Tony Hawk’s Pro Skater Announcement Teased as Fans Spot Easter Egg in Call of Duty: Black Ops 6

Activision may finally be ready to start talking about its next Tony Hawk’s Pro Skater game, and it seems to be using a sneaky Call of Duty: Black Ops 6 Easter Egg to get the conversation started.

Call of Duty outlet CharlieIntel spotted and shared references to the publisher’s legendary skateboarding video game franchise in a peculiar place after the Black Ops 6 Season 2 Reloaded update went live today. Included with an ammo chest of new features, weapons, and more content was the return of the fan-favorite skate-themed map, Grind. The skatepark arena has been brought back mostly as fans remember it, with one exception being a giant, in-game TV screen featuring a very Tony Hawk’s Pro Skater-looking logo and a date of March 4, 2025.

It stops short of being in-your-face but is still undeniably an eyebrow-raising reference for fans who have been on the lookout for another entry in the Pro Skater series. Rumors that another installment could soon be announced began earlier this week when fellow skater Tyshawn Jones let it slip that he would soon be featured in an upcoming Tony Hawk video game (via VGC).

“I’m in a Tony Hawk coming out, so that’s cool,” Jones said during a conversation on The Breakfast Club podcast. “They got a new one they remastering so that’s about to come out. I was in the last one.”

It was a curious comment that had fans excited, with today’s newly revealed Tony Hawk’s Pro Skater Black Ops 6 Easter Egg letting them know when they can expect to learn more. Unfortunately, there’s no telling what exactly that March date has in store.

Activision tried to breathe life into the franchise with Tony Hawk’s Pro Skater 5 back in 2015 but has yet to release another new numbered entry since. However, in 2020, fans received the Pro Skater 1 + 2 remakes from Vicarious Visions. That means it’s been five years since a Tony Hawk game hit store shelves. With so much evidence lining up for a big reveal next month, it seems the wait may soon be over.

While we wait to see what that March 4 reveal has lined up, you can read up on a few of the other skateboarding-themed inclusions in Call of Duty: Black Ops 6 Season 2 Reloaded, including a pack of Teenage Mutant Ninja Turtle cosmetics that have some fans upset. You can also see Tony Hawk himself confirm that he was working with Actvision again as of last year.

Michael Cripe is a freelance contributor with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Bloodborne and Lies Of P players should check out Withering Realms, an action-RPG with combat dolls and graveyards

One of my Xmas selection box games last year was Withering Rooms, a delightfully frightful haunted house action-RPG that balances mazey Metroidvania level design with the ability to be a witch who can supersize herself and gallop around on suits of magic armour. With a quick glance over my shoulder at our dear friend Sir Eugene Optimisation, I dare to describe it as a bit like Bloodborne, if Bloodborne had been made by a tiny independent developer.

Also rather Bloodborney: the recently revealed Withering Realms, a sequel of sorts in which you play a ghost girl clinging to the back of a customisable combat doll. Sir Eugene Optimisation requests I add here that the doll conceit reminds him of well-received Soulslike Lies Of P. Which is a fair observation, I think, though I would also say the doll’s lipless, one-eyed grimace reminds me of Mouthwashing. How’s that, Eugene – three for three? Anyway, here’s a trailer.

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’90s Anime ‘Samurai Pizza Cats’ Is Getting The Action RPG Treatment Next Year

With the original voice cast back on board.

If you cast your mind back to the wonderful world of ’90s cartoons, you might recall Saban’s Samurai Pizza Cats, an action-comedy that saw three sword-wielding kitties keeping the peace in the futuristic world of Little Tokyo.

It’s the type of show that had almost disappeared from our minds, quite frankly, but today developer BLAST ZERO and publisher Red Dunes Games have announced that it will be making a comeback in 2026 as… wait for it… a 2D action RPG.

Read the full article on nintendolife.com

More Action Awaits with F1 24 & Madden NFL 25 on EA Play

More Action Awaits with F1 24 & Madden NFL 25 on EA Play

EA Play February 2025 Key Art

Looking to amp up the action? With EA Play, members get unlimited access to EA’s most exciting sports games on The Play List, including the newly added EA Sports F1 24. Along with the hottest racing titles around, EA Play members can also enjoy in-game bonuses, discounts on digital purchases, up to 10-hour trials of fan-favorite games, and unlimited access to titles like EA Sports Madden NFL 25 and beyond.

EA Sports F1 24

EA Play members continue to win this month as EA Sports F1 24 joins the Play List today! Players can join the grid and drive like the greatest in this official video game of the 2024 FIA Formula One World Championship. EA Sports F1 24 features an overhauled Career mode, the all-new EA Sports Dynamic Handling, a new broadcast presentation package and cutscenes that add to the race day immersion, actual driver audio samples taken from F1 broadcasts and much more. Play as your hero and build on their existing stats and reputation, bring back legendary icons from the past to continue their F1 legacy, or play as yourself and climb the ranks as an F1 or F2 rookie.

EA Sports Madden NFL 25

In addition to F1 24, EA Sports Madden NFL 25 is currently available on the Play List for EA Play members. Madden NFL 25 introduces upgraded iterations of FieldSense and Boom Tech on Xbox Series X|S — groundbreaking physics-based tackling and player control technologies — allowing players to be immersed in the game like never before. Alongside these innovative updates, Madden NFL 25 also brings new signature styles and mechanics to the field as well as overhauled visuals and presentation, including two additional commentary teams, to deliver unparalleled levels of NFL realism through all modes of play.

February Rewards

This month, EA Play members continue to unlock the thrill of special rewards, including:

  • EA Sports Madden NFL 25 Supercharge Pack – February 6 to March 6
  • EA Sports Madden NFL 25 MUT Pack – Now to February 28
  • EA Sports F1 24 5000 XP BoostNow to February 28
  • EA Sports F1 24 Champions Icon Pack – February 20 to March 18
  • EA Sports FC 25 Victory Wings Right Leg Tattoo & Clubs Coins – Now to March 13
  • EA Sports FC 25 Football Ultimate Team Draft Token February 15 to March 14
  • EA Sports NHL 25 WOC Battle Pass XP Modifier Tokens – Now to March 27
  • EA Sports NHL 25 3000 CHEL Coins – Now to March 27
  • Apex Legends Fast Money Weapon Charm – Now to March 3
  • Battlefield 2042 Fiend’s Maw – Now to February 25

Xbox Game Pass Ultimate and Xbox Game Pass PC members receive EA Play with their Game Pass subscription. Members can experience the world of EA with unlimited access to a collection of top titles, trials of select new games, in-game member rewards, 10% on EA digital purchases and more (conditions apply). Members can unlock the thrill of their next favorite game with up to 10-hour trials of EA’s latest titles such as EA Sports FC 25, EA Sports NHL 25, EA Sports College Football 25, F1 24 and Dragon Age: The Veilguard, in addition to access to an unrivaled collection of EA’s best-loved series and top titles, including Madden NFL 25, Madden NFL 24, EA Sports FC 24, EA Sports WRC and Star Wars Jedi: Survivor.

Visit the EA Play page for more details, and to stay up to date on the latest from EA Play, follow EA Play on, Instagram, or X. Please see EA.com/EA-Play/Terms for terms and conditions.

The post More Action Awaits with F1 24 & Madden NFL 25 on EA Play appeared first on Xbox Wire.

Solasta 2 Preview: It’ll Get Recognized in a Post-Baldur’s Gate 3 World, But it Must Do More

Years ago, a video game like Solasta II might’ve been a niche product. Old-school computer RPGs, bound by dice rolls and Dungeons & Dragons rulesets, tend to be popular within exactly one demographic of the gaming populace; the same one that possesses fond memories of a long suspended campaign in Neverwinter Nights. Conventional thinking stated that the quirks of the genre—the punishing difficulty, the baroque questlines, the constant threat of permadeath—sealed off mainstream avenues. Or, so we thought. Because in 2025, we live in a post-Baldur’s Gate III world, which proved without a shadow of a doubt that society at large could absolutely fall in love with a quirky traipse through all of these quirky systems. Solasta II is hoping that lightning can strike twice.

The first Solasta arrived in 2021, and by and large both games are bringing the same formula to the table. Like its predecessor, Solasta II is a turn-based tactical RPG undergirded by D&D structures, and in the two-hour demo I had access to, many of the rudiments were immediately legible. My party of adventurers had arrived at a rocky cliffside village, and I point-and-clicked my way through town to learn, exactly, what was ailing the citizens. A tribe of marauding kobolds were causing some problems on the border and unexplained tremors were destroying buildings, all while a crew of lost fishermen had been pinned down by flesh-eating giant crabs. The core plot points forked off in subtle ways, providing a variety of methods to approach the crises. Do you want to slaughter the kobolds in their camp? Or, perhaps, sneak off and nab one of the dragon scales they cherish, convincing them that you belong to the same cult? So, off you go to solve these problems, hoping for a bounty of loot—or at least a few gold pieces—in return.

All of these decisions are meted out in garden-variety skill checks, auditing your capacity for persuasion, perception, historical fluency, and so on. One crucial change Solasta II has made is that, from what I can tell, it doesn’t matter which party member you are currently controlling when you navigate those dice rolls. The party is treated like an all-encompassing unit, which cuts down on the annoyance that comes when you accidentally wind-up in a high-stakes parlay with your low-charisma barbarian. I also appreciated how, with the stroke of a button, players can control their group using their WASD keys—ditching the traditional top-down view entirely. It makes navigating some of the tighter corridors around the map much easier.

As someone who occasionally gets lost in the morass of D&D iconography, the UI in Solasta 2 is highly accommodating.

The combat, too, is retrofitted in some smart, modern ways. Nothing major has changed—you will still roll for initiative, and expense spell slots to cast Magic Missiles. But as someone who occasionally gets lost in the morass of D&D iconography, the UI in Solasta II is highly accommodating. For instance, some of the high-level techniques available to my sorcerer were presented to me right on my action bar, in plain English. Same with my rogue’s economy of bonus actions. The learning curve in Baldur’s Gate is considerably steeper and rife with early-game mistakes as you’re still getting used to the cadence. Solasta II, meanwhile, got me up to speed much quicker.

And frankly, I think that’s my only concern going forward. All of the nice things I can say about Solasta II are cordoned off to smart, assiduous quality-of-life improvements. The demo itself didn’t do much to distinguish itself from other RPGs on the market. That isn’t necessarily a bad thing, but it was noticeable—especially when it looks unfavorable in comparison. One of the calling cards of Baldur’s Gate III is just how pervasively interactive it is. Every NPC can be interfaced, unfurling more intrigue in seemingly limitless dialogue trees. But the portion of Solasta I saw was much more cloistered. Doors wouldn’t open, townsfolk didn’t speak to me, and my party was funneled down the narrow streets. The splendor of a tabletop campaign—how all options are on the table to the player, whether they want to raze the world or save it—didn’t quite present itself. Solasta II has the basics down, but I hope when I play the retail version, it has the capacity to strike that erstwhile sense of wonder within us.

It’s time to create a character and benchmark a sandworm in Dune: Awakening, assuming you’re buying it in May

Sandworm-bothering MMO Dune: Awakening will release on 20th May, developers Funcom have announced, and you can start tailoring your very own Arrakish (I swear it’s a canonical term) adventurer by means of the just-released character creator. Any desert delver you produce with said creator can be imported to the full game at launch.

Inspired by Monster Hunter’s Hunting Horn, I’ve recently gotten into the habit of making characters who look like Jethro Tull’s Ian Anderson. I’m not sure Dune: Awakening has sufficiently puckish hair to support this – not many big frizzy gingers in the Dune universe, in my experience. But I’m willing to give it a shot, for science. Anyway, here’s a trailer.

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GTA Online on PC Is Finally Catching up With Console Versions

Grand Theft Auto 5 players on PC are in for a treat, as Rockstar has just announced they’ll be getting a free update March 4 that brings their version of the game up to speed with the PS5 and Xbox Series versions of GTA Online.

In a blog post from Rockstar today, the studio revealed that the update would include “all the latest vehicles and performance upgrades available at Hao’s Special Works, animal encounters, and access to purchase a GTA+ Membership — along with improved graphics options, faster loading times, and more.”

The update will also allow players to migrate their Story Mode and Online progress to the new version, and will include kernal-based anti-cheat protection and proactive voice chat moderation, again bringing the PC version to parity with console.

Those who want to remain on the previous version of GTA 5 need not worry, as Rockstar says it will continue to support the old version for those whose hardware does not meet the minimum requirements. First-time purchasers will also have the option to choose between versions. Support for mod platform FiveM will also continue on the old version while Rockstar works to upgrade it to the new PC version as well. However, players on the old version of GTA 5 will not be able to play online with those who upgrade – the two instances will be separated.

This update comes as Rockstar prepares for the imminent planned release of GTA 6 this fall. Though we don’t have details yet on what online component, if any, GTA 6 will include, most are speculating it will have a similar online component either at launch or shortly after.

However, GTA 6 is thus far only announced for consoles and has yet to receive a PC announcement (though it probably will eventually), making this update an appealing one for PC players feeling left out. Recently, publisher Take-Two CEO Strauss Zelnick affirmed support for “legacy titles” as long as a community wants to remain engaged with them, further suggesting that GTA Online via GTA 5 will be around for a long time to come.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

If there’s a PUBG 2, it won’t be from PlayerUnknown – “I have no investors telling me to make things”

Whatever comes out of Brendan Greene’s sprawling 10-year trilogy of projects at PlayerUnknown Productions, it won’t be a successor to Player Unknown’s Battlegrounds, popularly known hereabouts as Plunkbat – the grandfather of battle royales, which Greene developed as creative director at Bluehole, a subsidiary of Krafton.

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Samurai Pizza Cats: Blast From the Past Game Announced

Developer Blast Zero and publisher Red Dunes Games are celebrating this month’s 35th anniversary of the classic anime Samurai Pizza Cats by announcing a new video game based on the popular 1990s cartoon, called Samurai Pizza Cats: Blast From the Past. It’s in development for “all major platforms.”

The trailer reassembles some of the original voice cast – the English cast includes Rick Jones (Cerviche), Sonja Ball (Polly Esther), Terrence Scammell (Guido Anchovy, Narrator) and Dean Hagopian returning as Seymour “The Big” Cheese – while the game is described as a 2D action-RPG (you can see some gameplay footage in the announcement trailer above) in which you’ll be able to switch back and forth between members of the Samurai Pizza Cats and utilize each one’s unique abilities in combat and to solve puzzles – all within Little Tokyo.

Samurai Pizza Cats: Blast From the Past is described as being “early in development.” Track its progress and wishlist it on Steam if you’re interested.

Ryan McCaffrey is IGN’s executive editor of previews and host of both IGN’s weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He’s a North Jersey guy, so it’s “Taylor ham,” not “pork roll.” Debate it with him on Twitter at @DMC_Ryan.

Japanese Charts: Donkey Kong Swings Back To Claim Another Win

Though numbers are falling across the board.

Over in Japan this week, after Super Mario Party Jamboree briefly managed to claim the top spot last week, Donkey Kong Country Returns HD has once again given its first-party brethren the ol’ one-two to take gold once again.

Selling a further 14,752 copies, Forever Entertainment’s remaster of Retro Studios’ classic is now just 4,551 sales away from that sweet 200,000 milestone. Pretty good considering its mixed reception, really! Elsewhere, the Switch version of Civilization VII is the only one to crack the top ten, while Urban Myth Dissolution Center makes an admirable debut at number four.

Read the full article on nintendolife.com