Wild Hearts Is Adding New Monsters, New Tools, and More – and There’s a Free Trial

Spring is a time of awakenings and new opportunities. In celebration of the season, Wild Hearts is adding new content all month, from new Kemono and Karakuri, to new quest types. If you’ve yearned to join the hunt, Xbox players can now try Wild Hearts for 10 full hours. Explore the beautiful but dangerous land of Azuma right up to the gates of Minato for free now through April 13, 2023.

Plus, you can get up to 20%* off either the Standard or Karakuri Edition (which includes the base game and six exclusive items: the Karakuri Samurai and Karakuri Ninja armor sets, a decorative Tsukumo Lantern, and three Emotes) through April 20, 2023.

New Kemono

The falling cherry blossom petals that once delighted the people of Azuma now fill them with dread. For they are delicate harbingers of a deadly foe, the beautiful but destructive Murakumo.  Don’t be beguiled by its loveliness, this massive fox-like Kemono dances through the air and unleashes a whirlwind attack that can bring a quick end to almost any battle.

How will you overcome the ferocious power of this beast and protect the people of Azuma? Mastery of a new Karakuri may be your only hope…

New Karakuri

Wild Hearts Update Screenshot

The spinning top is a cunning and powerful addition to your Karakuri toolset. Though it may appear quite simple, it has the power to banish Murakumo’s savage winds. But it’s also important to know that the spinning top gains power each time it ricochets off any surface. The more objects (or Kemono) it hits, the stronger it becomes, so choose your hunting grounds wisely and you will be able to stagger almost any foe.

Other Updates

Wild Hearts Update Screenshot

Wild Hearts is also introducing a new Limit Break system for weapons and armor that will allow you to enhance your equipment with core orbs you obtain after defeating Volatile Kemono. The addition of Marakumo also means new materials for your weapons and armor, both every bit as beautiful as the beast that inspired them.

And, of course, there will be bug fixes and overall game improvements coming as well. You can visit the Wild Hearts website for a look at the latest Patch Notes for more details.

More Coming April 20

The new content doesn’t end after this first update. Be sure to check back for more information on the new Deeply Volatile Kemono, the Deathhaze Gloombeak, as well as challenging Serial Hunts, and new Emotes and Chat Stamps.

Serial Hunts will push your skills to the limit as you pursue a succession of Kemono in time-limited hunts – and without the ability to draw upon the healing water from wells. These new quests will be risky indeed, but with great risk comes great reward. But only if you make it to the end of your quest.

Now is the time to hone your skills and prepare for everything April has in store for you in the world of Wild Hearts.

*Conditions and restrictions apply. See here for details.

Xbox Live

WILD HEARTS™ Karakuri Edition

Electronic Arts


596


$89.99

$80.99

WILD HEARTS™ is a twist on the hunting genre where technology gives you a fighting chance against giant nature-infused beasts.
For a while, none could stand against the Kemono’s overwhelming might. But hope arrives in the form of a formidable hunter, armed with deadly weapons and ancient technology called Karakuri that could turn the tide of battle.

HUNT GIANT NATURE-INFUSED BEASTS
Survive their attacks, learn from their behaviors, and use your Karakuri and your weapons in combination to cut these creatures down to size.

CRAFT YOUR HUNTING GROUNDS
You are the only one in Azuma able to wield the Karakuri technology. This ancient tech enables you to adapt your environment into creative hunting grounds ideal for taking down the giant Kemono.

HUNT IN A PACK, OR BE A LONE WOLF
In WILD HEARTS you can face the Kemono alone or unite with up to two friends (or fellow players) to stalk and hunt your prey.

GEAR UP TO HUNT, HUNT TO GEAR UP
The more you hunt, the more you progress. Create your character, then gather materials from each hunt and build an array of armor and weapons to bring down even bigger beasts.

EXPLORE A FANTASY FEUDAL JAPAN
Experience four season-based hunting grounds – each region with its own beautiful landscapes and dangers.

Leave a lasting impression on your fellow hunters with the WILD HEARTS™ Karakuri Edition which includes the base game and six items: Karakuri Samurai and Karakuri Ninja cosmetic armor sets, a decorative Tsukumo Lantern, and three Emotes.

WILD HEARTS™ Karakuri Edition includes:
– 2 x full cosmetic armor sets (Karakuri Samurai + Karakuri Ninja)
– Decorative Tsukumo Lantern
– 3 x Emotes (Fighting Spirit, Grovel, Conch)

Developed for this generation of platforms by Omega Force, the Japanese studio behind the DYNASTY WARRIORS franchise, WILD HEARTS™ takes you on an epic adventure set in a fantasy world inspired by feudal Japan.

*Conditions & restrictions apply. See ea.com/wild-hearts/wild-hearts/disclaimers for details.
©KOEI TECMO GAMES CO., LTD. All rights reserved.

Xbox Live

WILD HEARTS™ Standard Edition

Electronic Arts


244


$69.99

$62.99
Free Trial

WILD HEARTS™ is a unique twist on the hunting genre where technology gives you a fighting chance against fearsome beasts infused with the ferocious power of nature itself. Take on these creatures alone or hunt with friends in seamless co-op.
No one remembers why the Kemono began their rampage through a once prosperous Azuma. Fueled by desperation, they wield the power of primal nature at its most destructive. For a while, it seemed that none could stand against their overwhelming might. But hope arrives in the form of a formidable hunter, armed with deadly weapons and ancient technology called Karakuri that could turn the tide of battle.

HUNT GIANT NATURE-INFUSED BEASTS
Survive their attacks, learn from their behaviors, and use your Karakuri and your weapons in combination to cut these creatures down to size.

CRAFT YOUR HUNTING GROUNDS
You are the only one in Azuma able to wield the Karakuri technology. This ancient tech enables you to adapt your environment into creative hunting grounds ideal for taking down the giant Kemono.

HUNT IN A PACK, OR BE A LONE WOLF
In WILD HEARTS™ you can face the Kemono alone or unite with up to two friends (or fellow players) to stalk and hunt your prey.

GEAR UP TO HUNT, HUNT TO GEAR UP
The more you hunt, the more you progress. Create your character, then gather materials from each hunt and build an array of armor and weapons to bring down even bigger beasts.

EXPLORE A FANTASY FEUDAL JAPAN
Experience four season-based hunting grounds – each region with its own beautiful landscapes and dangers.

Developed for this generation of platforms by Omega Force, the Japanese studio behind the DYNASTY WARRIORS franchise, WILD HEARTS™ takes you on an epic adventure set in a fantasy world inspired by feudal Japan.

Conditions & restrictions apply. See ea.com/wild-hearts/wild-hearts/disclaimers for details.
©KOEI TECMO GAMES CO., LTD. All rights reserved.

Related:
Road 96: Mile 0 – How the New Psychedelic Rides Work
Start Your New Adventure With Black Desert’s New Class, Maegu
No Man’s Sky: Interceptor Offers the Largest New Update in Recent Memory

Not Every Journey Is the Same: Why Remakes and Remasters are Great for Gamers

Hey Unlocked listeners and readers, Stella Chung here again today to talk about how great games are! Specifically, I want to talk about how great remakes are in this current game market. I recently started playing Resident Evil 4 for the first time, thanks to the remake, and I posted about it on Twitter and got a callous reply about why I missed playing one of the greatest games of all time and what other games I didn’t play.

Growing up, we were extremely frugal. We immigrated to the States when I was a baby and we were very poor so we didn’t have a lot of disposable income to enjoy games. When we did stabilize financially I wasn’t allowed to play games since my parents really wanted me to focus on other “productive” extracurricular activities.

I was 20 years old, living on my own in college when I finally got my first console: the Xbox One. Even with a console, then getting a PC, I still couldn’t really afford a lot of the bigger games since I was working and going to college. When I took a break from school to full-time stream, I was able to get more games since it directly applied to my job.

But even so, I found myself wanting to keep up with modern games, not just go back to games I had missed. I wanted to keep up with the games that were coming out, talk to my friends about them, and play them on stream to share with others. I also just didn’t have the means to play older games I had missed since they were locked to consoles I didn’t own.

But so many remakes came out that I was able to snag and play to make up for missing the original game and I loved being able to enjoy it in a modern update. A lot of remakes really just restore the original game to look and feel like how we think we remember it to be. For example, I swear Banjo Kazooie looked exactly like how the remake did on my friend’s N64 as it does now on the Xbox with its remaster. But that’s how memory works and we want to remember the game being the best version it was when we were growing up and just in love with our favorite titles.

So being able to see the difference in the remakes of these games is pretty great to fuel nostalgia while also bringing up the experience to modern standards. I’m pretty sure if I had to deal with the old Resident Evil camera angles I would lose my mind now, so I’m very glad for the remakes. It just restores that memory while bringing it up to speed to current-day controls.

Also, I was able to experience DOOM by playing the 2016 release and realize how much I loved the world building and pure violence of that demon-filled universe through the modern remake. This spiked my interest to then look into the original DOOM classics and try them out on Steam. Then there’s the beautiful collection of Halo games that I would have never touched if it was not for the remastered bundle that I’m playing through now with my best friend from childhood.

I really want to talk about this, and I know I’ve discussed this on Unlocked but not to the extent I want to now. Because I wasn’t allowed to game when I was living with my parents, I really missed out on the prime gaming years. There’s a Korean word for it that perfectly describes how I feel about it but it doesn’t have a direct translation to English. 아쉽다 (ah-shib-da). The best translation for it that I could explain is feeling regret, as if it’s a shame, and just a general feeling of mourning all in one.

I am grateful that I am now working in a job where I can enjoy games and fuel my inner child but I look back on the years I was in high school, listening to my best friends talk about the latest Assassin’s Creed game and the developments in the Halo storyline while feeling left out and like I was missing something great. I remember my friends pulling their hoods over their heads pretending to be Ezio and not knowing what that was about. I basically got the gist of the stories by listening to them rant about the games they were playing.

I missed the golden years of Master Chief’s adventures and badassery and lived vicariously through my friends who played the series and told me about the latest developments. I would have fleeting moments to play for myself when I would go over to their houses to hang out and get a small taste of what they experienced and I felt slightly more included.

My best friend and I have since then grown and live very busy lives but he and I set aside some time to play the Halo: Master Chief Collection all the way from the first game. As soon as I booted it up I felt this feeling of wholeness as I saw this screen I remembered seeing on my friend’s consoles when I’d visit. When my best friend and I started playing from the start, he was able to share his favorite moments with me, finally, after all those years and play like it was the first time for him through me.

When we got to Halo 2 and entered the chapter where you play as The Arbiter, the bad guy, I was shocked and exclaimed at how cool this was and how I loved it. My friend burst out saying, “Yes! I was waiting for your reaction! That’s exactly what I said and this is so cool seeing you experience this for the first time.” It felt incredible since even modern games don’t tend to pull this move and, this part will sound cheesy but, I felt like my inner child was healing.

But even so, I found myself wanting to keep up with modern games, not just go back to games I had missed.

I know there are some video game enjoyers who claim something will never be as good as the original but as someone who missed them the first time around, I am grateful for remakes and remasters. I genuinely feel they are a great addition to current games being released. They allow gamers like me who just weren’t able to access them, to go back and enjoy them in a better, updated state.

If I could go and grab older consoles I missed and play the games I wasn’t able to growing up, I definitely would. But remakes and remasters make it easier so I don’t have to. And I know I’m not the only one who’s in a similar situation. Games are awesome and we should be able to enjoy them how we want and I am so grateful that remasters and remakes exist for the sake of letting players who enjoyed them in the past enjoy them again, and for new players to enjoy them for the first time.

It’s a great way to unify gamers and let us all discuss the same game and share stories on our experiences with them, whether it was from the original or the remake.

If you could have any game be remastered or remade, what would you pick? For me, if DICE could make a proper Mirror’s Edge remake of the original, I’d be absolutely set.

Want a PCIe 4.0 SSD for 10% off? This Ebay code has you sorted

A new deal, another pair of deals on NVMe SSD drives. This time, it’s the Solidigm P41 Plus which is the subject of our deals post, with a 1TB model available for £48 and a 2TB model available for £90 – some incredible prices for PCIe 4.0 SSDs capable of up to 4125MB/s reads. To get this price on these drives from Ebuyer, just use the code APRIL10 at the checkout at Ebay.

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Disney Illusion Island Preview – Our First Hands-On

As a new parent, one of the things that I’m most looking forward to is being able to play games together with my son. This is just one of the reasons why Disney Illusion Island caught my attention right away as a game that looked like a blast to play with my family. A four player cooperative 2D platformer from Dlala Studios, developers of the recent Battletoads revival, Illusion Island seeks to combine the joy of traversal in a seamless, massive world with that signature Disney magic. After spending about 20 minutes with it, I found myself sufficiently charmed and left with the feeling that Dlala seems like its on the right track.

The setup for the adventure this time around is Mickey, Minnie, Donald, and Goofy all traveling to the titular Illusion Island under the impression that they’ve been invited by one another to a picnic. It turns out, the picnic was a lie, and those invites actually came from the Toku, a group of creatures in desperate need of heroes to save them. And so, with a little bit of cajoling (some needing more than others), Mickey and the gang agree to help the Toku by collecting three magical tomes scattered across the island.

It is impossible to ignore the influence that Metroidvanias have had on the design of Illusion Island’s world.

And to be clear, the island is massive. Dlala CEO AJ Grand-Scrutton doesn’t like to use the term “Metroidvania” as a genre descriptor for Illusion Island, but it is impossible to ignore the influence that those games have had on the design of its world.

In his own words: “Look, it’d be silly of us to kind of pretend that there is not Metroidvania inspiring the structure of the game. It’s a big seamless world. You get to gates you can’t get past until you get an ability. In a lot of ways that’s Metroidvania 101,” said Grand-Scrutton. He continued, “I think the difference with ours is that we’re focused on the platforming aspect. This isn’t a combat game. This is a game about all the challenges you come across being resolved by a movement and abilities as opposed to fights. So I think that structurally we’re very inspired by Metroidvania, but I think our biggest influences are platformers – modern ones, and the ones we grew up with.”

Fortunately, that platforming feels really good. It’s super smooth, there’s just the right amount of floatiness to your jumps, and there’s a really great flow from the level design that allowed me to just go from place to place without even really thinking about it. Despite the large open-ended map, I felt naturally drawn by the design to where I needed to go.

Of course one of the most notable aspects of Illusion Island – and as I said at the beginning, the thing that drew me towards it – is the fact that the entire campaign is playable in four-player co-op. Grand-Scrutton said that they decided to make each character control the same because if you make one character faster, or one character jump farther, what naturally happens is that somebody feels like they’re getting left behind.

So they made it so that, fundamentally, every character plays the same, but each feels different thanks to each of their animation styles. “We use kind of a toy analogy in which we said that okay, if we view Minnie as a paper airplane, we view Goofy as a slinky, Donald as a slingshot, and Mickey as a bouncy ball. Then we animate it around that,” said Grand-Scrutton. “So it’s very strange because the reality is they’re all the same, but they all feel really different when you play as each of them. So it’s a really fun challenge to overcome.”

I only had the opportunity to play as Minnie, so I didn’t get to experience the feeling of the other characters myself, but one of the things that I really enjoyed was when I got the ability to use wall jumps. There was a fun cutscene where every character was granted their own item that represented the ability. Mickey got a pencil, Minnie got climbing gear, Goofy a fork, and Donald… a plunger. Seeing Donald’s reaction to his gift was a joy, and I imagine it’s going to be a recurring gag throughout the game that I very much look forward to seeing more of. It’s a joyous comedic tone that echoes the animated shows and movies we know these characters from so well. This is further reinforced by the art style which evokes that classic morning cartoon feel, but with a modern sheen.

My time with Illusion Island was brief, so I can’t really comment on many of the deeper mechanics beyond just jumps, double jumps, and wall jumps. I definitely got the impression that the game felt pretty easy, but that’s based on 20 minutes of play from literally the beginning of the game. I asked Grand-Strutton and Lead Designer Grant Allen what the target audience was that they were aiming for, and they told me that while it’s a family game, that doesn’t mean it’s a kid’s game.

“So the way we view it is: Us as platform fans who grew up as platform fans and are still platform fans can play this. It’s enjoyable and Grant and I can play it together and feel challenged. But then if I want to play it with my nieces and nephews, we’ve provided features such as being able to set both my nephews to have infinite health, and I can play with two hearts and still get the challenge. But I don’t have to worry about them suddenly fighting and beating me up because they keep dying all the time.”

As with any massive exploration-centric 2D platformer, discovery plays a huge role in Illusion Island, and you can expect to find plenty of collectibles in the form of Glimt – basically like coins that can be spent on a variety of unlocks – special cards called Tokuns, and much more.

I’d also be remiss not to mention the soundtrack, which nails the ambient soundtrack that you’d hear while walking around Disneyland. It’s absolutely delightful. And delightful is a good word to sum up my experience with Disney Illusion Island so far. If Dlala can evolve the mechanics in satisfying ways over the course of the adventure, Illusion Island has all the makings of a wonderful return for Mickey Mouse and friends to the world of 2D platforming.

Mitchell Saltzman is an editorial producer at IGN. You can find him on twitter @JurassicRabbit

The Electronic Wireless Show podcast S2 Ep10: endure and survive The Last Of Us’s PC port

A week late but never a dollar short, The Electronic Wireless Show podcast talking about the past present and… well mostly just the present, to be honest, of The Last Of Us Part 1. It’s had, and continues to have, a few problems with its PC launch last week, so we discuss that, we talk about the TV show, and we talk about some of the impact the game has had in general. Nate tells us all about Ceramus the Brick Knight, James polls us on Steam Deck alternatives coming out of the woodwork, and there are a lot of cowboy metaphors. Plus: what we’ve been playing this week, and our recommendations! It’s a rootin’, tootin’ good time alright! Apolgies in advance for the recording going on the wonk right at the end, though.

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Get Up To 80% Off Select Titles In The Switch eShop Partner Spotlight Sale (North America)

Persona! TMNT Cowabunga Collection! LEGO Star Wars! More!

Nintendo of America has revealed its latest Partner Spotlight Sale, offering up to 80% off select titles on the North American Switch eShop.

There are a fair few big hitters that are seeing discounts thanks to this one, with both Persona 5 Royal and the Persona 3 Portable and 4 Golden Bundle getting a price cut. There are also savings to be made on LEGO Star Wars: The Skywalker Saga Deluxe, Sonic Mania and Teenage Mutant Ninja Turtles: The Cowabunga Collection (which recently received a swanky new update).

Read the full article on nintendolife.com

RPS@PAX 2023: Meet Bioshop Infinite, the barbershop quartet that’s been a PAX fixture for nearly a decade

There’s a moment in BioShock Infinite‘s opening act that’s always stuck with me. As you emerge onto the floating city of Columbia, the game takes you on a guided tour of the sights and sounds of this airbone civilization. As you saunter through the streets, you learn about its citizens and its creator, just sort of taking it all in. The sun is shining. You’re surrounded by smiles. Before you know it, an airship rises above the clouds and perches next to a hugging couple, gently swaying in the summer breeze. Aboard the ship is a barbershop quartet, cheerfully harmonising the iconic Beach Boys tune God Only Knows. It’s a memorable scene, and has become an integral part of the game’s lasting iconography.

But for Tyler, Nick, Derek and Greg, this section was more than just a fun tease for the secret behind Columbia’s unusual success. Self-confessed music school kids, the quartet inspired them to create their own musical group styled after Infinite’s singing hairdressers. In 2023, BioShop Infinite celebrated their ninth year at PAX East, where they performed a wonderful collection of harmonised tunes to an absolutely packed community room – and we were there to film it.

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Get to know the Quen of Horizon Forbidden West: Burning Shores

Horizon Forbidden West: Burning Shores takes Aloy to the ruins of Los Angeles. The past millennia has seen the metropolis wracked by tectonic and volcanic activity. The result: a dangerous archipelago populated by deadly machines. Among these islands, a large settlement of Quen fight to survive. 

Spoiler Alert: Please note this article may contain some spoilers for Horizon Forbidden West and its storyline.

A look at The Quen

Aloy first encountered the tribe in Horizon Forbidden West, during her search for one of GAIA’s subordinate functions. “The Quen are a seafaring tribe from across the Pacific ocean,” Annie Kitain, Lead Writer at Guerrilla explains. “Unlike other tribes Aloy’s met, the Quen have built their society around their ability to use the Focus, which enables them to access and read ancient data. This technological advantage has given them an edge against other tribes in their homeland, the Great Delta, but it has also shaped their culture in interesting ways.” 

“Knowledge from the ancient past has allowed the Quen to build an impressive empire. But unlike, say, the Oseram tribe, whose technological prowess is due to their creative inventions, the Quen rely solely on the knowledge they’ve unearthed to drive their advancements. As a result, an important part of their culture revolves around protecting the few Focuses the tribe possesses, as well as strictly controlling who can access the valuable information these devices reveal.” 

“To that end, Diviners play a special role in the tribe. As a highly esteemed class of Quen, only Diviners are allowed to use a Focus to read data. Their job is to find and record ancient knowledge that may benefit the empire, ensuring that it doesn’t fall into the hands of outsiders.”

But the Quen’s view of the Old World is skewed. Unlike Aloy’s Focus, we find out when playing Horizon Forbidden West that the devices that the Quen use can only view information up to a certain point in history – anything after that is unreadable. This limitation has led them to misinterpret much of the data they’ve found. Over time, they’ve come to revere a pantheon of Old World paragons, consisting of 21st century CEOs and business tycoons. 

The Eastern Expedition

Much like the lands of the Forbidden West, the Quen homeland has suffered from environmental collapse over the last twenty years. Desperate to find a solution, the Quen came to believe that data from the ancient tech hub of San Francisco might be the key to saving their lands.

“Unfortunately, the Expedition faced many hardships,” Annie points out. “Early on, they lost half of their fleet in a violent storm. Then, after the remaining ships managed to make landfall in San Francisco, their search for the data they were after stalled, preventing them from making a triumphant return home. Things weren’t looking so good for them… until Aloy came along.”

On her mission to recover DEMETER from the ruins of an ancient Faro research facility, Aloy meets one of the Expedition’s Diviners. “Brilliant and curious, Alva is the first Quen that Aloy could call a friend,” says Annie. “The two bonded over their exploration of Old World ruins and the discoveries they made of the ancient past. During their adventures, Aloy helped Alva uncover a trove of data that could help her people. In return, Alva helped Aloy in her mission and even joined her growing crew of companions in the Base.” 

“At the end of Forbidden West, Alva chose to stay behind with a handful of soldiers while the rest of the Expedition set sail for home. Thanks to Aloy, she has a new understanding of the world. And with a new threat to life on Earth on its way, she’s determined to do whatever she can to help.” 

Heading to the Burning Shores

When asked what else players should know about this tribe before diving into Burning Shores, Annie answers: “I think it’s important to remember that we know much less about the Quen than any other tribe. We only got to scratch the surface in Forbidden West, so get ready to discover much more about them and how the tribe’s rigid hierarchy affects the new characters you’ll meet!”

The Quen that ended up in the Burning Shores have been here for some time, and while survival has been a constant challenge, they’ve managed to establish an impressive settlement that’s a lot of fun to explore. Here you’ll meet new characters such as Admiral Gerrit. “We meet him early on in the story,” Annie explains. “He’s a highly decorated commander in the Quen Navy and the leader of this group of Quen. He’s responsible for keeping things together even in their dire circumstances.”   

The key art for Horizon Forbidden West: Burning Shores shows Aloy accompanied by a new companion, recognizable by her Quen attire – Seyka. “We’re excited to introduce Seyka! She’s an ambitious marine who has stepped up to help her people survive. As a new companion for the DLC, Aloy will spend a lot of time with her throughout the story and rely on her help in many situations – a position she doesn’t often find herself in.” 

“Confident, compassionate, and fierce, Seyka’s quite unlike anyone Aloy has ever encountered, and she plays an important role in the next chapter of Aloy’s journey.” 

Horizon Forbidden West: Burning Shores is available to pre-order on PlayStation 5 and will be available on April 19. Make sure to follow the team at Guerrilla on Twitter, Instagram, and TikTok to learn more about the next chapter in Aloy’s journey!

Road 96: Mile 0 review: an unexpected but enjoyable mashup prequel

It’s weird that Road 96 has gotten a prequel, because it only came out about six months ag- what’s that? A year and a half? Good lord. Still, it seems a slightly odd move, because Road 96 – a first person hitchhiking choose ’em up about the collective action of wayward teens bringing down a totalitarian government – doesn’t really need a prequel. On top of that, Road 96: Mile 0 is a sequel to developer DigixArt’s first game Lost In Harmony, a musical runner about skateboarder Kaito whose fiend Aya is dying of a terminal illness.

In Mile 0, Kaito and his family have moved to a small gated town called White Sands, in the 90s USA-adjacent dictatorship Petria, and made best friends with Zoe, who 96ers will remember as a recurring NPC from that game. Zoe is the daughter of an important minister and lives in the nice part of town; Kaito’s parents are workers who are forced to live on the wrong side of the tracks. Through a combination of Road 96-style character-driven vignettes and Lost In Harmony-style rhythm action tracks, the two come to the conclusion they must leave White Sands. If you played Road 96 you kind of already know how Mile 0 has to end.

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Star Wars Jedi: Survivor Has a Colossal File Size on PC

EA has revealed the PC system requirements for Star Wars Jedi: Survivor alongside its colossal file size.

Those looking to join Cal Kestis and the Mantis crew on their next adventure will need to clear some hard drive space to accommodate the whopping 155 GB file size.

This puts Jedi: Survivor on par with the likes of Red Dead Redemption 2 which demands 150 GB of available space for its vast open world and incredible level of detail.

Jedi: Survivor’s predecessor, Jedi: Fallen Order, also requires significantly less at just 55 GB, a whole 100 GB less than the sequel.

EA shared the PC minimum system requirements as 8 GB of RAM with a CPU equivalent of a Ryzen 5 1400 and a GPU equivalent of a Radeon RX 580. The recommended specs look for 16 GB of RAM, a Ryzen 5 5600X equivalent CPU, and a RX 6700 XT equivalent GPU.

We already know that developer Respawn Entertainment has expanded upon the galaxy far, far away greatly for its sequel, including much bigger environments that can be explored on rideable mounts (or via fast travel).

Jedi: Survivor also has a ton more optional areas, all of which fans can explore when the game launches on April 28.

In our preview of the game, IGN said: “Jedi: Survivor feels grander without ever letting the burgeoning scope compromise the exploration and sense of discovery that serves as its heart.”

Ryan Dinsdale is an IGN freelancer and acting UK news editor. He’ll talk about The Witcher all day.