How to Play the Tomb Raider Games in Chronological Order

Tomb Raider has a chartered history, with Lara Croft delving into ruins and tombs all over the world. Overcoming any and all obstacles set in her path, Lara has elevated herself into an exclusive and lauded pantheon of iconic video game protagonists.

With a new Tomb Raider currently in development at Crystal Dynamics and therefore a new Lara adventure on the horizon, we’ve created a chronological list of every Tomb Raider game so those interested can start (or restart) their spelunking adventures from the very beginning.

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How Many Tomb Raider Games Are There?

There are a total of 19 Tomb Raider games that have been released as of 2023. These games are split over 3 different timelines, each distinct from one another, offering different plotlines and a slightly different spin on Lara and her supporting cast.

14 of these games have been released for home consoles, 6 also supported handheld portable consoles, and 6 were supported on mobile devices. Tomb Raider: The Prophecy, Lara Croft and the Guardian of Light, Lara Croft and the Temple of Osiris, Lara Croft Go, and Lara Croft: Relic Run are all stand-alone titles, and therefore will not be included on these lists.

Tomb Raider Games in Chronological Order

If you’re hoping to take a chronological journey through all of the Tomb Raider games, it’s important to note that there are actually 3 different timelines you can play through.

First Timeline – Original Saga

1. Tomb Raider (1996)

The first ever Tomb Raider title centred around Lara being hired by businesswoman Jacquelin Natla to find a mysterious artefact called the Scion of Atlantis. After finding all three fragments of the Scion scattered around the globe, Lara is betrayed by Natla and must face off against her on a volcanic island filled with monsters.

2. Tomb Raider: The Curse of the Sword (2001)

A Game Boy Color exclusive sequel to the Game Boy Color version of the original Tomb Raider, this adventure sees Lara tracking down a mystical sword and attempting to destroy it before the long-dead Madame Paveau can resurrect from the underworld and use her dark magic to subjugate the world.

3. Tomb Raider II (1997)

This time Lara is on the hunt for the Dagger of Xian, a magical weapon once used by the Emperors of China. A cult leader by the name of Marco Bartoli who is also seeking the dagger for it’s magical ability to turn the owner into a dragon.

4. Tomb Raider III (1998)

In the third mainline installment of the original saga, Lara sets out to find the Infada Stone, one of four crystalline artefacts crafted thousands of years ago from the remnants of a meteorite. Realising the nefarious Dr. Willard is aiming to use the statues to speed up the evolutionary process; she sets out to find the remaining three artefacts before the entire planet is mutated.

5. Tomb Raider: The Last Revelation (1999)

In The Last Revelation, the Egyptian god of chaos Set is unknowingly released by Lara as she explores a tomb in Egypt. With Set and his forces wreaking havoc on Cairo, Lara is assisted by Semerkhet and strives to summon the god Horus who is the last hope of quelling this world-ending threat.

6. Tomb Raider: Chronicles (2000)

After the ambiguous ending of The Last Revelation, Winston the butler and other friends of Lara recount tales of her historic adventures to commemorate her. Delving through the catacombs of Rome, fighting through a Russian naval submarine, and exploring an island haunted by demonic forces, the titular Chronicles set in stone how well travelled and skilled Lara is, but is she really gone?

7. Tomb Raider: The Angel of Darkness (2003)

Framed for the murder of her former mentor, Werner Von Croy, Lara explores Paris and Prague in an attempt to clear her name and solve the murder. The last survivor of the Lux Veritatis Society, Kurtis Trent, is stalking Lara and is hiding a deep dark secret about his true nature.

Second Timeline – Legend of Tomb Raider

1. Tomb Raider Anniversary (2007)

A remake of the original Tomb Raider title from 1996, this game again sees Lara questing to find the Scion of Atlantis. With redesigned puzzles and physics, there was a shift from item collection and pulling switches (both prevalent in the original title), to physics-based puzzles and environmental set pieces.

2. Tomb Raider: Legend (2006)

This title acts as a reboot and reimagining of the origins of Lara, as she races across the world in search of the mythical sword Excalibur, desperate to find it before her former friend Amanda Evert can beat her to the punch.

3. Tomb Raider: Underworld (2008)

The third installment in the Legend trilogy, Underworld sees Lara searching for Mjolnir, which acts as an ancient key to Helheim, the realm of the dead. Exploring the ruins of various cultures and mythological underworlds, Lara once again confronts the villainous Natla who is searching for Mjolnir herself.

Third Timeline – Survivor Trilogy

1. Tomb Raider (2013)

In a new, grittier take on Lara Croft, her first expedition to find the lost kingdom of Yamatai goes awry and she becomes stranded on an isolated and hostile island. Facing off against the Solarii Brotherhood cult, Lara must stop the Ascension ritual from proceeding and also prevent a successor from being chosen for the bloodthirsty Sun Queen of legend.

2. Rise of the Tomb Raider (2015)

Rise of the Tomb Raider has Lara exploring Siberia for the legendary city of Kitezh whilst battling Trinity, the paramilitary organization that continually crosses paths and butts heads with Lara. As they both sprint to rediscover Kitezh, will the legendary immortal guardians of the kingdom, the Deathless Ones, reveal themselves to be much more than just a myth?

3. Shadow of the Tomb Raider (2018)

The third and final installment in the Survivor Trilogy, Shadow of the Tomb Raider has Lara trekking through the Americas to find the city of Paititi before a Mayan apocalypse consumes the entire planet. With the monstrous Yaaxii and the ever present Trinity on her back, will she succeed before it’s too late?

How to Play ALL the Tomb Raider Games By Release Date

  • Tomb Raider (1996)
  • Tomb Raider II (1997)
  • Tomb Raider III (1998)
  • Tomb Raider: The Last Revelation (1999)
  • Tomb Raider (Game Boy Color, 2000)
  • Tomb Raider Chronicles (2000)
  • Tomb Raider: Curse of the Sword (Game Boy Color, 2001)
  • Tomb Raider: The Prophecy (GBA, 2002)
  • Tomb Raider: The Angel of Darkness (2003)
  • Tomb Raider: Legend (2006)
  • Tomb Raider: Anniversary (2007)
  • Tomb Raider: Underworld (2008)
  • Lara Croft and the Guardian of Light (2010)
  • Tomb Raider (2013)
  • Lara Croft and the Temple of Osiris (2014)
  • Lara Croft: Relic Run (2015)
  • Lara Croft Go (2015)
  • Rise of the Tomb Raider (2015)
  • Shadow of the Tomb Raider (2018)

What’s Next for Tomb Raider?

During the State of Unreal event in April 2022, Crystal Dynamics formally revealed that development on a brand new Tomb Raider game had begun. Whilst details are slim, it is confirmed to be using Unreal Engine 5, and it is set to be published by Amazon Games. Crystal Dynamics have also expressed on Twitter that this new adventure “will continue Lara Croft’s saga”, which may insinuate that rather than a reboot this new title could be a continuation of the Survivor trilogy that concluded with Shadow of the Tomb Raider in 2018.

Street Fighter 6 Demo Announced Alongside Year 1 DLC Fighters and Single-Player World Tour Details

The Street Fighter 6 Showcase has not only revealed that a demo for the latest entry in the legendary fighting franchise is available now on PS5 and PS4 and soon on other platforms, but it also announced who the Year 1 DLC fighters will be alongside new details for the single-player World Tour mode.

Let’s start with the demo, which will let players check out a bit of the World Tour Mode and certain modes in Fighting Ground. Furthermore, players will be able to use the extensive Avatar creator to build their very own fighter that can be imported into the full game when it is released on June 2, 2023.

The demo is available right now for PS5 and PS4, and it will arrive on Xbox Series X, Xbox One, and Steam on April 26.

Street Fighter 6 to Get Four DLC Fighters in Year 1

Street Fighter 6 is meant to be a platform that will keep fighting fans coming back for years to come. To help with that mission, Capcom will be releasing new fighters to keep things fresh and exciting.

In the first year, Street Fighter 5’s Rashid will kick things off in Summer 2023. Newcomer A.K.I. will be the second fighter in Autumn 2023, Street Fighter 4/5’s Ed will be third in Winter 2024, and Street Fighter II Turbo’s Akuma will finish Year 1 in Spring 2024.

While it’s always exciting to have new fighters join a roster, these fighters will also be added to the World Tour mode so players can interact with them, learn more about their history, and incorporate their moves into their own Avatar.

Street Fighter 6’s World Tour Is a Single-Player Mode with RPG Mechanics, an ‘Overarching Story,’ and Much More

Players will obviously flock to Street Fighter 6 for the world-class multiplayer, but Capcom isn’t resting on its laurels for the game’s single-player mode. In World Tour, players will be able to create their very own Avatar and become an integral part of the world of Street Fighter.

Your adventure will begin in Metro City, but players will be traveling the world to complete missions, fight and learn from iconic Street Fighter characters, level up skills and abilities, unlock cosmetic items, and experience a story that develops as you battle foe after foe.

There is a bit of an open-area feel to World Tour, and players can challenge people in the streets and fight as bystanders gather to watch the action unfold. However, the big draw will be interacting with the established Street Fighter characters like Chun-Li.

When you run into Chun-Li or others, you will be able to learn from them and build your relationship levels, give them gifts, and undertake special missions. This will let you unlock the ability to use their basic and advanced move sets, find out more about them, and more.

Players will also be able to use the fighters’ Master Actions, which will let your Avatar break barrels, cross platforms, and more in the world. There will also be a special Master Action called Drive Stall that will let players slow down time to get critical hits on enemies and power up their Master Actions.

All of this progress will go toward building a unique Avatar that can be a combination of multiple Street Fighter characters and cosmetics that will make them your own. Avatars can then be taken to the Battle Hub to participate in Avatar Battles and more to show off you character to the world.

There is so much more to Street Fighter 6, including a wide variety of online and offline versus modes, extensive tutorials, multiple control schemes, custom rooms for up to 16 pleayers, ranked matches, and so much more.

For more on Street Fighter 6 before its launch on June 2, be sure to check out our impressions of the game’s closed beta, which we said was the best fighting game beta we’ve ever played.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Creating the Perfect Blend of Storytelling in Coffee Talk Episode 2

Summary

  • A rare game where you sit back and listen.
  • New writers approach the challenge of keeping the magic blend of character and story
  • Inspirations for the cast of fantastical characters and their problems

In a social media world where more people want to talk and express their opinions, listening can seem an underappreciated skill. This is what we from Toge Productions wish to highlight in Coffee Talk Episode 2: Hibiscus & Butterfly, out now on Xbox and available with Game Pass. I’m Arya, Toge Production’s PR & Communications Manager and I’d like to tell you more about how a game that’s focused on listening can be engaging…

coffee talk dialogue

Heart to Hearts over a Warm Brew

Coffee Talk Episode 2: Hibiscus & Butterfly is a coffee brewing and heart-to-heart talking simulator that will take you to an alternate near-future of Seattle. Here, you’ll not only find humans as its residents but also a myriad of fantasy creatures such as vampires, werewolves, orcs, elves, and a few others too. If you have played the first game you will also catch up with some familiar faces, as well as get to know some new ones too. 

You play the barista, whose job is to brew coffee and other warming beverages, while listening to your customers and helping them out. So how does Coffee Talk make listening interesting?

coffee talk green latte

I chatted with Hibiscus & Butterfly’s two writers, Junkipatchi (Narrative Designer and Lead Writer) and Anna Winterstein (Writer), on how they maintain the right atmosphere and experience in a game where listening is pivotal, and their own challenges as new writers for the series.

Coffee Shop Conversations

“The writing is one of the most crucial aspects after the vibe (visuals, music), as it’s how the player interacts with the characters. We need to ensure the characters talk, while players gently encourage them to open up, so to speak.” Junki said.

Real-life experience, according to Junki, can also come as inspiration.

coffee talk laptop guy

“Some experience with real-life conversations with strangers can be helpful, as people’s communication styles vary based on location. Coffee shops or bars often serve as a ‘third place’ for individuals, where they might either relax or become more cautious, depending on their personality. This can lead to interesting dynamics…” she added.

The ordeal dates to when Junki was – in their own words – “a penniless freelancer” in Toronto, which makes Coffee Talk and its Seattle setting relatable.

“Back when I did freelance comic work, I often spent hours in a cafe for the background noise. I’d stay for hours, always ordering the same drink – the baristas knew my order by heart! Oddly, people would chat with me because they saw me drawing.” she recalled.

“There was a bodybuilder who loved manga, a curious chef who always noticed me there, and even a textile factory owner seeking new pattern ideas. Even the cafe itself ended up inviting me to test new drinks. It was kind of a funny experience and admittedly made me nervous!”

Building Relationships

As for Anna, she said the key to creating the right player experience is about making the characters feel like they’re the player’s friends, which means that as a writer, you start seeing them as your friends as well.

coffee talk laptop girl

“The process is very similar to watching a sitcom: nothing big or dramatic happens, but as you grow familiar with the protagonists, you start rooting for them, and you want to know what’s going on in their lives—much like with the real people you care about,” Anna said.

“Of course, in this case, a lot of the characters are already familiar to the players, which makes it extra daunting, because you don’t want them to feel like their friends have become strangers! There’s some pressure there to make sure that they keep enjoying the pixel people they’ve grown to love, and that they keep feeling invested in their personal stories.”

Maintaining the Magic

The challenge for both in writing the sequel, of course, was to do justice to the existing work. They had to gather character stories and lore from the first game, create a continuation that enhances fans’ experience, yet keep that relaxed and magical experience that so many players have already enjoyed… so no pressure! 

coffee talk character

Anna played the first game, and it had a huge impact: “When I got a chance to write for the sequel, I was thrilled but also a little scared: I really didn’t want to mess it up for everyone else who had felt like me,” she said.

“Fortunately, the channels of communication with everyone at Toge, who had worked on the original game, as well as with Jho, my fellow writer, who had long-standing ties to the project, were always completely open, and every part of this was a joint effort. Now I only hope the fans of the original game enjoy reading this sequel as much as I enjoyed working on it.” 

So, there you have it. We really hope you’ll enjoy Coffee Talk Episode 2: Hibiscus & Butterfly!

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Coffee Talk Episode 2: Hibiscus and Butterfly

Chorus Worldwide Games


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$14.99
PC Game Pass
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In a time where people are isolated from each other, Coffee Talk is a place where we can reconnect over a cup of warm drink.

It’s time to revisit your favorite late-night coffee shop and reconnect with your fantasy friends over a warm drink or two. You are a barista, and your customers aren’t always humans, listen to their stories and influence their hearts with a warm cup of coffee or two.

*Brew Warm Drinks
Mix a combination of ingredients, such as tea, ginger, mint, chocolate, coffee and many more. Experiment and uncover secret recipes, change people’s lives by serving drinks that will warm their hearts.
*Create Latte-Art Masterpieces
Show your creativity, draw your own latte-art masterpiece with our in-game fluid simulation to decorate your drinks.
*Chill Lo-fi Atmosphere
Immerse yourself in the relaxing coffee shop atmosphere. It’s raining outside, brew yourself a warm drink, play that lo-fi chillhop beats, and listen to the coffee talk.
*Urban Fantasy Cappuccinopunk
Set in an alternate present-day Seattle where humans, orcs, elves, and other races have been coexisting since the beginning of time. Explore the world through the stories told by your customers one cup at a time.
*Hangout With a Diverse Cast
Meet quirky and interesting characters, such as; Baileys the elf freelance graphic designer, Lua, the succubus bisdev executive, Myrtle the orc game developer, and more. Listen to their stories and influence them with a warm drink or two!

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Street Fighter 6 Showcase: new gameplay details, future fighters revealed and demo launched

Prepare those spray cans because we’re painting the streets with a fresh coat of news straight from the Street Fighter 6 Showcase – hosted by Lil Wayne! Our finished piece contains hues of detailed information on World Tour, battles with your customized avatars in Battle Hub, jaw-dropping features to brighten up your Fighting Ground experience, unveiling of the Year 1 Fighters, and a demo you can play today.


Street Fighter 6 Showcase: new gameplay details, future fighters revealed and demo launched

A role-playing game around the world

World Tour is a single-player story mode where players can create their own custom avatar to experience an overarching mystery with support from the iconic Masters. The newest location in your travels is Nayshall, a developing nation tucked away in a remote corner of Asia.


Street Fighter 6 Showcase: new gameplay details, future fighters revealed and demo launched

Throughout your adventures, you’ll meet each legendary fighter from Street Fighter 6’s roster. Use Flight Tickets to travel around the world to find each of the 18 fighters – some are more hidden than others. Become their student by Enrolling in their style and learn their Special Moves. Increase your bond with each Master by giving them presents and completing Missions. Combine all this to unlock new cutscenes as you form personal connections with these legendary fighters. Put that in your diary!

We built World Tour to redefine the scope of what a traditional fighting game is, so we took extra care in hand-crafting a personal experience by incorporating in-depth RPG elements. You can consume items and food to recover Vitality, provide buffs, or inflict debuffs. As you level up your avatar, you’ll earn Skill Points to spend on a Skill Tree to further customize your original move set.

Watch out for hot-headed enemies who will chase you down on the streets to initiate combat! Unique to World Tour, unlock Drive Stall in the Skill Tree to slow down time to avoid enemies or gain the advantage with a Master Action. During a fight, when the enemy flashes, you can hit them to induce Pressure Time to inflict more damage. Perfect to take out those pesky refrigerators and drones!

Create Chaos with Avatar Battles and Order with Clubs

You know all those avatars you’re going to make, each with their own customized looks and fighting style? Take them into the Battle Hub and let them loose in custom avatar battles against other players online where the limit to your fights is your own imagination. Use your avatar with Dhalsim’s style, Zangief’s Screw Piledriver, and Ken’s Hadoken or any other wacky combination, which could lead to ridiculous set-ups. Be wary because your opponent might have come up with an even crazier palette of moves. 

If order is more your thing, create a Club in the Battle Hub to find like-minded players. Customize your Club emblem and design a uniform that only your Club’s members can show off.

Top-Tier innovation in the Fighting Ground

As a celebration of the Street Fighter series, we’re introducing the Battle Damage Feature! During a fight, characters will get sweatier and develop cuts, bruises, and other telltale signs of a heated battle. This is only available in certain offline modes and can be turned off in Settings.

We’re committed to accessibility in Street Fighter 6 and have enhanced sound effects that will tell you how far away you are from your opponent, the height level of attacks, whether an attack is a cross-up, and to also indicate your remaining Drive Gauge.


Street Fighter 6 Showcase: new gameplay details, future fighters revealed and demo launched

We also have a multitude of introductory tools for all skill levels. Fleshed-out Tutorials and Character Guides provide a solid foundation for each character, especially for those with little experience in fighting games or anyone that wants to try out new characters. Our third Control Type, to go along with Classic and Modern, is Dynamic, where players can unleash flashy moves with a single press of a button – yes, button mashers are welcome! Once you feel comfortable, you can try tackling Combo Trials, which include combos of varying difficulty.

Arcade Mode is a single-player mode in Fighting Ground where you’ll face off against the CPU and learn more about each fighter’s stories. Complete Arcade Mode for each character to unlock illustrations that can be viewed later in the Gallery. Your scores can also be uploaded to online leaderboards, so get out there and challenge the world. 

Besides the classic Versus Mode, Street Fighter 6 includes both Team Battle and Extreme Battle. In Team Battle, play with or against other players or the CPU by creating a team and selecting the appropriate parameters. Extreme Battle runs on a set of Rules along with fun Gimmicks like Running Bulls or our own special version of hot potato. Play in Extreme Battle to learn the basics of the game or to unleash pure havoc. 

Play online against other players by creating a Custom Room, separate from the Battle Hub. The four virtual cabinets in the room can be set to One on One, Extreme Battle, and Training. Custom Rooms now include up to 16 players at a time!

Ranked Matches return where you can fight against other players worldwide and earn League Points to rank up. We’ve taken steps to reduce the fear of losing a match in certain Ranks. First, there’s a one-time Rank-down protection feature for those ranked in Diamond and below. To encourage online play, Rookies will no longer lose League Points upon defeat. Finally, Iron-Gold and Master-ranked players will not incur League demotions. Each character also has their own individual Rank, so trying a new character in a Ranked Match is easier than ever. We hope you take advantage of these features to improve your gameplay! 

*Takes a second to breathe* If you’ve made it this far, you’ll see how much content is in Street Fighter 6. Our development team challenged themselves to create a title all players can enjoy. 

Year 1 Characters bring their style

Four fighters join the Street Fighter 6 roster in our first year after launch! Rashid, who debuted in Street Fighter V, returns in Summer 2023. The enigmatic A.K.I. struts into the roster in Autumn 2023. Ed, also from Street Fighter V, strikes back in Winter 2024. Finally, the legend, the beast, the transcendent Akuma will rage into Street Fighter 6 in Spring 2024! All four of these characters are incorporated into World Tour where you can learn their Special Moves and increase your bond. They’re also included in the Deluxe and Ultimate Editions of Street Fighter 6, which you can pre-order now!

Your moment. Your demo.


Street Fighter 6 Showcase: new gameplay details, future fighters revealed and demo launched

Play the demo for Street Fighter 6 today on PlayStation 5 and PlayStation 4! Hop in for a tiny peek at what the full game offers. Learn basic battle mechanics from the Tutorial and practice Luke & Ryu’s fighting style in the Character Guide. Dip a toe into the first moments of World Tour and experiment with the deep avatar creation feature. Custom avatars can be transferred over to the full game on the same platform once it releases!

If you haven’t already, watch the Street Fighter 6 Showcase to take in the cityscape because it’s almost your time to hit the streets. Street Fighter 6 launches on June 2 for PS5 and PS4! Pre-order now for Outfit 1 Color 10 for Chun-Li, Jamie, Manon, Dee Jay, Juri, and Ken – PlayStation Store pre-order offers an extra bonus of 18 Special Titles and Stickers.

The Day Before Devs Announce Beta and Promise No More Delays

Fntastic has announced that its highly anticipated yet controversial MMO The Day Before is getting a beta, and has promised it won’t be delayed between now and its launch on November 10, 2023.

Kentain, an administrator on The Day Before’s official Discord, posted there to say the game will definitely hit its November release date “without any further delay”. The beta test will take place “as we get closer to the release date”, they added, but no specific date or window was shared.

“This will give players the opportunity to try out the game before it is released and provide valuable feedback that we can use to improve the final product. We will provide more details on the beta test as we approach the release date, so be sure to stay tuned for updates.”

The Day Before was originally due to launch in June last year before it was delayed for a first and then a second time. The latter was claimed by Fntastic to be over a trademark dispute that resulted in the game’s Steam page being taken down, but the developer later admitted to IGN that it had already planned a delay.

Fntastic then faced several other accusations including that it had copied elements of other games and even that The Day Before was a scam altogether. The developer denied both of these claims, however.

“We only believe in the final product. No matter what anyone says, you’ll see for yourself on November 10 this year,” it said. “We hope that after the game’s success, we’ll give people faith that in this life, if you persevere toward a dream, it will come true, despite all the obstacles and doubts.”

You can read all about the strange saga of The Day Before here.

Ryan Dinsdale is an IGN freelancer and acting UK news editor. He’ll talk about The Witcher all day.

Tetris Effect Developer’s Bizarre Person-Herding Game Humanity Is Out in May

The next game from the team behind Tetris Effect, called Humanity, is finally on the way next month. The bizarre people-leading puzzler is headed to PS4, PS5, and Steam on May 16, 2023.

Humanity is, well, a bit of a strange one, but in an appealing sort of way. It was first announced back in 2019 as a puzzle game where a Shiba Inu directs massive crowds through puzzle environments, and we’ve seen a few more glimpses of it since. The humans are seemingly “on their way to salvation,” and must be directed through various obstacles to get there. Humanity will include a story mode as well as a stage creator that allows players to share their creations with friends, similar to Super Mario Maker or LittleBigPlanet.

Despite how all that may sound, the trailer indicate that Humanity stands to explore some potentially heavy subjects around mob mentality, blind following of leaders, and how groups conflict with those they see as “other.” It’s from Enhance, the developers of Rez Infinite and Tetris Effect, the latter of which could be pretty profound (especially in VR). So take that as a cue as well for what Humanity might be like.

Humanity will also come with a VR mode for PSVR headsets, as well as PC.

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Six minutes of Immortals Of Aveum’s Doctor Strange-style magic shooting

Immortals Of Aveum has a magic bracelet and quip-laden cutscenes and if you saw a clip of its reveal trailer out of context, you could easily mistake it for Forspoken. This is a first-person shooter with a boy protagonist called Jack (sorry, Jak) from a former Call Of Duty and Dead Space fella, though, and a new “gameplay first look” trailer does more to distinguish itself.

Read more

Random: Fan Collects Over 1 Thousand Copies Of The Original Dragon Quest

Technically ‘Dragon Warrior’.

One person’s quest (get it?) to accumulate a ‘Mega Collection’ of NES games has finally been achieved. FerrisonNA — who also goes by the username Ferris Bueller — is the proud owner of one thousand copies of the original Dragon Quest on the NES. Or, Dragon Warrior as it was known in the west back in 1989.

FerrisonNA (real name Christian Deitering) has been chronicling his journey to collect a huge number of copies of the NES RPG over on his website, The Unorthodox Dragon Warrior Collection. And a new update made earlier today (and shared on Twitter) revealed that the collector — who was the producer of the Mother To Earth: The Untold Story of Earth Bound documentary — has finally hit a milestone of one thousand copies.

Read the full article on nintendolife.com

Your Last Chance to Play Diablo IV Free Before Launch – Server Slam Arrives on May 12

Help us gear up for Launch as we welcome all to venture to Sanctuary and storm our servers in preparation for June 6. We’re dubbing this our Server Slam, which will run from May 12-14*.

This is your last chance to try Diablo IV before launch. Explore all five classes, discover your favorite character builds, join forces against a World Boss, and earn rewards – such as one more chance to earn the Beta Wolf Pack cosmetic – and the new Cry of Ashava Mount Trophy**. All this and more await in a brand-new build where we’ve integrated learnings and player feedback from the recent Diablo IV Open Beta, including adjustments that will make the Server Slam more representative of what players will experience at launch.  With a fresh start for everyone, you can grow your power up to Level 20 and behold what horrors await in Sanctuary. Progress will be wiped before launch, so discover your favorite ways to slay during Server Slam.

“We recently shared exciting news that Diablo IV has officially gone gold,” Game Director Joe Shely explains. “I want to thank everyone for being a part of this amazing journey and helping us create the epic next chapter in the Diablo series. I hope you can all join us for one final weekend of testing on May 12 as we solidify our server infrastructure so we can have the best possible launch when Hell is officially unleashed on the world on June 6. Come slam our servers and smash some demon skulls!”

Diablo 4 Beta Wolf Pack Image

Earn all four rewards during Server Slam, and receive them once Diablo IV launches:

  • Initial Casualty Title: earned by reaching Kyovashad with one character.
  • Early Voyager Title: earned by reaching Level 20 on one character.
  • Beta Wolf Pack Cosmetic Item: earned by reaching Level 20 on one character.
  • NEW Cry of Ashava Mount Trophy**: earned by defeating Ashava with one Level 20 character.
Diablo 4 Screenshot

During Server Slam, you can explore the early game of Diablo IV, adventuring through the Prologue and Act 1. The entire first zone – Fractured Peaks – will be yours to roam, filled with dungeons, strongholds, quests, and events for you to discover. Play solo or co-op in groups of up to 4 with cross-play, cross progression, and couch co-op on console. Traverse the rugged landscape, and slay demons with brutal might, earning bonus XP as you fight with friends nearby.

A fearsome foe awaits in Server Slam and you’ll need to join forces to take her down. The larger-than-life World Boss, Ashava, will first make her presence known Saturday, May 13 at 9am PT. After that she will be appearing every three hours to give you opportunities to slay this gargantuan World Boss and earn your spoils. 

Diablo 4 Ashava World Boss Image

Diablo IV will launch on June 6 with endless evil to slaughter, countless abilities to master, nightmarish Dungeons, and legendary loot. Pre-order the Deluxe or Ultimate editions and get up to 4 days Early Access to Diablo® IV’s Launch***.

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Diablo® IV – Ultimate Edition

Blizzard Entertainment


42

$99.99

Pre-order Diablo® IV – Ultimate Edition digitally and receive the Light-Bearer Mount* and Caparison of Faith Mount Armor* for use in Diablo® IV, plus up to 4 days Early Access to Diablo® IV’s Launch**.

Diablo® IV – Ultimate Edition also includes:

– Diablo® IV for Xbox One / Xbox Series X|S
– Inarius Wings & Inarius Murloc Pet in Diablo® III***
– Amalgam of Rage Mount in World of Warcraft®****
– Umber Winged Darkness Cosmetics Set in Diablo Immortal™****
– Temptation Mount in Diablo® IV*
– Hellborn Carapace Mount Armor in Diablo® IV*
– Wings of the Creator Emote in Diablo® IV
– Accelerated Seasonal Battle Pass Unlock in Diablo® IV (includes a Premium Seasonal Battle Pass Unlock plus 20 Tier Skips and a cosmetic)*****

Diablo® IV is the next-gen action RPG experience with endless evil to slaughter, countless abilities to master, nightmarish Dungeons, and legendary loot. Embark on the campaign solo or with friends, meeting memorable characters through beautifully dark settings and a gripping story, or go rogue through an expansive End Game and shared world where players will meet in towns to trade, team up to battle World Bosses, or descend into PVP zones to test their skills against other players – no lobbies necessary – with cross-play and cross-progression on all available platforms.

This is only the beginning for Diablo® IV, with new events, stories, seasons, rewards, and more looming on the horizon.

*Mount access must be unlocked in-game before using mounts.

**Up to 4 days based on estimated access; actual play time subject to possible outages and applicable time zone differences.

***Downloaded separately. Available on Xbox One when Diablo® III: Season 28 launches. Diablo® III sold separately.

****Downloaded separately. Available at Diablo® IV launch. World of Warcraft® and Diablo Immortal™ sold / downloaded separately.

*****Battle Pass will unlock with Season 1 .

Battle.net account required. Internet connection required.

For more information, please visit Diablo.com.

© 2023 Blizzard Entertainment, Inc. Diablo, Diablo Immortal, World of Warcraft, and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S and/or other countries. All rights reserved.

Xbox Live

Diablo® IV – Digital Deluxe Edition

Blizzard Entertainment

$89.99

Pre-order Diablo® IV – Digital Deluxe Edition and receive the Light-Bearer Mount* and Caparison of Faith Mount Armor* for use in Diablo® IV, plus up to 4 days Early Access to Diablo® IV’s Launch**.

Diablo® IV – Digital Deluxe Edition also includes:

– Diablo® IV for Xbox One / Xbox Series X|S
– Inarius Wings & Inarius Murloc Pet in Diablo® III***
– Amalgam of Rage Mount in World of Warcraft®****
– Umber Winged Darkness Cosmetics Set in Diablo Immortal™****
– Temptation Mount in Diablo® IV*
– Hellborn Carapace Mount Armor in Diablo® IV*
– Seasonal Battle Pass Unlock in Diablo® IV*****

Diablo® IV is the next-gen action RPG experience with endless evil to slaughter, countless abilities to master, nightmarish Dungeons, and legendary loot. Embark on the campaign solo or with friends, meeting memorable characters through beautifully dark settings and a gripping story, or go rogue through an expansive End Game and shared world where players will meet in towns to trade, team up to battle World Bosses, or descend into PVP zones to test their skills against other players – no lobbies necessary – with cross-play and cross-progression on all available platforms.

This is only the beginning for Diablo® IV, with new events, stories, seasons, rewards, and more looming on the horizon.

*Mount access must be unlocked in-game before using mounts.

**Up to 4 days based on estimated access; actual play time subject to possible outages and applicable time zone differences.

***Downloaded separately. Available on Xbox One when Diablo® III: Season 28 launches. Diablo® III sold separately.

****Downloaded separately. Available at Diablo® IV launch. World of Warcraft® and Diablo Immortal™ sold / downloaded separately.

*****Battle Pass will unlock with Season 1 .

Battle.net account required. Internet connection required.

For more information, please visit Diablo.com.

© 2023 Blizzard Entertainment, Inc. Diablo, Diablo Immortal, World of Warcraft, and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S and/or other countries. All rights reserved.

Xbox Live

Diablo® IV – Standard Edition

Blizzard Entertainment


19

$69.99

Pre-order Diablo® IV – Standard Edition digitally and receive the Light-Bearer Mount* and Caparison of Faith Mount Armor* in Diablo® IV.

Diablo® IV – Standard Edition also includes:

– Diablo® IV for Xbox One / Xbox Series X|S
– Inarius Wings & Inarius Murloc Pet in Diablo® III**
– Amalgam of Rage Mount in World of Warcraft®***
– Umber Winged Darkness Cosmetics Set in Diablo Immortal™***

Diablo® IV is the next-gen action RPG experience with endless evil to slaughter, countless abilities to master, nightmarish Dungeons, and legendary loot. Embark on the campaign solo or with friends, meeting memorable characters through beautifully dark settings and a gripping story, or go rogue through an expansive End Game and shared world where players will meet in towns to trade, team up to battle World Bosses, or descend into PVP zones to test their skills against other players – no lobbies necessary – with cross-play and cross-progression on all available platforms.

This is only the beginning for Diablo® IV, with new events, stories, seasons, rewards, and more looming on the horizon.

*Mount access must be unlocked in-game before using mounts.

**Downloaded separately. Available on Xbox One when Diablo® III: Season 28 launches. Diablo® III sold separately.

***Downloaded separately. Available at Diablo® IV launch. World of Warcraft® and Diablo Immortal™ sold / downloaded separately.

Battle.net account required. Internet connection required.

For more information, please visit Diablo.com.

© 2023 Blizzard Entertainment, Inc. Diablo, Diablo Immortal, World of Warcraft, and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S and/or other countries. All rights reserved.

*Platform availability and dates subject to change. See Diablo.com for more details. Play time subject to possible outages and time zone differences. Limited time only. Internet connection and Battle.net account required. 

** Mount access must be unlocked in-game before using mounts.

***Up to 4 days based on estimated access; actual play time subject to possible outages and applicable time zone differences. 

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