I hope you’ve got a spare 190GB kicking about for God Of War Ragnarok on PC

The new God Of War duology has my favourite snow in gaming. I can take or leave about 60% of everything else in them, but lawdy, that snow! In God Of War Ragnarok, the action kicks off a during the apocalyptic fimbulwinter, which is probably bad for some characters I don’t care about, but it is good for me personally, because there’s a lot of snow to play with.

How much snow, you ask? 190 flippin’ gigs worth, apparently, according to Sony’s system requirements.

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Sega’s Gamescom 2024 Line Up Includes ‘Global Premier’ Of Unannounced Project

Sonic X Shadow Generations will also be playable.

Sega has announced its video game line up for this year’s Gamescom, which is taking place in Germany later this month.

It will lead with the October 2024 release Sonic X Shadow Generations. This game will be publicly playable in Europe for the first time and is being joined by the Atlus fantasy RPG Metaphor: ReFantazio which also makes its public debut.

Read the full article on nintendolife.com

DOOM Eternal Finally Adds Official Mod Support on Steam, With Microsoft Store Support Coming ‘Soon’

DOOM Eternal is finally getting official mod support some four years after its initial release, id Software announced during today’s QuakeCon 2024 livestream.

According to a post on Bethesda’s Slayers Club blog, DOOM Eternal Update 6.66 Rev 3 adds the ability to opt into mod support via Steam’s beta branch. Support for the Microsoft Store version will be added “soon,” with no mention of a console version.

Those who opt into the beta branch will be able to create and publish original mods via the idStudio Beta program, which you can see above. You can find idStudio tutorials as well as an installation guide right here.

The addition of mods should add some more life to DOOM Eternal, which continues to enjoy a robust post-launch community. First released in 2020, DOOM Eternal received praise for its extensive single-player campaign and customarily amazing shooting action.

We wrote in our review at the time, “Eternal tips its cap to DOOM 2 specifically while also building off of what made the modernized reboot a breath of fresh air for the genre. Whether you’ve been playing DOOM for a few years or a few decades, DOOM Eternal demands your attention.

Fans have been expecting official mod support for DOOM Eternal ever since game files uploaded on Steam’s backend made reference to the feature, eagerly anticipating the ability to add new maps, levels, and weapons.

“This is the first time idtech has been officially moddable in how many years now? Holy shit. They talked about it years ago but I thought I’d never see it happen. Eternal’s engine has so much potential and now the modding community can fully tap into it instead of being restricted,” one enthusiastic fan wrote in response to the announcement. “We saw hints of this coming in SteamDB, but I didn’t expect them to give us tools as well. It’s like a feverdream.”

Mod support wasn’t the only news to come out of QuakeCon. Bethesda also announced updated versions of DOOM and DOOM 2 with expanded multiplayer support, new content, and much more. For more, check out all of the biggest games releasing in 2024.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Surprise! DOOM + DOOM II Get Newly Enhanced Release On Switch eShop

Rip and tear again, right now.

With Quakecon starting today, most people were probably expecting some announcements from id Software. But was anyone expecting enhanced versions of Doom and Doom II to land, today, without warning? Nope, not us. But that’s exactly what’s happened.

DOOM + DOOM II is an enhanced rerelease of the first two DOOM games, bringing plenty of new features and updates. And it’s out right now!

Read the full article on nintendolife.com

DOOM Eternal: PC Mod Preview Is Now Available to Join!

Xbox Insiders on Windows PC are invited to join the DOOM Eternal: PC Mod Preview. Joining today will give you early access to the new PC mod support feature. To participate in the DOOM Eternal: PC Mod Preview, you will need to either own DOOM Eternal (BATTLEMODE – PC) OR have access to the title via an active Game Pass subscription.

What’s New:

The preview will include mod support! Xbox Insiders will be able to easily browse and play a growing list of community mods in DOOM Eternal. We’d love to get your feedback!

About the Game:

Hell’s armies have invaded Earth. Become the Slayer in an epic single-player campaign to conquer demons across dimensions and stop the final destruction of humanity.

The only thing they fear… is you.

Experience the ultimate combination of speed and power in DOOM Eternal – the next leap in push-forward, first-person combat.

How to Participate:

  1. On Windows PC, launch the Xbox Insider Hub app (or install the Xbox Insider Hub from the Store first if necessary)
  2. Navigate to Previews > DOOM Eternal – PC Mod Preview
  3. Select Join
  4. Wait for the registration to complete and be directed to the Store and install DOOM Eternal (BATTLEMODE – PC)

NOTE: To participate in the DOOM Eternal – PC Mod Preview, you will need to either own DOOM Eternal (BATTLEMODE – PC) OR have access to the title via an active Game Pass subscription.

NOTE: This playtest is only available on Windows PC.

NOTE: If you already have DOOM Eternal (BATTLEMODE – PC) installed, please restart your PC after the registration has completed to ensure you get prompted to update to the PC Mod Preview version.

NOTE: If you wish to revert to the publicly available version of DOOM Eternal (BATTLEMODE – PC), you will need to leave the DOOM Eternal – PC Mod Preview via the Xbox Insider Hub. This will prompt an update reversion to occur.

Running into issues?

If you experience any issues while playing DOOM Eternal, please report it so Bethesda can investigate. You can report your issues by going to https://beth.games/3uc0ojW. Your feedback drives us to build the best experience for the Xbox community.

If you are having any issues downloading the Xbox Insider Hub app or joining the preview within the app, please refer to the following support links below.

For more information: follow us on X/Twitter at @XboxInsider and this blog for announcements and more. And feel free to interact with the community on the Xbox Insider SubReddit.

The post DOOM Eternal: PC Mod Preview Is Now Available to Join! appeared first on Xbox Wire.

Take-Two Boss Responds to Rumors of New 2K FIFA Game, Says Making Soccer Sim Would Be ‘Incredibly Difficult’

Ever since EA revealed that it was dropping the FIFA license, rumors have abounded that arch-rival 2K Sports is planning to pick up the mantle and make its own soccer sim. But in today’s earnings call, Take-Two CEO Strauss Zelnick said that any potential competitor to EA Sports FC would face numerous complications.

“I would just note with regards to the FIFA license, it does not bring along with it rights; it doesn’t come along with players, teams, or leagues,” Zelnick said. “So it’s not as simple, for example, as negotiating with the NFL, or the NBA, or MLB, where at most you have to negotiate with a league and a player’s association. So anyone who would want to compete in the straight ahead sim environment for soccer… you wouldn’t just have to address one particular brand license, there’s a whole lot more than that.”

Unlike American leagues like the NFL, international soccer consists of a complex web of teams, leagues, tournaments, and players, many of whom must be negotiated with individually. EA has largely cornered the market in that regard, locking up the rights to the Premier League, La Liga, and other popular groups with EA Sports FC. Konami spent years trying to chip away at EA’s dominance with Pro Evolution Soccer before finally pivoting to the free-to-play eFootball, leaving EA largely uncontested in the soccer market.

EA dropped the FIFA license in 2022 amid reports that the organization, which serves as the governing body for the various national associations around the world, was asking for more than $1 billion per four-year World Cup cycle. EA rebranded the series as EA Sports FC in 2023 with relatively few changes. Since then there has been speculation that Take-Two might take on the FIFA license, but there remain numerous questions about how it would approach the licensing for various teams and leagues.

The benefits to making an EA Sports FC competitor

Zelnick did point out that there are great potential rewards for developing a successful sim. “We’re very mindful that it’s incredibly difficult to build a great sim experience for console, it takes a long time, and if you do it right your users are very loyal and very embedded.”

College Football 25, which finally released to big player counts last month, spent close to four years in development as EA painstakingly negotiated with schools and players. Take-Two would face a similar challenge with a potential FIFA game, but without the added benefit of an established technological baseline unless its heavily repurposed tech from NBA 2K. Asked what its success might mean for Take-Two, Zelnick said that the company had taken notice of the revival’s success but that it had nothing to announce regarding a potential return to college basketball, whether in NBA 2K or elsewhere.

In the meantime, Zelnick was quick to remind listeners that Take-Two is already in the soccer business thanks to Top Eleven, which he called the “number one mobile soccer manager title.” He also shouted out NBA 2K, WWE 2K, and the rest of the publisher’s sports games, calling the various leagues “great partners.”

“From our point of view, we have a great sports portfolio… I’m sure we will make more announcements in due course,” Zelnick said.

He also commented on the Borderlands movie’s terrible reviews in comments exclusive to IGN, asking fans to “give it a chance,” and talked about the potential impact of the video game voice actor strike. For more, check out all the rest of the biggest games releasing in 2024.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Take-Two CEO Says a Long-Term Video Game Actor Strike ‘Wouldn’t Be Good for Anyone’

Video game voice actors continue to strike in an effort to push gaming companies toward a deal on AI protections for all actors. But while CEOs at major publishers like EA and Take-Two don’t think the strike will have a short-term business impact, Take-Two CEO Strauss Zelnick acknowledges that a “long-term strike wouldn’t be good for anyone.”

Speaking to IGN today ahead of the company’s Q1 earnings, Zelnick responded to a question about whether or not the strike would impact the company’s business broadly. Like EA CEO Andrew Wilson, he doesn’t expect an immediate impact to the business. That’s to be expected, given that technically games in production before August 25, 2023 are not officially struck work. While actors can still opt to express solidarity by refusing to work on them, it seems likely that most of Take-Two’s upcoming slate of games already has most of its acting work complete anyway. GTA VI, for instance, isn’t expected to be impacted.

But should the strike wear on for longer, potentially impacting projects signed since last year or which don’t have acting work captured yet, Zelnick admits it wouldn’t be a good thing.

“We deeply value our talent relationships. Historically, we’ve worked really successfully with all the guilds, including SAG-AFTRA. We’re going to continue to work hard to come to a resolution. We’ve already reached common ground on 24 out of 25 proposals, so I’m confident we can find a way to get to a deal and we certainly hope that we will. That said, we do not expect the strike to have an impact on our business in the near-term. Obviously, a long-term strike wouldn’t be good for anyone.”

As Zelnick notes, SAG-AFTRA and game companies have come to an agreement on 24 out of 25 proposals, with the remaining proposal concerning use of artificial intelligence to create digital replicas of actors for use in games. Union members are demanding that companies disclose use of generative AI to create such models to actors and receive consent before doing so, as well as compensation for that use.

SAG-AFTRA claims that among other disagreements, companies are attempting to exclude certain types of actors from these agreements, while the union wants these agreements to cover everyone: face, motion, and voice actors. We’ve written elsewhere about what this strike and its impacts might mean for gamers.

Take-Two reported total net bookings of $1.22 billion for the quarter, within its guidance, and projects net bookings between $1.4 billion and $1.47 billion for Q2. Its full year guidance remains unchanged, expecting between $5.55 billion and $5.65 billion in net bookings. The company also reported that GTA V sales have exceeded 200 million, and Red Dead Redemption 2 has sold over 65 million units today. Its expectations for GTA 6’s release in Fall of 2025 remain unchanged.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Final Fantasy I-VI Collection Anniversary Edition Is Up for Preorder

It took a while, but you can finally preorder the Final Fantasy Pixel Remastered games physical form. Final Fantasy I-VI Collection Anniversary Edition is set to release October 8 for Switch and PS4 (don’t worry, you can play the PS4 version on PS5 just fine). It costs a hefty $74.99, but it does collect souped-up versions of the first six mainline Final Fantasy games. It also comes with a sticker sheet, so that’s something.

Preorder Final Fantasy I-VI Collection Anniversary Edition

Switch

PS4

There are no other editions (besides the digital versions), so this is the one to get.

Final Fantasy I-VI Collection Anniversary Edition Bonus

As a pack-in bonus for everyone who picks up this collection, you’ll get a sticker sheet. It includes 12 circular stickers featuring delightful sprite art of characters from the games. There’s a black mage, a moogle, Terra, Kane, and even one of Kefka on his back laughing his unforgettable laugh.

What’s Included in Final Fantasy I-VI Collection?

The collection contains the pixel remasters of the first six Final Fantasy games. Rather than doing a major artistic revamp like Square Enix has done for some of these games in the past, the art in these editions is tastefully updated to look good on modern displays. It retains the pixelated look, but it’s visually cleaner, and it looks great whether you’re playing on a giant TV or in handheld mode.

The soundtracks have gotten orchestral upgrades, with the new versions overseen by the original composer Nobuo Uematsu. They’ve also ironed out some of the quirks of the originals and rebalanced the difficulty and added quality-of-life options to turn off random encounters and bump up experience and gil earned. Overall, there’s not a lot to complain about.

For more, check out all the biggest upcoming video game release dates.

Other Preorder Guides

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN’s board game and LEGO coverage. You can follow him on Threads.