Review: Tin Hearts – An Engaging Little Puzzler That Tugs On Your Heartstrings

Heigh ho, heigh ho.

Remember when Lemmings was all the rage? It’s hard to imagine that the studio that would go on to develop the monumentally successful Grand Theft Auto franchise made such a quaint little puzzler. Lemmings was a darn good game, spawning multiple add-ons and sequels over the years. It’s honestly a little surprising that the franchise hasn’t yet seen a (re)release on the Switch.

Enter Tin Hearts. Created by ex-Fable developers over at Rogue Sun, Tin Hearts is a heartwarming mix of environmental storytelling and Lemmings-like puzzle gameplay. Indeed, the whole premise of the game requires you to guide a troop of “mischievous tin soldiers’ through increasingly complex paths from their starting position to the end goal.

Read the full article on nintendolife.com

Dead Island 2: How Dambuster Studios Gave an Undead Series New Life

Deep Silver Dambuster Studios has been working on Dead Island 2 since 2018. When we were first asked by our publisher, Deep Silver, to take on the project, we jumped at the opportunity to be a part of a franchise we already loved and respected so much.

With so many Dead Island fans already in our ranks and a history of creating first-person, narrative-driven games, it seemed like a perfect fit. We had our own unique vision for Dead Island 2, so over the past five years, we have lovingly built the game from the ground up. We haven’t been in “development hell” at Dambuster. Instead, we’ve taken our time to meticulously craft a game that we feel is worthy of its namesake.

We’re also proud to say that we’ve done so without crunching or putting our employee’s health and well-being at risk in the process. After all, happy devs make great games!

Dead Island 2 Screenshots

What Makes Dead Island So Special?

Ever since George A. Romero’s Night of the Living Dead hit theatres back in 1968, zombies have been at the forefront of cinema, television, literature, and – more recently – video games.

In a horde of zombie-based media, it can be hard to stand out from the crowd, but since the first title in the series was released in 2011, Dead Island has managed to carve out its own identity. Putting an emphasis on visceral melee combat in a truly scenic setting, the game achieved cult-like status on the Xbox 360 for its fun twist on zombie slaying.

Why Did Dead Island Need a Sequel?

Revealed to the world back in 2014, the E3 trailer for Dead Island 2 lit a fire in zombie slayers’ bellies worldwide, which has since ceased to go out. The short trailer also introduced the location of LA, which, with its sun-soaked beaches, iconic landmarks, and rich and famous residents, we felt was the perfect location for a zombie outbreak.

Some fans placed their pre-orders immediately after the show and have held onto them for the last nine years. The game we have poured all our efforts into over the last five years is for them.

Dead Island 2 Screenshots

The Community

As we just mentioned, the other thing that makes Dead Island unique is the community around it. You’ll struggle to find a bunch of people more passionate and dedicated to their chosen franchise.

To this day, the servers are active, fans continue to create their own artwork involving the characters, and the forums are still alive with folks conjuring up theories surrounding the game’s story. We know that fans have been waiting patiently for Dead Island 2, and we are proud to deliver them the game they deserve.

The Journey Ahead

Once the playground of the rich and the famous, LA is now overrun with flesh-feasting freaks. During your time in the city – which the locals have taken to calling HELL-A – You’ll slay your way across various locations including the jaw-dropping mansions of Beverly Hills and the iconic Venice Boardwalk.

Sending the undead to their final resting place has never been so much fun. Dead Island 2’s proprietary gore system, F.L.E.S.H (Fully Locational Evisceration System for Humanoids), and the expansive arsenal of fully moddable weapons at your disposal make tearing zombies apart a frightfully fun affair.

Dead Island 2 Screenshots

A New Mystery to Unravel

LA is the center of a zombie outbreak, the city has been locked down by the military, and you’ve been bitten. However, for some unknown reason, you aren’t turning fully feral like the rest. Instead, you’re thriving on the infection. During your time in HELL-A, you’ll search for answers about the origins of the outbreak and your newfound zombie status.

See You in HELL-A

All there is left to say is that we will see you in HELL-A! Dead Island 2 is out now and is available on Xbox One and Xbox Series X|S. You can pick it up from your local retailer or digitally via the Microsoft Store.

Xbox Live

DEAD ISLAND 2 GOLD EDITION

Deep Silver


61

Dead Island 2 is thrilling First-Person Action RPG, stylish, vibrant and flooded with zombie infection. Explore iconic, gore-drenched Los Angeles. Meet larger-than-life characters. Slay countless foes in exquisitely bloody detail. And evolve to become the ultimate Zombie Slayer!

The Gold Edition includes the Xbox One and Xbox Series X|S versions of the game, two premium character packs, Golden and Pulp Weapons Packs and Expansion Pass.

The Expansion Pass gives access to two brand new chapters of the story coming after release. Pre-order now and get the Memories of Banoi Pack.

FEATURES

Explore HELL-A – Dead Island 2 takes players across the most iconic locations of the City of Angels, now stained with horror, in an exciting pulp journey from the verdant suburbia of Beverly Hills to the quirky promenade of Venice Beach.

Brutal Melee Sandbox – Combat delivers the most intense, visceral and gory first person experience possible, with plenty of weapons and tactical (and brutal) options to chew your way through the zombie horde. Whether you’re slicing, smashing, burning or ripping, we want you to truly feel it.

Be the Ultimate Zombie Slayer – There are six characters to choose from, each with their own unique personality and dialogues. You can fully customize the abilities of each Slayer, with our brand-new skill system allowing you to re-spec instantly and try out the craziest builds.

Zombie Infestation – Ready to experience the most advanced dismemberment system in games? Our LA is crawling with zombies that look and react realistically. These mutated wretches are the reanimated, rotten heart of Dead Island 2 with dozens of distinct zombie types, each with their own mutations, attacks and hundreds of visual LA-themed variants. Our monsters are relentless, challenging, and true Los Angelinos. Will you be able to survive?

A Cinematic Co-op Adventure – As a proper RPG experience, Dead Island 2 offers plenty of exciting quests, a crazy cast of characters, and a thrilling pulp story, to truly immerse you in its twisted universe. Re-playability is guaranteed. Add an over-the-top co-op mode for up to three players, and you’ll stay in LA for a very long (and gory) trip.

Alexa Game Control – Use your voice to swap weapons, set waypoints, goad zombies, and much more, available first on Dead Island 2. Play with any microphone or headset, no Alexa device required. UK, US and Canada (English) only.

Xbox Live

DEAD ISLAND 2 DELUXE EDITION

Deep Silver


39

The Deluxe Edition includes the Xbox and Xbox Series X|S versions of the game, two premium character packs, featuring a unique costume and weapon, and the Golden Weapons Pack. Pre-order now and get the Memories of Banoi pack, with two weapons, a special weapon perk and skill card.

The much-loved zombie saga is back with a unique formula of horror, dark humor and over the top zombie-slaying, spanning an epic pulp adventure.

Dead Island 2 is thrilling First-Person Action RPG, stylish, vibrant and flooded with zombie infection. Explore iconic, gore-drenched Los Angeles. Meet larger-than-life characters. Slay countless foes in exquisitely bloody detail. And evolve to become the ultimate Zombie Slayer!

FEATURES

Explore HELL-A – Dead Island 2 takes players across the most iconic locations of the City of Angels, now stained with horror, in an exciting pulp journey from the verdant suburbia of Beverly Hills to the quirky promenade of Venice Beach.

Brutal Melee Sandbox – Combat delivers the most intense, visceral and gory first person experience possible, with plenty of weapons and tactical (and brutal) options to chew your way through the zombie horde. Whether you’re slicing, smashing, burning or ripping, we want you to truly feel it.

Be the Ultimate Zombie Slayer – There are six characters to choose from, each with their own unique personality and dialogues. You can fully customize the abilities of each Slayer, with our brand-new skill system allowing you to re-spec instantly and try out the craziest builds.

Zombie Infestation – Ready to experience the most advanced dismemberment system in games? Our LA is crawling with zombies that look and react realistically. These mutated wretches are the reanimated, rotten heart of Dead Island 2 with dozens of distinct zombie types, each with their own mutations, attacks and hundreds of visual LA-themed variants. Our monsters are relentless, challenging, and true Los Angelinos. Will you be able to survive?

A Cinematic Co-op Adventure – As a proper RPG experience, Dead Island 2 offers plenty of exciting quests, a crazy cast of characters, and a thrilling pulp story, to truly immerse you in its twisted universe. Re-playability is guaranteed. Add an over-the-top co-op mode for up to three players, and you’ll stay in LA for a very long (and gory) trip.

Alexa Game Control – Use your voice to swap weapons, set waypoints, goad zombies, and much more, available first on Dead Island 2. Play with any microphone or headset, no Alexa device required. UK, US and Canada (English) only.

Xbox Live

Dead Island 2

Deep Silver


38

The much-loved zombie saga is back with a unique formula of horror, dark humor and over the top zombie-slaying, spanning an epic pulp adventure.

Dead Island 2 is thrilling First-Person Action RPG, stylish, vibrant and flooded with zombie infection. Explore iconic, gore-drenched Los Angeles. Meet larger-than-life characters. Slay countless foes in exquisitely bloody detail. And evolve to become the ultimate Zombie Slayer!

Pre-order now and get the Memories of Banoi pack, featuring two unique weapons, a special weapon perk and skill card.

FEATURES

Explore HELL-A – Dead Island 2 takes players across the most iconic locations of the City of Angels, now stained with horror, in an exciting pulp journey from the verdant suburbia of Beverly Hills to the quirky promenade of Venice Beach.

Brutal Melee Sandbox – Combat delivers the most intense, visceral and gory first person experience possible, with plenty of weapons and tactical (and brutal) options to chew your way through the zombie horde. Whether you’re slicing, smashing, burning or ripping, we want you to truly feel it.

Be the Ultimate Zombie Slayer – There are six characters to choose from, each with their own unique personality and dialogues. You can fully customize the abilities of each Slayer, with our brand-new skill system allowing you to re-spec instantly and try out the craziest builds.

Zombie Infestation – Ready to experience the most advanced dismemberment system in games? Our LA is crawling with zombies that look and react realistically. These mutated wretches are the reanimated, rotten heart of Dead Island 2 with dozens of distinct zombie types, each with their own mutations, attacks and hundreds of visual LA-themed variants. Our monsters are relentless, challenging, and true Los Angelinos. Will you be able to survive?

A Cinematic Co-op Adventure – As a proper RPG experience, Dead Island 2 offers plenty of exciting quests, a crazy cast of characters, and a thrilling pulp story, to truly immerse you in its twisted universe. Re-playability is guaranteed. Add an over-the-top co-op mode for up to three players, and you’ll stay in LA for a very long (and gory) trip.

Alexa Game Control – Use your voice to swap weapons, set waypoints, goad zombies, and much more, available first on Dead Island 2. Play with any microphone or headset, no Alexa device required. UK, US and Canada (English) only.

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God of Rock and The Magic Of Game Music, As Told By Its Composers
How Star Trek Icon Gates McFadden Joined Star Trek Online

IGN UK Podcast 693: Ranking the Best Orlando Theme Park Toilets

The old guard is in town as Cardy, Dale, and Alex talk about some hot new video games that you can play with your fingers. Dead Island 2 is finally out after a decade of development. Was it worth the wait, though? Maybe you’ll find out if you listen. The new Burning Shores DLC for Horizon Forbidden West is here as well as the remasters of Advance Wars 1 and 2. Dredge is also bangin’. Good times are had. Plus, Alex spends the best part of 20 minutes telling us about his Orlando holiday. It’s all good stuff. Oh, and the Endless Search returns.

What film have you seen the most times? What’s the best toilet ever? Drop us an email: ign_ukfeedback@ign.com.

IGN UK Podcast 693: Ranking the Best Orlando Theme Park Toilets

The Division Heartland’s free-to-play survival shooting goes rural, while The Division 2 goes back to New York

Ubisoft held a livestream last night to lay out the future of their MMO shooter franchise. The stream covered a roadmap for The Division 2’s fifth year of support and a deep dive into the upcoming The Division Heartland, a free-to-play spin-off that’s more focused on the series’ survival aspects.

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Dead Island 2 PC performance and the best settings to use

Can you imagine if Dead Island 2 didn’t arrive with actually-quite-good PC performance? All those years, all those developers, and it turned out rubbish? Perish the thought. But nah, Dambuster Studios have ensured it finally hits shelves in a solid technical state; a welcome return to standards for the big-name gamesmaking biz, which has largely spent 2023 chucking out sub-par PC ports.

Read more

Some Advance Wars Physical Owners Are Having Trouble Redeeming Gold Points

Was it delayed too long..?

Back in 2022, with a little more than a month to go until the planned release of Advance Wars 1+2: Re-Boot Camp on Switch, Nintendo delayed the game indefinitely in response to the Russian invasion of Ukraine.

Skip ahead to April 2023 and the game is finally out, though it appears that the delay may have had an unfortunate impact on users’ ability to redeem My Nintendo Gold Points. As reported by the Australian website Vooks, an attempt to redeem the points results in an error code that states “You cannot collect My Nintendo points for this software as the expiry date has passed”.

Read the full article on nintendolife.com

Disney Speedstorm Early Access Review

You may have heard Disney Speedstorm was going to launch as a free-to-play kart racer from the crew behind Gameloft’s long-running Asphalt series. In fact, you may have heard this because that’s what we told you about it back when it was unveiled in June last year. Well, that’s changed. It’s still a kart racer from the Asphalt team, but it’s not actually going to officially launch in its free-to-play state until late 2023 or early 2024. What we have in its place is an “Early Access” version of Speedstorm that just… costs money to play – which, of course, is how all good video games worked before the game industry started copying the gambling industry’s homework. However, despite packing an entirely decent brand of arcade racing action on track, Speedstorm’s drowning level of gacha guff and free-to-play DNA may leave those shelling out a fee to play feeling a little goofy.

For those of you curious about how Speedstorm’s Early Access program works – and what you’ll receive for your money beyond simply being able to play it – a 5,000-word FAQ awaits you on its official website. This is roughly 4,950 more words than I generally like to absorb before playing what’s ostensibly a family-friendly kart racer. At any rate, if you come out the other side of that under the impression Speedstorm is a mobile game masquerading as a PC and console game, know that in its current Early Access state that feels like a fairly accurate way to describe it.

The Bare Necessities

This is unfortunate for a few reasons, though none more so than the fact that, on track, Speedstorm is a plucky little arcade combat kart racer. It’s got a great drift feel in particular, with easy mid-slide adjustment that allows us to open them up into long, low-angle powerslides. There’s also a really satisfying ability to transition between drift directions very smoothly. With responsive controls and a good sense of weight to the karts as they jostle on track and crash back to the course from jumps, I really don’t have any complaints about the handling at all – and that’s obviously a massively crucial part of any kart racer equation. That, and four-player split-screen – which thankfully Speedstorm has, albeit only on PS5, Xbox Series X|S, and PC. PS4, Xbox One, and Switch only get two-player.

There are also some interesting layers to the combat, with items able to be used in different ways depending on how you activate them. For instance, a fire pickup can be tapped to send flames licking from the side of your kart that will stun any opponents you touch, or charged over a few seconds to trigger a blast all around you that can knock out multiple other racers simultaneously. The jellyfish pickup can be triggered to make you temporarily invisible, or it can be charged to become an attacking forcefield that will actually explode and take out opponents. There’s just a little more depth to the combat here than usual, and I can appreciate that.

Each of the characters also has a distinct themed power-up. Donald Duck, for instance, gets a protective raft that turns into a ghostly flurry of fists. I like these close-quarters attacks over the ranged ones, and they seem to work well with my driving style and Speedstorm’s tightly bunched racing. I also have a lot of time for Donald Duck because he’s angry, a World War II veteran, and he’s too proud for pants.

I have a lot of time for Donald Duck because he’s angry, a World War II veteran, and he’s too proud for pants.

On that note, the dartboard approach to Disney characters represented in Speedstorm has resulted in a pretty random shortlist of characters and tracks for launch, with The Jungle Book, Hercules, The Pirates of the Caribbean, Mulan, Beauty and the Beast, and Monsters, Inc. making the cut alongside Mickey and his mates. The modern race suits are a cute touch but I reckon the art team has missed a trick with the vehicles, which seem super vanilla compared to the karts of something like Sonic & All-Stars Racing Transformed, which are brimming with personality to match their drivers.

The selection has made for tracks that all boast sufficiently different atmospheres – from a dank pirate port to the Monsters, Inc. factory, and from Disney’s black-and-white origins to the opulence of Mount Olympus – but they’re not especially technical and don’t tend to feel very different to one another during the moment-to-moment racing. The bigger problem is, despite seemingly boasting several track ribbons per environment, the courses reuse such significant sections I’m simply never able to tell them apart within locations. There’s more variety in the remixed music tracks than the racing tracks. As a result, Speedstorm begins to feel very repetitive very early.

It doesn’t help that this solo format of one-off races is frankly a bit boring – and when your competition is incumbents like the untouchable Mario Kart 8 Deluxe and the terrific Crash Team Racing Nitro-Fueled, that’s a problem. Obviously I’m fully aware that, with its destiny as a live service game, there’s no doubt that there’s a whole wad of new tracks in the pipe set to arrive at regular intervals – but they’re not here yet. So what are you buying right now? Some digital tokens and an exclusive racing suit that tells people you were here before they were? That’s a tough sell.

Gosh it Disturbs Me to See You, Gacha

This brings us to the point where this 40-year-old dad checks out both physically and spiritually, because gacha-style, mobile-inspired upgrade and currency systems are like absolute kryptonite to me. Put clearly, the sheer amount of menu nonsense and overlapping economies in Speedstorm is simply absurd.

Put clearly, the sheer amount of menu nonsense and overlapping economies in Speedstorm is simply absurd.

Tokens are blue. You earn these from completing objectives during races and moving up reward tiers, and we will apparently be able to buy Tokens to access locked content faster. Then there are tokens that are like Tokens, but yellow. These are Season Coins. You get these from moving through the Golden Pass, which is Speedstorm’s battlepass equivalent. I bought that with a Golden Pass Credit. That’s another currency that came with the Early Access pack, separate to the Tokens and Season Coins. Then there are the Seasonal Tickets and Universal Box Credits, which seem like Tokens but they’re purple.

Also separate are the Multiplayer Coins, which are tokens that naturally come from competing online. There’s ranked multiplayer racing, where you take your characters in at whatever level you have them, and “regulated” racing, where racer stats are standardised. I’ve won races in both, but kart racing seems quite soulless racing against strangers and I can’t understand the appeal. It belongs on the couch, if you ask me.

You’ll have to do it if you want to use the Speedstorm shop, though, because sometimes things cost Multiplayer tokens. However, some other things cost blue tokens, and some things cost yellow tokens. Sometimes they cost a purple one, because why not? Sometimes items are just there, a la carte, and sometimes they’re in a blind box. Did I mention there are different types of boxes? There are different types of boxes.

Then there are Racer Shards, which are essentially another currency unique to each individual character that you use to unlock racers and upgrade your characters’ star levels, and then there are upgrade materials, which also stack as basically another currency you also need to upgrade your characters. You’ll need to do that to keep up with the competition. This stuff can be found in the loot boxes you earn playing, rewarded via the Golden Pass, or simply bought from the shop with one of several currencies. Maybe in a box. Maybe not. For 1,200 Tokens I bought 20 Mulan shards, which are automatically traded for one Mulan star. I want to make my Mike Wazowski faster, but now I need four Scare Tanks, one turbo, and four wrenches, and I’m short two wrenches. Did anybody say any of this out loud?

This doesn’t sound like a game; it sounds like a job.

Are you still following? Because frankly I don’t think I am anymore. The mechanical monkey in my brain just backflipped off a building. I haven’t even got to the crew mechanic, which appears to be JPGs of other random Disney characters here to be another thing you need to upgrade. Or the Loot Points. Or the Collection Level, which are points, but different. Are kids meant to understand this? This doesn’t sound like a game; it sounds like a job.

Nintendo Releases New Commercials For Zelda: Tears Of The Kingdom (Japan)

Featuring footage from the recent trailers.

It’s hard to believe, but we’re now just weeks out from The Legend of Zelda: Tears of the Kingdom arriving on the Switch.

Nintendo has been busy airing special trailer presentations in the lead up to this anticipated Switch release, and now it’s seemingly moved onto the marketing side of things – uploading three new commercials to its Japanese YouTube channel.

Read the full article on nintendolife.com