New Games with Gold for March 2023

Travel across eras this March in Games with Gold! On Xbox One and Xbox Series X|S, start the month with a visit to a 1960s-era set sci-fi mystery in Trüberbrook or strategize WWII battles in Sudden Strike 4- Complete Collection, and then midmonth survive 19th century supernatural horrors in Lamentum.

Xbox Live Gold members will have exclusive access to these games for a limited time as part of Games with Gold. So will Xbox Game Pass Ultimate members, who receive all the fantastic benefits of Gold plus access to hundreds of high-quality games with Xbox Game Pass.

Trüberbrook

Explore the charming 1960s German village of Trüberbrook where not all is as it seems. Get trippy in this single-player Sci-Fi mystery adventure game. The world of the game is beautifully built using meticulously handmade miniature scenery. Discover reality rifts, encounter crazy scientists, and fight for true love as you step up to save the world!

Sudden Strike 4 – Complete Collection

Play the original World War Two RTS classic and all five previously released DLCs. Command forces from all sides in iconic battles including on the Road to Dunkirk, across the snowy landscape of Finland, the rugged deserts of Africa, or engaging in the naval battles of the Pacific. You can play single-player or multiplayer leading over one hundred different units into battle across eleven campaigns.

Lamentum

Delve deep into nightmare-fueled madness. How far would you go to save the one you love? For young aristocrat Victor Hartwell the cost to save his ailing wife might be unthinkable. Explore the mystery and encounter horrific creatures. Who will you choose to trust? How will you ever hope to survive? Spending one night in Grau Hill Mansion may be the last night you ever see.

Read more about our Games with Gold program here and stay tuned to Xbox Wire for all the latest news on Xbox. Like we said before, if you’re an Xbox Game Pass Ultimate member, you get all the benefits of Xbox Live Gold, hundreds of high-quality games you can play on console, PC, and across devices from the cloud, and access to EA Play at no extra cost. New games are added all the time, so you’re never without something new to try when you’re looking to find your next favorite game. If you’re new, or if you’re an existing Xbox Live Gold and Xbox Game Pass for Console member, join or upgrade today. 


Xbox Live

Trüberbrook

Headup GmbH


31

$29.99

»Trüberbrook« is a thrilling mystery-sci-fi adventure game. Enjoy an adventurous vacation to a 1960’s parallel universe! A Sci-Fi-Mystery Adventure Game with handmade scenery.

Imagine yourself on a vacation to Europe in the late sixties. Now, picture yourself as a young American scientist; Hans Tannhauser. While you’re at it, think of Trüberbrook, a remote village in rural Germany. Because, that’s where you end up after hitting the continent. But who cares, you won the trip in a lottery! Or at least, that’s how it seems. But don’t fear, instead of getting some rest, you could find yourself having to save the world …

Xbox Live

Sudden Strike 4 – Complete Collection

Kalypso Media


31

$39.99
Xbox One X Enhanced

The Sudden Strike 4: Complete Collection offers fans the ultimate World War II strategy experience, containing the main Sudden Strike 4 game plus all five previously released DLCs: Battle of Kursk, Road to Dunkirk, Finland – Winter Storm, Africa – Desert War and The Pacific War.
Sudden Strike 4 sends you off on three extensive campaigns set amongst the battlefields of World War II. Command the British and American, German or Soviet troops in the most iconic conflicts of the war, leading over 100 different units into battle. Prove your strategic expertise in over 20 demanding singleplayer scenarios, the challenge-focused skirmish mode and the ultra-competitive multiplayer mode.
In Road to Dunkirk, relive the battles leading up to one of the world‘s most daring military rescue missions ever – the evacuation of British Expeditionary Forces and French soldiers from German superior numbers in 1940.
Advance the Soviet forces into Finland during the Winter War’s Vyborg Offensive, and take part in some of the most infamous Finnish vs. Soviet military conflicts in Finland – Winter Storm. Fight as the Finnish against an overwhelming threat, or play as the Soviets and crush the last Finnish defensive lines.
Africa – Desert War shifts the setting from the cold north to the unforgiving and harsh deserts of Africa. Lead the Axis powers in their mission to invade Libya, Tunisia and Egypt to crush the unprepared American forces, or take command of the Allies and relive the battles that turned the tide of the Western Desert campaign.
Gather your forces for an all-out attack on the Pacific shores. Experience the fiercest battles of the South East Asian campaign like never before, as the The Pacific War throws you right into the conflict between the Allied Forces and the Imperial Japanese Army.

Features:
• Sudden Strike 4: Complete Collection offers realistic real-time strategy gameplay with tactical depth and a historical setting
across 11 campaigns with over 45 missions and more than 200 different units in a complete package.
• Contains all free content updates available, with over 10 new maps and gameplay refinements.
• Command German and Soviet forces in the Battle of Kursk – one of the largest tank battles of World War II!
• Road to Dunkirk features 4 new missions, 2 new commanders and 10 all-new units, as well as additional buildings and ships.
• Finland – Winter Storm features 6 new missions, 3 new commanders, and 19 all-new vehicles, along with additional buildings
and units.
• Africa – Desert Storm features 6 new missions, 5 new commanders, and 30 new vehicles, including a medical truck.
• The Pacific War features 10 new missions, 6 new commanders, and over 50 new vehicles, including aircraft carriers.
• Adapt and refine the military doctrines of more than 20 renowned commanders, such as Heinz Guderian, George S. Patton or
Charles de Gaulle for a different strategic and tactical approach to each scenario.
• Pit yourself against other commanders or challenging enemy AI enemies in competitive multiplayer modes.

Xbox Live

Lamentum

Neon Doctrine


18

$15.99
Xbox One X Enhanced

Guide Victor Hartwell, a young aristocrat on a desperate journey to cure the deadly disease that afflicts his beloved wife, Alissa. Their last hope resides in the darkened halls of Grau Hill Mansion whose Earl has uncovered ancient secrets and forgotten sciences. He claims he can heal Alissa, but… at what price? Grau Hill mansion will open its doors and immerse you in a world of nightmares where you may be trapped forever.

Lamentum is a pixel art survival-horror game set in New England in the mid-nineteenth century. To solve the dark secret at the heart of Grau Hill Mansion, you will have to immerse yourself in a nightmare world full of terrible creatures.

Choose well in whom to trust, every decision you make may alter the course of the story.

Will you survive?

Lamentum is inspired by classic survival horror games like Resident Evil and Silent Hill along with cosmic horror masterpieces, especially the Cthulhu mythos.

Lamentum is a dark and adult-themed game, in which the player can enjoy classic survival-horror gameplay.

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Final Fantasy 16’s World Has Large Maps, But No Optional Dungeons

Square Enix has already made it clear that Final Fantasy 16 will not have an open world. But in a recent interview attended by IGN the developer has explained how its segmented map works, revealing that the world of Valisthea is made up of a number of variously sized zones that will provide opportunities for non-linear exploration.

Talking as part of a roundtable discussion with the press, Final Fantasy 16 director Hiroshi Takai explained that the world is constructed from multiple maps; some small, others large. Commenting on the larger scale ones, Takai said “We have – I think – four zones that are about two kilometers by two kilometers.”

Producer Naoki Yoshida elaborated on the way players will navigate and explore these zones, which collectively make up the landscape of Valisthea. “On the world map you have the areas that you can travel to and you select that area and then you jump to that area seamlessly. And then you follow the main quest there. And then once you finish that, you’ll go back to this hub area […] called the Hideaway.”

Takai describes the Hideaway as a location from which to start both main missions and optional side quests, the latter of which includes monster hunts among other activities. Yoshida also notes that the Hideaway is where players will find the item shop, as well as a blacksmith who can craft and upgrade weapons.

Much of this set-up will be somewhat familiar to series veterans; even back in the days when Final Fantasy had an ‘open world’, the overworld was more a home for a variety of zones (or ‘field maps’) rather than what we’d consider an open world today. But unlike many of the series’ beloved classics, Final Fantasy 16 will not feature any hidden dungeons or areas.

“We didn’t create any [hidden dungeons or maps] because we wanted players to focus more on the main scenario and not have this feeling that you have to go to this area and clear this area,” said Takai. “We wanted them to focus on this and we wanted to focus our development more on the main areas. So we didn’t go out of our way to create maps that didn’t need to be visited.”

“However, there are areas that I guess players could consider dungeons,” he continued. “They’re off the field and you go deep down, but those are all connected in some way to the story. And they’re all expertly crafted dungeons. We created these as great places, we want players to go there and so we’re going to give reasons for players to go there. We didn’t want to create something that most players may not even find.”

Despite this, Yoshida wished to assure players that there’s still much to see and do within Final Fantasy 16’s world. “The one thing is that as you hear this answer and you’re thinking, oh, and so there’s not many places you can explore,” he said. “There are a lot of areas that you can explore. So don’t worry about that.”

For more about Final Fantasy 16, take a look at how it was only possible to make it for PS5 hardware, its novel approach to accessibility, as well as our hands-on preview. You can also read Yoshida’s comments on Final Fantasy 16’s approach to the diversity of its characters and cultures.

Matt Purslow is IGN’s UK News and Features Editor.

Hands-on with Final Fantasy XVI – new gameplay details

As the highly anticipated June 22 release of Final Fantasy XVI draws near, fans of the iconic franchise eagerly await what promises to be a new and thrilling addition to the beloved series.

I was lucky enough to go hands on with Final Fantasy XVI, and even had the opportunity to interview some of the key members of the development team. After my time with the game, I came away with a deep appreciation for its many strengths, and am convinced that it will become an essential PS5 title.

One thing is certain, Final Fantasy XVI has assembled a stellar line-up of creators, each with a proven track record of delivering unforgettable gaming experiences. Leading the project is producer Naoki Yoshida, widely regarded as one of Square Enix’s most beloved figures and the mastermind behind Final Fantasy XIV, which he transformed into a massively successful title. Yoshida has brought with him key members of his XIV team, including Masayoshi Soken, the composer responsible for XIV’s soaring score, who will create the soundtrack for XVI, and Michael-Christopher Koji Fox, the mastermind behind XIV’s intricate lore, who will oversee localization, writing, culturalization and lore for the title. Ryota Suzuki, the Capcom veteran responsible for Devil May Cry 5’s satisfying combat, heads the combat department, while art direction is provided by Hiroshi Minagawa, whose credits include Final Fantasy XII, Tactics, and XIV. At the helm of this all-star team is Hiroshi Takai, a Square Enix veteran known for his contributions to the SaGa series and The Last Remnant. With such a talented group of creators, Final Fantasy XVI promises to be an unforgettable gaming experience that fans won’t want to miss.

Below, I’ll share some of the standout aspects of the title that left the greatest impression on me, and that I believe will make this game an unforgettable experience for fans of the series and newcomers alike.

The thrills of real-time combat and high-octane Eikon fights

In Valisthea, nations are safeguarded by Eikons, enormous and potent creatures each harnessing an elemental power. These mighty beings reside within Dominants, mortal hosts blessed with the ability to summon their respective Eikon’s incredible strength. As nations clash, Eikon fights make for bigger-than-life combat. Channeling Japanese Kaiju culture from the likes of Ultraman, Evangelion, and Attack on Titan, boss battles will see grand showdowns between Final Fantasy’s Titan, Garuda, Shiva, Ifrit, Phoenix, Bahamut and more, each battle entirely unique in their setting, movement, and gameplay.

And when these colossal creatures aren’t engaged in battles, the protagonist Clive Rosfield is equipped with a range of combat abilities he learns as the story progresses, peppering them in fights to execute impressive combos. 

“We drew a little bit of inspiration from the Final Fantasy V ability system in the sense that Clive learns abilities from the Eikons he encounters on his journey, and can combine them in countless unique ways to create a powerful arsenal of techniques,” says Ryota Suzuki. 

With this Devil May Cry 5 veteran leading the way and Final Fantasy XVI departing from turn-based battles to focus on real-time combat, the gameplay felt fast-paced, intricate, and incredibly exhilarating.

A high skill ceiling yet accessible gameplay experience

Perhaps one of the things I found most impressive and exciting about XVI’s combat system is how the title does away with difficulty settings. No need to choose between easy, normal or hard at the beginning of your playthrough: you will have two options: action-focused or story-focused. Behind these two options, there’s in fact a singular experience, with enemies just as ferocious in the story-focused mode as they are in the action-focused one, with the single difference that picking story-focus grants players access to a particular set of accessories from the very start of their playthrough.

To make the game more accessible to players who may be less familiar with action gameplay, Final Fantasy XVI features a variety of helpful accessories. There are five to choose from, each offering unique benefits and picking the story-focused setting will let you equip two from the get go. One accessory slows down time to make it easier to perform perfect dodges, while another fully automates the controls of Torgal, Clive’s loyal canine companion. One accessory automatically uses potions when your health is running low, and another automatically dodges incoming attacks for you. 

Perhaps the most visually striking accessory, however, lets you dish out a series of powerful combos and finishers based on your available cooldowns at the (repeated) press of a single button, showcasing the full breadth and intricacy of the combat system for virtually none of the price, and making for a flashy experience. With these accessories, Final Fantasy XVI is designed to be accessible to a wide range of players, regardless of previous experience with action games.

However, action gamers – do not fret. The skill ceiling is even higher in the third setting you’ll get to pick once you finish the game. Aptly named ‘Final Fantasy’, the New Game+ mode will provide players with an extra challenge should they be up for it, not only increasing the strength of enemies but also their placement throughout the game as well as providing players with full-on different battles.

A narrative landscape of high fantasy and political intrigue

Unlike its predecessor, which ventured into more modern territory, XVI takes us on a journey back to the roots of the franchise, immersing us in a world of high fantasy that draws inspiration from medieval Europe. The realm of Valisthea is built around powerful Mothercrystals that provide aether, the magical force that has been a staple of the Final Fantasy universe since its inception. As nations form around these crystals, each developing its own customs and philosophies, a delicate balance emerges, punctuated by periods of precarious peace. But when the aether starts to drain, tensions rise, and deep political conflicts threaten to tear Valisthea apart.

Against this backdrop of uncertainty, players will embark on Clive’s journey, a tale of revenge with his own personal, unique motivations. And of course, he won’t be traveling alone. 

According to Naoki Yoshida, individual stories will be essential. “We have a vast ensemble cast,” says Yoshida. “Each character is unique in their backgrounds and motivations, and each has their own unique arcs that play out through the story. And while the main focus of this story is on Clive Rosfield, as he seeks vengeance for the loss of his family and nation. Through his journey, players will witness the fates of many other characters as well.”

To support this rich narrative, Final Fantasy XVI will feature a brand-new system called Active Time Lore, or ATL for short. 

“Our story is deep and focuses on the characters, but we wanted to make the world feel alive and give reasons for why things are happening,” says Michael-Christopher Koji Fox “We created a history that goes back over 1500 years, which influences the story.” 

This very in-depth feature is integrated throughout and will allow you to pause the game at any point, even mid-cutscene, and get tailored lore prompts to refresh your memory on a character just mentioned, a nation’s history, or a particular event that took place. 

“We have hundreds of entries available,” Koji Fox continues, “but players can also choose to ignore them and enjoy the game without feeling bogged down.”

Technical prowess fuelled by PS5’s hardware

Final Fantasy XVI sets a new standard in technical achievement that cannot be ignored. Its vast and beautiful world can be explored with ease, seamlessly transitioning between battle, exploration, and cutscenes without any pesky loading times. Thanks to the incredible speed of the PS5’s SSD, players can immerse themselves in a non-stop rollercoaster ride of gameplay. But that’s not all either, the DualSense wireless controller adds a whole new level of immersion with its impressive range of haptic feedback. 

“In terms of the haptic feedback, we take the sound effect data from our cutscenes and transfer it into vibration data,” says Hiroshi Takai “While an explosion will obviously create a big vibration, it’s the smaller sounds and subtle variations in vibration that really stood out to us. It’s like going from one generation of controllers to the next.” 

The portion of FFXVI that I had the opportunity to play was a vertical slice of the main questline, which took place a few hours into the game. During this segment Clive Rosfield was accompanied by Hugo Kupka and Torgal as we tracked down one of the dominants. In this pursuit, we ventured through a castle and encountered numerous enemies, culminating in two thrilling boss battles. It’s important to note that the version of the game that I experienced is still in development and may undergo further changes before its final release on June 22, 2023.

Environmental thriller The Forest Cathedral is based on real-life scientist Rachel Carson’s pesticide study

great games based on books, but I’ve never seen an adaptation as unconventional as The Forest Cathedral, a dramatic reimagining of Rachel Carson’s science book from the ‘60s, Silent Spring. Carson’s book investigated the pesticide known as DDT, its harmful environmental impacts, and the misinformation that allowed companies to indiscriminately use it. The Forest Cathedral reimagines this series of events as partly a first-person walking sim across the woods and partly a 2D platformer set inside scanning equipment. So, yeah, not exactly a one-to-one adaptation.

Read more

Video: Splatoon 3’s Inkopolis Side-By-Side Graphics Comparison (Switch & Wii U)

First wave of DLC out now.

After being revealed at the February Nintendo Direct, the first wave of DLC for Splatoon 3 is now here, bringing the Inkopolis hub world from the first game in the series over to the Switch.

The location is nothing but a new hub for the time being, with no noticeable bonuses being granted to those that choose to shop and play there rather than Splatsville. You might remember the location from 2015’s Splatoon on the Wii U and while it remains mostly unchanged in its new Switch form, the graphics have received something of a facelift.

Read the full article on nintendolife.com

Elden Ring’s first expansion is currently “in development”

Elden Ring has been relatively quiet after selling a gazillion copies and winning every game of the year award in existence (except for the coveted RPS one.) Fans have been clamouring for DLC and you’d expect a big expansion announcement to coincide with the game’s first anniversary – February 25th – but developer FromSoftware chose to celebrate the mega-RPG’s birthday three days later – this morning. In a Twitter post, FromSoftware announced Elden Ring’s first expansion called Shadow Of The Erdtree.

Read more

Elden Ring: Shadow of the Erdtree Expansion Is Officially In Development

FromSoftware has officially announced Shadow of the Erdtree, an upcoming DLC expansion for Elden Ring. The developer confirmed that the DLC is currently in development, but no release date has been announced for the time being.

The news came in the form of a tweet from the official Elden Ring and FromSoftware Twitter pages, also featuring new key artwork for the expansion which you can see just below.

This news comes just days after Elden Ring’s one-year anniversary, in which it has sold over 20 million copies and received unprecedented game of the year awards, including at DICE, New York Game Awards, The Game Awards, and was IGN’s best game of 2022 as well.

IGN also recently spoke to Elden Ring creator Miyazaki who suggested that success won’t dictate what content FromSoftware makes next.

Shadow of the Erdtree seemingly isn’t the only project FromSoftware is working on currently, with Armored Core 6 also in active development from the Japanese studio.

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

PC Game Pass Preview is Available for Insiders in 40 New Countries

As a part of our mission to expand the joy and community of gaming to every player in the world, we’re excited to announce we’re bringing a preview of PC Game Pass to 40 new countries for the first time ever, comprising: 

  • Albania   
  • Algeria 
  • Bahrain 
  • Bolivia 
  • Bosnia and Herzegovina  
  • Bulgaria   
  • Costa Rica  
  • Croatia   
  • Cyprus  
  • Ecuador 
  • Egypt   
  • El Salvador  
  • Estonia   
  • Georgia  
  • Guatemala 
  • Honduras  
  • Iceland   
  • Kuwait 
  • Latvia   
  • Libya 
  • Liechtenstein  
  • Lithuania   
  • Luxembourg   
  • Malta  
  • Moldova   
  • Montenegro   
  • Morocco 
  • Nicaragua 
  • North Macedonia 
  • Oman 
  • Panama 
  • Paraguay 
  • Peru 
  • Qatar 
  • Romania   
  • Serbia   
  • Slovenia   
  • Tunisia 
  • Ukraine   
  • Uruguay  

Beginning on February 28, gamers in these new markets can sign up for PC Game Pass Preview program giving them immediate access to a library of hundreds of high-quality PC games on Windows including new Xbox Game Studios releases on day one, iconic Bethesda games, an EA Play membership, and member-only benefits in Riot Games. ​It only takes a few minutes to download the Xbox Insider Hub app and sign up to join the Insider Program. Once registered, players can join the preview of PC Game Pass for a special testing price for the first month. 

The PC Game Pass library adds new games all the time, and more great games from Xbox and Bethesda are coming to PC Game Pass soon. The upcoming action-strategy game Minecraft Legends will be released on Tuesday, April 18; Redfall, Arkane Austin’s story-driven first-person shooter, hits on May 2; and more great games are coming soon.

In the coming months, PC Game Pass will launch in these countries for all players to experience. This means that Game Pass community members from 86 countries around the world can play hundreds of games together with their friends and family.

We look forward to welcoming more players from around the world to the Game Pass community.

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Scars Above Review

As I took my first steps on Scars Above’s mysterious planet, I felt my excitement and fear rising. Almost immediately, an encounter with its grotesque alien creatures turned out to be much more complicated than I anticipated. I even died a couple of times before making any significant progress at all, giving me the impression that I was at the beginning of a harsh and nervewracking journey that was going to ask the very best of me to survive on its default difficulty level. But my fear of the unknown proved to be unjustified in this case, and the initial thrill dissipated after an hour or so when I’d unlocked the first few of a vast arsenal of weapons. After that, most of my battles became trivial, and they remained that way until the very end – even when I turned the difficulty up to hard.

Scars Above’s first section is calm. You’re introduced to your protagonist, Doctor Kate Ward, and the rest of the space scientific crew while they are investigating a strange object in Earth’s orbit. Some silly chit-chat, puzzles, and exposition later, you get to (barely) know your team and craft your first device — a tool that will become like the standard assault rifle you find in most shooters, but with shock ammo. Then, you’ll hear an unnecessarily serious speech from your captain that is supposed to be inspiring but ends up being cheesy due to its delivery and timing. The next thing you know, you wake up on an unknown planet with no idea about what happened or where everyone went.

Right after picking up an electric cutter – a basic melee weapon with the most boring attack pattern I’ve seen – I faced the first enemy. This one was easy enough, a kind of spider that usually brings some friends but doesn’t really mean any trouble — unless there are too many friends. However, when I grabbed the assault rifle I’d built and got back to the main road, it was the turn of the second type of creature: a mutated scorpion that usually hides underwater. It surprised me coming out of nowhere, and then zapped me with a poison projectile. After dealing with the beast and his partner, I realized that my life was still going down thanks to the new status. There was no way of curing this, and a few seconds later, I was respawning at the checkpoint. The same scene repeated a few times until I managed to stop catching the beast’s vomit with my face and reached the next checkpoint.

Before long you’ll end up being so powerful that you’ll find little to no resistance.

What honestly felt unfair at first became the most important lesson I learned through the nine hours and six chapters of Scars Above: keep your distance from the enemies and everything they throw at you. Your electric cutter is a joke – even with the charged attack that you can unlock, it will always leave you exposed when you could just blow the aliens’ heads off with a good headshot. Of course, sometimes this will be challenging in a linear third-person shooter in which you’ll face faster monsters and smaller spaces with nowhere to run as you move through levels, but after the first couple of hours you probably won’t need any combat tips at all. You quickly craft new guns and gadgets and level up, and before long you’ll end up being so powerful that you’ll find little to no resistance.

In essence, the weapons in Scars Above are the typical guns you’ll expect from any type of shooter, but with an elemental twist: there’s the aforementioned assault rifle with electric bullets, a gun that can be charged up to shoot fire ammo, a grenade launcher that freezes enemies, and a shotgun that disintegrates them with acid. As you might imagine, you can chain attacks with these weapons and produce elemental reactions that will deal bonus damage to anything that comes near you, and you can also use the environment to your advantage. Fire and acid bullets create a strong explosion, while shooting an enemy standing on water with your grenade launcher will freeze it faster. Some enemies will have a weak point in their body that will represent the element you want to shoot them with, and there are color-coded orbs around the levels that are effectively explosive barrels that deal elemental damage, too.

The elemental damage system worked a little too well.

This is a clever way of making you change weapons at all times, thinking of which is the best and most effective plan against what’s in front of you. It kept me interested for a while… until I realized that the system worked a little too well. Most of the creatures in front of me could be squashed in mere seconds by exploiting any possible elemental combination, regardless of their strength or the situation. Instead of being one part of a larger plan, shooting an electric orb at the right time completely exterminated all the threats around.

If this wasn’t enough of an advantage, Kate has the ability to craft a variety of gadgets, such as a barrier that protects her for a few hits, a gravity grenade that makes everything in its area except you slow for way too many seconds, or a hologram that baits creatures, among others. All of these use the same resource (batteries), which are crafted from a resource that’s pretty much everywhere, or replenished by refilling your inventory at any checkpoint. This is way too convenient because it means you’ll hardly run out of ammo or crafting resources, especially after you’ve increased your carrying capacity.

You’ll hardly run out of ammo or crafting resources.

What’s worse is that the variety of gadgets that seem interesting and well thought-out when used individually felt useless when they start to overlap with each other. For instance, you can basically spam the gravity grenade and earn effectively the exact effect and/or advantages of all the other gadgets. And you can forget about dying when you find permanent healing items with several charges that can be easily refilled.

Some regular enemies that you’ll discover later will make things a bit more interesting, like one beast that can teleport behind you or a fungus monster that blinds you. They arrived a bit too late to the party, though, after I’d already become pretty bored by several hours of effortlessly killing everything around me.

Not even the bosses stand out as challenges, except perhaps for the first one that you meet while you’re still creating your basic guns. That doesn’t mean that these battles are completely uninspired – they do come with mechanics that will keep you changing ammo constantly and moving around big arenas. They are fun while they last, but they also don’t present ideas that you haven’t seen already in other games (and better executed). For example, breaking the surface where an enemy is standing isn’t exactly new, and it doesn’t feel great either when you can do it more than once in a row without letting the boss move or shoot you back if you’re fast enough. The fact that some boss battles are repeated doesn’t help the case, either.

What’s so frustrating about all of these issues is that Scars Above has its moments of pure joy.

What’s so frustrating about all of these issues is that Scars Above has its moments of pure joy. Facing a new creature for the first time normally involves a moment of genuine surprise, and figuring out how to handle them is engaging. Even being an unstoppable killing machine can bring satisfaction when you feel rewarded by perfectly understanding the tools at your disposal, or just by feeling your own power. And some of the later areas even took me by surprise with their scatological and repulsive (but in a good way) design, at least when compared to the dull plains and boring swamps from the earlier stages. The lack of a map directing you around is a good choice as it makes you follow your intuition and find the way, even if none of the scenarios are really big or full of secret pathways. The building blocks for a more engaging game are here, but they are surrounded by elements that lack polish, depth, and any sense of challenge.

Apart from fighting, you’ll spend time analyzing resources, clues left in the environment, and some pretty basic symbol-matching puzzles. There’s an intention of bringing a scientific perspective, considering our protagonist’s background, which is mixed in the exploration – for example, when scanning unknown objects we hear what Kate is thinking. She approaches how one creature’s digestive system works with genuine amazement, wondering how its body evolved into that group of organs and functions.

The delivery of Erin Yvette, Kate’s voice actor, feels fresh and embodies a character more worried about discovering and understanding what’s around her during these calmer moments. It’s a shame that her face lacks any expression during most cutscenes, creating an unintentionally hilarious contradiction between what we are hearing and what we see.

The objective of finding the rest of the crew is one of the main plot points, but it is weak and lacks any motivation due to the fact that we don’t know anything about them. I can’t tell you a single thing about any character apart from that they are “people of science” and one of the dudes has a cute little cat toy that wears a hoodie. The intended emotional moments don’t land and some of the transitions between scenes are incredibly abrupt, killing the pacing and the tension built.

Something similar could be said about the plot. While Kate’s motivations are clear and you always know why you’re doing what you’re doing and why, it can’t be said that it’s interesting or original at all. The world of Scars Above feels flat, with some cool alien designs here and there, but not much else that made me want to explore every corner or find all the available audio logs. Far into the story, there are some cool ideas that I won’t spoil, but they are either abandoned or never pay out in any major way, and it’s a disappointment to watch them fizzle out.