Feature: 19 Game Boy Games We’d Love To See On Nintendo Switch Online

Yes, that includes Game Boy Color.

Well, it happened — Game Boy games are finally on the Nintendo Switch Online service. This is another one of those rumours that we’ve been hearing about for a good while now, and in february 2023, Nintendo just snapped its fingers and popped seven rather lovely classics onto NSO just like that.

Originally, the lovely people here at NL Towers got together in September 2021 to come up with some dream titles that we’d like to see on Game Boy NSO. Dream was the key, and we got a bit creative with some of our choices, and only one of them ended up being right — Link’s Awakening.

Read the full article on nintendolife.com

Score The Clutch Touchdowns in Madden NFL 23 – Now Available on The Play List

Football fans can follow up last weekend’s big game with their own moments on the gridiron in Madden NFL 23, now available on The Play List to all EA Play members. Throughout February, members get more game with recurring member-only rewards, including the EA Play Supercharge Pack, which features MUT content to help players dominate on the field. This month, members will also be able to unlock the All Madden February Gear Set, featuring AFC and NFC jerseys and visors.

Alongside Madden NFL 23, here are even more member-only content and rewards available now in EAPlay:

EA Play Rewards - February
  • Battlefield 2042 Biofog Rare Specialist set for Angel – Now to March 1
  • Apex Legends Gilded Grenade Weapon Charm – Now to March 13
  • NHL 23 WOC 90s Neon Set  – Now to February 28
  • FIFA 23 love.fútbol Vintage Kit – Now to February 28
  • FIFA 23 FUT Hero Lars Ricken Tifo Set – Now to February 28
  • FIFA 23 FUT Season 4 XP Boost – Now to March 17
  • FIFA 23 Pro Clubs Hunter Red Headband – Now to March 17
  • Madden NFL 23 MUT February PackNow to March 6
  • Madden NFL 23 The Yard February Gear Set – Now to March 6
  • Madden NFL 23 Supercharge Pack – Now to March 9

In addition to these rewards, EA Play members can access a growing library of fan-favorite games, including the next generation of all-out warfare Battlefield 2042 and the all-action, edge-of-your-seat driving experience GRID Legends, as well as limited-time trials of the action-packed Need for Speed Unbound and the new AAA hunting title, WILD HEARTS.

Xbox Game Pass Ultimate and Xbox Game Pass PC members receive EA Play at no additional cost with their Game Pass subscription. Members enjoy great player benefits, including in-game challenges and rewards, special member-only content, trials of select brand-new titles, access to a collection of EA’s best-loved series and top titles, and 10% off purchases of Electronic Arts digital content.

Visit the EA Play page for more details, and to stay up to date on the latest from EA Play, follow EA Play on Facebook, Instagram, or Twitter. Please see EA.com/EA-Play/Terms for terms and conditions.

Related:
Wild Hearts: Explaining Karakuri, the Unique Monster-Slaying Crafting System
Next Week on Xbox: New Games for February 13 to 17
Xbox Celebrates Super Bowl LVII with a Week Full of Activities, Community Engagement, and Fun

Join us for PlayStation Plus Festival of Play

At PlayStation, we’re always looking to create meaningful and engaging experiences that celebrate our players. For PlayStation Plus, we have a big month with Horizon Forbidden West joining our Game Catalog, giving PlayStation Plus Extra, and Premium/Deluxe members a chance to experience a post-apocalyptic world with distant lands to discover, striking characters to meet, and enormous awe-inspiring machines to fight. Additional blockbuster titles include Resident Evil 7 Biohazard, Borderlands 3, and more which will be added in the Games Catalog next week. In addition to these games, we wanted to take this month one step further and provide you with over a week long of activities to thank you for supporting us on our PlayStation Plus journey.

Starting from today through February 24, PlayStation Plus members can find a range of activities to participate in during PlayStation Plus Festival of Play – from earning digital collectibles, to joining tournaments, to getting exclusive double discounts on select popular games from PlayStation Store. Activities for those who are not PlayStation Plus members are available as well.

God of War Ragnarök Game Trial 

(for PlayStation Plus Premium/Deluxe members)

Starting February 15

Get a taste of what it’s like to journey into each of the Nine Realms with Kratos and Atreus as they search for answers while Asgardian forces prepare for the prophesied battle that will end the world. As a PlayStation Plus member you’ll have access to God of War Ragnarök with a 3 hour time-limited trial starting February 15. Trophies and save progress from this trial will carry over if you decide to purchase the full game.

PlayStation Stars Campaign 

(for PlayStation Plus members)

February 15 – February 24

PlayStation Stars is a loyalty program that is free to join and doesn’t require a PlayStation Plus membership. However, this month we’ll have unique digital collectibles during PlayStation Plus Festival of Play, including:

  • PlayStation Plus members will receive a “Festival of Play Party Favor” digital collectible for checking into the ‘A Gift from PlayStation Plus’ campaign and playing any game.
  • With Horizon Forbidden West joining the PlayStation Plus Game Catalog starting on February 21, you can get “A Gift from the Past” digital collectible by checking into the “Welcome to the Forbidden West” campaign and earning the following trophies. This campaign is only available to PlayStation Plus Extra and Premium/Deluxe members who have yet to earn these trophies.
    • “Save the Daunt”
    • “Attend the Embassy”
    • “Obtain 3 Stripes at a Hunting Ground”
    • “Used Dyed Flowers”
    • “First Rebel Camp Completed”
    • “First Tall Neck Overwritten”

PlayStation Plus Double Discount 

(for PlayStation Plus members)

February 15 – February 24

We are kicking off our Double Discount promotion for PlayStation Plus members this week. Check out the sale here.

As a reminder, if you are both a PlayStation Plus and PlayStation Stars member, you can earn PlayStation Stars points with eligible purchases on PlayStation Store.

Enter to Win a Sony Bravia XR OLED TV and more  

(no PlayStation Plus membership required)

February 15 – February 24

We’re kicking off a new contest for your opportunity to win a Sony Bravia XR OLED 55A75K TV, Dolby Atmos Soundbar HT-A5000 and a Sony WH-1000XM5 Wireless Noise Canceling Headphones. You can participate by going to our website and answering three questions about PlayStation Plus. You’ll have until Feb 24th at 11:59 PM local time to answer the questions. For more details, head to the website.

Participating regions: US, Canada, Argentina, Mexico, Japan, Australia, New Zealand, UK, Czech Republic, Denmark, Germany, Luxembourg, Netherlands, Norway, Austria, Greece, Cyprus , France , Hungary, Ireland, Slovakia, Slovenia, South Africa, Sweden, Belgium, Poland, Portugal, Spain, Switzerland, UAE

Online Multiplayer Weekend 

(no PlayStation Plus membership required)

February 18 – February 19

We’re planning to hold an online multiplayer during the weekend of February 18-19 so you can go head-to-head with other players online during these dates even without a PlayStation Plus membership.

Additionally, PlayStation Stars members can earn a special digital collectible commemorating the online multiplayer weekend just for participating in this event. Be sure to check in the “PlayStation Stars: Free Online Multiplayer is Live” campaign.

PlayStation Tournaments 

(for players with or without a PlayStation Plus membership)

February 18 – February 19

There will be a number of PlayStation Tournaments happening during this timeframe, featuring FIFA 23, NBA 2K23, and Guilty Gear. Also, since our online multiplayer weekend starts during this same timeframe, those without PlayStation Plus members will also be able to participate in the tournaments happening in this timeframe. Players who participate will get a chance to win a PlayStation Plus membership. Please see our website for details.


For more details about PlayStation Plus Festival of Play, please visit: https://www.playstation.com/ps-plus/whats-new/ 

Again we want to thank all of our players for your support throughout the years. The success of PlayStation Plus starts with you, and we are greatly humbled by the feedback and passion we’ve received from all of our players. We hope you’ll enjoy PlayStation Plus Festival of Play, and all the games we’ve got lined up for this month’s Game Catalog.

Happy gaming!

What’s better: funicular fights or elaborate corridor architecture?

throwing knives are better than active reload. I enjoyed the spirited discussion over which throwing knives are good and which are bad. I can’t help but feel active reload didn’t get a fair shake because so few games do it outside Gears Of War, but the results are science and we must continue. This week, I suppose our choices are both about architecture, but in very different ways. What’s better: funicular fights or elaborate corridor architecture?

Read more

Our Love-Hate Relationship With Licensed Games

These days video games have gotten so complex, expensive, and time-consuming to develop that it’s apparently not worth the trouble of churning them out to coincide with every major movie release or hit TV show. While fully-fledged video game adaptations used to be commonplace for every major genre blockbuster, you’re now more likely to see some cosmetic DLC in an existing game like Fortnite. Meanwhile, few savvy licensors have taken a wildly groundbreaking approach with games based on their intellectual property: quality over quantity. Controversy aside, Hogwarts Legacy is the latest game to transcend “licensed game,” instead being received as a Very Good Video Game (…that just happens to be based on a licensed property.)

That said, if you don’t care about Harry Potter, your mileage with Hogwarts Legacy may vary. The same is true of Marvel, DC, Star Wars, et cetera, and if you flat-out hate what a game is about, it doesn’t matter how it plays. Conversely, die-hard fans may have higher expectations for games based on something they love, setting them up for disappointment.

Mostly though, what a licensed game is based on is what gets our attention in the first place, and our appreciation for the source material will allow us to overlook shortcomings that might otherwise be deal breakers. Here are a few licensed games that hold special spaces in the Beyond team’s hearts for better (or worse.)

Spider-Man 3 – Jada

Let me preface this with saying I love Spider-Man. It was one of my first comics and I’ve owned nearly every game at some point or another. Thankfully Spidey’s games have been more good than bad, unlike some other heroes, but that just wasn’t the case with Spider-Man 3, the official video game tie-in for the 2007 movie. Spider-Man 3 was a game many of us were seriously hyped for. We’d just gotten Spider-Man 2, one of the best Spider-Man games ever made, and with the addition of the symbiote suit, our expectations were justifiably high.

Now keep in mind this was 2007: the PS3 had launched roughly six months before Spider-Man 3 released and there were a few good games, but outside of Resistance: Fall of Man and Genji: Days of the Blade, there wasn’t really much in the way of good action or FPS games. I knew it was a risk seeing as how most movie tie-in games were laughably bad, but it didn’t stop me and countless others from shelling out our hard-earned cash for our favorite friendly neighborhood Spider-Man because the last one we got just three years earlier was so good. How could they screw this up?

I really wanted to like Spider-Man 3, so I gave it the college try (fitting since I was in college at the time), but it just didn’t really give anything back but disappointment. It was a step up from its predecessor in a few areas, like exploration, which benefited from the addition of subways and sewers, but for the most part it was underwhelming at best. The game’s bugs proved to be as much of a threat to the web-slinger as the boss battles, which were slow and uninteresting. Combat seemed to have taken a step backward, and the side quests ranged from barely passable to ‘I’m turning this off and going to bed’.

I did get around to finishing it eventually but it definitely made me pause before picking up future licensed games, so if nothing else Spider-Man 3 saved me from instantly buying more of those. Insomniac’s 2018 Spider-Man game proved the studio knows what they’re doing, and I have faith in the sequel – but if they announce another after that, you’ll have to forgive me if the words “Spider-Man 3” put my spidey-sense on edge.

Star Wars Super Bombad Racing – Josh

What even is a bombad? According to the Star Wars wiki, it’s a Gungan word that means ‘superior.’ So in essence, the title of this Mario Kart-clone is ‘Super Superior Racing,’ a title befitting one of the first video games I ever owned and sunk meaningful hours into.

The Phantom Menace was released right around the time I first started playing video games. And look, I’m not saying that either the movie or this game are good, but as a young kid looking to spend allowance money on media franchise products, there wasn’t much else.

Was it better than Mario Kart? No. Was it as good as Mario Kart? No. But I still sunk hours into it.

In Star Wars: Super Superior Racing, you could play as bobble-head versions of all your favorite TPM characters in their own matching hovercraft-karts, slinging rockets and lightning at each other with randomized items. Was it better than Mario Kart? No. Was it as good as Mario Kart? No. Was I good at the game? Hell no. But I still sunk hours into it because it wasn’t a game that lived in its own universe.

The characters were all ones I recognized from the film (even Sebulba), and the race tracks were all locations in the Star Wars universe. And if I’m being honest, I probably would have never known the names of these planets were it not for this game. And while it was true that Mario Kart also is based on pre-existing Nintendo iconography, they were all still from Nintendo games; there was no multimedia crossover.

And that’s the magic of licensed video games. Even if you don’t really like the game, you’re going to enjoy it as a fan of the franchise since you’re consuming it in a new form. For me and SW:SBR, the experience was all more enriching since I wasn’t playing this game in a vacuum, and being introduced to gaming and Star Wars with this game was probably the reason I’m both a Bombad Star Wars and video game fan today.

Aqua Teen Hunger Force Zombie Ninja Pro-Am – Akeem

This is a golf simulator disguised as an action-adventure game, beneath the cloak of a kart racer based on the Adult Swim show Aqua Teen Hunger Force, and was something that caught my attention when I was younger solely based on the name. Released on PlayStation 2 back in 2007, it’s just as quirky and weird as the animated series it was based on, combining various genres into one oddly entertaining package (if you’re a fan of the television series of course).

The entire voice cast reprised their roles for the game, which made traversing the game’s nine holes of golfing goodness all the more fun. It was as if you were playing an episode of the show, with quips from Master Shake, Frylock, Meatwad and other colorful characters from Aqua Teen Hunger Force.

Obviously it wasn’t really a crowning achievement for the PS2, with mediocre graphics and a play time of around 4-8 hours, but the fact it took these wacky characters and delivered a rather unique experience, much like Adult Swim itself, was enough. IGN gave it a 5 back in the day, but that didn’t stop me from buying it! I was ‘Sofa King’ excited to cue this one up and hit the golf course. It was my introduction to both golfing games and ESPN’s Scott Van Pelt, and sadly my only experience with either since. Just goes to show you the power of licensing – it can make you play something you otherwise might avoid.

Indiana Jones and The Fate of Atlantis – Max

When you’re a kid there’s no right or wrong way to get into a piece of pop-culture. Nobody accuses a six-year-old of being a fake Batman fan because their introduction to the character was a Batman pool toy or a pair of Batman pajamas rather than a copy of Year One or a Christopher Nolan movie.

I don’t remember if I’d seen the Indiana Jones movies the first time I played Indiana Jones and the Fate of Atlantis, the now-classic 1992 adventure game. I recall enjoying the movies when my mom rented them from the video store, but it wasn’t until I played the game that I really appreciated Indiana Jones as a character. If anything, it made me want to rent the movies all over again.

Fate of Atlantis, if you’re unfamiliar, is from the golden age of Lucasarts’ point-and-click adventure games. It’s got the same basic mechanics as Monkey Island and Day of the Tentacle, except it’s about Indiana Jones. As the name suggests, Fate of Atlantis centers around the search for the mysterious lost continent. Indy and his psychic companion Sophia Hapgood bounce around in search of clues, solving puzzles, and outwitting Nazis. One of the more ambitious things about it is its branching narrative; depending on choices made early on, the player is sent down one of three paths (wits, fists or team) that each feature completely unique challenges tailored to different playstyles. It might lack Harrison Ford and the music of John Williams, but it features an extremely passable Ford impression courtesy of Doug Lee and some charmingly faithful MIDI covers of the Indy score.

To a kid in the mid-’90s, some movies from the 1980s that take place before World War II might as well have been released in the 1930s. A game that came on a CD-ROM, on the other hand, was obviously a modern thing. At the time, the Indiana Jones franchise was barely a decade old, but Indy was nowhere to be found in the action figure aisle or in Saturday morning cartoon form, which made the archeologist seem completely archaic. Ironically, Bugs Bunny and Batman, characters who actually did date back to F.D.R.’s presidency, were everywhere. Like, you’d turn on MTV and they’d be there in Seal and R. Kelly videos. The ’90s were wild.

Anyway, the lack of any playground buzz surrounding Indiana Jones made The Fate of Atlantis seem like some forgotten relic I’d unearthed. It didn’t hurt that I had it for Mac, which usually got snubbed in the games department compared to my friends’ PCs.

Fate of Atlantis is the lost fourth Indiana Jones movie, directed by a contemporary of Lucas and Spielberg who’d been working with both directors since THX-1138 and Jaws

As luck would have it, my fond feelings for this old game aren’t just a case of rose-colored glasses and fanboy nostalgia: in a lot of ways, Fate of Atlantis is the lost fourth Indiana Jones movie. It was directed by Hal Barwood, a contemporary of Lucas and Spielberg who’d been working with both directors since THX-1138 and Jaws respectively. He’d decided to try his hand at game development and after successfully translating The Last Crusade into a point-and-click adventure, Lucasarts let him tackle something original. The original plan was to adapt an unused Chris Columbus screenplay for a fourth Indy movie into a game, but Barwood scrapped that and we got The Fate of Atlantis instead.

The ‘licensed games’ developed by Lucasarts have always had a leg up, considering the licenses are basically in-house, and Lucasfilm started funneling money into game development long before most major movie studios considered games to be anything more than another merchandising arm.

By the time Kingdom of the Crystal Skull dropped into theaters with all the grace of an antique refrigerator, I’d gotten used to being underwhelmed by new additions to beloved Lucasfilm movie trilogies, but I ultimately walked away unfazed. After all, I’d already gotten a phenomenal fourth Indy movie. It just happened to be a computer game. The jury’s out on Indiana Jones and the Dial of Destiny but no matter how it turns out, just thinking about it has me itching to replay Fate of Atlantis. So, if you’ll excuse me, I’ve got some Orichalcum beads to collect.

Review: Tales of Symphonia Remastered – A GameCube Classic That Shows Its Age On Switch

Dwarven Vow #108: Let sleeping dogs lie.

Though it’s never quite had the popularity of the Final Fantasy or Dragon Quest franchises, the Tales series has set a good reputation as the ‘other’ classic JRPG series that’s consistently maintained a decent quality for quite some time now. Back in 2004, Namco (no Bandai yet) was only on the fifth iteration of the Tales series, which made the bold transition to full 3D with the release of Tales of Symphonia on the GameCube. Sporting an attractive cel-shaded visual style and packing enough content to last for hundreds of hours, there was a lot to love about this release back when the pickings were much slimmer for great RPGs on Nintendo consoles. Now, Tales of Symphonia Remastered–which is based on the 2013 PS3 rerelease, which in turn uses the PS2 Japan-exclusive version as a base–has brought the classic experience to modern hardware and while it still remains a charming adventure, it’s definitely showing its age.

The story is set in the land of Sylvarant, which is experiencing a bit of an ecological crisis. A critical shortage of mana caused by the lingering effects of a war from thousands of years back means that the world is itself dying, and time is running out fast for the inhabitants. The only hope is for the Regeneration to take place, in which a person dubbed “The Chosen” opens various seals across the land to awaken the goddess and return life to all things. You take the role of Lloyd, good friend of the current Chosen, Colette. Lloyd is the headstrong son of a dwarven smith, and after he inadvertently causes a terrible tragedy in his village, Lloyd sets out with his best friend Genis to accompany and protect their friend Colette on her journey to fulfill her Chosen duties and save the world from destruction.

Read the full article on nintendolife.com

The Light Brigade brings a dark VR roguelike shooter to PS VR2, out February 22

God of War: Ragnarok Devs Didn’t Realise That Allies Spoiling Puzzles Would Annoy Players

God of War: Ragnarok developer Santa Monica Studio didn’t realise that allies spoiling in-game puzzles would be annoying for players wanting to solve everything themselves.

As reported by Games Radar, Ragnarok’s narrative director Matt Sophos and story lead Richard Gaubert told MinnMax that the feature, which fans voiced as a point of frustration, was an oversight of the development team.

“It didn’t get exposed to us really until after the game came out, because even when it had play tests we never saw feedback about the characters talking too much or spoiling things too quickly,” said Sophos. “The timing for the first hint was too aggressive and should have had a much longer countdown timer before something comes up”

“It wasn’t until the game came out and it was like, ‘well s**t’. If we’d known that we would’ve responded,” added Gaubert. “It’s not going to happen again.”

Despite the frustration expressed by players, the developers didn’t say whether or not a patch would be released that addressed the hint system, either by slowing it down or providing an option to turn it off completely.

This could be in part because Ragnarok was otherwise incredibly well received, having sold 11 million copies as of February 1. It also won several awards at the likes of the New York Game Awards, The Game Awards, and more.

In our own 10/10 review, IGN said: “God of War: Ragnarok is an almighty achievement and creates a new high that makes many of its peers look mortal by comparison.”

Ryan Dinsdale is an IGN freelancer and acting UK news editor. He’ll talk about The Witcher all day.