This 1TB portable SSD is down to £56.50 at CCL in the UK

We’ve continued to see prices fall on solid state storage over the past few months, as manufacturers are looking to sell on excess stock caused by falling demand in commercial sectors. That makes it a great time to be a PC gamer, as you can pick up some great tech for bargain basement prices – including this Crucial X6 portable SSD, which offers 1TB of space for £56.50. That’s nearly half the price this drive cost at launch a few years ago and a good £15 below what it was going for in February this year, making it an awesome pickup for the money.

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Project Milo Was a Big Swing (and a Miss) at Leveling Up Game AI

As IGN’s AI Week continues, I thought it’d be fitting to look back on the Xbox’s highest-aiming gaming AI project: Project Milo, which would formally come to be known as Milo & Kate before disappearing in a cloud of vaporware altogether. It was unveiled back at E3 2009, meaning that it’s so old at this point that, more than likely, plenty of folks in an entire generation of younger gamers don’t even know what it is. Heck, I lived through it as the Senior Editor for Official Xbox Magazine at the time, and even I couldn’t tell you what it was – because I never saw it running. Few people outside of Microsoft’s walls did.

What it wanted to be was a grand experiment in AI. Take a look through all the stories IGN did on it over the years. You’ll go on quite a ride! The “emotional AI” would have allowed you to interact with Milo and his (or her, if you chose the female version named Millie) dog named Kate. And by “interact” I mean talk to, using Kinect’s built-in microphone array.

Ah yes, Kinect. I probably should’ve mentioned that part sooner! For those of you who remember Kinect but not Milo, you’re probably now nodding along and thinking, “OK, now this is starting to make sense.” And when you add in the extra piece of the puzzle – that it was the brainchild of visionary game designer Peter Molyneux, who by his own admission often bit off more than he could chew, ambition-wise, a clearer picture of Milo starts to come together.

It was, in essence, a grand experiment that never quite found the right formula. Per Milo’s Wikipedia page, the special sauce would’ve been as follows: “The game relies on a procedural generation system which is constantly updating a built-in “dictionary” that is capable of matching key words in conversations with inherent voice-acting clips to simulate lifelike conversations. Molyneux claims that the technology for the game was developed while working on Fable and Black & White.”

It was the brainchild of Peter Molyneux, who by his own admission often bit off more than he could chew

Truth be told, Kinect itself probably wasn’t up to the task, even if the software had been. Perhaps the Xbox One’s regretfully bundled Kinect 2.0 could’ve gotten Milo & Kate to where it wanted to go. But let’s imagine for a moment that it had all worked. How cool of an AI-driven experience would it have been to talk to – and in fact have rudimentary conversations with – a realistic digital avatar?

Some of the tech developed for Mile & Kate did go into Fable: The Journey, the Kinect game that Molyneux (who left mid-project) and the team at Lionhead did release. (Side note: with apologies to the small-scale Fable CCG called Fable Fortune, Fable: The Journey is the last “big” Fable game to ship, all the way back in 2012!) Unfortunately, as I said in my review of it for IGN, the spellcasting adventure game was quite fun… if the Kinect actually worked properly, which it often did not. Perhaps someday something like Molyneux’s original vision for Milo & Kate will, too.

The Electronic Wireless Show podcast S2 Episode 12: remember movies? They’re back! In game form…

Over the last few weeks we at the RPS Electronic Wireless Show podcast have noticed a slight resurgence in a trend we thought was basically over. That’s right: video game tie-ins to films! There used to be loads of them, and now there aren’t. Except there are again, culminating in Renfield (of all movies) having a Vampire Survivorslike you can actually buy on actual Steam. What’s going on? Is this marking the start of something new? What are some of our favourite game tie ins?

Plus we put the boot in on a couple of Tweets about the Mario movie, because why not, frankly.

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5 AI Projects to Try Right Now

This feature is part of AI Week. For more stories, including how AI can improve accessibility in gaming and comments from experts like Tim Sweeney, check out our hub.

AI in games is not particularly novel given that the technology has been used to power games from Half-Life to Chess. But with a new generation of AI tools like ChatGPT quickly evolving, developers are looking at ways AI could shape the next generation of games.

There are still plenty of questions about AI games, especially in terms of how they could impact the labor that goes into making a video game. But while the full grasp of AI’s effect on the video game industry as a whole remains to be seen, there are examples of how generative AI could advance the ways players interact with a game’s characters, enemies, and story.

There aren’t a whole lot of games out right now that take advantage of generative AI, but for an example of existing games with advanced AI, as well as stable experiments that offer a taste of what’s to come, check out the games below.

AI Dungeon

AI Dungeon is more a fun experiment than a proper video game. The browser RPG from developer Latitude lets AI generate random storylines for players to then play around in. Logging into the website, players first choose what kind of scenario they want to experience, whether it’s a fantasy, mystery, cyberpunk, or zombie world. AI Dungeon will then generate a story based on that setting and from there, players can interact with the game like a classic text adventure.

This approach to text AI is not dissimilar from what people are already doing with ChatGPT and other companies, like Hidden Door, are readying similar and more interactive and game-forward takes on the AI Dungeon. But as an example of how AI could affect interaction with a dungeon master, NPC, or enemy in future games, AI Dungeon is worth an experiment.

Alien: Isolation

In 2014, Creative Assembly released Alien: Isolation, a survival game that pits the player against the universe’s most perfect killing organism. The AI used to design the Alien was not new, but shows just how advanced existing AI technology in games already are.

In a deep-dive from GameDeveloper.com, Alien: Isolation took a unique approach to existing AI techniques by essentially making it a PvP game where neither the player nor the Xenomorph is fully aware of each other’s actions or location. However, a second AI, the “director” will periodically give the Alien hints about your location and actions, giving the Alien its edge and advantage, as if in a real-life Xenomorph encounter.

Middle-Earth: Shadow of Mordor

Another well-known game that offers a glimpse of how a more advanced AI could upend gaming is Monolith Productions’ Middle-Earth Shadow of Mordor. Also released in 2014, Shadow of Mordor takes a different approach to AI than Alien: Isolation.

Rather than having a ready-made enemy like the Xenomorph hunt you down, players in Shadow of Mordor have a chance of creating their own worst enemy with the Nemesis System. This AI system turns lowly enemies who may have killed the player at some point into strong rivals who grow in rank and power each time they defeat you. And as the game continues, these persistent, procedurally-generated Nemesis will become an original rival character to you, grown completely organically within the game, and not scripted by the developers.

This freedom, like the Xenomorph in Alien: Isolation, is one way AI could unshackle NPCs and enemies as the technology develops.

Stockfish

Have you heard about this game called “Chess”? It’s this cool game that draws thousands of viewers on Twitch every day. I’m just kidding, but one of the first AI programs created specifically to challenge human players was chess, and with the game having a renaissance as of late, why not check out what is currently regarded as one of the best AI-powered Chess players online?

Not only is Stockfish free, but it’s open-source as well. Development is also underway to merge Stockfish with a neural network, which is already showing strong results and could make the world’s smartest chess engine, even smarter. What’s old is new again, and the early AI’s used to play chess are evolving again with the new advancements in AI.

ChatGPT

Chat GPT can’t make games, but it could potentially play a tabletop RPG with you. While OpenAI’s language program is there to generate AI-powered responses to your questions, people online have started enlisting Chat GPT to help with their tabletop campaigns. Whether it’s asking Chat GPT to help come up with designing an adventure for Dungeons and Dragons or joining as a party member, it’s not that difficult to add Chat GPT to your game nights.

Chat GPT’s conversation limit means it probably can’t join your party in the long haul, but in the spirit of experimentation, it’s worth trying out Chat GPT for yourself to see why everyone is buzzing about AI suddenly. And like in AI Dungeon, there are already game developers who are taking this general idea and beginning to tune it towards playable experiences that are, well, actually games.

AI’s impact on games won’t be seen for a couple more years, but these five projects should give you a sample of what to possibly expect when the next chapter of the AI revolution truly hits game development. For more from IGN’s AI Week, check out how AI is being used to create new adventure games, and how AI could impact the animation industry.

Matt T.M. Kim is IGN’s Senior Features Editor. You can reach him @lawoftd.

Time-travelling horror Oxenfree 2: Lost Signals is coming in July

Spooky supernatural sequel Oxenfree 2: Lost Signals is launching on July 12th, developer Night School have announced. Just like the first Oxenfree, there’ll be plenty of flexible walking and talking where you’ll be able to interrupt conversations at any time, or just stay silent throughout, which would be creepily on-brand for a series about ghostly rifts and unsettling radio frequencies.

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Nintendo Download: 20th April (North America)

Advance Wars! Afterimage! Teslagrad 2!

The latest Nintendo Download update for North America has arrived, and it’s bringing new games galore to the eShop in your region. As always, be sure to drop a vote in our poll and comment down below with your potential picks for the week. Enjoy!

Switch eShop – Highlights

Advance Wars 1+2: Re-Boot Camp (Nintendo, 21st Apr, $59.99) – Get ready to roll out with the Orange Star Nation! This from-the-ground-up remake of the Advance Wars and Advance Wars 2: Black Hole Rising games features all-new 3D graphics, online play*, fast-forward functionality and more! In both campaigns you’ll play as several Commanding Officers with distinct special abilities and strategize against rivals in turn-based, tactical action across maps that span the land, sea and air. Plus, you can customize maps and share them with friends, or flex your strategic muscles in Versus Mode, where up to four players** can tussle locally or engage in one-on-one battles online exclusively with friends. The Advance Wars 1+2: Re-Boot Camp game will be available on April 21. – Read our Advance Wars 1+2: Re-Boot Camp review

Read the full article on nintendolife.com

Pokémon Scarlet and Violet’s Latest Patch Includes More Bug Fixes

Nintendo has released another patch for Pokémon Scarlet and Violet that addresses a ton of more bugs that have plagued the games since launch.

Releasing the notes on its website, version 1.3.0 also includes a slight change to how Friendly Competitions work (entries are now allowed until an event ends instead of when it begins) but mostly focuses on bug fixes.

Trainers who were surprised to catch an egg instead of Walking Wake or Iron Leaves in their Tera Raid Battles will have the issue fixed, meaning they can now catch the distorted Pokémon. The two will also return to Tera Raid Battles for two weeks starting on May 1.

A special Hisuian Zoroark was also released as preorder DLC for the upcoming Hidden Treasure of Area Zero expansion, but this caused a Pokédex malfunction for some users that displayed a regular Zoroark too. This has now been fixed, alongside another connectivity issue where connecting Scarlet and Violet to Pokémon GO would cause the game to crash.

A ton of issues have also been fixed in Link Battles and regular Battles, such as stat changes happening to even the Pokémon using the move, and Nintendo has addressed “other select bug fixes” too. The full patch notes can be viewed below.

This April update will be just the third released for the games despite several issues being reported following their launch. These included a broken PvE experience in the endgame, a rigged Battle Stadium, duplication glitches, a bizarre method of running at double speed, and more.

The poor performance was also a major factor in our 6/10 review, as IGN said: “The open-world gameplay of Pokémon Scarlet and Violet is a brilliant direction for the future of the franchise, but this promising shift is sabotaged by the numerous ways in which Scarlet and Violet feel deeply unfinished.”

Pokémon Scarlet and Violet Ver. 1.3.0 Patch Notes

Feature Adjustments

A change has been made to the deadline for entries for Friendly Competitions, which are found in the Online Competitions section of the Battle Stadium.

  • Before this change: Entries were allowed until the Friendly Competition began.
  • After this change: Entries will be allowed until the Friendly Competition ends.

Bug Fixes

Link Battles

  • Fixed a bug in Link Battles where selecting Swap in just before the selection timer reached zero could fail to switch in the selected Pokémon and subsequently cause switching — and the battle itself — to act abnormally.
  • Fixed a bug in Link Battles where once the remaining time for the battle was under one minute, it would no longer be displayed where it was supposed to.
  • Fixed a bug that occurred in Link Battles where, depending on the move being used at the time a Pokémon fainted, the amount of time a Trainer received to select their next Pokémon was reduced.

Battles

  • Fixed a bug where the Cud Chew Ability would trigger again once every two turns after it triggered the first time, contrary to what is written in the Ability description.
  • Fixed a bug that occurred when Zoroark Terastallized while using its Illusion Ability to disguise itself as another Pokémon. On the Check Status screen, the Terastallized Zoroark’s type would display as the original type of the Pokémon it had disguised itself as, rather than Zoroark’s Tera Type.
  • Fixed a bug that occurred when Zoroark used its Illusion Ability to disguise itself as another Pokémon that had already Terastallized. This bug caused Zoroark’s type on the Check Status screen to incorrectly display as the Tera Type of the Pokémon Zoroark had disguised itself as.
  • Fixed a bug in Double Battles with moves that cause stat changes for the Pokémon using the moves. This bug caused the stat changes to incorrectly happen twice if the user hit two opposing Pokémon with the move while an opposing Pokémon was behind a Substitute.

Pokémon GO Connectivity

  • Fixed the main issue causing the game to crash on the screen used to pair with a Pokémon GO account.

Other

  • Fixed a bug affecting Trainers who received Hisuian Zoroark from the Mystery Gift screen as a special early-purchase bonus for The Hidden Treasure of Area Zero for Pokémon Scarlet or Pokémon Violet without first having seen Zoroark in their game. This bug caused Zoroark to be incorrectly displayed as registered in these Trainers’ Pokédexes.
  • Other select bug fixes have been implemented.

Ryan Dinsdale is an IGN freelancer and acting UK news editor. He’ll talk about The Witcher all day.

Shaping God of War (2018)’s climactic boss encounter with Baldur

Betrayal At Club Low has taught me that we’re all taking puddles for granted

A lot of RPGs with stats and dialogue options don’t actually give you options. Sometimes you’re presented with a skill check and if one of your stats isn’t an arbitrary number like, I dunno, seven, then whoever it is you spoke with (a king, a bard, an elf) might shutter their mouths forever.

Betrayal At Club Low is a CRPG that we’re playing for our Game Club this month, and which understands the unpredictability of a face-to-face wobble of the lips, and how befriending or swindling or aggravating someone is determined by so much more than a single seven. And when all seems lost, how visiting a puddle can turn your entire evening around.

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Grim action-platformer Blasphemous 2 unveils its grotesque world

Developer The Game Kitchen first stealth-announced the sequel to their hard as nails Metroid-like Blasphemous back in 2021 to coincide with a free update for the original game. Now, though, after a long wait, we have the first proper trailer for Blasphemous 2 showing off tons of platforming action, unholy Catholic iconography, and other such sinful stuff. Take a look below, if you dare.

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