Resident Evil Showcase January 2026: Everything Announced

Today, Capcom is holding a Resident Evil Showcase event set to feature “brand new gameplay and news” for Resident Evil Requiem, among other things.

The showcase is taking place at 2pm PT, 5pm ET, and 10pm UK, with a post-show discussion stream to follow, though it’s unclear exactly what that will be about.

Resident Evil: Reqiuem is just a few weeks away, and we’ve already seen quite a bit of it, including the long-awaited reveal of Leon S. Kennedy, who is apparently going to be playable as well, and what seems to be a tease of an open world…or at least a pretty big shift in how the series has historically treated its settings. What new surprises could possibly still be waiting at this point? Is Requiem the only game that will be shown, or is there more we should be expecting?

We’ll be keeping track of everything announced at the showcase today right here, so stick with us and watch along on Twitch or YouTube.

Sonic The Hedgehog Kicks Off 35th Anniversary Celebrations In Style

“Forever fast”.

Believe it or not, Sonic the Hedgehog is celebrating his 35th anniversary in 2026, and Sega is clearly planning something as it dropped a nostalgia blast of a trailer celebrating the blue blur’s life and times.

The trailer highlights the range of Sonic over the franchise’s storied history, from his pixel perfect start on the Mega Drive with Sonic the Hedgehog, to blockbuster movies in Paramount’s Sonic the Hedgehog trilogy.

Read the full article on nintendolife.com

Ultimate General: Civil War is coming to Xbox on March 4

Ultimate General: Civil War is coming to Xbox on March 4

UG Civil War key art

Summary

  • Launching on Xbox consoles and XPA.
  • A playable demo will be released February 9, 2026.
  • Intuitive control scheme designed specifically for controllers.

I am incredibly excited to announce that Ultimate General: Civil War is officially coming to Xbox consoles on March 4. For the first time, console players can experience the tactical depth of this acclaimed strategy game from the comfort of their living room.

You won’t have to wait long to take command and test your skills.  We are preparing a playable demo targeting February 9, 2026, giving you a chance to experience the game’s mechanics firsthand.

Ultimate General: Civil War is a tactical real-time strategy game where you oversee a massive historical campaign from 1861 to 1865. The game is designed to be a simulator where every decision matters—from the positioning of your artillery to the morale of your infantry brigades.

On Xbox and XPA, you will fight through an extensive campaign featuring dozens of battles, ranging from smaller skirmishes to massive conflicts that span several days. You aren’t just watching from above; you are managing army composition, weapon supplies, and officer progression. Your units learn and grow stronger with every engagement, carrying their experience throughout the entire campaign.

Optimized for Xbox Controllers

Bringing a precise RTS to consoles was a significant challenge. Our goal was to ensure the game feels native to the gamepad, rather than just emulating a mouse.

In Ultimate General: Civil War, you control your units by drawing their movement paths directly onto the terrain. This mechanic feels incredibly natural on the Xbox Wireless Controller. You can draw flanking manoeuvres through forests or set up defensive perimeters on high ground with simple analog stick movements. We have adapted the experience to ensure that commanding a massive army feels intuitive and responsive on the console.

Prepare for Battle

The upcoming demo will be the perfect opportunity to learn how to manage cover, utilize terrain advantages, and break the enemy line using these optimized controls.

We can’t wait for you to try the demo February 9 and see how you rewrite history when the full game arrives on March 4, and you can add it to your wishlist now!

Ultimate General: Civil War

Samustai LTD

——-THE FOLLOWING GAME WILL BE AVAILABLE FOR XBOX SERIES CONSOLES ONLY!——-

«Ultimate General: Civil War» is a tactical real time strategy war game.

Fight in the American Civil War campaign (1861-1865) – from small engagements to massive battles that can last several days over hundreds of square miles of terrain. Based on your successes and reputation you might get access to more corps, divisions and brigades. Keep your soldiers alive and they will learn to fight better, turning from green rookies to crack veterans. The Officers rank up based on their units’ performance, but it’s war and they can be wounded or even get killed in action. There is a huge variety of Civil War weaponry from mass produced Enfield pattern rifles to rare Whitworths. Certain weapons can only be captured by raiding supplies or taken from the enemy on the battlefield. Detach skirmishers to send them to scout those hills ahead. Or merge several brigades into one bigger division if it’s needed. Dismount the cavalry to become less visible to the enemy or mount for fast flanking charges and supply raids.

Use every opportunity to overthrow your enemy and win the battle.

The post Ultimate General: Civil War is coming to Xbox on March 4 appeared first on Xbox Wire.

Amazon Releases Two New Magic Puzzle Company Jigsaw Puzzles for 2026

The Magic Puzzle Company is one of my favorite jigsaw puzzle brands on the market right now. Each puzzle is made up of 1,000 unique pieces and filled with fun little easter eggs throughout. Best of all, when you finally complete the puzzle you are treated to a secret ending that is different for each one. I personally love these puzzles because every image has some serious ‘Where’s Waldo’ vibes and utilizes different artwork from popular artists I would have otherwise never known about.

If you aren’t already familiar with the earlier Magic Puzzle Company Puzzles, I’d recommend checking out Series One to get started. However, if you’re a seasoned veteran you’ll be happy to know that Amazon has just released two new Series Five puzzles for 2026 and they look quite delightful.

New Series Five Magic Puzzle Company Puzzles

Series Five is the latest series in the Magic Puzzle Company lineup, and these two new puzzles are likely the last entries we’ll see until Series Six. Each series has been comprised of three total puzzles, and the first puzzle in this series was actually released back in August 2025. The first option is called The Drippy Trip and features artwork from one of the original Adventure Time artists. I own this puzzle and can confirm that it is an absolute delight to put together—especially as a big Adventure Time fan

As for the two new puzzles, the Golden Goose has sort of an early civilization vibe. The artwork is by Anine Bösenberg, who cultivates a wonderful illustration style that does a great job of feeling cozy and alive without too much heavy detail. This puzzle is already available on Amazon, but in limited quantities. If stock runs out, however, you can purchase the Series Five bundle to get the full set later in February.

The second new puzzle is called The Coveted Comet and looks to feature a colony of aliens inhabiting some sort of moon. The overall design is reminiscent of those cross-section books that show you everything going on within a single building, but with a more organic feel. The artwork comes from Samuel Hayward, who appears to have a knack for creating adorable prints. This puzzle isn’t available until February 15, but you can currently preorder it on Amazon ahead of its release date.

More Magic Puzzle Company Puzzles

If you’re looking for more puzzles from this brand, you can check out some of the more popular options from previous releases right here:

Deadhaus Sonata, From Eternal Darkness Creator Denis Dyack, Returns With New Trailer, Eyes Early 2026 Early Access Release

Deadhaus Sonata, the indie-developed action-RPG from Legacy of Kain, Eternal Darkness, and Too Human creator Denis Dyack that IGN first revealed in 2018, has “reawakened” with a new trailer and a targeted Early Access release window of early 2026 for PC, with console versions to follow. Watch the trailer above and check out new screenshots in the gallery below.

Now powered by Unreal Engine 5, Deadhaus Sonata promises multiple player classes in the final version, with the first being the Vampire. It also touts a living world, with “enemies, events, and opportunities [changing] as the world progresses, making the realm feel alive and reactive.” It’s also co-op enabled. “Explore a land shattered by divine war and corruption,” the team at Apocalypse Studios says. “Malorum is filled with haunted fortresses, forgotten kingdoms, and ruins shaped by ancient history. Every discovery reveals new layers of lore where nothing is ever as it first appears.”

Progression features a tarot card-based skill system that let you customize your build, whether you prefer a tank or a caster. The team also says, “Loot in Deadhaus Sonata is earned through feats that track your actions, history, and performance, not random drops. Every item is shaped by what you do. Gear, artifacts, legendary items, and tarot cards all tie into Malorum’s supernatural and political history. Playing is crafting, and your past becomes a resource that influences your future.”

Dyack has had quite a career in gaming, and not without his controversies. He discussed his career in a 2019 appearance on our IGN Unfiltered interview show. And if you’re interested in Deadhaus Sonata, you can wishlist it on Steam.

Ryan McCaffrey is IGN’s executive editor of previews and host of both IGN’s weekly Xbox show, Podcast Unlocked, as well as our old interview show, IGN Unfiltered. He’s a North Jersey guy, so it’s “Taylor ham,” not “pork roll.” Debate it with him on Twitter at @DMC_Ryan.

The dice are as deadly as the pixelart is lush in dungeon RPG The Fortress

Alas and alack for Lickity Split, knight hero of The Fortress, prisoner of a villainous Sorceror King. ‘Twas I who named him (I wanted a pun on “Lich” and I’m fairly sure we’ve done “Lich My Balls” several times before) and ‘twas I who led him to his death a whole six rooms away from his cell… and ‘twas I who then resurrected him as a wizard and got him killed again, a mere five minutes later.

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Super Nintendo World Is Celebrating Its Fifth Anniversary In Style

Anyone for cake?

Believe it or not, Universal Studios Japan is hosting Super Nintendo World’s fifth anniversary this year, and it’s marking the occasion in a way that only Nintendo can: a buttload of decorations and some exclusive merch.

The Mario-themed park will be getting a celebratory birthday makeover from 18th March, featuring a giant superstar cake at the entrance and a special ‘Star Hunt’ activity within. Yoshi will also be joining the meet-and-greet circuit in the park itself, marking the first time that the beloved dino has been available for photo ops with the public.

Read the full article on nintendolife.com

EA Play: Usher in the New Year with Rewards for Battlefield 6 and More

EA Play: Usher in the New Year with Rewards for Battlefield 6 and More

EA Play January 2026

Usher in the new year with new member rewards for Battlefield 6, Madden NFL 26, Apex Legends, and more!

January Member Rewards

A new year comes with endless possibility … and a new batch of rewards to claim, starting with Battlefield 6 — EA’s latest title and the new standard of FPS combat. Purchase Battlefield 6 with your 10% member discount on the digital version of the full game and grab an EA Play Deployment Pack, EA Play Season 1 Pack, and Battle Pass XP Boost.

As we head into the year 2026, keep building your dream roster with a Madden Ultimate Team EA Play January Pack. Launch Madden NFL 26 and enter Ultimate Team from Jan 1-31 to claim your Pack.

Compete for rewards with a Football Ultimate Team Draft Token in EA Sports FC 26, available in Ultimate Team from Dec 25 to Jan 29.

Unlock tiers of the Podium Pass to earn prizes even faster, and race to the top step of the podium with the EA Play 5,000 XP Boost for F1 25.

Pick up the Gold Broodling Weapon Charm in Apex Legends and equip it to your favorite weapon before battling for glory, fame, and fortune in style.

Sim-sational New Year

Celebrate a Sim-sational New Year with EA Play on the Xbox PC App. This month embrace classic chaos with re-releases of The Sims and The Sims 2, coming to EA Play on Jan 22. Keep the cozy vibes rolling with MySims: Cozy Bundle joining The Play List Jan 29.

EA Sports Week

From goals to touchdowns, there’s a way for every sports fan to score during EA Sports Week. You can get up to 60% off select EA Sports games, only until January 26. Or try them out during Xbox Free Play Days from Jan 15-18 or for up to 10 hours anytime with a Game Pass Ultimate or EA Play membership.

To learn more about EA Play, check out X and Instagram, or visit here. For more details on all the EA Play member benefits this month, visit the EA Play Member Benefits site. Conditions, limitations and exclusions apply. See EA Play Terms for details.

Members can experience the world of EA with unlimited access to a collection of top titles, trials of select new games, in-game member rewards, 10% on EA digital purchases and more.

The post EA Play: Usher in the New Year with Rewards for Battlefield 6 and More appeared first on Xbox Wire.

Warhammer 40K: Dawn of War 4 – How its Combat Director Will Make Animations More Brutal Than Ever | IGN First

As much as I adore the hand-painted Warhammer 40K guys I have sitting just off to the right side of my desk right now, there’s always been one thing they can’t do that an RTS like Dawn of War can: moving and fighting and kicking the crap out of each other realistically. I mean, sure, I can smash them together and make cool sound effects. But that can ruin the paint job, and it wouldn’t really cut it for a new Dawn of War game. It is, after all, a series known for its brutal kill animations and intense battlefield atmosphere. We got a chance to chat with Thomas Derksen, animation director on Dawn of War 4, about how King Art Games is taking the animations for the characters in this universe that we love to the next level.

Like myself, Derksen recalls the original Dawn of War being a gateway into the larger 40K universe. Watch the video below or read on for what Derksen had to say.

“So the first memory that I have from the game was … So I didn’t know anything about this,” Derksen recalled. “I have no idea what Dawn of War is, who Games Workshop was, anything. I just got my hands on the Dawn of War 1 game. The first thing that I saw and that they did different than most other RTS was, I had a squad of guys there. And I could equip them with a range of weapons. I could upgrade them. I could add a sergeant and everything, right? It just felt like I cared so much more about these guys on the battlefield. They’re fighting it out. I didn’t want to have them killed or get them killed. And I think this is what really taught me on the whole idea.

Animations can be created procedurally based on their relative heights, weights, and strengths. So it’s not just the fatal finishers, but every tense exchange of blows.

“And the other thing that I remember from the game was seeing the dreadnought getting hold of one of the ork and then crushing him in his hand, and this is just nothing I ever saw in any game before. And I think it was spectacular to see all of this, the stuff that you … Back then that you only ever imagined in your head, really play out in real time during a game in a spectacular way. This was just awesome.”

Synced kill animations have been around since the beginning of the series. But with Dawn of War 4, King Art wanted to take things even a step further. Any time two units engage in melee, animations can be created procedurally based on their relative heights, weights, and strengths. So it’s not just the fatal finishers, but every tense exchange of blows.

“So I think this is one of the main things that kept us busy around here was what we call the combat director,” Derksen explained. “The combat director does something very unique. Most people know the sync kill system from all the way back from Dawn of War 1, but what we did is we tried to expand on that and instead have synced combat really. So every action that you see in the game really has a counterpart. So you always see guys fighting it out between themselves. I don’t think really any RTS has done anything like this in the past.”

And that’s no simple feat when 40K features everything from tiny, goblin-like gretchens up to towering astartes dreadnoughts. But King Art is aiming for a system that can even generate synced brawls between some very mismatched opponents.

“Regarding the size differences, we call it power levels really. There is a lot of overlap between certain power levels, but not all of them. So a gretchen will never be able to fight the dreadnought for example, the same way that another dreadnought does. So you have to find actions that fit both sizes. I think we have four power levels in total. So really there’s a lot of overlap between certain units, but not all of them. So there’s a range of actions that only dreadnoughts versus other dreadnoughts or in some cases versus terminators. So there’s a range of actions that only a terminator can use against other terminators, for example.

“But some of them will be able to combine with say a dreadnought or a deff dread or something, right? But gretchens then have their own unique action sets where they would then match up against all the smaller ones like Imperial Guardsmen or sometimes the occasional ork, but most of the time they stick to themselves and are more or less only thrown around by the big guys.”

Dreadnoughts and tanks are one thing. But with the storied Dark Angels chapter arriving to reinforce the beleaguered Blood Ravens, we’ll be seeing another RTS first in Dawn of War 4 with the appearance of an actual space marine primarch on the battlefield. Lion El’Jonson, recently awakened from an epic power nap, will make an appearance in the campaign mode. And animating such a living legend is a task King Art is taking seriously.

“Already Space Marines are hard to get right from the perspective of an RTS,” Derksen admitted. “If you don’t think about it, they don’t look much bigger than humans, so you have to convey a whole lot more than you would for normal humans. And now the primarch is on a whole different level again, and also he has his own certain characteristics. He has a very wild fighting style in addition to everything that we have seen so far on the space marine. So I think getting that right, this was just a whole lot of challenges all at the same time really.”

And it’s not just the scale of the units that are creating new challenges this time around. The battles in Dawn of War 4 can get bigger than anything we’ve seen in the series previously. And for the battlefield to stay readable, the animation system needs to adapt.

“We are a bit more zoomed out in our game,” Derksen elaborated. “We want to show more units on the battlefield at the same time. So what we had to do that was a little bit different to what Dawn of War 1 did is we had to introduce a bit more movement throughout all these actions. These combatants, they were dragging one another along and to fight it out on the ground sometimes. As a player, you require a better read on the silhouette to really understand what’s going on from the corner of your eye kind of.”

Despite what you may have heard, though, in the grim darkness of the far future, there is a bit more than just war. I mean, you also need to build stuff that enables you to do more war. And even in constructing an outpost, Dawn of War 4 includes a lot of faction-specific personality. The orks, for example, actually drop most of their buildings from space in the form of a big pile of junk that somehow organizes itself into something functional.

“What we really did, we knew that we wanted to have this look like a bunch of junk really, like junk being dropped from orbit,” Derksen described. “And I think we just went ahead with the physicality behind, okay, how would it look if we dropped a rock from orbit? Like what’s the speed? What’s the weight that we want to convey? And then we just let it go and see where we ended up, tweaked it a little bit here and there. And I was like, yeah, I think this looks scrappy enough now, so let’s use it.

“We were all knowing that we were biting off more than we could chew back then, but it was on a whole different level.”

“I think starting with orks set us up to explore certain areas that we didn’t fully or couldn’t fully commit to with the orks. So for example, for the orks, it needed to feel scrappier. And so weight was kind of a different concern than for space marines, for example. So the ork stuff, it just dropped from the sky. But the space marine stuff, it was dropped there with intention and like with bad intentions. And so we could expand a bit on that idea, right? And for other factions, it was more for the AdMech, for example, wanted to click everything into place a little bit more neatly, for example. The exact opposite from what orks do. So I think orks pretty much provided us with a good enough baseline to expand into certain other areas that interested us.”

Needless to say, bringing the 40K universe to life in an RTS is always going to be a monumental task. But for these devs, seeing intricate and interesting moments emerge through this new animation system has given them something to get excited about.

“So we had an immense task ahead of us back then,” Derksen recalled. “I don’t think anyone really realized in the team how much effort all of this would take. We were all knowing that we were biting off more than we could chew back then, but it was on a whole different level. What I find spectacular and it only hit me recently was I was just watching a scene of Bladeguards fighting it out with a bunch of orks. And you saw the Bladeguard apparently noticing someone approaching from behind and killing them. Other orks are taken from the sides, killing them too. These guys on the battlefield, they start to be aware of their surroundings and you start to see intelligence play out. I hope that players can find these little moments and appreciate them as much as we do here.”

Detective game makers tells us how they would murder Humpty Dumpty

You can’t take a step on Steam this week without stumbling over a body. Step forward and you’ll trip over a cold-to-the-touch mobster with a knife in their back. Step to the left and, oh God, it’s a wizened academic clutching a poisoned apple in their rigor mortis grip. But one step to the right and you’ll find the decapitated head of a curmudgeonly mayor who had recently made enemies of everyone in their small town. Yes, it’s Steam Detective Fest and murder is in the air.

Until January 19th, hundreds of developers are offering discounts and demos of their murder mysteries. With so many bodies piling up, it is hard to know where to start your investigations. So, to test the mettle of these murder makers, I set them a challenge.

How would they kill Humpty Dumpty and get away with it?

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