Get your walkie-talkie ready for Oxenfree II: Lost Signals, launching July 12

Hi, I’m Bryant Cannon, the game director for Oxenfree II: Lost Signals, and we’re so excited to finally share that the game will launch on PlayStation 4 and PlayStation 5 on July 12, 2023.

If you’re not familiar with Oxenfree II: Lost Signals, then allow me to paint a picture for you. Welcome to Camena: a small coastal town that is currently experiencing unnaturally occurring electromagnetic waves that are interfering with electrical and radio equipment. TVs turn on and off. Planes lose radar. Radio stations can’t broadcast through the static. You know, problems that every quaint town in the Pacific Northwest has to deal with.

Enter Riley Poverly, an environmental researcher who begrudgingly returns to her hometown to investigate these frequency signals and ends up taking on more than she bargained for. You, as Riley, will brave rigorous terrain, encounter mysterious cults, and discover strange supernatural phenomena that threaten to alter the world as we know it. How you confront these challenges is up to you, and your choices will shape Riley’s future – as well as the very fate of Camena. 

To take on the tasks at hand, you’ll need the right gear. Riley’s backpack is filled with just that: a radio, which tunes into supernatural frequencies; transmitters, which Riley will need to plant throughout Camena in order to understand more about these radio frequencies; a climbing kit to traverse some of the more treacherous terrain in Camena; and a walkie talkie, which will allow Riley to communicate with a few new characters along the way.

Let’s dive more into the walkie-talkie.

Hello, do you copy? 

Those who played Oxenfree are familiar with its dialogue system and the unique radio mechanic that allowed Alex – the main character of the first game – to communicate with mysterious specters and manipulate her world. ​In Oxenfree II, we wanted to evolve that idea. This new walkie-talkie feature puts the player in charge of when and how Riley will engage in conversations with off-screen characters.

So how does it work? Let’s say you’re trekking back from planting a transmitter up at Tootega Falls, and your old high school acquaintance and work partner, Jacob, isn’t feeling too chatty. You can use the left trigger at just about any time to open your walkie-talkie. Browse through the channels until you find who you want to talk to, and voilà!

To answer or not to answer, that is the question

In Oxenfree II, players will shape the story through Riley’s actions and dialogue choices, similar to how they did with Alex and the characters in the first game. Each decision impacts who Riley becomes, her relationships with other characters, and the story options available at every turn.

Radio and walkie talkie concept art

The walkie talkie expands on this and opens up a layer of player agency; you can choose to move the story along as you see fit, depending on how you engage with folks on the walkie. Unlike in the first game, where you were faced with dialogue choices with the people in front of you, you now have the option to initiate conversations with walkie contacts at any time. These interactions allow you to uncover useful insights about the mysteries of Camena.

Or you can completely ignore them. It has its consequences if you go that route – but it’s your call to make.

Who’s out there?

In addition to some of the characters you’ll encounter – like Jacob, and the members of the cult-like group Parentage (more on that another time) – the walkie-talkie introduces more local contacts. If you find yourself stuck at any point in the game, you can pull out the walkie and touch base with one of your contacts.

Not only will you learn more about Camena, but also the personal crises they’re currently facing.

One of those characters is Maria, the DJ for the student-run radio station at Camena High. When you tune into her radio show, she offers to give advice to listeners on channel eight. If you choose to contact her, she may even ask you for advice, and helping her may change what kinds of music you hear on Camena High Radio.

Another character you’ll make contact with (or rather, he’ll contact you) is Nick, a sailor who, in his own words, “has been all up and down the coastline.” If you decide to help Nick with a small favor, he’ll offer valuable insight into the strange occurrences around Camena. You might also need to help him down the road as he grapples with his own supernatural situation. 

A coming-of-age story

In the midst of the supernatural events surrounding them, Riley and her walkie contacts must also confront the seemingly ordinary impact of everyday life and the choices all of us make about who we want to be.

Were the life choices Riley made the right ones for her? Is she who she really wants to be?

Similar to the teens in the original Oxenfree, your walkie contacts are making pivotal decisions about their lives: Should Maria share a secret that could forever change a friendship? Should Nick take a leap of faith? As Riley, you’ll connect with them on the walkie and talk through it all – personal issues and terrifying ghosts and cults alike. Just like everyday life.

We can’t for you all to dive into the happenings in Camena when Oxenfree II: Lost Signals launches on July 12. Pre-orders are now live on PlayStation Store for 25% off.

Horizon Forbidden West: Burning Shores Review

It would have been relatively easy for Guerrilla Games to rest on their laurels and put out a Horizon expansion that was just more Forbidden West. And in some ways, the Burning Shores DLC is exactly that: a distilled helping of what made the core game so great – an elevated sci-fi story in a pulpy wrapping, tied with a bow made from high-octane action. You’ll once again be fighting machines, solving puzzles, and yes, climbing tall structures. But Guerrilla has done much more here, adding in surprises with new machines to discover and introducing even more fun ways to take them down. Burning Shores is for the most part a great time, and clumsily engineered ending aside, a worthy addition to the Horizon series.

After the conclusion of the main campaign, this DLC summons you to LA in order to hunt down a lead that may be helpful against the looming threat introduced at the end of Forbidden West’s story. The titular Burning Shores are an archipelago roughly four times the size of the San Francisco area of the main map, and shares a lot of that region’s visual identity. It’s a smart decision to echo Forbidden West’s standout location – the sand still sparkles and water glistens – but here lava flows in a natural representation of the increased danger that lurks in the Burning Shores. It wastes no time in throwing you into that danger, either, plunging you straight back into the rousing rhythms of Horizon combat.

At first, I found myself scrambling in the sand to rediscover half-buried techniques such as whipping into the air and slowing down time, but quickly got back in the zone, shifting styles like the tectonic plates sliding beneath me. Burning Shores doesn’t hang about when introducing new methods of machine destruction either, such as explosive crystals that cause ruins to collapse onto nearby enemies. Due to the clustered island nature of this new area, the level design tends to naturally create large, contained spaces that are perfect as action-filled arenas. The combat encounters that unfold within these spaces feel as accomplished as anything Guerrilla has created in the Horizon series yet, with a great variety of enemies paired together and environments filled with opportunity.

The combat encounters that unfold within these spaces feel as accomplished as anything Guerrilla has created in the Horizon series yet.

A few new threats join the party to further enhance that mechanical menagerie, including the buzzing, flying ant-like Stingspawn and my favourite, the colossal, acid-spewing Bilegut: a leaping mecha-toad that is a terrific challenge to take down. An exciting new weapon is introduced to your arsenal to even the odds, too. I won’t spoil what it is here, but it’s a highly enjoyable and delightfully powerful addition that I quickly became reliant on in later battles.

It’s joined by fresh abilities added to the skill tree, some of which are fantastically effective and – crucially – fun to use. The grapple critical strike solves the formerly lingering problem of dispatching downed-but-distant enemies, and one of the new Valor Surge ultimate abilities causes gleeful chaos by sending surrounding machines into a berserker mode that forces them into a frenzy against one another.

The depiction of the city itself is stunning and further reinforces Forbidden West as one of the very best-looking games out there. Some landmarks still stand, such as the crumbling husk of the Capitol Records Building where the only music being made these days is a clanging mashup of metal and electronic as machines whirr and crackle.

The new surroundings aren’t just lovely to look at but supply fun new gameplay quirks too. Fizzing geysers offer the chance to glide high into the air, making for an effective option in combat as you swoop over unsuspecting threats. Ballistas are used for their puzzle-solving abilities as much as their destructive ones as you create new paths in cliffs with their bolts. It’s this smart deployment of equipment with multiple varying uses that serves as a further display of the clever level design (ending aside) on display here.

The majority of the fights are a thrill, which makes it a deflating anticlimax when, in its big moments, Burning Shores falls a bit flat. An arrow-sponge boss battle midway through its five-hour story is a particular annoyance, for example. Then there’s the huge-scale final encounter, where the clunky action just can’t match the spectacle as you’re bounced around the arena like a ragdoll while trying to find damage-dealing windows. A stuttering sin when compared to Horizon’s trademark fluid combat, it’s a disappointing finale that feels at odds with most of Burning Shores’ runtime. This is a fun adventure that ends with a clumsy thud both mechanically and in the story, which does fall foul of some of Horizon’s sci-fi trappings.

However, it never forgets to focus on the humanity of the situation, further fleshing out Aloy as an endearing and relatable character. The advancement of her character arc comes primarily thanks to the introduction of Seyka – someone similarly insular to Aloy – and the duo helps each other unlock themselves. Seyka proves a valuable companion not only in combat, but also by easing the plot burden from Aloy – crucially giving her someone to talk with and, mercifully, less time telling you about what she’s putting in her stash. The returning Ashly Burch is as good as ever as Aloy, but special mention has to go out to Kylie Liya Page as Seyka, who does a fantastic job at creating an engaging and believable three-dimensional character in a relatively short amount of time.

There are some great scenes between the two scattered throughout, both quiet and loud, with some highlights once again being when Horizon turns its lens towards our history through its old-world architecture. One area in particular is a delight as the amusement park-like veins that run through LA are re-exposed hundreds of years later.

The two lead characters are cut from the same cloth – both outsiders who’ve learned to be part of a bigger whole – leading to a fun dynamic between the pair as they navigate the Burning Shores together. If Forbidden West was all about Aloy learning to work with others, then Burning Shores feasts on the fruits of those efforts thanks to her competitive, but gradually softening dynamic with Seyka. There will no doubt be discussions surrounding how their chapter together ends, but I felt it was largely in keeping with what we’ve learned about Aloy as a character over the series, even if this particular finish line does seem to have been rushed toward ever so slightly.

If Forbidden West was all about Aloy learning to work with others, then Burning Shores feasts on the fruits of those efforts.

Burning Shores is essentially one long side quest, which isn’t necessarily a bad thing as similar diversions were some of Forbidden West’s high points, but sometimes it does struggle to balance character development with feeling like a worthy bridge to the inevitable sequel. It does play stage for a new BioShock-flavoured villain who is a mustache-twiddle away from a cliché, and they don’t really get enough screen time to come across as too significant a threat, but do manage to leave a charismatic mark on the story, nonetheless. Despite the villain’s slight impact, Burning Shores does ultimately feel like an essential chapter of Aloy’s story, just not necessarily one to the world of Horizon as a whole.

Of course, there are side quests within this side quest, too. Each is often tied to personal stories of intrigue or anguish delivered by the once again solid supporting cast. As with the main game, there is a welcome amount of depth to be found in these with the character and costume design on show is once again best-in-class, with no detail spared.

Cult Of The Lamb Free ‘Relics Of The Old Faith’ DLC Will Rise On Switch Next Week

Boss rush and new endgame progression included.

Cult of the Lamb‘s first free update of 2023 is landing next week on 24th April. Called Relics of the Old Faith, tons of new features will be introduced to the bloodthirsty roguelike.

Challenge is the name of the game here in Relics of the Old Faith, with a new Boss Rush mode and a permadeath mode to help get you acquainted with the taste of death. But new relics, such as ones that help you freeze time or gamble all or nothing for a strong attack (or bad results), and new attacks mean that you’ll have plenty at your woolly arsenal.

Read the full article on nintendolife.com

God of Rock and The Magic Of Game Music, As Told By Its Composers

Composing for video games requires many things — musical skill, an understanding of modern scoring techniques, an awareness of player experience, and perhaps even a hint of sorcery. Rhythm title God of Rock is *all about* the music (and then some), and weaving together notes and melodies than can invoke a spectrum of emotion often goes beyond skill and into the arcane, according to its creators.

God of Rock’s 48 music tracks were masterfully curated by a talented team of five indie composers: Marina Ryan, DeBisco, Whitetail, Tyson Wernli, and Fotts. Each composer brings unique perspectives from their experience in the industry and from working on this unique project. Check out the full interview with the composers here, or click the link above.

”Music has always felt like a sort of magic to me,” says Wernli. “The fact that I can put notes on a page and make someone I’ve never met feel sad or feel powerful…it’s an amazing feeling.”

Storytelling Through Music

Composing for video games is not just about creating catchy songs but also about helping the developers share the game’s story. The composers work closely with the developers to familiarize themselves with the narrative, setting, characters, and overall atmosphere of the game to deliver music that enhances the gameplay experience rather than distract from or clash with it.

“With video games, it’s an interactive medium, and so you’re constantly telling a story,” says Ryan. “But it’s also a dance between [the composer] and the player. What I love about it is you have to be aware of what that player experience looks like to ultimately create something beautiful.”

Composing For God Of Rock Created New Opportunities

Working on God of Rock created unique opportunities and challenges for the composers. For example, it was a chance for some of them to break away from their usual genres and try something new.

“What excited me most about composing for God of Rock was the opportunity to make rock music,” shares Debisco. “I’m mostly an electronic music artist…so I had to do a lot of research. In addition to that, I’ve always wanted to make music for fighting games, so it was an incredible opportunity overall.”

The project also posed an extra challenge for the composers, stretching each of them to pull from their knowledge of many different genres and fuse them with rock. 

“The thing I appreciated about working on God of Rock was that it gave me a unique challenge to try and compose in as many genres as possible,” says Tyson. “So being able to write rock n’ roll tracks, but also experiment with other genres— EDM tracks, folk-inspired tracks, fusion tracks. I really tried as best I could to stretch with each piece that I wrote and do something a little different…And a game like God of Rock gave me that opportunity, which I feel like is pretty unique for video games.”

Become a NoteChart Artist With The Custom Beat Builder

You can take the center stage as an artist with the Custom Beat Builder game mode in God of Rock. Try your own hand at composing a fight chart to craft your very own battle to the beat. Then share them with friends as you play locally or online.

“If you are thinking of picking up God of Rock or maybe you already have, I just wanted you to know that we poured so much love into this,” Ryan shares. “And I hope you love it as much as we loved making it.”

Connect with each of these talented composers by following them on Twitter: Marina Ryan (@marinahascoffee), DeBisco (@debiscomusic), Whitetail (@doetunes), Tyson Wernli (@the_com_poser), and Fotts (@ambassotter).

Listen to the God of Rock Original Soundtrack now on Spotify, Apple Music, Amazon Music, YouTube Music, and more!

God of Rock is available to order now on Xbox One and Xbox Series X|S. For more information on God of Rock and Modus Games, visit www.GodOfRockGame.com or follow @godofrockgame on Twitter and @modusgames on Twitter, Facebook, Instagram, and Discord.

Xbox Live

God of Rock

Modus Games


4

$29.99

The mysterious God of Rock has revived the souls of the universe’s greatest musicians to clash for his entertainment. Revitalized with new bodies and new powers, each musician will become a contestant in his game, battling it out with each other for musical supremacy on a global stage.

God of Rock blends rhythm-based gameplay with fighting game mechanics in tense 1v1 matches. Choose from a dozen unique fighters, each with their own design, mechanics, and harmonic attacks. Soften up your opponent by executing normal moves and building meter by hitting notes to the beat of the song, then spend your meter to unleash EX and special moves do damage and add complexity to their tracks. Finally, finish them off with a devastating Super attack! As the battle progresses, the music track will continue to grow in complexity and difficulty until only one fighter is left standing!

Key Features
• Battle to the Beat – Engage in over-the-top musical battles in this competitive rhythm-based fighter.

• Limitless Skill Ceiling – Tracks will continue to scale in difficulty until only one fighter remains.

• Over 40 Original Songs – Each with their own unique and challenging tracks to master.

• The Universe is Your Stage – Control 12 wildly different characters each with their own playstyle across 8 dynamic stages set across the universe.

Game Modes
• Story Mode – Follow your favorite character through a branching story mode, battling against other musicians to become the last one standing.

• Training Mode – Master the most challenging segments each song and practice executing special moves to the beat.

• Track Editor – Put your own spin on your favorite tracks by adding and removing notes to your liking.

• Local & Ranked Online Multiplayer – Go head-to-head against players at home or around the globe in casual and ranked multiplayer.

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Oxenfree 2: Lost Signals Is Finally on the Way With a July Release Date

Seven years after the original Oxenfree debuted its radio tuning, time looping coming-of-age story on PX and consoles, the sequel is at last upon us. During today’s Nintendo Indie World showcase, we at last saw Oxenfree 2: Lost Signals get a release date of July 12.

Oxenfree 2 follows a character who didn’t appear in the original Oxenfree, Riley. Riley is an environmental researcher who returns to Camena after noticing strange radio transmissions, five years after the events of Oxenfree. While Riley wasn’t part of Oxenfree’s story, an update to the game in 2021 ties the two together, so we’re likely to see plenty of references or even meet some of the original group of teens, now young adults.

The new trailer shown today for Oxenfree 2 shows off some new elements, such as a strange tilting house, weird supernatural beings, and a new walkie-talkie system to help the characters communicate.

We actually saw quite a bit of Oxenfree 2 back in 2021 in our hands-on preview, and were optimistic about its expanded potential and sense of choice. It’s been a while since then, as Oxenfree 2 was delayed from a 2021 release to this year to add more localized languages and make the game “truly special.” During that time, developer Night School Studio was acquired by Netflix, and Oxenfree brought to Netflix Games. Unshockingly the sequel will also be on Netflix, as well as Nintendo Switch, PlayStation, Xbox, PC, and mobile.

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Oxygen review: a windy post-apocalyptic city builder that won’t exceed expectations

Post-apocalyptic survival is an enduring theme in city builder games. In Oxygen Earth has, once again, experienced an environmental disaster with the help of human beings. The Earth’s crust has cracked, releasing toxic gas that has spread globally with the wind, and nly a little oxygen is left. Unfortunately it’s also me who again decided to take on the responsibility of leading the survivors, to guide them to build a city in this dire situation. This is the destiny of a city builder lover.

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Resident Evil 4 Remake and PlayStation 5 Topped U.S. Sales Charts in March 2023

Resident Evil 4 Remake was the best selling game in the U.S. in March 2023, while the PlayStation 5 remained the best selling hardware.

Revealed through the latest data from Circana (formerly NPD), Capcom’s remaster of the classic horror game outperformed March’s other new releases including MLB: The Show 23 and WWE 2K23.

Both of these titles were also outperformed by last month’s Hogwarts Legacy, which placed second overall in March but remains the best selling game of 2023 so far. MLB: The Show 23 placed third, followed by Call of Duty: Modern Warfare 2, The Last of Us: Part 1, FIFA 23, WWE 2K23, Elden Ring, Madden NFL 23, and Mario Kart 8.

Video game hardware spending increased 10% year over year, with PS5’s increased availability leading the push as the best-selling console in both units sold and dollars made. The Xbox Series X and S placed second in dollars made while the Nintendo Switch placed second in units sold.

Sony declared hardware production issues over in January after a semiconducter chip shortage plagued the entire tech industry, and the PS5 has had strong sales performances since.

Resident Evil 4’s strong performance was also expected after Capcom announced it had sold four million units in its first two weeks on sale.

In our 10/10 review, IGN said: “The Resident Evil 4 remake is the series’ most relentlessly exciting adventure rebuilt, refined, and realised to the full extent of its enormous potential.”

Our resident experts are also hard at work uncovering Resident Evil 4 Remake’s secrets in our Resident Evil 4 Remake Strategy Guide. Here are some of the most helpful links:

Ryan Dinsdale is an IGN freelancer and acting UK news editor. He’ll talk about The Witcher all day.

The devs behind Moonlighter have just released their League Of Legends spin-off RPG

After bingeing the Netflix show Arcane and getting hooked on the world of League Of Legends, I was disappointed to find there weren’t too many single-player games for those who aren’t the MOBA-type of keyboard mashers. The top-down action RPG The Mageseeker: A League Of Legends Story is looking to fix that, though, letting you play as the ex-convict and buff mage Sylas while he’s busy running a revolution. It comes from the developers behind the Zelda-like shop roguelite Moonlighter, and it’s out now.

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Coffee Talk Episode 2: Hibiscus & Butterfly review: more sweet tales from the fantasy café

Back in the mists of time (January 2020), I was absolutely transfixed by a Japanese novel called Before The Coffee Gets Cold. It’s about a small, cosy café where customers can travel back in time by sitting in a very particular chair, for the length of time it takes for a cup of coffee to go cold. It’s not long by any means, but it affords its cast of regulars the chance to get some closure on an issue that’s often been plaguing them throughout their lives. It’s heart-warming, soppy stuff, but very feel-good. That January was also about the same time I slurped up every last episode of Midnight Diner on Netflix, where a chill Japanese man known only as The Master serves up delicious looking dishes in a tiny, 10-person izakaya from midnight onwards. Put these two things together, and it’s probably no surprise that I liked the original Coffee Talk more than most.

Coffee Talk Episode 2: Hibiscus & Butterfly is a continuation of that story, set three years later in the same, alternate version of Seattle where elves, werewolves, orcs, mermaids and other fantastical creatures all rub shoulders as city-dwelling citizens in need of a good cuppa. Once again, you play as the owner of the titular late-night coffee shop, brewing up a multitude of exotic hot drinks that you’ll need to match to each customer’s request that night as they tell you their woes.

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Etrian Odyssey Origins Collection Is Looking Slick In New Gameplay Trailer

Dungeon-crawling collection launches June 2023.

Publisher Atlus has revealed a brand new trailer for its upcoming Etrian Odyssey Origins Collection on Nintendo Switch, which launches later this year on June 1st, 2023.

The trailer dives into a heap of dungeon-crawling gameplay from all three titles and also shows off a bunch of “party customization, mapmaking, battles, exploration and more”.

Read the full article on nintendolife.com