Assassin’s Creed Shadows On Switch 2 Supposedly “Unplayable” For Some Players After Repeated Crashes

“I’m waiting for an update, it’s impossible to play”.

Apart from Metroid Prime 4: Beyond, one other significant Switch 2 release this week was the third-party title Assassin’s Creed Shadows. While Ubisoft’s new feudal Japan outing has been mostly well-received by critics on Nintendo’s new hybrid platform, it seems the experience hasn’t been quite as enjoyable for some players.

Multiple message board posts and social media threads online are filled with player reports about the game randomly crashing. Some players have even experienced repeated crashes, forcing them to completely halt their play sessions until Ubisoft deploys a patch.

Read the full article on nintendolife.com

What’s on your bookshelf: Santa Ragione co-founder and Saturnalia director Pietro Righi Riva

Hello reader who is also a reader! Today marks the sad and glorious return of Booked for the Week, our reliably irregular Sunday column in which games people talk about books. It’s sad because the original creator of this column, arch word baron Nic Reuben, is no longer full time at RPS. It’s glorious because this is one of the best columns I’ve ever read, and I’m delighted Nic has given permission to keep it rolling. He’s now got a Patreon, by the way.

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It’s intrigue, not action, that makes Atomfall such a compelling Lake District trip gone wrong

Today’s advent calendar hails, in both setting and make, from the RPS homeland of the United Kingdom. Which means, like most of RPS, it’ll probably spend Christmas predominantly unconscious, driven into a coma by a combination of tiredness, pigs in blankets overreach, and acute exposure to King Charles. Best play it before then, eh.

It’s Atomfall!

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Poll: Box Art Brawl: Duel – Metroid Prime Pinball

Ding ding ding!

It has been a particularly Metroid-packed week, and we’re keeping that Morph Ball rolling in the latest edition of Box Art Brawl.

Before we do that, however, let’s recap what happened last time. Celebrating the arrival of its Game Boy counterpart on NSO, we matched up three covers for Bionic Commando on the NES, and our favourite cover walked away with the win. The action-packed North American cover took the gold with 58% of the vote, Japan followed behind with 36% and Europe mopped up the remaining 6%.

Read the full article on nintendolife.com

Video: Mario Kart World – Course Changes Side-By-Side Comparison (Original & Version 1.4.0 Update)

Spot the difference.

Earlier this week, Nintendo released a new update for the Switch 2 launch title Mario Kart World, bumping the racer up to Version 1.4.0.

In case you missed it, this is a major update, including all sorts of adjustments, changes and improvements. One highlight, in particular, is tied to the game’s courses. As mentioned in the patch notes, the layout of select tracks has been changed for certain modes.

Read the full article on nintendolife.com

Official PlayStation Podcast Episode 529: Sumptuous Victuals

Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, or download here


Hey, y’all! Sid, Tim, Brett, and Kristen are back this week after the Thanksgiving holiday, and diving right into Arc Raiders and Ghost of Yōtei NG+.

Stuff We Talked About

  • Next week’s releases:
    • Skate Story| PS5
    • Microsoft Flight Simulator 2024 | PS5
    • Terminator 2D: No Fate | PS5
  • PS Blog 2025 Game of the Year Polls — The polls are now open! Make your voice heard by casting your vote in 19 categories before Monday, December 8
  • DualSense Wireless Controller – Genshin Impact Limited Edition – Pre-orders begin December 11, with launch starting from January 2026.
  • What we’ve been playing:
    • Clair Obscur: Expedition 33
    • Ghost of Yōtei New Game+
    • Ball x Pit
    • Arc Raiders
    • System Shock remake

The Cast

Sid Shuman – Senior Director of Content Communications, SIE

Tim Turi – Content Communications Manager, SIE

Brett Elston – Manager, Content Communications, SIE

Kristen Zitani –  Globlal Content Content Communications Manager, SIE


Thanks to Dormilón for our rad theme song and show music.

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

Rhythm Doctor Review

When you sit down with a game, you make a pact with it: you’ll push the buttons, and it will show you what happens when you do. A lot of games don’t really care to interrogate what that means, to use the physical realities of the medium to tell a story. Remember having to plug your controller into the second port of your PlayStation to fight Psycho Mantis? That’s rare. Instead, many of them are content to be films where you control the action. Rhythm Doctor is not one of those games.

In the eight or so hours I spent seeing its 1.0 version through to completion, Rhythm Doctor frustrated me, earned some laughs, made me tear up, and used this medium to tell a story in ways I’ve never seen a game do before. It is one of the most difficult rhythm games I’ve ever played, and one I couldn’t put down. Near the end, I felt like I might need a little rhythm therapy myself, a shock to the heart to keep me going. But I wanted to live in that world a little longer, listen to these songs a little more, spend a little more time with these characters. It was worth it. Rhythm Doctor drove me crazy, and I loved it.

In Rhythm Doctor, you are an intern assigned to Middlesea Hospital. You work remotely, so you sit behind a screen and watch what’s happening through the hospital’s cameras. The doctors and patients speak to you, but you cannot respond to them. Well, you can, but they can’t hear the intern. Like you as a player, the intern is part of this world but not of it. A participant, but not a resident. When you see yourself on screen, it is as a long arm hovering over a button. The patients sometimes jokingly call you Doctor Finger. It’s a brilliant bit of “player-as-character” that Rhythm Doctor makes the most of throughout its runtime. That this story features some absolutely gorgeous pixel art spritework is just a bonus.

The simple but extremely effective gimmick here is that Middlesea is experimenting with a new treatment that promotes healing by defibrillating patients’ hearts in time with their heartbeats. Your job is to press the button on the defibrillator in sync with the beat of their heart. That’s it. There is only one button. Press it every 7th beat in time with the patient’s heart. Line the beats up properly, and you’ll cure what ails them.

That might not sound hard, and it isn’t. At least at first. One, two, three, four, five, six, press is easy enough. But then you’ll get to polyrhythms, hemiolas, irregular time signatures, silent beats, the works. Again, all you have to do is press your button on every seventh beat. But it gets challenging quickly. I used to think I was good at rhythm games. I played Guitar Hero and Rock Band on Expert. I used to play a couple different instruments. After playing Rhythm Doctor, I no longer think that. Few games have challenged me like this did.

You’ll have to keep pace yourself, and overcoming initially brutal levels was a thrill.

Sometimes you’ll be treating multiple patients at once, each with their own rhythm, and you’ll have to keep track of them simultaneously. Some may drop in and drop out. The excellent songs their hearts are beating to will abruptly change pace. You may have to hit notes in rapid succession or hold them or match a tempo you’ll hear and then have to reproduce. There is a visual indicator here, but it’s not going to hold your hand or tell you exactly when to press your lone button. You’ll have to keep pace yourself, and overcoming initially brutal levels was a thrill.

Rhythm Doctor will help you out – most levels feature a dedicated tutorial teaching you new concepts, certain beats are often preceded by unique sound effects to let you know they’re coming, and a nice nurse will often call out timing changes with a “Get Set Go!” in time to the beat before the change occurs, but visual prompts are limited. There’s no “fit the note into this handy-dandy slot it’s barreling towards” in Rhythm Doctor. You have to keep time. I often found myself tapping my other hand against my thigh, silently counting to seven, or moving my head from side to side to keep time.

And you’ll need to, because Rhythm Doctor likes to mess with you, to use the idea that you’re a guy behind a screen pressing buttons to tell its story. If you’re treating a patient while a virus is messing with your connection, you’ll feel it. There will be static, the beat will be thrown off, and things will pop up or fade out. At one point, a bunch of pop-ups saying “DISTRACTION!” overwhelm your screen. As a player, it’s annoying, especially if you’re somewhat reliant on visual cues. As a storytelling conceit, it’s dynamite. Dealing with that would be difficult and irritating, especially at work! I could practically hear the virus mocking me; J.K. Simmons breathing in my ear. “Not quite my tempo.”

But that’s not the only time Rhythm Doctor pulls this trick. Sometimes, it will shrink your screen and bounce it around to the beat. Once, when Cole, a down on his luck musician with a caffeine addiction, rushes across the screen to get to Nicole, a barista at the hospital’s cafe who he’s grown fond of, the game window travels with him as you struggle to keep up via the hospital’s cameras, going entirely off your monitor before reappearing. Even the songs themselves tell a story: when a patient named Logan has trouble admitting his feelings for another named Hailey, their songs reflect it, and he often loses the beat during that level. As the two get closer across several songs, their heart rates grow closer in time. When he finally summons the courage to make it happen, the track resembles a duet at a Broadway show.

The songs here vary from showtunes to dubstep to techno and everything in-between, and each is used to tell a story like this. Every patient’s unique heart rhythm can and will show up in other tracks as they bond with one another, whether it’s a miner helping an injured baseball player rehab from an injury, an elderly couple at opposite ends of the hospital who long to see one another, or Cole and Nicole hash out their issues through song. In Rhythm Doctor, the music is part of the story. Each track moves the narrative forward, and gets to the heart of who these people are and how they feel about one another. You can treat a lot of things with medicine, but sometimes the only cure for a damaged heart is working through what caused it in the first place. I cared about these characters and their relationships, and I wanted to stick around.

That’s good, because you’ll probably have to. Rhythm Doctor holds you to a high standard. Cs may get you degrees, but you’ll need a B grade or better before you can move on to the next level. That can be a little frustrating if you get stuck, and I’m not ashamed to say I had to turn the difficulty down to clear some of the harder stages. Some even have “Night Shift” versions for an extra challenge and a bit more story, and there are several bonus levels to tackle as well, which are goofy and a lot of fun, like the one where a group of nurses pursues a limousine, kicking away projectiles the limo is hurling at them. Others are just chill vibes where you hang out with the characters.

I cared about these characters and their relationships, and I wanted to stick around.

Through it all, though, you’re reminded that while you’re part of this story, it’s not about you. Without spoilers, there’s a rather touching scene later on that you hear about but don’t witness because you’re busy helping another patient. Almost every other character is there, but you’re helping someone else, and the scene happens without you. You only hear the other characters react to it. On one level, it’s smart commentary on the limitations of being behind a screen and the role of the player; you’re not part of this world physically, not matter how badly you might want to be. Your job is to watch and press buttons. On another, it’s a reminder that no one recovery, no one part of the hospital, and no one patient, is less important than any other. It all matters. And there’s emotional resonance here. When one of Cole’s tracks says “Sometimes I’m angry I’m not doing better than I thought I’d do at this point,” I had to pause the game for a moment. I’ve been there. I understand that feeling. I understood that character, and all his flaws. And I admired his persistence in spite of it all.

Rhythm Doctor also features some shockingly relevant commentary on the state of healthcare and capitalism. As the program you’re part of gains traction, there’s pressure from the hospital’s administrator (and head doctor) to expand it, eventually resulting in layoffs to hospital staff and overworked doctors. After all, why have staff when you can have a miracle treatment an intern in their pajamas can perform from their laptop? You don’t need people, right? Just results. Rhythm Doctor ends about as perfectly as it can given all the plates it’s spinning, but it’s nice that it never pulls punches. Nothing is free; everything has a cost, and that cost might be other people.

If you need a break from the story, there’s also a comprehensive level editor to play with and community tracks to download. I’ll be honest with y’all; I’m not much of a level editor cat, but what I’ve played of the community tracks is genuinely impressive. Rhythm Doctor’s soundtrack is so good that I’ve listened to it in between sessions, but it’s great to see developer 7th Beat Games turn their baby over to the community and say “go nuts.” In a world obsessed with selling you something at every moment, editors like this feel increasingly rare, and I’m glad it’s here.

Embark dishes on all the goodies you’ll get in Arc Raiders if you choose to prestige later this month

The eternal problem with online shooters of any flavour that has some variation on a levelling system, is that eventually you run out of room, and can’t progress any more. That’s why so many of them essentially allow you to reset your levels, or to prestige as it’s often colloquially known. Arc Raiders is one such game that will feature such a system, and in a new blog post, developer Embark have outlined what you get when you prestige.

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About Fishing is a game about eating curly fries with your grandpa and yes, fishing, until it isn’t

Video games have a tendency to be very impatient in a way that I think often makes for a worse experience. Constant rewards of many flavours push us to chase after the next challenge, there’s not nearly enough games that ask us to slow down. That’s why I love a fishing minigame. It is a test of patience that you cannot win by brute forcing anything, the fish must come to you, and you must wait for the right time. About Fishing, the next release from Arctic Eggs developer The Water Museum, does ask for your patience… as well as for your willingness to embark into strange, murky waters.

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Percy Jackson Is Headed to Fortnite

Percy Jackson is coming to Fortnite. The popular series, based on the novels by Rick Riordan and now streaming on Disney+, was just announced to be getting its very own Fortnite Island on December 9.

Revealed on stage at CCXP25 in Brazil, Percy Jackson: Siege of Monsters will allow players to “embark on an authentic Percy Jackson adventure across an island map inspired by Camp Half-Blood – the earthly sanctuary and training facility for the children of mortals and Greek gods. As newly arrived demigods, players must discover the identity of their godly parent, gain new divine powers, and ally with their fellow demigods for a climactic battle against Scylla and Charybdis on the Sea of Monsters.”

Players will be able to meet various characters from the popular stories, rendered in the likenesses of the actors from the streaming series, including Percy Jackson, Annabeth Chase, and Grover Underwood, and “complete multiple side quests” and other activities “inspired by the first two seasons of the show.”

I recently spoke with the stars and producers of the show about bringing some fan-favorite storylines to Fortnite. Walker Scobell, who plays Percy on the series, and co-star Aryan Simhadri (Grover) had been begging producers to get their characters into Fortnite “since day one.”

“I’m just excited to be the guy from Fortnite,” says Scobell. “That’s what I want people to call me. If that’s the only thing I’m ever remembered for, I’m fine with that. Percy Jackson? No, he’s the guy from Fortnite.”

Series Executive Producer and Co-showrunner Dan Shotz, who presented a sneak peak of the Fortnite island at CCXP, says bringing Percy Jackson to the game involved a lot of moving pieces. “We have worked directly with Disney to build an entire world within Fortnite,” Shotz says. “You’re going to get to see incredible monsters. You get to fight the Minotaur, you get to have a boss battle with Scylla and Charybdis, and you also just get to hang out with the gang from Percy Jackson. It’s pretty epic.”

Dior Goodjohn, who plays Clarisse on the show, agrees: “It’s really, really sick. You kind of know the magnitude of what you’re doing when they put you in a video game or when you get a doll made of you. This is insane that this is real life for all of us right now. It’s crazy.”

Percy Jackson Creator Rick Riordan says it was important to adapt his stories for a younger, modern audience. “I cannot tell you how many years the fans have been asking me, ‘When are we going to get a Percy Jackson immersive game?’” Riordan says. “I (played) my share of World of Warcraft when I was younger, (so) I get it. I totally get it.”

Leah Sava Jeffries, who portrays Annabeth, says she used to play Fortnite but intends to jump back in now that she and her co-stars are featured in the game. “This is making me want to go back and play it again,” Jeffries says. “I have been waiting for this for so long, and now I really feel like this is our moment.”

Season 2 of Percy Jackson and the Olympians hits Disney+ December 10.

Michael Peyton is the Senior Editorial Director of Events & Entertainment at IGN, leading entertainment content and coverage of tentpole events including IGN Live, San Diego Comic Con, gamescom, and IGN Fan Fest. He’s spent 20 years working in the games and entertainment industry, and his adventures have taken him everywhere from the Oscars to Japan to Buenos Aires, Argentina. Follow him on Bluesky @MichaelPeyton