Entropy, a scientific concept defined by randomness and disorder, is a fitting name for a roguelike.
Since BlazBlue began as a fighting game series it’s seen a multitude of spin-offs, now finding itself in the realm of 2D platform action and roguelike principles. Its whopping assembly of eighteen-playable-characters helm from various BlazBlue entries, including Calamity Trigger, Continuum Shift, Chrono Phantasma and Central Fiction. And, impressively, each has a completely independent and idiosyncratic combat style, even if the actual inputs you utilise are fairly samey across the board.
This year is promising some great PlayStation 5 games – our Most Wanted Games of Early 2026 is easy proof of that. But we’re only just getting started. There’s so much more on the way, and with PS5 not only home to the biggest releases but also an exciting hotbed of super cool indie titles, it’s only fair to give you an enticing glimpse at why we’re so hyped for the coming months.
Coffee Talk Tokyo | May 21 | PS5
If you’ve ever wanted to safely talk to yokai about their lives (or afterlives) over a cup of joe, then pull up a seat at the Tokyo cafe Chorus Worldwide has set up. If you’re not familiar with the lovely Coffee Talk series, this iteration continues its calming narrative, where you prepare and serve drinks to supernatural customers seeking chilled conversation and warm contemplation.
Fishbowl | April TBD | PS5
As odd as its title might sound, Fishbowl carries a depth that’s already caught the eyes and tugged at the hearts of those who’ve played it. Exploring a journey of grief and self-discovery, the two-person studio of imissmyfriends promises a thoughtful and emotional visual novel. A coming-of-age tale set over a month, Fishbowl features sorting-and-matching puzzle gameplay elements, but, most importantly, it aims to teach players that taking things one day at a time is sometimes the only way to move forward.
Hela | TBD 2026 | PS5
It’s entirely possible that when you first heard the title of this 3D co-op adventure, images of Nordic fire and brimstone came to mind. But never fear, Hela is pretty much the opposite. In fact, the only Scandinavian landscapes that have inspired this wholesome journey are those that have you reaching for the Create button for a revisit. Windup’s beautiful-looking escapade of puzzles and teamwork – via either local split-screen or online if you want to bring a buddy – lets you become a sickly witch’s mousey familiar, brewing healing potions and helping the local village with acts of kindness.
Inkonbini: One Store. Many Stories | April TBD | PS5
Need space for a cosy gaming experience? Nagai Industries has you covered with this nostalgic slice-of-life narrative, where human connections created by everyday events are entirely the point. Inspired by early 1990s Japan, Inkobini sets you in a small-town convenience store where you not only go through the meditative routine of preparing the shop for customers, but also hear their tales and forge relationships. The branching narrative shapes your conversations as you help the neighbourhood grow and thrive.
Mina the Hollower | Spring 2026 | PS5, PS4
One of the most anticipated titles of 2026, Yacht Club Games’ action-adventure blends an 8-bit aesthetic with modern design sensibilities, a combination that helped Shovel Knight become such a beloved indie darling. Genius inventor Mina isn’t just a dab hand with weapons like her Nightstar whip and daggers, but can also use her hollowing ability to burrow underground – perfect for mixing up combat and traversal in the many dungeons of the cursed Tenebrous Isle. Fan favourite musicians Jake Kaufman (the Shantae series) and Yuzo Koshiro (Streets of Rage/Shinobi series) are also along for the adventure’s infectiously slick soundtrack.
Mortal Shell II | TBD 2026 | PS5
Let’s step away from the cosy side for a spell, and get our hands a little dirty with the sequel to Cold Symmetry’s original action-RPG. While standalone from its predecessor, Mortal Shell II continues to deliver the unflinching fights, nightmarish enemies, and haunting open world that fans previously enjoyed. The corpses of departed warriors are yours to awaken and possess to utilize their many abilities. Finishers have been upgraded, and the stamina gauge has been removed to speed up combat. Oh, and there are firearms, too, so your bloody quest to reclaim the Undermether’s stolen eggs gives you a chance to introduce the likes of shotguns and rapid-fire crossbows to your foes.
Mouse P.I. For Hire | March 19 | PS5
Evoking the hand-drawn aesthetic of classic 1930s cartoons, Fumi Games’s first-person shooter blends detective noir storytelling with all-action blasting. If you like jazz, machine guns, grizzled narration, and oversized white gloves, then Mouseburg will be your home away from home. But be warned – just like the animation it apes, this is a game where almost anything can happen.
Never Grave: The Witch and The Curse | March 5 | PS5, PS4
There’s something special about a game that knows how endearing it is, and this vibrant 2D search action roguelike truly owns its charm – or should that be ‘curse’? Simply put, you control a magical hat with the power to possess your foes and use their abilities to venture through ruins, botanical gardens, and more, to help rebuild your ruined village. And what’s better than one cursed hat? Well, bring three friends along for the multiplayer mode and find out.
Ontos | TBD 2026 | PS5
When Frictional Games announced it would be unleashing the spiritual successor to 2015 sci-fi horror Soma, any eager anticipation was rewarded with the first glimpses of Ontos. Swapping underwater chills for a desolate moon base, this disturbing narrative-driven adventure challenges you to scavenge materials, operate machinery, and make moral choices that could result in grave consequences as you delve deeper into the mystery of a failed mining colony.
Out of Words | TBD 2026 | PS5
Easily one of the most unique-looking games in this list due to its eye-catching stop-motion and handcrafted visuals, Out of Words lives up to its title with two protagonists without mouths. In a quest to restore their voices, you and a friend take control of Kurt and Karla in a co-op platform adventure packed with puzzles and environmental challenges, testing your communication and coordination. And beneath the giant fish, tense set pieces, and physics-defying traversals, beats a tender story of connection and love, too.
Over the Hill | TBD 2026 | PS5
It couldn’t have been easy to follow the stylish racing game art of rally, but developers Funselektor Labs and Strelka Games have made something decidedly different, albeit still on four wheels. Over the Hill focuses on exploration and discovery, with a deliberately paced drive through a wilderness of dynamic weather, day/night cycles, and terrain deformation. It’s not a race – it’s all about the journey, upgrading and customizing your vehicle, taking in the scenery, and even joining up to three friends to see what awaits past the sunset.
We might be buzzing to get our hands on these games (and many more, coming), but what about you? Which indie titles are you looking forward to playing in 2026?
The incident prompted widespread shock and sympathy for the fledgling outlet, which lost $100,000 worth of stock in minutes. But now, the business has said the famously-litigious Nintendo has been in touch — not to offer aid, however, but to share “concerns” over its name and logo.
The Poké Court is now being forced to rebrand, with its storefront, social accounts and online site all being rebranded to “The Trainer Court” over the coming days. The previous design featured a stylized Pokéball logo that is now being replaced by a simple “C” colored in green.
In a statement posted to Instagram, the newly-retitled Trainer Court thanked fans for support “amidst the robbery and beyond” but said it was now having to change its name and logo due to a complaint from Nintendo.
“The short story is Nintendo reached out to us with concerns about our name and logo,” The Trainer Court wrote. “This means we’re evolving! Same team, same ridiculous hit rate, and soon, even greater things coming your way.”
The post has already gained plenty of further support for the outlet, with more than 2000 likes at the time of writing and a comment praising the business from Sarah Natochenny, the voice actress who previously provided the voice of Ash Ketchum in Pokémon’s animated TV series.
Numerous stores selling Pokémon cards have been hit by robberies over the past year, including locations in Boston, Los Angeles and Seattle. In December, $100,000 worth of stock was swiped from a store in Burbank — an incident that Californian cops suspected was linked to “half a dozen” similar thefts within the southern half of the state. Separately, IGN has reported on numerous other examples that have also occured nationwide over the past 12 months.
Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
Moon Beast have released a pre-alpha demo for their action-RPGDarkhaven. You know, the one from the former Blizzard North devs, which harkens back to Diablo 2 while stirring in a dynamic world and terrain destruction reminiscent of Minecraft. I did a big interview feature about it. Now, you can play a very early build and decide whether I’ve been quaffing the Kool Aid.
Is Crimson Desert an RPG? Does it even matter? What is an RPG anyway? Those are questions sparked by the hotly anticipated “open-world action-adventure” game as it nears release, and it’s fair to say there is a variety of opinion.
Let’s start with developer Pearl Abyss’ official description of its own game:
Crimson Desert is an open-world action-adventure game set in the beautiful yet brutal continent of Pywel. Embark on a journey as the Greymane Kliff and restore what has been lost. Explore uncharted lands, fight against threats that stand in your way, and discover the wonders the world has in store.
Pearl Abyss does not call Crimson Desert an RPG here. Nor does it call the game a ‘soulslike,’ which I’ve seen some wonder about. It’s an “open-world action-adventure” game, and it’s as simple as that. But why are people wondering if it’s an RPG in the first place?
X / Twitter user Synth Potato kicked things off by posting about how progression works in Crimson Desert, declaring the game not to be an RPG. That’s because it doesn’t have levels or experience points, which we associate with role-playing games. Rather, new abilities are gained by finding artifacts out in the world, and you can buy or craft better gear. This places Crimson Desert firmly in the action-adventure category, according to this analysis, and not in the RPG category.
But does this mean Crimson Desert cannot also be considered an RPG? Some say that playing as a character in an open world who can progress, even in this form, makes Crimson Desert a role-playing game. Levels and XP are not needed for it to be so, they say. But, following that, does that mean all open-world games are RPGs? Is GTA? Is Red Dead Redemption 2? What about The Legend of Zelda? Link doesn’t level up with experience points, but lots of people call The Legend of Zelda an RPG series.
It’s worth noting that, like in The Legend of Zelda games, in Crimson Desert you play a set protagonist (the wonderfully named Kliff) and experience a set story. You’re not making big decisions here that change the course of events, or determine which ending you’ll get. It’s a more fixed experience, although there is freedom of exploration within it.
“I think everyone is aware it’s not marketed as [an RPG],” a fan said. “It’s still got a ton of RPG systems. Gear score, skill points to progress skill trees and stats to increase for builds.” “It absolutely does have RPG elements,” added another. “What makes an RPG has become a very unclear line as well with how many action adventure games are RPGs.” “It’s more akin to Just Cause or Shadow of Mordor, which is just what I wanted,” commented one fan.
I think this is one of the reasons why they’re being really careful to not call it a RPG. That term has expectations from the player that crimson desert doesn’t have. CD definitely strikes me as an open world action adventure with an incredibly fun combat sandbox https://t.co/7guY0AsEE2
“You choose the type of character you want to play as in terms of your progression within the systems in the game,” Powers explained. “And then through head canon you’re having this very different experience than other players because of the scope and scale of the game. You’ll be distracted by something, you’ll go on this quest line, you’ll have an experience that’ll be radically different than someone else, even though they’re playing the same game and the same canonical storyline that you both are going through.”
And after the debate over whether Crimson Desert is an RPG or not went big online, Powers himself explained why Pearl Abyss doesn’t want to call it an RPG, even though it’s perfectly happy for fans to do so.
“Open world questing and action sandbox for sure,” Powers tweeted. Then, in response to someone who said it should be made clear that Crimson Desert is not an RPG to avoid mismanaged expectations, Powers said: “honestly…. it’s not my place to dictate someone else’s experience. If because of good amount of RPG elements in the game, they want to call it an RPG… Sure. I’m just explaining why WE don’t call it one.”
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Battlefield 6’s Season 2 thunders onto PC today, a three-month festival of Battlefoolery that begins with a new map, Contaminated, new modes for the Redsec battle royale component, a dinky yet deadly helicopter, and some new guns and gadgets. The EA shooter’s Steam playerbase has slumped following its chart-topping release last year, but don’t worry, ye Battlefaithful, because Season 2 has officially recaptured my interest by filling my lungs with psychoactive vapours.
In new limited-time mode VL-7 Strike, available in regular multiplayer and Redsec, you must wear a gas mask and replenish its filters to avoid falling victim to clouds of funky fumes. Idiot! Why would you want to avoid falling victim to clouds of funky fumes. It’s got to be more intriguing than flipping the objective yet again.
Shortly after that announcement, however, players noticed that the two games included in the collection had been pulled from the PlayStation and Xbox stores.
It could be that Konami has removed the older games to avoid confusion when pre-ordering the new collection. A less charitable interpretation is that the publisher has removed the original versions to funnel sales towards the new one. Even though the games were only available on very old systems like PSP, PS3, and Xbox 360, Metal Gear Solid 4 had previously been streamable on PlayStation.
Metal Gear Solid: Master Collection Vol. 2 is coming to PC via Steam, PS5, Nintendo Switch, Switch 2, and Xbox Series X/S. While we wait to see if Metal Gear Solid: Master Collection Vol. 2 will have a more stable launch than its predecessor, you can read about what Konami is doing to reassure players.
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
Amid soaring SSD prices, slower-but-cheaper mechanical hard drives may have offered an attractive reprieve for anyone wanting to embiggen their PC storage on a – and I know it’s increasingly difficult to use this word without breaking down into desperate laugh-crying – budget. Unfortunately, that probably ain’t happening either, as leading HDD manufacturers Western Digital and Seagate have both revealed that they’ve already sold “pretty much” all of their mechanical drive stock that was allocated for 2026.
Back when Star Trek: Voyager – Across the Unknown was announced, we knocked it for offering zappy muzak in place of the TV show’s official theme. Gamexcite and Daedalic have added the theme, now, and I sort of wish they hadn’t. “Help!” I screeched to my bedroom walls, as the rousingly sorrowful opening bars wafted from the speakers like nitrous oxide. “A videogame is making me feel something! It is making me feel like 31 years have passed, and I can still remember Neelix getting drunk on water. I still remember the Doctor’s first words. I still remember blowing up the Caretaker Array rather than using it to insta-warp home.”
Marking the game’s anniversary, from now until March 18, there’ll be a login bonus plus rotations of past Festivals of Accord. And, as we learned last week, we’re also getting the Arch-Tempered Arkveld, 10-star Arc-Tempered monsters, a special collaboration with Monster Hunter Stories 3 — a spin-off series that releases next month — plus an anniversary event where all previous awards and quests will be “re-available.”
We also learned last week that Monster Hunter Wilds will welcome a “large-scale” expansion later this year. Addressing fans in a video celebrating the open-world adventure game’s first anniversary, series producer Ryozo Tsujimoto teased that this expansion will be similar to Monster Hunter World‘s Iceborne add-on, but was otherwise coy about the details. He did, however, stress that this will be the “final update” for the monster hunting game.
Monster Hunter Wilds has had something of a bumpy ride. Title Update 4 arrived at the end of last year and ushered in a long list of gameplay and balance changes, as well as CPU/GPU improvements, load reduction, and the optimization of “PC-specific processes and addition of options and presets to reduce processing load.” A development roadmap, detailed in December, outlined plans to address the myriad issues impacting the PC version.
Note that you won’t be able to access DLC or play online multiplayer until this update has been installed. Steam users are also advised to update to driver versions to NVIDIA GeForce 581.57 (or newer) or AMD Radeon: 25.9.1. (or newer). “Some issues have been identified with AMD Radeon drivers versions 25.10.2 and higher on certain PCs using AMD Radeon graphics cards such as the AMD Radeon RX 5500 XT/7800 XT,” the team warned.
Full patch notes for Monster Hunter Wilds Ver.1.041.00.00 on PC, PS5, and Xbox Series X/S
Release Date
Wednesday February 18, 2026 2:30 a.m. UTC (Tuesday February 17, 2026 6:30 p.m. PT)
Note: Release date and time are subject to change without prior notice.
Note: Make sure to have enough additional storage to allow for slight differences in final size.
Major Additions and Changes
Monsters
– Arch-tempered Arkveld has been added as a permanent Event Quest.
– New 10★ difficulty quests have been added as permanent event quests for the following monsters: Arch-tempered Rey Dau, Arch-tempered Uth Duna, Arch-tempered Nu Udra, and Arch-tempered Jin Dahaad.
Player
– New equipment and pendants have been added.
Story Progression
– Monster Hunter Stories 3: Twisted Reflection Special Collaboration side mission “A Royal Request” has been added. This side mission will become available after reaching HR 9+.
– New side mission “Love for a Hero” has been added. This side mission will become available after completing the extra mission “Ghosts Pay No Heed to Tomorrow” and then talking to Nadia and Mina.
Bases and Facilities
– Added a new feature to the Melding Pot that allows you to meld Gogma materials.
– Added a new feature that allows you to earn random ingredients at the Ingredient Center after reaching HR 9.
– New Appraisal Items called “Timeworn Charms” have been added to quest rewards. (No changes have been made to the attributes of Talismans earned. Chances of receiving Talismans with high rarity are increased when using Timeworn Charms.)
– Increased the maximum number of Pop-Up Camps for the Windward Plains, the Scarlet Forest, and the Oilwell Basin. (This will be unlocked by talking to the Pop-up Camp Meowster or the Support Desk after completing the assignment “Germination”.)
– Added an option to the Barrel Bowling results screen that allows you to retry immediately. An option has also been added that allows you to use 10 Barrel Bowling Vouchers and receive all rewards at once.
– Adjusted the parameters of the Blossom Barrel Bombs used in Barrel Bowling to behave differently from the Large Barrel Bombs used out in the field. In accordance with this adjustment, new placement patterns have also been added.
– Reduced the waiting time between throws in Barrel Bowling, so that players can throw the second barrel while the results of the first throw are still being displayed.
System
– Reduced CPU/GPU processing and made adjustments to lower the load on the game. – Added internal Levels of Detail (LOD) for 3D models, adjusting them to display optimal quality based on the situation to reduce GPU load. – Optimized monster and endemic life spawn-time processing to reduce CPU load. – Added effect caching to decrease CPU load when generating duplicate effects. – Optimized rendering processes to reduce CPU/GPU load. – Performed other minor adjustments to lower the overall load.
– The following 9★ event quests have been made permanently available: – The White Wonder – Ultimate Berserker – The Monkey King – Sovereign Brute – There Goes the Neighborhood
– Added a new special environment quest. (This quest will become available after completing the existing three special environment quests as well as the 10★ Arch-tempered Arkveld event quest.)
– When quick-accessing “Quest Last Played” on the top screen at the Quest Counter, the default departure point will now be set to the last departure point used. (If the last departure point used is not available, the player will start from the base camp as usual.)
– Adjusted the display for event quests to make it clearer that the player is offline on the screens for accepting or joining a quest.
– Added a Refresh button to the search results list for SOS Flare Quests.
– Added Thai as a text language. Text language can be changed in the title menu options.
– Added Latin American Spanish as a voice language. Voice language can be changed in the title menu options.
– Added a “Favorited Items Safeguard” feature to the Start Menu options. This will lock the confirm button for specific facilities so that the player cannot use items that are registered as favorites. (Note: This setting can be changed back to “Require Confirmation” on the same options screen.)
– Added a shortcut button for checking the details before registering an equipment loadout for shared loadouts on the Invitation List screen.
– Added a shortcut button for going back and forth between the “Upgrade from Box” screen and “Transcending” screen at the Smithy.
– Adjusted the UI for when the player approaches a Hunting Assistant (Werner or Gemma) in the field, making it easier to distinguish between the positions of Werner or Gemma and their hunting tools.
– All nine permanent event quests that were only playable online have been made available for offline play as well. (Please refer to the Event Quest schedule for more details.) – Heart of Judecca (Arch-tempered Jin Dahaad) – Specter of Their Sins (Gogmazios), etc.
– All 29 event quests that yield equipment materials and that were only available for a limited time have been made permanent and playable offline. (Please refer to the event quest schedule for more details.)
Miscellaneous
– Made adjustments that should prevent the Handler from pushing the hunter while out in the field during hunts or exploration. An option to hide them completely during a hunt was also added.
Bug Fixes and Balance Adjustments
Bases and Facilities
– Fixed an issue preventing some pins from being displayed and the score from being tallied correctly if the player throws a barrel right before starting Barrel Bowling.
Monsters
– Fixed an issue where the outcome of a turf war between Lagiacrus and Rathalos would differ between players.
– Fixed an issue where a weak point appeared at the incorrect timing during a Rompopolo’s toxic gas attack.
– Fixed an issue where Compact Anti-Wyvern Guns that fall to the ground sometimes wouldn’t appear under specific conditions during the Gogmazios quest.
– Fixed an issue in Jin Dahaad, Tempered Jin Dahaad, and Arch-tempered Jin Dahaad quests where, under certain conditions, only the monster would move to the final area, preventing quest progression.
Player
General
– Fixed an issue preventing the correct system messages from being displayed when a skill effect ends due to the player switching weapons.
– Fixed an issue where Fabius could get hit by the player’s slinger during Gogmazios’s special attack.
Sword & Shield
– Fixed an issue causing some items to disappear temporarily from the Radial Menu when using items like traps and such while the sword & shield are unsheathed.
Dual Blades
– Fixed an issue where landing a Focus Strike with the Dual Blades on Gogmazios while airborne caused the player to move erratically.
Bowguns
– Fixed an issue causing unintended elemental effects to be displayed on Artian weapons.
Skills
– Fixed an issue that caused an elemental resistance increase icon to appear when the “Protective Veil I” skill was active, despite the skill not having that effect.
Support Hunters
– Fixed an issue where Support Hunters may fire Compact Anti-Wyvern Guns away from Gogmazios while riding Seikret.
– Fixed an issue where Support Hunters may stop to carve Gogmazios’s severed tail during the quest.
– Fixed an issue where Fabius would stop guarding if the quest leader changed during Gogmazios’s special attack.
– Fixed an issue where the direction of Fabius’s guard would deviate from the intended direction during Gogmazios’s special attack.
– Fixed an issue where Support Hunters would not take cover during Jin Dahaad’s large area-of-effect attack.
– Fixed an issue where Support Hunters would attack Omega Planetes instead of the Nerscylla while it was charging the Delta Attack.
– Fixed an issue where Support Hunters inside a shield could still take damage during Omega Planetes’s Delta Attack.
– Fixed an issue that caused Support Hunters to be unable to get in or out of the underwater combat area during the Lagiacrus hunt.
Miscellaneous
System
– During a Field Survey, if the player deals extensive damage to a large monster that isn’t the current quest target, the health value conditions that would prevent that monster from becoming a target in a subsequent Field Survey have been relaxed.
– Fixed an issue where unnecessary chat logs (indicating monsters leaving the locale) could display during a Special Environment Quest in which the environment contains a monster of the same species as large monsters that are already designed to appear in that quest.
– Fixed an issue where the Cosmetic DLC Pass text was not displaying correctly under Add-ons in the Support Desk menu.
– Fixed an issue where the pattern thickness for the “Whitewing Caparison” decoration could not be adjusted in Seikret Customization.
– Added a fix to correct weapon performance when unintended bonus combinations are applied during reinforcement of Artian Weapons or Gogma Artian Weapons.
– We have implemented a solution to reduce the load time experienced at startup when the user has a large number of add-ons.
Locales
– Fixed an issue that sometimes caused Pitfall Traps or Shock Traps to disappear after being placed in certain areas in the Windward Plains.
– Fixed an issue that would sometimes cause two Convergent Elderbreaker cannons to appear under specific conditions during the Gogmazios quest.
Other
– Fixed an issue where some voice lines would not trigger properly.
– Fixed various text issues.
– Fixed other miscellaneous issues.
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.