Dredge Review

I didn’t know I needed a cosmic horror-fueled fishing game in my life – at least, not until I played Dredge. It’s not exactly a full-blown management sim ala Fishing Planet, but this 12-hour expedition through haunted open waters is both mysterious and compelling enough to tickle my brain and tug on all the right heartstrings. I felt possessed into flinging myself overboard with an unhinged smile cast across my lips, like one of its many macabre characters. …Figuratively speaking. Starting small and slow is a challenge, but upgrading my fishing boat led Dredge to spout forth a flurry of meaningful improvements to my fishing speed, inventory capacity, and my ability to scope out and evade the plethora of dangers that might rear their ugly heads at night.

Managing this fishing boat is no plank walk; five unique zones fit cozily within its relatively compact open world, hiding enough secrets, quests, and unique varieties of cartilaginous fish to fill its duration without overstaying its welcome.

All I know is that I’m a contract fisherman who’s rescued by the townsfolk of a remote island settlement called Greater Marrow. I’m given a new boat and… that’s all. But due to Dredge’s simple fishing and movement mechanics, this is pretty much all I need to know before I can begin my quest for fish on the open ocean, and it’s there that I’m immediately treated to a gorgeous sunrise stretching over the horizon. Leaving the bay of Greater Marrow for the first time and drinking in the sights and sounds is a treat.

Leaving the bay of Greater Marrow for the first time and drinking in the sights and sounds is a treat.

It’s in its favor that it’s so simple to pick up, both because its mesmerizing low-poly art style is so centric to its story and because it doesn’t really need me to understand too much to enjoy it. There’s no combat to speak of; just sail around, catch fish, solve the occasional puzzle, and try to return home in one piece. In fact, most of Dredge’s story revolves around simple fishing minigames that just have you pressing the DualSense controller’s square button in a specific rhythm according to directions on screen. It’s forgiving, in that no matter how many times you mess up the prompts, you won’t lose the fish, only in-game hours. I even had a friend momentarily take over my controller through the PS5’s SharePlay feature and reveled in watching how quickly they were able to pick up the mechanics.

Controlling your boat through tight spaces and navigating harsh waters is a breeze since moving forward and backward (and braking) is as simple as moving the left thumbstick back and forth. It’s an enjoyable added touch that progressing through each step of the main quest unlocks additional movement abilities, like the Haste skill that gives a speed boost that’s especially useful when getting out of the way of a hungry sea monster – but comes with the risk of destroying an engine and damaging your hull if you don’t give it intermittent rests.

Things heat up at night when the fog rolls in and your panic meter begins to increase.

Dredge’s story is intentionally cryptic at first glance, with your ship’s bow providing minimal context to the series of events unraveling in front of your eyes. But what starts out as a relaxing fishing trip rapidly takes a darker turn through threatening encounters with the ocean’s natural and supernatural denizens – who turn hostile after dark. This tension is fleshed out through genuinely interesting and well-thought-out dialogue with townsfolk between quests, and the broader story’s concealed undercurrents are cleverly pieced together in bottled notes found amidst the waves. Tactfully breaking up its fishing minigames with these elements, Dredge gradually unveiled its hidden agenda and latched onto my brain like a series of parasites slithering onto my boat’s deck. Which is something that actually happens, in more than a few cases.

Things heat up at night when the fog rolls in and your panic meter begins to increase in the darkness. The higher it goes, the more likely it is that monsters and other obstacles will spawn, so you have to balance that against turning on lights to temporarily lower panic. Of course, light attracts monsters that will quickly destroy your boat’s hull if you don’t evade them, so it’s a bit more challenging to manage than a simple fishing game. That brings balance and danger to every expedition.

Adding even more challenge, the world shifts around at night, meaning I sometimes ended up running headfirst into a rock that definitely wasn’t there during the daytime. For this reason, it’s never a great idea to make a beeline for the nearest port of call when panic sets in. At least, not without making sure the next few feet in front of you are clear, which is made easier by upgrading your boat with bigger, brighter lights. This interaction between systems gives Dredge a layer of strategy that keeps things interesting even when I’m not making substantial progress on the main quest.

Adding even more challenge, the world shifts around at night.

The Greater Marrow lighthouse remains a central landmark no matter where you are on the map, but you still need to get there safely on your own gumption if you find yourself lost at sea. And because there is only one limited method of fast travel, the stakes are raised even further if you find yourself adrift after dark. Since time only moves when you move your ship or play a fishing minigame, the constant, creeping fear of being snuck up on by a rogue sunset keeps my watchful eye pinned to the clock – which conveniently sits overhead – at all times.

Thanks to all that, I often found myself pulled along with Dredge’s current, solving puzzles and gathering hidden relics as I carefully built up my ship and kept a stream of currency rolling in. Following the main quest is crucial to unlocking advanced fishing rods and nets, but most objectives are bite-sized, adding up to little more than fetch quests. They’re made more worthwhile by the fact that each one contains interesting writing that fleshes out the world’s lore or is somehow tied to the broader story, and the cast of characters are interesting and likable until the end.

Likewise, completing quests is necessary to loosely flesh out your encyclopedia of up to 128 fish, but it’s nice that I didn’t need to catch ‘em all if I didn’t want to. But if you do want to, you’ll need to grind. Each species of fish only shows up in certain environments that require specialized gear to fish in, and most only appear at certain times of day, including species that are necessary to solve certain puzzles and progress the main story. This made it important to max out my ship’s hull so it could survive the long treks to other zones, which inevitably meant traveling at night.

Upgrading the ship’s hull largely centers around scavenging coastal shipwrecks – an activity that’s a little more monotonous than it needs to be, given how sparse resources can be, and how hard it can be to find certain crucial items like wooden planks early on. This is the main upgrade path that I spent most of my time working on, accounting for most of the heavy lifting in terms of improving my ship’s critical functions. But the upgrade path is disappointingly linear, and a lot of grinding is involved in maxing it out. Moreover, if one were to play to the end and max everything out, their boat will be exactly like mine, minus a select few deviations in some equipment choices, so the decisions I made along the way didn’t end up feeling meaningful.

The tugboat is as fragile as it looks, meaning it takes only a few collisions to send you back to the dock.

The tugboat is as fragile as it looks, meaning it takes only a few collisions – even small ones – to send you back to the dock from which you most recently set sail. Full disclosure: autosaves are frequent in Dredge, conveniently taking place whenever you bring your ship into any port. Plus, docks are scattered liberally across the world map, so it never feels like a safe haven is too far away to have a fair chance at evading danger. It’s great then that dropping anchor at a friendly settlement and sleeping through the night can eliminate your panic gauge so that you get a fresh start at the beginning of the following day. This allows me to fully appreciate moments of tension, since its difficulty always feels just balanced enough to provide a challenge and a handful of scares without ever crossing a line or feeling unfair.

I enjoyed getting to specialize my research tree with a scarce resource that unlocks specialized and increasingly powerful nets, rods, and engines – giving me at least some leeway to craft my own build. These choices would move me in the direction of certain quests faster, depending on which zones I wanted to explore first. For example, I installed a fishing rod early on that granted access to Volcanic fishing holes, letting me solve the quests in the volcano-themed Devil’s Spine zone at my own leisure.

It’s also really smooth. I can’t think of a single moment I ran into a bug or a crash in my entire 12 hours playing Dredge, and this might be the first game in recent memory I’m able to say this about. On the PS5, the DualSense controller emits satisfying pulses of feedback in response to the motion of the ocean, and even with a basic soundbar, the ambiance makes a strong impression.

Rytmos is a puzzle game that makes you fall in love with music again

Hello! Come on in. Please, take a seat. Welcome to the inaugural episode of our brand new (and currently untitled) supporter-first indie video show! Every month*, I’m going to be spending some time highlighting a cool indie game that deserves your attention. Think of this series as a supplement to Sin’s Scout Report or our Indiescovery podcast. A brand new method for delivering piping hot recs from my desktop to yours.

My aim is to use this series as a springboard to dive deep into specific elements of a game I find particularly fascinating, sharing my discoveries with you lot behind the paywall first (and don’t worry, regular readers, I’ll also be making each of these videos public for all to see after a month, which should roughly coincide with the the next one going live for supporters). In it, I’ll be discussing some common themes between multiple games, digging into underappreciated gems from years gone by… The remit is broad and nebulous, to the point where it’s clearly obvious why I haven’t been able to come up with a name for it yet.

(If you end up thinking of something, please do let me know in the comments. More than anything it’ll stop me messaging Katharine a list of awful possibilites every other week, which I can only imagine is negatively effecting her feelings about me, the site and the endeavour of games journalism in general. They really have been that bad, folks. Proper rancid stuff).

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Talking Point: Which Is Your Favourite Quest In Zelda: Breath Of The Wild?

Rise and Shrine.

It feels like just yesterday that we got the first announcement of The Legend of Zelda: Tears of the Kingdom (affectionately called “the Breath of the Wild sequel” at that point) back in 2019’s E3, doesn’t it? No. Of course it doesn’t. To tell you the truth, we have been counting down the days for this one over the past four years, so you’ll have to excuse us for getting a little excited now that we are finally, finally on the home straight.

Of course, a positive to take from this long wait period is that we have come to know Breath of the Wild far better than we might have done if we had received a sequel sooner. For many of us, this version of Hyrule is where we have spent hundreds of hours exploring. We defeated evils, uncovered Shrines, found 900 Korok Seeds (ok, maybe not all of us did that one), and completed a boatload of quests.

Read the full article on nintendolife.com

Tips and Tricks for Season Six of Naruto to Boruto: Shinobi Striker

For nearly 5 years, players from around the world have been wall running, kunai throwing, and unleashing powerful jutsu skills in Naruto to Boruto: Shinobi Striker. This year marks the 5th anniversary of the game, and what better way to celebrate this milestone than with a new season! Kicking off the new Season Pass 6 is the latest DLC character addition, Minato Namikaze (Reanimation). We have some useful tips on how to gain the upper hand while playing with this character along with some tricks on how to play on the newly renovated map!

Naruto to Boruto: Shinobi Striker has explored many themes through its season updates. The theme of this Season Pass is “Chronicle,” which is an appropriate representation of this latest playable character. Minato Namikaze is quite important to series lore, as he is Naruto Uzumaki’s father as well as Boruto Uzumaki’s grandfather, and essentially the beginning to their stories. Minato chose to protect his village of Konoha, paying with his life and forever influencing the fate of his family for generations to come. He returned to the series during the Great Ninja War, having been reanimated to fight alongside the other Hokage. While his time back in the living world was fleeting, Minato managed to celebrate Naruto’s 17th birthday and bid him a final farewell just before returning to the afterlife in one of the series’ most highly emotional moments.


The Fourth Hokage


Fan favorite character, Minato Namikaze (AKA the Fourth Hokage), returns to the game — and returns to life! After making the ultimate sacrifice, this reanimated version of Minato comes equipped with unique skills that set him apart from the pack. Minato Namikaze is a playable character that was introduced in Season Pass 1 as an attack class type who can freely manipulate distance and aggressively engage in close-quarters encounters.

Naruto to Boruto: Shinobi Striker

In Season Pass 6, Minato Namikaze (Reanimation) is a defense class type, although he is much more well-rounded than you may expect. He excels at supporting his team, as he did when he saved the Ninja Alliance in the Great Ninja War. Like his Season Pass 1 counterpart, Minato Namikaze (Reanimation) is capable of using Flying Raijin Jutsu, which makes it possible to cover wide areas from long distances. He is adept at everything from high mobility, to taking on groups of enemies, to protecting his allies. His versatility makes him an asset to any team.

In addition, each of his ninjutsu can build up to “Kurama Link Mode.” Activate this technique to enhance your speed, attack power, ninjutsu recovery, and healing (Bonus: allies within range of Kurama Link Mode activation will also share some of these enhancements)! Don’t forget to use the finishing move before this mode wears off, or else you may miss out on an instant KO of your opponents.

Despite his flexibility and many strengths, Minato Namikaze (Reanimation) can struggle in some areas. His offensive power is rather low, and he is not the most practical at engaging in one-on-one battles. To compensate for these shortcomings, be sure to master his powerful ninjutsu and show off the power of the Fourth Hokage, once known as the “Yellow Flash of the Leaf” on the battlefield!


New Ninjutsu


Ninjutsu 1: Celestial Air Slice Type-Zero

Naruto to Boruto: Shinobi Striker

This is an ultra-fast surprise attack that applies Flying Raijin Jutsu, throwing multiple kunai and letting loose a flurry of slices around the enemy.

TIP: This attack affects a wide area and can engulf a large number of enemies. The true value of this ninjutsu is demonstrated when used against opponents in melee situations. When cornered or under pressure from attackers in close proximity, unleash Celestial Air Slice Type-Zero to turn the tables!

Ninjutsu 2: Flying Raijin: Guiding Thunder

Naruto to Boruto: Shinobi Striker

Use this ninjutsu to nullify your enemies’ long-range attacks. This technique places a space-time ninjutsu ward in the area where it is activated, neutralizing most enemy projectile attacks within its range.

TIP: By placing it around important objects, such as scrolls, flags, or pillars, this ninjutsu can provide strong support and an extra layer of defense for your team! This is particularly effective against ranged class types. Execute a counterattack against opponents that get too close.

Secret Technique: Flying Raijin: Jiku Shippu Senko Rennodan Zeroshiki

Naruto to Boruto: Shinobi Striker

This is an extremely powerful series of attacks that combines Shadow Clone Jutsu and Flying Raijin Jutsu. Minato throws a wave of kunai, and upon contact, will result in a devastating finisher!

TIP: This technique starts up quickly and can be launched as a surprise attack from a long distance, so do not miss the chance to use this at a critical stage of the battle!


Updates – Hidden Rain Village (Renovated)


Naruto to Boruto: Shinobi Striker

Naruto to Boruto: Shinobi Striker

Naruto to Boruto: Shinobi Striker

The Hidden Rain Village is getting renovated in time for Season Pass 6! Previously, this map featured two distinct layouts – one half of the map was covered with tall buildings and meandering corridors, and the other half being a wide-open, flooded arena. The new map makes some major changes with buildings taking over the surface, leaving open areas harder to come by. This can make traversal and battles more intense as your opponents can be around any corner (or above you)!

Another notable addition to Hidden Village (Renovated) is a new pipe system that runs around almost the entire perimeter of the map. These pipes can be used to trek around the environment if you wish to avoid traveling through clusters of buildings and to mitigate the chance of surprise ambushes. On the other hand, the pipes can be useful for straight-on combat as neither you nor your opponent will have much of a height advantage in these enclosed spaces.

Naruto to Boruto: Shinobi Striker

Naruto to Boruto: Shinobi Striker

Perhaps the biggest change to Hidden Rain Village (Renovated) are the new teleportation devices scattered throughout the environment. Blue devices will direct you vertically into the rooftops, or below into the streets and flooded corridors. Conversely, yellow devices are designed for lateral movement and will send you to corresponding yellow devices. Use teleportation to quickly cover long distances, or to surprise from your enemies, or escape from them.

Naruto to Boruto: Shinobi Striker

Naruto to Boruto: Shinobi Striker

These new changes to Hidden Rain Village (Renovated) offer more possibilities for travel and strategy and will undoubtedly make matchups more thrilling!


What Else is to Come


We have more exciting plans in store for Season 6 of Naruto to Boruto: Shinobi Striker! This season’s theme, “Chronicle,” also brings playable characters Obito Uchiha (Ten Tails Jinchuriki) and Kaguya Otsutsuki to the mix. We can’t wait to share more with you on these new additions when the time comes. In the meantime, purchase Season Pass 6 to play as Minato Namikaze (Reanimation). We would like to thank the many fans of Naruto to Boruto: Shinobi Striker for their continued enthusiasm of this title! Here’s to many more ninja battles into the future!

NARUTO TO BORUTO: SHINOBI STRIKER Season Pass 6

Bandai Namco Entertainment America Inc.


2

$9.99

Season Pass 6 gives you access to special training from 3 different masters, including Minato Namikaze (Reanimation)! Learn new Ninjutsu from each master and receive special items.

SEASON PASS 6 INCLUDES:
• Master Character Training Pack #34 – Minato Namikaze (Reanimation)
• Master Character Training Pack #35 – TBA
• Master Character Training Pack #36 – TBA

SEASON PASS 6 BONUS:
Secret Technique: Kurama Supreme Ultimate Rasengan (Heal Type)

Xbox Live

NARUTO TO BORUTO: SHINOBI STRIKER

BANDAI NAMCO Entertainment


642

$59.99
Free Trial

The Naruto franchise is back with a brand new experience in NARUTO TO BORUTO: SHINOBI STRIKER! This new game lets gamers battle as a team of 4 to compete against other teams online! Graphically, SHINOBI STRIKER is also built from the ground up in a completely new graphic style. Lead your team and fight online to see who the best ninjas are!

Related:
Gundam Evolution Season 4 is Dropping a New Game Mode, Character, and Map – Here Are Some Tips to Get You Started
“Impossify” Your Park Beyond with Xbox Series X|S on June 16
Tales of Symphonia Remastered, One of the Most Beloved Installments of the Series, is Now Available on Xbox

Share of the Week: Sports

Last week, we asked you to share awesome moments involving sports using the #PSshare and #PSBlog. Here are this week’s highlights:  

imroyank Kratos is ready to be quarterback of the year in Fortnite

Gurararala Playing a weird game of soccer in Ghostwire: Tokyo

AjGamingPics1 A close up of a speeding car in Dirt 5

shimo_ps Bunny mask skier going down the slopes in Riders Republic

soratobichan A colorful close up of a soccer ball in FIFA 23

RhodWulfLeon The Rock laying the smackdown in WWE 2K23

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? 

THEME: Ghostwire: Tokyo Spider’s Thread
SUBMIT BY: 11:59 PM PT on April 26, 2023

Next week we’re getting spooky with shots from the Ghostwire: Tokyo Spider’s Thread update. Share moments that capture the creepy spirit of Tokyo with #PSshare #PSBlog for a chance to be featured.

Square Enix turns Dragon Quest creator’s classic visual novel into an odd “AI Tech Preview”

In the summer of 1983, publisher-that-was Enix released a murder mystery visual novel called The Portopia Serial Murder Case. Designed by Dragon Quest’s creator Yuji Horii, it never saw a release outside of Japan – until now. Square Enix are re-releasing the classic on Steam in two days, calling it an “AI tech preview,” and tacking on “natural language processing” technology, in perhaps the oddest port I’ve seen so far.

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Face-Off: Who Is the Best AI Character?

It’s AI Week at IGN, and we’ve spent the last few days looking at everything from if AI will spell doom for animation, why ChatGPT is everywhere, and even how AI can change games forever. To end the festivities, we thought it’d be fun to look back at some of the best examples of AI in movies, TV, and games and have you decide which character is the best.

From HAL 9000 to Cortana to GLaDOS to Skynet, there have been a ton of examples of AI that can stand shoulder-to-shoulder with the best we organics have to offer. Now, we understand the line between AI and robots can be a thin one, but we think some of our more advanced robotic and android friends are just as alive as we are and deserve some love in this Face-Off.

Do you think Terminator 2’s T-800 claims the top spot? How about the MCU’s Ultron or Star Trek: The Next Generation’s Data? We’ve selected 103 AI characters from the most beloved movies, TV shows, and video games to “Face-Off” against each other two at a time. Will you choose Battlestar Galactica’s Cylons over the Machines from The Matrix? Mega Man over Bender? The choice is yours…

(And don’t forget, you can pass on a Face-Off round if you don’t know a character by just hitting “skip” at the bottom of the page.)

Click here to start voting in the AI Face-Off!

What Is a Face-Off?

Like the name suggests, a Face-Off pits two things against one another and you decide which one is the superior of the two. In this case, you are voting to determine which AI character from film, TV, and games is the best of the best. It’s possible to see certain characters multiple times, so you can keep voting for your favorites to ensure they get ranked higher than the rest. IGN’s resident team of games, movie and TV experts pre-selected 102 of the biggest AI characters for you to choose from. These get randomly paired up and each time you pick a winner, it’s tracked.

How Is the Winner Determined?

When voting ends on April 27, we tally up the total number of “wins” and “losses” each character has, and create a ranked list based on your choices that will be revealed on April 28. The character that won the most matchups will be crowned the “winner,” and in the event of a tied number of “wins,” the character with the least “losses” will take the top spot. If you continue to keep voting for your favorite character, they’ll have a better chance of ranking high on the list. You can vote as many times as you want until the Face-Off closes.

How Do I Know When I’ve Clicked Through Everything?

It’s difficult to know when you’ve seen every AI character included because they are matched randomly and there are so many possible match-ups. Playing until you vote for all your favorites or ensuring that certain characters don’t get in the winner’s circle are different options you can take with a Face-Off. By deciding the winner throughout all these match-ups, you’re ensuring that your picks for your favorite AI characters will have a fighting chance to reach the top of the list.

Which AI Characters Have Been Included?

The list of the best AI characters included in this Face-Off has been decided by IGN staff, and we’ve tried to include the most characters from movies, TV shows, and video games. We know the line between AI and a standard robot can be a thin one, but we just had to include some of our more advanced robotic friends as they deserve as much love as any of us. We decided this means any character or program that appears to think for itself in any way and shows that they are more than just a pile of parts or a machine that has one simple function.

Click here to start voting in the AI Face-Off!

For more on IGN’s AI week, check out Tim Sweeny, CD Projekt, and more weighing in on AI, how AI can improve accessibility, how gamers are creating brand-new RPGs using ChatGPT, five AI projects you can try right now, and 10 of the most evil AI in movie and TV history.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

UK Insurance Company Offers Dead Island 2 Themed Life Insurance Package

A UK insurance company is now offering a Dead Island 2 life insurance policy that will pay for bereaved friends to travel to Los Angeles for a zombie-themed wake.

As reported by VGC, the Dead Happy life insurance company, which offers a variety of different life insurance packages (with some quirkier than others), is offering the Dead Island 2 package for £8,000.

“Send your mates to the real LA for a zombie cocktail fuelled party before it goes to hell,” reads the insurance description. “A wake to end all wakes, in your honour.”

The package covers funeral expenses as well as the booze-fuelled trip, insisting that “we should all die responsibly”. Dead Happy makes clear, however, that it can’t force someone’s friends to travel to LA, and that the Dead Island 2 package, alongside the rest of the company’s offerings, are just wishes.

While some of the packages, called Deathwishes, are fairly simple, like leaving money for a charity or paying off debts, others do fall on the quirky side. These ones include sending your ashes to space and getting a bronze statue of yourself made.

In our 7/10 review of the actual game, IGN said: “Dead Island 2 is a hilarious gore-fest and a competent zombie-slaying adventure, but lacks creativity outside of its great sense of humour.”

Ryan Dinsdale is an IGN freelancer and acting UK news editor. He’ll talk about The Witcher all day.

Review: Tin Hearts – An Engaging Little Puzzler That Tugs On Your Heartstrings

Heigh ho, heigh ho.

Remember when Lemmings was all the rage? It’s hard to imagine that the studio that would go on to develop the monumentally successful Grand Theft Auto franchise made such a quaint little puzzler. Lemmings was a darn good game, spawning multiple add-ons and sequels over the years. It’s honestly a little surprising that the franchise hasn’t yet seen a (re)release on the Switch.

Enter Tin Hearts. Created by ex-Fable developers over at Rogue Sun, Tin Hearts is a heartwarming mix of environmental storytelling and Lemmings-like puzzle gameplay. Indeed, the whole premise of the game requires you to guide a troop of “mischievous tin soldiers’ through increasingly complex paths from their starting position to the end goal.

Read the full article on nintendolife.com