PlayStation VR2 Reportedly Off to an Underwhelming Start

Sony’s PlayStation VR2 is reportedly off to an underwhelming start with the virtual reality headset only expected to sell 270,000 units by the end of March.

As reported by Bloomberg, the figure comes from research firm IDC and, while 270,000 is still a lot of headsets, reports last year indicated that Sony was looking to produce two million PSVR 2 units to be sold by the end of March.

Vice president of data and analytics at IDC Francisco Jeronimo told Bloomberg that Sony would need to cut the price of the PSVR 2 to stop its launch being a “complete disaster”. The headset, which already sits at $549.99, is made even pricier by the additional $499.99 cost of the required PlayStation 5.

“Consumers around the world are facing rising costs of living, rising interest rates, and rising layoffs. VR headsets are not top of mind for most consumers under the current economic climate,” said Jeronimo. “I suspect a price cut on the PSVR2 will be needed to avoid a complete disaster of their new product.”

The headset launched on February 22 with 42 games, including headlining title Horizon: Call of the Mountain and a variety of virtual reality updates for critically acclaimed games like Gran Turismo 7 and Resident Evil Village.

In our 9/10 review, IGN said: “With top-notch visual quality and immersively tactile Sense controllers, PlayStation VR2 represents a quantum leap over its predecessor, setting a new standard for console VR gaming.”

Ryan Dinsdale is an IGN freelancer and acting UK news editor. He’ll talk about The Witcher all day.

RPG classic Live A Live hops to PC on April 27th

Octopath Traveler have likely had their eye on Live A Live for some time now. Last year, it came to the Nintendo Switch as an exclusive remake of the 1994 RPG. Bu that exclusivity period has been brought to a surprising end as Square Enix have announced Live A Live is hitting PC and PlayStation consoles on April 27th. A demo is available now for PS owners and later today for those on Steam, if you want a preview of the first three stories from the time and genre-hopping adventure.

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Bayonetta (Physical) Is Back In Stock On My Nintendo Stores In Europe

“You’ve played enough hide-and-seek, my scurrying little friend”.

Last year, it was announced that the original Bayonetta would be getting a physical release having been exclusive to the eShop on Switch since the port arrived back in 2018. Physical Switch game collectors rejoiced and all was well.

However, following delays, and having released without incident in other territories, the My Nintendo Store exclusive appeared on the UK and European stores briefly in October but quickly sold out. Nintendo promised a restock, and copies are now available to purchase once more. Rejoicing may now recommence.

Read the full article on nintendolife.com

Indie Dev Headcannon Confirms It Helped Sega Update Sonic Origins Plus

“We can’t wait for you to experience it!”.

You might recall how the Sonic Mania developer Headcannon had some involvement in Sonic Origins. Now, following the announcement of Sonic Origins Plus, the “indie game and utilities” developer has confirmed it’s “once again” cooperated with Sega to this time update the project.

In a lengthy series of tweets, it explained how it helped put Amy in the spotlight, helped out with Knuckles in Sonic CD and was able to supply “a few additional updates and enhancements” to help make this collection the “best it can be”. Here’s this announcement in full:

Read the full article on nintendolife.com

SteamWorld Series Creator Admits 3DS eShop Closure Is A Little Bit “Upsetting”

A DSiWare classic is gone.

It seems Nintendo’s closure of the 3DS eShop has been just as upsetting for game developers and publishers.

Speaking to ‘Kit & Krysta‘ recently, SteamWorld series creator and Thunderful Group co-founder Brjann Sigurgeirsson admitted it was sad seeing 3DS owners lose access to the 2010 DSiWare exclusive SteamWorld: Tower Defense.

Read the full article on nintendolife.com

Chris Pratt Defends “The Voices” In The Mario Movie

He understands Mario has a “passionate fanbase”.

Ever since it was revealed the video game voice of Mario would be swapped out for Marvel superstar Chris Pratt in the upcoming Mario Movie, there have been ongoing concerns about the voice.

While we’ve already heard some of Mario’s one-liners in recent trailers, Pratt has now directly acknowledged concerns about “the voice” and “the voices” in general during a recent interview with Extra TV. He’s well aware how much this IP means to fans, and insists it’s not just a “cash grab”.

Read the full article on nintendolife.com

Horizon Forbidden West Expansion’s Impressive Cloud Tech Is a Big Reason It’s PS5 Only

Horizon Forbidden West: Burning Shores is right around the corner, but Guerilla rendered the expansion a PS5-exclusive because of clouds — literally.

Senior community manager Narae Lee wrote on the PlayStation Blog that the developers upgraded the clouds system so that the game’s open-world cloudscape would look more realistic — but only as much as the PS5 can handle.

Principal FX artist Andrew Schneider and tech programmer Nathan Vos expanded on the cloud system they developed for Horizon Zero Dawn in 2015 with voxel technology, which supports not only changes to the time of day and realistic animations, but now in Horizon Forbidden West: Burning Shores it will allow players to fly through the clouds and complete side quests on their Sunwing as if they’re on Cloud 9.

“The cloud systems that we developed for Horizon Zero Dawn and Horizon Forbidden West were fast because they didn’t store clouds as 3D objects, but rather instructions on creating 3D clouds from limited 2D information,” Schneider said. “The PlayStation 5 can handle larger datasets. So, after Forbidden West wrapped, we set to work writing a voxel cloud renderer prototype that could live up to our standards for quality, and actually allow the player to fly through highly detailed cloud formations.”

The devs achieved this by creating what Schneider called “Frankencloudscapes,” which contain large cloud formations that behave both as a background element and an explorable environment. Then they tested their quality and performance by compressing huge quantities of voxel data to expedite the cloud rendering process, and balancing them by optimizing the PS5 code to make the output less than or equal to the current cost of the cloud system.

The PS5 has the hardware that can handle that much cloud power, so don’t be too disappointed about the DLC’s absence from the PS4. It’s a 10-year-old console, after all.

Horizon Forbidden West: Burning Shores comes to the PS5 on April 19.

Cristina Alexander is a freelance writer for IGN. She has contributed her work to various publications, including Digital Trends, TheGamer, Twinfinite, Mega Visions, and The Escapist. To paraphrase Calvin Harris, she wears her love for Sonic the Hedgehog on her sleeve like a big deal. Follow her on Twitter @SonicPrincess15.

Resident Evil 4 Remake Is a Love(craftian) Letter to My Favorite Monsters

There are a lot of reasons to love Resident Evil 4, but something that jumped out at me while playing through the remake is how it feels like a medley of homages to some of the greatest horror movie monsters and antagonists of all time. There’s no way of telling how many of these actually are deliberate nods to other fiction, and how much it’s my own brain jumping to conclusions, but it’s still fun to dissect the many weird parts that make up this masterpiece of a game.

It’s pretty safe to say The chainsaw-wielding burlap sack-wearing Dr. Salvador takes some inspiration from The Texas Chainsaw Massacre’s Leatherface, and quite possibly Jason Voorhees’ baggier, less athletic look from Friday The 13th Part 2. Del Lago might be more salamander than shark, but that whole boss fight would be right at home in the third act of a Jaws movie. The lumbering El Gigante bears a striking resemblance to the cave troll in The Fellowship of the Ring. This seems even more apparent in the remake, as the later El Gigante encounters have the giants wearing armor that would absolutely fit the dress code of Sauron’s ranks. That one might not seem quite like an iconic movie monster, but bear in mind the Lord of the Rings movies were on everyone’s minds around the time RE4 was in development.

Las Plagas, the parasites that act as the connective tissue of Resident Evil 4’s menagerie of monsters, look like distant cousins of the face-hugging larvae made famous in Alien. We see the Plagas genetically engineered into all sorts of critters throughout the game, but a couple of them are especially Xenomorphian. The insectoid nature and hive-based society of the Navistadors mimic the bugs in Aliens, but there’s also the sleek, black, whip-tailed Verdugo, whose appearance and behavior bear more resemblance to the sole monster in the first Alien.

Video games have been cribbing beats from action movies since forever.

Meanwhile, every time one of Resident Evil 4’s Ganados reveals its inner plaga, there’s an explosion of flailing flesh, teeth, eyes, and claws, which is straight from the playbook of the titular critter in John Carpenter’s The Thing. Much like how The Thing has several increasingly imposing forms, so do RE4’s bad guys, both eventually taking massive final forms that are towering masses of tentacles that don’t even try to appear human.

Video games have been cribbing beats from action movies since forever, but Resident Evil 4 steering the series from tense, survival horror to faster-paced action horror feels a lot like James Cameron’s approach to sequels. Aliens turned Alien’s haunted house into a rollercoaster ride, and Terminator 2: Judgment Day is more fight than flight compared to the first film. Leon Kennedy utilizes quite a few tactics from T2, freezing the Verdugo with liquid nitrogen and dropping Los Gigantes into a vat of molten metal. On the other hand, Regenerators might not be able to turn into molten metal or impersonate members of the LAPD, but they’re almost as hard to kill as a T-1000.

Stephen Sommers might not be quite as well-known a filmmaker as James Cameron, but a few of his action-horror movies seem to have informed Resident Evil 4. The 1998 film Deep Rising features a phenomenally gross tentacled monster that at one point gets fended off with a shotgun blast to the eyeball, and the explosive climax involves a guy and a girl fleeing a collapsing structure on a jet ski. Sound familiar?

No matter where in the individual parts of Resident Evil 4 come from, the way they come together creates something wholly unique and wonderfully nightmarish.

One horrifying boss that unfortunately (or maybe thankfully) didn’t make the cut for the remake is U-3, a chimera that blended human and scorpion anatomy, much like Dwayne Johnson’s first big screen performance as The Scorpion King in The Mummy Returns, another Stephen Sommers joint with CGI that might as well be pulled from a GameCube game. Coincidentally, the third Mummy installment, The Tomb of the Dragon Emperor, has Brendan Fraser’s character sporting a fleece-lined leather jacket a lot like Leon’s and armed with a Thompson submachine gun, which Resident Evil fans might know better as a Chicago typewriter.

The influence of horror writer H.P. Lovecraft in pop-culture can’t be overstated, though the feature film adaptations of his work have rarely achieved more than a cult status (which is fitting, considering how much Lovecraft’s work involves cults.) One such adaptation, the 2001 Stuart Gordon film Dagon, seems to be the single biggest inspiration for Resident Evil 4.

Despite being named after the short story Dagon, it more closely follows the novella The Shadow Over Innsmouth. The film follows a guy trying to rescue his girlfriend, who’s been kidnapped by members of a cult that worships an ancient sea monster — many of whom are mutating into sea creatures themselves. Though the novella was set along the coast of New England, the movie takes place a Spanish fishing village named “Imboca” (which is cute, as boca is Spanish for mouth) which makes sense, as it was produced in Spain. Why the game also takes place in Spain is unclear, but hey, it works. That said, it would be funny to see Leon accosted by a bunch of longshoremen with thick Maine accents.

Without grilling the original development team about what was going through their heads while making the original 20 years ago, it’s impossible to say what parts of Resident Evil 4 were rooted in other works of horror fiction. Ultimately, it doesn’t matter, because no matter where in the individual parts of Resident Evil 4 come from, the way they come together creates something wholly unique and wonderfully nightmarish.