Official PlayStation Podcast Episode 457: Oh the Humanity


Email us at PSPodcast@sony.com!

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Hey y’all! This week, Executive Producer at Enhance Games Mark MacDonald stops by to discuss Humanity and strategy for the unique puzzler. Plus the team dives into their personal approaches to challenging puzzle games.

Stuff We Talked About

  • DualSense Edge wireless controller
  • Gran Turismo World Series 2023
  • Players’ Choice Winner – Star Wars Jedi: Survivor
  • PS Plus Catalog May
  • MLB The Show 23 Season 2 – Kaiju Series
  • Interview with Mark MacDonald (starts at 10:20)
  • Humanity

The Cast

Kristen Zitani – Senior Content Communications Specialist, SIE

 

 

 

 

 

O’Dell Harmon, Jr. – Content Communications Specialist, SIE

 

 

Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music.

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

Zelda: Tears of the Kingdom’s Pizza Recipe Is Surprisingly Hilarious

We already knew that The Legend of Zelda: Tears of the Kingdom includes a pretty major improvement to Breath of the Wild’s cooking systme in the form of recipe cards. But there are some brand new recipes to cook up too, including everyone’s favorite lazy dinner night dish: pizza.

Warning: Minor spoilers for a Tears of the Kingdom sidequest follow the image. Read on at your own risk!

Incredibly, Tears of the Kingdom’s pizza is actually not that easy to make. It consists of wheat, tomato, and cheese, but one ingredient proves particularly difficult: the cheese. Officially, there’s no cheese available in Hyrule when you start the game. You have to head to Hateno Village and complete a questline in order to make it, after which you can buy it and bake some pizza-y goodness any time you like.

What’s even funnier is the content of this sidequest. Essentially, the story is that the mayor of Hateno’s grandfather figured out how to make cheese years ago, but concluded that the people weren’t ready for it. So everyone just somehow forgot cheese existed, and now a woman in Hateno is trying to recreate it and needs your help to effectively invent cheese for the second time ever. Incredible.

Pizza isn’t the only food item you’ll be cooking up in Tears of the Kingdom, even if it might rank among the silliest ones. There are tons of other recipes you can discover, and we have a full guide on the way to help you sort them out.

You can also dive into the rest of our guides content for Tears of the Kingdom, including:

  • Don’t miss our big checklist of things to do first here
  • Our massive Tears of the Kingdom Map has the locations of every Shrine, Tower, and Korok Seed.
  • If you are looking for a Tears of the Kingdom walkthrough, we’ve got that, complete with Side Adventures.
  • Every Shrine location and guide can be found here.
  • We’ve amassed all of the cheats and secrets we’ve discovered in TOTK as well.

Rebekah Valentine is a senior reporter for IGN. You can find her on Twitter @duckvalentine.

Zelda Tears of the Kingdom PSA: You Can Beat the Game Almost Immediately

In The Legend of Zelda: Breath of the Wild, as soon as players completed the initial Great Plateau tutorial era, it was possible to grab a paraglider and sprint straight to the game’s final boss, clearing the game in under an hour. Based on our time with the game so far, it seems like a similar path is available in the sequel, Tears of the Kingdom, albeit with a key difference from its predecessor.

WARNING: Spoilers for Tears of the Kingdom follow. Scroll below the video at your own risk.

Just like in Breath of the Wild, in Tears of the Kingdom you can finish the game’s “tutorial” of sorts on on The Great Sky Island, and then go straight to the end of the game. However, there’s a key difference from Breath of the Wild. In Breath of the Wild, you were given the quest “Defeat Ganon,” which told you exactly where to go and what to do to trigger the ending. But Tears of the Kingdom gives you no such quest. You have to already know where the end of the game is and head there without in-game guidance, and then know what to do when you get there.

The end of Tears of the Kingdom is only truly accessible once you finish a very early main quest to get the Paraglider. However, where you’re going and what you’re doing is actually a massive, massive spoiler – one big enough that we don’t want to touch it in an article like this. If you really, really want to skip to the end right away, check out our guide on how to do so. But really, we’re warning you, it’s a pretty big spoiler. Once you know, there’s no going back.

We have tons more Tears of the Kingdom content lined up in the coming days. In the meantime, check out our review of Tears of the Kingdom, which we called “an unfathomable follow-up to one of the greatest games ever made, somehow improving upon it in nearly every way.” And for help getting started, take a look at our Wiki guide to everything you could ever want to know about making your way through Hyrule.

Rebekah Valentine is a senior reporter for IGN. You can find her on Twitter @duckvalentine.

Despelote is a seriously nostalgic indie, taking us back to 2001’s Ecuador

Summery explore ‘em up Despelote first caught our attention at the Day Of The Devs many years ago, thanks to its gorgeous art style and special premise. Developers Julián Cordero and Sebastián Valbuena chart a semi-autobiographical experience of their childhood in 2001’s Ecuador, right before their football team qualified for its first-ever World Cup. After disappearing for a while the devs have now announced a partnership with indie publisher Panic to help release Despelote next year. Watch its re-reveal trailer below, please, it’s beautiful.

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Anniversary: LostWinds First Launched 15 Years Ago Today

Let’s Toku ’bout it.

Today marks the 15th anniversary of LostWinds in North America, a launch title for WiiWare and (in this writer’s opinion) one of the console’s finest bite-sized games.

The title was developed and published by Frontier Developments out West, though Square Enix took care of publishing duties for LostWinds’ Japan release in December 2008. The game would later come to iOS for a brief time in 2011 before more recently being added to Steam in 2016.

Read the full article on nintendolife.com

Size Matters is Available Now on Xbox

Summary

  • First person puzzle game.
  • Take a role of a shrunken scientist looking to make a cure.
  • Available in 14 languages.

You are shrinking – it’s a race against time to find a cure before you shrink out of existence!

Size Matters diagram

In Size Matters you begin in a lab, with ingredients and recipes randomly scattered across the room on shelves and counters, in cupboards and drawers, and you need to find every one of them to reverse the shrinking process. Some may be hidden among or behind other decorative items such as water bottles or plastic bins. In addition to the clipboards, additional recipes can be found on whiteboards or chalkboards on the walls, depending on the laboratory you are located in.

Size Matters lab

 You must Follow the recipes to use the chemical ingredients in a number of ways: mixing them with each other or with water (which you pour from the sink), processing them in a code combiner, or placing them in a microwave. If you ever make a mistake, you can put the result in a reverter to get your former ingredients back. If you spill or break your bottle (if the option is selected), you can recreate it and its content by using the restorer. You must follow the trail of recipes and end up with three key chemical components to place in your antidote producer. But hurry!

Size Matters screenshot

There are six different laboratories, ranging from a small office laboratory to an apartment loft to a workshop. Each offers a very different experience: the layout of the place you walk (or rather run!) across, the placement of the equipment, the spread and quantity of drawers and cabinets your ingredients and recipes could be hidden in, or even the presence of wall-mounted boards with recipes, influence the number of clipboard recipes you must find.

Size Matters lab

There are multiple difficulty settings available allowing you to customize and tweak your gameplay experience, you can slow or speed up the shrinking process, set the initial character size, set the jumping range, equipment processing time, moving speed and more.

Size Matters menu

Tips & Tricks

  • Moving is a lot harder when you’re smaller. Be sure to find all formulas before you’re too small.
  • Set up platforms for yourself as early as possible.
  • Change the difficulty settings and experiment at any time to select options that make the game harder or easier.

We’ve had the greatest joy in creating and sharing Size Matters with you. We hope you love it!

Xbox Live

Size Matters

CheckMate Publishing


2

$9.99

In Size Matters you take on the role of a scientist who has unintentionally ingested a chemical which causes him to shrink every second!

As you shrink, getting around the laboratory gets trickier, with the game essentially turning into a platformer as you figure out ways to climb up onto where the equipment and ingredients are located! Using the equipment, you need to manage to make an antidote in a limited time, before you shrink completely! Go through the formulas you find and follow them accurately! Operate equipment such as: Chemical Processor, The Reverter, Code Combiner, Antidote Producer and more! But beware, your time is very precious – you need to process ingredients using lab equipment all while searching for missing components or rearranging the lab so you’re able to reach stuff when you’re smaller!

YOUR OWN PLAY-STYLE

Tweak all kinds of settings, such as the height at which you start, how many double jumps you can do, or how long it takes for the Chemical Processor to complete its process!
Breakable ingredients which can be restored using The Restorer, once they’ve been broken by handling them wrong!
– Randomize Equipment placement – randomly places lab equipment around the laboratory which makes the game even more unpredictable & adds more replay value!
– …set everything depending on how you want it & find your favorite way to play!

Related:
Creature Photographing Supernatural Puzzle Adventure Moonrise Fall Hits Xbox
Next Week on Xbox: New Games for May 8 to 12
Crafting a Replayable Murder Mystery in Murderous Muses

Share of the Week: Horizon Forbidden West – Seyka

Last week, we asked you to turn your Focus on Seyka, Aloy’s newest companion from the Horizon Forbidden West Burning Shores expansion using #PSshare #PSBlog. From portraits to action shots, here are this week’s highlights: 

Callyforniaa_ng shares Seyka crouching in grass in front of the aged Hollywood sign.

RevolutionAndre shares Seyka using her Focus to reveal something.

AreeLyBadPun shares Seyka mid-leap, aiming her bow and arrow.

ForgottenJasmin shares Aloy’s contemplative gaze towards Seyka.

teeparty_s shares an action shot of Seyka about to fire her bow and arrow.

dande__lion55 shares Seyka in front of a colorful hologram display.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme.

Want to be featured in the next Share of the Week? 

THEME: Star Wars Jedi: Survivor
SUBMIT BY: 11:59 PM PT on May 17, 2023

Next week, we’re returning to a galaxy far far away. Share epic moments from Star Wars Jedi: Survivor using #PSshare #PSBlog for a chance to be featured.

How Long is The Legend of Zelda: Tears of the Kingdom?

The Legend of Zelda: Tears of the Kingdom is an enormous beast with an incredible amount to see and fuse, but just how long is it? Here we’ll let you know exactly how many hours it took different members of the IGN team to finish the story, and what they prioritised doing with their time.

How Long is The Legend of Zelda: Tears of the Kingdom?

  • Our fastest player finished it in 60 hours.
  • Our “slowest” player spent 82 hours before credits rolled.

Everyone plays games differently, so read on for more details about how everyone played, how long it took to reach the credits, and how much extra time players spent exploring the world. Once you’ve finished the game yourself, be sure to submit your times on How Long To Beat and see how your time compares!

Brendan Graeber – Senior Guides Editor

While it’s probably more accurate to say that I beat the main story of Tears of the Kingdom after about 60 hours of playtime, I want it on record that I could have beaten it after the first few hours I spent taking in all that the tutorial island had to offer. One of the very first things I did after Breath of the Wild’s Great Plateau was to march my shirtless Link right up to the final boss to give him a beatdown, so realizing Ganondorf obviously hadn’t learned his lesson, I resolved to do it again.

I won’t reveal exactly how things played out this time around, but I will say a handful of rocks taped to tree branches can only get you so far against the big bad when you only have four hearts. Afterwards, I spent much of my time just exploring the wide world, uncovering secrets, and revisiting familiar locations to see what had changed. When I finally decided to see how the main story played out, I still had so much left to explore, and hadn’t even completed most of the shrines I discovered. By now, I’m well over 100 hours in, and since I plan to see and do everything to help build out our wiki guide, I expect to be clocking countless more hours before I’m done.

Tom Marks – Senior Reviews Editor

I beat the story of Tears of the Kingdom around the 82-hour mark, but I let myself wander and get distracted along the way as that’s sort of the point. You could almost certainly beat it faster than that if you’re just trying to get to the end, but even after 100 total hours played I still have an absurd amount of stuff left to do – side quests to finish, secrets to find, shrines to complete, and so much more. The in-game tracker tells me I’ve barely passed 50% completion, and while the story itself is only a small fraction of that, the overall size of this game is truly impressive.

John Tyler Sullivan – Video Freelancer

It took me about 70 hours to get to the credits of Tears of the Kingdom with 35% of the game completed. Being on the video walkthrough often means replaying parts of the game to get good clips, but I didn’t have to do that as much this time around. I’m not exactly sure why but I think it has something to do with there being so many different answers to every problem.

I completed 16 side adventures, 10 side quests, 3 shrine quests, and about 72 shrines. If I hadn’t been on a deadline, I would have spent way more time getting distracted by everything else there was to do besides just focusing on the main quests. Remember that episode of South Park about World of Warcraft? Now I can finally play the game.

If you want to see how Tears of the Kingdom stacks up in length to the previous games in the series, check out our complete Playlist of Zelda games. You can sort it by HLTB playtime, rating, and release date. And you can of course make your own lists and rankings, too. And if you need a little help with anything in Hyrule, be sure to check out our Tears of the Kingdom guides.

Gears Of War 5’s co-op campaign is a reminder that simplicity is king

Here I am, once again, The Gears Of War-liker. I’m back, specifically because vidbud Liam and I played some Gears Of War 5 co-op campaign the other night, a rare occasion where we hadn’t played a game for work but for just like… fun? Anyway, through all the roadie-running and chainsaw-gun-toting, I kept thinking, “I haven’t played a video game that feels so much like a video game in ages, I miss it”.

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