Your Last Chance to Play Diablo IV Free Before Launch – Server Slam Arrives on May 12

Help us gear up for Launch as we welcome all to venture to Sanctuary and storm our servers in preparation for June 6. We’re dubbing this our Server Slam, which will run from May 12-14*.

This is your last chance to try Diablo IV before launch. Explore all five classes, discover your favorite character builds, join forces against a World Boss, and earn rewards – such as one more chance to earn the Beta Wolf Pack cosmetic – and the new Cry of Ashava Mount Trophy**. All this and more await in a brand-new build where we’ve integrated learnings and player feedback from the recent Diablo IV Open Beta, including adjustments that will make the Server Slam more representative of what players will experience at launch.  With a fresh start for everyone, you can grow your power up to Level 20 and behold what horrors await in Sanctuary. Progress will be wiped before launch, so discover your favorite ways to slay during Server Slam.

“We recently shared exciting news that Diablo IV has officially gone gold,” Game Director Joe Shely explains. “I want to thank everyone for being a part of this amazing journey and helping us create the epic next chapter in the Diablo series. I hope you can all join us for one final weekend of testing on May 12 as we solidify our server infrastructure so we can have the best possible launch when Hell is officially unleashed on the world on June 6. Come slam our servers and smash some demon skulls!”

Diablo 4 Beta Wolf Pack Image

Earn all four rewards during Server Slam, and receive them once Diablo IV launches:

  • Initial Casualty Title: earned by reaching Kyovashad with one character.
  • Early Voyager Title: earned by reaching Level 20 on one character.
  • Beta Wolf Pack Cosmetic Item: earned by reaching Level 20 on one character.
  • NEW Cry of Ashava Mount Trophy**: earned by defeating Ashava with one Level 20 character.
Diablo 4 Screenshot

During Server Slam, you can explore the early game of Diablo IV, adventuring through the Prologue and Act 1. The entire first zone – Fractured Peaks – will be yours to roam, filled with dungeons, strongholds, quests, and events for you to discover. Play solo or co-op in groups of up to 4 with cross-play, cross progression, and couch co-op on console. Traverse the rugged landscape, and slay demons with brutal might, earning bonus XP as you fight with friends nearby.

A fearsome foe awaits in Server Slam and you’ll need to join forces to take her down. The larger-than-life World Boss, Ashava, will first make her presence known Saturday, May 13 at 9am PT. After that she will be appearing every three hours to give you opportunities to slay this gargantuan World Boss and earn your spoils. 

Diablo 4 Ashava World Boss Image

Diablo IV will launch on June 6 with endless evil to slaughter, countless abilities to master, nightmarish Dungeons, and legendary loot. Pre-order the Deluxe or Ultimate editions and get up to 4 days Early Access to Diablo® IV’s Launch***.

Xbox Live

Diablo® IV – Ultimate Edition

Blizzard Entertainment


42

$99.99

Pre-order Diablo® IV – Ultimate Edition digitally and receive the Light-Bearer Mount* and Caparison of Faith Mount Armor* for use in Diablo® IV, plus up to 4 days Early Access to Diablo® IV’s Launch**.

Diablo® IV – Ultimate Edition also includes:

– Diablo® IV for Xbox One / Xbox Series X|S
– Inarius Wings & Inarius Murloc Pet in Diablo® III***
– Amalgam of Rage Mount in World of Warcraft®****
– Umber Winged Darkness Cosmetics Set in Diablo Immortal™****
– Temptation Mount in Diablo® IV*
– Hellborn Carapace Mount Armor in Diablo® IV*
– Wings of the Creator Emote in Diablo® IV
– Accelerated Seasonal Battle Pass Unlock in Diablo® IV (includes a Premium Seasonal Battle Pass Unlock plus 20 Tier Skips and a cosmetic)*****

Diablo® IV is the next-gen action RPG experience with endless evil to slaughter, countless abilities to master, nightmarish Dungeons, and legendary loot. Embark on the campaign solo or with friends, meeting memorable characters through beautifully dark settings and a gripping story, or go rogue through an expansive End Game and shared world where players will meet in towns to trade, team up to battle World Bosses, or descend into PVP zones to test their skills against other players – no lobbies necessary – with cross-play and cross-progression on all available platforms.

This is only the beginning for Diablo® IV, with new events, stories, seasons, rewards, and more looming on the horizon.

*Mount access must be unlocked in-game before using mounts.

**Up to 4 days based on estimated access; actual play time subject to possible outages and applicable time zone differences.

***Downloaded separately. Available on Xbox One when Diablo® III: Season 28 launches. Diablo® III sold separately.

****Downloaded separately. Available at Diablo® IV launch. World of Warcraft® and Diablo Immortal™ sold / downloaded separately.

*****Battle Pass will unlock with Season 1 .

Battle.net account required. Internet connection required.

For more information, please visit Diablo.com.

© 2023 Blizzard Entertainment, Inc. Diablo, Diablo Immortal, World of Warcraft, and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S and/or other countries. All rights reserved.

Xbox Live

Diablo® IV – Digital Deluxe Edition

Blizzard Entertainment

$89.99

Pre-order Diablo® IV – Digital Deluxe Edition and receive the Light-Bearer Mount* and Caparison of Faith Mount Armor* for use in Diablo® IV, plus up to 4 days Early Access to Diablo® IV’s Launch**.

Diablo® IV – Digital Deluxe Edition also includes:

– Diablo® IV for Xbox One / Xbox Series X|S
– Inarius Wings & Inarius Murloc Pet in Diablo® III***
– Amalgam of Rage Mount in World of Warcraft®****
– Umber Winged Darkness Cosmetics Set in Diablo Immortal™****
– Temptation Mount in Diablo® IV*
– Hellborn Carapace Mount Armor in Diablo® IV*
– Seasonal Battle Pass Unlock in Diablo® IV*****

Diablo® IV is the next-gen action RPG experience with endless evil to slaughter, countless abilities to master, nightmarish Dungeons, and legendary loot. Embark on the campaign solo or with friends, meeting memorable characters through beautifully dark settings and a gripping story, or go rogue through an expansive End Game and shared world where players will meet in towns to trade, team up to battle World Bosses, or descend into PVP zones to test their skills against other players – no lobbies necessary – with cross-play and cross-progression on all available platforms.

This is only the beginning for Diablo® IV, with new events, stories, seasons, rewards, and more looming on the horizon.

*Mount access must be unlocked in-game before using mounts.

**Up to 4 days based on estimated access; actual play time subject to possible outages and applicable time zone differences.

***Downloaded separately. Available on Xbox One when Diablo® III: Season 28 launches. Diablo® III sold separately.

****Downloaded separately. Available at Diablo® IV launch. World of Warcraft® and Diablo Immortal™ sold / downloaded separately.

*****Battle Pass will unlock with Season 1 .

Battle.net account required. Internet connection required.

For more information, please visit Diablo.com.

© 2023 Blizzard Entertainment, Inc. Diablo, Diablo Immortal, World of Warcraft, and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S and/or other countries. All rights reserved.

Xbox Live

Diablo® IV – Standard Edition

Blizzard Entertainment


19

$69.99

Pre-order Diablo® IV – Standard Edition digitally and receive the Light-Bearer Mount* and Caparison of Faith Mount Armor* in Diablo® IV.

Diablo® IV – Standard Edition also includes:

– Diablo® IV for Xbox One / Xbox Series X|S
– Inarius Wings & Inarius Murloc Pet in Diablo® III**
– Amalgam of Rage Mount in World of Warcraft®***
– Umber Winged Darkness Cosmetics Set in Diablo Immortal™***

Diablo® IV is the next-gen action RPG experience with endless evil to slaughter, countless abilities to master, nightmarish Dungeons, and legendary loot. Embark on the campaign solo or with friends, meeting memorable characters through beautifully dark settings and a gripping story, or go rogue through an expansive End Game and shared world where players will meet in towns to trade, team up to battle World Bosses, or descend into PVP zones to test their skills against other players – no lobbies necessary – with cross-play and cross-progression on all available platforms.

This is only the beginning for Diablo® IV, with new events, stories, seasons, rewards, and more looming on the horizon.

*Mount access must be unlocked in-game before using mounts.

**Downloaded separately. Available on Xbox One when Diablo® III: Season 28 launches. Diablo® III sold separately.

***Downloaded separately. Available at Diablo® IV launch. World of Warcraft® and Diablo Immortal™ sold / downloaded separately.

Battle.net account required. Internet connection required.

For more information, please visit Diablo.com.

© 2023 Blizzard Entertainment, Inc. Diablo, Diablo Immortal, World of Warcraft, and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S and/or other countries. All rights reserved.

*Platform availability and dates subject to change. See Diablo.com for more details. Play time subject to possible outages and time zone differences. Limited time only. Internet connection and Battle.net account required. 

** Mount access must be unlocked in-game before using mounts.

***Up to 4 days based on estimated access; actual play time subject to possible outages and applicable time zone differences. 

Related:
God of Rock and The Magic Of Game Music, As Told By Its Composers
How Star Trek Icon Gates McFadden Joined Star Trek Online
The Mageseeker: A League of Legends Story is Available on Xbox Today

Welcoming Firewalk Studios to the PlayStation Studios family

I’m excited to announce that we’ve expanded our relationship with Firewalk Studios and are thrilled to welcome them to PlayStation Studios. Firewalk is home to a remarkably talented team of creatives who have launched some of gaming’s most celebrated experiences, and they’re already hard at work on their first original AAA multiplayer game for PlayStation.

Since announcing our publishing partnership with ProbablyMonsters and Firewalk in 2021, we continue to be impressed by the team’s ambitions to build a modern multiplayer game that connects players in new and innovative ways. The studio shares our passion for creating inspiring worlds grounded in exceptional gameplay, and we want to continue to invest in their mission. We’re excited for Firewalk to bring their technical and creative expertise to PlayStation Studios to help grow our live service operations and deliver something truly special for gamers. 

Please join me in welcoming Firewalk! 


Every once in a while, you get to have an adventure.

Over five years ago, we jumped at the chance to set up a new studio and build a new IP from the ground up. Recalling our own favorite times with games, we founded Firewalk Studios around the idea of delivering memorable moments – those amazing, had-to-be-there times shared with other people. Our goal is to deliver those shared moments of joy to players around the world.

Building a new studio at scale has been an incredibly exhilarating and relentlessly daunting task. Fortunately, we’ve been supported by great partners throughout – ProbablyMonsters helped turbocharge us in setting up the studio, and Sony has been supporting our project and our creative vision from the beginning.

We’ve assembled some of the most inspired talent in the industry to deliver awe-inspiring new worlds and experiences filled with great core gameplay. The excitement of building something new for players has thoroughly energized the team and our partners, and we’ve been playtesting every day.

Today we’re taking the next natural step and joining PlayStation Studios. We’ve worked closely with Hermen and the very talented team at PlayStation for years, helping to make our new game even better. To join PlayStation Studios is to formally become part of a family that has produced many of the most storied games of our age, and we are honored.

We want to thank everyone who’s supported us along the way and those looking forward to our future. It’s been an incredible journey so far, and we can’t wait for the next chapter in this adventure.

– Tony Hsu and Ryan Ellis
Studio Head and Game Director, Firewalk Studios


Interview: Diablo 4 Developers Talk About Class Changes, Dungeons, and More Ahead of Final Beta Test

Though Diablo IV recently went gold after a lengthy development, that hasn’t stopped the team at Blizzard from iterating and planning for the future of their upcoming live-service action RPG — a fact that will be on full display during it’s recently announced beta weekend scheduled for May 12th. Hot on the heels of their first two beta weekends, which featured the full first act of Diablo 4’s campaign, the developers have moved quickly to implement a whole host of changes based on player feedback, which includes everything from character class balances to dungeon reworks, and even changes to the fonts used.

Among those developers are game director Joe Shely and associate game director Joseph Piepiora, who I had a chance to sit down with to discuss their beta learnings and the surprise “server slam” weekend — a final beta test that will give players one last opportunity to jump into Diablo 4’s first act early.

“We took a look at all of the different dungeon objectives to make sure they were as fun as possible,”

One of the biggest pieces of feedback from the previous beta weekends was that dungeons required a lot of backtracking and repeated objectives that took too time to complete, and Blizzard has already moved to address some of this with changes that will be implemented in time for the server slam.

“We took a look at all of the different dungeon objectives to make sure they were as fun as possible,” Shelley explains. “In terms of backtracking specifically, we looked at where [objectives] were spawning in terms of the layout of the dungeon. We also adjusted the way that the dungeons are laid out… so that the layout itself requires less backtracking.”

Piepiora added, “We also made a couple of adjustments to some of our objectives. There’s a few dungeons where players are asked to kill all the monsters inside the dungeon. In an effort to not have players have missed one zombie in a corner someplace, now some of these creatures will start chasing after you.”

The developers also addressed random events, which are supposed to spawn inside dungeons, but hardly ever did in the first two beta weekends.

“There are events that can appear: A tile will, instead of having a regular set of monsters, it’ll have some event where you can engage in a mechanic like Jar of Souls,” Shely explains.

I played Diablo 4’s beta for over 80 hours and can attest to the rarity of events like Jar of Souls, which I only saw once. The event, which occurs randomly, spawns a jar and sends waves of enemies at you, which can be killed to farm souls that fill up the jar until it spawn a special boss who grants powerful loot when killed. “Some people may not have seen [these events] at all because they were very low chance,” Shely admits.

But in the upcoming server slam and in the launch day version of Diablo 4, the odds you’ll get to see these events in action are much greater. “It went from a 10% chance those sorts of events would spawn to like a 60% chance,” Piepiora says. “So yeah, a huge difference for players when they’re starting to go through these spaces — you’ll see a lot more of that content.”

Another major change deploying alongside the server slam beta weekend is a rebalancing of character classes, which unsurpringly target the demonstrably overpowered necromancer with a few nerfs, and offer some important buffs to the druid and barbarian classes.

“To be clear, the necromancer did get buffs as well.”

One of the ways the necromancer is being brought down a peg is via making their summonable army a little less tanky. “We do want players to be interacting with summoning their skeletons and dealing with corpses as part of the routine of playing a necromancer. That’s part of the mechanical mastery of playing a necromancer is managing these skeletons and mages and golems as you’re playing. So we do wanna make sure that players are occasionally need to re-summon in various fights,” Piepiora says.

“To be clear, the necromancer did get buffs as well, as part of their Book of the Dead feature, a number of attribute stats on those effects actually improved,” Piepiora clarified. “We wanted to make sure that there was an interesting wealth of choices for players to makes and that’s the core of a lot of our balance fundamentals.”

I was also able to confirm that the necromancer’s bone spear ability has retained its awesomeness as well, so my fellow necromancers need not fear these balances too much.

For the druid and barbarian classes, which I felt were quite underpowered compared to the other classes, each are getting a slew of buffs, including more powerful abilities and lower cooldowns for both. But more importantly, the barbarian is getting a flat damage resistance increase of 10%. Piepiora told me that although level 25 isn’t exactly reflective of how each class will feel when players reach max level, some of these changes should make the leveling process feel better.

“The manner of the buffs that we provided are really useful for making sure that survivability is increased and these classes feel a little more competitive in the early game,” Piepiora explains. “But there are a lot of mechanics that players haven’t unlocked as part of the beta. Barbarians unlock a weapon technique slot they get to use that makes them double down on their weapon expertise abilities, which makes them do more damage. The druids get to use spirit boons to unlock new, really powerful passive powers from spirit guides. But you didn’t get a chance to see some of those things as part of the level 25/Act I experience.”

In addition to the changes to character classes and dungeons, Blizzard has also implemented numerous other changes, including an overhaul of the fonts used to make reading item descriptions and stats feel more in-world, the removal of the “reset dungeon” button in response to players exploiting the feature, and improvements to The Butcher, a demon who spawns randomly in dungeons with murderous intent, who will now be even more deadly.

“The team is already engaging in creating really interesting content for players to experiuence after the game goes live.”

As someone who has spent thousands of hours playing and talking about live-service games, I’ll admit I’m impressed by the speed at which these changes have been deployed and that speaks well to the future of the Diablo series as it enters the games-as-a-service fray.

“The [developers] who have been working on getting the game ready to ship, are transitioning to work on future expansions and the live-service [content],” Shely explains. And while Piepiora plays his cards close to the chest about what the live-service team is working on, he teases that, “The team is already engaging in creating really interesting content for players to experiuence after the game goes live and we’re really excited to continue to grow, iterate, and create new and fun opportunities for players to engage with the core Diablo experience.”

The server slam begins on May 12th, closing on May 14th, and will give players an exclusive opportunity to earn an Ashava mount trophy if they can best the beta’s world boss at level 20. But doing so won’t be easy, since powerful loot drops have been reduced to far less generous levels and the new level cap will make the fight more difficult. “It’s really Ashava’s server slam, right? She’s gonna be slamming the server,” Piepiora jokes, “We’re really excited to see players try to throw themselves at this.”

Travis Northup is a writer for IGN. You can follow him on Twitter @TieGuyTravis and read his games coverage here.

Sony Acquires AAA Multiplayer Developer Firewalk Studios

PlayStation announced that it has acquired Firewalk Studios, and that the studio still hard at work on its first original AAA multiplayer game. This comes after PlayStation and Firewalk Studios announced back in 2021 that they had formed a partnership to publish the aforementioned multiplayer game.

“Building a new studio at scale has been an incredibly exhilarating and relentlessly daunting task. Fortunately, we’ve been supported by great partners throughout,” explained studio head Tony Hsu and game director Ryan Ellis. “ProbablyMonsters helped turbocharge us in setting up the studio, and Sony has been supporting our project and our creative vision from the beginning.”

They continued: “Today we’re taking the next natural step and joining PlayStation Studios. We’ve worked closely with Hermen and the very talented team at PlayStation for years, helping to make our new game even better. To join PlayStation Studios is to formally become part of a family that has produced many of the most storied games of our age, and we are honored.”

Firewalk Studios was founded in 2018 as part of ProbablyMonsters, which was itself founded by former Bungie CEO Harold Ryan. It’s the latest studio to join the PlayStation portfolio. In particular, Firewalk Studios is another studio that is focusing on developing a multiplayer game, which is a direction that PlayStation is more frequently headed. PlayStation recently acquired Haven Studios, which is also creating its own multiplayer IP, as well as Bungie, who is working on a character-focused multiplayer game as well as it’s ongoing work on Destiny 2.

George Yang is a freelance writer for IGN. He’s been writing about the industry since 2019 and has worked with other publications such as Insider, Kotaku, NPR, and Variety.

When not writing about video games, George is playing video games. What a surprise! You can follow him on Twitter @Yinyangfooey

Humanity’s release date trailer references a golden age of video game TV adverts

Humanity is a puzzle game about controlling a glowing Shiba Inu who can drop instructions for a streaming crowd of human beings to follow. It’s a concept reminscent of Lemmings, but wrapped in a style that evokes the self-assuredly video gamey early PlayStation era. That’s what its latest trailer does, too, while also announcing a May 16th release date.

Read more

Skate Is Getting Console Playtesting as EA Shares Tons of New Info

EA has revealed that the next generation Skate game is getting console playtesting, and while the publisher didn’t say when, it did share a ton of other new information about the highly anticipated game.

Revealed in a new episode of The Board Room video series, the team at Full Circle announced that console playtesting would eventually join those on PC, and that they’ll share more information closer to the time.

The developers did share some information on the progression system though, saying it’s currently in early development and making absolutely clear that Skate won’t have lootboxes.

Difficulty will affect rewards gained though, with the hardest of the three levels (which are called Own It, Crush It, and Shut It Down) granting the most rewards. There are also modifiers to the difficulty levels to make things even more (or less) challenging.

The basically philosophy is “do cool stuff, get cool stuff” Full Circle said, so no matter what activity players are doing, they’re always progressing towards new rewards. Though they didn’t say much about them, rewards will seemingly be customisation items, “giving you more ways to show off what makes you uniquely you”.

As for what these activities are, Full Circle breaks them down into four main categories, though that’s not to say more won’t be added later.

Challenges are short solo experiences that rotate in and out periodically, meaning they regularly change and always offer players something new. Pop-ups are dynamic events around the city, Community Events are events where players must play together, and Throwdowns are customisable and user-initiated events that allow players to “gather together, build friendships (or maybe rivalries), practice, or show off”.

Skate, which was originally announced as Skate 4, got its name change in July last year. This is also when EA announced it will be free to play, and asked for playtesters to come on board around the same time.

Ryan Dinsdale is an IGN freelancer and acting UK news editor. He’ll talk about The Witcher all day.

Double up with two 64GB USB sticks for £6

It’s not often that we write about deals that knock £2 off the usual price, but it’s also rare to get the chance to pick up two 64GB USB flash drives for just £6. These drives are well worth picking up for transferring files between PCs, installing BIOS updates and backing up small but important files, which enough space to store some – but not all – music collections, game install directories and wallpaper packs.

Read more

Poll: Which Was Your First ‘Final Fantasy’?

The first, or the final?

Now that Final Fantasy I-VI Pixel Remaster is out on Switch, it means that 11 of the 15 (soon to be 16) mainline games are now available on Nintendo’s hybrid console, some of them in multiple forms. That’s mad.

Given the sheer breadth of the franchise’s history since the release of the first game back in 1987, we imagine there are quite a few jumping-off points for fans. After all, the beauty of Final Fantasy is that, beyond a few choice recurrences here and there, each mainline game is its own beast; a contained story that requires little to no knowledge of the other games.

Read the full article on nintendolife.com

Jump into Crash Team Rumble’s Closed Beta Today

The Crash Team Rumble Closed Beta is officially here – so what can you expect? Starting April 20 those who pre-ordered the game will gain access to a slice of the game, which officially launches on June 20, 2023.

In the Closed Beta, players will get to play as some of their favorite heroes and villains including Crash Bandicoot, Dingodile, Neo Cortex, Tawna, and Coco – plus more to come at launch. In addition, players will get to experience three of the maps, their relic stations, various character customizations, and more!

Crash Team Rumble - Beta

The team at Toys For Bob is excited for fans to finally get their hands on the game, get feedback, and see how players progress in the span of those four days. This beta is crucial to the development cycle and provides the team at Toys For Bob with the opportunity to ensure the best possible game at launch. “There will be lots more people playing Crash Team Rumble than there ever have been,” says Dan Neil, creative director at Toys For Bob, “and it’s going to give us a bunch of really important information about the game balance to allow us to fine-tune it as we move forward to launch.”

Crash Team Rumble - Beta

The crew at Toys For Bob have been hard at work creating an all-new type of Crash game which is also a “new, and weird, and it’s uncharted territory,” says Lou Studdert, associate creative director at Toys For Bob. “One of the things I love about the Crash franchise is how it swings from a core platforming experience to something new, but in multiplayer games like Crash Team Racing and Crash Bash, the platforming DNA was lost, and it was more about the characters in a new type of game. Crash Team Rumble brings the multiplayer fun while retaining the DNA of the skills you’ve built up by playing the franchise.”

Fans will get to test this out and get to experience all of the fun first-hand, and Toys For Bob will be eagerly waiting for their feedback and is excited to see what they have been working tirelessly on!

To access the Closed Beta on April 20, fans can pre-order Crash Team Rumble now, then get ready to rumble with full game access on June 20, 2023.

Read more about how Crash Bandicoot Heads in a New and Unexpected Direction with Crash Team Rumble, and for more information about Crash Team Rumble, check out the official Crash Bandicoot site, and be sure to follow Crash Bandicoot on Instagram, Twitter, Facebook and TikTok.

Xbox Live

Crash Team Rumble™ – Standard Edition

Activision Publishing Inc.


9

$29.99

Pre-order Crash Team Rumble™ and receive:

– Access to the Crash Team Rumble™ Closed Beta, starting April 20, 2023*
– Retro Threads Tawna Skin

This Edition also includes:

– Crash Team Rumble™ for Xbox One / Xbox Series X|S
– Premium Battle Pass Unlock for Season 1

Get ready to dash, jump, slide, and bounce into an all-new way to Crash.

Crash Team Rumble™ takes Crash Bandicoot™ in a brand new direction, placing the series’ iconic heroes and villains into a 4v4 team-based competition. Players will duke it out across diverse and dangerous maps as both teams race to be the first team to collect and bank enough Wumpa fruit to claim victory! Rise as a hero, or feed your inner villain across a wild and N.Sane cast of characters, each with their own unique skills and abilities. Teamwork is integral to every match, as players must work together to battle the opposing team, defend their own Wumpa Bank, and capture key points around the map to boost their score.

There’s more to come for Crash Team Rumble™, with additional heroes, modes, maps, rewards, and more coming soon!

*Actual platform availability and beta date(s) subject to change. Beta downloaded separately. Play time subject to possible outages and time zone differences. See www.crashbandicoot.com for more details. Minimum Beta duration is two days. Limited time only. Internet connection required. Xbox Live Gold subscription may be required.

For more information, please visit www.crashbandicoot.com for more details.

© 2023 Activision Publishing Inc. ACTIVISION, CRASH TEAM RUMBLE, CRASH BANDICOOT and CRASH are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the properties of their respective owners.

Xbox Live

Crash Team Rumble™ – Deluxe Edition

Activision Publishing Inc.


9

$39.99

Pre-order Crash Team Rumble™ and receive:

– Access to the Crash Team Rumble™ Closed Beta, starting April 20, 2023*
– Retro Threads Tawna Skin

This Edition also includes:

– Crash Team Rumble™ for Xbox One / Xbox Series X|S
– Premium Battle Pass Unlock for Seasons 1 + 2
– Digital Proto Pack. Includes:
— 8 ‘Blocky’ hero skins
— ‘Pixelated’ Shadow
— ‘Get On My Level’ In-Game Victory Music
— ‘Blocky’ Hat
— ‘Blocky’ Backpack
— ‘Blocky’ Score FX
— Unique Banner
– 25 Tier Instant Unlock for Season 1 Premium Battle Pass

Get ready to dash, jump, slide, and bounce into an all-new way to Crash.

Crash Team Rumble™ takes Crash Bandicoot™ in a brand new direction, placing the series’ iconic heroes and villains into a 4v4 team-based competition. Players will duke it out across diverse and dangerous maps as both teams race to be the first team to collect and bank enough Wumpa fruit to claim victory! Rise as a hero, or feed your inner villain across a wild and N.Sane cast of characters, each with their own unique skills and abilities. Teamwork is integral to every match, as players must work together to battle the opposing team, defend their own Wumpa Bank, and capture key points around the map to boost their score.

There’s more to come for Crash Team Rumble™, with additional heroes, modes, maps, rewards, and more coming soon!

*Actual platform availability and beta date(s) subject to change. Beta downloaded separately. Play time subject to possible outages and time zone differences. See www.crashbandicoot.com for more details. Minimum Beta duration is two days. Limited time only. Internet connection required. Xbox Live Gold subscription may be required.

For more information, please visit www.crashbandicoot.com for more details.

© 2023 Activision Publishing Inc. ACTIVISION, CRASH TEAM RUMBLE, CRASH BANDICOOT and CRASH are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the properties of their respective owners.

Related:
Xbox Insider Release Notes – Beta (2305.230413-2200)
Xbox Insider Release Notes – Beta (2305.230410-2200)
Xbox Insider Release Notes – Beta (2304.230405-2200)