Clair Obscur: Expedition 33 Is the Biggest New Third-Party Game Launch on Xbox Game Pass of 2025

Clair Obscur: Expedition 33 Is the Biggest New Third-Party Game Launch on Xbox Game Pass of 2025

Fresh from sweeping the Golden Joysticks and poised to do the same at The Game Awards, Sandfall Interactive’s phenomenal debut RPG is one of the most buzzed-about releases of the year, so it should surprise no one when we announce that Clair Obscur: Expedition 33 is the biggest new third-party game launch on Xbox Game Pass of 2025. That’s based on the number of unique users in the first 30 days of its availability, which means a huge number of Xbox players joined Maelle, Gustave, Esquie, and the gang on their journey right from the beginning.

Sandfall Interactive creative director Guillaume Broche told us how grateful he is for all that love: “This year has been so far beyond what any of us could have imagined, and it’s down to how passionate and supportive our fans have been to make that a reality. It’s really nerve-wracking to be a new studio releasing our first game, but the support of everyone has really made everything feel like a dream.”

ID@Xbox Director Guy Richards explained why Expedition 33 stood out early on as a game we wanted to put weight behind: “From the start, Sandfall’s ambition was clear and we really felt they wanted to create something truly special, something beyond expectations for the team. Once we played early builds, we experienced their gripping story, stunning visuals and the mix of JRPG mechanics with French cultural themes that felt fresh and distinctive. It’s the kind of experience we knew Xbox players would love to discover.”

For Broche, that support from Xbox was instrumental in helping the game make as big a splash as it has. “From being there to announce our game back in Summer 2024, to coming to the studio for the Developer_Direct video in January, Xbox helped us get the word out there and reach a lot of players.”

He also noted how Game Pass allowed them to reach a much wider audience, “letting a lot of people try our game when maybe they might not have before. The turn-based RPG genre has a lot of fans but sometimes it might put people who prefer more real-time action games off, but Game Pass lowered that barrier of entry. They could just try it and see how it feels. So a lot of curious players could start the game, explore Lumière and the early game, and realize there’s a lot to enjoy here, even if they weren’t expecting it at first.”

Set in a whimsical fantasia that belies dark secrets, Clair Obscur: Expedition 33 follows the eponymous Expedition on a doomed mission to save their city from the mysterious Paintress, a godlike being that has obliterated the city’s eldest cohort every single year for decades following a cataclysm that rent the world asunder. It has captured hearts and minds all over the world for both its memorable characters and story as well as for its thrilling, savvy evolution of classic turn-based RPG battles.

Clair Obscur: Expedition 33 is a prime example of the innovative and diverse range of experiences that Xbox Game Pass was created to support, helping developers of all sizes reach a huge global audience while bringing unparalleled value to our players. Xbox is proud to have supported Sandfall in sharing this excellent game with the world, and we look forward to bringing many more exciting titles like Clair Obscur: Expedition 33 to Xbox Game Pass Ultimate on day one.

If you haven’t yet joined the Expedition, Clair Obscur: Expedition 33 is available now on Xbox Series X|S, Xbox on PC, and Xbox Cloud. It’s an Xbox Play Anywhere title and available with Xbox Game Pass Ultimate.

For those who come after!

Xbox Play Anywhere

Clair Obscur: Expedition 33

Kepler Interactive


988


$49.99

$39.99
PC Game Pass
Xbox Game Pass

“Year by year, She erases us.”

Once a year, the Paintress wakes and paints upon her monolith. Paints her cursed number. And everyone past that age turns to smoke and fades away. Year by year, that number ticks down and more of us are erased. Tomorrow she’ll wake and paint “33.” And tomorrow we depart on our final mission – Destroy the Paintress, so she can never paint death again.

We are Expedition 33.

Clair Obscur: Expedition 33 is a ground-breaking turn-based RPG with unique real-time mechanics, making battles more immersive and addictive than ever. Explore a fantasy world inspired by Belle Époque France in which you battle devastating enemies.

Reactive Turn-based Combat
In this evolution of JRPGs, real-time actions enhance the heart of turn-based combat. Craft unique builds for your Expeditioners that fit your playstyle via gear, stats, skills, and character synergies. Open an active dimension in combat – dodge, parry, and counter in real time, chain combos by mastering attack rhythms, and target enemy weak points using a free aim system.

“Tomorrow Comes”
With only one year left to live, join Gustave, Maelle, and their fellow Expeditioners as they embark upon a desperate quest to break the Paintress’ cycle of death. Follow the trail of previous expeditions and discover their fate. Get to know the members of Expedition 33 as they learn to work together against impossible odds.

A Hauntingly Beautiful World
Explore an enchanting realm populated by surreal adversaries. Wander through breathtaking landscapes, from the Island of Visages to the Forgotten Battlefield, discovering secrets and hidden quests along the way. Find allies of fortune in creatures of legend. Recruit special companions to access new travel methods and discover secret areas in the World Map.

Experience the debut game from Sandfall Interactive, fully realized in Unreal Engine 5 with stunning graphics and a heartbreaking soundtrack.

The post Clair Obscur: Expedition 33 Is the Biggest New Third-Party Game Launch on Xbox Game Pass of 2025 appeared first on Xbox Wire.

Gran Turismo 7 Spec III & Power Pack DLC available December 4

The free Spec III Update 1.65* brings an exciting mix of high-performance machines, classic icons, and cutting-edge technology to Gran Turismo. From Ferrari’s latest track-bred GT3 to Polestar’s electric powerhouse, plus new circuits, events, and features, there’s something for every racing enthusiast.**

The new paid Power Pack DLC for GT7 on PS5 brings 50 new races across 20 themed categories, including 24-hour races, six unique cars specially tuned by Gran Turismo, tail-to-nose battles with Gran Turismo Sophy 3.0, and bundled with 5,000,000 in-game Credits for $29.99 USD through PlayStation Store.***

Spec III Update and the Power Pack Add-on for Gran Turismo 7 is available Thursday, December 4 at 00:00 local time. *2:00am BST / 4:00pm JST.

More information and details on Spec III Update and Power Pack Add-on available at the Gran Turismo website.

Gran Turismo 7 Spec III & Power Pack DLC available December 4

Spec III Update 1.65

8 new cars**

Ferrari 296 GT3 ’23

(Can be purchased from Brand Central) 

A pure racing evolution of the 296 GTB, the GT3 drops the hybrid system for a 600 hp 3.0L twin-turbo V6. Built by Oreca, it debuted at the 2022 Spa 24 Hours and raced at Daytona in 2023. An Evo version arrives in 2026.

Ferrari 296 GTB ’22

(Can be purchased from Brand Central) 

Ferrari’s first V6 twin-turbo road car in decades, paired with a PHEV system for 830 hp. It accelerates 0–62 mph in 2.9s and tops 205 mph. Compact design echoes the 250 LM, blending tradition with innovation.

FIAT Panda 30 CL ’85

(Can be purchased from Used Cars) 

Giugiaro’s minimalist masterpiece, the Panda was a practical FWD hatchback with flat panels and hammock seats. Engines ranged from 652 cc to 903 cc, and a pioneering 4×4 model appeared in 1983.

Gran Turismo F3500-B

(Can be purchased from Brand Central) 

A tribute to ’90s F1, this formula car swaps the V12 for a high-revving V8 producing 700+ hp. It’s lightweight, responsive, and fitted with adjustable front wings.

Mine’s BNR34 GT-R N1 base

(Can be purchased from Brand Central) 

Mine’s tuned R34 GT-R blends street style with track prowess, clocking sub-1-min laps at Tsukuba. Restored in 2021, it remains a legend among enthusiasts.

Mitsubishi FTO GP Version R ’97

(Can be purchased from Used Cars) 

A stylish FF coupé with up to 197 hp via MIVEC tech and advanced INVECS-II transmission. 

Polestar 5 Performance ’26

(Can be purchased from Brand Central) 

A 5m electric GT with 872 hp, 1,015 Nm torque, and 416-mile range. It features a bonded aluminum frame, with the performance edition sporting magnetorheological fluid dampers, and 350 kW fast charging.

Renault Espace F1 ’95

(Can be purchased from Legend Cars) 

Europe’s first minivan, with a 3.5L V10 F1 engine producing 788 hp. Built by Matra, it hits 196 mph and accelerates to 62 mph in 2.8s—a true motorsport oddity.

Tracks

The following two new tracks have been added.

Yas Marina Circuit 

(Length: 5,281m / Elevation Change: 11m / No. of Corners: 16 / Longest Straight: 1233m) 

Located in Abu Dhabi, the capital of the United Arab Emirates, the Yas Marina Circuit stretches across Yas Island on the Persian Gulf and is one of the most modern circuits in the world, sitting next to a marina, luxury hotels and theme parks.   This challenging layout features a carefully constructed mix of long straights and low speed technical sections and has already played home to a number of famous racing moments. It is also known for being one of the only tracks to hold twilight races which run through the evening.

​​

Circuit Gilles-Villeneuve 

(Length: 4,361m / Elevation Change: 5m / No. of Corners: 14 / Longest Straight: 1173m) 

Named to celebrate the life and achievements of late Canadian F1 driver Gilles Villeneuve, the historic Circuit Gilles-Villeneuve was opened in the city of Montreal in Quebec, Canada in 1979. The layout features many consecutive corners twisting left and right where drivers will need to choose the correct line and get into a rhythm. The final chicane is an infamously difficult section that exits at the Wall of Champions, so called as 3 champions crashed into the wall at the 1999 F1 Canadian Grand Prix.

Dunlop Tires

Originally founded in the UK and now operating from Japan, Dunlop Tires have been added. After the update, tires featured in the Tuning Shop and default tires on special cars will feature Dunlop designs. (Excluding certain vehicles)

World Map / ‘Power Pack’ Pavilion

The Power Pack pavilion has been added to the World Map. The sailboat icon will appear at the bottom right of the map after completing Menu Book No. 9: Championship: Tokyo Highway Parade. The Power Pack is a paid DLC for PS5 only that aims to deliver a realistic racing experience, featuring 50 races across 20 categories all presented as full track sessions with practice, qualifying and the race.

Collector Level

The Collector Level cap has been raised from 50 to 70. For levels gained above 50, players will be rewarded with unlimited invitations for use in Brand Central.

World Circuits

The following new events have been added to World Circuits:

  • European Sunday Cup 400: Goodwood Motor Circuit
  • Japanese FF Challenge: Blue Moon Bay Speedway – Infield A
  • Nissan GT-R Cup: Circuit Gilles – Villeneuve
  • Ferrari Circuit Challenge: Yas Marina Circuit
  • World Touring Car 800: Yas Marina Circuit
  • Super Formula: Circuit Gilles-Villeneuve
  • Gr.1 Prototype Series: Yas Marina Circuit

Weekly Challenges

Mission Challenge and Time Trial events have been added to the Weekly Challenges that unlock after viewing the ending. Alongside Special Race, these events will be available for limited time period.

Data Logger

The new Data Logger feature has been added. This feature is available in non-racing modes like Time Trial, Licenses and Circuit Experience. Players will be able to load data from the previous attempt or from replays to view and compare data such as racing lines, throttle and brake inputs, speed, and engine RPM all in real-time.

Café / Seasonal Menu

The Seasonal Menu has been added to the Café as new post-ending content. Collect different cars each season to unlock extra rewards.

​​

Café / Extra Menus

The following new menus have been added to Extra Menus. 

  • Extra Menu No. 48: Alfa Romeo Legends(Collector Level 70)
  • Extra Menu No. 49: Legendary Road Racers(Collector Level 66 and above)
  • Extra Menu No. 50: Audi TT(Collector Level 52 and above)
  • Extra Menu No. 51: Mazda(Collector Level 57 and above)

Scapes

The following locations have been added as featured Curations in Scapes.

  • Yas Marina Circuit
  • Circuit Gilles-Villeneuve
  • Tuning Shop
  • Additional Light Location

In Additional Light Location, extra lighting has been added to create brighter, more beautiful photos in situations where the car can appear too dark, like with strong backlighting.

Gran Turismo 7 Spec III & Power Pack DLC available December 4

New paid Power Pack DLC

On December 4, the highly anticipated Gran Turismo Power Pack DLC arrives on PlayStation 5 version of Gran Turismo 7 as a paid Add-On ($29.99 USD), delivering a brand-new game mode based around the theme of real racing and comes bundled with 5,000,000 in-game Credits.***

The Power Pack represents a new challenge in Gran Turismo, offering a new format in pursuit of the true racing experience.

The new game mode offers a variety of motorsports challenges, including full racing weekend formats FROM practice to qualifying to the main race, as well as 50 new events across 20 themed categories, including the 24-hour races, all inspired by global automotive and motorsport traditions. AI Agent Gran Turismo Sophy 3.0 is used exclusively throughout all the races for more realistic tail-to-nose racing action.

Upon completing the Menu Book No.9 Championship: Tokyo Highway Parade, a sailing boat will appear at the bottom left of the World Map. Clicking on this Pavillion will take you to a screen where the Power Pack can be purchased from the PS Store.  

Intense, tail-to-nose battles with Gran Turismo Sophy 3.0

The Power Pack exclusively features the latest version of Gran Turismo Sophy 3.0 for the most realistic and intensive AI challenge in GT to date.

50 events over 20 categories including 24-hour races

Travel the world of racing, participating in One-Make series to full scale race days featuring Gr.1 and Gr.3 cars in 24-hour endurance challenges and unique races.

Receive special cars available in the Power Pack

Completing a race earns you Stars according to your finishing position. Collecting these Stars enables you to purchase various bonuses, including six unique cars specifically tuned by Gran Turismo. The more stars you earn, the more cars you can add to your collection.

*Internet connection required for update.   
**Credits (paid or via game progression) required to purchase vehicles. 
*** Update 1.65 required. Menu Book No.9 is required to access Power Pack features.

Arrowhead CEO Responds to Call for the Helldivers Movie Director to Play the Game at Least Once

The CEO of Helldivers 2 developer Arrowhead has responded to fan concern about the choice of Justin Lin as the director of the Helldivers movie, after it emerged he leaned into not being a gamer for his pitch.

Helldivers 2 is an explosive co-op focused action shooter that’s a lot like a video game version of cult sci-fi classic Starship Troopers. You play as a disposable soldier in an ongoing galactic war, defending a fascist Super Earth regime against alien robots called Automatons and bugs called Terminids, all the while preaching “Managed Democracy.” (Incidentally, Sony is also working on a new Starship Troopers movie, which should make for a somewhat bizarre one-two punch of sci-fi satire.)

This week, The Hollywood Reporter confirmed that Justin Lin is set to direct the upcoming Helldivers live-action film adaptation. Lin is best known for his work on the Fast & Furious films, and was the director of the series from 2006’s The Fast and the Furious: Tokyo Drift to 2013’s Fast & Furious 6. He also directed 2016’s Star Trek Beyond, the final film in the modern Star Trek trilogy, and 2021’s F9.

But it was one paragraph in THR’s story that raised eyebrows within the Helldivers community:

Lin is not a gamer and leaned into that as a strength when pitching his take on the material, said insiders. He aims to find the humanity in the characters and weave timely themes into the story, while building out a world and mythology. There are plenty of details waiting to be drawn in, something that is compelling to the filmmaker.

Some fans are now worried that Lin simply won’t get what Helldivers is about because he’s not a gamer and, presumably, hasn’t played Arrowhead’s shooter. And because of that, some players believe, the Helldivers movie is at risk of missing the video game’s vibe.

Over on the official Helldivers Discord, Arrowhead CEO Shams Jorjani briefly addressed this concern. He first responded to one fan who asked if they could direct the Helldivers movie instead of Lin, saying: “let Justin Lin work his magic.”

Jorjani then responded to the following question from a fan:

“If you guys have any sway with Sony over the movie can you make sure the director plays the game at least once or at least sees some gameplay?”

Jorjani replied: “I trust Justin. He did a great job on the Star Trek movie.”

Arrowhead will likely face this sort of concern until fans see the Helldivers movie in trailer form, or hear from Lin himself on his vision for the film. And Helldivers is not alone in this approach. Amazon’s adaptation of God of War is helmed by Star Trek and Battlestar Galactica’s Ronald D. Moore, who isn’t a gamer either.

But it is in contrast to the situation with the Elden Ring movie, which is being directed by Ex Machina and Civil War director and self-confessed Elden Ring superfan Alex Garland. In June, Garland told IGN he was on his seventh playthrough of FromSoftware’s epic fantasy RPG, and revealed the boss he found the toughest to take down.

As for Helldivers, in January, Arrowhead CCO Johan Pilestedt insisted the studio shouldn’t have the final say on the Helldivers movie because it doesn’t know anything about making films.

“We are not Hollywood people, and we don’t know what it takes to make a movie,” Pilestedt said. “And therefore we don’t, and shouldn’t, have final say.”

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Resident Evil Requiem Gameplay Snippet Shows Fresh Area That Sure Looks a Lot Like Resident Evil 1

New gameplay footage of Resident Evil Requiem has teased a glimpse at a fresh area in the game filled with classic zombies — and it all looks very Resident Evil 1.

The snippet comes from a special Resident Evil program that aired recently on Japanese TV, shared online by long-time Capcom leaker DuskGolem. Within the footage, we can see Requiem’s lead character Grace Ashcroft approaching a staircase in a dimly-lit mansion, and taking aim at a shuffling zombie.

Ashcroft’s shots miss, and the zombie lunges forward to grab the character. It looks like the undead enemy manages to gnaw her arm, before she eventually fights it off — only to find another zombie waiting for her down the corridor.

It’s only a short clip, but fans are celebrating the classic Resident Evil vibe it gives off, and the setting for this gameplay segment which looks straight out of the Spencer Mansion. (It’s definitely not, but still.)

Of course, another classic element expected to appear in Resident Evil Requiem is a certain fan-favorite Leon S. Kennedy, who has been named in persistent rumors and reports as secretly appearing in the game as a second playable character. Capcom has remained tight-lipped on the matter and refused to discuss Leon’s involvement specifically, though recently gave its biggest hint yet when it acknowledged that other classic characters connected to the Raccoon City incident would indeed appear.

Capcom has specifically pitched Resident Evil Requiem as a return not just to the classic location of Raccoon City, but also to the series’ “overarching narrative” begun 30 years ago, after more recent games such as Resident Evil 7 and Resident Evil Village focused on events set elsewhere, with fewer connections to past titles.

What has Capcom got in store? Time is beginning to run short for Capcom to reveal much more, as Resident Evil Requiem launches on February 27, 2026 for PC, PlayStation 5, Switch 2 and Xbox Series X/S.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

‘Of Course We’re Not Going to Stop Here’ — Monster Hunter Developers Talk About the Future of the Series at PlayStation Awards

At the PlayStation Partner Awards 2025 Japan Asia held in Tokyo on December 3, Monster Hunter Wilds won the Grand Award and the User’s Choice Award.

In an interview held before the award ceremony, Ryozo Tsujimoto, the producer of this work, and Yuya Tokuda, the director, answered questions from local media. IGN Japan was in attendance.

When Monster Hunter Wilds was first released on February 28, some players left harsh feedback, but Tokuda said the team worked to improve the game by taking advantage of that feedback.

“Immediately after the release, we apologized for the inconvenience caused by the volume of content and the difficulty level. Despite this, we were delighted to receive various awards, including Users’ Choice awards. We would like to thank all the players who have given their opinions and spoken warm words even in this situation. The development team was able to turn everyone’s feedback into an asset and work on the update with all our strength, and I think the result was also the reason why players voted for us,” said Tokuda.

“Monster Hunter has the characteristics of a title that gets regular updates, but player opinions were very helpful during the update process, and in order to make Monster Hunter Wilds better, the fans’ voices gave us power. There are still updates left to come, so we will continue to do our best,” added Tsujimoto.

The Monster Hunter series celebrated its 20th anniversary last year. The franchise was a hit in Japan, and after the release of Monster Hunter: World in 2018, it grew into a literal monster title overseas. According to Tokuda, the Monster Hunter Wilds team were more aware than ever of being accepted by newcomers or those who had trouble beating the games.

“We analyzed what kind of places beginners were stuck in, including Monster Hunter: World. We have worked on these points in turn to make it easier for new users to clear hurdles such as being able to reach certain monsters or to craft certain types of armor. In addition, we have tried to adopt as many new elements as possible that are beneficial for both beginners and existing users, such as Focus Mode. This time, as a result of making the game easy to beat even for new players and players who could not clear it before, I think the difficulty curve was a little lacking for existing users,” said Tokuda.

Tokuda said the team has focused on creating more difficult content with each update.

“If you beat the game immediately after its release and stopped playing, I would appreciate it if you could pick it up again,” said Tokuda.

Monster Hunter Wilds still has updates to come, but Tsujimoto also talked a little about the future of the series.

“Of course, we don’t intend to stop the series here. We plan to continue, and we want to let more people play. In addition, I would like to think about things beyond the games so that we can further expand the potential of the Monster Hunter IP,” said Tsujimoto.

From Tsujimoto’s remarks, it seems we can continue to look forward to new games and more in the Monster Hunter series.

Tsujimoto was also asked where Monster Hunter stands within the overall catalog of Capcom IP, which he answered diplomatically.

“Capcom is a company with various IPs, and every IP is very important. I’m in charge of Monster Hunter now, that’s all I can comment on, but as Capcom, we want to expand all our IPs,” he said.

Capcom is scheduled to release Resident Evil Requiem, Onimusha Way of the Sword, and Pragmata in 2026.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Speed saves lives in Haste, 2025’s best game about outrunning an apocalypse

To successfully deliver presents to every child on Earth within a single Christmas eve, Santa Claus would need to travel in the region of half the speed of light – enough to vaporise the flesh and disintegrate the sleighs of mere mortals. He’d therefore appreciate the sheer go-fastness of the roguelite running game that’s blasting out of door #3.

It’s Haste!

Read more

“I’ll Get In Trouble” – Yuji Horii “Can’t Talk About” Future Chrono Trigger Developments

Well that’s not suspicious at all!

11th March 2025 marked the 30th anniversary of Chrono Trigger. Square Enix marked the occasion by announcing that “various projects” would be coming our way over the next year, but so far, those projects have been limited to character popularity polls and planned orchestral concerts. Importantly, that’s not the remake that we all want to see and have been chatting about for years. But we’re still not ready to completely throw out all hope just yet.

You see, in the latest episode of the ‘KosoKoso Hōsō Kyoku‘ talk show livestream (translated by Automaton), Dragon Quest creator and Chrono Trigger supervisor Yuji Horii attempted to keep his lips sealed about where the series is heading — but in saying nothing, has he actually said everything?

Read the full article on nintendolife.com

Nintendo Has Replaced Samus’ Voice Actor For Metroid Prime 4, So It’s No Longer Mass Effect’s Jennifer Hale Doing the Grunts

Legendary voice actress Jennifer Hale has been replaced as the voice of Samus in Metroid Prime 4, the new game’s credits have revealed.

Numerous actors have voiced Samus over the years, though Hale had been the artist behind most of the bounty hunter’s grunts and cries in Metroid Prime 1, 2 and 3 (with some additional work from a second artist, Vanessa Marshall).

Many fans had assumed Hale would return as Samus in Nintendo’s long-awaited new Prime game, but Nintendo Life has now reported on Metroid Prime 4’s credits, which list that Erin Yvette has taken on the role of Samus.

If you’re playing Metroid Prime 4 and think Samus’ grunts sound familiar, Yvette previously voiced Snow White in The Wolf Among Us, Alex in Oxenfree, and can currently be heard as Blonde Blazer in Dispatch.

The past few years have seen Nintendo replace many of its previous regular voice actors, including the veteran voice of Mario and Luigi, Charles Martinet. Princess Peach and Toad voice actress Samantha Kelly, meanwhile, discovered her 18-year tenure as the Super Mario characters was over on Nintendo Switch 2 launch day — when Mario Kart World released without her in it. Takashi Nagasako, who previously voiced Donkey Kong for 21 years, has also been replaced as of the Switch 2’s launch.

IGN recently caught up with Hale and discussed her past work as Samus, and questioned whether she had recorded any new material for Metroid Prime 4 over the course of its lengthy development.

“I don’t know,” Hale told IGN. “I have no recollection of recording it or signing a contract, so it could be no. When we work, this is the thing, everything’s under a code name, so they would’ve called it Sasquatch or Pineapple or Cookie Jar. And ‘okay, I’m going to do Cookie Jar.’ And then when you get to the session they’ll tell you, but it stays in your brain for so much shorter a time. It doesn’t stick as much.”

While Hale’s work as Samus is limited to the famously silent bounty hunter’s range of grunts, she said she still had a full voice for the character in her mind while performing the role.

“I like to have identified a character’s way of speaking before I do grunting for them, because how you grunt is different to how I grunt, to how anyone else grunts,” Hale explained. “It’s very specific. If you are a civilian and you’re grunting, you’re like… [makes surprised grunt noise] because it’s all surprising and it’s all new. If you’ve done it a million times, you’re like [makes short grunt noise], because you’ve gone under fire 1,800 times and you’re used to it.”

Hale has voiced a string of famous video game characters over the years, including Ratchet and Clank’s Rivet, Metal Gear Solid’s Naomi Hunter, and BioShock Infinite’s Rosalind Lutece. But it’s for her role in Mass Effect that she remains perhaps known. Speaking to IGN, Hale said she hadn’t been asked to return for Mass Effect 5 yet, but “would be there before they finish the sentence” if BioWare got in touch.

“Not all of Prime 4’s additions work, but this is still an excellent comeback,” IGN wrote in our Metroid Prime 4 review, scoring the game an 8/10.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social