Dauntless Adds Escalation Hunts and a New Behemoth

Like one of its own monstrous Behemoths: Dauntless just keeps growing. With every update, narrative, game design, and art come together to create interesting experiences for our players.

So, what’s next?

“For Escalation, we’re sending players into the depths of the Maelstrom, a storm of epic proportions. There, aetheric pressures cause physics to pretty much break, allowing Behemoths to grow terrifyingly powerful,” says Dauntless writer, Cory Herndon. The pressure of the Maelstrom’s heart causes normal archonite to compress into much denser lodestones that have their own powerful, and very unstable, aetheric fields.

“Now that the residents of Ramsgate have learned what’s going on,” continues Herndon, “they aren’t taking any chances.”

These Behemoths must be vanquished, thus destroying these unstable islands.

Players will have to storm the storm, in a sense, taking on one Behemoth after another, sometimes in pairs. Thankfully, they’ll have help in the form of amps.

After a Behemoth is slain in Escalation, their store of aether is released and absorbed by nearby lodestones. These massive crystals offer each slayer a boon for the rest of their run. These are amps, passive buffs that aid the player. “We wanted to distill lots of different roguelike elements and see what would work well in our game,” states Travis Day, Lead Designer. “After you finish a run, you get a bunch of experience that you can use to strengthen these amps. It’s meant to give the Slayer a progression system where they’re constantly unlocking new things and improving the amps they find in Escalation runs.”

Failure isn’t the end in Escalation. It’s a stepping stone.

These amps will also help players with the final encounter: the brand-new Malkarion. It’s important to choose the right amps before tackling this new enemy. Choose wisely, Slayers!

“We also wanted these hunts to be randomized so that they’re a varied experience with nice, big, meaty rewards for the players,” says Day. Escalation themes will change over time, offering different rewards, enemies, and amps.

It wasn’t all clear skies for the developers, though. Due to the rise of Behemoth activity, players will be challenging more than one enemy at a time, and with dual Behemoth battles being added to the game, the developers at Phoenix Labs had their work cut out for them.

“Our Behemoths weren’t inherently built to be fought two at a time, so they did lots of things that felt unfair,” continues Day. “We spent a lot of time figuring out how to remedy these problems. An example of this was projectiles shooting through a Behemoth. Especially if you’re hitting it in the face, it didn’t feel good. We had to ask ourselves, should all projectiles impact the Behemoths? And if they do, do they damage them? The answer was yes to both.”

Meanwhile, a few desks down from Day, the art team had begun breathing life into the Maelstrom.

“We wanted players to feel compelled to take the fight deeper into the Maelstrom than ever before,” explains Jen Morgan, a Principal Environment Artist at Phoenix Labs. “The mood we were going for was wild, chaotic, and unpredictable with an escalating sense of danger. The closer a player gets to the eye of the storm, the more intense it would get. Its landscape is shattering apart, revealing the aether-charged lodestones that are the source of the island’s unpredictable qualities.”

These narrative, design, and artistic pillars will stand over time, but the theme of each Escalation will change.

“We want each version of the Escalation experience to go with a high-level theme. At the start, it will be shock aether but expect a different element in the future, and maybe even new enemies,” says Morgan.

As Escalation continues, it will evolve and grow, just like everything else in the world of Dauntless.

What Project Scarlett’s Lockhart Version Means for Next-Gen

Huge week of Xbox news! Project Scarlett’s lower-cost option, Lockhart, is back in play. We discuss what it means for Xbox’s next-gen efforts. Plus: the Xbox finally gets a proper Major League Baseball game, and it’s…Sony’s?! Also: 2K opens a new studio to make a new BioShock game, IGN’s Game of the Year winner Control miiiiiight be coming to Xbox Game Pass, Resident Evil 3 Remake is official, and more!

Subscribe on any of your favorite podcast feeds, or grab an MP3 download of this week’s episode. For more awesome content, check out the latest episode of IGN Unfiltered from our new barcade set, featuring an interview with former PlayStation and Xbox executive Phil Harrison. It’s an open bar; come and join us!

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Star Wars: Jedi: Fallen Order is Getting a Photo Mode

If you looked out at one of Star Wars: Jedi: Fallen Order’s many gorgeous vistas and thought ‘dang, what a Kodak moment,’ then have we got good news for you. Jedi: Fallen Order is getting a photo mode as part of a new patch arriving later this week, and it looks pretty comprehensive.

According to a Reddit post from EA’s Star Wars community lead, the new photo mode will come with a variety of settings you can adjust to make the perfect snapshot of Jedi Cal Kestis and his adventures.

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Resident Evil 3 Coming to Xbox One on April 3, 2020


  • This seminal survival horror masterpiece is slated for release on April 3, 2020 on Xbox One
  • Resident Evil 3 combines intense combat and puzzle solving to thrust players into the pulse-pounding final chapter of Raccoon City’s collapse
  • Dive into previously untold Umbrella experiments on the outskirts of Raccoon City thanks to the asymmetrical multiplayer game Resident Evil Resistance

20 years ago, Capcom altered the landscape of the survival horror genre
forever with the release of Resident Evil 3: Nemesis. Starring
franchise favorite Jill Valentine, Resident Evil 3: Nemesis featured her
harrowing escape from Raccoon City during the panic-stricken hours leading up
to and following the events of the acclaimed Resident Evil 2. Today, Capcom celebrated the anniversary of
this seminal survival horror masterpiece by announcing Resident Evil 3,
slated for release on April 3, 2020 on Xbox One.

Resident Evil 3

Once again utilizing the RE Engine that brought
last year’s Resident Evil 2 remake to life
, Resident Evil
combines intense combat and puzzle solving to thrust players into the
pulse-pounding final chapter of Raccoon City’s collapse. The city itself comes
to life as never before thanks to the RE Engine, which provides players with
both high-definition visuals and modernized gameplay mechanics. The remake also
marks the first appearance of Nemesis, a hulking bioweapon that will stop at
nothing to get to Jill as she attempts to get away from the T-virus that’s
plaguing Raccoon City.

Resident Evil 3

In addition to the single-player campaign, players can also dive into
previously untold Umbrella experiments on the outskirts of Raccoon City thanks
to the addition of the online asymmetrical multiplayer game Resident Evil Resistance. A 4 vs. 1 multiplayer experience, Resistance
lets players assume the role of a Mastermind, who can manipulate the
environment and place vicious creatures, set traps and weaponized security
cameras to snare hapless Survivors. The four Survivors, on the other hand, must
effectively work together to stand a chance of escaping the experiment before
time runs out.

Resident Evil 3

Finally, North American console players will also be able to purchase a Resident Evil 3 Collector’s Edition, which contains a physical copy of Resident Evil 3, a Jill Valentine figurine, printed artbook, a Raccoon City map wall poster and a digital soundtrack. Everyone who pre-orders the game will also receive the exclusive Classic Costume Pack that features the original design for Jill Valentine and a unique hairstyle for Carlos Oliveira.

Resident Evil 3

If you never got the chance to play the original 1999 classic, you’ll
finally get your chance when Resident Evil 3 releases on Xbox One
on April 3, 2020.

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Team17 Reveals The Survivalists, A New Sandbox Game Set In The Escapists’ Universe

Battle, explore, puzzle-solve!

As part of today’s Nintendo Indie World showcase, Team17 has revealed The Survivalists for Nintendo Switch.

The game is a ‘survival-lite’ sandbox game set in The Escapists’ universe which combines crafting, building, and even the odd bit of monkey training. Players must battle against the forces of nature across procedurally-generated islands filled with different and perilous biomes and explore loot-filled temples full of riches and puzzles to solve.

Read the full article on nintendolife.com

Destiny 2’s Season Of Dawn has begun, returning to Mercury

Our old pal Osiris has once again done something daft in Destiny 2, so here we come to fix his time-travelling mess. Season Of Dawn, the second season since Shadowkeep, started today and it sends us to Mercury to deal with a giant weird Vex machine Osiris slapped together. He wanted to save his friend Saint-14 from the Infinite Forest, he accidentally gave the Cabal a time machine to win the war we ourselves won during the original campaign. Nice one, Osiris. Nailed it. Again. The fanciest parts of the new season are reserved for season pass owners, but newness is coming for everyone, even free-to-players.


Dauntless: How to Unlock Escalation and the New Behemoth, Malkarion

Dauntless just launched for the Nintendo Switch, and with it comes brand new content for all platforms tied to Escalation, a new type of sequential hunt featuring arena-like fights against two Behemoths at once and powerful modified Behemoths. Malkarion is at the top of the Escalation food-chain, but actually figuring how to get to the fight with this new Shock Behemoth isn’t so straightforward or easy.

We spoke with Dauntless design director Hunter Howe on exactly how to unlock Escalation and Malkarion, complete with helpful tips. Also, don’t miss this new gameplay video of Malkarion just below!

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Shovel Knight’s final campaign is out now

The final Shovel Knight campaign launched today, letting us play as the dastardly King Knight in King Of Cards, and so did its battle mode Showdown. These are the final two big Kickstarter stretch goal features that developers Yacht Club Games have been ploughing through since first launching their rad retro-styled platformer in 2014. It’s taken longer than expected but damn, backers got a hell of a deal. Have a look in the trailers below.