoGrammar successfully obtained an injunction in the Business and Property courts of England and Wales on the basis of breach of contract, preventing Argo and Dora from working on anything at Summer Eternal — Disco Elysium spiritual successor or otherwise — until April 2025.

Tuulik then accused ZA/UM of making “baseless” legal threats against him, and for “collaborating” with Moola to take him, Dora, Summer Eternal, and even Dark Math on. Tuulik has denied any conflict with Dark Math.

“I never wanted to make Disco again but the absurdity of someone completely unrelated to Disco being granted the protection of the high court in their spiritual successor pursuit is not lost on me,” Tuulik told IGN.

It’s worth trying to unpack all of this. So, what breach of contract is Tuulik talking about with regards CoGrammar? According to documentation reviewed by IGN, Tuulik served CoGrammar with his notice of resignation on September 23, 2024, with his last day on September 30. Tuulik was working for CoGrammar as a consultant on Longdue’s game.

CoGrammar told IGN it offered to release Tuulik and Klindžić from contractual restrictions that block the pair from working for another studio, or even one of their own, for a six-month period after leaving the company. However, CoGrammar alledge, Tuulik and Klindžić declined to sign CoGrammar’s release contract, which also included clauses that would have confirmed the pair didn’t still have IP belonging to the company, and a commitment not to talk about each other in the press (an End of Service, Non Communication, and Release Of Portion of Restraint of Trade contract).

Soon after, as IGN has reported, Tuulik and Klindžić announced Summer Eternal and revealed plans to develop a new game on the same day Longdue and Dark Math announced their projects.

CoGrammar / Longdue issued a statement of its own in response to Tuulik’s tweets about the court case. It is reproduced in full below:

Following public comments made by Argo Tuulik, we can confirm that an independent judge has ruled in Longdue’s favor in a court hearing over a week ago. We have tried to deal with this matter privately for the sake of everyone involved, but given Argo’s public comments we feel it is necessary to respond to clarify some key facts.

Argo Tuulik was a part of Longdue’s team in the early days of Longdue’s formation, as well as previously Dark Math. However, as a studio, we have since grown in a direction that did not align with his approach.

We are a team that values integrity and honoring agreements, and as such, we were disappointed to see Argo breach agreements we had in place after leaving Longdue. Longdue continued to make attempts to settle matters amicably with Argo privately in spite of these breaches. These efforts were repeatedly rebuffed, leaving Longdue with no other option but to ask the courts to intervene. An independent judge has ruled in our favor.

Finding ourselves in this position is disheartening. We did not want to take legal action and we did not want this to become public for the sake of everyone involved. However, there are times when taking action is necessary to protect our work, the team we’ve built, and the agreements we’ve made.

Our goal from the outset was to move beyond the conflicts that have followed the people that worked on Disco Elysium since its release by supporting and uplifting each other as a community of studios making great RPGs. That remains the case and we hope to settle this matter amicably with Argo so that everyone can move forward.Given Argo’s comments, we would like to clarify that ZA/UM was in no way involved in this legal action. This legal action was taken because of agreements between Argo and Longdue that were broken by Argo. Any legal dispute Argo may have with ZA/UM is a matter for those two parties.

We respect the contributions of Argo during Longdue’s early stages, and we hope fans will continue to support all studios that have been inspired by narrative-rich RPG games such as Disco Elysium and Planescape Torment.

Thank you to everyone who has shown support for Longdue. We will continue to create a studio environment that fosters creativity, collaboration, and respect as we remain focused on crafting impactful, meaningful RPGs for our players.

That’s Longdue / CoGrammar, but what about ZA/UM? Tuulik also made public a letter dated October 10 by lawyers representing ZA/UM, or, to give it its full business name, Zaum Studio Limited, that includes a legal complaint. It alleges breach of contract, breach of confidentiality, and copyright infringement. This isn’t a notice of a lawsuit, but it sounds extremely serious. So, what’s it all about?

Multiple sources at Longdue / CoGrammar and Dark Math, speaking anonymously to protect their careers, have told IGN that Tuulik allegedly demoed the canceled Disco Elysium follow-up, codenamed X7, to staff via a USB stick containing a playable, 20-minute build. Speaking to IGN, Tuulik denied the accusation, calling it “absurd.”

A ZA/UM representative issued IGN with the following statement:

ZA/UM’s only communication with Mr. Tuulik has been a standard legal notice — not a lawsuit and issued only after third parties alerted us — regarding the return and destruction of confidential game materials. While Mr. Tuulik was a significant contributor, these materials represent the collaborative work of many developers and were not authorized for external use.

As if that wasn’t wild enough, this story only gets weirder from here. As I’ve mentioned, Tuulik and Klindžić’s contract with Dark Math, where they were game director and narrative director on XXX NIGHTSHIFT, wasn’t renewed, so both left the company and went on to work for CoGrammar. IGN has viewed documentation dated July 2024 confirming the termination of the contracts “due to creative differences.” But why?

IGN can reveal that while at Dark Math, Tuulik accused Kaur Kender of showing naked photos of Kender’s ex-wife to him and other staff at the studio. Tuulik confirmed to IGN he made this allegation. However, Kender – and other Dark Math staff IGN has spoken to – denied that Kender’s ex-wife appeared naked in the photos. Rather, she was wearing a bikini in some and fully clothed in others.

But why do this in the first place? Sources say Kender allegedly wanted the photos of his ex-wife to act as real-life inspirations for characters in XXX NIGHTSHIFT. However, Tuulik alleged internally that the photos included naked pictures of Kender’s ex-wife, a series of events that contributed to the end of Tuulik and Klindžić’s time at Dark Math.

Dark Math issued IGN with the following statement: “Dark Math Games will not be commenting on the past. We are focusing our energy and passions on the development of XXX Nightshift and look forward to sharing more on the game in due course.”

All this leaves these Disco Elysium spiritual successors in a precarious position. And I haven’t even mentioned Red Info, the studio set up by the two main creative forces behind Disco Elysium: lead writer Robert Kurvitz and art director Aleksander Rostov. Both were fired from ZA/UM in 2022 amid allegations of mismanagement and misconduct. Kurvitz and Rostov are reportedly making a new game of their own at Red Info, which is backed by Chinese internet company NetEase.

As for Tuulik and Klindžić, they face a six-month wait until they’re legally allowed to work on Summer Eternal and its game. What’s clear is 2024 has been particularly turbulent for the pair. They left three studios under less than ideal circumstances just this year alone, after just a few months in the case of two. Tuulik, who former colleagues describe as hugely talented but at times difficult to work with, pointed to PC Gamer’s reporting, which called both he and Klindžić “thoughtful, professional collaborators” during their time at ZA/UM.

Meanwhile, the future of Disco Elysium is still up in the air. Rights holder ZA/UM has yet to announce a new game in the series, or any new game at all. Longdue has issued one piece of concept art for its spiritual successor. Dark Math’s XXX NIGHTSHIFT has a trailer and screenshots, which makes it at least feel tangible. Red Info hasn’t said a word throughout all this.

Like Disco Elysium itself, these companies are fighting to win the hearts and minds of players as behind-the-scenes drama spills out into the public domain. Perhaps, given the chaotic scenes that followed ZA/UM after Disco Elysium’s release, things were always going to go this way.

The question is, who will get Disco Elysium spiritual successor to market first? And when they do, will there be any community left to care?

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

How Microsoft Flight Simulator 2024 uses machine learning AI, and how much of your data it might need

Microsoft Flight Simulator 2024 launches on Steam and the Microsoft Store today. Developed once again by Asobo – otherwise celebrated for their stinking rat hordes – it builds upon the 2020 game by “[taking] advantage of the latest technologies in simulation, cloud, machine learning, graphics and gaming”, in the words of the launch announcement release

We’ve got a review in the works, but code has landed late, so our write-up might take a while. In the shorter term, I thought you might like to know how, exactly, MFS 2024 makes use of “machine learning” technologies, taking into account the energy cost of such wacky gadgetry and the creeping relationship between increased reliance on automated tools and laying people off. More immediately, you might like to know how much of your internet package it’ll devour as you play.

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Random: Iconic ‘DK Rap’ Song Has Been Remade 25 Years Later

With help from rapper ‘Substantial’.

If you’ve been a part of the Nintendo gaming community for a while, then chances are you’re well acquainted with ‘DK Rap’, the charming introductory theme tune seen in 1999’s Donkey Kong 64. It’s gained significant notoriety and love over the years, though many fans do concede that the song isn’t actually that good.

Well, it’s good now, folks. Almost 25 years after its debut, DK Rap has been remade, courtesy of original composer Grant Kirkhope and rapper Substantial, bringing it fully up to date, albeit with one eye firmly on the past. Indeed, one commenter on the YouTube video said it had been given the ‘3rd Strike’ treatment, and we have to agree with this assessment.

Read the full article on nintendolife.com

Coming to Game Pass: S.T.A.L.K.E.R. 2: Heart of Chornobyl, Nine Sols, Genshin Impact Benefits, and More

Coming to Game Pass: S.T.A.L.K.E.R. 2: Heart of Chornobyl, Nine Sols, Genshin Impact Benefits, and More

If you’re not too busy taking off for the skies in Microsoft Flight Simulator 2024 today, may we interrupt your flight with these games? We have a selection of day one games, game benefits, indies, and more. What can we get started for you (aka: what will you put in your download queue first)?

Available Today

Microsoft Flight Simulator 2024 (Cloud, PC, and Xbox Series X|S) – November 19
Game Pass Ultimate, PC Game Pass

Available on day one! From Xbox Game Studios and Asobo Studios, pursue your aviation career with dynamically generated missions, compete against other pilots, and explore the most detailed digital twin of the world to date. Set out on your global adventure with our largest fleet of aircraft as Microsoft Flight Simulator 2024 takes simulation to new heights of authenticity and realism.

Coming Soon

S.T.A.L.K.E.R. 2: Heart of Chornobyl (Cloud, PC, and Xbox Series X|S) – November 20
Game Pass Ultimate, PC Game Pass

Available on day one! Discover the vast Chornobyl Exclusion Zone full of dangerous enemies, deadly anomalies, and powerful artifacts. Unveil your own epic story as you make your way to the Heart of Chornobyl. Choose your paths wisely, as they will determine your fate and shape the future of humankind in the end.

Little Kitty, Big City (Console) – November 20
Now with Game Pass Standard

Available with Game Pass Ultimate, PC Game Pass, and now coming to Game Pass Standard members. In this open-world playground, you’re a curious little kitty with a big personality on an adventure to find your way back home. Explore the city, make new friends with stray animals, wear delightful hats, and leave more than a little chaos in your wake. After all, isn’t that what cats do best?

PlateUp! (Console) – November 20
Now with Game Pass Standard

Coming soon to Game Pass Standard, PlateUp! brings classic cooking action with permanent rogue-lite progression. Cook and serve your dishes, design and decorate your restaurants, and expand your culinary kingdom with unlocks, abilities and dishes in procedurally generated layouts. Take on the challenge solo or hire up to 3 friends.

Nine Sols (Cloud, PC, and Xbox Series X|S) – November 26
Game Pass Ultimate, PC Game Pass

Nine Sols is a lore-rich, hand-drawn 2D action-platformer with Sekiro-inspired, deflection-based combat. Embark on a journey through an Asia-inspired fantasy world, explore a land once ruled by an ancient alien race, and follow a vengeful hero on a quest to slay the 9 Sols—the powerful rulers of this forsaken realm.

Aliens: Dark Descent (Cloud, Console, and PC) – November 27
Game Pass Ultimate, PC Game Pass, Game Pass Standard

In Aliens: Dark Descent, command a squad of hardened Colonial Marines to stop a terrifying Xenomorph outbreak on Moon Lethe. Lead your soldiers in real-time combat against iconic Xenomorphs, rogue operatives from the insatiable Weyland-Yutani Corporation, and a host of horrifying creatures new to the Alien franchise.

Genshin Impact Benefits Coming to Game Pass Ultimate on November 20

Go on an adventure in the fantasy world of Teyvat in this free-to-play open-world adventure RPG on Xbox Series X|S. Game Pass Ultimate members will receive recurring rewards via their in-game mailbox, starting off with 2 Intertwined Fate, 1 Northlander Billet Trove, 10 Hero’s Wit, 100,000 Mora, and 15 Mystic Enhancement Ore in-game to celebrate the release on November 20!

In Case You Missed It

Spyro Reignited Trilogy (Cloud, Console, and PC) – Available now
Game Pass Ultimate, PC Game Pass, Game Pass Standard

The original roast master is now on Game Pass! Same sick burns, same smoldering attitude, now all scaled up in stunning HD! Rekindle the fire with the original three games, Spyro the Dragon, Spyro 2: Ripto’s Rage!, and Spyro: Year of the Dragon, all in fully-remastered glory.

DLC / Game Updates

Call of Duty: Black Ops 6 and Call of Duty: Warzone Season 01 – Available now

Ready to wreak havoc? The Black Ops 6 era is here with Season 01. Prepare for a vast new season of content with six Multiplayer maps including a festive Nuketown variant, seven new weapons, a brand-new Zombies map, and full Call of Duty: Warzoneintegration alongside the debut of Area 99 in the new Resurgence map.

New League of Legends Champion: Ambessa, the Matriarch of War – Available now

From Arcane to the Rift, Ambessa is ready to dominate all in her path. Unlock League of Legends’ newest top laner instantly with Xbox Game Pass.

Celebrate Arcane Season 2 in Valorant – Available until December 5

Celebrate the release of Arcane’s second season on Netflix by putting on Vi’s Atlas Gauntlets or causing some chaos with Jinx’s Fishbones-themed Vandal skin.

Xbox Game Pass Ultimate Perks

The Elder Scrolls Online: 10-Year Anniversary Pack #4 – Available Now
Celebrate 10 years of ESO with the 10-Year Anniversary Pack #4! This bundle includes 2 Grand Gold Coast Experience Scrolls, 1 Major Instant All Research Scroll, and 500 Seals of Endeavor. Claim your Perk today!

Sea of Thieves: Festive Fighter Pack – Available Now
For a limited time, claim the Festive Fighter Pack! Along with four weapons (blunderbuss, cutlass, pistol and Eye of Reach) themed around the Festival of Giving, you’ll also receive the Humble Gift and Mistletoe Emotes to express your holiday spirit.

Leaving November 30

Don’t let the following games leave without a proper farewell! Don’t forget to use your membership discount to save 20% on your purchase to keep them in your library.

  • Conan Exiles (Cloud, Console, and PC)
  • Coral Island (PC)
  • Hello Neighbor 2 (Cloud, Console, and PC)
  • Remnant: From The Ashes (Cloud, Console, and PC)
  • Rollerdrome (Cloud, Console, and PC)
  • Soccer Story (Cloud, Console, and PC)
  • Spirit of the North (Cloud, Console, and PC)
  • The Walking Dead: The Final Season (PC)
  • While the Iron’s Hot (Cloud, Console, and PC)

As always, keep an eye on Game Pass, PC Game Pass, and Xbox for reminders when these “coming soon” announcements turn into “play today”! In the meantime, enjoy your time in the skies and we’ll be back here soon. Cheers!

The post Coming to Game Pass: S.T.A.L.K.E.R. 2: Heart of Chornobyl, Nine Sols, Genshin Impact Benefits, and More appeared first on Xbox Wire.

Xbox Game Pass November 2024 Wave 2 Lineup Announced

Microsoft has announced the next wave of games coming to Game Pass, taking subscribers up to the end of November.

Today, November 19, Microsoft Flight Simulator 2024 (Cloud, PC, and Xbox Series X|S) hits Game Pass Ultimate and PC Game Pass as a first-party day one release from Xbox Game Studios and developer Asobo Studios.

Tomorrow, November 20, GSC Game World’s long-awaited Stalker 2: Heart of Chornobyl (Cloud, PC, and Xbox Series X|S) hits Game Pass Ultimate, PC Game Pass as another day one launch.

Also on November 20, Little Kitty, Big City (Console) launches into Game Pass Standard. It’s already available with Game Pass Ultimate and PC Game Pass. November 20 is a big day for Game Pass, with PlateUp! (Console) also launching on Game Pass Standard.

Moving on to November 26, Nine Sols (Cloud, PC, and Xbox Series X|S) arrives on Game Pass Ultimate and PC Game Pass. Nine Sols is a lore-rich, hand-drawn 2D action-platformer with Sekiro-inspired, deflection-based combat.

A day later, on November 27, Aliens: Dark Descent (Cloud, Console, and PC) launches into Game Pass Ultimate, PC Game Pass, and Game Pass Standard. In Aliens: Dark Descent, you command a squad of Colonial Marines to stop a Xenomorph outbreak on Moon Lethe. IGN’s Aliens: Dark Descent review returned a 7/10. We said: “Aliens: Dark Descent is a fascinating, tense, inspired survival horror RTS with a few too many technical bugs to recommend it without caveats.”

Xbox Game Pass November 2024 Wave 2 lineup:

Microsoft also announced the games leaving Xbox Game Pass on November 30. As always, you can use your membership discount to save 20% on a purchase to keep these games in your library.

Leaving Xbox Game Pass on November 30:

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Bloodshed is Vampire Survivors meets Doom and it’s a surprisingly moreish bloodbath

A long while ago I wrote about Vampire Survivors-likes needing to stop overwhelming you with visual clutter. I’ve since played a few games of a similar ilk that don’t hammer you with a chaos that’s impossible to dissect with your eyeballs. One of these is Bloodshed, an old school FPS take on the VS formula that actually works pretty well and did have me thinking the treacherous phrase “just one more run”.

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Baldur’s Gate 3 Player Numbers Are Up Compared to Last Year, Seemingly Due to Mods

Baldur’s Gate 3’s players numbers are up compared to this time last year, seemingly due to official mod support from developer Larian Studios.

Larian director of publishing Michael Douse shared the improvement on X/Twitter, revealing the average daily active users is up 20% over 2023. “Mods are very good,” Douse said of the improvement, referencing the release of official mod support as part of Baldur’s Gate 3 Patch 7.

The Dungeons & Dragons role-playing game, which released in August 2023, is also enjoying an increase of 3% in average daily peak concurrents and a 61% boost in Steam Deck users compared to last year.

This increase is impressive for a largely single-player game. Baldur’s Gate 3 does have cooperative multiplayer but is not a live service that may be expected to enjoy a boost in player numbers year-on-year. And while Larian has continued to update Baldur’s Gate 3 with new features and improvements, it has not released DLC for it.

Mods, which are even available on console and not just PC as standard, are proving incredibly popular among Baldur’s Gate 3 players. Players downloaded more than 50 million mods via the official mod support tool in less than two months, and this number doesn’t include the thousands made unofficially.

Mods released so far include one that adds real-time combat to the otherwise turn-based RPG and another that brought entire new maps to Faerûn, including the highly requested Avernus.

Patch 7 otherwise added official content including an “absolutely metal” ending for Karlach and a hidden evil ending. Players will also be relieved to hear that it’s not the final major Baldur’s Gate 3 patch after all.

In our 10/10 review of Baldur’s Gate 3, IGN said: “With crunchy, tactical RPG combat, a memorable story with complex characters, highly polished cinematic presentation, and a world that always rewards exploration and creativity, Baldur’s Gate 3 is the new high-water mark for CRPGs.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

New Switch Emulator Devs Are Jumping Through Hoops To Avoid A Nintendo Takedown

Ninjas in 3… 2… 1…

Earlier this year, the Switch emulator Yuzu was shut down after being caught in the fiery gaze of the great eye of Nintendo. A follow-up based on the same source code, Suyu, appeared shortly after, though it unsurprisingly met the same fate. Now, over eight months on, there’s another new kid on the block (thanks, Overkill).

Citron is the latest Yuzu fork, now available in early access on Android. According to AndroidAuthority.com, the Switch emulator is much the same as its predecessor, with a couple of “minor upgrades and optimisations” to keep things slightly distinct.

Read the full article on nintendolife.com