Vampire: The Masquerade – Justice is a new PS VR2 adventure RPG, coming late 2023

Hi, my name is Erik Odeldahl and I’m the Creative Director at VR game developer & publisher Fast Travel Games. We have just revealed our next game to the world! It is a PS VR2 adventure RPG set in the rich story world of Vampire the Masquerade. In it, you play Justice, a vampire of clan Banu Haqim, who travels from New York to a dark and mysterious Venice, Italy to hunt down the perpetrator of their sire’s final death.

Be a stealthy vampire 

With Vampire the Masquerade: Justice, we set out to make a game that fully immerses you in the role of a stealthy vampire, taking advantage of all the strengths of the PS VR2. One thing that truly excites us about the PSVR2 is the adaptive triggers and the haptic abilities available in both the controllers and the headset itself. As a vampire, you have access to all kinds of tools that help you stay hidden from your enemies, or when necessary, surprise and dispose of them with lethal force. You get to sneak up on your victims to drink their blood, unleash powerful disciplines and tear them to pieces, or fade away into invisibility before their very eyes. You decide how to take on each scenario, and we make full use of the wide range of haptics to fully immerse you in the experience.

Become the apex predator

As a vampire, you do have superhuman strength and speed, but you are not safe from harm. The enemies you encounter will put up a great challenge for you, forcing you to take advantage of your powers. A combination of stealth and fast attacks will take you far, but you can also rely on your powers of persuasion as well. Sometimes in a dialog with an NPC, the threat of violence will unlock new paths for you.

A dark and mysterious Venice 

The Venice we’re inviting you to is not the city of love you see on postcards, but a dark, mysterious place where unseen things happen in the shadows, where plans are hatched and vast conspiracies are perpetrated among the undead. The last few years, there has been unrest among the Hecata, a vampire clan that has Venice as one of its bases of operation. Justice, played by you, is cast into a conflict between fierce vampires who fight for power … and their souls.

Regardless of your strategy, every step you take and undertaking you complete, will bring you closer to the center of the mystery, and allow you to grow in power to eventually become the most powerful vampire.

This title, like all of our games so far, focuses on delivering a strong narrative, but also rewards exploration and experimentation. Me and the team are looking forward to seeing you meet the characters of vampire Venice, and sneak along its dark streets. The game is built from the ground up with an original story and characters, and is a welcoming experience for those of you unfamiliar with Vampire the Masquerade and the World of Darkness, but we hope that we’ve created something special for those of you that have lived and breathed Vampire for a long time too!

We will share more as the game approaches release. 

Meta Quest Gaming Showcase: Everything Announced

The third annual Meta Quest Gaming Showcase has arrived, and it provided an overview of some games that are arriving in the Meta Quest 2 and Pro, and the recently-announced Meta Quest 3, which arrives this Fall for $499.99.

If you missed the showcase, don’t worry; here’s everything announced at today’s showcase.

Assassin’s Creed VR is Officially Named Assassin’s Creed Nexus VR

Assassin’s Creed VR has been renamed Assassin’s Creed Nexus VR, and it will launch later this year for Meta Quest VR headsets. Ubisoft announced this project back in 2021, and while we did not get much in the form of information outside of the new subtitle for this VR Assasin’s Creed game, we can get a full reveal of Nexus VR later this month at Ubisoft Forward.

Asgard’s Wrath 2 Officially Announced

Meta subsidiary Sanzaru Games officially announced a sequel to its 2019 ARPG Asgard’s Wrath. As the final announcement at the Meta Ques Gaming Showcase, Sanzaru Games provided a demo walkthrough of Asgard’s Wrath 2.

Sanzaru studio creative director Mat Kraemer noted during the presentation that Asgar’s Wrather 2 will have “massive worlds beyond the scope of any other game on the Meta Quest platform,” an interesting tidbit considering the Meta Quest 3 was announced just a few hours ago. Not to mention the Quest 2 and Pro will be getting a software update that will improve performance on both.

Samba de Amigo: Party Central Is Coming to Meta Quest

Samba de Amigo: Party Central was announced at a Nintendo Direct showcase earlier this year. While we knew the game was coming to Nintendo’s hybrid console, today’s showcase confirmed a VR version was in the works for Meta Quest headsets.

However, the VR port won’t release at the same time as its Switch counterpart, which is launching on August 29. The VR version is expected to release sometime this fall.

NFL Pro Era is Getting a Sequel

Last year, Status Pro announced NFL Pro Era, the first officially licensed NFL game for virtual reality headsets. And today, the company announced the next iteration of NFL Pro Era with an “expanded focus on multiplayer,” with a release window of later this year.

Stranger Things VR Gets New Gameplay Trailer

Netflix and Tender Claws announced Stranger Things VR last year, where players take control of Season 4 villain, Vecna. We saw an extended look at the game, including the ability to control minds and fight monsters in the Upside Down.

Stranger Things VR will launch this fall.

Another Look at Ghostbusters: Rise of the Ghost Lord

Ghostbusters: Rise of the Ghost Lord got a new look at the Meta Quest Games Showcase. Specifically we learned more about the story and the game’s villain, the Ghost Lord. And more interestinly, the new trailer gave us a glimpse of the San Francisco Ghostbusters HQ.

Ghostbusters: Rise of the Ghost Lord launches this fall.

I Expect You To Die 3: Cog in the Machine Gets New Trailer

Among Us VR developer Schell Games showed us another look at I Expect You To Die 3: Cog in the Machine showcasing gameplay. As with the previous two I Expect You To Die Games, the third installment shows plenty of quirky and humourus puzzle-solving gameplay.

I Expect you to Die 3: Cog in the Machine launches this summer.

Silent Slayer: Vault of the Vampire Is the Next Project from Schell Games

Last year at the meta Quest Gaming Showcase, Schell Games announced it was working on three games. We already knew about I Expect You to Die 3, and the other project we saw from it at the event was Silent Slayer: Vault of the Vampire — a single-player horror game where players are a stealthy vampire slayer.

Racket Club is a new Tennis Game from the Developer Behind Blaston and Demeo

Resolution Games, the developer behind Blaston and Demeo, gave us another look at its next project a VR tennis game called Racket Club. Players will have the option to play online and compete with their friends or play a single-player mode and hone their skills.

Racket Club has no release date as of yet.

Vampire: The Masquerade – Justice Announced and Launching Later This Year

Fast Travel Games announced it was working on Vampire: The Masquerade – Justice. A new adventure-RPG, Vampire: The Masquerade – Justice will put players in a dark and twisted version of Venice, Italy, where you play as a vampire improving your skills and taking down both mortal and vampire targets.

Arizona Sunshine 2 Will Give You a Dog Companion

Vertigo Games already announced last week that it was working on Arizona Sunshine 2. And the developer shared a new look at the game. This includes confirmation that the sequel will give you a new canine compaion that will accompany you as you venture across the post-apocalyptic Arizona.

Dungeons of Eternity is a New VR Action RPG You Can Play With Your Friends

There’s no shortage of VR multiplayer games and Othergate’s Dungeons of Eternity is an action RPG that touts its namesake: it has “hundreds of randomly generated” dungeons from ominous crypts to dark caverns, you can brave these adventures by yourself or play with two other players.

Dungeons of Eternity is expected to launch sometime this year.

The 7th Guest is Headed to VR Later This Year

Originally released in the early 90s, The 7th Guest is a puzzle adventure game. And Vertigo Games announced it was recreating the game vor VR headsets. The team is recreating the game fully in 3D and will use volumetric video capture to recreate the FMV’s feature in the game.

First Look at Attack on Titan VR: Unbreakable

Attack on Titan VR: Unbreakable will arrive on Meta Quest headsets later this year. Attack on Titan VR: Unbreakable will have players tackling missions as they take on killer titans. The first concept trailer shows a lot of potential for fast-paced gameplay and it will be interesting to see more it has to offer ahead of its Winter release.

Bulletstorm Breathes New Life in VR

Originally released in 2011, People Can Fly announced it was bringing its idiosyncradtic first-person shooter Bulletstorm to Meta Quest headsets. When Bulletstorm originally launched over a decade ago it was unique in how it rewarded players points based on how creative their kill was.

Bulletstorm does not have a release date as of yet, but fans can expect the game to arrive sometime later this year.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

The EPOS Sennheiser GSP 600 is down to $54.99 in the US

EPOS make some of the best gaming headsets in the business, so it’s great to see a deep discount on one of their best Sennheiser co-creations. The GSP 600 offers extremely good build quality, great audio and incredible noise isolation too.

Its list price is a faintly ridiculous $219, but right now you can pick up a brand new set of these headphones for $54.99 at Woot. That’s a solid $15 off the same set on Amazon, and a great price for headphones of this level of quality.

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Assassin’s Creed VR Gets New Title, Teases Full Reveal at Ubisoft Forward

Assassin’s Creed VR has been renamed Assassin’s Creed Nexus VR, and it will launch later this year for Meta Quest VR headsets.

Announced at the Meta Quest Games Showcase, Assassin’s Creed Nexus VR is the first game in the Assassin’s Creed franchise to be playable in virtual reality. Originally announced in a blog post in 2021, Assassin’s Creed Nexus was one of two VR games Ubisoft announced were in development for the Meta Quest VR headset along with Tom Clancy’s Splinter Cell VR. However, it seems only Assassin’s Creed Nexus VR will see a release, as Axios reporter Stephen Totilo reported last year that Ubisoft canceled the development of Splinter Cell VR (along with three other games).

Ubisoft previously confirmed in the blog post from 2021 that Assassin’s Creed Nexus VR (then called Assassin’s Creed VR) Ubisoft Red Storm, a subsidiary focused on Tom Clancy games such as The Division and Rainbow Six, will take the lead on the development of the game, with additional support from Ubisoft Reflections, Ubisoft Dusseldorf, and Ubisoft Mumbai.

While the Meta Quest Games Showcase did not share much about the upcoming project other than the new name, we won’t have to wait much longer as today’s showcase confirmed that Ubisoft Forward, which will be held on June 12, will provide a full reveal of Assassin’s Creed Nexus VR.

Assassin’s Creed Nexus VR is just one of many games from the Assassin’s Creed IP that Ubisoft is currently working on as the company announced in a recent earnings report that it is preparing to pump resources into the franchise following a “challenging” year of losses and minimal game releases from the publisher. Alongside Nexus VR, four major installments in the franchise (including Assassin’s Creed Mirage) and a mobile game are currently in development.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Intel’s Core i5 13400F is down to $165 after a $50 Best Buy discount

Intel’s mid-range Core i5 processors have long been some of the best choices for gaming PCs, versus Core i7 and Core i9 models that require much more cooling while not providing much more performance in GPU-limited scenarios. Their 13th-gen models are a particular favourite, and today we have a US deal on perhaps the best value gaming CPU in that lineup: the Core i5 13400F is now down to $164.99 at Best Buy following a $50 discount.

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Soapbox: Returning To The Great Plateau In Zelda: TOTK Felt Like Coming Home

A truly GREAT plateau.

Soapbox features enable our individual writers and contributors to voice their opinions on hot topics and random stuff they’ve been chewing over. Today, Jim argues that Breath of the Wild’s starting area is still fantastic in Tears of the Kingdom…


There are a lot of fantastic places that you can revisit in The Legend of Zelda: Tears of the Kingdom. Diving down from the Sky Islands was a surefire way to get me chucking out pins like Brightbloom Seeds, leaving my map looking like the sticker-covered front page of a teenager’s school notebook. Fortunately, a good few of these places were scrubbed from the list after getting the Regional Phenomena quest from Purah after mere minutes on the ground, but one area that I really, really wanted to head back to remained on my list: Link’s 100-year-old water bed.

Read the full article on nintendolife.com

Free Play Days – Tom Clancy’s Rainbow Six Siege, Farming Simulator 22: Platinum Edition, and Ghostrunner

Choose from dozens of highly trained operators in a tactical team-based shooter, create a lush vineyard or an olive orchard in the Mediterranean, or become the most advanced blade fighter ever this weekend with Free Play Days! Tom Clancy’s Rainbow Six Siege, Farming Simulator 22: Platinum Edition, and Ghostrunner are available this weekend for Xbox Live Gold and Xbox Game Pass Ultimate member to play from Thursday, June 1 at 12:01 a.m. PDT until Sunday, June 4 at 11:59 p.m. PDT. 


How to Start Playing


Find and install the games on each of the individual game details page on Xbox.com. Clicking through will send you to the Microsoft Store, where you must be signed in to see the option to install with your Xbox Live Gold or Xbox Game Pass Ultimate membership. To download on console, click on the Subscriptions tab in the Xbox Store and enter the Gold member area to locate the Free Play Days collection on your Xbox One and Xbox Series X|S.


Keep the Fun Going


Purchase the game and other editions at a limited time discount and continue playing while keeping your Gamerscore and earned achievements during the event! Please note that discounts and percentages may vary by title and region.

Xbox Live

Tom Clancy’s Rainbow Six® Siege Operator Edition

UBISOFT


272


$79.99

$35.99

The Tom Clancy’s Rainbow Six® Siege Operator Edition contains:
– The full game (all maps and modes).
– All 46 operators from Years 1–7.

“One of the best first-person shooters ever made.” 1010 —GameSpot

Tom Clancy’s Rainbow Six Siege is an elite, realistic, tactical, team-based shooter where superior planning and execution triumphs. Featuring 5v5 attack vs. defense gameplay and intense close-quarters combat in destructible environments.

Choose from over 60 operators, each with unique gadgets and customizable weapon loadouts. Outthink your opponents by breaching walls, floors, and windows, or lie in wait with deadly traps.

Tom Clancy’s Rainbow Six Siege is constantly expanding: each season brings new content, in-game events, and more.

This game leverages Smart Delivery allowing access to both the Xbox One title and the Xbox Series X|S title.

Xbox Live

Farming Simulator 22 – Platinum Edition

GIANTS Software


315


$59.99

$47.99

The most extensive farming sim to date!

With the Platinum Edition of Farming Simulator 22, you start your farming venture in one of four distinctive European and American environments to take on agriculture, forestry and animal husbandry. At your disposal: More than 500 authentic machines and tools by over 100 renowned agricultural manufacturers from all over the world.

With Farming Simulator 22, various new gameplay mechanics are introduced: Seasonal cycles challenge you to plan ahead and adapt to changing weather conditions. New crops like grapes and olives require you to carefully work in narrow spaces with specialized machines, and various production chains allow you to build an agricultural empire.

Platinum Expansion included – get even more content!

Included in the Platinum Edition, apart from the already massive base game, is the brand-new Platinum Expansion: Adding Silverrun Forest, a new map, inspired by the Pacific Northwest with its woody landscapes and new possibilities. Grab your tree markers to take on new forestry missions and even build a boat at the shipyard – as Silverrun Forest is rife with points of interest and production chains that develop based on your delivery of logs.

Enjoy a large selection of new machines by the renowned Swedish manufacturer Volvo that celebrates its debut to the Farming Simulator series and extend your fleet by even more from John Deere, Komatsu, Pfanzelt, Koller, Schwarzmüller, IMPEX and many other brands. Over 40 authentic vehicles and tools are included in the expansion to enrich and grow your farming and forestry experience – whether you rise to the challenge of virtual farming alone or with friends in multiplayer.

Over 100 real brands – new: Volvo and others!
Over 500 authentic vehicles and tools
Includes base game and Platinum Expansion
4 distinctive European and American environments
Large variety of crops, animals and trees
Seasonal challenges, production chains, tree marking & more!
Crossplay-Multiplayer allows for cooperative farming
ModHub offers free community-created content.

Xbox Live

Ghostrunner

505 Games & All in! Games


247


$29.99

$11.99

Ghostrunner is a hardcore FPP slasher packed with lightning-fast action, set in a grim, cyberpunk setting of a futuristic megastructure. Climb Dharma Tower, humanity s last shelter after a world-ending cataclysm. Make your way up from the very bottom to the top, confront the tyrannical Keymaster, and take your revenge.

The streets of the tower city are full of violence. Mara the Keymaster rules with an iron fist and little regard for human life.
As resources grow thin, the strong prey on the weak and chaos threatens to consume what little order remains. The decisive last stand is coming. The final attempt to set things right before mankind goes over the edge of extinction.

As the most advanced blade fighter ever created, you re always outnumbered but never outclassed. Slice your enemies
with a monomolecular katana, dodge bullets thanks to superhuman reflexes and employ a variety of specialized techniques to
prevail.

One hit one kill mechanics make the combat fast and intense use your superior mobility (and frequent checkpoints!) to
fearlessly engage in a never-ending dance with death.

Ghostrunner offers a unique single-player experience of fast-paced, violent combat, and an original setting that blends science fiction with post-apocalyptic themes. It tells a story of a world that has already ended and its inhabitants who fight to survive.

Don’t miss out on this exciting Free Play Days for Xbox Live Gold and Xbox Game Pass Ultimate member! Learn more about Free Play Days here and stay tuned to Xbox Wire to find out about future Free Play Days and all the latest Xbox gaming news. 

Related:
Free Play Days – XCOM 2, Tom Clancy’s The Division 2, Warhammer 40,000: Inquisitor – Martyr Ultimate Edition, and Warhammer: Chaosbane Slayer Edition Xbox Series X|S
Free Play Days – Just Die Already, Dragon Ball Xenoverse 2, Hunting Simulator 2, and Overcooked! All You Can Eat
Free Play Days – Golf With Your Friends, Turbo Golf Racing, Naruto to Boruto: Shinobi Striker, and For the King

Amnesia: The Bunker launches June 6 

When we first started with game creation at Frictional Games, we knew we wanted to make immersive horror experiences. We threw in everything we could think of: puzzles, physics, combat, creepy dream sequences – you name it. Those of you who played Penumbra: Overture will remember these elements well. Now, as we approach the launch of Amnesia: The Bunker – coming to PS4 on June 6 – we wanted to take a look back at how we’ve further refined our formula and approach to games.

The real breakthrough arrived with Amnesia: The Dark Descent. We started focusing on key aspects that led to a much more engaging experience. We cut away combat and all other aspects that didn’t directly fuel the horror experience. This led to players noticing more about their environment and becoming more deeply engaged. A simple sound effect, for instance, could trigger intense reactions, causing players to run and hide. Players become immersed with the happenings in a way we hadn’t seen before.

One of the only relatively safe places in Amnesia: The Bunker – the administration office. Check the map carefully, planning your next move is crucial to your survival.

This revelation showed us that we could use such techniques to propel the narrative in new ways. Few games at the time were doing this, and we felt we could still push the boundaries. This is how SOMA was born. We asked ourselves: Instead of scaring players, could you evoke similar immersion in more complex topics? In the case of SOMA it became: can you make them question the nature of consciousness? Five years of work later – turns out you could.

In Amnesia: The Bunker, the revolver is used to shoot off a padlock, showcasing how it can be used as more than just a weapon.

We then aimed to expand our studio into a two-project operation, splitting our team in two. One group worked on Amnesia: Rebirth, where we sought to intertwine gameplay and narrative more tightly, introducing mechanics (like simulating a belly rub) that carried significant story implications. We were proud of the result but felt we could have pushed further. A clear sign of this was that, once players knew the game, they would approach each section in a predictable manner. The gameplay simply wasn’t pushing far enough to truly empower the player.

The lighter. A very important item used to craft various tools, such as a torch that can be used to fend off rats.

With Rebirth launched, and our other project – let’s call it the Super Secret Project – still underway, Fredrik Olsson, who was the creative lead on Rebirth, proposed a simple idea: Why not have one monster, give the player a gun, and unleash them in an open world? This was a smaller, more focused project we could finish before the Super Secret Project. The Bunker was born.

This concept diverged significantly from our recent games, but if we trace back to our origins with Penumbra: Overture, it’s not that far off. In Overture, players tackled monsters in a freeform manner, using weapons, setting traps, and igniting canisters. The Bunker aims to do the same, but to take it up a notch.

Concept of the revolver, first usable firearm ever in a game by Frictional Games.

At a similar time when Bunker was conceived, it was becoming clear that the Super Secret project wasn’t heading in the right direction. Things felt too linear, not open-end enough. Inspired by The Bunker, we decided to steer our other project towards a more open-ended, gameplay-focused direction as well.

When you run out of options, using brute force to gain entry may be the only choice. Careful though, it makes a lot of noise and might attract unwanted attention.

As a narrative-focused company, we strive to create stories in which the player feels like an active participant – it’s a core part of our DNA. The common thread in all our games is the exploration of something (be it the nature of the mind or the experience of pregnancy) from an active, first-person perspective. The Bunker needed to uphold this ethos, despite the project’s limited time and resources. We went with a simpler, more straightforward narrative: “It’s WWI. You’re a soldier trapped in a bunker, and a deadly beast lurks in the shadows. Escape!” The entire game is dedicated to telling this story as effectively as possible. While not as complex as previous entries, it is still very much a story-driven experience.

This marks a new trajectory for us as a company. Or perhaps more accurately, it’s us revisiting an older path and exploring what we can do with it. Starting with Amnesia, we began stripping away gameplay elements to see how far we could push that approach. Now, we’re bringing systems, mechanics, and player agency to the forefront. We’re curious to see how far we can take this. The Bunker is an intriguing first step, being smaller in scope and aiming for a very specific experience.

Despite being small and specific doesn’t mean it was a breeze to create – quite the opposite. A host of interesting challenges arose during development. For instance, the open-ended nature of the game means that there are always multiple ways to get through doors. In our previous games, passing through a door would be carefully scripted with one, or occasionally two, specific solutions available. 

In The Bunker, we simply endow doors with certain properties, provide some tools, and then let the player figure it all out. In a game where we want to curate a certain holistic experience, this is quite tricky. There are certain high-level notes, and this must occur regardless of how the player chooses to play. Solutions include making these beats more system-based (e.g., changes in monster behavior) or setting up obstacles in such a way that there’s always a way to overcome them, no matter what resources the player has.

It will be fascinating to see how players approach the game. We’ve already learned numerous lessons that we’re incorporating into the next project, and even more insights will emerge as we release this game into the wild. We’re eager for you all to try out The Bunker, not just as a new entry but also as the first step in a fresh direction for us as a studio.

AEW: Fight Forever – The Final Preview

When it launched in 2019, All Elite Wrestling emerged as an alternative to the mainstream of Professional Wrestling – a genre of sports entertainment that had mostly run without substantial competition in the US for decades. Its upcoming game, AEW Fight Forever, largely finds itself in the same position. It’s an arcadey and old school alternative to the more realistic and simulation focused WWE 2K series, and on that front, it succeeds at what it sets out to do. Based on about two hours of playtime with a pre-release build, Fight Forever is the kind of simple pick-up-and-play fun that wrestling games used to be, even if it is a bit rough around the edges.

I got to play Fight Forever at Gamescom last year as well, which you can read all about here. My thoughts largely haven’t changed since then, even though I’ve gotten to play with a bunch more wrestlers, more match types, on a more polished build. What impressed me this time around though were all of the small touches that really make each individual wrestler come to life. One of the issues that inevitably affects all wrestling games is that many of the wrestlers feel very samey, largely because they all pull moves from the same humongous pool of maneuvers. But Fight Forever has a number of really nice small touches that go a long way into making the characters feel unique.

Fight Forever has a number of really nice small touches that go a long way into making the characters feel unique.

As an example, most characters are able to perform a quick evade by double tapping the left stick in a direction. However, MJF can not do this. Instead, when you double tap to evade0, he goes down on his knees and starts to beg for his life, which you can then quickly cancel into an attack to try and catch your opponent off guard. It’s very MJF-like, and I got a real kick out of it every time I managed to land an attack with it.

Orange Cassidy on the other hand, is well known and beloved for putting his hands in his pockets during matches, which is something you can actually do in the game. By clicking in the right stick, he’ll go into a ‘hands-in-pockets’ stance, which changes up some of his moves, allowing him to even do his classic toe-tap combo into a super kick. Touches like these really go a long way into making Fight Forever into a game that hardcore fans will truly get a lot out of.

I also got to briefly check out the single player story mode, Road to the Elite, which is a mode that feels, like the rest of the game for that matter, directly inspired by WWF No Mercy. You select a wrestler at the start and begin their journey to AEW, beginning with a phone call from Tony Khan with an offer to appear at the very first AEW Pay-Per-View, Double or Nothing. There are some great live action video packages that help tell the story of the formation of AEW, and they’re complemented nicely by some in-game cutscenes that further your own personal story along as well.

The exciting thing about Road to the Elite is that the story will branch based on whether you win or lose.

But the real exciting thing about Road to the Elite is that the story will branch based on whether you win or lose, which I love for several reasons. For one, it obviously adds replay value, as I’m always going to be curious about what would’ve happened if I won or lost a particular match, and have incentive to play it again for a different story branch. But also it just feels right for a wrestling game. Not every wrestler is Goldberg or Jade Cargill and just runs roughshod through the competition, and I think there could be interesting stories told from the perspective of a wrestler who loses big matches.

Of course, this is just supposing, and I didn’t get far enough into the single player mode to really comment on the quality of the story, but I loved how the story mode worked in No Mercy, and my impressions of Road to the Elite are that it seems very much like a spiritual successor to that mode.

In between matches you can also choose how to spend your time to upgrade your character. Working out expends energy but grants you skill points, with harder workouts requiring more energy and coming with a higher risk of injury; you could do a press conference to boost your energy and momentum; you could play a minigame to try and win money and skill points, you could eat food; or you could go sightseeing.

Time will tell how well those systems come together in the full game, but at the very least, it’s clear that there is some meat on the bones of Fight Forever’s single player mode. We won’t have to wait much longer for AEW’s long awaited video game debut, as Fight Forever is set to release on June 29 for PlayStation 5, PlayStation 4, Xbox, PC, and Switch.

Mitchell Saltzman is an editorial producer at IGN. You can find him on twitter @JurassicRabbit

RPS GOTY Revisited: 2013’s Kentucky Route Zero goes nowhere fast, and that’s why we love it

When RPS awarded Kentucky Route Zero the title of Game Of The Year in 2013, only two episodes out of an eventual five had been released. If this sounds like a bland statement of fact, just think about it for a second. I can’t recall any other time an episodic adventure game has received GOTY-level praise before it was even concluded, let alone only 40% done.

Episodes three through five arrived sporadically: in spring 2014, summer 2016, and — after what must have been an agonising hiatus — the start of 2020. Having bypassed this wait to play the game for the first time only recently, I feel wistfully as though I’ll never share quite the same fond feelings for it as contemporary fans (like our own reviews ranger Rachel, who recently named KRZ one of her all-time favourite indie games). But I’m also quite relieved that I didn’t have to exercise that kind of patience. I mean, I’m very good at neglecting to carry on with games for years at a time despite thoroughly enjoying what I’ve played so far. But I like doing it on my terms, you know?

I initially attempted to do something a bit clever with this retrospective. I wanted to play the first two episodes that earned KRZ our GOTY nod in 2013, and write up on them as a discrete entity as far as possible. Only then did I plan to carry on the game and add some follow-up impressions, perhaps assessing whether I thought RPS would still award the big chocolate medal to the full game as it finally came to be in 2020. But, after sitting with my feelings about Episodes 1-2 for a couple of weeks, any intelligent observations I might have made were drowned out by an increasingly loud, insistent voice in the back of my head howling: “I WANT TO KNOW WHAT HAPPENS.” Actually, that might be a good impression to just let stand on its own merits.

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