How Microsoft Flight Simulator is Keeping a Ukrainian Dream Alive

Summary

  • After the destruction of the Antonov An-225 “Mriya,” the team behind Microsoft Flight Simulator endeavored to recreate it in-game and begin the process of helping rebuild it in real-life.
  • We spoke to Head of Microsoft Flight Simulator Jorg Neumann to learn how this ambitious project got off the ground.
  • Available in the in-game store, you can fly the Antonov An-225 “Mriya” today in Microsoft Flight Simulator on both console and PC.

I’m a big fan of airplanes. Large ones, small ones, medium sized… Each one is extraordinary in their own way when you take a step back and consider how incredible it is that these manmade machines can conquer the sky. There have been thousands of unique aircraft designs that have taken flight; the SR-71 “Blackbird” for its otherworldly look, the P-38 “Lightning” with its unique H-shaped design, and the iconic B-17 “Flying Fortress” which lives up to its namesake as a literal fortification in the sky, are some personal favorites. But none have been quite as impressive as the Antonov An-225, affectionately known as “Mriya.”

Designated as the An-225, since it could carry up to a colossal 225 tons of cargo, the Mriya (which translates to “dream” in Ukrainian) was the largest and heaviest aircraft in the world. Originally created to transport the Buran-class orbiters in the 1980s before being retrofitted to carry oversized payloads, it housed six turbofan engines across its immense wingspan, two large vertical stabilizers, and a 32-wheel landing gear assembly — there was truly nothing like it.

  • Microsoft Flight Simulator - Antonov An-225 “Mriya” Screenshot
  • Microsoft Flight Simulator - Antonov An-225 “Mriya” Screenshot
  • Microsoft Flight Simulator - Antonov An-225 “Mriya” Screenshot
  • Microsoft Flight Simulator - Antonov An-225 “Mriya” Screenshot

Needless to say, it was upsetting when news broke in early 2022 that the only existing Mriya was destroyed during the Battle of Antonov Airport, at the outset of Russia’s invasion of Ukraine.

So, when I first heard the news the team behind Microsoft Flight Simulator was moving forward with an ambitious goal of not only recreating the aircraft for everyone to enjoy in their world-class flight simulator, but equally determined to bring the real Mriya back to life, I had to learn more. I managed to catch up with Head of Microsoft Flight Simulator Jorg Neumann, shortly after the announcement of the aircraft’s launch in Microsoft Flight Simulator, to discover more about this amazing project.

“There was an outcry in the flight sim community that day [February 27, 2022] and all of us were really affected by the news,” Jorg recounts upon first hearing of Mriya’s destruction. “In our team meeting, there was an outpouring of sadness and shock. Personally, it struck me deeply as the Mriya had also been a symbol of mankind’s ingenuity… it was in that meeting that I quite emotionally said we need to preserve the memory of this great aircraft in our sim.”

“Personally, it struck me deeply as the Mriya had also been a symbol of mankind’s ingenuity.”

After the meeting, Jorg contacted Chief Pilot for Antonov Airlines Dmytro Antonov via LinkedIn and reached out to their Microsoft office in Ukraine. At that time, no one in Ukraine was able to talk to about digital preservation of the An-225, but one key contact, Alexander Matsko, embraced the idea of bringing Mriya into Microsoft Flight Simulator.

“It was delightful news for us, considering the high professional level of the Microsoft team and their high international reputation,” described Deputy General Director for Ukraine’s Antonov Airlines Viktor Avdieiev, upon hearing the news that Microsoft was trying to bring the An-225 back in a flight simulator. “This aircraft occupied a special place in global aviation history; no such other plane exists… Thanks to this product, many people get to know this powerful bird and will love it as we do.”

  • Microsoft Flight Simulator - Antonov An-225 “Mriya” Screenshot
  • Microsoft Flight Simulator - Antonov An-225 “Mriya” Screenshot
  • Microsoft Flight Simulator - Antonov An-225 “Mriya” Screenshot
  • Microsoft Flight Simulator - Antonov An-225 “Mriya” Screenshot

“We kept in touch over the tumultuous months,” Jorg described. “[Matsko] later introduced us to Antonov Company and really was instrumental in making this happen. On our side, I contacted Ubaid, the head of iniBuilds, a close partner of ours that had just completed an excellent rendition of the Airbus A310-300. He and his team of experts were equally enthusiastic, and work began shortly thereafter.”

It was that team of 17 at iniBuilds that brought the An-225 to life in Microsoft Flight Simulator. You can really get a sense of the passion they poured into the finished product because it’s such an extremely hyper-detailed recreation of the Antonov An-225, and players can now experience it on both Xbox Series X|S and Windows PC.

“This aircraft occupied a special place in global aviation history; no such other plane exists.”

“They [iniBuilds] did lots of online research initially, and collected open questions in a detailed list that was then sent to Antonov,” Jorg told me. “Antonov filled in all the blanks, which is why we were able to reach such a high degree of authenticity.”

“The specialists had the opportunity to visit Mr. Antonov and several other Antonov Company engineers in Leipzig, where they flew the digital plane together,” Avdieiev describes. “Antonov Company provided the original recordings of the An-225, and An-124’s engines were recorded to make digital Mriya sound realistic.”

iniBuilds had the full support of the Antonov Company and Mr. Dmitry Antonov, the Chief pilot of the An-225. Mr. Antonov also made a video series with lots of incredible detail that helped Jorg and his team to initially get going on the digital re-creation. Other details were filled in when the team met him and other Antonov pilots for a test session in Leipzig.

  • Microsoft Flight Simulator - Antonov An-225 “Mriya” Screenshot
  • Microsoft Flight Simulator - Antonov An-225 “Mriya” Screenshot
  • Microsoft Flight Simulator - Antonov An-225 “Mriya” Screenshot
  • Microsoft Flight Simulator - Antonov An-225 “Mriya” Screenshot

“It was truly an enlightening experience talking to the pilots who flew the Antonov An-225,” Jorg said. “The most unique point we learned was understanding the handling characteristics of such a unique large aircraft! Their feedback allowed us to make the aircraft fly as close to reality in Microsoft Flight Simulator.”

The pilots of Antonov gave the team real insight into the various areas of the plane and the uses they had. For example, they advised that being such a unique aircraft, the Antonov An-225 carried its own towbar to maneuver safely out of any airport it flew to around the world. One was specially modelled just like it for the simulator and can be seen in the cargo bay of the version found in Microsoft Flight Simulator.

“What if they could bring Mriya… back to life?”

But the team at Microsoft Flight Simulator were not merely satisfied with a digital recreation of the aircraft. What if they could bring Mriya… back to life? That’s when discussions with the Antonov Company went deeper on how they could find a way to help contribute to the rebuilding of this aircraft.

“We decided to give 100% of the gross receipts from the sale of the digital An-225 for one year after launch directly to Antonov Company so the money could be used to rebuild the An-225.” Jorg said. “If Antonov determines that rebuilding isn’t feasible, then the funds can alternatively be used to create a memorial to the plane.”

  • Microsoft Flight Simulator - Antonov An-225 “Mriya” Screenshot
  • Microsoft Flight Simulator - Antonov An-225 “Mriya” Screenshot
  • Microsoft Flight Simulator - Antonov An-225 “Mriya” Screenshot
  • Microsoft Flight Simulator - Antonov An-225 “Mriya” Screenshot

Proceeds from the in-game DLC will go toward rebuilding the An-225 and currently this is the only method through which the sim and gaming community can contribute to this effort. Still, it’s a lofty goal and if it doesn’t come to fruition, there are plans to find other ways to honor the aircraft’s legacy.

“We did not set a minimum donation but instead opted to give Antonov all the money we receive. We feel strongly that we want to help restore a national treasure to its former glory and highlight the resilience of Ukraine. So far, we’re thrilled with the reaction from the simmer community.”

“We feel strongly that we want to help restore a national treasure to its former glory and highlight the resilience of Ukraine.”

Asking Jorg what he hopes simmers take away from the experience of piloting this incredibly unique aircraft in Microsoft Flight Simulator, Jorg was insightful in his response.

“The Mriya is not just the world’s heaviest plane that broke, and still holds, a large amount of aviation records. Like much of [the aviation community], to me, it stands as a monument for what we as humans can achieve. The dream of flight goes back a very long time, and it was realized over centuries by brilliant minds around the world. The Mriya was, and is, a significant milestone in that aviation history and in the history of human ingenuity. I hope simmers will appreciate the engineering marvel of this aircraft and dream that the Mriya will one day fly in our skies again.”

Related:
Microsoft Flight Simulator Releases the Highly Versatile Antonov An-2 Aircraft
Microsoft Flight Simulator Introduces the World’s Heaviest Aircraft, the Antonov AN-225 Mriya
Microsoft Flight Simulator Adds New Plane To Local Legend Series

Microsoft Says It Wouldn’t Be Able to Sabotage Call of Duty on PlayStation

Microsoft says Sony has no reason to worry about an inferior version of Call of Duty launching on PlayStation consoles, should the Microsoft and Activision Blizzard acquisition go through.

In its latest submission to the UK’s Competition and Markets Authority, Microsoft responded to Sony’s concerns that Microsoft and Activision Blizzard would sabotage the PlayStation version of future Call of Duty titles. In its filing, Microsoft referenced a new remedy proposal that addresses Sony’s concerns of a “worse version of CoD titles on PlayStation consoles”.

Microsoft claimed that its current proposal would would actually encourage the Call of Duty developers and publishers to create a PlayStation version that’s optimized for the platform.

“As Microsoft will be shipping CoD on PlayStation in compliance with its remedy commitments… Microsoft will have every incentive to develop games with optimised support for PS5 features, such as haptics, and future consoles in order to maximise sales on the platform.”

Elsewhere in the document, Microsoft also wrote about the length of its proposed 10-year deal to Sony, saying, “Microsoft considers that a period of 10 years is sufficient for Sony, as a leading publisher and console platform, to develop alternatives to CoD.”

Earlier this month, a separate document submitted to the UK’s CMA included comments from Sony voicing concerns about the future of Call of Duty. The company was concerned that Microsoft could raise the price of Call of Duty on PlayStation, prioritize the Xbox version, or release a buggy build of the games on PlayStation.

Call of Duty has been the main point of contention during Microsoft and Sony’s battle over the Activision Blizzard acquisition. Sony has said the proposed 10-year Call of Duty offer will “irreparably harm competition”, while Microsoft has signed agreement after agreement to bring Call of Duty to nearly every platform under the sun, including Nintendo Switch. Sony has also said Battlefield can’t keep up with Call of Duty and claimed that “Game Pass leads PlayStation Plus significantly.”

Logan Plant is a freelance writer for IGN covering video game and entertainment news. He has over six years of experience in the gaming industry with bylines at IGN, Nintendo Wire, Switch Player Magazine, and Lifewire. Find him on Twitter @LoganJPlant.

The Best Cooperative Board Games (2023)

Many of the best board games are competitive contests, with players trying to one-up everyone else for glory and bragging rights. But not everyone has a competitive spirit. Not everyone wants to trounce their friends and family in their free time. Isn’t it better, at least sometimes, to set aside your differences and work towards a common goal? With the cooperative board games below, you can do just that on game night.

Co-op board games come in a wide variety of themes, with levels of complexity that you can find one for players of all ages. Below, we’ve hand-picked our favorites on the market. For more game night ideas, check out our other roundups, including the best board games for kids and the best two-player board games.

TLDR: Best Co-op Board Games

Gloomhaven

To call Gloomhaven a fantasy adventure game is technically accurate, but a bit reductive. It tells the story of mercenaries chasing different goals in a changing world, and the legacy they leave behind. Gloomhaven takes the legacy system from Pandemic Legacy and weaves it into an epic fantasy campaign that takes place over generations.

Each hero comes with a personal goal that, when completed, sends the hero into retirement and unlocks new classes and story elements. Upon retiring a hero, you will take control of another, which results in an impressive sense of time progression. The game includes several sealed boxes that are only opened upon reaching certain milestones, which makes Gloomhaven a game with a grand scale that is unmatched in the board game medium.

Exit: The Game (Series)

An escape room in a box, the Exit series of games does a surprisingly good job of simulating the real thing. Players work together to find clues and solve riddles in real time in an effort to complete the scenario. Each scenario tells you to bring some pens and a pair of scissors because you’ll be permanently modifying your game throughout the session, making these games a one-and-done experience.

There are many different scenarios available for purchase, with titles like The Secret Lab, The Abandoned Cabin, The Sinister Mansion, The Forgotten Island, The Mysterious Museum, and a lot more. Priced at around $15 each (and usually cheaper on Amazon), the Exit series is an ideal replacement for a night at the movies.

Paleo

At first glance, this game of stone-age survival doesn’t look anything special. You create a deck of cards for the scenario you want to play and distribute them between the players. Then you take it in turns to flip a card from your pile and face the challenges thereon with the skills and stone tools available to your tiny tribe. The magic happens when tribes come together, pooling their resources to overcome one tough encounter, but doing so loses them the chance to interact with the other tribe’s card. All at once, this mirrors a real slice of stone-age life, agonizing over passing up opportunities in order to secure an important prize, while giving players real emergent cooperation in how much they choose to aid each other. The survival narrative and variety of scenarios are just the icing on the rock cake.

Pandemic Legacy

Pandemic put cooperative games on the map, and for good reason. Much of the genre’s hallmark mechanics originated here, from action point allocation to player roles with unique abilities. It also spawned a bevy of expansions and spinoffs, but Pandemic Legacy is the best and more revolutionary take on the virus-eradicating co-op game.

It takes the core rules of Pandemic and stretches them into a campaign-length adventure played out over several sessions as you race to cure disease and prevent epidemics. This version introduces permanence as a mechanic, as the rules force you to rip up cards, sticker the board and alter the physical components in other ways as things (inevitably) don’t go your way. The only potential drawback is that you must play with the same players each session, but because the game is so good everyone will be eager to jump back in.

Robinson Crusoe: Adventures on the Cursed Island

Robinson Crusoe: Adventures on the Cursed Island is a daunting and dark game, but players willing to wade through the sea of iconography, hefty rulebook and stifling theme will be rewarded with a satisfying survival simulation that rewards communication and teamwork. Based on the 1719 novel, players take on the role of survivors of a shipwreck that are must work together to gather food, build shelters, stave off attacks and explore the island. The combination of different scenarios and player characters ensure good replayability, while the survival mechanics do a fantastic job of selling the theme.

Just One

A lot of games on this list are, to a greater or lesser extent, strategy affairs. But cooperation is a great mechanic to use in party games too, and Just One tops the list. All the players bar one get to see a clue, and they have to write down a word related to that clue. Then all the clues get revealed to the remaining player who has to guess the original word. Sounds too simple, except the catch is that if any of the clues are the same they get wiped, leaving the guesser far less to work with. It’s an ingenious idea that leaves players caught in an uncertain vice over just how obscure they cant get away with being, while still being worried they might be the victim of doublethink.

Marvel Champions: The Card Game

This is a “Living Card Game”, which means it’s kind of collectable, like Magic: The Gathering, but there’s no random element. You just buy sets and expansions knowing what cards are in each. And unlike a lot of LCG’s, deck building is easy because it’s modular, seeing players pick fixed sets of cards to create decks for their hero and the villain you’re all working against. The meat of play features some classic concepts like dual-use cards alongside novel ideas like each player being able to flip from their hero to their alter-ego, with different abilities and hand sizes. This sets up some really interesting combo-based play where you pull off cinematic moves as you work together to thwart the villain’s schemes and save the day.

The Crew: Mission Deep Sea

You likely know trick-taking games from long time classics like Whist and Bridge. The Crew: Mission Deep Sea cleverly repurposes the concept into a cooperative game through the use of missions, demanding that certain players win tricks of particular types. So you might have to win a trick containing a yellow one, for example, or two consecutive tricks or even no tricks at all. This would be easy if you could show each other your cards, so your communication is limited to one card for the entire hand, recasting the game as a strategic puzzle with plenty of tension as you wait to see whether having to follow suit will tease out a critical card or fail the mission. Fast, fun and with fifty varied undersea missions, this is a pearl of a design. This game earned a spot on our best family board games list as well.

Sherlock Holmes: Consulting Detective

Sherlock Holmes is one of the most enduring fictional characters of all time, and for good reason. Watching him solve a seemingly impossible mystery with all the confidence and bravado of a stage actor has been a favorite pastime of generations of book readers and television watchers.

With Consulting Detective, you finally get the chance to step into the shoes of Holmes and test your own deduction skills in a series of nonlinear mysteries. What makes the game great is how it refuses to hold your hand; each mystery presents a short setup and then sets you loose on London, leaving you to visit notable locations, interview suspects, and make educated accusations. Be warned, however, that these mysteries are tough, and may make you question your intelligence on more than one occasion.

Arkham Horror: The Card Game

If your co-op group could use an eldritch touch, get Arkham Horror: The Card Game to the table. In this cooperative card game, players take on the role of detectives who are investigating various supernatural occurrences within HP Lovecraft’s world of cosmic horror. It’s a scenario-based experience with each mission at the mercy of an arcane Mythos, a set of conditions that must be met lest the investigators succumb to insanity.

Arkham Horror features customizable decks that are built around each investigator’s special abilities, and most scenarios can play out over a handful of sessions, lending a feeling of progression to the game. As you investigate new location cards, gather clues, and fight monsters, your detective will amass weaknesses that can hinder future games which, thematically, illustrate the mental toll of dealing with arcane horrors.

Spirit Island

Protect your island from a vicious mob of colonizers in this heavy co-op experience. Players are spirits of the land, and must use their unique powers to fend off settlers. Every turn, you’ll play a card from your deck of powers. Matching a card’s element with the element of the spirit usually grants a bonus effect, meaning that careful planning is necessary.

As the game goes on, the colonists will inevitably spread and ravage the land, making Spirit Island a race against the clock. They’re predictable, though, and if you plan efficiently you can head them off before they do too much damage. Players’ cards combo off of each other nicely, too, and there are few things in tabletop gaming as satisfying as eliminating a host of settlers in one fell swoop. Spirit Island is substantially more complex than other games of this style (Pandemic, Forbidden Island, etc.), making it an ideal choice for those seeking a meatier co-op experience. This game can also be found on our list of the best board games for adults.

The Mind

How well do you know your friends? The Mind asks this very question, and forces you to answer without a word. In this mind-bending experimental game, players must play cards from their hands to a common pile in ascending order, from smallest to largest. The deck contains the numbers 1 to 100, and the cards are dealt randomly each round. So, if you carry a 12 and another player has a 34, you must play your card to the center of the table before they do. The trick, though, is that nobody is allowed to talk.

The Mind is a tense game about body language and eye contact. Communicating what numbers are in your hand without speaking is as difficult as it sounds, and inevitably you’ll miss your window more than once. Your hand gets larger the longer the game goes on, too, and soon you’ll be sweating as you wait for the opportune moment to slap down that 52 or 71. It’s a bold design, and a game experience that you won’t soon forget.

Hanabi

Hanabi is a cooperative card game where players attempt to build a magnificent fireworks display by playing cards in rows numbered 1 through 5 in matching colors. The hook is that you cannot see the cards in your hand, but the other players can. On your turn, you can either play a card from your hand in hopes that it’s the proper number and color, or you can give a clue to another player about the cards in their hand. Cooperative in every sense of the word, Hanabi relies almost entirely on your communication and memory skills, which can be rewarding or frustrating depending on your outlook. Just be prepared for arguments when you inevitably play the incorrect card from your hand even after you’ve been explicitly (or so your partners claim) told what you’re holding.

Zombicide: Black Plague

Who doesn’t like to bond over some good old fashioned zombie slaying? Zombicide is a cooperative survival game where players work together to complete scenarios. The Black Plague version puts a fantastical spin on the original game, and drops players into the role of paladins, magicians, and knights to take down the evil necromancers responsible for the zombie outbreak.

You’ll pick up new weapons like crossbows and swords, explore a citadel crawling with the undead, and take on several missions in this dungeon-crawling adventure. It’s a tense and thematically-refreshing take on the tried and true zombie formula with surprisingly easy-to-learn rules.

Cthulhu: Death May Die

Cooperative games where you try and save the world from some deranged monstrosity out of the work of arch-racist HP Lovecraft are ten a penny. What makes Cthulhu: Death May Die stand out isn’t just the beautifully horrible miniatures in the box but the way it integrates help and harm. In order to gain new skills, your characters have to also lose some of their sanity, resulting in a clever balance of tactical trade-offs while encouraging you to come up with daring gameplay plans that deliberately expose yourselves to danger. The resulting reel of cinematic action-horror moments doesn’t feel much like Lovecraft but it is a ton of fun.

For more ideas, check out our roundups of the best board games for adults and the best trivia board games.

Witcher Game From The Molasses Flood Being Re-evaluated by CD Projekt Red

CD Projekt Red is re-evaluating The Molasses Flood’s upcoming Witcher game, codenamed Sirius, and has filed an impairment charge as a result.

Twitter user Game Over Thirty (below) shared an announcement to investors from CD Projekt Red, indicating that all may not be well with one of the many upcoming Witcher games. An impairment charge is filed by a business to write off assets that have dropped in value or been lost completely.

What this means for the game is currently unclear, though it is possible that CD Projekt Red has essentially reset development.

It has denied the project is scrapped altogether, however, as senior communication manager Paweł Burza told IGN that “our current focus is ensuring that Project Sirius is aligned with the strategy of the CD PROJEKT Group.

“At this point in time, we are neither providing insight into the evaluation of the project nor the potential future frameworks thereof.”

Sirius was announced in October last year alongside three other new Witcher games. Only in pre-production at the time, it was two or three years away at best, and promised to deliver the Witcher universe to an audience beyond fans of the RPG series.

The Molasses Flood, a CD Projekt Red-owned studio, ramped up its hiring for Sirius. It would be one of the first developers outside of CD Projekt Red’s core studios to create a Witcher game, alongside Fool’s Theory who are working on The Witcher Remake.

The company does have a history of scrapping non CD Projekt Red Witcher games, however. A Witcher remake was planned once before, in development at French studio Widescreen Games for the PlayStation 3 and Xbox 360, but this was eventually scrapped despite millions of dollars being invested.

Ryan Dinsdale is an IGN freelancer and acting UK news editor. He’ll talk about The Witcher all day.

XCOM director Jake Solomon wants to open a new studio and make “more of a life simulator”

Jake Solomon was a longtime designer and director at studio Firaxis, and he was pretty publicly the figurehead for big strategy games like XCOM 2 and Marvel’s Midnight Suns. So last month, it was pretty big news to hear he was leaving Firaxis behind to chase a “new dream.” At the time, it was unclear what that dream was, but thanks to a podcast interview with My Perfect Console (spotted and transcribed by VGC) we now have an idea of what Solomon will do next. It involves opening a new studio and working on strategy games, unlike the ones he made at Firaxis.

Read more

Let’s Get Seasonal With Story Of Seasons: A Wonderful Life’s Latest Trailer

Spring into action.

Marvelous Europe has launched a brand new trailer for Story of Seasons: A Wonderful Life, this time looking in depth at the different seasons you’ll be enjoying as you embark on your new life on the farm.

You’ll be starting your journey in Forgotten Valley (uh… what happened to ‘Forget-Me-Not?) in Spring, getting to grips with all the gameplay mechanics as you acquaint yourself with the local residents. Summer will see your farm and relationships flourish, Autumn is when you’ll enjoy the plentiful bounties of your hard work, and Winter will be a time for making memories. At least, this is what the trailer says, so..!

Read the full article on nintendolife.com

Gain Outstanding Rewards in Hit Games this March Through EA Play

This March, some great rewards are coming to hit games from the EA catalog, such as Apex Legends, FIFA 23 and multiple others through EA Play. Here are this month’s rewards for EA Play members:

  • Battlefield 2042 Hand Cannon Epic Weapon Charm – Now to April 1
  • Apex Legends Prowler’s Fortune Weapon Charm – Now to April 10
  • NHL 23 WOC Roman Set – Now to March 31
  • FIFA 23 FUT Hero Jerzy Dudek Tifo Set – Now to March 31
  • FIFA 23 FUT EA (Re)Play: Vol. 3 Stadium Set – FIFA 23 – March 23 to April 27
  • FIFA 23 VOLTA K League Anniversary Apparel and Coins – Now to March 30
  • FIFA 23 Pro Clubs 80s Skate Zig Zag Mask – March 17 to April 28
  • FIFA 23 Adidas Run for the Ocean White Tee and Coins – March 17 to April 28
  • FIFA 23 FUT Season 5 XP Boost – Now to April 28
  • Madden NFL 23 MUT March Pack – Now to April 3
EA Play - March Rewards

In addition to these rewards, EA Play members can access a growing library of fan-favorite games, including the gripping F1 22, the next generation of all-out warfare Battlefield 2042, as well as Madden NFL 23 where players can experience innovative gameplay features including the game changing impact of FieldSense – a new foundation for consistent, ultra-realistic gameplay. EA Play members also get access to select new-release EA games for up to 10 hours, such as the latest trial for Wild Hearts. The EA Play trial allows hunters to play up to the gates of Minato and battle the mighty Kemono; players who decide to purchase the game will have their progress carry over to the full game.

Xbox Game Pass Ultimate and Xbox Game Pass PC members receive EA Play at no additional cost with their Game Pass subscription. Members enjoy great player benefits, including in-game challenges and rewards, special member-only content, trials of select brand-new titles, access to a collection of EA’s best-loved series and top titles, and 10% off purchases of Electronic Arts digital content.

Visit the EA Play page for more details, and to stay up to date on the latest from EA Play, follow EA Play on Facebook, Instagram, or Twitter. Please see EA.com/EA-Play/Terms for terms and conditions.

Related:
Coming to Xbox Game Pass: MLB The Show 23 and Infinite Guitars
Sid Meier’s Civilization VI: What to Do on Your First 50 Turns
Free Play Days – Anno 1800, Session: Skate Sim, and Autonauts

Learn your Crash Team Rumble character role, beta launches April 20

The wait for a new entry into the Crash Bandicoot franchise is finally over! Crash Team Rumble is an all-new spin on the Crash formula, pitting players into epic 4v4 competitions, where each team aims to collect and bank more Wumpa fruit than the other. Between the many unique and varied heroes, equipable powers to change your loadout, and map specific relic stations that can cause havoc on the enemy team, there’s a lot to unpack and experiment with in Crash Team Rumble. With all the zany chaos you’d expect from the Crash heroes and villains, the first step to understanding how to Rumble is learning your character’s role: Scorer, Blocker, or Booster.


Learn your Crash Team Rumble character role, beta launches April 20

Scorer characters

The name of the game is scoring Wumpa! Scorers like Crash are speedy heroes who can easily traverse the map, collecting Wumpa fruit and relics to assist their team. Scorers provide the bulk of your team’s scoring potential, so protecting your Scorers will be crucial to victory!

Blocker characters

The best offense is a good defense! Blockers excel at taking out opponents or defending your team’s Wumpa Bank. They’re extremely powerful combat characters who can easily take on multiple foes at once, and still hold their own.

Booster characters

Support your team by boosting your score! Boosters are specialists who aim to capture the various gem pads scattered around each map to boost their team’s score. Taking control of a cluster of gem pads increases the amount of points scored for each Wumpa fruit delivered to your Wumpa Bank, allowing them to turn the tides in a flash.

To give a better sense of how the developers themselves feel about each hero role, we checked in with the Toys For Bob’s associate creative director Lou Studdert on how each role impacts the game:

What role do you tend to play as?

Lou Studdert: While each role brings something new to the table, Scorer characters tend to be our first pick. They’re well-rounded, and give you the tools to play the way you want, whether that’s collecting Wumpa, or pestering the other team.

Is there a most difficult role to compete against?

Blockers might give new players a bit of trouble. If you’re playing a Booster or a Scorer and find yourself struggling to fight a Blocker head-on, remember that you aren’t alone! Rely on your teammates to help take them down, and don’t be scared to retreat to fight another day. Heroes with more mobility will have an easier time collecting relics on each map, which can be spent at relic stations to give you the upper hand.

Do you play as the same role every time, or do you change your strategy?

Typically we gravitate towards Boosters, but it depends on our mood! Sometimes you just want to wreak some havoc with Dingodile, or drop some pianos with Cortex. Thankfully, there’s always the option to change characters between matches, so if you feel the call to shake things up, it’s easy to try out a different playstyle at any time.

Do you have any advice for playing in the closed beta on April 20-24?

Be sure to experiment with the powers and characters available in beta! Any power can be equipped to any hero, so there’s a lot of room for experimentation to see what play style suits you the best. There’s even more planned for the final launch of the game, so while this is only a small taste of what’s in store, it’s a great chance to see what strategy feels the most fun. We can’t wait to rumble with you when our beta launches on April 20!

With the closed beta fast approaching, what characters are you most looking forward to trying out? Crash Team Rumble is available for pre-order today for PS4 and PS5.

XCOM Legend Jake Solomon Says He Probably Won’t Make Another Turn-Based Strategy Game

Former Firaxis director Jake Solomon said that he wants to start his studio, but it most likely won’t be another turn-based strategy game. He worked as the director for Marvel’s Midnight Suns and the XCOM franchise.

On an episode of the podcast My Perfect Console, Solomon explained, “After I made Midnight Suns I looked at, ‘ok, I’m going to make another turn-based strategy game, and am I excited about that?’”

He continued: “I found that I wasn’t that excited about doing another turn-based strategy game, not because the genre isn’t amazing. It’s where I’ve spent my life, but I felt like I didn’t have anything more to say in that area.”

When asked what kind of game he’d make, Solomon said that he’d most likely create a simulation game rather than another turn-based strategy one. He went on to explain that he can’t stray too far away from his expertise and that system design is important to him, as he designed the individual heroes, enemies, and abilities in Marvel’s Midnight Suns.

“My intention, if anybody gives me the funding for it, is to open my own studio locally and make a new kind of game,” Solomon said. “I can’t move too far away from what my experience is. I’m a creative director, but the truth is I’m actually a very in-the-weeds system designer.”

Solomon hasn’t officially announced a new studio just yet, but he left Firaxis last month after working for the studio for over two decades.

In IGN’s Marvel’s Midnight Suns review, we said, “Marvel’s Midnight Suns is an expansive tactical RPG that makes great use of card game mechanics to inject variety and unpredictability into its excellent combat.”

George Yang is a freelance writer for IGN. He’s been writing about the industry since 2019 and has worked with other publications such as Insider, Kotaku, NPR, and Variety.

When not writing about video games, George is playing video games. What a surprise! You can follow him on Twitter @Yinyangfooey

Diablo 4’s Launch Won’t Be Plagued by Beta’s Connectivity Issues, Says Blizzard

Blizzard has said the technical issues that plagued Diablo 4’s “rocky” open beta have helped pave the way for its full launch on June 6.

Last weekend saw Blizzard hold the first mostly open beta for Diablo 4, which was accessible for gamers who had either preordered a copy of the game or obtained a promotional code by ordering chicken from KFC. Unfortunately, the three-day event was marred by numerous technical issues that forced players to endure prolonged queue times while encountering frustrating error messages.

“The word beta nowadays has kind of been misconstrued, where people start calling things beta that’s [actually] a marketing beta, and it’s just another term for a demo,” said Diablo 4’s general manager Rod Fergusson in an interview with NME. “That’s not our case at all. Our beta is actually us testing our technology — especially on the server side. We had a little bit of a rocky start on Friday.”

Fergusson added that the development team pushed out six hotfixes and “solved dozens of issues over the course of the weekend. Those fixes will hopefully smooth the way for the second open beta taking place this coming weekend, and ultimately pave the way for Diablo 4’s launch on June 6.”

He continued: “Sometimes as a player it can be a little frustrating, but they have to recognise that they’re helping us make the actual launch of the game that much better.”

Be sure to check out IGN’s Diablo 4 Wiki guides to get the most out of this weekend’s open beta, which will run from March 24 to 26, and will once again be available to those who have pre-ordered the game.

Anthony is a freelance contributor covering science and video gaming news for IGN. He has over eight years experience of covering breaking developments in multiple scientific fields and absolutely no time for your shenanigans. Follow him on Twitter @BeardConGamer