“Lore should not be a strict set of rules,” says Hytale developer in a tribute to player “archaeology”

Minecrafty fantasy sandbox Hytale will finally launch into early access today, a few months after being rescued from cancellation by Hypixel server co-founder Simon Collins-Laflamme. In development for over a decade, it’s a bid to “redefine the block-game genre” that features procedurally generated biomes and RPG-style dungeon delving. Unlike the earliest instalments of Minecraft, it will also ship with some pretty fleshed-out lore.

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Star Trek: Voyager – Across The Unknown Beams Onto Switch 2 Next Month

A demo will also be available “soon”.

Publisher Daedalic Entertainment has today announced that Star Trek: Voyager – Across The Unknown will launch on the Switch 2 on 18th February 2026.

Daedalic has shared a “Combat Deep Dive” (above) from developer gameXcite to mark the occasion. Pre-orders are available now, and it’s also been confirmed that a demo – which is up now on Steam, PS5, and Xbox – will make its way to the Switch 2 “soon”. The demo is inspired by the pilot episode ‘Caretaker’ and contains roughly one hour of gameplay, including a guided tutorial.

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Helldivers 2: Redacted Regiment Warbond launches Jan 20

The Ministry of Defense Research & Development teams have emerged from their laboratories with the latest suppression technology and spec ops fashions to bring the Helldivers a new set of gear to live out their dream of furtive expeditions on fringes of the galaxy. The Redacted Regiment Premium Warbond* will be available for acquisition on January 20!

Weapons & Stratagems

Redacted Regiment will outfit you with two primary weapons. The R-72 Censor is a mid-range precision rifle with an integrated suppressor that will ensure you’re undetectable on the battlefield. But if you need to put a few more bullets down range, you can opt for the AR-59 Suppressor, which is a fully automatic assault rifle with a non-removable suppressor.

To complete your loadout for covert reconnaissance, you can equip the P-35 Re-Educator dart-firing secondary pistol. Each round releases a chemical agent that induces delirium in organic targets and delirium-like malfunction in inorganic ones.

If stealth isn’t your tactic, you can try to go the commando route with the B/MD C4 Pack stratagem. This backpack has six adhesive C4 charges and a wireless detonator set up for either individual or simultaneous detonation–that should let you be as strategic or destructive as you like while pushing the button from a minimum safe distance.

But you might want to wage a little more unconventional warfare by diverting the enemy away from you. In that case, you’ll want the TM-01 Lure Mine, which is a throwable anti-personnel mine that will stick to surfaces and emit lights and sounds to attract nearby targets and then detonate when they’re in close proximity.

Armors, Capes, and more

Redacted Regiment comes with two armors and two capes perfect for recon roleplay. You can get the look of a real operative with the RS-89 Shadow Paragon light armor–covered in multitudinous pads and pouches to hold all your tactical EDC items–or fly under the radar with the RS–67 Null Cipher medium armor that’s coated in a radar-absorbent polymer and null-signature heat baffle to turn you into a real sensor ghost. Both armors are fitted with the Reduced Signature passive, which reduces your noise level and the range at which the enemy can detect you. The enemies of Democracy will have to get real close before they can spot you.

These pair perfectly with the Pillar of the Abyss and Triangulation Veil capes and player cards. You’ll also receive a new victory pose, Target Sighted, to let your squad know you’ve got your eye on the enemy.

The new booster, Concealed Insertion, will equip your Hellpod with a smokescreen to deploy on impact, so your dive can be on the down low.

You’ll also be able to claim a new player title, [Redacted]. Maybe you can’t share the details of your assignment, but you can let them know you’ve seen some real action.

Redacted Regiment is coming January 20, Helldivers. Get ready to infiltrate and perform a surgical strike–they’ll never see you coming.

*Requires base game, paid purchase of Super Credits, and game progression to unlock.

Games Workshop Addresses Long Wait for Henry Cavill’s Warhammer 40,000 Cinematic Universe, Confirms Standalone Warhammer Age of Sigmar Animation for Prime Video

Games Workshop has addressed the long wait for Henry Cavill’s Warhammer 40,000 Cinematic Universe, insisting that Amazon is in control of the delivery of the adaptation.

Former Superman actor and Warhammer 40,000 lover Henry Cavill is set to star in and executive produce the live-action Warhammer 40,000 adaptation for Prime Video.

Cavill’s Warhammer 40,000 Cinematic Universe is shrouded in mystery, and Games Workshop itself has cautioned fans not to expect to see anything of it for some time. But it is now over three years since Games Workshop’s deal with Amazon was announced, and fans have yet to see anything of it, or hear anything tangible about it.

In its latest financial results (the long and short of it is that Games Workshop is doing tremendously well and making loads of money), CEO Kevin Rountree addressed the elephant in the room: just what is going on with the Amazon stuff?

“We continue to work on some exciting projects that will bring Warhammer to screens like never before,” Rountree said, keeping his cards close to his chest. “Our live action endeavour is still in development with our partners: Amazon MGM Studios, Henry Cavill and Vertigo. It is the nature of these things to take several years, and while we wish we could tie down a release the way we can with our core business, the reality is that, as with any licensing deal, delivery is not in our control. We leave it to our partners to manage their own businesses.”

That doesn’t help fans much, to be honest. But at least we know the project is still in the works and hasn’t been lost to the Warp. Fans have spent the last few years in a state of enduring excitement about the prospect of finally seeing Warhammer 40,000 brought to life in live-action form across films and TV shows — and with Cavill steering the ship, they’re confident it will be done right. Hopefully we’ll get some details, including who Cavill himself will play, soon.

However, condensing the vast scope of Warhammer 40,000 into films and TV shows while sticking to a reasonable budget may prove a challenge. Warhammer 40,000 is a highly detailed setting with multiple factions, thousands of years of war played out on a galactic scale, and, at the heart of it all, enormous Space Marines who often fight against even bigger monsters. We’re talking space battles that can last hundreds of years, gargantuan land battles that can consume entire planets, and the Warp, a place so unknowable that it can be pretty much anything you can imagine.

In that context, what story will Cavill tell? Does it need to be more grounded than a big galactic epic? We’re left with scraps to mull over, such as recent comments from Dan Abnett about NDAs and upcoming books.

In June last year, Cavill himself touched on the “complexity” and “trickiness” of adapting the Warhammer 40,000 IP. But, he insisted, he’s loving the challenge, which for fans will be great to hear. Bringing Warhammer to life “is a dream come true,” Cavill said, “but it’s different from what I’ve done before, in the sense I haven’t had my hand on the tiller of things before. It’s wonderful doing that. It is a tricky IP, and a very complex IP, and that’s what I love about it. The challenges that come with putting this on the page in a way that is doing justice to that complexity, that trickiness, and that nuance, is a challenge I’m enjoying enormously.”

However, Rountree did have one solid bit of news to deliver: a standalone Warhammer Age of Sigmar episode is in the works. Age of Sigmar is the fantasy portion of the Warhammer universe, as opposed to Warhammer 40,000’s far future setting. This new episode follows on from the hugely popular Warhammer 40,000 episode for Amazon’s animated anthology series Secret Level, which starred Titus from Space Marine 2.

And it sounds like there’s more to come from a potential Secret Level Season 2. “After a successful collaboration with Amazon MGM Studios and Blur for Secret Level (a high-end animated anthology show), we are now meeting with writers to determine our next step to continue the momentum gained from that episode,” Rountree said.

“In the meantime, work is almost complete on a standalone Warhammer Age of Sigmar episode. Again, for Prime Video. We will update you further when we have more significant milestones to share.”

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Fallout: London hasn’t developed into a Fallout 4-esque hub of new quest and expansion mods so far, and its lead has theories why

Who mods the mods? A bunch of people, or so was the hope of Fallout: London developers Team FOLON when they released their total conversion of Fallout 4 back in 2024. So far, there’ve been plenty of tweaks and smaller scale additions to the mod’s version of the post-apocalyptic English capital, but no new quests or world expansions of note.

Things playing out that way to this point – despite Team FOLON having been very open in encouraging other modders to have a go at making such creations – is something Fallout: London project lead Dean ‘Prilladog’ Carter’s clearly aware of, and he’s offered a few theories as to why it might be the case.

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‘One Person Can Perform the Work of 100 People’ — Boss of Stellar Blade Developer Says It Needs to Use AI to Compete With Overwhelming Manpower of China and U.S. Studios

Stellar Blade director and CEO of Shift Up Hyung-tae Kim has stated that without the use of AI, developers in smaller nations will struggle to keep up with studios in places like the U.S. and China.

As first reported by GameMeca, and picked up by Automaton, Kim addressed attendees at South Korea’s 2026 Economic Growth Strategy event and said that countries like China have an overwhelming advantage due to the sheer number of staff it can throw at video game development.

“We devote around 150 people to a single game, but China puts in between 1,000 to 2,000. We lack the capacity to compete, both in terms of quality and volume of content,” Kim said (via machine translation).

Using AI will not result in job losses, Kim insisted, but instead make employees more valuable, as “one person can perform the work of 100 people.” This week, Shift Up gifted its 300 staff an Apple Watch, AirPods Max, and a $3,400 cash bonus. A sequel, Stellar Blade 2, is in development, as well as Project Spirits, to be published by Level Infinite.

AI is, of course, a huge topic in gaming right now, with numerous companies forced to issue statements confirming they have not used AI to create games or the marketing materials that promote them. Just yesterday, January 12, we reported that Nintendo denied allegations that it used AI-generated imagery to advertise its new My Mario children’s toy range, while last month, a Fortnite artist was forced to defend their work after fans suggested numerous images found within the game’s new season were AI-generated, including a suspicious-looking poster showing a character in a hammock with an odd number of toes.

In November 17, Assassin’s Creed publisher Ubisoft had to remove an image found within Anno 117: Pax Romana that contained AI-generated elements after fans complained, and Call of Duty: Black Ops 7 players complained about suspected AI-generated images they had found across the game, following a trend of AI-Ghibli images from earlier this year. The Alters developer, 11 Bit Studios, and Jurassic World Evolution 3 developer, Frontier Developments, have similarly faced fan backlash.

More recently, Baldur’s Gate 3 developer Larian was embroiled in a genAI controversy of its own following the announcement of its next game, Divinity. It’s since pullled back somewhat from using the tech.

Opinion on the use of AI in games continues to divide studios and their fans, with some vehemently against its use, while others claim it’s an inevitable part of the future. Rockstar co-founder and former Grand Theft Auto writer Dan Houser recently likened AI to mad cow disease, but the CEO of Genvid — the company behind choose-your-own-adventure interactive series like Silent Hill Ascension — has claimed “consumers generally do not care” about generative AI in games, and stated that: “Gen Z loves AI slop.”

EA CEO Andrew Wilson has said AI is “the very core of our business,” and Square Enix recently implemented mass layoffs and reorganized, saying it needed to be “aggressive in applying AI.” Dead Space creator Glen Schofield also recently detailed his plans to “fix” the industry in part via the use of generative AI in game development, and former God of War dev Meghan Morgan Juinio said: “… if we don’t embrace [AI], I think we’re selling ourselves short.”

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Arc Raider devs want future Expeditions to be less about fat stacks and FOMO

Arc Raiders recently concluded its first Expedition, this being a voluntary, narrative-led character reset achieved by hoarding and donating resources over a set period. The idea is vaguely that you’re funding a mighty caravan to the boondocks. In return, you’ll get tiered rewards such as faster progression, bonus skill points and a larger stash. Participation in Expedition is split across various stages with different completion requirements – the final leg of the first one saw players amassing non-specific items worth hundreds of thousands of coins.

Being opt-in, Expeditions are designed to be a gentler alternative to the playerbase-wide seasonal ‘prestiging’ mechanics or progression wipes of other online games. Developers Embark say just over a million people took part in the first Expedition – Arc Raiders has sold around 12 million copies to date – with “something close to about 35% or 40%” of those players bagging the full set of Expedition skill points, in the words of design director Virgil Watkins.

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‘I’m Sure There Will Be More Death Threats Again’ — Former Bethesda Dev Wonders How The Elder Scrolls 6 Will Meet Expectations After ‘Top 10 Game of All Time’ Skyrim

A former veteran Bethesda developer has said the studio may end up with “hateful comments” even if The Elder Scrolls 6 ends up just being as good as Skyrim, which he considers to be one of the top 10 games of all time.

In an interview with Esports Insider, former Bethesda lead artist Nate Purkeypile, who worked at Bethesda Game Studios from 2007 before leaving in 2021, agreed with the assertion that the development teams behind The Elder Scrolls 6 and Fallout are in a “no-win situation” because of the expectation fans have placed upon both games.

“Yes, and that definitely factored into me leaving because Skyrim being one of the top 10 games of all-time, how do you beat that?” Purkeypile, who founded solo indie dev Just Purkey Games after leaving Bethesda, replied.

“If they do, great! And I hope it’s a great game, but even if it’s just as good as Skyrim was, you’ll still get so many people throwing out hateful comments. I’m sure there will be more death threats again. All of that stuff. It’s really unfortunate that that’s the way things have gone.”

In January last year, The Elder Scrolls 6 announcement became as old as predecessor Skyrim was when The Elder Scrolls 6 was announced. Skyrim was released on November 11, 2011, and The Elder Scrolls 6 was revealed on June 10, 2018 — 2,403 days afterwards. It is now seven-and-a-half years since the announcement, and we’re no closer, it seems, to the release of the game.

When the six-year anniversary of The Elder Scrolls 6 announcement arrived in June 2024, even Bethesda chief Todd Howard paused to say, “oh wow, that has been a while.” The Elder Scrolls 6 is at least in production, with Bethesda confirming it had entered “early development” in August 2023 and “early builds” were available in March 2024.

Last year, amid increasing pressure from fans for some information on the game, Howard said The Elder Scrolls 6 wouldn’t be out for some time yet. In an interview with GQ magazine to celebrate the release of Fallout 4 Anniversary Edition, Howard said The Elder Scrolls 6 is “still a long way off,” adding: “I’m preaching patience. I don’t want fans to feel anxious.”

More recently, speaking to Game Informer, studio design director Emil Pagliarulo pointed to GTA 6’s high-profile delays as the “smartest thing they could do.”

“What do fans really want?” he asked. “Do they want a game that comes out before it should and doesn’t meet their expectations? Or do they want the turkey that is in the oven for long enough to be delicious when it finally comes out of the oven, you know? That’s what I think people are going to want. So, we’re going to take our time and as long as it needs to be great.”

Purkeypile said he assumed Bethesda announced The Elder Scrolls 6 so early because the studio was announcing Starfield at a time when it had already been so long since Skyrim came out, so “we needed to make sure people were not just pissed at us.” He continued: “it’s a very expensive way to do that, though. Those trailers are not cheap.”

Purkeypile added that Bethesda’s experience with the divisive Starfield shows it’s happy to delay games.

“I would imagine that they will take a while to deliver it because there’s so much pressure behind that title, and I think it’s been proven with Starfield that they’re finally okay, actually delaying stuff,” he said. “That was not really the case early on. On Skyrim, it was like, ‘It’s coming out on 11/11/11’ and we were like, what?! Oh boy, no pressure.

“I think there is less economic pressure to just get Elder Scrolls 6 out on a date, but there is more economic pressure to actually make sure it’s good, and I think that’s a good thing. That’s healthy so long as they’re also honest with the team about that.”

In the GQ article, Howard once again admitted that it had taken too long to get The Elder Scrolls 6 out the door, but did tease a The Elder Scrolls 4: Oblivion Remastered-style shadowdrop — without confirming anything.

“I do like to have a break between them, where it isn’t like a ‘plus one’ sequel,” Howard said of making The Elder Scrolls games again. “I think it’s also good for an audience to have a break — The Elder Scrolls has been too long, let’s be clear. But we wanted to do something new with Starfield. We needed a creative reset.” Bethesda is currently playtesting The Elder Scrolls 6, Howard revealed.

“I like to just announce stuff and release it,” Howard continued. “My perfect version — and I’m not saying this is going to happen — is that it’s going to be a while and then, one day, the game will just appear.” The Oblivion Remastered shadowdrop was “a test run,” Howard teased. “It worked out well.”

Earlier this year it was confirmed that The Elder Scrolls 6 will include a character designed in memory of a much-missed fan after a remarkable charity campaign that raised more than $85,000 for Make-A-Wish.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Having asked Division devs to lay themselves off, Ubisoft are now cutting 55 jobs at Massive and Ubisoft Stockholm

Ubisoft expect to lay off 55 people across Tom Clancy’s The Division developers Massive in Malmö, Sweden and cloud computing studio Ubisoft Stockholm, as part of wider cost-cutting. Reportedly, the job-lossenings are necessary because not enough workers have participated in an earlier voluntary redundancy scheme at Massive.

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Pokémon Lego Sets Are Already Being Sold On eBay For Stupid Money

Yes, even the free pre-order gift.

Lego recently revealed its new Pokémon collection, with ‘Eevee’, ‘Pikachu and Poké Ball’, and ‘Venusaur, Charizard and Blastoise’ all up for grabs.

The latter set, which costs a whopping £579.99, has already been removed from pre-sale, suggesting that the initial allocation has already been met. As such, listings are popping up on eBay, and when we filtered these out to ‘items sold’, it seems people are already paying stupid amounts of money for the collection’s flagship set.

Read the full article on nintendolife.com