Author: Game Infliction
How to Quickly Finish Zelda: Breath of the Wild Before Tears of the Kingdom
With The Legend of Zelda: Tears of the Kingdom officially less than a month away, now is the perfect time to finally finish playing Breath of the Wild. While you can certainly move on to the sequel without finishing the first title, wouldn’t it feel good to reach the conclusion of the very best Legend of Zelda game before you do?
Completing this massive game is easier said than done, however. The average playthrough of just the main story can take about 50 hours, and that doesn’t even include all of the extra bits. Whether you’re coming back to an old save or starting the game anew, you’re likely going to need some help to finish the story in time for the upcoming Tears of the Kingdom release.
To help you on your quest through The Legend of Zelda: Breath of the Wild, we recommend utilizing our expansive BotW Wiki Guide. Below are some key resources within our guide that can help speed up your playthrough.
Follow Our Breath of the Wild Walkthrough
One of the best aspects of Zelda: Breath of the Wild is how massive the open world is. You can pretty much run, climb, and swim anywhere you want shortly after you leave the Great Plateau. While this freedom is definitely core to the gameplay, it doesn’t necessarily help with streamlining the story. Because of this, we recommend referencing our Breath of the Wild Walkthrough for all of the main quests and challenges.
This will help guide you through the main storyline with everything you need, while also offering tips for important unavoidable battles like the Divine Beasts.
Use Our Interactive Map to Find Everything
Hyrule is enormous. There are a ton of different regions and locations for you to visit, with even more little things to discover. Although you don’t need to find everything to beat the game, the fights get a lot easier if you have the best weapons and armor. You’ll also need to complete Shrine quests to increase your hearts and stamina.
The easiest way to find all of these things quickly would be to use our interactive Breath of the Wild Map. It includes every Shrine location as well as markers for all of the Korok seeds across the map.
Find Side Quests You Might Have Missed
We don’t know everything about Tears of the Kingdom, but we do know that Link is heading back to Hyrule. That means that any characters or side plots from Breath of the Wild may end up being relevant again in the sequel. Because of this, we recommend checking out our exhaustive list of all Side Quests in BotW to find the ones you might have missed.
Obtain the Master Sword
Although you don’t actually need to get the Master Sword to defeat Ganon, it’s likely going to be an integral part of Tears of the Kingdom. We know from the trailers that the Master Sword is broken in the new game, and it was previously indestructible in Breath of the Wild. You can check out our guide on How to Get the Master Sword, which requires having completely full hearts.
If you want to take it a step further, you can also obtain the Green Tunic and the Hylian Shield to complete the ensemble.
Utilize Tips for Beating Ganon
None of the monsters in Breath of the Wild are particularly easy to fight. Throughout the game, you are faced with seemingly insurmountable challenges from mostly avoidable enemies. The exception to this is the fights you have to have with Ganon to make your way through the story. Not only do you have to defeat different versions of him within each Divine Beast, you eventually have to defeat his final form to finish the story. For a full walkthrough, you can check out our guide on How to Destroy Ganon and finish the game.
If you need help fighting the different versions of Ganon to free the Divine beasts, you can also check out our guides for Vah Ruta, Vah Medoh, Vah Naboris, and Vah Rudania.
The Legend of Zelda: Tears of the Kingdom arrives on May 12. You can already preorder the game ahead of time to make sure you can play it on day 1. Check out the latest trailer for the most recent gameplay footage:
Dark and Darker Devs Distributing Game on Discord as Playtest Goes Ahead Amid Legal Issues
Just before the upcoming dungeon crawler Dark and Darker was slated to launch a playtest, its team was served a cease and desist letter and a DMCA takedown in March. Now, development team Ironmace is going ahead with another playtest as originally scheduled, albeit via an interesting method.
Today, Ironmace began encouraging people to participate in Dark and Darker’s playtest through torrents made available in a message in the game’s Discord server. The playtest will be available until April 19.
“Rest assured that we are working around the clock to safeguard the continuance of Dark and Darker,” the team’s Discord message, which was reposted on Reddit, reads. “Unfortunately, due to the complexities of our situation, especially across international lines, it is taking time to resolve the Steam situation. In order for us to keep our promise to our fans we’ve had to go old school this time.”
Dark and Darker’s ongoing legal problems
The Dark and Darker legal scandal began in March after Korean officials searched Ironmace’s offices for stolen code and assets from Nexon, where around half of Ironmace’s 20-person team previously worked. Ironmace later said that “nothing was found” in this search, but the game was still delisted from Steam and Ironmace remains in a legal battle with Nexon.
Most recently, an Ironmace developer posted a GoFundMe to help the team with legal fees, which repoortedly raised $46,000 in less than an hour before it was removed.
Dark and Darker might have a rocky future, but fans are finding ways to ensure that the game is eventually made available in some form — one fan is even reconstructing the game in Fortnite.
Amelia Zollner is a freelance writer at IGN who loves all things indie and Nintendo. Outside of IGN, they’ve contributed to sites like Polygon and Rock Paper Shotgun. Find them on Twitter: @ameliazollner.
Call of Duty Warzone Players Are Complaining About the Introduction of ‘Pay to Win’ Content
Call of Duty: Warzone 2.0 and Modern Warfare 2 Season 3 is now out, and it introduces quite a few cosmetics and a new battle pass. However, a few of the update’s paid cosmetics grant players advantages in Warzone’s DMZ mode, and some fans aren’t happy.
On April 12, Activision introduced a new cosmetic bundle to Warzone 2.0. In what Activision referred to as a “DMZ boost,” the game’s new $12 Bomb Squad bundle gives players a skin for Fender, a SAKIN MG38 LMG blueprint, an active duty slot, a sticker, and an emblem.
But, as PC Gamer pointed out, the boosts that this bundle provides in DMZ, the game’s extraction mode, are quite valuable. Players who equip Fender’s skin are given a medium backpack, and the LMG has a cooldown that’s much shorter in comparison to free guns.
Because of the advantage that this paid bundle provides, fans are taking to Twitter to express their disappointment with the game becoming “pay-to-win.”
They added a Pay To Win bundle to DMZ which gives you access to a 4th Operator slot, a PERMANENT Medium Bag when you use the Operator skin in the bundle and a blueprint that has a separate, shorter 15min cooldown.
This is wrong & completely tone deaf.pic.twitter.com/vCgO3aovh4
— Westie (@MrProWestie) April 12, 2023
There has been several bundles added with Season 03 that give players a benefit in DMZ, practically making DMZ a pay to win experience. Activision should absolutely reconsider and stop attempting to grab sales based on P2W mechanics. This is leaning very similar to locking… pic.twitter.com/FLhybnN9X7
— CharlieIntel (@charlieINTEL) April 13, 2023
DMZ, Warzone 2.0’s extraction mode, is still in beta, but it seems that Activision might stick with this model going forward — according to a datamine on Reddit, more bundles that provide DMZ advantages could be on their way.
We gave Warzone 2.0 an 8 in our review, calling it “a positive update to Call of Duty’s battle royale mode, even with few drawbacks of its own.” In January, Microsoft announced it was “confident” it could bring Call of Duty to the Nintendo Switch, though Sony has raised concerns about Xbox sabotaging the franchise’s performance on PlayStation.
Amelia Zollner is a freelance writer at IGN who loves all things indie and Nintendo. Outside of IGN, they’ve contributed to sites like Polygon and Rock Paper Shotgun. Find them on Twitter: @ameliazollner.
New No Man’s Sky Update Flies Onto Switch Soon, Here Are The Full Patch Notes
Fixing some Interceptor issues.
Hello Games is back with another patch for No Man’s Sky, working to address some of the problems that arose with the recent Interceptor update.
The fixes this time around range across a series of bugs from interior design options to problems with the recently-introduced corruption challenges. As we have come to expect from the developers, many of these problems were submitted by players and have been taken on board and tweaked to continue to improve the overall game experience.
Read the full article on nintendolife.com
Farewell Heardle: Spotify Killing Its Version of Wordle Less Than a Year After Acquisition
Spotify is shutting down Heardle, its musical version of Wordle less than a year after acquiring it.
The music streaming service bought Heardle for an undisclosed amount in July 2022 shortly after it was born out of the Wordle craze. Today, players were shocked to find the following announcement that popped up when logging into the game Friday morning: “Heardle is going away on May 5th.”
The rest of the announcement read, “Thanks for playing Heardle, but unfortunately we have to say goodbye. From May 5th, Heardle will no longer be available. If you have stats that you would like to save, make sure you go to your stats and take a screenshot by May 4th. It won’t be possible to access them after May 4th.”
A Spotify spokesperson confirmed the company is sunsetting the music guessing game in a statement: “After careful consideration, we have made the difficult decision to say goodbye to Heardle as we focus our efforts on other features for music discovery.”
Some fans had some snarky responses to Heardle’s demise, with more than a few feeling that the service had gone downhill since being acquired by Spotify.
Did #Heardle run out of Imagine Dragons songs? pic.twitter.com/XrfXuWkAFA
— Emily (@BallroomPink) April 14, 2023
The end of Heardle
Spotify’s decision to sunset Heardle comes after the company made sweeping changes to the streaming platform in the past month, from TikTok-style discovery feeds for music and podcasts to the AI DJ, which figures out what kind of music subscribers like and plays it for them based on the algorithm. Heardle hasn’t received any updates, and its playerbase declined significantly.
Heardle launched in February 2022, putting a musical twist on the uber-popular Worldle by giving players six attempts to guess the name of the song and the artist that sang it. When Spotify bought the music game last summer, the company said Heardle is seen “as more than a trivia game: It’s also a tool for musical discovery.” In other words, whether players guess the song right or wrong, the answer will show up at the end of the game and allow them to play that song on Spotify and save it to their playlists.
“We are always looking for innovative and playful ways to enhance music discovery and help artists reach new fans,” Spotify’s global head of music Jeremy Erlich said at the time. “Heardle has proven to be a really fun way to connect millions of fans with songs they know and love and with new songs … and a way to compete with their friends as to who has the best musical knowledge. Since its debut, the game has quickly built a loyal following, and it aligns with our plans to deepen interactivity across the Spotify ecosystem.”
Spotify won’t lay off any employees as a result of Heardle’s closure.
Cristina Alexander is a freelance writer for IGN. She has contributed her work to various publications, including Digital Trends, TheGamer, Twinfinite, Mega Visions, and The Escapist. To paraphrase Calvin Harris, she wears her love for Sonic the Hedgehog on her sleeve like a big deal. Follow her on Twitter @SonicPrincess15.
Nintendo Considering Partnership With Controversial Russia Division Head Even As It Disavows His Side Business
Editor’s Note: The war in Ukraine is an ongoing, painful and emotive topic. IGN urges community members to be respectful when engaging in conversation around this subject and does not endorse harassment of any kind.
With its operations in Russia wound down to the bare minimum, Nintendo still has some obligations to customers in the country who bought Nintendo products before the company left. But according to a recent official statement, Nintendo seems to be looking at a fairly controversial figure to form that partnership.
Questions about Nintendo’s Russian operations began thanks to a report by Russian outlet Kommersant (via Eurogamer), which pointed out the sale of Metroid Prime Remastered in Russia thanks to a company called Achivka. Its appearance on the market was surprising, given that Nintendo wound down operations in the country over a year ago following Russia’s invasion of Ukraine, including the shutdown of the Russian eshop.
Achivka is owned by Yasha Haddazhi, who also happens to be the head of Nintendo Russia, and a fairly controversial figure even without the side import business. Back in 2018, fans called for Haddazhi’s removal as Nintendo Russia head after footage circulated of him verbally abusing hosts of a Russian Mario Kart stream. Additional Russian language reports suggested further abusive behavior toward employees, especially inappropriate remarks made to women who worked with him, and at the time Nintendo confirmed it was investigating his conduct. While the results of the investigation were never published, Haddazhi clearly remained in his role at least until the shuttering of Nintendo Russia last year.
Nevertheless, Nintendo now appears to be considering an ongoing relationship with him. In a statement to Eurogamer, Nintendo reaffirmed its cessation of Russian operations except for “legal, contractual, and administrative requirements.” Its Russian employees contracts have ended, but Nintendo did not say one way or another whether or not Haddazhi was still in his role.
Nintendo still wants to work with Yasha Haddazhi
It did, however, confirm it is seriously considering working with his company, Achivka, as a business partner to offer a “repair and warranty service” for existing Nintendo products in the country. But in the same statement, Nintendo claims no affiliation with companies offering import services like Achivka seems to be running.
We continue to investigate solutions to honour preceding commitments to our customers in the Russian market. In this vein and a spirit of transparency, we are in advanced discussions with potential suppliers of repair and warranty service for Nintendo products that had already been sold in the Russian market, with LLC Achivka being one such potential supplier.
We are aware that several companies in Russia operate parallel imports of goods, including Nintendo products. Nintendo is not affiliated with such companies and has no involvement in parallel import activities in Russia.
Nintendo’s departure from Russia happened following the country’s invasion of Ukraine last February. Nintendo joined numerous other gaming companies that slowed or stopped operations in the country, with many making statements in support of Ukraine or offering aid. In Ukraine itself, many game studios evacuated their operations elsewhere, while others remained, developing their games as the invasion continued. Russia’s war on Ukraine is ongoing over a year later.
Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.
Diablo 4: Blizzard Is Making a Ton of Changes Based on Player Feedback
Blizzard is making a ton of changes to Diablo 4 based on feedback provided by players who participated in its two betas.
Combining this feedback with actual gameplay data allowed Blizzard to review and make changes to Diablo 4 in time for its official launch on June 6.
Minimizing backtracking
The first thing changing is dungeon layouts, with Blizzard saying one of the most common pieces of feedback it received was around backtracking within certain dungeons. Multiple dungeons have since been optimized to reduce this, including Caldera Gate, Defilied Catacombs, Derelict Lodge, Forbidden City, Hoarfrost Demise, Immortal Emanation, Kor Dragan Battacks, Maulwood, and Rimescar Caverns.
“Our primary goal with the layout changes was to reduce certain kinds of backtracking which detract from a player’s experience,” Blizzard said. Structure objectives that previously existed down side paths have now been repositioned to the main area, for example.
Dungeon events will also occur much more frequently in the final version, as Blizzard has increased the chance for an event to spawn in dungeons from 10% to 60%. Quality of life improvements were made too, such as removing the wait time when depositing an Animus, increasing movement speed when carrying Ancient Statues and equivalent items, and adding a mini-map ping to newly open doors.
“While our dungeons offer a variety of objectives to complete, player feedback stated that the action of completing each objective felt tedious,” Blizzard said. “We hope that providing bonuses, such as the increase to mobility while carrying certain objective items, will streamline and vary the experience of completing objectives. This adjustment is merely a starting point, and we intend to extend this philosophy to keys in a future update.”
Cellars have seen similar changes, as Blizzard has increase the chance for a dungeon event to occur in Cellars. They also now consistently reward players with a chest upon completion. Issues have also been fixed where Cellars would prematurely be marked as completed and the guaranteed elite monster would be absent from the Cellar.
Classes are also changing
Changes have been made to classes too. The Barbarian has received a passive 10% damage reduction, its Whirlwind skill now deals more damage and costs more Fury, and the Double Swing enhancement refunds its full Firy cost when used on Stunned or Knocked Down enemies.
The Druid’s Companion skills will now deal heavily increased damage, all Ultimate skills have had their cooldowns reduced, the usability of Maul and Pulverize has been improved, and using a non-Shapeshifting skill will now transform a Druid back to their human form.
The Necromancer’s summoned minions will die more often, meaning players will need to utilize corpses more often. Meanwhile, many Book of the Dead stat bonuses have been increased, the Corpse Explosion skill has had its damage reduced, and the brightness of Skeletal Warriors and Mages has been lowered.
The Rogue’s Subterfuge skill have had their bonuses increased alongside multiple passive skills, while all Imbuement skills have had their cooldowns increased.
Finally, the Sorcerer’s Charged Bolt’s damage has been increased and the mana cost reduced, Chain Lightning’s damage has been reduced, and the cooldown of the Incinerate skill’s enchantment bonus has been reduced. Firewalls will also now spawn underneath enemies more frequently when using its enchantment bonus and the Lucky Hit chance has been increased for the Meteor skill’s enchantment bonus.
“Whenever we introduce changes to our Classes, it is with the goal of making both them and their Skills feel impactful and powerful,” Blizzard said. “Your feedback has helped us uphold this ideal.
“Some players have adeptly noticed that certain Skills were too powerful. One of our goals for Skills is to have them be interesting to wield and interactive in terms of itemization and combat feel. We’ve made some changes to help in this regard, with one example being the Necromancer’s Minions. We’ve made a change that makes them more vulnerable in combat, which will make raising the dead a more active component of the Necromancer’s gameplay. Launch is just the first step of our class balance journey, and you can expect further updates that iterate on this pillar of Diablo 4.”
A better quality of life.
Blizzard is making further quality of life changes alongside fixing a ton of known issues in Diablo 4 like the Butcher boss becoming unresponsive. A lot of these changes are coming to the game’s user interface, as Blizzard is shifting things around to allow for a better experience.
This starts with the Chat box now being displayed on the left side of the screen when using the centred action bar configuration. A character’s stats will also now be displayed by default when players click the Materials and Stats button within their inventory, while the Move and Interact inputs can now be mapped to one button while the Primary Attack input is mapped to a secondary button. Finally, the text is being changed to a new serif font.
Blizzard will discuss these changes and more in a developer update livestream taking place on April 20 at 11am Pacific / 2pm Eastern / 7pm UK. Game director Joe Shely, associate game director Joseph Piepiora, and associate director of community Adam Fletcher will also share details about the endgame.
The betas, that were a struggle to even join for some people for both KFC and queue time related issues, saw the Sorcerer and Necromancer classes played most, though a total of 46,924,644 deaths were recorded in total in more than 60 million hours played.
Despite all the talk of launch, Blizzard also shared recently that Diablo 4’s Battle Pass will take around 80 hours to complete.
Ryan Dinsdale is an IGN freelancer and acting UK news editor. He’ll talk about The Witcher all day.
Dig Through History On Switch In ‘Hidden Through Time 2: Myths & Magic’
Take that, Time Team.
Publisher Rogueside has announced that Hidden Through Time 2: Myths & Magic will be making its way to the Switch in 2023.
Boasting some adorable visuals, the game sees you hunting for hidden objects across various time periods in the history of mankind, all the while allowing players to alter the world as they see fit, from structure designs to colour combinations. It looks cute!
Read the full article on nintendolife.com
Share of the Week: Leon S. Kennedy
Last week, we asked you to share eye-catching shots of Resident Evil 4’s dependable hero Leon S. Kennedy using the #PSshare and #PSBlog. Here are this week’s highlights:
groovy_snake Leon performs a roundhouse kick
ujb3310 Leon serves a brooding look while wearing a winter hat
Blakers549 Leon wears a mafia-inspired suit while holding the Chicago Sweeper
Leon_REBH Leon wears an eye patch with a blue jacket on
Chitochi222 Leon with his gun drawn bathed in red light
JoeCapri Leon in a red suit of armor holding a rocket launcher
Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?
THEME: Sports
SUBMIT BY: 11:59 PM PT on April 19, 2023
Next week we’re getting competitive with awesome sports moments. Share moments that capture the essence of playing a sport from the game of your choice with #PSshare #PSBlog for a chance to be featured.