The Pokémon TCG Halloween Trick or Trade BOOster Bundle is back, bringing a spooky twist to your collection on All Hallows Eve. With 35 mini boosters in each bundle, you’ll have plenty of chances to pull some of your favorite Pokémon, all with a cute Pikachu Halloween stamp.
It’s a brilliant product for collectors, kids, or anyone looking to hand out something cooler than sweets this year. Plus, the whole set of 30 cards can be completed with just one bundle, which is perfect for those who like a challenge but don’t want to break the bank.
If you’re after a fun, seasonal Pokémon product that’s easy to collect, the Trick or Trade BOOster Bundle 2024 is it. It’s only $15 for 35 mini boosters (see here), and this year’s is one of the best ever, with cards like Okidogi, Munkidori, and Gengar making appearances, it’s a great mix of reprints and new faces. Check out our full preview of the 2024 set right here.
Rather than a than a hardcore gaming set, consider the Trick or Trade boosters as more of fun collectible for all ages. The focus here is on the Halloween aesthetic, with reprints like Pikachu and Gengar looking extra spooky with their new stamps. However, you’d be surprised at how many of the cards still have solid abilities for casual play. Plus, you’ve got new cards from the Scarlet & Violet set, like Okidogi, Munkidori, and Fezandipiti, to add a fresh vibe.
Each set is packed with 35 mini boosters, containing 3 cards in every “mini-booster”. The entire set of 30 cards can be completed by grabbing just one bundle. Unlike regular packs, these cards aren’t about game-changing pulls or competitive play but more about celebrating Halloween with a collectible twist. The nine Cosmo holo cards add a bit of shine to the whole experience, making cards like Pikachu and Mimikyu even more special. We love the 2024 set, and highly recommend it for anyone Pokémon fans getting into the Halloween spirit.
Our Top Trick or Trade Pulls, and How To Play Them
Darkrai 136/197 OBF
- 130 HP (Dark)
- [D] Dark Slumber 20: Your opponent’s Active Pokémon is now Asleep.
- [D][D][C] Night Cyclone 120: Move all Energy from this Pokémon to your Benched Pokémon in any way you like.
- Weaknesses: [G] x 2
- Resistances: N/A
- Retreat Cost: [C] [C]
- How to Play: Start using Dark Slumber to disrupt your opponent’s Active Pokémon, especially if they rely on big attacks. Then, follow up with Night Cyclone for a solid hit while moving your Energy to a fresh attacker on your bench. This keeps your momentum going even if Darkrai is knocked out.
Fezandipiti 096/167 TWM
- 120 HP (Psychic)
- Ability: Adrena-Pheromone: If this Pokémon has any [D] Energy attached and is damaged by an attack, flip a coin. If heads, prevent that damage.
- [P] Energy Feather 30x: This attack does 30 damage for each Energy attached to this Pokémon.
- Weaknesses: [S] x 2
- Resistances: N/A
- Retreat Cost: [C]
- How to Play: Load Fezandipiti with energy and let it rip. The more energy attached, the more devastating it becomes. Its ability makes it a frustrating opponent, as it can dodge attacks.
Flutter Mane 078/162 TEF
- 90 HP (Psychic)
- Ability: Midnight Fluttering: As long as this Pokémon is in the Active Spot, your opponent’s Active Pokémon has no Abilities, except for Midnight Fluttering.
- [P][C] Hex Hurl: Put 2 damage counters on your opponent’s Pokémon in any way you like.
- Weaknesses: [S] x 2
- Resistances: N/A
- Retreat Cost: [C]
- How to Play: This card works best to cripple Ability-based decks. Use Flutter Mane early to control the board and stack damage across your opponent’s team with Hex Hurl.
Gengar 057/091 PAF
- 130 HP (Dark)
- Ability: Night Gate: Once during your turn, you may switch your Active Pokémon with 1 of your benched Pokémon.
- [D][C] Nightmare 100: Your opponent’s Active Pokémon is now asleep.
- Weaknesses: [F] x 2
- Resistances: N/A
- Retreat Cost: [C]
- How to Play: Gengar’s Night Gate ability gives you flexibility in battle. Its high damage output and sleep effect make it a solid attacker that’s tough to counter.
Mimikyu 037/031 PAF
- 70 HP (Psychic)
- Ability: Safeguard: Prevent all damage done to this Pokémon by attacks from your opponent’s Pokémon ex and Pokémon V.
- [P][C] Ghost Eye: Put 7 damage counters on your opponent’s active Pokémon.
- Weaknesses: [S] x 2
- Resistances: N/A
- Retreat Cost: [C]
- How to Play: Mimikyu’s great against ex-heavy decks. Its Safeguard ability keeps it safe while Ghost Eye quietly racks up damage.
Munkidori 095/167 TWM
- 110 HP (Psychic)
- Ability: Adrena-Brain: Once during your turn, if this Pokémon has any [D] Energy attached, you may move up to 3 damage counters from 1 of your Pokémon to 1 of your opponent’s Pokémon.
- [P][C] Mind Bend 60: Your Opponent’s Active Pokémon is now confused.
- Weaknesses: [D] x 2
- Resistances: [F] – 30
- Retreat Cost: [C]
- How to Play: Munkidori excels in control decks. Use its ability to spread damage across your opponent’s Pokémon while keeping your side healthy. The Confusion effect from Mind Bend can throw off your opponent’s strategy.
Okidogi 111/167 TWM
- 130 HP (Fighting)
- Ability: Adrena-Power: If this Pokémon has any [D] Energy attached, it gets +100 HP, and the attacks it uses do 100 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance).
- [F][F] Good Punch 70
- Weaknesses: [P] x 2
- Resistances: N/A
- Retreat Cost: [C] [C]
- How to Play: This card is a tank. Stack it with [D] energy to boost its HP and power its punches. Combine it with cards that can recycle [D] energy to keep Okidogi in fighting form.
Pikachu 018/091 PAF
- 70 HP (Electric)
- [C] Growl: During your opponent’s next turn, the Defending Pokémon’s attacks do 20 less damage (before applying Weakness and Resistance).
- [E][C] Pika Bolt 30
- Weaknesses: [F] x 2
- Resistances: N/A
- Retreat Cost: [C]
- How to Play: Pikachu’s all about early-game setup. Use Growl to buy time while you charge up Pika Bolt or set up your bench.
Sinistcha 022/167 TWM
- 70 HP (Grass)
- [G] Put 4 damage counters on your opponent’s Pokémon in any way you like.
- [G] Spill The Tea 70x: Discard up to 3 [G] energy cards from your Pokémon. This attack does 70 damage for each card you discarded in this way.
- Weaknesses: [F] x 2
- Resistances: N/A
- Retreat Cost: [C]
- How to Play: Sinistcha is great for spreading damage and unloading a massive hit. Use its first attack to soften your opponent’s bench, then spill the tea for huge damage.
Teal Mask Ogerpon 024/167 TWM
- 110 HP (Grass)
- Mountain Stroll: Search your deck for up to 2 Basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
- [G][C] Ogre Comeback 20+: This attack does 20 more damage for each of your opponent’s Benched Pokémon.
- Weaknesses: [F] x 2
- Resistances: N/A
- Retreat Cost: [C]
- How to Play: Teal Mask Ogerpon shines in battles where your opponent builds a wide bench. Use Mountain Stroll early to stack energy in your hand, then unleash Ogre Comeback when your opponent has a full bench for severe damage. It’s best used in the middle of a match when your opponent will likely have more Pokémon on the bench.
Looking for more Pokémon cards? We’re busy updating our Pokédex of Pokémon TCG daily deals to grab trainers bargains on boosters, elite trainer boxes and more, so make sure to swing by our Best Pokémon TCG deals or the full release schedule for Pokemon TCG in 2024. We’ve also recently previewed the upcoming Stellar Crown sets, and the pull rates are fantastic.
Christian Wait is a UK-based freelancer for IGN, you can follow him @ChrisReggieWait on Twitter/X.