Destined Rivals Market Watch: Best Singles to Chase and Buy

Destined Rivals is one of the best Scarlet and Violet era sets, it’s banger after banger as far as chase cards go. In our preview, we pulled 18 big card across 46 packs. This includes a load of regular ex cards, 1 hyper rare, 1 SIR, 1 ultra rare and 5 illustration rares. It’s good odds for sure, but chasing down Team Rocket’s Mewtwo ex SIR or Ethan’s Ho-Oh ex SIR is likely to take a lot more than 46 booster packs.

TL;DR: The Best Destined Rivals Single Pokémon Cards

Let the cost of those booster packs sink in. Of course, you’ll probably find some cool cards, and there’s always a chance you’ll get the chase card you want, but what if you could just pay the market value of the card you wanted for less instead?
Destined Rivals single card market is already booming before the official release date, which is just day’s away on May 30. To save trainers the trouble of stressing about stock and paying MSRP at big box retailers (good luck with that), here’s the best chase cards from Destined Rivals. They’re available as presale items now, then will be shipped to you on release day. Let’s get into it:

Hyper Rare

Hyper Rares have become the black sheep of the Scarlet and Violet era. They’re more of an aquired taste, but Ethan’s Ho-Oh ex looks fantastic in this style, as goes Team Rocket’s Mewtwo ex. it’s also around half the price of collecting the secret art rare variants, which are supposed to be easier to get than hyper rares. Go figure.

Secret Art Rare

Secret art rares are the absolute bangers of every Scarlet and Violet era set. Whilst Team Rocket’s Mewtwo ex SIR is an eye watering $599.99, Ethan’s Ho-Oh ex SIR and Arven’s Mabosstiff ex SIR are far reasonably prices at $225 and $49.99 respectively.

Illustration Rare

The two best cards of Destined Rivals are Illustration Rares in my option, so it’s a good job I have them already! Cynthia’s Roserade’s artwork is stunning, it’s got that late 80s anime vibe and is so well-made. Ethan’s Typlosion is one of the best artworks of the entire Scarlet and Violet era so far. The movement of the artwork and blatent bond it shows between trainer and Pokémon is what Pokémon is all about for me. It’s going to take something epic to beat this cards artwork for me personally.

Destined Rivals Sealed Preorders

TCG Player is also running preorders for sealed product too. It’s market value prices, which will likely be cheaper than most big box retailers on release day. Everything, including Pokémon Center Elite Trainer Boxes are available for presale right now. Don’t sleep on this set, it’s one of the best we’ve had in the last 12 months.

This Weeks Pokémon TCG Crashers and Climbers

The Single Pokémon TCG market on the other hand is going through a grand reset right now, which is down to a few factors. The crypto bro mentally to reselling products is dying down a little and more product is becoming available thanks to reprints. We’re not out of the woods yet by any means, but this weeks Crashers and Climbers show recent cards going down in price and cards from the X and Y era shooting up in value. We’re 100% moving in the right direction.

Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of “Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior”. Find Christian on X @ChrisReggieWait.

Assassin’s Creed Shadow’s latest update adds in collabs with Dead by Daylight and Balatro, of all things

A new Assassin’s Creed Shadows update is here, version 1.0.5, with this one mostly having a focus on parkour improvements. There are, however, a couple of collaborations that have arrived in the game too, one with Dead by Daylight, and another with Balatro. We’ll get to those in a second, for now let’s take a look at those parkour tweaks.

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Exclusive: Behaviour Tells Us Everything We Need to Know About Five Nights at Freddy’s in Dead by Daylight

Dead by Daylight is just weeks away from celebrating its ninth anniversary, so developer Behaviour Interactive is rolling out the party favor fans have begged to see for years: Five Nights at Freddy’s. A Chapter based on Scott Cawthon’s legendary animatronic horror series will finally, officially arrive in Dead by Daylight June 17, marking the end of a long wait and the beginning of another year of more crossovers, quality-of-life fixes, and more. It’s a collaboration years in the making, and we got a first look at how it’s shaping up.

IGN sat down to interview Dead by Daylight Creative Director Dave Richard and Killer Designer Jason Guzzo ahead of the upcoming Chapter’s public test build (PTB), which launches today at 9 a.m. PT / 12 p.m. ET, to learn more about how this latest collaboration stays true to the looks and lore of Five Nights at Freddy’s. Alongside learning more about how the new Killer, Springtrap, uses doors, cameras, and jump scares to terrorize Survivors, our chat revealed more details about some of the other horror icons Behaviour would love to add and exactly how much Markiplier they watched to prepare for the new update.

Eager Nintendo Switch 2 fans will also be happy to know that Behaviour confirmed with IGN separately that Dead by Daylight’s startup issues on the device will be resolved by the time the new console launches next week, June 5. Meanwhile, the team has an explanation behind why they opted out of including a new Survivor this time around, but if we’re lucky, Freddy Fazbear’s time in Dead by Daylight is just getting started.

IGN: Heading into the PTB, how are you feeling about how Springtrap looks and feels to play compared to other past Killers in previous PTBs.

Dave Richard: Jason will be able to answer that in more details, because, of course, he’s the main designer on this. I feel excited. I feel confident. We know that this is the top-requested franchise and Killer. It has been for many, many years, so a little bit stressed as well. There’s a lot of hype, there’s a lot of expectation, but the team did great to be authentic and to create a very, very cool Five Nights at Freddy’s experience within the Dead by Daylight metrics.

Jason Guzzo: I mean, I think Dave put it pretty well, I have not been at behavior for 23 years and on DBD since the beginning, so I think my stress is a little higher than his. For him, it’s like, ‘Oh, this is just part of the, part of the flow.’ But for me, this is, this is my third Killer. So yes, I did Chucky and Dracula previously, but being able to kind of be trusted with FNaF on DBD was so awesome. I’m really excited about it. It takes us almost a year to do a Killer, so it’s really cool to finally be able to say, like, ‘Oh, here’s what we’re doing,’ and everybody can see it and play with it and let us know… hopefully their view on it aligns with ours, and hopefully they love it as much as we did.

Just reading over some of the details I saw beforehand, this seems so authentic to Five Nights at Freddy’s and what the gameplay is in that series, which I didn’t expect. I didn’t expect to see doors, cameras, and even jump scares. Were there discussions about playing as other animatronics, or was it always Springtrap the team had their eyes on?

Richard: Obviously, it’s not something we can answer easily on, like, all the inner workings that we have with our different partners. There were many, many iterations of what this Chapter could be, and we ended up here, and it’s great, and that’s all I can share.

This is the first time players get to play a spring trap in a video game, which I’m sure for the Five Nights at Freddy’s community is huge. Can you talk about what it’s like creating original gameplay for this character with such a limited blueprint to base things off of?

Guzzo: That’s a great question. Really, like, as you implied, the gameplay from FNaF is very different from DBD – drastically different. So really, the goal was to say, ‘What’s the experience of FNaF? What the – my favorite word in the whole world – what’s the vibe? That’s the millennial word: ‘What’s the vibe?’ So, I mean, I watched, no joke, about 70 hours of content. I won’t name names, but the king of FNaF. Everybody knows who it is.

Richard: Shoutout to Markiplier. Yeah!

Guzzo: [Laughs] I mean, I love him now. I hadn’t really watched him before, and now I’ve watched so much of his FNaF stuff, and I’m subscribed. I watch all of his new videos and stuff. It won me over. But no, it was really cool to be able to kind of see, not only just the gameplay. I’m going to be honest: I don’t love jump scares as a player. I love horror movies. Horror games with jump scares… I’m a bit of a baby about it, but it was cool to not only just watch the gameplay, but watch, of course, the streamers’ reactions and the people playing it in the community.

When you watch people playing live, you see the community interacting. Also, just seeing what people react to… because you can make a game like FNaF, and you go, ‘Oh, it’s all going to be jump scares,’ and people just kind of ignore that, and they kind of focus on something else. So, being able to watch somebody play, and watch people play, and read all the lore – because Five Nights at Freddy’s lore is crazy – and just say like, ‘Well, what are people reacting to, and how can we kind of adapt that to into the context of DBD?’ There was a lot of back and forth.

There was a lot of cooks in this kitchen on this Chapter because everybody has ideas for FNaF. It’s the big one. Everybody wanted to make sure that it was as authentic as possible, and, of course, everything went through Mr. Scott Cawthon. So, yeah, it was really cool to do all that research and take a ton of notes and say, ‘What can we mess with and what can we do, and how can we enhance DBD with a flavor – or with the vibe – and the experience of FNaF.

Richard: I have to jump back to the very start of that question, when you talk about the announcement and how people reacted. I had the chance to reveal it was Springtrap at PAX, and in that room there was almost 1000 people, and they shouted so loud that the floor was shaking. It was just… it just amazing.

It’s super exciting and a big moment for everyone right now. I spoiled it a little bit, but can you guys give me more detail about what players can expect from Springtrap in the PTB, a little more specifically? How does your version of this Killer and that new map do the character justice?

Richard: Jason, that’s all for you. I just want to say real quick that, going back to your previous question, you know, the task that the team had was quite challenging. To distill that vibe and to have the mechanics of a single-player experience where you’re the Survivor transformed into that duality, that you can create that fear, or you can experience it in another kind of way, in a very different kind of game. Before we jump into the mechanics of it, absolutely, we wanted jump scares. That’s part of the vibe. Absolutely we wanted to create these moments of hunting corridors and of surveillance. Then the thing I’m really happy about, and Jason, you’ll be able to describe, but that whole door thing was not an afterthought, but it was a thing that you came up with afterwards, and it made it through, and it’s absolutely brilliant.

Guzzo: Wow. The creative director, calling me brilliant [laughs].

Richard: You can end the interview now.

Guzzo: [Laughs] So, he is primarily a projectile Killer. The power kind of comes in two flavors. There’s two halves of it. I’m gonna attempt to ramble and go on tangents a little bit, but I promise I’ll get to where I need to be in a second. One of the things that I wanted to do with this one was, as mentioned, FNaF is like a Survivor game, right? In the context of DBD, you’re playing from the Survivor’s point of view. You’re sitting in the security office, and you’re managing the battery, and you are trying not to get yourself killed. So, I wanted to kind of step back and say, ‘How can we enhance the Survivor side of the gameplay for this Chapter?’ Because that’s kind of what people know from FNaF.

Obviously, we couldn’t just say, ‘Oh yeah, all four people stand still and open and close doors and manage a battery’ – that’s not DBD. What we came upon was the idea of, ‘Well, the security doors, they’re pretty iconic, and obviously the security office is super iconic.’ Where we landed was that the security office is this transitional space for both Survivors and Killers. There are doors that are spawned around the map. Each has a camera and a number. So, you know kind of which camera is which or which door is which.

Survivors, when they interact with the door, they’re given the camera view with the battery, and they see the little map of the cameras in the corner. You can flip through them, see what’s on the other side of any door. If you find a door that you like, if it looks safe on the other side, or if you’re going to save somebody, or whatever it is, you can hit our input and you get a little canned animation, almost like a cinematic. It’s not pre-rendered or anything, but it’s very hands-off. I kind of equate it to a super short theme park ride, where you see, in first-person, your Survivor walks through the security office and looks around, and it’s spooky. Then the door opens on the other end of the room, and you leave, and then now you’re on, potentially, the other side of the map. It’s basically a teleport, but it’s very thematic.

The trick here is that even though it’s a safe space – or it feels like a safe space – it is not. The Killer doesn’t have access to the cameras but can enter the doors and can look around at any of the other doors he likes and teleport to it. He gets the same thing: He gets kind of a movement through the security office, but if his path happens to cross paths with a Survivor, they get a little jump scare, and he grabs them, and he walks out of the door, carrying them. It feels really thematic, and the animation is so good. It’s so good. The anim team killed it. The first thing I said was, ‘Can we do a grab Killer?’ We have melee and M1 Killers. We have range Killers. Can we just do a Killer that’s all based around grabs? Because grabs in DBD are inherently kind of jump scares. We wanted to lean into that a little bit. Obviously, it’s not the only thing you can do – that’d be kind of boring – but we did lean into those kinds of things.

With the other half of his power is his projectile. He has a big old fire axe that he can lob. It’s a very unique arc. It’s not like anything we’ve ever done with a projectile Killer before. It’s not built for sniping. It’s not designed around sniping. It’s not balanced around sniping. It’s really to do some really gnarly trick shots, and we’ve already had some people pulling off some crazy things internally. It’s been really fun to watch. We wanted to marry those two things with the door gameplay, and ‘How can we expand on that, and how can we expand on this idea of him being the grab Killer?’ One of the things that we did is, if you hit a Survivor with your projectile, you can chase them down, and you hit M1, and really, I mean, it’s a thematic thing. We’re basically just skipping a step. Normally, they would fall down, and you would pick them up, but we’re doing that all in one shot. You get in close, and you hit your basic attack, and Springtrap very violently grabs the axe, spins you around, you get a nice little jump scare animation, and then he’s carrying you.

The axe functions in a couple of different ways: He can disable cameras and doors and get a little bit of an AoE with stuff, but that’s all my tangents to describe the whole Power. We really did our best to be as authentic as possible when it came to both sides of the aisle, so to speak, when it comes to the Survivor experience of using these cameras and sneaking through these doors and seeing the security office and still being this menacing, lumbering beast. You can’t even call him a man or a robot. He’s a monster, right? We tried to be as authentic as possible in making him feel like he’s both pretty stompy and loud, but also can show up right behind you and – Boo! You know what I mean? [laughs].

It’s going to be really interesting to see Springtrap marry Five Nights at Freddy’s into Dead by Daylight itself. When you guys were coming up with ideas for Springtrap, was the upcoming Five Nights at Freddy’s 2 movie something the team had to keep in consideration? Was Behaviour able to pull any elements from that film or the first film when creating its version of its character?

Richard: Great question, and the answer is no. Actually, it was all about, for us, the classic experience of the game, especially the first titles, that we wanted to recreate. We often go for that in Dead by Daylight, as you can see. We go for the classics. What creates a little bit of nostalgia as well, and then make it more modern, or whatever it requires to be in Dead by Daylight in today’s flavor. Of course, the movie was out, the first installment, and it is also based a lot on that aspect, with some changes, but we were really focused on the games.

So, at what point during conversations with Scott Cawthon, did you both say we’ve got to get Matthew Lillard in here for this?

Richard: It actually came directly from Scott. We had discussion about the different outfits that we could create for Springtrap. It’s a discussion we have with partners all the time, like, ‘What’s your comfort level? We want to respect that. Do you want us to create new outfits like the Blight, or do you want to keep to the specific? Do we have the rights to this and that,’ etc., and he actually suggested it. We were thinking, ‘We have to stick to the games,’ and he said, ‘Oh, we absolutely need the Yellow Rabbit from the movie. That would be awesome.’ Like, f**k yeah. Yeah, it would. Then having, on top of that, Matthew Lillard’s participation and being able to – I didn’t personally hang out with him – but part of the team did, and he’s just fantastic to work with. He’s done fantastic work on making this character alive in our game. It’s just awesome.

Guzzo: I mean, he’s an icon, right?

A horror icon in the game, portraying this massive character.

Richard: Yeah, I mean, if you if you squint… maybe you’re Shaggy [laughs].

Moving over to a different topic now, I’ve seen some express disappointment that this next Chapter doesn’t come with a Survivor. Can you talk about whether there were ever conversations about including a Survivor and why you ultimately chose not to include one this time around?

Richard: Yeah, absolutely. So, in early discussion in our planning, and how we wanted to tackle this Chapter and what we had access to when we started this, having a Survivor was, for many reasons, challenging and not a perfect fit that we wanted to make happen. So, yes, I understand the disappointment, like, 100%, but in our mind, we were in the first game, where, at that point in the story, security is anyone. It’s the player. It’s you, right?

We know that this evolves in the FNaF timeline to something else, but that’s kind of the vibe we’re going for. I’d like to say… maybe we’ll get the chance to do it eventually, or do something else. I definitely think that would be really cool, especially [knowing that] FNaF is vast. It’s a large franchise, and that’s something we’ve done before, with big licenses. We’ve done more content after the first release. So, maybe that would be a possibility. That’d be cool.

Dead by Daylight will let players freely run and hide around Freddy Fazbear’s Pizza restaurant. Without spoilers, can you talk about some of the details in the map that you’re proud of and excited to see players uncover in the PTB?

Richard: The map is truly amazing. It’s one of those buildings that we faithfully recreated, of course, in the metrics of Dead by Daylight. It’s comparable to [Raccoon City Police Station] as in it exists. It’s something that players already lived in some ways, without necessarily roaming around in that fashion. Being able to do so and to see that in the contemporary fashion and the DBD style is a lot of fun. We’ve packed it with surprise, and yeah, I’m not spoiling anything, but there’s a lot of you know hints about the lore of FNaF, about cool moments that happen. There are some extra jump scares in there. There’s a lot of a little surprises like this. You know, we aim to delight with this level of detail, and this one serves.

I saw Behaviour mention in another interview that it took some time to make the Five Nights at Freddy’s collaboration happen for so many different reasons. Part of what took so long involved a desire from both Cawthon and the Dead by Daylight team to establish what was important and how to please fans on both sides. Can you talk about what that process was like and which elements took the longest to nail down?

Richard: I can’t, I can’t answer this. I don’t have the knowledge of it. If [Game Director Mathieu Cote] was here, you would be able to say so. But usually, we don’t also talk about the process with partners.

This is the collaboration fans have wanted to see for so long. How do you feel about the reception so far, and what is it like for the team specifically to finally give this to players who have been asking for it?

Guzzo: What else can you say other than it’s amazing? Obviously, people are, I don’t want to say nervous, but there’s always a bit of trepidation when you work hard on something, and then you’re putting it out into the world. We all know people on the internet have opinions, but overall, we’re all really excited. We’ve been staring at this for, you know, 40-plus hours a week for almost a year, and we’ve played it to death. We’re just excited to, not necessarily even see how people feel about it, because, you know, you’re never going to make everybody happy, but more like, see how people explore it.

As a game designer, I like to approach my designs as like… I want to give you tools to play with and figure out and kind of make your own moment-to-moment. That’s a big thing that we talk about with DBD a lot – those moment-to-moment… moments. Those moments that you talk with your friends about. ‘Oh, do remember when that happened, and this happened,’ etc, etc. So, we really wanted to make sure that, like I said, with like the extra Survivor gameplay, we wanted to give players the tools to really have a lot of those super fun, cool moments and the jump scares and the laughs. That’s the best part; when we do a play test and I’m sitting and watching people play and they’re laughing and s**t-talking each other, that’s when I know I’ve succeeded, personally. As soon as people don’t talk about bugs or whatever, because, you know, bugs come up, and they’re just focused on having fun and laughing and calling each other names and everybody’s joking around… that’s when the magic happens.

It’s cool to see it internally, and then when we put it out there, go on Twitch or YouTube or whatever it is, and just watching people have those moments on kind of a much bigger scale. So yeah, the team is super excited, obviously. We’ve also been waiting to do this for 10 years, right? It’s not just the community that’s been waiting for it. We’ve been waiting to do it. So, it’s cool that we’re finally able to do it, and we can kind of bring that to the community.

Richard: I’ve been there a little bit longer, obviously, on the project, and I was talking with other colleagues yesterday, and they actually asked a similar question. They’re like, ‘Well, OK, so now you’ve done it. What’s next? Is this the top?’ Then, I was reflecting, I’m like, ‘Well, pretty much every Chapter we do in, the latest and greatest is the most important thing we’re working on.’ I understand that FNaF is huge, and it’s been highly requested, and after it, there’s going to be a new top request, and there’s still a lot of universes to explore. Either they’re original or they’re licenses, so this will happen again. We’re definitely not done.

When did Five Nights at Freddy’s first come up as a topic for you guys, where you said ‘We’d love to have this in Dead by Daylight.’

Richard: For me, I wouldn’t be able to target the year exactly, but I didn’t know Markiplier, and I was actually… this is a long story. I’m going to try and make it short. So, I wasn’t watching a lot of streamers, and a colleague just said, ‘Oh, you should look at the videos that Markiplier does. He’s really funny.’ Of course, I watched FNaF videos, and this is where I actually learned a lot about FNaF, that I was really interested in the franchise, that I learned about Markiplier. I had a lot of fun with it, and it triggered this idea, and this want. Then it really solidified when the community started asking for it.

So, it wasn’t even necessarily like everybody was clamoring for Five Nights at Freddy’s. It almost started just from organically seeing Markiplier.

Richard: I have to say that this is a very personal view on the matter. Of course, what I do on the project, I look around on anything horror to get inspired by it. So, I can’t say that when I saw Markiplier play, it was like, ‘Yes, this needs to be in DBD, and the power should be like that.’ Absolutely not because it was very early on, and DBD at that point was… what’s the word. We were less on the team, and of course, big things like FNaF were not necessarily as possible, but when it crystallized into something that we needed to do, it definitely was because the community was asking for it. Yes.

Is there a crossover that members of the Dead by Daylight team would love to see happen? NO restraints.

Richard: There’s a few that Mathieu Cote already said that we like to say because they’re kind of obvious. You know, Pennywise would be amazing. There are other kings of horror that would be amazing to have. You could guess any one of them, I’m thinking. Frankly, I just want to collect them all.

Guzzo: Dave treats DBD like Pokémon [laughs]. Just to be clear, this isn’t a hint about something that is being worked on. As far as I know, it’s not something that is being discussed above me, but my dream – and probably my favorite horror movie – is the obvious one: The Thing. I would love to get The Thing into DBD. I have been here for two and a half years, and I have been on a crusade to figure out how to get The Thing into DBD.

It has a lot of potential design problems. It’s an internal thing of trying to figure out how to make that character work, but yes, that would be my… I don’t want to say my dream Chapter because every Chapter has been a dream so far. I got to do Chucky and Dracula and Springtrap. I don’t know who on this team gets to talk about being on some of the biggest licenses on the planet, but The Thing is the one that I am on a crusade to get done at some point.

Richard: That’s really cool. Yeah, it’d be a nice one. The other ones that we always share, too… they could be mostly a joke, but I think there’s a way to make it work, especially now in the timeline: Cujo. Christine.

A popular theory floating around about an upcoming Chapter involves some faded letters on a recent roadmap you published. Have you seen this theory floating around, and is there any chance we could get you to comment on it?

Richard: I haven’t seen it. I don’t know what you’re talking about.

Is there anything else you’d like to add about the upcoming PTB, Five Nights at Freddy’s, or the future of Dead by Daylight?

Richard: So many things. Jason, I’ll let you start. It’s your baby.

Guzzo: We love this game. We love the franchise. If you love FNaF, we want you to feel welcome to coming into DBD and seeing what we have to offer. I’m going to be honest: It might not be the Chapter that you think it is. I think it being so requested and so loved by the community for so long that there have been… trust me, I did the research, there is a lot of really interesting and cool community concepts on how we could have done FNaF.

Richard: And we can only do one.

Guzzo: And we can only do one, and obviously I’m not just going to be like, ‘Oh, this guy, JoeSmith123 on Reddit has a really good idea, let’s just steal that.’ It might not be the Chapter you expected, but know that we went in not just to make something that, like, ‘Oh this is like the big one. We’re going to sell a million – a billion billion billion copies of this DLC,’ or whatever. We went in wanting to be as authentic as possible and, with Survivors having a little bit extra gameplay in this Chapter, we really wanted to make sure we were authentic to the franchise but also honor the community of that game, and make sure they understand that, when you come to DBD, you might recognize the faces, but you’re going to get a new experience.

I hope everybody likes it. I genuinely do. I don’t do this because it’s an easy job. I don’t do this because it’s glamorous – although I get to do an interview with IGN, I guess that’s pretty glamorous to be honest [laughs] in terms of being a game dev – but I do it because I love horror. I’ve been a horror fan my whole life. Working on a horror game is very literally a dream come true, even though, as mentioned before, I don’t really like playing scary games because I’m a big baby, but I love working on them and I love the genre. I try to watch new horror movies two or three times I week, and my wife has to also watch them, too bad for her [laughs]. Just understand that this is coming from a place of love and a place of respect as much as possible. I hope everybody loves it. I hope everybody loves playing it as much as I loved working on it. I think that’s the best way I can put it.

Richard: Good stuff.

Michael Cripe is a freelance contributor with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Cronenbergian bear mutator Winnie’s Hole gets a Steam demo

You may remember that in January of 2022, A. A. Milne’s Winnie-the-pooh stories entered the public domain, inspiring deeply crap ideas like “what if children’s character but knives?” in the case of Blood And Honey , and “what if children’s character but mildly naughty word?“, in the case of smirking billboardian human doppelganger Ryan Reynolds. Videogames were not immune. “What if children’s character but Cronenbergian body horror?” asked the developers of Winnie’s Hole when they announced a roguelike dungeon crawler based on the bear in 2023, and there’s now a Steam demo available, should you wish to scoop up honey with arms-where-no-arms-should-rightly-be.

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Street Fighter 6 Somehow Combines Game-Key Card And Code-In-A-Box On Switch 2

A heavy K.O. for collectors.

Street Fighter 6 is one of the key launch titles for the Nintendo Switch 2, releasing on day one on 5th June 2025.

Digitally, you can pick up either the bog-standard edition for £34.99 or the Years 1-2 Fighters Edition for £49.99. Meanwhile, a physical release is being lined up for the latter option, also priced at £49.99. Now, we already knew that it would be a Game-Key Card release, but according to recent reports, it might also include a code-in-a-box for the additional DLC.

Read the full article on nintendolife.com

Days of Play 2025 comes to PlayStation Store May 28

The Days of Play celebration comes to PlayStation Store, featuring numerous games all available at discount for a limited time*, starting May 28! You can get a preview of just some of the titles** that’ll be included ahead of the promotion’s go-live time right here.

The full list will include the likes of Call of Duty: Black Ops 6 – Cross-Gen Bundle (45% off), WWE 2K25 Standard Edition (30% off), Astro Bot (17% off) and The Last of Us Part II Remastered (20% off). 

And there are many more games beyond the titles listed below. When the dedicated promotion page goes live on PlayStation Store on May 28, head there to see the full list and find out your regional discount pricing. 

And there’s plenty more Days of Play related-celebrations to enjoy! Check out the full range of activities, offers and more in the Days of Play announcement post

  • A Plague Tale: Innocence
  • A Plague Tale: Requiem
  • After the Fall® – Complete Edition
  • Agatha Christie – Murder on the Orient Express
  • Age of Mythology: Retold Standard Edition
  • Age of Wonders 4
  • AI LIMIT
  • AI LIMIT Deluxe Edition
  • AI: THE SOMNIUM FILES
  • AI: THE SOMNIUM FILES – nirvanA Initiative
  • Airport Police Contraband Simulator – Border Patrol
  • Akimbot
  • Alan Wake 2 Deluxe Edition
  • Alan Wake Remastered
  • Alien: Isolation – THE COLLECTION
  • Alien: Rogue Incursion VR Deluxe
  • Ambulance Life: A Paramedic Simulator
  • Amerzone – The Explorer’s Legacy
  • ANIMAL WELL
  • Another Crab’s Treasure
  • Arcade Paradise
  • Arizona Sunshine® 2 Deluxe Edition
  • Arizona Sunshine® Remake
  • Arma Reforger
  • Assassin’s Creed Valhalla Deluxe
  • Assassin’s Creed Valhalla Ragnarök Edition
  • Assassin’s Creed® IV Black Flag™
  • Assassin’s Creed® Mirage Deluxe Edition
  • Assassin’s Creed® Odyssey Deluxe Edition
  • Assassin’s Creed® Odyssey Gold Edition
  • Assetto Corsa
  • ASTRO BOT
  • ASTRO BOT Digital Deluxe Edition
  • ASTRONEER: Glitchwalkers Edition
  • Atomfall
  • Atomic Heart
  • Atomic Heart – Premium Edition
  • Avatar: Frontiers of Pandora Deluxe Edition
  • Avatar: Frontiers of Pandora™ Gold Edition
  • Back 4 Blood: Standard Edition
  • Back 4 Blood: Ultimate Edition
  • Balatro
  • Banishers: Ghosts of New Eden
  • Bassmaster® Fishing: 2022 Bassmaster Classic®
  • Batman: Arkham Collection
  • Battlefield™ 2042
  • Ben 10: Power Trip
  • Bendy and the Dark Revival
  • Bendy and the Ink Machine
  • Bendy: Studio Collection
  • Beyond Galaxyland
  • Bionic Bay
  • BioShock: The Collection
  • Blasphemous
  • Blasphemous + Blasphemous 2 Bundle
  • Blood Omen 2: Legacy of Kain
  • Blood Omen: Legacy of Kain
  • Bluey: The Videogame
  • Bomb Rush Cyberfunk
  • Borderlands 3
  • Borderlands 3 Super Deluxe Edition
  • Bratz™: Flaunt Your Fashion
  • Bugsnax
  • Bulletstorm: Full Clip Edition
  • Bus Simulator
  • Bus Simulator 21 Next Stop – Gold Edition
  • Call of Duty®: Black Ops 6 – Cross-Gen Bundle
  • Call of the Wild: The Angler™ – Ultimate Fishing Bundle
  • Capes
  • CARRION
  • Cat Quest III
  • CATAN® – Console Edition Deluxe
  • Chicory: A Colorful Tale
  • Children of Morta: Complete Edition
  • Cities: Skylines – Mayor’s Edition
  • Cities: Skylines – Premium Edition 2
  • Citizen Sleeper
  • CityDriver
  • COCOON
  • CONSCRIPT – Digital Deluxe Edition
  • Construction Simulator
  • Construction Simulator – Gold Edition
  • Control: Ultimate Edition
  • Coral Island
  • Creed: Rise to Glory – Championship Edition™
  • CRISIS CORE -FINAL FANTASY VII- REUNION DIGITAL DELUXE EDITION
  • Croc Legend of the Gobbos
  • Crow Country
  • Crusader Kings III: Royal Edition
  • Cult of the Lamb
  • Cyberpunk 2077
  • Cyberpunk 2077: Phantom Liberty
  • Cyberpunk 2077: Ultimate Edition
  • Dakar Desert Rally
  • Dakar Desert Rally – Deluxe Edition
  • Danganronpa 1•2 Reload
  • Danganronpa S: Ultimate Summer Camp
  • Danganronpa V3: Killing Harmony
  • Darkest Dungeon II
  • Darkest Dungeon II: Oblivion Edition
  • Darkest Dungeon®
  • DayZ
  • DayZ Cool Edition
  • DayZ Frostline
  • Dead Cells
  • Dead Island 2
  • Dead Island Definitive Edition
  • Dead Space
  • DEATH NOTE Killer Within
  • DEATHLOOP
  • Deep Rock Galactic
  • Deus Ex: Mankind Divided – Digital Deluxe Edition
  • Devil May Cry 5 Deluxe + Vergil
  • Devil May Cry 5 Special Edition
  • Devil May Cry HD Collection & 4SE Bundle
  • Dishonored 2
  • Dishonored® Definitive Edition
  • Dishonored®: Death of the Outsider™ – Deluxe Bundle
  • Disney Epic Mickey: Rebrushed
  • DISSIDIA® FINAL FANTASY® NT
  • DOOM
  • DOOM Eternal Standard Edition
  • Dragon Age™: The Veilguard
  • DRAGON QUEST BUILDERS
  • DRAGON QUEST BUILDERS 2
  • DRAGON QUEST III HD-2D Remake
  • DRAGON QUEST XI S: Echoes of an Elusive Age – Definitive Edition
  • DREDGE
  • DREDGE: Expansion Bundle
  • Duke Nukem 3D: 20th Anniversary World Tour
  • Dungeons 4
  • Dying Light
  • Dying Light 2 Stay Human
  • EA SPORTS FC™ 25 Standard Edition
  • EA SPORTS™ Madden NFL 25
  • EARTH DEFENSE FORCE 5
  • EARTH DEFENSE FORCE 6
  • EARTH DEFENSE FORCE: WORLD BROTHERS 2 Deluxe Edition
  • Eiyuden Chronicle: Hundred Heroes
  • Empire of the Ants
  • ENDER LILIES: Quietus of the Knights
  • ENDER MAGNOLIA: Bloom in the Mist
  • Endling – Extinction is Forever
  • Eternights
  • Expeditions: A MudRunner Game
  • Expeditions: A MudRunner Game – Supreme Edition
  • Fallout 4: Game of the Year Edition
  • Fallout 76
  • Far Cry Primal
  • Far Cry New Dawn Deluxe Edition
  • FF7R EPISODE INTERmission (New Story Content Featuring Yuffie)
  • FINAL FANTASY I-VI Bundle
  • FINAL FANTASY VII REBIRTH Digital Deluxe Edition
  • FINAL FANTASY VII REMAKE
  • FINAL FANTASY VII REMAKE & REBIRTH Twin Pack
  • FINAL FANTASY VII REMAKE INTERGRADE
  • Fire Pro Wrestling World
  • Five Nights at Freddy’s: Help Wanted 2
  • Forever Skies
  • Forklift Simulator
  • Forza Horizon 5 Premium Edition
  • Forza Horizon 5 Standard Edition
  • Funko Fusion
  • Ghostbusters: Spirits Unleashed Ecto Edition
  • Ghostrunner
  • Ghostrunner 2
  • Ghostrunner 2 Brutal Edition
  • Ghostwire: Tokyo
  • Goat Simulator 3
  • Goat Simulator: Remastered
  • Goat Simulator: The GOATY
  • Golf With Your Friends – Ultimate Edition
  • Goodbye Volcano High
  • Gotham Knights
  • Granblue Fantasy Versus: Rising Standard Edition
  • Grand Theft Auto V
  • Grand Theft Auto V: Premium Edition
  • Grand Theft Auto: The Trilogy – The Definitive Edition
  • GRIS
  • GTA Online: Megalodon Shark Cash Card
  • Guilty Gear -Strive-
  • Hades
  • Harold Halibut
  • Harry Potter: Quidditch Champions
  • Have a Nice Death
  • Heavenly Bodies
  • Heavy Cargo – The Truck Simulator
  • Hell Let Loose
  • High On Life
  • High On Life + DLC Bundle
  • Highway Police Simulator
  • HITMAN 3 – Trinity Pack
  • HITMAN World of Assassination – Deluxe Edition
  • Horizon Chase 2
  • Horizon Forbidden West™ Complete Edition
  • HOT WHEELS UNLEASHED™ 2 – Turbocharged
  • HOT WHEELS UNLEASHED™ 2 – Turbocharged – Deluxe Edition
  • HOT WHEELS UNLEASHED™ 2 – Turbocharged – Legendary Edition
  • HUMANITY
  • Immortals of Aveum™ Deluxe Edition
  • Indiana Jones and the Great Circle
  • Indiana Jones and the Great Circle Premium Edition
  • INDIKA
  • Infernax
  • Infinity Strash: DRAGON QUEST The Adventure of Dai
  • Insurgency: Sandstorm
  • Insurgency: Sandstorm – Gold Edition
  • It Takes Two
  • Jak and Daxter Bundle
  • Jurassic World Evolution: Return to Jurassic Park
  • Kena: Bridge of Spirits
  • Kentucky Route Zero: TV Edition
  • Killer Klowns From Outer Space: Digital Deluxe Edition
  • Killer Klowns From Outer Space: The Game
  • Kingdom Come: Deliverance II
  • Kingdom Come: Deliverance Royal Edition
  • L.A. Noire
  • LEGO® Harry Potter™ Collection
  • LEGO® 2K Drive
  • LEGO® 2K Drive Awesome Rivals Edition
  • LEGO® Batman™ 3: Beyond Gotham
  • LEGO® Harry Potter™ Collection
  • LEGO® Horizon Adventures™
  • LEGO® Star Wars™: The Skywalker Saga
  • LEGO® Star Wars™: The Skywalker Saga Galactic Edition
  • Life is Strange: Double Exposure Deluxe Edition
  • Like a Dragon: Infinite Wealth
  • Like a Dragon: Infinite Wealth Ultimate Edition
  • LIVE A LIVE
  • Lords of the Fallen
  • Lorelei and the Laser Eyes
  • Made in Abyss: Binary Star Falling into Darkness
  • Mafia: Definitive Edition
  • Mafia: Trilogy
  • Maneater
  • Marvel’s Guardians of the Galaxy
  • Marvel’s Midnight Suns Enhanced Edition
  • Marvel’s Midnight Suns Legendary Edition
  • Marvel’s Spider-Man 2 Digital Deluxe Edition
  • Master Detective Archives: RAIN CODE Plus
  • Master Detective Archives: RAIN CODE Plus – Digital Deluxe Edition
  • Matchbox™ Driving Adventures
  • Metaphor: ReFantazio
  • Metro Awakening
  • Metro Awakening + Arizona Sunshine® 2
  • Metro Exodus: Gold Edition
  • Metro Saga Bundle
  • Minecraft Dungeons: Ultimate Edition
  • Minecraft Legends
  • Minecraft Legends Deluxe Edition
  • MLB® The Show™ 25
  • Monster Energy Supercross 25 – Special Edition
  • Monster Energy Supercross 25 – The Official Video Game
  • Monster Energy Supercross 25 X Monster Jam™ Showdown – Dirt Master Edition
  • Monster High™ Skulltimate Secrets™
  • Monster Jam™ Showdown
  • Monster Jam™ Showdown – Big Air Edition
  • Moonlighter
  • Moonscars
  • Mortal Kombat™ 1
  • Mortal Shell
  • Mortal Shell: The Virtuous Cycle
  • MotoGP™25
  • Moving Out
  • MudRunner – American Wilds Edition
  • MX vs ATV Legends
  • MX vs ATV Legends – 2024 AMA Pro Motocross Championship
  • My Friend Peppa Pig
  • My Little Pony: A Zephyr Heights Mystery
  • NARUTO X BORUTO Ultimate Ninja STORM CONNECTIONS
  • NARUTO X BORUTO Ultimate Ninja STORM CONNECTIONS Ultimate Edition
  • NBA 2K25 All-Star Edition
  • NBA 2K25 Tournament Edition
  • Need for Speed™ Unbound
  • Need for Speed™ Unbound Ultimate Collection
  • NEO: The World Ends with You
  • Neon White
  • Neva
  • New Tales from the Borderlands
  • Nick Jr. Party Adventure
  • Nickelodeon Kart Racers 3: Slime Speedway
  • NieR Replicant ver.1.22474487139…
  • NieR: Automata™ Game of the YoRHa Edition
  • Nine Sols
  • No Man’s Sky
  • Nobody Wants to Die
  • OCTOPATH TRAVELER II
  • Oddworld: Soulstorm Enhanced Edition
  • ON THE ROAD – The Truck Simulator
  • Onee Chanbara Origin
  • Outer Wilds
  • Overcooked! All You Can Eat
  • Pacific Drive
  • PAW Patrol Mighty Pups Save Adventure Bay
  • PAW Patrol: Grand Prix
  • PAYDAY 3
  • PGA TOUR 2K25
  • PGA TOUR 2K25 Legend Edition
  • Phasmophobia
  • Planet Coaster 2: Deluxe Edition
  • Police Simulator: Patrol Officers: Gold Edition
  • Quake 1 & 2 Bundle
  • Railway Empire 2
  • Ravenswatch
  • Red Dead Online
  • Red Dead Redemption
  • Remnant II® – Standard Edition
  • Remnant II® – Ultimate Edition
  • Remnant: From the Ashes
  • REVEIL
  • REVEIL – Funhouse Edition
  • Rez Infinite
  • RIDE 5
  • RIDE 5 – Special Edition
  • Riders Republic™ 360 Edition
  • Riders Republic™ Skate Edition
  • Risk of Rain
  • Risk of Rain 2
  • Road Maintenance Simulator 2 + Winter Services
  • Road Redemption
  • Robin Hood – Sherwood Builders
  • Rogue Waters
  • Romancing SaGa 2: Revenge of the Seven
  • Romancing SaGa -Minstrel Song- Remastered
  • Rugby 25
  • Saints Row
  • Saints Row Gold Edition
  • SAMURAI MAIDEN
  • SAND LAND Deluxe Edition
  • Sayonara Wild Hearts
  • Sea of Thieves
  • Sea of Thieves: 2025 Premium Edition
  • SEASON: A letter to the future
  • SHADOW OF THE COLOSSUS
  • Shadow of the Tomb Raider Definitive Edition
  • Shadow Tactics: Aiko’s Choice
  • Shadow Tactics: Aiko’s Choice – Deluxe Edition
  • Shredders
  • Shredders – 540INDY Edition
  • Sid Meier’s Civilization VI
  • Sid Meier’s Civilization® VII
  • Sid Meier’s Civilization® VII Deluxe Edition
  • Sifu
  • Skull and Bones Premium Edition
  • SKULL AND BONES™
  • Skyrim Anniversary Edition + Fallout 4 G.O.T.Y Bundle
  • Sledders
  • Slime Rancher
  • Slime Rancher 2
  • Slitterhead
  • Sniper Ghost Warrior Contracts 2 Complete Edition
  • Sniper Ghost Warrior Contracts Full Arsenal Edition
  • SnowRunner – 2-Year Anniversary Edition
  • SnowRunner – 4-Year Anniversary Edition
  • Solar Ash
  • Songs of Conquest
  • SOUTH PARK: SNOW DAY!
  • SOUTH PARK: SNOW DAY! Digital Deluxe
  • SpellForce III Reforced
  • SpellForce III Reforced: Complete Edition
  • SpongeBob SquarePants™: The Patrick Star Game
  • STAR WARS Jedi: Survivor™
  • Star Wars Outlaws
  • Star Wars Outlaws Ultimate Edition
  • STAR WARS™ Battlefront™ Ultimate Edition
  • STAR WARS™ Battlefront™ II
  • STAR WARS™ Jedi Cross-Gen Bundle Edition
  • STAR WARS™: Dark Forces Remaster
  • STAR WARS™: Squadrons
  • Starship Troopers: Extermination
  • Stellaris: Console Edition
  • Still Wakes the Deep
  • Stranded Deep
  • Stray
  • Subnautica
  • Subnautica: Below Zero
  • Suicide Squad: Kill the Justice League
  • Surviving Mars
  • Survivor – Castaway Island
  • SWORD ART ONLINE Fractured Daydream
  • SWORD ART ONLINE Fractured Daydream Premium Edition
  • SYNDUALITY Echo of Ada
  • SYNDUALITY Echo of Ada Ultimate Edition
  • Taiko no Tatsujin: Rhythm Festival The Setlist Edition
  • Tails of Iron 2: Whiskers of Winter
  • Tales of Graces f Remastered Deluxe Edition
  • Tales of Kenzera™: ZAU
  • Taxi Life – Supporter Edition
  • Tchia
  • Teardown
  • Teenage Mutant Ninja Turtles: Shredder’s Revenge
  • TEKKEN 8
  • TEKKEN 8 Season 2 Ultimate Edition
  • Temtem
  • Terminator: Resistance
  • Terminator: Resistance Enhanced
  • Test Drive Unlimited Solar Crown – Gold Edition
  • Test Drive Unlimited Solar Crown – Silver Streets Edition
  • Tetris® Effect: Connected
  • Thank Goodness You’re Here!
  • The 7th Guest VR
  • The Arkane Collection
  • The Case of the Golden Idol
  • The Crew Motorfest Deluxe Edition
  • The Crew Motorfest Gold Edition
  • The Elder Scrolls Online
  • The Elder Scrolls V: Skyrim Special Edition
  • The Escapists 2 – Game of the Year Edition
  • The Evil Within 2
  • THE FOREST
  • THE KING OF FIGHTERS XV Standard Edition
  • THE KING OF FIGHTERS XV Ultimate Edition
  • The Last of Us Part II
  • The Last of Us Part II Digital Deluxe Edition
  • The Last of Us™ Part I
  • The Last of Us™ Part II Remastered
  • The Quarry
  • The Sims™ 4 Cats and Dogs Plus My First Pet Stuff Bundle
  • The Sims™ 4 Get Famous
  • The Sims™ 4 High School Years Expansion Pack
  • The Sims™ 4 Horse Ranch Expansion Pack
  • The Sims™ 4 Lovestruck Expansion Pack
  • The Smurfs – Mission Vileaf
  • The Stanley Parable: Ultra Deluxe
  • The Stone of Madness
  • The Stone of Madness Special Edition
  • The Texas Chain Saw Massacre
  • The Thing: Remastered
  • The Walking Dead: A New Frontier
  • The Witcher 3: Wild Hunt
  • The Wizards: Dark Times – Brotherhood
  • theHunter: Call of the Wild™
  • Thief: Master Thief Edition
  • Thumper
  • TIEBREAK+: Official Game of the ATP and WTA
  • Tintin Reporter – Cigars of the Pharaoh
  • Tiny Tina’s Wonderlands: Chaotic Great Edition
  • Titan Quest
  • Tom Clancy’s The Division 2
  • Tom Clancy’s The Division 2 – Ultimate Edition
  • Tomb Raider I-III Remastered Starring Lara Croft
  • Tomb Raider I-VI Remastered
  • Tomb Raider IV-VI Remastered
  • Tomb Raider: Definitive Survivor Trilogy
  • Tomb Raider: Legend
  • TopSpin 2K25 Cross-Gen Digital Edition
  • TopSpin 2K25 Grand Slam® Edition
  • Torchlight II
  • Torchlight III
  • Towers of Aghasba
  • Townsmen VR
  • Train Sim World® 5: Special Edition
  • TRANSFORMERS: EARTHSPARK – Expedition
  • Trepang2
  • Tropico 6 – Next Gen Edition
  • Trover Saves the Universe
  • Truck and Logistics Simulator
  • Truck Simulator Cargo Driver 2024 – EURO
  • TUNIC
  • Turok Trilogy Bundle
  • UFO ROBOT GRENDIZER – The Feast of the Wolves
  • UFO ROBOT GRENDIZER – The Feast of the Wolves – Deluxe Edition
  • UNDER NIGHT IN-BIRTH II Sys:Celes Deluxe Edition
  • Undisputed
  • Unknown 9: Awakening
  • Unpacking
  • UNRAILED!
  • Untitled Goose Game
  • V Rising Legacy of Castlevania Edition
  • Viewfinder
  • Visions of Mana
  • Way of the Hunter
  • Welcome to ParadiZe – Zombot Edition
  • What Remains of Edith Finch
  • Wolfenstein: The Two-Pack
  • Wolfenstein® II: The New Colossus™
  • World War Z
  • World War Z: Aftermath
  • Worms Armageddon: Anniversary Edition
  • Worms W.M.D
  • Wreckfest – Complete Edition
  • WrestleQuest
  • WWE 2K25 Standard Edition
  • WWE 2K25 The Bloodline Edition
  • Ys Origin
  • Zero Escape: The Nonary Games

*The Days of Play 2025 promotion on PlayStation Store starts May 28 at 00.00AM PDT/BST/JST and ends June 11 at 23:59 PDT/BST/JST.
**Games and discounts may differ by region. Please check your local PlayStation Store page at go-live. 

GTA-Style Game MindsEye Has a New Gameplay Trailer, a $60 Price Point, and a Content Rollout Plan

MindsEye developer Build A Rocket Boy has released a new trailer for the game, confirmed its $59.99 price tag, and revealed exactly what players can expect from launch in terms of content.

Build A Rocket Boy, led by former Rockstar North veteran Leslie Benzies, confirmed a June 10, 2025 release date for MindsEye for PS5, Xbox Series X and S, and PC via Steam and Epic Games Store.

Here’s the official blurb:

Set in the near-futuristic city of Redrock, MindsEye delivers a tightly crafted linear story campaign. Players will step into the shoes of Jacob Diaz, a former soldier haunted by fragmented memories from his mysterious MindsEye neural implant, as he uncovers a conspiracy involving rogue AI, corporate greed, an unchecked military, and a threat so sinister that it endangers the very survival of humanity. The game’s story is brought to life with state-of-the-art visuals built on Unreal Engine 5.

Perhaps more interesting is MindsEye’s PC-only game creation system, which lets players build their own experiences using all the MindsEye assets.

The $59.99 price, the studio said, is “a refreshing departure from the standard $70~$80 AAA price tag.” But what, exactly, do you get for your $60?

At launch, there is of course the “tightly crafted linear story campaign,” and what’s called “single-player free roam,” but there are also a number of missions: a horde mode mission called “Destruction Site Shootout,” and two combat missions (“Honor Amongst Thieves” and “Friendly Fire”). Also at launch are six races, six checkpoint races, and three drone races. If you get the premium pass, you get an extra horde mode mission and an exotic cosmetics pack.

The cost of video games is one of the hottest topics in the industry, following Nintendo’s jump to $80 for Mario Kart World and Microsoft’s plan to hit $80 from this holiday season. Other video game companies are expected to follow, with the likes of Gearbox’s Borderlands 4 at the centre of a price debate following controversial comments from Randy Pitchford.

All the while, some cheaper, mid-range games have found enormous success at the $50 price point, including Clair Obscur: Expedition 33. 2K’s upcoming Mafia: The Old Country will also be priced $50. MindsEye, it seems, occupies a space somewhere in-between.

So, that’s launch. But what about after launch? Build A Rocket Boy said it will deliver a “constant stream” of fresh premium content monthly, “ensuring MindsEye is a living, ever-expanding player experience.” This includes new missions, challenges, and game assets. “The continuous stream of studio-developed content, combined with the very best of the community’s own beautiful creations, means that MindsEye will continue to surprise and delight its players for decades to come,” Build A Rocket Boy added.

Build A Rocket Boy also confirmed its 2025 roadmap of content. In the summer there will be community updates, new missions, in the fall new single-player modes, multiplayer, and new missions, and in the winter free roam updates and new missions. Premium pass owners get extra missions and new packs throughout.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Round Up: The Previews For Dragon Quest I & II HD-2D Remake Are In

How is it shaping up?

Square Enix recently confirmed that Dragon Quest I & II HD-2D Remake will be launching on the Switch and Switch 2 on 30th October 2025.

As part of the Dragon Quest Day celebrations, several outlets have gone hands-on with the latest title to see how its shaping up in the months leading up to its release. It seems Square Enix provided the PlayStation 5 version for preview purposes, so we’ll have to wait and see how it holds up on Nintendo’s systems, but early accounts indicate that it’s another hit for fans of the series.

Read the full article on nintendolife.com

Monster Hunter Wilds Developers Detail May 28 Ver. 1.011 Update

Monster Hunter Wilds director Yuya Tokuda has revealed what’s coming up in the May 28 Ver. 1.011 update, including “an abundance of new features and changes to the game including a collaboration with Street Fighter 6.”

In his latest Director’s Letter, Tokuda said the team wanted “to provide more great content for you to enjoy as well as make various adjustments to make Monster Hunter Wilds even more fun to play,” including new challenger, Street Fighter’s Akuma. You’ll get a full Arkuma armor set as well as layered armor, and whenever you have either set equipped, three items will be added to your item bar — assisted combo Akuma, Drive Impact, and Gou Hadoken (you can find out more about them on the official Monster Hunter website).

We’re also getting eight-star “challenging” monsters in Ver. 1.011 — Gore Magala, Rey Dau, Uth Duna, Nu Udra, and Jin Dahaad will become available to hunt at HR 41 and higher; this will give players options for hunting eight-star tempered monsters other than Arkveld — although they will still be available to hunt at seven-star difficulty. The eight-star versions, however, will be more resilient, with increased health, wound resistance, and “tweaks to multiplayer scaling.” Tokuda warns that Tempered Gore Magala is a “particularly tough challenge to even the best of hunters.” You can expect higher-difficulty quests and quests with multiple monsters to pop up more often, too, as your HR increases.

A slew of “player-centric balance adjustments” are also on the way in both Ver. 1.011 and Title Update 2. The Hammer, Hunting Horn, Gunlance, Light Bowgun, and Heavy Bowgun all had various adjustments made, and “certain aspects” for Gunlance Artian weapons have been increased.

“While some weapons have had certain parameters adjusted downward, other parameters have been adjusted upwards, and viewed in totality I think you will find that all weapon types have had their possibilities expanded, so I encourage you to give them a try for yourself once the update is out,” Tokuda said, adding that the Hammer and Dual Blades are additionally receiving “various improvements.”

As part of other QoL tweaks, Hunters will be able to rest in the Grand Hub and Suja, Peaks of Accord. Resting restores all destroyed Pop-up Camps, a confirmation window will no longer appear after obtaining an item when your item pouch is full (the obtained item will automatically be sent to your item box), and the visibility of the remaining time of meal effects is improved — the countdown will display 10 minutes before expiration. In fact, all notifications have been adjusted, with their frequency in locales lowered so only higher-priority targets will be displayed in the environment overview. They will also no longer block the input for opening the map.

“As mentioned in the previous director’s letter, you will be able to view individual endemic life you captured,” Tokuda added. “In the Windward Plains, select Check Endemic Life in Ecological Research to view your creatures and their names, as well as the size and weight of fish you caught. You can also favorite creatures so that they’ll be kept even if you go over the maximum storage capacity! Individual creatures can have different patterns or other unique elements, so if you find one you particularly like, be sure to use this feature to keep it around!”

You can also expect stability improvements — particularly on Steam — and with the addition of eight-star monsters, the rewards for eight-star investigations and field surveys have also been increased. Guild Point rewards for fishing have also been “rebalanced,” although how has yet to be explained.

Monster Hunter Wilds is the latest mainline installment in Capcom’s longrunning Monster Hunter series, boasting dynamic, ever-changing environments, and a story of monsters and humans in a world with two faces: one in which the lands are harsh and unforgiving, where monsters fight for scant resources and another in which the lands are vibrant and brimming with life. We gave Monster Hunters Wilds an 8 in our review, writing: “Monster Hunter Wilds continues to smooth off the rougher corners of the series in smart ways, making for some extremely fun fights but also lacking any real challenge.”

Did you see that Monster Hunter Wilds players have discovered an unconventional method of dodge attacks by using their emotes?

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Total War: Warhammer 3 fans reckon they’ve already guessed which faction is coming next in Tides Of Torment

Last week’s Warhammer Skulls brought announcements for a new Mechanicus 2 ally faction, a strategy remaster in the form of the first Dawn Of War and all expansions, and a free Boltgun typing game in which you tap out phrases like ’emperor’ and ‘thin your paints’ to chainsword cultists. Nestled away in the recesses of that skull, like a coiled snake on a tattoo with the name of someone’s pug on it, was a teaser for the next Total War: Warhammer 3 DLC. Here’s that teaser.

Read more