If you’ve started compiling a collection of digital games, you probably already know just how limited the Switch’s base storage capacity. The Switch and Switch OLED have 32GB and 64GB of internal storage respectively. Some of that is reserved for the OS. The Legend of Zelda: Tears of the Kingdom takes up over 18GB of storage all by itself. Other must-have titles like The Legend of Zelda: Breath of the Wild and Pokemon Sword or Shield tap out at 13.5GB each. There’s only one expansion slot in the Switch console so you want to make sure you get the biggest card you can afford.
The Lowest Prices on MicroSDXC Cards (Updated)
These Micro SDXC cards are 100% compatible with any Nintendo Switch, Switch OLED, and Switch Lite console. Some of them may be rated for higher speeds than the official Nintendo Switch branded memory cards. That doesn’t really matter though; the Nintendo Switch can only support U1 speeds, so a U3 speed will just be throttled back down to U1 speeds.
Steam Deck Owners Can Use These Cards Too!
The Switch isn’t the only gaming system that accepts these cards. If you’re a Steam Deck owner, you can also use this card, especially if you picked up the 64GB storage option.
For more deals, take a look at our daily deals for today.
The latest Humble Games Showcase aired today, where its publishing arm decided to spotlight some games on the way this year and beyond. If you missed it, no worries; here’s a recap of all the games Humble showed today, including Stray Gods: The Roleplaying Musical.
Stray Gods: The Roleplaying Musical
Today’s showcase gave us more insight into Stray Gods: the Roleplaying Musical ahead of its August 3 release date. Originally named Chorus: An Adventure Musical before being renamed, Stray Gods: The Roleplaying Musical is an RPG musical where players control a young woman who inherits the powers of the Last Muse in Greek Mythology named Grace.
#BLUD
As part of a new partnership with animation studio and developer Exit 73, #BLUD is a new dungeon crawler launching sometime next year on PC. Players assume the role of Becky Brewsyer as she balances school friends, and slaying monsters.
Wizard of Legend 2
A sequel to 2018’s Wizard of Legend, Wizard of Legend 2 is an indie roguelike that will support four-player online co-op. Dead Mage is developing Wizard of Legend 2. While not the original game’s developers, Contingent 99 is offering guidance to the studio.
Bō: Path of the Teal Lotus
Developed by Squid Shock Studios, Bō: Path of the Teal Lotus is a 2D Metroidvania platformer where players control Bō, a Celestial Blossom that can shapeshift. Similiar to Clover Studio’s Okami, Bō: Path of the Teal Lotus’ world and sotry is based on Japanese folklore and is slated to launch on PC in 2024.
Breeze in the Clouds
If you ever wanted to play as a Corgi with weather power, Breeze in the Clouds is right up your alley. Players control Breeze, a corgi that is using his newfound power to fight pollution. There is no release date yet, but today’s showcase gave us an interview with the game’s developer, SrBilyon, along with a colorful new trailer.
Cataclismo
Cataclismo is a fortress-building RTS game developed by Digital Sun, the same developer that created Moonlighter and The Mageseeker. Cataclismo will have you building fortresses as you fend off waves of enemies and lead an expedition as you try to rebuild humanity one stone at a time. Digital Sun has yet to announce a release date for Cataclismo.
Lost Skies
A co-op survival adventure game by Bossa Games, Lost Skies is set in a vast sky filled with floating islands. With support for up to six players, Lost Skies tasks players with finding and crafting their own skyship by using ancient technology and fending off enemies they may encounter.
Supraland: Six Inches Under
A metroidvania set in the first-person perspective. Supraland: Six Inches Under initially launched last year on PC. But today’s showcase confirmed a shadow release for PlayStation and Xbox consoles, with the game also available in the Xbox Game Pass library.
Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.
A sequel to Hawken was certainly not on my 2023 bingo card. Five years after the multiplayer mech FPS shut down on PC, now requiring a fan-made fix even just to play offline against bots, I didn’t expect to ever again dash around its cool sci-fi cityscapes as a charmingly scrappy little stomper. So I was excited when publishers 505 Games announced singleplayer follow-up Hawken Reborn on Monday then launched it into early access two days later. Having now played it, oh dear. You know, it’s okay for the dead to stay dead.
Bossa Games, developer of I Am Bread, I Am Fish, and Surgeon Simulator, has announced its next game. It’s called Lost Skies, and in many ways, it’s a significant departure from Bossa’s previous humorous sandbox efforts.
Lost Skies is an upcoming open-world, co-op adventure where up to six players work together to explore a world composed of floating islands, build flying ships, and take on gigantic monsters. It’s planned for a PC launch in 2024, but will enter what Bossa calls “open development” later this year, allowing the community to access and test vertical slices and offer feedback to shape Lost Skies’ development.
Expecting the Unexpected
According to Bossa Games CEO Henrique Olifiers, Lost Skies is able to be played single player as well as co-op, and single player play is in fact incentivized at times to assist the overall cooperative efforts of a group. He tells us that combat includes two components. One is “ground” combat, where “ground” is used a bit loosely because, per Olifiers, everyone will be hook-shotting around “Spider-Man-style” in very vertical spaces. The other is ship combat, with customizable flying ships built to tackle much larger creatures that serve as both enemies and puzzles.
While he’s not willing to share too many deep details about gameplay just yet, Olifiers described the two “drivers” of gameplay as surviving the world, and fighting these massive “guardian” creatures with friends, one in each of Lost Skies’ regions. With those two drivers, Olifiers adds that he wants players to feel a sense of freedom – similar to the freedom of Bossa’s previous smaller sandboxes – that they are “always looking at something on the horizon” that sparks curiosity and strategy. He wants players to feel they can do anything they can imagine.
“I have this saying that ‘A good game is when something that you didn’t expect took place,’ ” he says. “The fondest memories I have of multiplayer games was when in Ultima I was standing there when someone exploited the [fire field] bug to kill Lord British in the game, or when I go into raids in World of Warcraft, and my friends ask, ‘Who’s got the potions?’ and we look at each other: ‘What potions?’ That’s what we go to the pub later to talk about. So we want to create those in Lost Skies. Every hour one of those [experiences] happens, and the only way for us to craft that is to give players the means to play in the way they want.”
When we spoke with Olifiers ahead of Lost Skies’ announcement, we asked why the studio was going in such a grander, more adventurous direction after years of games where you play as a slice of bread trying to make its way to a toaster through a room full of hazards. Olifiers acknowledged that Lost Skies was a shift in “form and theme” from previous Bossa games, and said the studio’s reasoning came out of its long-standing development process of constantly doing internal game jams.
According to Olifiers, every Bossa game is made out of a game jam, and the studio has dozens of internal prototypes that never see the light of day. But, he continues, this means that all of Bossa’s games historically have been started from scratch: because they’re not building on the foundation of something else, development takes a lot of time.
So Bossa Games wants to focus, and through discussion the team found that many of its members were excited by co-op survival games and building such as Valheim, Project Zomboid, and 7 Days to Die. In focusing on that space and game jamming in it very specifically for a time, Bossa came up with Lost Skies.
Returning to Worlds Adrift
Notably, Lost Skies is meant to take place in the same universe as its previously shuttered MMO, Worlds Adrift. Worlds Adrift entered early access in 2017, but was discontinued two years later due to the game no longer being commercially viable. We asked Olifiers why Bossa was revisiting that universe despite the struggles its first endeavor had.
“We tried well to put to good use all the hindsight that we had with Worlds Adrift,” he says. “What worked, and what didn’t work, and to create a brand new game in that universe that so many people fell in love with and we never could fully realize…Hindsight is super useful. You have the advantage of going back and doing something again, but, with that experience, it’s like riding a bicycle. You never ride a bicycle well the first time you do it.”
You never ride a bicycle well the first time you do it.
One way Bossa is working to ensure the success of Lost Skies is by releasing it early in “open development.” Olifiers says that currently Bossa has a group of a few hundred community members with full access to game builds who are giving feedback and actively discussing with Bossa devs what they want to see from Lost Skies. The plan is to slowly grow this community over time.
While this might seem like a risky strategy, Olifiers says it’s one Bossa has a lot of experience with in its past games. It has a website, Bossa Presents, where it shows off “weird and wonderful prototypes” for community feedback, and Olifiers says I Am Fish specifically was the result of a game jam prototype that community members fell in love with.
“I remember we were watching videos of people doing things in Surgeon Simulator that we never thought possible, and then going back to the game, updating it, and putting achievements if someone else did that,” he says. “So, this kind of positive feedback loop is what we are trying to do on Lost Skies from day one.”
Lost Skies is currently in development for a full PC release sometime in 2024, and Olifiers says Bossa is still considering a potential console release. And there are big plans long-term, too. Bossa has a “huge post-launch roadmap” in mind for long-term Lost Skies support, in hopes the game will sustain them for years to come.
“It’s meant to be our bread and butter, going forward, right?” Olifiers says. “Our life.”
Rebekah Valentine is a senior reporter for IGN. You can find her on Twitter @duckvalentine.
Soapbox features enable our individual writers and contributors to voice their opinions on hot topics and random stuff they’ve been chewing over.Today, Jim wants to spread the love for a certain Hylian in need of support…
Global Accessibility Awareness Day is an exciting moment for Xbox to recognize the importance of accessibility, celebrate the players and developers with disabilities that are part of our vibrant, global gaming community, and highlight recent accessibility work at Xbox. To meet the needs of over 427 million players with disabilities, and create a platform where everyone feels welcome, safe, and represented, we know that accessibility awareness and support is something that has to happen every day and has to be part of the community culture. What this support resembles will vary based on the player, but ultimately, accessibility at Xbox is all about creating gaming experiences that everyone can enjoy.
Gaming is all about the power of connection and play. And it has been incredible these last several months watching the energy our community has put into learning about game accessibility, especially as we continue our own accessibility journey and push for a more inclusive games industry. On Global Accessibility Awareness Day 2023, we’re excited to share with you some of the work we’ve been doing in support of our Gaming & Disability communities, including updated accessibility support pages, new accessibility features on PC, and recognizing the achievements of thousands of Xbox Ambassadors who are showing how easy and fun it can be to learn about game accessibility by completing over one million Accessibility Explorer Path missions!
A Community Dedicated to Accessibility
Xbox Accessibility Ambassador Explorer Path – 1 Million missions completed!
The Xbox Ambassador program is home to a group of global Xbox players where each member celebrates the uniqueness of everyone who loves to play, promotes a safe gaming environment, and above all else, makes gaming more fun. Last year, when Xbox asked Ambassadors if there was interest in learning more about accessibility, the answer was a resounding yes! This inspired the team to create the Xbox Ambassador Accessibility Explorer Path, a gamified experience that allows Ambassadors to learn more about accessibility in gaming, as well as try out new gaming accessibility features across PC and console. Through the Explorer Path, Ambassadors are given specific quests and missions to complete, all while leveling up and having fun.
Since the Xbox Ambassador Accessibility Explorer Path’s launch just 7 months ago, over 110 quests were posed to the group and today we are excited to announce that Ambassadors collectively completed over 1 million missions centered around accessibility, with over 18,000 individual Ambassadors contributing. Check out some stories from Ambassadors below:
ctrlaltcraft
How would you describe the experience of following the Accessibility Explorer Path?
Highly informative! And very exciting. It’s exciting to see a business like Microsoft and Xbox taking accessibility so seriously. It draws from a myriad of resources and articles. It wasn’t just slapped together like a business faking interest in accessibility to seem on-trend. You can tell the team that put all this together actually really cares about this cause.
ItsMileyGirl
What impact did the Accessibility Explorer Path have on how you think about accessibility in gaming?
Before I started the Accessibility Explorer Path I was just starting to learn and advocate for accessibility in gaming, but reading more about accessibility options and how they work and the importance they have in gaming and media made me appreciate them even more. Now I’m an even fiercer advocate!
If you haven’t done any of the Accessibility Explorer Path missions yet, all I can say is do it! You’ve got nothing to lose but a ton to gain. You get sweet XP, a new badge for your profile, get the tools to be an effective accessibility advocate and you learn more about accessibility options and their importance. It’s a win-win-win!
Players can access the full list of support pages via the support.xbox.com accessibility site, within the accessibility tab on Xbox App on PC, Xbox.com, and coming soon to Game Bar.
New Accessibility Settings on Xbox App on PC
In March, the Xbox App on PC rolled out a new accessibility settings menu that features two brand new settings: Disable background images and Disable animations. These settings are designed to help players reduce visual components that could cause disruption, confusion, or irritation. Links to additional accessibility settings and a link to learn more about accessible gaming are now also available in the new settings menu.
It’s easier than ever to find your next favorite Xbox games! A new update on the Microsoft Store on Xbox.com now allows users to filter and search games based on their accessibility needs and preferences, as well as search for games based on their Supported Language, with over 17 supported languages. For example, let’s say a player is looking to find Action & Adventure games that have adjustable difficulty settings and spatial audio support. The improved Xbox.com experience allows users to do just that – and more – by applying different filters, including 20 accessibility filters, to find their next great game across Console, PC, and Cloud. Try it out here.
Star Wars Jedi: Survivor Xbox Plays Livestream
Cal Kestis and the Mantis crew are back to stand against the Darkness in Star Wars Jedi: Survivor. Tune in to the Xbox Twitch channel on May 18th at 11 AM PT to watch Lead UI/UX Designer Jordan DeVries and Tara Voelker, Sr. Accessibility Lead at Xbox, play Jedi: Survivor and delve into the game’s accessibility features and how the team strived to ensure that as many players as possible could embrace the fantasy of being a Jedi Knight in Star Wars Jedi: Survivor.
Viewers will have a chance to win a collector’s edition of Star Wars: Jedi Survivor.
Progress Made on Existing Accessibility Offerings at Xbox
Microsoft Game Accessibility Testing Service (MGATS)
In February 2021, Xbox launched the Microsoft Game Accessibility Testing Service (MGATS), a program developed for publishers and developers to validate the accessibility of their games, and since launch, Xbox has added information for developers around how to validate Accessibility Feature Tags in their games. To make it easier for developers to understand the criteria behind those tags, Xbox has added 119 test steps and 124 examples to Accessibility Feature Tags – Microsoft Game Dev | Microsoft Learn. Guidance includes screenshots from As Dusk Falls, Flight Simulator, Forza Horizon 5, Grounded, Halo Infinite, Minecraft and Sea of Thieves to provide examples of meeting criteria.
In addition, since launch, MGATS has added a ‘Player with Disability’ offering with focused feedback on core game and communication features. We are excited to share that over the past year, players with disabilities have logged over 13,000 hours of testing across the program, all in an effort to make games more fun and accessible for everyone.
Game Accessibility Feature Tags
Microsoft’s Game Accessibility Feature Tags were created to make it easier to find games that have accessibility features players need to enjoy a game. At launch two years ago, games with over 4 tags were showcased at our Accessibility Spotlight, a location on the Xbox store where customers can find games that include a variety of accessibility features. Since then, more and more developers have tagged their games, raising the bar for what it takes to be featured in Accessibility Spotlight. Now, games must have 6+ tags to be spotlighted, due to the sheer number of titles with multiple tags. In addition, we have added new features on the Xbox App on PC that allows players to discover Game Accessibility Feature Tags for different games, as well as filter options.
Xbox Celebrating Accessibility Around the World
Xbox partners with Korea’s National Museum of Modern and Contemporary Art
From May to September, Xbox will partner with Korea’s National Museum of Modern and Contemporary Art (MMCA) for an art exhibition titled “Game Society”, showcasing contemporary visual art works embodying games’ imagination and realism. One of the exhibitions will spotlight game accessibility and will include the installation of the Xbox Adaptive Controller for visitors to use.
XboxNL and HiPerks Foundation spotlight the Xbox Adaptive Controller
In 2018, Xbox launched the Xbox Adaptive Controller as part of our mission to empower gamers around the world to play the games they want, with the people they want, on the devices they want. In honor of GAAD, Xbox Netherlands is excited to partner with Paul Van Der Made, a player with a disability, and the HiPerks Foundation to release a new video series showcasing the impact the Xbox Adaptive Controller continues to have for players with disabilities.
Check out the video series at the following links:
Xbox is meeting athletes at the Special Olympics World Games Berlin 2023
For the past two years, we’ve had the pleasure of partnering with Special Olympics to showcase the power of inclusion in two epic Gaming for Inclusion esports tournaments. This year, we’re excited to continue our support of athletes and Unified partners at the Special Olympics World Games Berlin 2023. In June, Xbox and the inclusion specialist Humanelektronik will be providing Xbox gaming stations in the athlete’s lounge in Berlin. Athletes and Unified partners will be able to sit back, unwind from competition, and try different Xbox accessibility features and games while connecting with other participants from around the world through the universal language of play.
More Ways to Play: Increasing the Accessibility of Our Games
Forza Motorsport
Last month, Turn 10 Studios shared how they are creating their most accessible Forza Motorsport ever, which includes an innovative accessibility feature set called Blind Driving Assists (BDA), built for players who are Blind or have Low Vision. Blind Driving Assists work by providing a set of supplemental audio cues designed to help Low/No Vision players navigate the tracks of Forza Motorsport. The features were built in close partnership with the Disability community over two years, including Accessibility Consultant and Blind gamer, Brandon Cole.
Other notable accessibility features in Forza Motorsport include one touch driving, a customizable narration system, Colorblindness Modes, and more. For more information on the accessibility features in Forza Motorsport, click here.
Minecraft Legends (Available with Xbox Game Pass, Cloud, Console, and PC)
Minecraft Legends is a new action strategy game, where players must lead their allies in heroic battles to defend the Overworld from the destructive piglins. The game, released last month, includes a host of accessibility features, including:
Text to Speech (both natively as well as within game menus)
Controller Options
Swap AB buttons
Swap XY buttons
Wrap toolbar navigation.
Other controller features include adjusting the placement, aiming sensitivity, and toggle modes for building and sprinting.
Text size options
Including the ability to set text at 100%, 125%, or 150%
Colorblindness Mode, including:
Deuteranopia
Protanopia
Tritanopia
Subtitles
Available both in-game and in pre-recorded video files (FMVs) used in the video game.
Hi-Fi Rush (Available with Xbox Game Pass, Cloud, Console, and PC)
In January, Xbox released Hi-Fi Rush where players star as wannabe rockstar Chai, fighting back against a sinister robotics enhancement conglomerate using rhythm-amplified combat where everything – from the motion in the environment to the blows of combat – is synced to the music.
Hi-Fi Rush was designed to provide as many players as possible with the opportunity to live out their own rock star fantasy through game customization and accessibility features. This includes Rhythm Visualization, which allows players to visualize the beat pulse in the environment and UI, allowing the game to still be completed when playing without sounds enabled, an Auto-Action Mode for users that have difficulty performing complex button, four different difficulty settings, the option to adjust font size and subtitles, and more. Check out Hi Fi Rush’s full accessibility guide.
Deathloop (Available with Xbox Game Pass, Cloud, Console, and PC)
In Deathloop, two rival assassins are trapped in a mysterious timeloop on the island of Blackreef, doomed to repeat the same day for eternity. The game, released last year, comes with a slew of accessibility features, which can all be found within a dedicated Accessibility category within the options menu. These include gameplay settings that allow players to further customize combat in Single-Player Mode, such as increasing or decreasing combat difficulty, adjusting the number of Reprises, and slowing game speed.
The game also includes a new HUD and subtitle options, including the ability to change the size, opacity and color of various text and graphical elements. Check out Deathloop on Xbox today.
Elder Scrolls Online (Available with Xbox Game Pass)
In Elder Scrolls Online, players are invited to experience limitless adventure within the Elder Scrolls world. In February, Elder Scrolls Online was updated on Xbox to include a screen narration tool which allows the majority of the game’s menus to be narrated and can be automatically enabled when the game is put into Accessibility Mode. Players can also control both the speed and volume of narration.
Adios is a cinematic first-person game centered around a pig farmer in Kansas who decides he no longer wants to work for the mob. A partner of the ID@Xbox Developer Acceleration Program, the game was created by GB ‘Doc’ Burford, a disabled game developer whose lived experiences ultimately inspired parts of the game.
“I remember when I was working on Adios, I designed all of the scenes to accommodate people with ADHD,” Burford shared. “(For example,) there’s a scene in Adios where you actually play a game of horseshoes while having a conversation at the same time.” Because so much of the game involves dialogue, Burford wanted “things you could fidget with, things you could do, things that keep you acting while (dialogue is happening), but not so intense that you can’t pay attention to both at the same time.”
As a game developer with a disability, Burford shares that he frequently experiences chronic pain, but “when I make a game, I get to go somewhere else. I get to be somebody else. Writing is one of the few jobs that is completely disability-friendly. It’s perfectly suited for me.”
Nock is a fast paced, physical game of bow and arrow soccer. We’ve taken the time to level up Nock specifically for the PS VR2. Here are some of the improvements we’ve made to the game.
Top notch visuals
Running at 90hz on the highest resolution with no foveation and no reprojection, Nock looks better than ever on PS VR2. Crisp clean geometry and vibrant colors that’ll make your eyes happy. It’s a pretty sweet sight.
Feel the action with PS VR2 headset haptics
Nock is a physical sport, and now you can feel every bump of the ball on your headset. In the high-speed game of Nock, if you take your eye off the ball, you could end up on the wrong side of a knockout.
Spectator camera
Using the power of the PS5, we are able to render a second camera. With a variety of different camera options, this is perfect for streaming or having friends and family watch your dominance on the pitch.
As a bonus to our PS VR2 players, we’re throwing in a season pass with every purchase. This pass is your ticket to unlocking over 30 skins, bows, and blocks as you progress in the game.
One last thing, Nock supports crossplay with all major VR platforms. So, no matter what your friends are gaming on, you can all get in on the action together.
This is just the start. We truly can’t wait to see you out there.
The Pokémon Company today announced that Pokémon Home, the Pokémon cloud storage service, will soon be compatible with its most recent generation of games, letting players bring their old pocket monsters to the Paldea region for the first time.
“After players link their game to Pokémon HOME, they will be able to transfer Pokémon from Pokémon Scarlet and Pokémon Violet to Pokémon HOME and bring select Pokémon from other games to the Paldea region,” said an official statement.
From Pokémon Scarlet and Pokémon Violet version 3.0.0 onward, players will be able to link Pokémon HOME with Pokémon Scarlet and Pokémon Violet.#PokemonScarletViolet ❤️? pic.twitter.com/mAz4rjA8aU
When you transfer a Pokémon into Scarlet or Violet, the specific mons Terra type will be determined by the pokémon’s original type or types. Additionally, you’ll get a free gift the first time you transfer a Pokémon from Scarlet or Violet into Pokémon Home – Sprigatito, Fuecoco, and Quaxly with Hidden Abilities.
Players will also be able to convert Pokémon Home points into League Points and can view Scarlet and Violet-specific info within the Pokémon Hone app.
Another feature coming to Pokémon Home will allow users to change their Pokémon’s moves from within the app, meaning players can update their move lists before transfering them out of Home and into the games.
Pokémon Go players will also be able to transfer Gimmighoul (Roaming Form) into Pokémon Scarlet and Violet for the first time.
IGN’s Pokémon Scarlet and Violet review gave it 6/10 and said: “As a decades-long fan, I desperately want better for Pokémon, especially given how clear it is that the design fundamentals are absolutely there under the surface. But if you’re devoted to this series, as so many are, know that the proper care we’ve all come to expect has not been shown here.”
It’s difficult not to start out by namedropping Dwarf Fortress. Songs Of Syx will compare to probably every colony sim you’ve played, in fact, but it feels like a fundamentally different game conceptually.
The usual parts are there. Chop some trees, chip some stones, and chep some crops to get your pioneers’ basic needs met, then get to expanding. But Syx isn’t interested in testing you or manufacturing drama. It’s not about surviving, not about building a happy little colony. It’s about how growth changes not just the scale, but the nature of a settlement. Despite similarities with its influences, it defines itself with a different dynamic, a whole different ethos to its peers. And it’s one that even playing it my own awkward way hasn’t broken.
If you’re looking for a deal on PS5 games, controllers, headsets, SSDs, and more, you’ve arrived at the right place. Below, we’re tracking all the best deals on everything PlayStation, including new releases, older favorites, and even top premium items like the best OLED TV or soundbars for PS5.
If you don’t like what you see, you can always come back another time! We frequently update this page with all the best PS5 deals, so you’re more than likely to find something you love when returning. For now, here are all the best PS5 and PlayStation deals right now.
TL;DR – Best PS5 Deals Right Now
Best PS5 SSD Deals Right Now
The MP600 Pro is Corsair’s fastest M.2 SSD and the “LPX” model is “optimized for PS5” because it includes a rugged preinstalled heatsink that is slim enough to fit in the PS5 bay without any issues. We like this RAM so much, we rated it the best PS5 SSD for 2023. For even more PS5 SSD deals, check out our full roundup here.
Best PS5 Video Game Deals Right Now
If you’ve got the console, you’ll need the games as well. Video game deals can come and go a lot, so I’d also highly suggest following @IGNDeals on Twitter where we’ll regularly post all kinds of discounts on the stuff you really want to buy (including PS5 games!) For now, here’s the best PS5 video game deals you can find in 2023. A favorite of ours is the $34.99 deal on God of War: Ragnarok at Super Shop, so remember to use our code IGNGOWR to score the discount.
Best PS5 Accessory Deals Right Now
To get the most out of your hardware, you’ll want to consider picking up a few accessories for the PS5. When we find worthy deals, here’s where we’ll put them. But, if you’re just looking to pick up an extra controller, for example, see our best PS5 accessories roundup for more recommendations!
Best PS5 Headset Deals
Gaming on your PS5 can be taken to the next level with a decent headset. Whether you’re looking for immersive 3D audio, or just a decent headset and mic to chat to your friends over a game of Warzone, then you’ve come to the right place. If you’re looking for a few more options (or some additional advice) check out our full best PS5 headset roundup here as well.
Best PS5 and Gaming Soundbar Deals
If you’ve got a killer living room set up, you may want to consider the next best thing to upgrading your space, a decent soundbar. Some of the most immersive elements of gaming can be from the incredible soundtracks, and often enough our TV speakers just aren’t good enough to pick up some of the most intricate sounds. This is where soundbars come in.
Best OLED TV for PS5
This enables seamless 4K gaming at 120Hz on consoles like the PS5 or Xbox Series X. It also supports variable refresh rate (VRR), auto low latency mode (ALLM), and even HGiG, making it a comprehensive choice. These televisions are so exceptional that the smaller 48″ and 42″ sizes are also highly recommended as the best gaming PC monitors available. Check out our own IGN LG Evo C2 OLED TV review for our hands-on experience with this TV, or have a browse through our full OLED TV deals roundup for more options.
Where to Buy a PS5 in 2023
It’s a wonderful time to be alive in 2023, as PS5 consoles are reguarly available to buy! It was a long time coming, but we’re all incredibly thankful to finally turn off those stock trackers! For now, here’s where you can pick up a PS5 console or bundle. But, keep an eye out for offers in the near future, as Sony has already started experimenting with discounts on the console bundles (such as the recent $50 off the God of War bundle).
PlayStation VR 2 is Now Available at Amazon
For those who have been excitedly waiting to get their hands on it, the PlayStation VR 2 is now live on Amazon. For $549.99, you’ll be getting the headset (with a 4K HDR screen, a 110-degree field of view, and many more features), alongside two Sense controllers with adaptive triggers and haptic feedback.
Our review of the PSVR 2 awarded it with an incredible 9/10, calling it a “quantum leap over the original PSVR in terms of ease of use, visual quality, and immersion,” and that, “any PlayStation owner who loves VR should upgrade as soon as possible.” Below, you can find the link to Amazon’s website for it.
Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.