“We’re Truly Sorry” – Opus: Prism Peak Slips Into 2026

“this extra time will help us polish the game further”.

Those looking forward to OPUS: Prism Peak on the Switch and Switch 2 will need to wait just a little bit longer, as developer Sigono has announced a delay into 2026.

Speaking via social media, the team stated that the delay would “help us polish the game further and bring it closer to the vision we want to deliver”. Though a specific date has not been specified, we can currently expect to see it launch in March 2026.

Read the full article on nintendolife.com

As Comet 3I/Atlas Whizzes Past Earth and Clash of Clans is Threatened By a Looming Asteroid, YouTube Scientist Hank Green Says We’re Detecting More Space Objects Than Ever — But Should We Really Be Worried?

18 years ago, NASA lost an asteroid. Officially designated 2007 FT3, the Empire State Building-sized rock was tracked for around 24 hours before it slipped back into the solar system’s darkness — and it hasn’t been spotted since. It remains the fourth-largest space object with a better than 1-in-2 million chance of smashing into Earth, but scientists remain unsure where it is now.

This year, the internet has taken great interest in 3I/ATLAS — only the third interstellar object ever detected, though also the third since 2017. (The overwhelming scientific consensus suggests 3I/ATLAS is a comet, though one rogue astrophysicist has sparked endless online speculation by suggesting it is an extraterrestrial spacecraft.)

Now, as NASA unveils fresh images of 3I/ATLAS this week and as the hunt for 2007 FT3 continues, one thing is certain: we are finding more things flying through space than we used to. That’s a good thing, YouTube scientist and author Hank Green tells IGN — as it shows we’re getting better at spotting them. But how prepared are we for something on an impact trajectory with Earth, and should we be getting worried that space is actually far busier than we thought?

“The first thing is we’re way better at spotting them than we’ve ever been,” Green begins, when IGN asks why new asteroid and comet discoveries seem more prevalent now than ever. “Literally, like as of two weeks ago, Vera Rubin went online [Chile’s new observatory which contains the biggest camera ever built]. We’ve got three different systems for detecting different threats now, to the point where if we were going to be hit by a really big rock, like a dinosaur-sized rock, we’d know. Which is amazing. We had all of this ignorance leading up to now, and now we have certainty.

“But once in a while there’s enough uncertainty about a particular rock, that’s big enough that if it hit in the wrong spot would be really bad,” he continues. “And there are way more of those than there are the big ones. So we have to continue to be vigilant and we have to figure what we would do if we actually spotted one that might cause a problem.”

“Once in a while there’s enough uncertainty about a particular rock…”

Earlier this year, Green was contacted by Supercell, the maker of hit smartphone game Clash of Clans, with a novel idea. The city-building strategy app was planning an in-game event where it threatened players’ hard-built bases with destruction by an asteroid. And not just any asteroid: it would be the long-lost 2007 FT3.

Months later, and the event is now live, fronted by a flashy trailer that sees the mystery of 2007 FT3 seemingly explained. In the world of Clash of Clans, the rock’s disappearance is revealed to be Green’s doing, as he zaps the asteroid away from Earth by digitizing it — sending it careening towards the Clash of Clans universe instead. Now, all these years later, the asteroid has finally loomed close enough to Clash’s world that it’s become your problem.

“There’s an element of just the cleverness of using this old science story that I thought was clever,” Green says of his involvement, sparked by the hunt for 2007 FT3. “But it was mostly like, ‘I’ve never done anything like this before, I’ve never gone out to LA to make a little movie.’ It was like, directors and third assistant directors and everybody was on it. It was wild. I feel like I learned so much just about how things get made and also what I’m capable of.

“Also,” he adds, referencing the prosthetics he wore to make himself briefly look over a decade younger, “that was my first experience with spirit gum.”

Sadly, however, aiming a giant laser at the sky and digitizing an asteroid isn’t an effective method of stopping doomsday rocks in the real world. Not yet, at least. So what could we do if do spot a dangerous-looking space object given enough warning?

“We’ve started to do that work,” Green says. “We’ve sent probes to smash into asteroids to change their trajectory very slightly, and the nice thing about that is if you get them when they’re very far away, a very slight change of trajectory is enough. We’ve done the first of those missions and we’ve shown that we can.”

All of this still relies on finding the rock first, but Green is pretty confident. “There’s a chance that something could come from a weird interaction somewhere out in the far reaches of the solar system, and a comet could get surprise flung in and we can track those less well, but as far as asteroids go, the big ones are easy to spot.”

“They’ve been flying through the solar system the whole time…”

Comets are trickier, as typically they have longer orbits and spend a lot of time lurking in the outer solar system (or beyond, as 3I/ATLAS appears to show). But Green isn’t overly worried here either. ATLAS was spotted by an asteroid detection system (on explaining this, he pulls up the comet’s acronym, which stands for the Asteroid Terrestrial Impact Last Alert System that found it). And the other thing Earth has going for it? Well, space is really, really big.

“When we turn on Vera Rubin for real, we’ll probably start detecting even more of these interstellar objects, and we’ll kind of understand they’ve been flying through the solar system the whole time,” Green says, estimating that a single-digit number of interstellar objects will be discovered passing through each year.

“But as far as them being a potential threat, the odds are just so tremendously… there are so many rocks already in the solar system that could get close enough to be a potential problem and none of them are, because Earth is very small in comparison to the size of the solar system,” Green affirms.

All that’s needed are a few fragments of location data and scientists can begin to model if any object may become a problem over the coming decades or centuries, Green explains, “because the solar system is pretty much Newtonian, it’s pretty much just doing physics.”

Or, back in Clash of Clans, all you need is to hit things with hammers — which seems a lot more convenent. Happily, the game’s ongoing event has progressed to the point where players have successfully completed a meteor catching device, though at least one meteor shard has landed, helpfully bringing with it a new Town Hall.

“It can be quite intimidating at first because you can see some of the things people have done and think ‘I will never get there’,” Green says of the game. “It’s like seeing someone do a backflip and think, ‘well that’s great for you but I am really far away from that.’ But the great thing about the structure of it is it does keep you engaged and pulls you from that early [gameplay] when your Town Hall looks like a villager’s house.”

Will the real 2007 FT3 ever be found? Green seems confident it will. NASA has lost asteroids before, and typically it catches sight of them again within a few decades — and none of those were on a collision course either. “As we’ve seen, we were able to detect 3I/ATLAS fairly early on in the process,” he concludes. “But I’m certainly in favor of having a system ready to go, just in case.”

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Fallout: New Vegas’ latest modathon has flying robots, evolving gear, and cheeky waving in its pockets

Ok, yep, it’s one of RPS’ biggest New Vegas/Fallout heads, here to tell you about some New Vegas mods that’ve recently dropped. Why? You might ask that. You’re quite right to. It’s because there’s a general Fallout modathon going on over on Nexus Mods right now, and I’ve spotted a few works released as part of it so far which I reckon are worth informing you of. Especially since next month’s gearing up to be pretty damn New Vegasy, thanks to a certain TV series.

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D&D tabletop-style RPG Battlemarked is out on PC today with a singleplayer mode for Baldur’s Gate 3 nutters

Ho there, embarrassing Baldur’s Gate 3 fans! Not had enough D&D in your life lately? Pining for the Owlbears, is it? Feeling a bit shrivelled for lack of magic missiles? Baby want some Helldusk Armor? Perhaps you will be consoled by Demeo x Dungeons & Dragons: Battlemarked. It’s a Forgotten Realms-themed adaptation of Resolution’s Demeo, a co-op tactical RPG co-created by former Left 4 Dead developer Mike Booth, which is itself a homage to tabletop.

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Cooking Roguelike Game Omelet You Cook Has Its Perfect Steam Review Record Ruined by Contrarian Player

Omelet You Cook, a roguelike cooking game on Steam, has been having a great early access it seems. It recently passed 500 player reviews, and every last one of them was positive, making it one of a rare few games on Steam to have 100% positive reviews.

Until today.

As pointed out to us by developer Dan Schumacher of SchuBox Games, the game received its first negative review today. And sure, negative reviews are just part of the deal when releasing a game on Steam. But what really bothered Schumacher is that according to the text of the review, the reviewer didn’t actually dislike the game. They played for 0.8 hours total, 0.2 hours when they posted the review, and wrote the following:

“Game is amazing. I just like to be different.”

IGN reached out to the reviewer for further comment ahead of this piece but didn’t hear back.

The community appears to have sprung to Omelet You Cook’s defense, as the game has received almost 40 new positive reviews in the 14 hours since the negative review was posted, and a number of people have commented scolding the negative reviewer for ruining the positive streak just for kicks, though some of those comments are unfortunately far harsher than the negative review itself.

“Seeing this review was very draining for us,” said Schumacher to IGN. “We knew 100% wouldn’t last forever but it hurt to have the streak ended by someone who in their own words thinks the game is amazing. Emotionally I think I’d feel better if it was someone complaining about bugs, or design choices, or just feeling the game isn’t for them.”

A single negative review is hardly the end of the world for SchuBox Games, but it does make a difference. There are very, very, very few games on Steam with perfectly positive reviews, or at least in meaningful amounts like this. The more you get, the more likely it is someone will have something bad to say. There’s a game called Shooters, Ready! on Steam that’s only available in Japanese and similarly has over 500 positive reviews and 0 negative ones. But at least using the built in search by user reviews, there don’t seem to be any others.

According to Schumacher, having no negative reviews actually did afford him some benefits, too:

“Having 100% positive reviews was a huge benefit for us because it’s extremely abnormal for a game with hundreds of reviews,” he told IGN. “People see 100% and become curious enough to read through some of the reviews to understand why it’s so beloved or to check out the demo for themselves. We’ve had multiple people join our Discord or leave their own review and mention that they gave the game a chance because they couldn’t believe it was maintaining 100% for so long.

“…The biggest impact this will have on Omelet You Cook is losing that mystique of a perfect 100%. That led to some opportunities for Omelet You Cook to be mentioned because it was atypical. But honestly for players coming across the Steam page, I don’t think 99% vs 100% makes any difference at all. Some users like to filter by negative reviews to understand where the pain points are and I have to appreciate that this negative review frames Omelet You Cook in a very positive light.”

It’s long been known that engagement with games on Steam in the form of Wishlists and reviews can be a massive boon, especially for small developers. There are simply too many games, and getting attention on such a crowded storefront is impossible if you don’t already have a built-up audience or a lot of advertising money. Having lots of positive reviews and few negative ones gets games like Omelet You Cook visibility when searching under certain filters or ranking systems, including third-party ones. That’s certainly been the case for Omelet You Cook

“We’re very fortunate and grateful to have reached 507 positive reviews before our first negative,” Schumacher said. “We worked incredibly hard to achieve that with 15 content updates over 5 months. But we also got incredibly lucky and it’s nowhere near a flawless game. There’s plenty of valid reasons somebody might have a negative experience with the game and we’re grateful to all 507 chefs who took the time to write a positive review. Each one helps Omelet You Cook reach a wider audience.”

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Shuten Order – Nintendo Switch 2 Edition Announced, Upgrade For Switch Owners Confirmed

Includes performance updates and mouse support.

Following the release of SHUTEN ORDER on the Switch in September, a Switch 2 Edition has now been officially announced.

It will arrive later this month on 27th November 2025 for the launch price of 6,579 yen. This 10% discount is available until 4th December 2025. Local pricing for the full game hasn’t been confirmed just yet, but there will be a paid Upgrade Pack for existing Switch owners. Thankfully, it’s only a small sum of 330 Yen (about $2).

Read the full article on nintendolife.com

“Multiplayer Only” Popucom Brings Co-Op Action To Switch eShop Next Month

Following its recent Nintendo Direct reveal.

There were all sorts of announcements during Nintendo’s September Direct, but one you might have missed was for an upcoming eShop release known as Popucom by Gryphline.

It’s described as a multiplayer co-op platform adventure title, where you’ll need to master “techniques of colour switching and match-3 shooting” to overcome puzzles and defeat enemies. There’s also support for motion-assisted aiming with the Switch’s gyroscopic sensors.

Read the full article on nintendolife.com

Switch Port Specialist Panic Button Reveals It Helped Upgrade Multiple First-Party Games For Switch 2

“Nintendo asked us to help”.

Video game studio Panic Button has revealed it was selected by Nintendo to help update “marquee” Switch titles for Switch 2.

The talented team confirmed this in an official announcement on social media. Nintendo asked the studio to “help demonstrate new capabilities of the Nintendo Switch 2 system” while remaining faithful to the original versions of each title.

Read the full article on nintendolife.com

Fangtopia is a scarily delightful puzzle city-builder that I could probably sink my fangs into for a few hours

A bit of creepy crawly, low-key city building? Ah, go on then. October and Halloween might be behind us, but Fangtopia is a puzzle game stroke city builder that still feels appropriate for late autumn. Having had a go with its demo, it’s deceptively simple, in fact it felt so simple I wasn’t entirely sure if I was doing anything at all. But when it clicked, all the pieces fell into place resulting in a pleasantly chill time.

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Fortnite Chapter 6 Finale Event Trailer Teases Godzilla and Kill Bill Appearances as Chapter Seven Looms

Epic Games is teasing an explosive return to Fortnite story content with a Chapter 6 Zero Hour Finale Live Event teaser trailer that packs in heavy-hitter cameos ahead of the inevitable launch of Chapter Seven.

The description for the new Fortnite story video teases that some familiar faces will “assemble in the final endgame to save reality,” and the footage proves it. In just 30 seconds, we see Jonesy dodging giant tentacle monster attacks as Godzilla, King Kong, and Star Wars X-Wings battle overhead. Naturally, a giant, half-naked Homer Simpson then shows up before Uma Thurman’s Kill Bill character, The Bride, swoops in, with the trailer then finally telling players to expect the Fortnite Chapter 6 Zero Hour Finale event to take place November 29 at 11 a.m. PT / 2 p.m. ET.

There’s a lot to unpack here, but the reveal most will pick up off the bat is that Kill Bill appearance. Fans have spent weeks speculating about how Quentin Tarantino’s legendary action series may soon find representation in Fortnite, with today’s teaser finally revealing a first look.

It’s an unveiling that will also surely reinforce rumors that Tarantino himself is involved in some of Epic’s upcoming festivities, with some believing the filmmaker directed its new cinematic. There’s been no official word on what exactly the big finale has in store, but with some eagle-eyed fans already spotting a Fortnite-related premiere at Tarantino’s The Vista Theatre in Los Angeles, the evidence is only getting harder to deny.

As everyone from Godzilla to Homer stomps in for what is poised to be one of the biggest Fortnite events ever, fans can’t help but look forward to how Chapter Seven may shake up the long-running live-service experience’s formula. Some believe Epic is dropping hints that The Seven, a star-studded group that has largely been MIA from Fortnite story content for years, could somehow make a comeback for the Seven-themed Chapter, for example.

Should The Seven return to Epic’s grand video game multiverse, it would likely mean the stars who play them, including Dwayne “The Rock” Johnson and Brie Larson, would be back, too. We should find out more about the Fortnite Chapter 6 Zero Hour Finale and Chapter Seven in the coming weeks

In the meantime, players have spent November gallivanting around none other than The Simpsons’ Springfield, as the long-running animated series made its debut with themed skins, Easter Eggs, and more. It’s a crossover that’s been particularly successful for Epic, with players also enjoying the new Sidekicks feature and the return of the Omniverse.

Michael Cripe is a freelance writer with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).