Disney Speedstorm Hits Early Access on Xbox Today with Fully Featured Local Multiplayer Mode

Summary

  • Having the ability to race with your friends and family locally was a key feature for us to implement in Disney Speedstorm.
  • Every Disney Speedstorm player will have access to an amazing collection of Racers and tracks in Local Freeplay from the moment they load up the game for the first time.
  • Disney Speedstorm is available for pre-order now on the Microsoft Store for Xbox in a variety of Founder’s Packs.

Are you passionate about racing games with a combat twist? Are you a Disney and Pixar fan? If yes, then Disney Speedstorm will be right up your alley! It’s a thrilling arcade racing experience set on high-speed circuits inspired by Disney and Pixar worlds, where you will be able to race solo or compete with other players both online and locally. If the sound of local splitscreen is catching your drift, then buckle up and read all about this feature in the article below.

It’s amazing to be able to play with others from all over the world, but there’s something special about being able to play games with your friends and loved ones right by your side.

Disney Speedstorm Screenshot

Having the ability to race locally was a key feature for us to implement in Disney Speedstorm and the team has worked tirelessly to have this feature, which we call “Local Freeplay,” available on day one of early access starting on April 18 for Xbox One, Xbox Series X|S, and Windows PC.

Local Freeplay is available for up to 4 players on Xbox Series X|S and Windows PC and up to 2 players on Xbox One, so you can already start planning your game nights. You can also play on your own against AI Racers to hone your skills!

You will have access to an amazing collection of Racers and tracks in Local Freeplay from the moment you load up the game for the first time. A total of 18 Racers will be available immediately, including Mickey Mouse, Mulan, Sulley, and more!  

Disney Speedstorm Screenshot

There will also be a total of 9 race tracks, each with at least 4 circuit variations, available in Local Freeplay on day one including Toon Village, The Silver Screen, The Castle, and others.

Being able to play your preferred way was also an important consideration for the team. Not only will playing Local Freeplay have access to the racers list above, they will also have access to all of their unlocked customization items. This includes racing suits, kart liveries, wheels, and wings.

But that’s not all! You’ll also be able to customize the race experience the way you want it. At Early Access launch on April 18, you will be able to select which race track and circuit you want to race on, the number of laps (up to 8), the number of AI opponents and their difficulty, and the upgrade level of all players.

Disney Speedstorm Screenshot

That’s a wrap on Local Freeplay in Disney Speedstorm! We can’t wait to see everyone out on the track soon.

Disney Speedstorm Founder’s Packs – available in Standard, Deluxe, and Ultimate tiers – are now available worldwide on the Microsoft Store for Xbox. The Founder’s Packs will grant you Early Access to Disney Speedstorm and, as a Founder, you will also receive exclusive bonus items to offer you a fresh and exciting experience geared specifically for racing.

Xbox Live

Disney Speedstorm – Ultimate Founder’s Pack – Pre-order

Gameloft SE


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Pre-order now to get the following digital content:
• Toontech Early Bird – Donald Duck kart livery
• Early Bird – Donald Duck racing suit

Welcome to Disney Speedstorm’s Early Access! Go full throttle in style with the Ultimate Founder’s Pack that grants early access to the game and contains exclusive items!
This Founder’s Pack contains:
• Early Access to Disney Speedstorm
• Racer unlock: Mickey Mouse, Donald Duck, Mulan, Captain Jack Sparrow and Hercules
• Additional racer unlock of your choice*
• 12000 Tokens** (in-game currency)​
• 3 Golden Pass Credits***
• Exclusive Founding Member racing suit for Mickey Mouse, Donald Duck, Mulan, Captain Jack Sparrow, Hercules and the chosen racer
• Exclusive Founding Member kart livery for Mickey Mouse, Donald Duck, Mulan, Captain Jack Sparrow, Hercules and the chosen racer
• Exclusive Founder’s Motto and Avatar
• Kart wheels and wings for Donald Duck kart

*Players will be able to immediately unlock one of the following racers: Baloo, Belle, the Beast, Elizabeth Swann, Shang, or Mowgli.

**Tokens are an in-game currency in Disney Speedstorm that can be earned for free by achieving goals in the game or purchased by using real world money. They are not season based and can be accumulated. They can also be used to obtain items in the shop, buy the Golden Pass, skip Golden Pass tiers, and much more.

***Golden Pass Credits grant access to a premium tier of Seasonal rewards like liveries, suits, currencies, racers, and much more.

For more details on the Founder’s Pack and its contents, please visit disneyspeedstorm.com.

Disney Speedstorm is the ultimate hero-based combat racing game, set on high-speed circuits inspired by Disney and Pixar worlds. It’s a thrilling arcade racing experience where players will need to master each character’s unique skills on the racetrack and claim victory.

Xbox Live

Disney Speedstorm – Deluxe Founder’s Pack – Pre-order

Gameloft SE


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Pre-order now to get the following digital content:
• Toontech Early Bird – Donald Duck kart livery
• Early Bird – Donald Duck racing suit

Welcome to Disney Speedstorm’s Early Access! Take the track by storm with the Deluxe Founder’s Pack that grants early access to the game and contains exclusive items!
This Founder’s Pack contains:
• Early Access to Disney Speedstorm
• Racer unlock: Mickey Mouse, Donald Duck, Mulan
• Additional racer unlock of your choice*
• 7000 Tokens* (in-game currency)​
• 2 Golden Pass Credits***
• Exclusive Founding Member racing suit for Mickey Mouse, Donald Duck, Mulan and the chosen racer
• Exclusive Founding Member kart livery for Mickey Mouse, Donald Duck, Mulan and the chosen racer
• Exclusive Founder’s Motto and Avatar

*Players will be able to immediately unlock one of the following racers: Baloo, Belle, the Beast, Elizabeth Swann, Shang, or Mowgli.

**Tokens are an in-game currency in Disney Speedstorm that can be earned for free by achieving goals in the game or purchased by using real world money. They are not season based and can be accumulated. They can also be used to obtain items in the shop, buy the Golden Pass, skip Golden Pass tiers, and much more.

***Golden Pass Credits grant access to a premium tier of Seasonal rewards like liveries, suits, currencies, racers, and much more.

For more details on the Founder’s Pack and its contents, please visit disneyspeedstorm.com.

Disney Speedstorm is the ultimate hero-based combat racing game, set on high-speed circuits inspired by Disney and Pixar worlds. It’s a thrilling arcade racing experience where players will need to master each character’s unique skills on the racetrack and claim victory.

Xbox Live

Disney Speedstorm – Standard Founder’s Pack – Pre-order

Gameloft SE


19

Pre-order now to get the following digital content:
• Toontech Early Bird – Donald Duck kart livery
• Early Bird – Donald Duck racing suit

Welcome to Disney Speedstorm’s Early Access! Start your engines and hit the track with the Standard Founder’s Pack that grants early access to the game and contains exclusive items!
This Founder’s Pack contains:
• Early Access to Disney Speedstorm
• Racer unlock: Mickey Mouse, Donald Duck
• Additional racer unlock of your choice*
• 4000 Tokens** (in-game currency)​
• 2 Golden Pass Credits***
• Exclusive Founding Member racing suit for Mickey Mouse, Donald Duck and the chosen racer
• Exclusive Founding Member kart livery for Mickey Mouse, Donald Duck and the chosen racer
• Exclusive Founder’s Motto and Avatar

*Players will be able to immediately unlock one of the following racers: Baloo, Belle, the Beast, Elizabeth Swann, Shang, or Mowgli.

**Tokens are an in-game currency in Disney Speedstorm that can be earned for free by achieving goals in the game or purchased by using real world money. They are not season based and can be accumulated. They can also be used to obtain items in the shop, buy the Golden Pass, skip Golden Pass tiers, and much more.

***Golden Pass Credits grant access to a premium tier of Seasonal rewards like liveries, suits, currencies, racers, and much more.

For more details on the Founder’s Pack and its contents, please visit disneyspeedstorm.com.

Disney Speedstorm is the ultimate hero-based combat racing game, set on high-speed circuits inspired by Disney and Pixar worlds. It’s a thrilling arcade racing experience where players will need to master each character’s unique skills on the racetrack and claim victory.

DISNEY & PIXAR GO FULL BATTLE RACING
An incredible cast of characters including Mulan, Mickey Mouse, Sulley, Baloo, Captain Jack Sparrow, the Beast and more are suited and revving up for racing combat. Upgrade each racer’s stats and make the most of their unique skills that can impact the outcome of a single race and dramatically change the way you play the game!

ARCADE RACING REDEFINED
Anyone can pick up and play Disney Speedstorm, but mastering skills and techniques like timing your nitro boosts, precisely drifting around corners, and adapting to dynamic track environments are crucial to dominating each race.

RACING TOGETHER HAS NEVER BEEN EASIER
Pick your racer and speed through action-packed tracks solo, or challenge friends in local and remote multiplayer modes. You can even face off with players from around the globe to become an online legend.

DISNEY- & PIXAR-INSPIRED RACETRACKS
Start your engine in environments inspired by some of your favorite Disney and Pixar films. From the docks of Pirates of the Caribbean’s Pirates Island track to the wilds of The Jungle Book’s Jungle Ruins map or the Scare Floor from Monsters, Inc., you can experience these worlds from a fresh, exciting perspective geared specifically for racing!

CUSTOMIZE TO YOUR OWN STYLE
Choose your favorite racer’s suit, a flashy kart livery, and show off stylish wheels and wings — all of this and more is possible with the extensive customization features in the game!

NEW CONTENT RACING YOUR WAY
The action never slows down thanks to fresh seasonal content always around the corner. New Disney and Pixar racers will be added regularly, bringing special skills for you to master (or overcome), and unique tracks will be created often, to pump fresh strategy into the mix. Support characters, environments, customization options, and collectibles will also drop in regularly, so there’s always more to experience.

Related:
Next Week on Xbox: New Games for April 17 to 21
Explore the Mysteries of The Frosted Heights in Disney Dreamlight Valley’s New Update “A Festival of Friendship”
It’s Good To Be Bad in First Disney Dreamlight Valley Update: Scar’s Kingdom

Impossible theme park manager Park Beyond gets a closed beta test next month

Theme park management sim Park Beyond is getting a new closed beta test, ahead of its full launch on June 16th. It’s a whacky-looking game that lets you build impossible rollercoaster rides that are just begging to be sued, all while you try to turn a profit running your park. The closed beta is completely free and begins on May 9th, so if you want a test ride, you can register at this link. In the meantime, publisher Bandai Namco have also released a new, more in-depth gameplay trailer, giving us a closer look at some of the minutiae involved in running a theme park.

Read more

Capcom Accidentally Removes Ray Tracing From Resident Evil 2 and 3 Remakes on PC

Capcom has revealed that ray tracing support will return to the PC versions of Resident Evil 2 Remake and Resident Evil 3 Remake in a future update after it was accidentally removed last week.

“We’re aware of an ongoing issue with the ray tracing option not appearing in the graphics menu and presets,” said the Resident Evil Twitter account (below), acknowledging the error. “We’ll have this addressed in a future update and apologise for any inconvenience.”

The issue came to light when PC players took to Steam and Reddit forums to vent their frustrations over the missing graphics options after an update was pushed out to Resident Evil 2 and 3 Remakes late last week. The option to turn on 3D audio support had also vanished from the menus of both games.

Capcom was silent about the missing options over the weekend, making it unclear as to whether the features had been removed intentionally. However, the new tweet seems to confirm the settings were removed accidentally by a bug introduced in the recent update.

This isn’t the first time that Capcom has had to fix issues with its Resident Evil PC remasters. Capcom previously allowed players to roll back to an old update after performance issues triggered an “overwhelming community response”.

IGN awarded the glow-up of Resident Evil 3 a 9/10, describing it as “a wonderful continuation of Capcom’s latest remake efforts” that did a good job “balancing 2020 gameplay and a classic Resident Evil tone”.

Anthony is a freelance contributor covering science and video gaming news for IGN. He has over eight years experience of covering breaking developments in multiple scientific fields and absolutely no time for your shenanigans. Follow him on Twitter @BeardConGamer

Jagged Alliance 3 desperately wants it to be 1999 again, and not in a good way

In the world of turn-based strategy games, it’s probably fair to say that we’ve been waiting a heck of a long time for Jagged Alliance to make its next move. Almost a quarter of a century has passed since the last numbered entry in the series, and the many attempts that have been made to recapture its tactical, mercenary magic since then have been mixed at best, and reviled at worst. Haemimont Games, the devs behind Tropico and current custodians of the upcoming Jagged Alliance 3, know this, and their publisher THQ Nordic said as much back in September 2021 when it was first revealed, assuring players they were going to create a game that “really does justice to the Jagged Alliance legacy”.

But in an era where turn-based tactics games are now increasingly defined by genre titans such as XCOM and Into The Breach, I’m not sure that legacy means all that much anymore. I’ve been playing a substantial early chunk of Jagged Alliance 3 over the last week or so, and its decision to pare back crucial information such as chance-to-hit and other modern conveniences has mostly left me feeling frustrated and annoyed rather than daring and excited. The writing also made me cringe so hard at times I think even the neighbours heard my groans of despair. It certainly looks the part of a modern strategy game, its detailed African landscape, top down perspective and interactive objects calling to mind Mimimi’s excellent Desperados 3 and Shadow Tactics games, but the rest feels like it’s been lifted straight out of the late 90s where we last left Jagged Alliance 2 – and not necessarily to its benefit.

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Dead Island 2 Review

Like an Orange County socialite, Dead Island 2’s great looks and seemingly ideal first impression belies a striking lack of imagination. On one hand, Dambuster Studios has delivered a charming and hilarious apocalyptic sequel to the 2011 original that’s littered with great one-liners and dismembered body parts in equal measure. But aside from its balls-to-the-wall silliness and considerable comedy chops, there just isn’t much to it that hasn’t been done better in a dozen other zombie-filled games since the original Dead Island came out more than a decade ago, including and especially Dying Light 1 and Dying Light 2 (which, notably, were made by Techland, the studio that created Dead Island). But even though it lacks originality, Dead Island 2 still competently executes on its over-the-top, LA-based zombie parody and injects some much-needed botox into a series that’s been languishing for far too long. Making Hollywood’s red carpets even redder by applying generous helpings of gore was laugh-out-loud funny and time generally well-spent.

This is a lighthearted first-person action game where committing unspeakable acts of violence against the zombie hordes of “Hell-A” is the most mundane thing about it. After choosing one of six virus-resistant playable characters aboard a failed plane evacuation, you’re thrown gore-first into the ridiculous streets of Southern California where absolutely no one seems to be taking the apocalypse seriously. Alone or with up to two co-op pals you’ll drop-kick and disembowel your way through a cattle call of the undead over the course of this 30-hour adventure, during which you’ll meet a bevy of larger-than-life quest-givers that include a drug-addled rockstar and a geriatric former movie star who gets his fashion tips from Hugh Hefner.

Like a cheesy B-movie, the story makes so little effort to produce anything approaching coherence that the attempt itself may in fact be sarcastic, and that fits in quite nicely with the absurdist tone of an adventure where some zombies have hives of aggressive bees stuck in their torsos. What few twists and turns exist in this familiar apocalyptic tale aren’t terribly surprising or interesting, and that highlights one of the many ways Dead Island 2 feels like a game I’ve played several times before.

Dead Island 2 feels like a game I’ve played several times before.

The good news is, although it lacks storytelling substance, that meandering odyssey at least has some very funny writing and memorable characters throughout, and the fact that both are completely unhinged works to Dead Island 2’s advantage. One chapter had me searching for a squeamish assistant on the set of a horror movie featuring a giant, acid-spitting mechanical spider, while a sidequest had me slaying zombies in creative ways for the benefit of a social media influencer looking to boost her clout. The numerous ways in which the developers expertly poke fun at the stereotypical vanity and vapidness of the Los Angeles setting is reminiscent of Grand Theft Auto 5’s Los Santos in the best kind of way.

Many of the steady stream of laughs comes out of your chosen protagonist, who mocks most everything and everyone around them. For example, the character I played as the most, Jacob, repeatedly questioned the motives of a zombie clown who stalked a kid-friendly carnival in a section that had me cackling uncontrollably. One downer, though, is that a lot of the fantastic dialogue is stepped on by NPCs who use the same dialogue no matter which character you’re playing as. All too often, this means they’re oblivious to the hilarious thing your character said and just moving on with whatever they wanted to tell you. Other than that, though, great writing is helped along by high-quality voice performances as you recklessly charge your way through whatever preposterous hijinks before you, and that’s hands-down the best part of Dead Island 2.

Great comedy writing is hands-down the best part of Dead Island 2.

If you’ve ever braved a virtual zombie apocalypse before, then you’ll be quite familiar with the combat formula that this cheeky iteration sticks quite close to. You start with basic melee weapons like baseball bats and hammers before crafting more elaborate tools of destruction like an electric katana or the demon lovechild of a sledgehammer and a flamethrower, and eventually guns, too. But while the more eccentric melee options have interesting designs, in practice they don’t feel much different than their unmodded peers, aside from applying various status effects, so they aren’t as exciting as they look. The melee creations at your disposal are also far less original and crazy than the kinds of bonkers weapons we got to play with in the Dead Rising series – you definitely won’t be seeing any umbrella lasers or sledgehammers with grenades duct taped to them, for example.

Because of that, the novelty with Dead Island 2’s by-the-numbers close-quarters combat wears thin quite quickly. Despite how they look and how they sound on paper, there’s simply a lack of variety in the way the available tools of destruction work, and the fact that fighting against this zombie horde is about as challenging as whacking a T-ball off a stand. You can only slice a brain-eater in half so many times before the monotony sets in and you start to feel as jaded as Woody Harelson in Zombieland, and there aren’t enough late-game changes to inject any kind of variety into the mix. Multiplayer is the best remedy for staving off repetition, since it’s a laughing riot when friends are there to help you dropkick enemies off of rooftops.

It’s a laughing riot when friends are there to help you dropkick enemies off of rooftops.

One thing that took some tension out of it, though, is that alone or as a team, failure becomes an increasingly rare occurrence. You unlock ample tools to keep yourself standing atop the pile of undead corpses instead of being swallowed beneath it, but the threats don’t keep pace and there aren’t any difficulty options to up the challenge. For example, it’s crazy that a perfectly timed dodge or parry, both of which have a very generous window, makes you invulnerable as you execute the offending zombie, restoring a good chunk of your health in the process (if you’ve got the right skill equipped). As a result, I never really felt like I was in any kind of danger. There’s nothing actively awful about getting up close and personal against the undead, but I definitely felt blasé about my title as the Los Angeles area’s newly appointed king of extreme plastic surgery after only a couple hours.

Matters are made worse with the introduction of ranged weapons, which feel sloppy, inaccurate, and don’t benefit from most of the melee-focused skills and upgrades. Guns almost feel like an afterthought that was tacked onto the sandbox at the last minute, but never tuned to feel good. Not only are firearms rarely the most effective method for mowing down zombies, but ammo is extremely limited and firing them never satisfies. Beyond that, the steady stream of zombies coming at you from all directions means you rarely find yourself in a situation where you’re able to fire on the enemy before getting interrupted by a quick-time event to shove a pushy zombie away, which forces you back into melee. Also, owing to my time parkouring around Villedor in Dying Light 2 just last year, movement during combat in Dead Island 2 feels downright sluggish by comparison.

Ammo is extremely limited and firing guns never satisfies.

It’s not all underwhelming news, though. In a fantastic change from previous Dead Island/Dying Light games, consumable tools like grenades, molotov cocktails, and shurikens are replenished via cooldown rather than having a finite amount that you craft and use. That ensured I made liberal use of gadgets instead of hoarding them for fear of a future scenario where I’d require them that never comes.

Another thing that keeps combat fresh is a steady stream of passive perks and active abilities that unlock as you progress through side quests and stories. By the end, a wide variety of options are available to customize your character to fit the playstyle you favor, which in my case was optimizing my attack speed to be ultra fast and making counter-attacks following perfect parries as devastating as possible. There’s even special options depending on which character you’re playing, which play into their particular strengths. If you want to get extra weird, you also gain access to superhuman powers like a powerful AoE ground pound or the ability to enter a frenzied rage and tear zombies apart with your bare hands. Though these powers have cooldowns and mostly serve as a way to break up the otherwise conventional hacking and slashing, it does go a long way to making repetitive combat encounters more interesting.

If you want to get extra weird, you also gain access to superhuman powers.

In addition to the bugs that creep out of torso-mounted beehives, Dead Island 2 is also host to a variety of less amusing technical bugs. It was nothing game-breaking, but I saw people sink into the ground during cutscenes, captions that lied about who was speaking, and plenty of other unintentional silliness. Multiplayer makes a somewhat buggy game even more unpredictable by introducing lag, disappearing characters, and a whole host of other issues. Usually these things just make the already rowdy streets of Hollywood even more ridiculous and hardly ever get in the way of having a good time, but it does give Dead Island 2 a somewhat unpolished feel.

My final gripe is that there’s an annoying rule where no one can join your game unless they’re at the same part or further along in the campaign as you, meaning you’ll have to backtrack a lot to help friends catch up with you if you want to play together – only to have to do so again if one of you gets ahead of the other player down the line. It’s an especially weird decision because I can’t think of a single plot development that’s meaningful enough to warrant protecting against spoilers in this way.

Ray tracing is coming back to the Resident Evil 2 and Resident Evil 3 remakes

Ray tracing is coming back to the Resident Evil 2 and Resident Evil 3 remakes on PC, according to Capcom. That’s after the graphical option was quietly removed from both games this past week, following a recent update. Fans had been wondering if the move was deliberate or not, but Capcom’s announcement seems to confirm that it was just a mishap. So, zombie slayers should be able to go back to running around in realistically lit corridors full of shadowy corners very soon.

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Coming to Xbox Game Pass: Redfall, The Last Case of Benedict Fox, BlazBlue: Cross Tag Battle, and More

We have a fresh batch of games, including many coming your way on day one with Game Pass! Sharpen your stakes, get your coffee, and prep your favorite lo-fi beats while you pre-install your next favorite game.


Available Today


Minecraft Legends (Cloud, Console, and PC)
Available on day one with Game Pass: The piglins are threatening to consume the Overworld. Are you the hero this gentle land needs? Explore lush biomes to make alliances with new friends and familiar mobs, then face the piglins in epic battles. But be warned – they always fight back.


Coming Soon


Coffee Talk Episode 2: Hibiscus & Butterfly (Cloud, Console, and PC) – April 20
Available on day one with Game Pass: It’s time to return as everyone’s favorite late-night coffee shop barista, ready to lend a sympathetic ear and create the perfect beverage for a host of fantastic customers. Turn on the chilled lo-fi beats, listen to their tales and influence their hearts with a warm drink or two.

Coffee Talk Episode 2: Hibiscus & Butterfly

Medieval Dynasty (Xbox One) – April 20
Available now on PC and Xbox Series X|S and coming soon to Xbox One! Take on the role of a young man who has fled from war and wants to take his fate into his own hands. From being alone, inexperienced, and poor, you will develop into a master of many skills, a leader of your community, and the founder of a prosperous dynasty which is meant to last and prosper for generations to come.

Homestead Arcana (Cloud, PC, and Xbox Series X|S) – April 21
Available on day one with Game Pass: Become a farming Witch and pioneer the range that has been mysteriously corrupted with Miasma. Discover the secret behind its appearance, grow plants to power up your spells, and use nature’s magic to heal the land.

Homestead Arcana

Cassette Beasts (PC) – April 26
Available on day one with PC Game Pass: Bring your cassette player and get ready to press play! Collect awesome monsters to use during turn-based battles as you adventure into the open-world RPG, Cassette Beasts. Get ready to experience an incredible retro vibe with unique innovations to the genre.

BlazBlue: Cross Tag Battle Special Edition (Cloud, Console, and PC) – April 27
BlazBlue: Cross Tag Battle lets you create your own cross-over dream team with the beloved characters from a total of 8 titles! Fight with your favorite characters from the popular titles BlazBlue, Persona 4 Arena, Under Night In-Birth, RWBY, and more. Get ready for a dream tag battle crossing series lines!

BlazBlue: Cross Tag Battle Special Edition

The Last Case of Benedict Fox (Console and PC) – April 27
Available on day one with Game Pass: Take on the last case of Benedict Fox and dive into a twisted world of secret organizations, forbidden rituals, and cold-blooded murders. Explore the memories of deceased victims as you search for clues and fight demons in this fantastical Lovecraftian Metroidvania.

Redfall (Cloud, PC, and Xbox Series X|S) – May 2
Available on day one with Game Pass: The town of Redfall is under siege by a legion of vampires who have cut the island off from the outside world. Trapped with a handful of survivors, slay alone or squad up in open-world FPS action.

Redfall

DLC / Game Updates


Vampire Survivors: Tides of the Foscari DLC – Available now
Tides of the Foscari is the second DLC expansion for Vampire Survivors, introducing another huge stage as well as a slate of new characters, monsters and weapons to play with. And of course, secrets may be lurking in the shadowed canopies of the deep forest…

Microsoft Flight Simulator – World Update XIII: Oceania and Antarctica – April 25
Experience the vast islands of Oceania and the magnificence of Antarctica in Microsoft Flight Simulator’s upcoming free World Update. This update brings simmers 15 new countries and 24 non-sovereign territories, all with improved resolution that will allow pilots to experience stunning new vistas throughout these regions. The sky is calling!


Xbox Game Pass Ultimate Perks


The Elder Scrolls Online: Dragon Slayer Bundle – Available now
Customize your character with the Ancient Dragon Hunter Arms Pack and receive an excellent pet in the Ancient Dragon Hunter Wolf Pet. This Perk content requires ESO base game to use.

MLB The Show 23: 10 The Show Packs – Available now
Kickstart your MLB The Show 23 Diamond Dynasty with 10 The Show Packs. Once acquired, items should be redeemed upon booting the game. Information on items redeemed should be listed in your Profile mail inbox.

Far Cry 5: Heart of Darkness DLC – Available now
Navigate a deadly jungle and wreak havoc behind enemy lines in war-torn Vietnam. This Perk content requires Far Cry 5 to use. All available now at 60 FPS on Xbox Series X|S for Far Cry 5’s 5th anniversary.


Leaving April 30


It might be a good time to reprioritize your playlist to jump back into the following games before they leave. As always, you’ll be able to save up to 20% off your purchase to keep these in your library.

  • Bugsnax (Cloud, Console, and PC)
  • Destroy All Humans! (Cloud, Console, and PC)
  • Dragon Quest Builders 2 (Cloud, Console, and PC)
  • Tetris Effect Connected (Console and PC)
  • Unsouled (Cloud, Console, and PC)

As always, stay tuned here or @XboxGamePassPC and @XboxGamePass on Twitter for updates of games coming soon and when you can play your favorites! Cheers!

Related:
Xbox Celebrates Earth Day with a Sustainability Update, Special Edition Products, and Events
Xbox Insider Release Notes – Xbox App for Windows [2304.1001.12.0] 
Xbox Insiders – Thank you for your feedback – New Xbox Home Experience

Coffee Talk: Blending fantasy with reality

In a blindingly fast world, with so much to keep up with, is there a space to escape where everything slows down and we can sip our favorite beverage in peace? That’s what we, Toge Productions, want to serve in our Coffee Talk series, which soon will have its second game in Coffee Talk Episode 2: Hibiscus & Butterfly.

Before I continue, let me introduce myself! My name is Arya, Toge Productions’ PR & Communications Manager, and I’m here to tell you a story about how Coffee Talk came about. How it connects to you – the players, the importance of its diverse fantastical cast of characters, a little scoop on the ever-mysterious barista, and everything in between.

Coffee Talk’s origins came from an internal game jam of Toge Productions crew, and it was first called Project Green Tea Latte. Andrew Jeremy, our Music Producer, said that the premise was to recreate the calm vibe of a coffee shop into a game, where we could listen to lo-fi music, hear people talking, and just enjoy the atmosphere. Following the positive player reception to the early demo we were convinced of the game’s potential and decided to give it a go.

What most people don’t know is that we almost chose other games to develop! A detective game and a shop simulation game… We postponed the detective one because we wanted to take some of Coffee Talk’s mechanics for it, so we decided to go with Coffee Talk first.

And the rest, at least for the original Coffee Talk, is history…

Now let’s talk about the sequel, Coffee Talk Episode 2: Hibiscus & Butterfly, shall we?

In Hibiscus & Butterfly, we try to create more of the same vibe from its predecessor and progress the story of our beloved characters, but now with a richer narrative and new characters. Our fans wanted a deeper narrative, so we obliged with more branching and impactful storylines. Some branches even have bigger consequences!

To accomplish this, we added two great writers to our menu, Junkipatchi and Anna Winterstein. Junki, as the lead writer, focused on the main arc, while Anna expanded the stories of old characters like Hyde, Gala, Bayleys, and others. We really want to create a deeper and more expansive story in this sequel, while not forgetting the chill vibes of Coffee Talk, we have all adored!

We have two new characters here, Riona and Lucas, who have contrasting personalities. Riona is a banshee who, opposite to her kind’s stereotype (terrifying wails and bad luck), wants to be an opera singer. People on social media bullied her for her aspirations, so she really resents those online platforms. On the other hand, Lucas is a loud, slightly brash, and vivacious satyr-influencer, who may have his own layers that you’ll gradually discover as you play the game. With those personalities, you can imagine the dynamics between them would be interesting!

Talking about characters, Hibiscus & Butterfly still has the same diverse cast, with the return of established favorites plus these new faces.  Dio Mahesa, our Lead Artist and Art Director, said that the designs were inspired by his love for D&D creatures like orcs and elves. We chose to create fantasy-inspired characters so we can explore – and ultimately break – the stereotypes that come with them. Then, we pour some real-life problems into the mix to create relatable stories for many of our players.

The strength of these diverse fantastical characters, for me personally, is they can relate to a broader audience, as players can see the characters as they are, their personality, without the shell of their race… or species even.

And of course, we’ll meet the enigmatic barista again. Who that person is is for you to decide. What we do know, and design, is that the barista is the bond that pulls the characters together, like a neutron in an atom, where the stories and characters circle around. And like a neutron, we designed the barista to be as neutral as possible. The barista is like that because, in Coffee Talk, you are here to listen. So, with that being said, are you ready to enjoy some more Coffee Talk warmth?

Coffee Talk Episode 2: Hibiscus & Butterfly will land on PlayStation 4 and PlayStation 5 on 20 April 2023.

Obsidian’s Aliens RPG was canned because of dysfunction and slow progress, Josh Sawyer reveals

Pentiment director and long-time Obsidian developer Josh Sawyer has shed some light on the Aliens RPG that was in production at the studio and sadly cancelled by publisher Sega. Looking back at cancelled games is always a fun “what if” exercise, especially in this case. Obsidian’s role-playing chops in an Aliens game? Were our charisma stats going to protect us from the ever-murderous Xenomorphs?

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