Emilia Clarke’s character influenced her performance.
The Legend of Zelda: Tears of the Kingdom expands on the story building first seen in the 2017 hit Breath of the Wild with even more cinematic cutscenes and many of the main characters (excluding the protagonist Link) now have even more dialogue.
Speaking to Axios recently about her return to the role of Princess Zelda, the English voice of the character and American Canadian VA Patricia Summersett revealed how she drew from an “amalgam of different inspirations” for Breath of the Wild and Tears of the Kingdom.
With The Legend of Zelda: Tears of the Kingdom finally out, everyone is finally coming to terms with just how absolutely massive this game really is. We’ve been hard at working preparing a thorough Tears of the Kingdom Walkthrough based on hundreds of hours of gameplay, which includes the important shrines puzzle guides.
The total number of shrines in Tears of the Kingdom is 152 shrines, all hidden across its massive map. We’ve not only catalogued all of them, but we’ve got a handy rundown right here of the most sought-after shrines with their locations and a brief overview of the shrine solutions.
Mayachin Shrine (A Fixed Device) is in Central Hyrule, and is easy to spot just north of the Hyrule Field Skyview Tower in the Exchange Ruins. You can walk right up to it.
Once there, you’ll need to create a mechanism to hit a ball with a baseball bat and into a target, using ground spikes, the rotating switch on the ground, Ultrahand, and careful timing. This can take several tries, and an even more complex setup is needed to get the treasure chest. watch the shrine video walkthrough below.
Mayaumekis Shrine (Downward Force) is in the Hebra region, up in the sky. You’ll find it naturally as you progress through the Tulin of Rito Village questline.
Once inside, hit a switch with an arrow through the bars. Bounce off the ships’ sails to cross the gap until you reach a door blocked with bars. Take out your bow midair to slow time and shoot the switch through the bars, opening the final door. Our guide to Mayaumekis Shrine has even more details on how to solve this puzzle. If you prefer the video version, see below:
Susuyai Shrine (A Spinning Device) is in Central Hyrule, southwest of Lookout Landing and the lookout landing Skyview Tower. You can walk right up to it.
Once inside, dodge the cars, then grab one on your way out with Ultrahand and use it to drive up the rotating floor. Then use the car to run into the device on the other side and keep the door open for you while you head through. In the final room, you can use Ultrahand to build a platform that will allow you to cross the gap using the hanging platform and a wheel attached to the front of the device, touching the track. Activate it to move forward and complete the Shrine. We’ve also got the video walkthrough of the shrine below.
Orochium Shrine (Courage to Fall) is hiding out in the icy Hebra Mountains north of the Snowfield Stable.
Inside is a bit of a maze, but your goal is to get a ball from the center of the maze into the hole at the start. Circle around to the left and use Ascend to get inside, work your way around the maze, then open the double doors with Ultrahand and let yourself get hit by a lazer to fall through the trapdoor. Avoid this final set of lazers and Ascend through the ceiling to collect a key, and Ascend again to get the ball. You’ll then take the ball up the elevators at the back of the maze, attach it to a glider with Ultrahand, and sail down to slot it into the target.
Ishodag Shrine (A Windy Device) is located in Central Hyrule, atop a rocky hill west of Hyrule Castle Town Ruins. Ascend to the Shrine through a stone overhang on the north side of the hill. Inside, you’ll be using carefully-placed fans first to float upward, then to cross a body of water, and finally to propel an elevator that lets you ascend to the final platform.
Ren-iz Shrine (Jump the Gaps) is also based in Central Hyrule, in a sub-zone called Crenel Hills. It’s hidden inside a massive carved out tree.
Once you’re inside, use Ultrahand to adjust the metal plate to drop the ball into the basket – you may need to give it a few attempts. The second puzzle involves both a long metal plate and a short square one – you can prop the long plate up on the switch and use the short one at an angle to make a ramp, and let the ball fly.
Soryotanog Shrine (Buried Light) is located in the Gerudo Desert. You can get there by flying in from the Gerudo Canyon Skyview Tower or from a nearby Sky Island. Or you can do things the hard way and climb the walls of Gerudo Town, fending off enemies as you go.
Once inside, use the fans to dig up the necessary items for completion – first a small key, then a reflector and a hidden passage, then a gear, and finally a beam of light and a reflector.
Morok Shrine (A Bouncy Device) is waiting on a low-flying Sky Island in the Lanaryu Region, which makes it a bit tough to access. You can climb to it via its dangling root system, or use Recall on a fallen chunk of Sky Island to rise high enough to access it.
Once inside, you’ll be getting the hang of using spring contraptions first to move yourself around the shrine, and then to move a ball into a target by launching it off the springs.
If you’re tired of Shrine exploration, there’s plenty more to do, and we have it all catalogued in our full guides to Tears of the Kingdom.
If you are playing Tears of the Kingdom, (we hope you are), you’ll absolutely need this interactive map of Hyrule! The in-game map is helpful, (here’s how to reveal it by finding all of the Skyview Towers), but if you want to set a destination, like those Towers – or Shrines, Great Fairies, or Korok Seeds– and just knock them out, we’ve got the locations for everything in the interactive “TOTK” map. The map of Central Hyrule holds more surprises than you’d think. We’ve found them all.
Tears of the Kingdom Map (Central Hyrule)
On the Tears of the Kingdom Interactive Map page, you can:
Filter by map marker
Check off your progress as you go
Store your checklist data online
Once you are on the helpful Tears of the Kingdom Interactive Map page, you can filter by map marker type easily (eg. Koroks, Fairies, Shrines, Caves), but even better, you can check off your progress as you go to make sure you’ve gotten them all. We actually save that data for you, so when you come back, your precious Seeds stash is tracked and ready to pick up where you left off. In fact, we store your checked-off Shrines, Fairies, and Koroks in the cloud so if you switch to your phone from your laptop, we have you covered.
And by the by, about those Shrines, we have many, many guides to the Shrine puzzles themselves including the step-by-step instructions for reaching them.
Find Important Weapon and Armor Locations
In addition to finding key locations and Korok seeds, the interactive Tears of the Kingdom map can help you find the best weapons and armor in the game. You can also filter by materials or enemies to find their locations on the map.
Tears of the Kingdom Map-based Spoilers
Note that the Tears of the Kingdom Hyrule map has three layers:
The Sky
The Surface
The Depths
The Sky, The Surface, and the Depths maps are stacked in our Tears of the Kingdom Interactive Map, so you can scroll up on the map to see the Sky, down to see the Depths. In the Depths, Light Roots are also mapped (and note that they correspond to the locations of the Shrines above, which is a nice hint for exploring the Depths).
Tears of the Kingdom Walkthrough
For help with everything Tears of the Kingdom, hop into our massive Tears of the Kingdom Walkthrough to set about making your way through Hyrule.
More Zelda: Tears of the Kingdom Guides
Samuel Claiborn is IGN’s Managing Editor. He has worked at IGN for over 13 years and has contributed to hundreds of game strategy guides and videos, reviews, and other fun things IGN publishes over the years.
Extremely high-speed DDR5 memory is becoming eminently more affordable, with this DDR5-7000 kit costing just $125 for 32GB at Amazon US. That’s an awesome deal, especially for a RAM kit with RGB lighting addressable via Corsair’s popular iCUE software.
The Legend of Zelda: Tears of the Kingdom is full of little details and easter eggs that make exploring the world an utter delight. And one specific feature that carried over from Breath of the Wild is the way so many different characters react to Link behaving in unusual ways. More specifically, to Link being naked.
Okay, so Link technically can’t ever be totally naked. He’s got a pretty snazzy looking pair of shorts he wears no matter what. But if he avoids a shirt and pants combo, loads of characters will comment on his appearance with remarks ranging from amused to confused to scandalized. Here are just a handful we found:
Even the robotic Zonai Constructs don’t understand why Link is acting this way.
A lot of people seem to really want Purah’s attention, and I don’t think this is the best way to get it.
Poor Paya. She’s already awkward enough around Link – why do we have to make things even harder for her?
Some characters don’t respond at all to Link’s nakedness. Others will make casual passing remarks as Link walks by, like Robbie’s snarky observation here.
Beedle would help if he could, but, alas.
These traveling Gerudo were hoping to find men on their journey, and have been practicing how to engage in normal interactions with them after years of never meeting one. Link manages to ruin all their training without speaking a single word.
Impa, like Purah, doesn’t think much of Link’s life choices if you approach her dressed this way.
Traysi from the Lucky Clover Gazette isn’t one to judge.
These are just a few of the interactions.
These are far from the only interactions Link has with various Hyrule citizens when he wanders around in a state of undress. And, in fact, characters will react to other strange behavior too. Using Ultrahand, fighting monsters, or swinging weapons around will illicit reactions from almost all NPCs. Certain Sheikah characters get really upset if you show up dressed as a Yiga. And many people don’t like it if you try to talk to them while standing atop tables:
You can also get big reactions from Stable Masters by bringing something that isn’t actually a horse and trying to register it:
There are surely numerous other small interactions scattered across Hyrule that can be found depending on what Link is wearing or doing given the massive level of detail present in this game. We’ll keep sharing them as we dig them up.
For help with everything else Tears of the Kingdom, take a look at our Tears of the Kingdom Walkthrough and Guide about making your way through Hyrule. In fact, you can start here:
Razer’s BlackShark V2 X is an incredible value gaming headset even at its £60 RRP, but today you can pick it up in a fetching white colourway for just £37 at Amazon UK. That’s by far the cheapest we’ve ever seen this model and a pretty much unbeatable bargain for a gaming headset of this quality.
Sony is taking PS5 exclusivity for its first-party titles very seriously. PlayStation CEO Jim Ryan says the company is sticking to its guns with its current strategy of not launching PC versions of its games on day one.
In a recent interview with Famitsu, Ryan dismissed the idea of releasing PC versions of PS5-exclusive games, such as God of War: Ragnarok, on the same day they launch on PS5 proper, saying that porting them over to PC two to three years after the fact has been working out well for Sony.
“We also fully understand the importance of PS5 exclusive titles. As I mentioned earlier, PlayStation Studios’ main responsibility is to make games for the latest PlayStation hardware that players will enjoy. We are increasing the number of PS5 exclusive games, and staggering the release of the PC versions,” Ryan said in a quote translated by IGN Japan.
He added, “I often have the opportunity to ask game fans for their opinions, and when I ask them how they feel about the time lag, they often say they feel the release of a PC version two or three years after the release of the PlayStation version is acceptable.”
Sony’s PC port track record is uneven
Sony ported Horizon Zero Dawn over to PC in 2020, three years after it released on the PS4, making it the first PlayStation to make the cross over to the platform. The company was previously against PC releases, preferring to stick to consoles.
In 2021, Ryan said Sony planned to port more of its games to PC, starting with Days Gone, because its “ease of making [them] available to non-console owners has grown.
I often have the opportunity to ask game fans for their opinions… they often say they feel the release of a PC version two or three years after the release of the PlayStation version is acceptable.
Xbox head Phil Spencer has criticized PlayStation for its staggered PC release schedule, pointing out that consumers are forced to pay an exorbitant amount for the PS5 or PS4 in order to play the games designed exclusive for those consoles and then pay up for the PC versions years later. Meanwhile, Xbox is the only platform that releases games on console, PC, and cloud simultaneously, especially on Game Pass.
However, porting first-party titles to PC is not without its challenges. When The Last of Us Part 1 released on PC via Steam back in March, it had performance issues and crashes that were so severe for many players that Naughty Dog apologized to them and promised to patch it up with an update.
Still, PlayStation has found plenty of success with its PC ports, with more likely on the way in the near future as Sony prepares to release Spider-Man 2 and other exclusives later this year.
Cristina Alexander is a freelance writer for IGN. To paraphrase Calvin Harris, she wears her love for Sonic the Hedgehog on her sleeve like a big deal. Follow her on Twitter @SonicPrincess15.
Update : Well… that was exciting for just over a day, wasn’t it? The Pokémon Company has just revealed that yesterday’s announcement — Pokémon HOME support for Scarlet & Violet will be live next week — was actually a mistake.
On Twitter, the company revealed that didn’t mean to share any news regarding HOME compatibility, and has now issued a correction (via Serebii). That means HOME compatibility will not be available on 23rd/24th May, but it “will come soon”, says TPC.
This week the team chats with Accessibility Consultant Paul Amadeus Lane about accessibility in gaming, before diving into the world of deck-building with some Inscryption talk.
Stuff We Talked About
Lord of the Rings: Gollum
PlayStation Showcase
Humanity Q&A
Project Leonardo is the Access controller
Interview with Paul Amadeus Lane (starts at 10:00)
Inscryption
The Cast
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Sid Shuman – Senior Director of Content Communications, SIE
Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music.
[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]