Star Wars Jedi: Survivor Gets New Art Book From Dark Horse

Like its predecessor, Star Wars Jedi: Survivor is a game packed full of massive, striking environments and memorable creatures. It seems only fitting that the game receives an art book that delves deeper into the design and evolution of such an ambitious Star Wars project.

IGN can exclusively reveal The Art of Star Wars Jedi: Survivor, the latest in Dark Horse’s ever-growing lineup of video game-themed art books. Check out the cover art below:

The Art of Star Wars: Jedi Survivor is a 192-page hardcover book featuring a mixture of concept art and developer commentary on the game. The art featured within ranges from early concept designs to final renders of the games environments, characters, weapons and ships.

In addition, Dark Horse will be releasing a Deluxe Edition version of The Art of Star Wars Jedi: Survivor. The Deluxe Edition includes additional bonuses like metallic printed elements, a protective slipcase and a folio with an exclusive lithograph print.

The standard hardcover is priced at $49.99, while the Deluxe Edition is priced at $99.99. Both versions will be released on December 12, 2023 in bookstores and December 13 in comic shops.

Dark Horse also recently revealed The Art of Octopath Traveler, which will also hit stores in December.

EA recently released the final gameplay trailer for Jedi: Survivor ahead of the game’s releaselater in April. In our preview of the game, IGN said: Our “main takeaway from roughly five hours with the upcoming sequel, Star Wars Jedi: Survivor, is that it felt like [we were] systematically crossing off the issues I had with Fallen Order.”

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

MLB The Show 23 Jackie Robinson Day Celebration

Jackie Robinson was the first African American to play in Major League Baseball during the modern era. A true trailblazer in many areas, including sports, media, and the civil rights movement.  

Jackie stood for class, the love of the game, and equality. He was a powerful force of positive change that changed the landscape of sports and the world today.   

As has been tradition each season since 2004, MLB will celebrate the anniversary of Jackie Robinson’s historic MLB debut as he broke baseball’s color barrier throughout the league on April 15, 1947.

In partnership with the Jackie Robinson Foundation, Sony Interactive Entertainment, The Players Association, and Major League Baseball you can purchase the Jackie Robinson Foundation Charity Pack ($4.99 USD, from April 14, 2023 through April 29, only on US digital platform stores where MLB The Show is sold). PlayStation and San Diego Studio will donate 100% of the proceeds* from this pack after store platform fee deductions are applied to the Jackie Robinson Foundation. These donations will continue to support the JRF/PlayStation-MLB The Show Scholars Program to help reduce the achievement gap in higher education. 

Your purchase of the Jackie Robinson Foundation Charity Pack grants you: 5,000 Stubs, Jackie Robinson Foundation (JRF) bat skins, Jackie Robinson Day profile icon and a Jackie Robinson profile banner icon for use in MLB The Show 23

Jackie Robinson played a pivotal role in societal change as a champion of racial equality and social justice. In turn, the Jackie Robinson Foundation continues that legacy as one of the best scholarship and leadership development programs for students from underrepresented groups for the past 50 years.  

We’re now in our third year of this groundbreaking partnership with the Jackie Robinson Foundation. We’d like to introduce you to our first cohorts of JRF/PlayStation MLB The Show Scholars:

Kevin Evans 

Cedar Hill, Texas

University of Texas at Austin

Computer Science

Class of 2026

Select High School Accomplishments:

  • Graduated in the top 1% of his class
  • Academic Awards – English Literature and Physics
  • National Honor Society, President
  • Student Council, Vice President
  • UT Austin Computer Science Academy – provided C++ coding for use in projects throughout the UT system
  • Roblox Studios, Game Programmer – designed and implemented game in LUA language, managed player data
  • Mayor’s Teen Council of Cedar Hill, Vice President 

Asim Arnold 

Dacula, Georgia

Georgia Institute of Technology

Computer Engineering

Class of 2026

Select High School Accomplishments:

  • Graduated with a 4.0 cumulative GPA
  • Completed coursework for college credit
  • AP Scholar
  • National Honor Society
  • Future Business Leaders of America
  • Donate: Code – provided volunteer computer coding services and instruction 
  • Amnesty Decoders – assisted Amnesty International researchers by volunteering technology skills for human rights-related research 

Dominic Bruce-Moore

Springfield, Massachusetts 

Northeastern University

Communications and Media Studies 

Class of 2026

Select High School Accomplishments:

  • Graduated in the top 10% of his class with a 3.96 cumulative GPA
  • National Honor Society
  • Academic Honors – Latin, History, and Music
  • Student Council, Vice President
  • Student Government Association, Treasurer
  • Student Anchors, Peer Tutor
  • Sir Golden Ace – created video game content for Twitch gaming platform as well as Youtube

Collin Jones

North Plainfield, New Jersey

New Jersey Institute of Technology

Game and Interactive Media Design

Class of 2026

Select High School Accomplishments:

  • Graduated with a 3.85 cumulative GPA
  • Completed coursework for college credit
  • National Honor Society
  • National Society of High School Scholars
  • Student Council
  • Union Catholic High School, Student Ambassador
  • Varsity Track & Field 

Lance Rodgers

Oxon Hill, Maryland

University of Maryland – College Park

Computer Engineering

Class of 2026

Select High School Accomplishments:

  • Graduated in the top of his class with a 4.0 cumulative GPA
  • Completed coursework for college credit
  • National Honor Society
  • Earned honors at school science fair multiple times 
  • National Society of Black Engineers (NSBE) – Junior Chapter, Lead Intern
    • Developed and conducted STEM workshops, led team of six counselors, led workshops and presentations on Roller Coaster Tycoon amusement park simulation game; attended NSBE national conference 
  • Varsity Basketball 
  • Varsity Soccer 

Daisha Lafford

Milwaukee, Wisconsin

North Carolina A&T University

Computer Graphics

Class of 2026

Select High School Accomplishments:

  • Graduated  first in her class class with a 4.0 cumulative GPA
  • National Honor Society
  • Academic Decathlon, Team Member – competed in state-level competitions every year
  • Milwaukee Youth Arts Center, Advisory Board Member & Co-Chair of Marketing Committee
  • First Stage Theater – Young Company, Actor and Summer Intern – earned first place in national Shakespeare competition
  • Link Crew, Freshman Mentor
  • Varsity Volleyball

Exposure and the lack of career readiness programming to the industry is one of the biggest hurdles facing underrepresented talent seeking to join the gaming industry. It’s why our partnership with the Jackie Robinson Foundation is so important. 

We want to realize the power of education and career opportunities and allow for better economic equality and equity. Bringing more diversity into our communities, our products, and our games. We couldn’t be happier to continue our partnership with the JRF and Jackie’s family as we strive to achieve these goals.  

In addition, anyone with MLB The Show 23 and an internet connection can play the Jackie Robinson’s Storyline which sheds more light on Jackie’s illustrious career that started with the Kansas City Monarchs. Upon completion of Jackie’s Storyline, you unlock his Sanford Green Card.  

We’ll also be supercharging the Sanford Greene Jackie Robinson card to celebrate Jackie Robinson Day.  

MLB The Show 23 is available now on PS5 and PS4.

*PlayStation will donate 100% of the proceeds (minimum of $3.49 USD per pack) sold will be donated. To (See console’s online stores for details) the JRF Foundation after store platform fee deductions are applied. This purchase is not tax deductible. 

Climb a Brutalist tower in this first-person platformer inspired by Minecraft parkour

I spent my morning trying and failing to rise from the depths of a vast Brutalist tower in Beton Brutal, a new first-person platformer. It’s a challenging climb yet a curiously chill vibe, perhaps because any time I fall all the way down, I’m delighted to be back surrounded by overgrown plants and sculptures rising from a pond. The developer says Beton Brutal “tries to replicate and build upon the parkour mechanics seen in Minecraft,” and I think I have a lot to learn. I didn’t even know Minecraft had parkour.

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Poll: Which Is The Best Ganondorf?

Let’s grade the gorgeous Gerudo.

Let’s talk about Ganondorf. Yes, that final trailer for The Legend of Zelda: Tears of the Kingdom really was something, but what was the internet’s biggest talking point once it was out in the open? Ganondorf got swole.

Now that we know of Ganondorf’s appearance in TOTK, we’ve been reminiscing about all of the times that we have faced the Gerudo warlock in the past in an attempt to work out which version is the best. For many of us, our introduction to Ganon’s human form came in Ocarina of Time, though with Big-G appearing on several separate occasions across a variety of mainline games and spin-offs, there are a good number of versions to choose between.

Read the full article on nintendolife.com

The Logitech G305 Lightspeed wireless gaming mouse is down to £30

The Logitech G305 Lightspeed, a top-tier wireless gaming mouse that normally retails for £60, has dropped to £30 at Amazon UK this morning. Here’s why we rate it.

In short, the G305 offers a lightweight design, fast and reliable Lightspeed wireless, 300 hours of battery life and a comfortable shape, making it ideal for a wide range of use case for competitive gaming on a desktop PC to a light, comfy mouse for working on a laptop in a cafe.

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Minecraft Legends Review

A good strategy game is ultimately one about choice. Which units to create, where to allocate resources, which strategies to implement. The right decisions lead to victory, while the wrong ones force you to adapt and adjust or else suffer bitter defeat. I found myself at the crossroads of these decisions time and again as I played Minecraft Legends, Mojang and Blackbird Interactive’s simplified take on an action-RTS. It doesn’t always do a perfect job opening the door of this often intimidating genre to a wider audience, but the way it largely manages to streamline things without losing most of those important tactical moments is what makes Minecraft Legends work.

Simplicity is one of Minecraft Legends greatest strengths. Evil Piglins from the Nether are invading, because that’s what evil Piglins do, and it’s your job to build up the forces needed to drive them back. You’ll do that by exploring a procedurally generated continent for resources, allies, and secrets to discover, destroying Piglin bases and defending friendly settlements from the invaders as you do. There are no levels, and the minimalistic story is mostly just cutscenes announcing the arrival of larger Piglin forces. Once you’ve cleared all the Piglins out, victory is yours, and you can start another run from scratch on a brand new map.

Minecraft’s iconic blocky style has been well established across its many spin-offs and adaptations by now, but it’s still extremely well implemented here. The entire world looks like it was pulled straight from the main Minecraft series, with landscapes, NPCs, and blocks of ore that are identical to their counterparts. It all looks great thanks to a vibrant color palette and some excellent lighting – as is Minecraft tradition, nights bring added danger from aggressive enemies, but it’s hard to dread their arrival when it’s preceded by gorgeous sunsets over stunning vistas.

Unlike Starcraft or Command and Conquer, where you occupy the seat of some far off overseer commanding a complex legion of forces from above that landscape, Legends puts on you the field of battle directly similar to the Overlord series, giving you control of a warrior fighting alongside a small squad of summonable units. There’s a handful of interesting unit types, each with a very clear niche that they fill. Cobblestone Golems have a lot of health but aren’t great at dealing damage quickly, Plank Golems are the opposite, Mossy Golems heal, etc. The fact that it is so straightforward is great, as it makes it easy to jump right into the action without a steep learning curve or thick manual to memorize.

Smaller army sizes help keep things manageable.

The commands you give your soldiers tend to boil down to “go kill things over there” or “follow me” and are equally easy to issue whether you’re using a gamepad or mouse controls. That’s partly thanks to armies being made of dozens of units rather than hundreds, which keeps things manageable. It’s genuinely fun to smash the gate of a Piglin Fort and send in a horde of your own to run roughshod over everything in its path.

There are some drawbacks to that simplicity, however. In theory, certain units work great as counters to specific enemies – Skeleton Archers, for example, should be the go-to choice for dealing damage to the massive flail-wielding Portal Guards from a distance. But abundant resources and the ability to instantly spawn forces sometimes makes it easier to just overwhelm enemies with pure numbers, taking a lot of the thought out of certain battles.

It’s also disappointing that there’s no way to create battle groups of specific units – you can command all of a certain unit type at once, but not custom groups of mixed troops. It would have been great fun to be able to quickly issue orders to a squad of damage spongy zombies mixed with healing units to push the front line, supporting them with a group of archers protected by Plank Golems raining pain upon the Piglins. But that level of fine control isn’t really feasible, and that’s a shame.

Fortunately, the fact that you participate directly in battles brings with it a chance to make some clever choices. As the hero, you are significantly more powerful than any individual soldier in your army, always mounted and armed with a sword that swings in wide arcs. This opens up opportunities to do things like create swarms of Cobblestone Golems for an invasion, then tell them to focus on destroying buildings while you protect them, or send units to guard one side of a friendly settlement while you cover the other. It’s the kind of mental push-pull that makes strategy games so much fun.

Figuring out the best way to build each base is a lot of fun.

This wouldn’t be a Minecraft game without gathering resources and building, and that’s translated in a slick and intuitive way. Allays are small fairy-like creatures that assist with these tasks – one type focuses on resource gathering, letting you point them at a grove of trees or a quarry filled with ore and strip the resources completely independently, while the other carries out building instructions, quickly assembling structures like golem spawners or arrow towers, provided the resources are available. It’s an exceptionally easy system to use that works in a very natural way, letting you go from idea to construction with just two button presses or mouse clicks.

The Piglin army will attack a settlement most nights, with each new assault highlighted on the world map, but quickly assembling walls and gates to hold them back is a breeze thanks to those industrious Allays. Figuring out the best way to build each base is a lot of fun – adding structures like an Architect Hut to repair buildings or a Masonry to convert wooden defensive structures to stone is a constant drain on resources, but they can lead to a much more fortified town that’s better able to withstand the rampaging armies of the Nether. The choice of whether to forage for more resources to keep building or hunker down for the coming battle is compelling, and I relished each opportunity to make and execute a plan.

The independent operation of your Allays feeds into the strategy elements of combat in interesting ways, too. I would often find myself defending a settlement from an invading force of Piglins and command walls be built as I fought. If wood supplies ran low, I would have to ride to a nearby forest and start the collection process, letting both sets of Allays work while I continued the fight. But Piglins will go out of their way to target the fragile Allays, keeping this mid-battle backup from being too overpowered by forcing me to think twice before leaving them unprotected.

A structure called the Well of Fates acts as your primary home base. This is where you start, the default respawn location when you die, and where you do most of your upgrading. Destroyed Piglin structures drop Prismarine, which is used to construct upgrade structures that allow you to do things like command more troops or store more materials in general. There’s a limited number of places these can be built, and I found myself sweating the decisions about whether to increase the size of my army, open up opportunities to mine specialty ores like coal and redstone, or add more Allays to expedite resource gathering.

Unfortunately, the difficulty curve has a few kinks in it.

The Piglins themselves don’t sit on their hands (hooves?) waiting for you to build up armies to come smash them, either. They produce bases and outposts of their own, with increasing complexity as time goes on. What begins as some quick pillaging of a few buildings at the start eventually becomes long sieges of intricate fortresses that can take multiple in-game days. Whether to press the advantage or turn your attention toward defending vulnerable areas elsewhere is a constant mental struggle that creates a nice sense of tension.

Unfortunately, the difficulty curve has a few kinks in it. The last few hours of my 16-hour playthrough slowed to a crawl as enemies with massive amounts of health joined the fray, like the heavily armored Pigmadillos. It’s great that enemies with unique designs and attacks still continue to show up, but the size of the armies they fill becomes a slog. This is an even bigger problem when attacking an enemy base on a high plateau – assembling an attack force only to realize half of them fell off a cliff on the march up due to suspect pathfinding is frustrating. Legends loses some of its potential as an onboarding opportunity for the strategy genre because of these endgame struggles.

Fortunately, good construction options can mitigate some of those pain points. Siege tools like the Redstone Launcher, which acts somewhat like a long range cannon fixture, can help clear a landing point, and crafting bridges or stairs to cross gaps and ascend hills is a snap. The Cure Netherrack ability that slowly transforms the corrupted ground under Piglin bases is a standout difference maker, too, allowing the assembly of buildings and golem spawners inside enemy territory. These are fun ways to turn the tide, but it can be a little uncharacteristically daunting that making the most of every single tool in your belt feels like the only viable option to clear the highest level outposts.

Minecraft Legends is fun solo, but it excels in multiplayer.

Minecraft Legends is fun solo, but it excels in multiplayer. The entire campaign can be played in co-op with up to three other friends, where resources are split but everyone has full autonomy to act independently. Dividing tasks like resource gathering, base building, and combat alleviates many frustrations, and it’s just a lot of fun to charge into battle with your allies. It’s the best way to play, and sharing the elation of victory with friends doesn’t get old.

PVP, meanwhile, has an interesting wrinkle to it: two teams go head-to-head on a randomized map, with players on each team controlling a hero while sharing resources and golems. Matchmade games are designed for 3v3 or 4v4, but private games can have any mix of up to four players on either side. One game my team worked to destroy Piglin bases early so we could afford upgrades quickly, focusing on making the most powerful army possible before clashing with other humans. Another game we were wiped out when our opponents stealthily built a Redstone Launcher within range of our base, focusing almost entirely on defending that while it crushed our structures. The strategic elements that other humans can bring are much more interesting than facing the CPU.

Minecraft Legends review: a colourful RTS limited by its own small ambitions

Surveying the sprawling piglin outpost before me, a plan forms. With a flourish of button presses from my controller, I spawn a sizeable army of zombies. They’ll zomble their way up the main path, and with their high health pools they’ll cut into the vast piglin forces and buy me time. With another flourish a contingent of friendly creepers scuttles along behind me. I lead them on a flanking attack to he outpost, targeting their spawners while the main piglin army is occupied with my frontal assault. A masterpiece of tactical engineering!

Or it would have been, if my minions weren’t so bloody stupid. Half my zombies fell off the staircase they were climbing due to their terrible pathfinding, and burned up in the lava moat below. Meanwhile, I sent my creepers off to explode against the first spawner I found. Only one of them got there; the others relentlessly humped a wall they could easily have climbed, until Piglins surrounded and slaughtered them. I returned to my starting point with what remained of my army, a fair bit poorer in resources, and a great deal poorer in patience.

Welcome to Minecraft Legends, a strange mixture of real-time strategy and open-world adventure which frustrates and impresses in equal measure. There’s half a great game lurking here, but it’s marred by inadequacies that have nibbled away at me like piglins at my walls. This game could have been so much more.

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Zelda: Tears Of The Kingdom Ganondorf Voice Actor Revealed As Matthew Mercer

“A huge thank you to Nintendo”.

Voice overs are still relatively new in the Zelda series, and now the latest trailer for The Legend of Zelda: Tears of the Kingdom has revealed Ganondorf’s return.

If you are wondering who is behind the voice, it’s Matthew Mercer – known as Cole Cassidy (McCree) in the Overwatch series, Leon S. Kennedy in Resident Evil 6 and more recently as Chrom in Fire Emblem Engage. He’s also worked on a lot of anime from Attack on Titan, One Piece to Hunter x Hunter.

Read the full article on nintendolife.com

(For Southeast Asia) State of Play debuts 25 minutes of all-new Final Fantasy XVI gameplay

In just over two months, players will finally get their hands on Final Fantasy XVI, the next mainline installment of the Final Fantasy series. The game follows Clive Rosfield as he harnesses powerful Eikons to overcome his tragic destiny.

Today’s State of Play not only explores intricate details of the story and world lore, but also gives a first glimpse into the game’s party combat and colossal battles with new Eikons.

You can watch today’s Final Fantasy XVI State of Play in 4K above.

We hope today’s broadcast was exciting for everyone, both for fans keeping up with Final Fantasy XVI updates, and those who are hearing about the game for the first time. Some highlights from today’s show:

Clive’s Hideout

Clive’s Hideout, which serves as his base camp throughout the game, was revealed at State of Play. The footage showcased Clive preparing for upcoming battles by crafting items with gathered materials or tackling training modes.

Players can also complete a variety of side quests as well as Mob Hunts, that allows you to take on stronger enemies. Mob Hunts can be accepted from the Hunt Board where you’ll spot a familiar face from the series – Moogle!

Loresman Harpocrates and Vivian Ninetales

Loresman Harpocrates appears in Clive’s Hideout. He studies the history and customs of Valisthea, researching the local climate, folklore, religion, and traditions.

Harpocrates is very curious about Clive’s stories he takes home from his adventures. As Clive shares his past experiences, Harpocrates gains new knowledge as a researcher. And the Thousand Tomes in which he keeps records of his knowledge, will become more and more complete.

You can read up on everything about Valisthea if you visit Harpocrates and unravel the Thousand Tomes for yourself. Don’t forget to talk to Harpocrates when you stop by the Hideout during your travels.

Vivian the Military Scholar is well versed in the affairs of the countries of Valisthea and gives Clive lectures at various points in the story. You can talk to her in the Hideout as well.

Vivian is very knowledgeable about present day Valisthea, as well as its history. She will be happy to bestow you with knowledge of the past. With her help, you can explore the details of ever-changing character relationships and world affairs during specific time periods. Whenever you want to review the story so far or determine where Clive should go next, her knowledge will surely be of great help.

We hope you take advantage of their extensive knowledge to further immerse yourself in the story of Final Fantasy XVI!

New Combat Showcase

The latter half of the show was focused on combat. The show revealed new footage of Clive’s action gameplay, titanic clashes between the Eikons themselves, and epic Eikonic abilities.

Against the backdrop of a golden-tinged cloudscape, with lighting cascading down, an epic sized enemy raises its clawed fists high. 

The show also unveiled many other details and characters for the very first time, so keep your eyes peeled!

In the new State of Play, we provided an in-depth look at the combat system, support system, and RPG elements that we have not been able to share with you until now. We hope you enjoyed all the new updates and stay tuned for more information as we draw closer to the Final Fantasy XVI’s June 22 release.

We are excited to announce that the Asia pre-orders for FINAL FANTASY XVI physical editions (Standard, Deluxe and Collector’s Edition) will start on 20th April 2023. Physical pre-order customers will receive a B5 Notebook. Please check with local retailers for details of the physical pre-order mechanic.

Digital Pre-Order is available on PS Store. Pre-order on PS Store and receive Scholar‘s Spectacles (EXP up Accessory) DLC. Moreover, all pre-orders (both physical and digital) will receive pre-order bonus: Braveheart (Weapon) DLC and Cait Sith Charm (Gil Boost Accessory) DLC.