Starbreeze CEO: Payday TV Series Could Explore the Complex Inner Lives of the Payday Clowns

Starbreeze CEO Tobias Sjögren has spoken on the possibility of a Payday TV series or movie, saying it would be a “perfect fit” as it would allow the team to explore the complex lives of the Payday clowns alongside delivering a ton of action.

Speaking to GamesIndustry.Biz, Tobias Sjögren discussed the inspirations behind Payday, how they’ve already collaborated with other movie franchises, and how fans have already become attached to certain characters through the games’ stories and trailers.

“It’s certainly inspired by movies like Heat, and we’ve done several movie IP collaborations, including John Wick, Scarface, Point Break, Reservoir Dogs,” Sjögren says. “The reason why they have worked so well is Payday has an element of suspense when you are playing it. There are action moments, but these characters actually have a deeper storyline; they have a personality in the story of the game and through the other trailers were done, players have got to know these guys and people and identify with them in various ways.”

However, there is still so much left to explore, explains Sjögren, as the games have only begun to scratch the surface of the full history of the characters. This is why he thinks TV would truly be the perfect place, as it allows for the necessary time to build out this world and those inside it.

“There’s a lot of additional tidbits that can be learned about these characters, their backgrounds, and their motivations,” Sjögren said. “The masks have set such a big portion of their personalities. There’s a story as to why they have that mask specifically. When you play, you constantly see this mask that reminds you about this. A very cool combination of those factors makes it a very suitable IP for TV format.”

Sjögren then moves the talk to The Last of Us, which has a full story in the game that was designed to be as cinematic as possible and transitioned mostly 1:1 to TV. Payday, on the other hand, has much more room to play with when it comes to adaptations.

“These game IPs now when they are being adapted to TV or film are certainly coming from very different standpoints,” Sjögren said. “The Last Of Us is like playing an interactive movie and the TV series is the game. There’s a super strong connection. Payday is on the other side of the spectrum, much like perhaps Halo, and has a lot more flexibility and holes to fill. But you definitely already care about these characters that have been built through the game. You have built an understanding. There’s a basic foundation there that can be explored and that’s what makes an IP like Payday very interesting for the TV format.”

Sjögren talked on a range of other topics, including the excitement the team has to finally launch Payday 3 in 2023, how the team expects to launch a game in 2025 and 2027 that are “a mix of licensed IP and our own IP,” and much more.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

A Fun Hobby Turned into a Full-Fledged Game: the Journey of Shukuchi Ninja’s Solo Developer

I first began making Shukuchi Ninja as a bit of a fun hobby, just for something to do and pass the time. I was working as a self-employed sports trader, but then COVID happened and there were no sports to trade, so to keep myself occupied I decided to see if I could make a little game. It was always something I wanted to do, but never had the time nor money to do it — add this to the fact I can’t draw, I can’t compose music, and I can’t code to save my life, I knew it would be a challenge.

Shukuchi ninja screenshot

One day, I reminded myself about Construct 2, a game making software that I had previously looked at many years ago, and it sounded like the perfect starting place to look as I recall it being more of a visual/drag and drop style engine. Obviously C2 was made obsolete years prior, but C3 had superseded it. I found a couple of templates and started to learn how the engine worked. I then found the perfect template, a little physics-based throwing object that immediately called out “crazy ninja game”!

After about three months tinkering with it, adding the abilities that are in the game now, along with making the graphics look better with premade game assets etc., I had about 15 levels done, but no real aim for the game, sports were back on, so I stopped development.

Then again, another lockdown, sports were not like they used to be, so I opened up C3 again. Decided to get some actual character design done (remember, I said I couldn’t draw, or use any graphics software at the time), so I paid a designer to make some simple mockups. After this, it gave me the surge to go for it, and finish the game. I got the characters fully complete and found someone to animate them. I then invested in some nice backgrounds, tile maps and some custom music. I’d then made about 40 levels, but stopped development again due to family circumstances.

Shukuchi ninja exterior

Development picked back up after a few months, adding more details to bring a bit more life to the game, until I finally had it ready. I mostly enjoyed the 18 months or so it took me to make the first deployable version: from some very mundane parts of making a game (like adding details manually, for example) to the discovery that there were far simpler ways to do things and having to redo them—it all contributed to the final product and part of an amazing learning process!

Shukuchi ninja landscape

My main inspiration for Shukuchi Ninja was the ancient Japanese culture as a whole. I tried to work out a way I could incorporate the typical pop-culture aspects of the Ninja, (cool, quick and mysterious) with the honorable Samurai, and what a Samurai actually fought for. For instance, the little circle that appears around the ninja when you’re throwing him around is the symbol for the Seven Virtues of Bushido, the Samurai warrior code. By no means am I a game developer of any real talent, but I’m full of drive, determination and have the imagination of a child and I’m very pleased with what I’ve accomplished! If you’re looking at getting started with games development but don’t know where to start, pick up some game-making software and start learning. You’ll find you’ll pick up lots of other skills along the way including creating your own graphics (yes, I can make some myself now, but I still can’t draw!). Shikuchi Ninja is available today on Xbox!

Xbox Live

Shukuchi Ninja

2Awesome Partners


4


$4.99

$3.99

Journey through ancient Japan as the Shukuchi Ninja, exiled from his former clan for wanting a more honorable way of life. Travel through vast areas defeating the Shukuchi Ninja’s newfound foe to bring peace and prosperity in a time of turmoil.

A full, action-packed adventure awaits with over 70 levels, 7 troublesome bosses, an inspiring storyline, and unique controls – there’s no other game like it!

Shukuchi literally translated means shrink earth method, to travel at great speed, an ability that our hero has perfected over years of training. Take control of the Shukuchi Ninja and fly through the air at astonishing speed, attack enemies with your ninjatō, throw shuriken (ninja stars) at hard to reach enemies, and instantly teleport to quickly counter enemy attacks. With the power of healing, you must also aid the Shukuchi Ninja to ensure he doesn’t die!

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Blizzard Lead Reveals Global Release Times for Diablo IV

Mike Ybarra, the president of Blizzard Entertainment, has clarified the global release times for Diablo 4 and confirmed that those who pre-ordered the Deluxe and Ultimate editions will be the first to play on June 1, 2023.

Ybarra took to Twitter to correct a previous tweet of his that discussed the global release times of Diablo 4, and he shared exactly when fans can jump into the highly anticipated game that just ended its very well-received beta.

“Oops, I was wrong! Early access for Deluxe and Ultimate pre-orders in the US is Thursday 6/1 at 4PM, 6/2 at 12am in Europe, 6/2 at 8am in Asia. Regular launch 6/5 at 4pm, 6/6 at 12am Europe, and 6/6 8am Asia,” Ybarra wrote.

In follow-up Tweets, he confirmed the US time was in Pacific, so that would translate to 7pm ET. For Europe, he meant British Standard Time, and for Asia, he meant Korea Standard Time.

As for our impressions of the Diablo 4 beta, we said it was “extremely impressive so far.”

“I’m more convinced than ever that this hellish action RPG is on track to deliver something truly special,” IGN’s Travis Northup wrote. “I continue to adore its build-crafting system, the joy of spontaneous alliances that its online model allows for, and the surprisingly engaging combat, which was made even better with the new classes in play.”

Blizzard also shared a bit of info on the beta, including how many times players died, which classes were the most played, and more.

For more, check out the eight biggest changes in Diablo 4 and watch as a streamer successfully solos world boss Ashava.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

The Art of Boredom

The awkward silent moments that linger between conversations when meeting new people at restaurants or cafes, waiting for the food to arrive. Your mind looks for distractions. Your thoughts go wild.

Persona Theory Games wants you to not only experience that discomfort but also to understand its purpose through their latest game Kabaret, a dark fantasy folklore visual novel based on Southeast Asian culture and myths.

It may seem easy to just click your way through the entirety of Kabaret, but players must find patience in themselves as they go through the game. The game’s intentional slow pacing forces the player to ponder and soak in the experience, while allowing the mechanics of the game to inaugurate the story that’s being told.

Revelation Behind the Boredom of Making Tea

With Kabaret, the game’s main focus is the narrative. The gameplay mechanics and minigames found within the game exist to bring out the narrative behind the world through its characters, which is the essence of Kabaret. The tea ceremony is a representation of Southeast Asian culture and one of the many mechanics built in as design to give the player a subliminal lesson in patience.

Persona Theory Games believes that the slow pacing of Kabaret mimics the feeling of boredom with a specific purpose in mind.

kabaret screenshot

In recent studies, social neuroscientists have found that boredom can foster creative ideas, refill dwindling reservoirs, replenish the energy for work and provide an incubation period for embryonic work ideas to hatch.

It is this exact feeling and purpose that Persona Theory Games want people to experience. Being bored is an essential part of being human and one of boredom’s purposes is to drive us to take action. This feeling is an essential part of slow cinema – a genre of film characterized by long takes and a minimalist aesthetic – and Kabaret draws inspiration from slow cinema to immerse you in its dark universe.

Slow cinema puts the viewer in a sensory-deprived situation that forces them to think. The lack of stimuli will either create internal chaos or allow the viewer to realize a sense of peace in the mundane. Without editing or splicing, it makes the viewer feel real time, an essential aspect of slow cinema that creative director of Persona Theory Games, Buddy Anwardi, admires.

Mindfulness in Kabaret

Persona Theory Games believes that this aspect of the game is able to create a sense of mindfulness and awareness that we all take for granted with the overload of information from social media forums like TikTok, Youtube and others. 

As gamers of today seek the adrenaline hit from fast-paced gameplay, the goal of Kabaret is to encourage mindfulness while playing. Understand the story, think about the meaning and value of life, which explains the many life decisions the player must make in the game.

kabaret screenshot

What It Means to Serve Tea

In the world of Kabaret, the dwellers are made up of ghosts and monsters who are either coping with regret or hoping to find their true selves. Are they still human? Is it so wrong to be a monster? What does it mean to continue suffering in the afterlife after all the hardship found in real life?

We understand that life can be full of suffering, but it is rewarding in its own way. Taking the time to understand the horrors and suffering that these characters have gone through is a big part of the narrative experience. Serving these Southeast Asian mythical creatures tea, waiting for it to brew while embracing the uncomfortable and still silence that we so often fear. Understand their pain and maybe you can find out who you really are.

The losses you feel when playing Guli with ghosts from old wars that taunt you. Understand the intricate game of Congkak with a trickster monster laughing at your horrible math skills. The lessons of strategizing, being prudent and accepting defeat. Realize that every calculative action you make has far reaching consequences.

People are searching for ways to escape the fast pace of the modern world. Why not find a sense of renewal and develop a sense of belonging by serving the dwellers at Kabaret. Let the music and experience of Kabaret give you a new perspective on what it means to save your humanity or be a monster.

Kabaret is available on Xbox Today! You may follow Persona Theory Games on Twitter to stay notified about the game’s release and updates.


Xbox Live

Kabaret

Persona Theory Games

$19.99

Kabaret is a dark fantasy folklore adventure game. The story unfolds through the eyes of Jebat, a cursed boy who is uprooted from his small town to a mystical, violent, and unforgiving monster realm. Astray and lonely in a place of unfathomable cruelty, Jebat confronts monsters both supernatural and human in the Kabaret.

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The Legend of Zelda: Tears of the Kingdom Ultimate Buyer’s Guide

At the start of the Nintendo Switch’s life, we were treated to what is widely considered to be one of the best, if not the best, game ever created: The Legend of Zelda: Breath of the Wild. After years of waiting, as we approach the end of the Switch’s life, we’re getting a follow-up: The Legend of Zelda: Tears of the Kingdom. It’s set in the same Hyrule, kind of. It stars the same main characters… probably. There’s still a lot we don’t know!

Basically, all we know for sure is you can fuse items together to build things. Is your spear not long enough? Fuse it to a stick. Boom. Stickspear. I’m sold. Well, to be fair, I actually preordered it years ago without knowing much more than “it exists, it’s a Breath of the Wild follow-up, therefore I need it.”

If you’re interested in preordering Tears of the Kingdom, there’s no shortage of places to do so. Some retailers are tossing in cute little extras to entice you to plop down your money with them. For example, Best Buy will toss in a free art print (a $9.99 value!) while GameStop is offering a wooden plaque. I guess they’re hoping freebies will take a little away from the sting of a $70 Nintendo Switch game, the first-ever at that price point.

Preorder The Legend of Zelda: Tears of the Kingdom

If you can’t wait until May to get a little bit of Tears of the Kingdom in your life, you can get yourself a Nintendo Switch OLED Legend of Zelda: Tears of the Kingdom Special Edition console. The Joy-con and dock are adorned with designs evocative of the game’s aesthetic, and honestly it’s one of the best special-edition Switch consoles of all time, at least in my opinion.

It’s very easy to get your hands on one of these consoles, as all major retailers have them in stock and available for preorder ahead of their April 28 release. If you’re still using your day-1 Nintendo Switch, it might be worth an upgrade. The OLED screen makes a huge difference in hand-held mode, with bright, vibrant colors that just pop so hard. If you’re a collector, I don’t know why you’re reading this, because you already preordered one.

There’s also the Tear of the Kingdom special edition Nintendo Switch Pro Controller, which is impossible to get. It sold out very quickly, and hasn’t come back into stock yet. Will it? Maybe. It’s kind of hard to say. Nintendo is nothing if not unpredictable when it comes to how they handle their special edition hardware. You can still get a special edition Animal Crossing Switch, for example, but good luck finding a much-less attractive Let’s Go Pokemon Switch.

Nintendo is nothing if not unpredictable when it comes to how they handle their special edition hardware.

You also probably won’t be finding the Tears of the Kingdom Collector’s Edition in stock any time soon, or at all. But again, Nintendo! They might have tens of thousands of them ready to deploy, or they might not. It’s like gambling, basically. If you do manage to score one, you get the game, a steelbook cover, a set of pins, an art book and a Tears of the Kingdom poster. It’s pretty sweet. Not sure if it’s $129.99 sweet, but I managed to secure one anyway. For research purposes, obviously.

Also, you can now preorder the Tears of the Kingdom Link amiibo for your collection. Hopefully the new game will have improved amiibo integration over its predecessor. The original was great, don’t get me wrong, but I crave more. The downside for me is any improvements could end up making me regret selling my Wolf Link amiibo.

Preorder the Tears of the Kingdom OLED Switch

If you’re looking to show off your Legend of Zelda fandom, we have a ton of Zelda apparel and collectibles at the IGN Store, and it covers the entire series, from the OG on the NES all the way up to Breath of the Wild. So whether or not you’re a Toon Link or crave a more ultra-realistic version, there’s something for you to enjoy.

For bucking up on your Zelda knowledge, Dark Horse has an excellent series of books: Hyrule Historia, Art & Artifacts, and The Legend of Zelda Encyclopedia. Hyrule Historia introduces a timeline for the series, and while I personally think it’s kind of silly, a lot of people get really mad at me when I question its validity. The three-book set is definitely worth getting, but any one of them is a great standalone Zelda experience. I’m particularly fond of Art & Artifacts, because I just like looking at super-detailed illustrations of the Master Sword. But I’m also not normal.

Viz Media handles publishing of the many Legend of Zelda manga adaptations, and you can buy them one at a time or in various boxed sets. They’re quite lovely. You should check them out.

There’s also a spectacular Link to the Past manga collection, also by Viz Media, written and illustrated by Shotaro Ishinomori. It collects the comics that originally ran in the early 1990s in Nintendo Power, and as someone who was both alive and a loyal Nintendo Power reader, I read and reread those particular issues until they were tattered. Having them all in one book is both convenient and delightful. Highly recommended.

The Legend of Zelda: Tears of the Kingdom arrives May 12, which isn’t very far away, but also seems like an insurmountable amount of time to wait for what will probably be the best game ever created. I’m very optimistic, if it weren’t obvious already. Hopefully you can snag some of the cooler items in the meantime, and if not, you can find something to fill the Legend of Zelda-shaped hole in your heart.

What’s better: bioluminescence, or dark darkness?

Last time, you decided that time loops are better than resuming interrupted reloads. We thankfully won’t need to re-run that result, but we cannot fully leave the past behind us. One eagle-eyed reader observed that time loops and staged reloads “aren’t really comparable”, and I cannot overstate my embarrassment at having made such an obvious mistake. My deepest apologies to everyone who has trusted me to conduct this research with great rigour. I must do better. So reader dearest, I now ask you to pick between two things we can all agree are two of a kind. What’s better: dark darkness, or bioluminescence?

Read more

Former Stadia Boss Phil Harrison Quietly Leaves Google Following Service Closure

Phil Harrison, vice president of Google and former head of Stadia, has confirmed he has left the company.

According to a report from Business Insider, two employees familiar with the matter said Harrison quietly left Google around the time the company shut down the short-lived game streaming service after it failed to gain traction in a competitive gaming market. His LinkedIn profile has been updated to say he ended his time with the search engine giant this month.

A veteran of the gaming industry, Harrison joined Google in 2018 after working at Sony for over a decade and three years at Microsoft. From Stadia’s announcement at GDC 2019, he championed the platform as the “future of gaming” as it gave players access to their favorite games, including Assassin’s Creed Odyssey and Cyberpunk 2077, through Google’s cloud service without the need to purchase expensive consoles. He even hosted two Connect streams, where he would announce the games being added to the service in a format similar to Nintendo Direct.

In 2021, as Stadia struggled to attract gamers, Harrison wrote a blog post on The Keyword announcing the closure of Stadia Games and Entertainment (SG&E) and disappeared from the public eye. On September 29, 2022, he announced that Stadia would be shutting down for good this January, and Google began issuing refunds to those who purchased the Stadia controller and games through the Google Play Store.

Where Harrison will head next is currently unknown. Google recently admitted that it didn’t do well creating a cloud gaming service on its own via Stadia, but it is now doing better partnering with game companies to support their live-service games on Google Cloud.

Photo credit: Bloomberg / Getty Images

Cristina Alexander is a freelance writer for IGN. She has contributed her work to various publications, including Digital Trends, TheGamer, Twinfinite, Mega Visions, and The Escapist. To paraphrase Calvin Harris, she wears her love for Sonic the Hedgehog on her sleeve like a big deal. Follow her on Twitter @SonicPrincess15.

Video: Let’s Discuss The Super Mario Bros. Movie

Covering the good, the bad and the ugly.

The Super Mario Bros. Movie is finally out today and we have some thoughts. There are thoughts about things that we liked, thoughts about things that we didn’t like, and thoughts about all things in between. We managed to get a lot of these down into our review, but a movie of this size was always going to benefit from the ol’ conversation treatment too, so that’s exactly what we’ve done.

In the above video, Alex and Jim team up to discuss their thoughts on the movie, covering the story, animation, score and that all-important voice cast. While the chat steers clear of any major spoilers, the pair do discuss several plot points, so if you want to go in completely blind, we would say that this is best watched after you have seen the movie — that way, you can join in and see if you agree or disagree with our comments.

Read the full article on nintendolife.com

Start Your New Adventure With Black Desert’s New Class, Maegu

Greetings, Adventurers!

The Fox-summoning “Do” wielder of the Jwado School and newest addition to the roster, Maegu, is available now for Black Desert on Xbox! Maegu has similar, yet distinct characteristics and combat style from her twin sister, Woosa, who was released last December. We are very excited to introduce this new class as she has quite the (Fox) Charm; let’s take a look at her weapons and key skills.

Maegu’s Weapons: Fox Charm/Binyeo Knife

Signing a deal with a revered fox spirit, Maegu lures her enemies with the Fox Charm, then lands a fatal blow with the Binyeo Knife.  

Maegu channels various spells through the Fox Spirit Charm. She can tackle enemies from long distances, and spread a dazzling display of Fox Spirit Charms.

Much like a fox, Maegu is cunning on the battlefield. Her swift movement enables her to instantly avoid enemies and dodge incoming attacks.

Maegu can also collaborate with the revered Fox Spirit on coordinated attacks that can confuse and devastate approaching enemies.

Maegu’s Key Skills

Maegu flows in with an array of combat moves and abilities that would make any enemy turn and run. Skills such as the Tethered Souls ability enable her to throw her Fox Charm and disrupt opponent movements, gaining the opportunity to then thrust her handy Binyeo Knife in their chest as shown below.

Maegu can also take a more stealthy and cunning approach by using the Foxspirit: Deceiver ability. With it, Maegu creates a doppelganger to freely switch between in the midst of battle in order to confuse enemies. Whatever skill you choose to utilize in combat, Maegu has you covered for every strategy in your arsenal.

New Class And a New Season

Along with the new class release, Black Desert is also launching a new season. If you are just starting out, this is a perfect time to create a new seasonal character and start your journey. The season servers are designed to focus on character growth, making it easier for Adventurers to get accustomed to the world of Black Desert.

Season servers are only accessible during certain periods, and only season characters can access these special servers. As you progress through the season server and gain valuable experience, season characters can graduate and enjoy the rest of the content available in Black Desert. Season servers not only have special equipment, but also a variety of benefits.

This season, new fishing benefits have been added so players can exchange Season server-exclusive fish for seasonal growth items. Fishing on the season servers will not only get you great items, but also Combat XP!

You can enjoy Black Desert on Xbox Game Pass today. Jump into the game this weekend during Black Desert’s Xbox Free Play Weekend — No Game Pass subscription necessary!

Xbox Live

Black Desert

Pearl Abyss


347

Xbox One X Enhanced
Xbox Game Pass

Black Desert supports backward-compatibility on Xbox Series X|S.

Black Desert is a living-world MMORPG. Experience fast-paced, action-packed combat, hunt monsters and huge bosses, fight with friends in a guild to siege nodes and region castles, train your life skills such as fishing, trading, crafting, cooking, and much more!
Players will enjoy jaw-dropping graphics,
intuitive skill-based combat, and an immersive story encased in our expansive
world that’s just waiting to be explored. Accompanied by a Black Spirit, a
companion whose destiny is intertwined with their own, players will discover
the secret of the Black Stones and the history of their corrupting effects.

In a medieval fantasy setting, the game
chronicles a conflict between two rival nations, the Republic of Calpheon and
the Kingdom of Valencia. With a battle based on achievements and personal
qualifications, Black Desert gives full control to players that can directly
aim, escape and make numerous different skill combinations.

[Accolades]
– Join over 10 Million Registered Users in Black Desert
– The 10 Best MMOs of 2017 – MMORPG.com
– 2016 Best new MMORPG – MMORPG.com
– 2016 MMORPG OF THE YEAR – MASSIVLY OP

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