As far as JRPGs go, it’s hard to top the charming visual style of Square Enix’s Octopath Traveler. So of course the series is a natural choice to join Dark Horse’s ever-growing lineup of video game-themed art books.
The Art of Octopath Traveler is adapted from the Japanese art book Octopath 2016-2020. This English translation features a mix of behind-the-scenes creator commentary and hundreds of gorgeous illustrations and pieces of concept art.
IGN can exclusively debut the unfinalized cover of The Art of Octopath Traveler below:
The Art of Octopath Traveler covers the original game and its prequel mobile game, Octopath Traveler: Campions of the Continent. Here’s Dark Horse’s official description of the book:
Discover what lies beyond the horizon! Join the travelers in their journey through Orsterra and discover each of their unique origins. Delve into a fantasy landscape full of amazing creatures and scenery. Ponder the inspired design and artistic passion through hundreds of pieces of incredible art from the creation of the critically acclaimed Octopath Traveler and Octopath Traveler: Champions of the Continent.
The Art of Octopath Traveler is a 224-page hardcover priced at $49.99. The book is scheduled for release in bookstores on Tuesday, December 12 and in comic shops on Wednesday, December 13.
Octopath Traveler 2 was one of IGN’s 44 games to keep an eye on in 2023. IGN’s Seth Macy recently gave the sequel a 7, writing, “Once again, I am smitten by Octopath Traveler and its style – but five years after the original, it doesn’t hit quite as hard. So little has changed about its battles, and this sequel sticks a little too closely to the original systems without expanding on them too much. Especially now that the 2D/3D art style is an established look, the still lovely visuals just don’t stand out as much anymore. That said, the combat system is still quite fun, and figuring out the best course of action to exploit weak points, knock an enemy unconscious, and then unload on them with as much power as you can remains satisfying.”
Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.
Nvidia have announced the GeForce RTX 4070, a 1440p warrior joining the RTX 4070 Ti and RTX 4080 in a collection of largely 4K-minded RTX 40 series GPUs.
Roguelike puzzler Desktop Dungeons was first released a decade ago, and the remastered Desktop Dungeons: Rewind launches next week on April 18th. Developer QCF Design evidently have a lot to celebrate and they’re doing so in style. Owners of the original game will be able to grab the remaster for free when it comes out. At no extra cost.
Monster Hunter Rise: Sunbreak received its fourth free title update back in February and Capcom has now announced that news of what’s next is on the horizon. Shared via the @monsterhunter Twitter account, the studio will be hosting a digital event on 19th April, where all will be revealed about Free Title Update 5.
The event promises to showcase all of the new features that we can expect to come our way in the game’s next update as well as reveal the all-important release date.
In an attempt to beat MS Flight Sim’s world tour of countries, Game Pass is now expanding to more places. Microsoft has launched PC Game Pass in 40 new countries, after releasing a preview version earlier this year. Those of you who participated in the preview will be treated to two free months of PC Game Pass, “no further action needed.”
Open-source toolkit for Unity & Unreal also in the works.
The International Game Developers Association (IGDA) has announced the first major update to its ‘game crediting policies’ guide in a decade, in hope of improving crediting standards across the video game industry.
Its ‘Game Credits Special Interest Group’ (SIG) recognises inconsistencies throughout the industry – not only from “game to game” but also in the same companies. According to SIG, employees can often be “mislabeled, unlabeled, or left off” credits even if they “spent years of their life” bringing a game to life, and this can impact “career and award” chances.
Update: PlayStation Store’s Sale gets a refresh on April 12, bringing with it new titles and add-ons, giving you discounts of up to 80% for a limited time*. That includes FIFA 23 Ultimate Edition (PS4/PS5), Ghost of Tsushima DIRECTOR’S CUT (PS4/PS5), ONE PIECE ODYSSEY (PS4/PS5) and Dead Space (PS5).
The list is so huge we can’t include everything here, head to PlayStation Store to discover your regional discount pricing.
While 2021’s Sherlock Holmes Chapter One had the world’s most iconic detective confronting the ghosts from his past, Sherlock Holmes: The Awakened has him dusting off his deerstalker cap in order to investigate a cult worshiping a cosmic, Cthulu-like presence. However, despite the clear influence of HP Lovecraft, The Awakened presents a mystery that’s surprisingly light on scares, with the majority of its attempts to unsettle coming across as more silly than genuinely spine-chilling. Although there was still a solid amount of investigations and crime scene recreations to sink my teeth into over the course of its 10 hours, it was hard to fully buy into Sherlock’s supposed battles with his own sanity at the center of the story when I struggled to find anything to fear in his surroundings.
A remake of the 2007 adventure of the same name, Sherlock Holmes: The Awakened has been rebuilt using the same engine that powered Chapter One, and its plot has been retooled slightly in order to make it fit in as a direct sequel to that 2021 origin story. The friendship between Holmes and Dr. John Watson is presented as being in its infancy, with Watson regularly pressing Holmes for information about what went down on the island of Cordona in Chapter One in an effort to peel back the layers and find out exactly what makes the detail-obsessed detective tick. While the writing and performances are of a reasonable standard, the dialogue scenes between the two crime-busting BFFs would probably have been a lot more engrossing were I not so regularly distracted by the extremely loose lip syncing, which makes it seem like each character is delivering their lines directly into the hot end of a hair dryer.
The extremely loose lip syncing makes it seem like each character is delivering their lines directly into the hot end of a hair dryer.
Unlike Chapter One, which populates its open-world island setting with a variety of cases and side stories to uncover, The Awakened is a far more linear affair that sends Holmes and Watson globe-trotting from the streets of London to an asylum in the Swiss Alps to the swampland of New Orleans and back again. The bulk of these settings present a substantial space to explore, but there’s almost no incentive to do so since I found little of consequence to uncover off the main story path. In fact, it wasn’t until I had reached the final hours of the journey that I finally managed to stumble into a side case in London involving a dead spy, but it was jarringly snuffed out by Mycroft Holmes before it could develop into anything of substance. So the only real mystery surrounding it was trying to determine why it was included at all.
CSI: Old Blighty
For the most part, Sherlock’s crime scene investigations are conducted in much the same manner as they are in Chapter One: Presented with the often-grisly aftermath of some wrongdoing, you must first pixel-hunt your away around the scene to gather evidence like bloodstains and footprints, interview potential witnesses or known acquaintances of the victim, and then determine the sequence of events by shuffling through possible scenarios and the order in which they took place via a visual representation of Sherlock’s imagination. While it can still be rewarding to piece it all together, there’s no question that the cases in The Awakened are far more straightforward than they were in Chapter One. Whereas the previous adventure had Sherlock investigating evidence of vampires in a graveyard and determining the whereabouts of an escaped elephant, The Awakened sticks mostly to more generic kidnappings and murder, and is all the more forgettable for it.
Not only are the crimes less imaginative, but there’s also very little risk of failure in solving them this time around. Whereas in Chapter One it’s possible to accidentally send innocent people to jail if you aren’t methodical enough in your casework, in The Awakened there’s only ever one possible perpetrator to accuse. That means it can be tempting to just brute-force your way through to the right conclusion, seeing as the only potential penalty for making mistakes along the way is fewer rewards unlocked in the bonus character art menu.
This isn’t the only area that the system has been streamlined, either: Chapter One’s disguise system is ignored for the most part, and its archive research is now confined to paging through the pause menu rather than actually visiting a local newspaper office. It all results in casework that feels somewhat superficial compared to that of the previous game, and in spite of its multiple locations, it’s considerably smaller in scope, too.
Casework that feels somewhat superficial compared to that of the previous game.
On the plus side, the ill-conceived combat sections of Chapter One were apparently tossed overboard on the ship ride home from Cordona, keeping the emphasis on the brainpower of Sherlock rather than the firepower of his flintlock. That seems more appropriate for the character.
Scarcity of Scares
Instead of breaking up the casework with combat, The Awakened occasionally drags Sherlock into a craggy, Lovecraftian otherworld and forces you to complete a series of environmental puzzles in order to return him to reality. However, the solutions to these puzzles are either painfully obvious – typically following audible drones to locate floor panel switches and the like – or unintentionally hilarious, at times requiring you to repeatedly throw Sherlock off ledges or into spikey traps like he’s Bill Murray desperately trying to escape the cycle of Groundhog Day. As a result, these dreamlike diversions are about as psychologically scarring as a stubbed toe, and don’t do a particularly good job of conveying Sherlock’s apparently fraying mental state.
Occasionally, hallucinations and other encounters intended to disturb will bleed into the real world too, but these are arguably even more goofy. Retrieving a doll for a patient in the bowels of the archaic Edelweiss mental hospital culminates in an act of ventriloquism that’s more hokey than horrific, while the mutterings of an animated corpse in a crypt beneath the Port of London sound like the gargling of a caveman discovering mouthwash for the first time. Even the climax of the story, a showdown between Sherlock and the main antagonist surrounded by whispering hordes of hooded disciples, fails to stick the landing by tripping itself up with a series of clumsy quick-time events that sap the sequence of any real suspense.
It is worth pointing out the somewhat extreme circumstances surrounding the creation of The Awakened. Developer Frogwares is based in Ukraine, and a disclaimer that greets you ahead of the title screen states that development of this remake commenced only a couple of months after Russia began its invasion of the country in early 2022. Game development is an incredibly challenging business at the best of times, and I can’t imagine the levels of stress that the threat of war would inflict on all personnel involved. Unfortunately, that adversity is evident in The Awakened, which suffers numerous cut corners, from the abrupt transitions between several late-game sequences, to the recycling of character models and other assets throughout the adventure. I wasn’t alive in 1882 so I can’t be certain that newsstands in London weren’t identical to those in New Orleans, but I doubt it.
Today marks the return of the classic Nintendo 64 title Pokémon Stadium this time for the Switch Online service.
This new version will now doubt look sharper and seemingly runs smoother in terms of performance, but just how much of an improvement is there compared to the original version from the year 2000? The YouTube channel GameXplain has put together a brief comparison clip showing the past and present versions.
Last week, Nintendo announced it would be adding the original Pokémon Stadium to the Switch Online N64 service.
The big day has now arrived, with the year 2000 release returning with “the original 151 Pokémon” from Pokémon Red Version, Pokémon Blue Version and Pokémon Yellow Version games. Just like the original, there are solo and multiplayer modes included as well as minigames.