The free-to-play Nintendo Switch and mobile MOBA Pokémon Unite continues to expand its roster with new fighter selections.
The latest ones announced are some Eeveelutions. This includes the dark-type Umbreon and the grass-type Leafeon. Umbreon arrives tomorrow on 25th May, and Leafon will be added to the game next month on 7th June.
Mortal Kombat 1 has been announced, and it’s bringing its unexpected title to next-gen consoles in September. Meanwhile, Alan Wake 2’s voice actor may have just spoiled the release date for Remedy’s upcoming survival-horror sequel. We discuss these two games, along with the Fall release calendar for Xbox that’s now starting to come into focus. Plus: we’re not buying the idea that GTA 6 might be out next year, and more!
Subscribe on any of your favorite podcast feeds, to our YouTube channel, or grab an MP3 of this week’s episode. For more awesome content, check out our interview with Todd Howard, who answered all of our Starfield questions after the big reveal at the Xbox Showcase:
Ryan McCaffrey is IGN’s executive editor of previews and host of both IGN’s weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He’s a North Jersey guy, so it’s “Taylor ham,” not “pork roll.” Debate it with him on Twitter at @DMC_Ryan.
As part of the release of Puzzle Bobble Everybubble! this week, a free limited-time trial has been made available to Nintendo Switch owners.
This “Special Demo” is playable from now until 30th June and can be played as many times as you like during this period. It gives players access to the game’s online VS mode global match.
The Lord of the Rings: Gollum launches this Thursday, May 25, but the entire game has been leaked online ahead of release.
We won’t share or link to any spoilers here, but someone posted a video walkthrough of the whole game on YouTube. The video has since been taken down, but it stayed online for several hours before it was removed. There are threads on both Reddit and resetera discussing the leaked footage. IGN has reached out to developer Daedalic Entertainment for comment.
On Thursday, The Lord of the Rings: Gollum will launch on PlayStation 5, PS4, Xbox Series X|S, Xbox One, and PC. A Nintendo Switch version is scheduled for sometime later this year.
Players will sneak around Middle-earth while making choices to align with either the darker Gollum or gentler Sméagol. The gameplay will also feature elements of stealth and parkour.
It’s been a long road to release for Gollum, as the game was originally scheduled to come out in 2021. After a pile of delays, we learned of its current release date earlier this year.
We went hands-on with the game back in March, and we said, “The Lord of the Rings: Gollum does at least make a good first impression, outlining a solid case for piloting one of the strangest and yet most important characters in the lore.”
Logan Plant is a freelance writer for IGN covering video game and entertainment news. He has over seven years of experience in the gaming industry with bylines at IGN, Nintendo Wire, Switch Player Magazine, and Lifewire. Find him on Twitter @LoganJPlant.
Blue Protocol is an anime MMO with some gorgeous environment art. It looks like the kind of game I’d ignore right up until the moment when I wake up and discover it’s the most popular game in the world. That day will have to wait a while longer, though. Developer Bandai Namco and publisher Amazon Games have announced that its western release has been delayed until 2024.
It may be hard to believe, but the first PlayStation Showcase since April 13, 2021, is nearly here. Sure, we’ve had State of Plays and other presentations, but Sony seems to save these showcases for the biggest of moments. I mean, the last one had God of War: Ragnarok, Spider-Man 2, Star Wars: Knights of the Old Republic Remake, Wolverine, and so much more. So, this is probably one show PlayStation fans don’t want to miss.
This guide will provide you with everything you need to know to watch the latest PlayStation Showcase, including when it starts, a list of places you can watch it with us, and what you can expect.
PlayStation Showcase May 2023 Start Time
The newest PlayStation Showcase will take place on Wednesday, May 24, at 1pm PT/4pm ET/9pm BST. If you live in Australia, this translates to 6am AEST on Thursday, May 25. We may not know exactly what games will be featured in the show, but Sony did confirm the PlayStation Showcase will run for “a bit over an hour.”
The crew of IGN’s Beyond! will also be hosting a special pre and post-show for the PlayStation Showcase that will take place 30 minutes before the start of Sony’s stream and will continue right after it ends. It’s an exciting time as the PlayStation Showcase will also kick off IGN’s Summer of Gaming coverage, and you can check all the details on that right here.
Where to Watch the PlayStation Showcase May 2023
If you’re interested in watching the PlayStation Showcase broadcast yourself, we’ll host the stream here and across our many channels like YouTube, Twitch, Twitter, Facebook, and more. Here’s the full list of places you can watch the PlayStation Showcase on Wednesday, May 24.
PlayStation isn’t confirming any single game that will be part of the a bit over an hour-long showcase, but it did confirm it will focus on “PS5 and PS VR2 games in development from top studios around the world.” We can also expect “several new creations from PlayStation Studios, as well as spellbinding games from our third-part partners and indie creators.”
We’re also waiting to hear our next update on third-party exclusives like Final Fantasy VII Rebirth, which currently has a release window of Winter 2023/2024, and more details on Death Stranding 2, Silent Hill 2 Remake, and Baldur’s Gate 3.
PlayStation also tends to feature big third-party games that also appear on other consoles, so we could learn more about games like Mortal Kombat 1, Armored Core 6: Fires of Rubicon, Assassin’s Creed Mirage, Call of Duty, Alan Wake 2, Avatar: Frontiers of Pandora, Like a Dragon Gaiden: The Man Who Erased His Name, any of the many Star Wars games in development, and more.
As for PS VR2, there are a lot of questions in regards to its future and how much PlayStation is going to support it from its first-party studios. PS VR2 launched with Horizon: Call of the Mountain, but will we get VR experiences from PlayStation’s other biggest franchises? We know many would love a sequel to Astro Bot: Rescue Mission and other big hitters from franchises like God of War, The Last of Us, Uncharted, and others. However, big third-party support can be just as valuable, as an announcement the caliber of Half-Life: Alyx would be a big deal.
We’ve mentioned a lot of games here, and hopefully the PlayStation Showcase is filled with many of them and even more surprises. Let us know below what you are most excited to see at the show, and stay tuned to IGN for our coverage of the PlayStation Showcase and all the biggest news, trailers, gameplay, and more!
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
F1 Manager 2023 will cross the finish line this summer. Frontier announced the motorsport simulation sequel earlier today, with a trailer and promises that the new game would feature “deeper management systems, more dramatic racing, and an even greater commitment to authenticity.”
The Legend of Zelda: Tears of the Kingdom has been a critical and commercial success, garnering glowing reviews across the board (including from this here outlet) and making a lot of Switch owners very happy in the process. All that praise is thoroughly well-deserved, but with several AAA developers and publishers slowly but steadily upping their game when it comes to including thorough accessibility options, we wondered how Nintendo’s latest hit ranks in those terms.
We’ve previously looked at various Nintendo titles from an accessibility perspective, and now it’s TOTK’s turn. Over to Hilliard…
A new season of Destiny 2 has arrived and, with it, a new chapter in the ongoing epic narrative that is the Light & Darkness Saga. Season of the Deep kicks off today and Guardians will be diving deeper than ever before in a seasonal narrative that will see players plumbing the oceanic depths of Titan’s methane seas to uncover Golden Age tech. Featuring a new six-player activity, a challenging new dungeon, new seasonal weapons and armor, and some surprises along the way, Season of the Deep is full of adventure and rewards.
This Season, Destiny 2 is also celebrating its partnership with PlayStation with a collection of new cosmetic items, each inspired by legendary PlayStation Studios games. From armor ornaments suitable for gods, samurai, and survivors alike, to vehicle cosmetics inspired by one of the biggest critical hits (in both videogames and prestige television) of the past decade, the lineup has something for everyone.
Here, we’re breaking down what you can expect, and offering some behind-the-scenes thoughts from the Bungie team who worked to create a Destiny spin on iconic PlayStation games.
Pretty, deadly
Season of the Deep will feature three new armor ornament sets, one for each Guardian class, inspired by three of the biggest games in PlayStation history. Titans will feel right at home in the new “Godsbane” ornament set, inspired by Sony Santa Monica’s God of War. Guerrilla’s Horizon: Forbidden West inspired the “Annointed” set for Hunters, creating a look that’s ideal for any activity that requires guile, agility, and more than a little deadly force. Finally, honor and precision are hallmarks of that Warlock lifestyle, and this is expressed to perfection with the “Ancestral” ornament set, inspired by Sucker Punch’s open-world masterpiece, Ghost of Tsushima. Alongside the ornaments, there are also a trio of finishers inspired by the same games: “From Nowhere” (Horizon: Zero Dawn), “Whirling Chaos” (God of War), and “Perfect Strike” (Ghost of Tsushima).
“The genesis of any armor set starts with a question, ‘What is the fantasy?’” said Bungie Art Lead Josh Deeb. “There were some obvious inspirations – [God of War’s] Kratos is a powerful force leading the way into battle, Aloy [from the Horizon series] is a machine hunter surviving in a harsh world, and [Ghost of Tsushima’s] Jin combined studious training with seemingly supernatural fighting ability.”
Once the team defined the fantasy, it was time to talk about which features best represented the characters and how those could be expressed in the armor. As Deeb said, each character had something unique to express and the team spent a great deal of time nailing those details to bring them to life.
“The first [concern] is the more direct reimagining of costuming details, items, and weapons,” Deeb said. “Then there’s the less tangible aspects – their personalities and presence. In other words, do these ornaments feel like these characters?
Aloy influence
“For Aloy, it was about capturing the hybrid of technology [and] handcrafted, natural materials. We spent a lot of time working to make sure the details were right,” Deeb said. “This included things like building a version of the Focus on the helmet, combining two distinct styles of armor plating from each game, and even all the way down to ensuring the stitching on the Hunter’s cloak was accurate to the way Aloy’s tribe makes their garments.”
“It is always challenging to bring two very visually defined and powerful IPs together into one striking collaborative design. In the case of Destiny and Horizon, the former has a hi-tech and synthetic look, while the latter features a more natural and primitive feel. The trick is to find what both projects have in common. What truly made this outfit design work was finding the key points where the visual universes overlap and then using those as a ‘visual anchor’ to integrate the unique, organic Horizon material feel into Destiny’s universe. In this case, the overlaps were the sci-fi elements, for example, machine plating from various Horizon outfits and the hologram effects from Aloy’s Focus device. And, of course, the Hunter is a perfect match for a Nora-themed outfit.”
– Ilya Golitsyn, Lead Artist, Guerrilla
Kratos craftsmanship
“With Kratos, we would have been remiss to not make his iconic tattoos front and center of the design,” said Deeb. “Beyond that it was all about embodying the strength and power of the character. We want to make sure our Titans feel like they can go out and slay a god or two when they put on this armor. And we may have snuck a nod to the beard in the helmet design, of course.”
“Throughout all the chapters of the God of War franchise, from the first game to the most recent, Kratos has always had very recognizable elements to his design, such as his tattoo and weapons. When working on God of War (2018) and God of War Ragnarök, we were very mindful to retain the iconic elements that have always been an integral to Kratos’ design. Working with the Destiny team has been so fulfilling because we’re able to see how those elements translate and are still strongly apparent in a fantastic, futuristic realm. The way the tattoo, Blades of Chaos, and Guardian Shield have been integrated with the sci-fi armor make them feel natural to the world of Destiny, while still clearly reading as the Ghost of Sparta.”
– Dela Longfish, Lead Character Concept Artist, Santa Monica Studio
Jin inspiration
“And with Jin, we had the advantage of having some iconic face masks to work with from the source material. This created an immediate unmistakable impact. We wanted to explore combinations of the elaborate armor sets players can don and build a sci-fi samurai silhouette that felt fitting for our warrior-scholars, the Warlocks.”
“As a fan of the Destiny franchise, it was really exciting to see a version of Jin’s iconic Ghost Armor make its way into this universe. The artists at Bungie did a great job taking historical Japanese armor elements and fusing them together with their own science fiction-inspired art style. My favorite aspects are the combination of a traditional samurai half-mask (menpo) with the samurai-style top knot to make one cohesive and unique hard-surface mask. They also took the period-accurate thigh armor (haidate) and put their own spin on it, extending it further down the body to achieve the distinctive Warlock silhouette. It turned out to be a great execution in taking a real aesthetic popular 800 years ago and flinging it into the far conceptual future.”
– Omar Aweidah, Character Art Lead, Sucker Punch Productions
Apart from the ornaments, the Bungie team has been working with the team at Insomniac to create a new Ratchet & Clank-inspired emote, as well as with Naughty Dog on two new vehicles and an accessory inspired by The Last of Us. A ghost shell, a ship, and a Sparrow are available, each afflicted by the Cordyceps fungus that drives the games’ celebrated narrative. “We know that the environments in games become just as much a part of the story as the characters and players in them,” said Deeb, when talking about the Cordyceps-infected look. “We wanted to leverage the evocative infected visuals of the mutated fungus and have that invade our world.”
Bungie artist Ben Platnick said that translating the gritty realistic art style of The Last of Us into Destiny’s optimistic sci-fi style was an enjoyable challenge for the team. “The solution there was to blend the way we’ve done spore-like VFX in Destiny, such as the Egregore found in the Haunted Leviathan, with the motion and color patterns we see in The Last of Us, making a result that felt at home in both universes.”
“When the Destiny 2 team approached us with the prospect of putting The Last of Us into the next season, we were so excited about the opportunity. The Last of Us is known as a very grounded and human experience, while Destiny 2 offers players an epic sci-fi world with elements of fantasy and mythology. Playing in that sandbox is something quite unique and exciting for us and we couldn’t pass it up. When the team showed us concept art of the fungal cordyceps design on top of the inorganic material of Destiny’s ships, sparrows, and Ghosts, the idea made so much sense. The juxtaposition of the organic vs. inorganic material felt like a harmonious approach to bringing The Last of Us-inspired design to their world. Working very closely with the Bungie team, we helped with how our particular cordyceps design grows; from a large central vein mixing with smaller fungal tissue clusters and fan-like spreads at the ends of tendrils. Then, when the design was placed on the Ghost shell, well, we had to include one additional Easter egg element in it. That we will leave it up to players to discover.”
– Joshua Bradley, Senior Designer of Brand, Marketing & Product, Naughty Dog – Erick Pangilinan, Art Director, Naughty Dog
Reel big fish
In Season of the Deep, you’ll be traveling to Saturn’s moon of Titan to begin an exploration of its uncharted ocean. You’ll investigate rituals occurring on the seafloor and dive deeper and deeper each week to harvest the dark energy required to communicate with a mysterious creature we’ve discovered. All while collecting new and powerful rewards, of course.
When you aren’t maxing your Guardian’s rizz or delving into the new adventures that make up Season of the Deep, there’s a new pastime awaiting you: a new fishing experience. While exploring underwater, Guardians will discover fishing equipment and, with the help of a long-time friend, will scope out several prime fishing holes across the solar system in search of that perfect catch. Players will earn more than just a good tall tale to tell; fishing will… ahem… net players additional rewards including new and returning Seasonal armor, masterwork materials, and more.
“Fishing is intended to give players a chance to take a break from the frenetic pace of combat and spend some time relaxing and bonding with other Guardians, all while earning rewards and progress towards some of their other goals this Season,” said Bungie Systems Designer Corey Willis. “We wanted to keep it simple and rely on existing gameplay systems to keep it familiar, while pushing the boundaries of how we’d asked players to engage with those systems in the past.”
Whether you are exploring the chilled depths of Titan’s methane seas, repping legendary game characters, or just taking some “me time” with your thoughts and a trusty fishing rod, a bountiful haul of fun awaits Destiny 2 players this Season. Best of all, you can dive in straight away, as Season of the Deep is available now.
IGN was recently given an early look at The Deck of Many Things, a collection containing two books and a pack of cards for Dungeons & Dragons that will focus on the all-power artifact that has appeared in various D&D books and video games in the past. Here’s everything we know so far:
Overview
Release Date: November 14, 2023
Price: $59.95 (estimated)
Length: 272 pages, between two books & a 66-card deck
The Deck of Many Things is a set of two books and a deck of cards expanding upon the magical artifact seen elsewhere in D&D. The card deck itself contains 66 cards, 22 of which were found in the original version plus 44 new ones. The Book of Many Things, a sourcebook that offers options for incorporating the deck into your campaigns, and The Card Reference Guide which teaches how to use the cards.
The Deck of Many Things
The deck itself consists of fully illustrated cards absent any sort of description, merely meant to represent the cards as they might appear within the D&D universe. The 22 cards from the original deck return accompanied by 44 new options.
The Book of Many Things
This accompanying 192-page book “illustrates the deck’s mysteries and provides everything players and Dungeon Masters need to use it in-game.” This includes advice on using the deck, adventure locations, new monsters, character options, magic items, and organizations that have all been inspired by the iconic deck.
The Card Reference Guide
This 80-page guidebook shows how to use the cards either as a traditional oracle deck or to create D&D adventures inspired by the cards. In one such mode the deck can be used to generate adventures randomly by laying out the cards and “reading” them in the same style as a fortune telling.
That’s everything we know about The Deck of Many Things so far!